Nicholas Hastings
fc9aa50f3c
Update TF2 "holiday" gamedata.
2016-07-08 15:44:16 -04:00
Nicholas Hastings
f268fddc3c
Update TF2 gamedata.
2016-07-07 19:58:15 -04:00
Asher Baker
3152e7f43f
Force build for CS:GO CUserCmd mouse vector fix
2016-07-03 01:04:02 +01:00
Nicholas Hastings
a2ceb8f7d5
Trigger build for hl2sdk-csgo update.
2016-06-25 07:36:34 -04:00
David Anderson
9db8c4af3e
Merge pull request #524 from alliedmodders/rm-halfup
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Remove half-up rounding.
2016-06-22 16:11:18 -04:00
David Anderson
34dedcaab1
Remove half-up rounding.
2016-06-22 12:54:36 -07:00
Asher Baker
58c00f4487
Download Clang from SourceMod site ( #523 )
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Also switch to Clang 3.8
2016-06-20 17:12:58 +01:00
peace-maker
f425236bac
Increase topmenu display buffer size ( #520 )
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The buffer for menu options was 64 chars. That limit can easily be
reached by some utf8 string which would get truncated. Double the buffer
size to 128 chars.
2016-06-20 16:03:54 +01:00
Luki
023a3ca056
Change behaviour for mass renaming ( #521 )
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Append number instead of randomizing when renaming multiple players.
Before the change:
sm_rename @all "Random Name" - this would rename everyone but the names would be randomized (random characters and numbers)
After the change:
sm_rename @all "Random Name" - this would rename everyone to: Random Name 1, Random Name 2, Random Name 3 ... etc.
Description:
sm_rename can only rename 1 player at a time, when you specify a name. If you use this command on multiple players (like sm_rename @bots "A random bot"), their names get randomized(just like when you dont specify a name). So I propose this change, so you can rename multiple people.
PS:The funny thing is that there was a comment in the code about not wanting everyone to have a same name, but sm_rename doesnt a have check for this so you could use sm_rename to rename everyone, one by one, using the same name.
2016-06-20 13:24:36 +01:00
Nicholas Hastings
34a0cb170e
Update FoF gamedata.
2016-06-16 16:15:48 -04:00
Nicholas Hastings
5e4ee1b849
Update CS:GO gamedata.
2016-06-16 16:14:36 -04:00
Nicholas Hastings
f668b3fe6c
🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍
2016-06-11 12:43:04 -04:00
Nicholas Hastings
f12924458f
Merge branch 'vs2015'
2016-06-11 12:14:12 -04:00
Nicholas Hastings
857f5fcced
Add PowerShell version of checkout-deps script for Windows (NPOTB).
2016-06-11 11:17:29 -04:00
Nicholas Hastings
4eb1e8a4b0
Fix float unary minus operator not functioning properly after PR #510 .
2016-06-09 21:36:46 -04:00
Nicholas Hastings
0f96a28cca
Use VSERVERTOOLS003 in Nuclear Dawn if server has it available.
2016-06-08 12:32:20 -04:00
Fyren
4d8e76202d
Merge pull request #518 from alliedmodders/UTIL_ReplaceAll-fix
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Fix UTIL_ReplaceAll not properly tracking length (bug 6472)
2016-06-06 16:40:17 -06:00
Fyren
e356758743
Merge pull request #516 from alliedmodders/scheduledpluginreloads
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Better plugin reloads.
2016-06-06 16:29:07 -06:00
Fyren
4e654704dc
Slightly better handling of plugin reloading.
2016-06-06 22:26:34 +00:00
Fyren
1790033458
Fix UTIL_ReplaceAll not properly tracking length.
2016-06-06 06:29:53 +00:00
Nicholas Hastings
e3d7a047bd
Fixed varint sendprops being treated improperly in CS:GO.
2016-06-05 11:03:18 -04:00
Nicholas Hastings
a67c54a67c
Bump version number.
2016-06-05 10:10:07 -04:00
ErikMinekus
b9f7f20046
Fixed return doc spacing for GetGameFolderName ( #515 )
2016-05-31 07:34:54 -04:00
Nicholas Hastings
c42f73b66c
Update more Insurgency gamedata.
2016-05-27 09:33:20 -04:00
Nicholas Hastings
5a2bc4479d
Update Insurgency gamedata.
2016-05-26 13:43:07 -04:00
Nicholas Hastings
31928e6282
Fix late/incorrect calls to TR_GetEntityIndex potentially causing crash. ( #513 )
2016-05-21 14:44:00 -04:00
Nicholas Hastings
9b3b2eb23e
Fix comment and reduce branching in TF2_IsPlayerInCondition.
2016-05-21 12:55:47 -04:00
Nicholas Hastings
e127a55b0a
Clarified func doc for some edict/entity funcs.
2016-05-21 12:53:55 -04:00
Nicholas Hastings
b7223932d2
Fix some funcommands gamedata for CS:GO.
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The base SoundFinal and SoundBoom files don't exist there.
2016-05-21 12:53:27 -04:00
ErikMinekus
542bb59978
Update large includes for transitional syntax #2 ( #511 )
2016-05-21 09:16:49 -04:00
ErikMinekus
f91d659c6f
Update large includes for transitional syntax #1 ( #510 )
2016-05-21 08:52:43 -04:00
ErikMinekus
7451257578
Update small includes for transitional syntax ( #509 )
2016-05-20 15:56:21 -04:00
Nicholas Hastings
d8835a426f
Update FoF gamedata.
2016-05-20 09:53:43 -04:00
Nicholas Hastings
5edc46c994
Don't enable FileExists hook (SendFile forward) on TF2 servers with Replay. ( #512 )
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It will crash. See PR #493 for details.
2016-05-19 19:11:28 -04:00
Kyle Sanderson
57c6e09fcf
Merge pull request #493 from alliedmodders/tfreplaycrash
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Only hook IBaseFileSystem::FileExists if we're also hooking INetChannel
2016-05-19 15:23:05 -07:00
Nicholas Hastings
626ee9ac65
Update more BM:S gamedata and trigger build against SDK change.
2016-05-16 17:52:38 -04:00
Nicholas Hastings
59191486b6
Update BM:S gamedata.
2016-05-15 09:16:09 -04:00
Nicholas Hastings
f645ca0daf
Update FoF gamedata.
2016-05-14 08:01:10 -04:00
Nicholas Hastings
20c9815619
Add support for sending gameevent to specific client. ( #505 )
2016-05-12 22:15:23 -04:00
Nicholas Hastings
98e8f70424
Remove some unused gamedata.
2016-05-11 15:16:48 -04:00
ErikMinekus
6d9f46e983
Update fun plugins for transitional syntax ( #508 )
2016-05-11 10:56:12 -04:00
ErikMinekus
d9fb0ba64e
Update base plugins for transitional syntax ( #507 )
2016-05-11 10:44:58 -04:00
ErikMinekus
e8734ccf28
Update small plugins for transitional syntax ( #506 )
2016-05-11 09:32:34 -04:00
Nicholas Hastings
11b4320204
Fix potential crash on plugin load when a required library is not found.
2016-04-27 10:49:39 -04:00
ErikMinekus
fb2117137e
Update basebans and SQL admins plugins for transitional syntax ( #484 )
2016-04-27 09:34:22 -04:00
Maxim Telezhenko
730a9a4a40
Transitional Syntax for reservedslots.sp ( #501 )
2016-04-26 23:19:53 -04:00
Nicholas Hastings
40f2512317
Remove support for Source 1 Dota 2. ( #496 )
2016-04-26 23:18:47 -04:00
FlaminSarge
6dc602ad7c
Update TFCond and tf2_stocks enums ( #499 )
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* Update tf2_stocks DmgCustom and TFWeapon defines
* Update tf2 TFCond defines
2016-04-26 23:18:34 -04:00
Nicholas Hastings
b5876bdd33
Allow Plugin_Changed return on event PreHooks to not block. ( #503 )
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This avoids issues from confusion that users have, returning Plugin_Changed
after altering event data, when Plugin_Changed isn't required and wasn't supported
in that scenario, and instead acted like Plugin_Handled.
2016-04-26 23:18:00 -04:00
Nicholas Hastings
29a5daab98
Allow support for running on filesystems that use 64-bit inodes on Linux. ( #502 )
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Most supported games don't even support this case, but at least CS:GO does. WIthout
this fix, some filesystem calls can fail, or in the case of readdir, fail to return all/any files.
This was first observed when using an XFS-formatted volume on CentOS 7 x64.
2016-04-26 23:17:36 -04:00