Commit Graph

18 Commits

Author SHA1 Message Date
Asher Baker
5ea096e61e
Support reading legacy sendprop arrays (#1550)
This rounds out the work started in #1548 to complete support for
reading the older SendPropArray type array netprops, along with bringing
SDKTools' GameRule netprop code in sync with core to add string array
support.

There aren't many SendPropArray type props around but this opens up a
few interesting opportunities for plugin developers, particularly in
L4D2 with manipulation of the EMS HUD.

Tested reading the `m_vCPPositions` array in TF2, and reading/writing
the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
2021-08-23 21:21:11 +01:00
Asher Baker
6465bd83a4 Update for latest Blade Symphony SDK 2020-03-11 22:36:25 +00:00
BotoX
3dd1e5a318 Validate GetEntityHandle in FindEntityByNetClass (#1089) 2019-11-05 22:25:18 -08:00
peace-maker
0961e5dde3 Fix crash when accessing gamerules during mapchange (#593)
If the gamerules proxy entity doesn't exist, don't try to generate the
reference for it.
2017-03-11 08:54:38 -08:00
WildCard65
90b3df1181 Add 2 CSGO gamerules netprops to CSGO blocklist if FollowCSGOServerGuidelines is enabled. (#514)
* Add m_bIsValveDS and m_bIsQuestEligible

* Fix compile
2017-02-04 08:18:58 -05:00
Nicholas Hastings
e3d7a047bd Fixed varint sendprops being treated improperly in CS:GO. 2016-06-05 11:03:18 -04:00
akowald
283bdad552 Makes sending the change the default behavior with the GameRules_Set* natives. 2016-03-25 00:43:39 -04:00
akowald
7fbc9869bd Fix for crashes related to the GameRules_Set* natives. 2016-02-03 16:20:31 -05:00
Nicholas Hastings
184ad9083c Fix for varint gamerules sendprops being treated improperly in Black Mesa. 2015-12-22 09:54:55 -05:00
Yed
5694a759ce Add IsFree check to FindEntityByNetClass in SDKTools (PR #330). 2015-05-04 18:13:11 -07:00
Nicholas Hastings
939b10bd8e Refactor SDKTools to not expose gamerules ptr ptr outside of vglobals.cpp. 2014-12-13 15:48:51 -05:00
Nicholas Hastings
a36c266e7d Split TF2, DoD:S, HL2:DM, and ND to separate binaries (bug 5813, r=asherkin). 2013-07-21 11:53:56 -04:00
Nicholas Hastings
c2ecb7363c Fixed VARINT & UNSIGNED flags being read from dt instead of member in SendProp arrays (bug 5591, r=prodigysim). 2013-02-04 07:38:30 -05:00
Michael Busby
8dc7f78b0f Fix GameRules_SetPropVector writing data to unexpected addresses instead of to the proxy entity (bug 5592, r=psychonic). 2013-01-27 14:59:14 -08:00
Nicholas Hastings
4a1dd5f519 Added support for new SPROP_VARINT sendprops. 2012-12-18 17:58:45 -05:00
Nicholas Hastings
5256edf0e5 Ported GetEntProp's unsigned prop support to GameRules_GetProp. 2012-12-18 17:53:45 -05:00
Nicholas Hastings
e9385e6eb6 Validate entity in GameRules_GetPropEnt and in CS_DropWeapon safety checks. 2012-12-17 14:34:44 -05:00
Nicholas Hastings
4521f80e5a Added ability in SDKTools to get/set prop values on gamerules class (bug 4983, r=fyren). 2011-07-06 17:37:35 -04:00