Scott Ehlert
ce1a4dcac0
64-bit support for CSGO on Linux and macOS ( #705 )
2017-12-20 01:56:23 -06:00
Nicholas Hastings
95afe72307
Separate out DOI build. ( #718 )
2017-11-03 15:45:16 -04:00
Nicholas Hastings
64f9aedebc
Add basic support for Black Mesa.
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(Basically a copy of SDK 2013's support, but against BMS SDK).
2015-05-06 21:12:13 -04:00
Nicholas Hastings
939b10bd8e
Refactor SDKTools to not expose gamerules ptr ptr outside of vglobals.cpp.
2014-12-13 15:48:51 -05:00
Nicholas Hastings
0513f93f9d
Add PrepSDKCall_SetAddress and Address support to PrepSDKCall_SetFromConf (bug 5261, r=asherkin).
2014-05-07 12:58:16 -04:00
Nicholas Hastings
e0746e1ab8
Added engine support for Insurgency (bug 5951, r=asherkin).
2013-10-13 14:16:08 -04:00
Nicholas Hastings
5e1d207eae
Added engine support for Blade Symphony (bug 5949, r=asherkin).
2013-10-13 14:15:29 -04:00
Nicholas Hastings
3e15966c3e
Add support for Source SDK Base 2013 (bug 5917, r=asherkin).
2013-10-13 14:14:51 -04:00
Nicholas Hastings
a36c266e7d
Split TF2, DoD:S, HL2:DM, and ND to separate binaries (bug 5813, r=asherkin).
2013-07-21 11:53:56 -04:00
Nicholas Hastings
4f800fbd00
Updated SDKCall SetSignature to use same hidden-symbols engine list as core (bug 5440, r=me).
2012-08-27 19:31:38 -04:00
Nicholas Hastings
8362b8d226
Split CS:S support off to a separate engine/build (bug 5370, r=asherkin).
2012-08-20 21:53:59 -04:00
Scott Ehlert
e518605d69
Fixed various areas where code was being compiled for Linux only, but should actually be used on OS X too (bug 4392, r=dvander).
2010-05-29 18:11:47 -04:00
Fyren
1a938f8711
ep2v build changes (bug 4371, r=dvander)
2010-04-29 00:08:08 -07:00
Downtown1
18865c44c8
Added a new ValveCallType that allows for arbitrary |this| parameters, as well as associated features in gamedata and for reading/writing memory (bug 3520, r=dvander, sr=fyren).
2010-01-11 22:46:44 -08:00
Scott Ehlert
dc0ea197cd
Added IMemoryUtils::ResolveSymbol() for resolving symbols hidden via GCC's -fvisibility=hidden (bug 4091, r=dvander,pred).
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Right now, this is only used on L4D2 where it is needed.
2009-11-06 16:24:40 -06:00
Scott Ehlert
ff7a2c6b73
Added preliminary support for Left 4 Dead; some things may not yet work.
2008-11-14 09:18:30 -06:00
Scott Ehlert
251cced1f8
Spring Cleaning, Part Ichi (1)
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Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00