Update TF2_IsHolidayActive native to virtually call gamerules IsHolidayActive.
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@ -555,19 +555,27 @@ cell_t TF2_IsHolidayActive(IPluginContext *pContext, const cell_t *params)
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{
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static ICallWrapper *pWrapper = NULL;
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// UTIL_IsHolidayActive(int)
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// CTFGameRules::IsHolidayActive(int)
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("IsHolidayActive",
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PassInfo pass[1]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].size = sizeof(int); \
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pass[0].type = PassType_Basic; \
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PassInfo ret; \
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ret.flags = PASSFLAG_BYVAL; \
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ret.size = sizeof(bool); \
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ret.type = PassType_Basic; \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &ret, pass, 1))
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int offset;
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if (!g_pGameConf->GetOffset("IsHolidayActive", &offset))
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{
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return pContext->ThrowNativeError("Failed to locate function");
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}
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PassInfo pass[1];
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pass[0].flags = PASSFLAG_BYVAL;
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pass[0].size = sizeof(int);
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pass[0].type = PassType_Basic;
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PassInfo ret;
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ret.flags = PASSFLAG_BYVAL;
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ret.size = sizeof(bool);
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ret.type = PassType_Basic;
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pWrapper = g_pBinTools->CreateVCall(offset, 0, 0, &ret, pass, 1);
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g_RegNatives.Register(pWrapper);
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}
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unsigned char vstk[sizeof(int)];
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