Added engine support for Blade Symphony (bug 5949, r=asherkin).
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@ -74,15 +74,18 @@ class SM:
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self.possibleSdks['eye'] = {'sdk': 'HL2SDK-EYE', 'ext': '2.eye', 'def': '5',
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'name': 'EYE', 'platform': ['windows'],
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'dir': 'hl2sdk-eye'}
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self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '16',
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self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '17',
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'name': 'CSGO', 'platform': ['windows', 'linux', 'darwin'],
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'dir': 'hl2sdk-csgo'}
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self.possibleSdks['dota'] = {'sdk': 'HL2SDKDOTA', 'ext': '2.dota', 'def': '17',
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self.possibleSdks['dota'] = {'sdk': 'HL2SDKDOTA', 'ext': '2.dota', 'def': '18',
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'name': 'DOTA', 'platform': ['windows'],
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'dir': 'hl2sdk-dota'}
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self.possibleSdks['portal2'] = {'sdk': 'HL2SDKPORTAL2','ext': '2.portal2', 'def': '15',
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'name': 'PORTAL2', 'platform': [],
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'dir': 'hl2sdk-portal2'}
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self.possibleSdks['blade'] = {'sdk': 'HL2SDKBLADE', 'ext': '2.blade', 'def': '16',
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'name': 'BLADE', 'platform': ['windows', 'linux'],
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'dir': 'hl2sdk-blade'}
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self.sdkInfo = { }
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@ -333,9 +336,9 @@ class SM:
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libs = []
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if sdk in ['css', 'hl2dm', 'dods', 'tf2', 'l4d2']:
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libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib_srv.so', 'libtier0_srv.so']
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elif sdk in ['l4d', 'nd', 'csgo']:
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elif sdk in ['l4d', 'nd', 'blade', 'csgo']:
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libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib.so', 'libtier0.so']
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if sdk == 'csgo':
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if sdk in ['blade', 'csgo']:
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libs.append('interfaces_i486.a')
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elif sdk == 'sdk2013':
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libs = ['tier1.a', 'mathlib.a', 'libvstdlib_srv.so', 'libtier0_srv.so']
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@ -368,7 +371,7 @@ class SM:
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job.AddCommand(SymlinkCommand(link, target))
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elif AMBuild.target['platform'] == 'windows':
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libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
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if sdk in ['swarm', 'csgo', 'dota']:
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if sdk in ['swarm', 'blade', 'csgo', 'dota']:
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libs.append('interfaces')
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for lib in libs:
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libPath = os.path.join(sdkPath, 'lib', 'public', lib) + '.lib'
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@ -382,7 +385,7 @@ class SM:
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else:
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builder.AddObjectFiles(['tier1_i486.a', 'mathlib_i486.a'])
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if sdk == 'csgo':
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if sdk in ['blade', 'csgo']:
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builder.AddObjectFiles(['interfaces_i486.a'])
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def DefaultHL2Compiler(self, path, sdk, noLink = False, oldMms = '-legacy'):
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@ -421,7 +424,7 @@ class SM:
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compiler['CDEFINES'].remove('_snprintf=snprintf')
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compiler['CDEFINES'].remove('_vsnprintf=vsnprintf')
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if sdk in ['swarm','csgo','dota']:
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if sdk in ['swarm', 'blade', 'csgo', 'dota']:
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if AMBuild.target['platform'] == 'windows':
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compiler['CDEFINES'].extend(['COMPILER_MSVC', 'COMPILER_MSVC32'])
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else:
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@ -456,7 +459,7 @@ class SM:
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if sdk in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'l4d2']:
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compiler['POSTLINKFLAGS'][0:0] = ['libtier0_srv.so']
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compiler['POSTLINKFLAGS'][0:0] = ['libvstdlib_srv.so']
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elif sdk in ['l4d', 'nd', 'csgo']:
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elif sdk in ['l4d', 'nd', 'blade', 'csgo']:
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compiler['POSTLINKFLAGS'][0:0] = ['libtier0.so']
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compiler['POSTLINKFLAGS'][0:0] = ['libvstdlib.so']
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else:
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@ -233,6 +233,8 @@ static const char *get_source_engine_name()
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return "alienswarm";
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#elif SOURCE_ENGINE == SE_PORTAL2
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return "portal2";
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#elif SOURCE_ENGINE == SE_BLADE
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return "blade";
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#elif SOURCE_ENGINE == SE_CSGO
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return "csgo";
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#elif SOURCE_ENGINE == SE_DOTA
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@ -250,6 +252,7 @@ static bool symbols_are_hidden()
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|| (SOURCE_ENGINE == SE_LEFT4DEAD) \
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|| (SOURCE_ENGINE == SE_NUCLEARDAWN) \
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|| (SOURCE_ENGINE == SE_LEFT4DEAD2) \
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|| (SOURCE_ENGINE == SE_BLADE) \
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|| (SOURCE_ENGINE == SE_CSGO) \
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|| (SOURCE_ENGINE == SE_DOTA)
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return true;
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@ -364,6 +367,8 @@ void do_global_plugin_loads()
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#define GAMEFIX "2.darkm"
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#elif SOURCE_ENGINE == SE_PORTAL2
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#define GAMEFIX "2.portal2"
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#elif SOURCE_ENGINE == SE_BLADE
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#define GAMEFIX "2.blade"
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#elif SOURCE_ENGINE == SE_CSGO
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#define GAMEFIX "2.csgo"
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#elif SOURCE_ENGINE == SE_DOTA
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@ -137,6 +137,7 @@ static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *p
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|| SOURCE_ENGINE == SE_LEFT4DEAD \
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|| SOURCE_ENGINE == SE_LEFT4DEAD2 \
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|| SOURCE_ENGINE == SE_NUCLEARDAWN \
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|| SOURCE_ENGINE == SE_BLADE \
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|| SOURCE_ENGINE == SE_CSGO
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s_call_addr = memutils->ResolveSymbol(handle, &sig[1]);
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#else
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@ -84,6 +84,7 @@
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#define FILENAME_1_6_TF2 "sourcemod.2.tf2" PLATFORM_EXT
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#define FILENAME_1_6_ND "sourcemod.2.nd" PLATFORM_EXT
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#define FILENAME_1_6_DOTA "sourcemod.2.dota" PLATFORM_EXT
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#define FILENAME_1_6_BLADE "sourcemod.2.blade" PLATFORM_EXT
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HINSTANCE g_hCore = NULL;
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bool load_attempted = false;
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@ -334,6 +335,11 @@ DLL_EXPORT METAMOD_PLUGIN *CreateInterface_MMS(const MetamodVersionInfo *mvi, co
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filename = FILENAME_1_6_DOTA;
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break;
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}
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case SOURCE_ENGINE_BLADE:
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{
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filename = FILENAME_1_6_BLADE;
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break;
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}
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default:
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{
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return NULL;
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@ -85,6 +85,7 @@ enum EngineVersion
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Engine_TF2, /**< Team Fortress 2 */
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Engine_NuclearDawn, /**< Nuclear Dawn */
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Engine_SDK2013, /**< Source SDK 2013 */
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Engine_Blade, /**< Blade Symphony */
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};
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#define INVALID_ENT_REFERENCE 0xFFFFFFFF
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