Updated SDKCall SetSignature to use same hidden-symbols engine list as core (bug 5440, r=me).
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@ -129,7 +129,7 @@ static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *p
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{
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return 0;
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}
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#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
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s_call_addr = memutils->ResolveSymbol(handle, &sig[1]);
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#else
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s_call_addr = dlsym(handle, &sig[1]);
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