* Update offsets for ZPS 3.2
Zombie Panic! Source Version 3.2 released and these are the updated offsets.
* Update offsets for 3.2
ZPS 3.2 has been release and these are the updated offsets / signatures.
* ZPS: Add missing offsets.
Adds support for OnTakeDamage_Alive, GetMaxHealth, Blocked, Reload and GroundEntChanged.
I wasn't aware these were missing entirely or I would have pushed them with the previous PR.
* ZPS Add missing offsets.
Adds support for GivePlayerAmmo.
Wasn't aware these were missing the first place.
* Fix ForcePlayerSuicide not properly working in ZPS
ZPS requires the second bool parameter to be true otherwise it won't do anything for players in the lobby or delayed for players on either team 2 or team 3.
* Fixed breaking code for other mods.
Added bForce which is set to true for zps.
* Update offsets for ZPS 3.2
Zombie Panic! Source Version 3.2 released and these are the updated offsets.
* Update offsets for 3.2
ZPS 3.2 has been release and these are the updated offsets / signatures.
* Add basic Insurgency support on Windows x64
This allows SourceMod to load on x64 Insurgency. There are still a lot of variable truncation warnings that have to be dealt with.
* Fix 32bit builds
* Compile MySQL extension as well
The hack for __iob_func being removed from the core runtime, but required by the old mysql we're building against can be simplified a lot due to the `_ReturnAddress` intrinsic available since MSVC 2015.
* Don't include the offset we want to extract in the signature
* Update Function Offsets For PVKII
-Updates offsets
-Removes "Reload" as no corresponding function actually exists
* Offset Fixes
-Re-add "Reload" as it's defined for CBaseCombatWeapon
-Fix Linux\Mac offsets for GroundEntChanged
* Fix some CS:GO gamedata
I've just tested some of them.
- Weapon_Drop
- Reload
I'm testing Weapon_CanUse in few minutes
* Weapon_CanUse did not change.
* prethink did'nt change either.
* I went too fast. Only weapon vtable changed.
(Piggy-backing off of Blade Symphony now instead of Alien Swarm.
They switched to Portal 2 engine so detects as Blade Symphony, and
both are pretty vanilla at the engine level.)