Commit Graph

8 Commits

Author SHA1 Message Date
Asher Baker
5ea096e61e
Support reading legacy sendprop arrays (#1550)
This rounds out the work started in #1548 to complete support for
reading the older SendPropArray type array netprops, along with bringing
SDKTools' GameRule netprop code in sync with core to add string array
support.

There aren't many SendPropArray type props around but this opens up a
few interesting opportunities for plugin developers, particularly in
L4D2 with manipulation of the EMS HUD.

Tested reading the `m_vCPPositions` array in TF2, and reading/writing
the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
2021-08-23 21:21:11 +01:00
Natanel Shitrit
d73f4e7eca
Documentation corrections and additions (#1498)
* Added `@error` documentation for every function that's missing it.
* Changed tabs to spaces (text alignment)
2021-06-24 15:45:01 +01:00
JoinedSenses
81dc80fbd1 Correct Plugin API Documentation Formatting (#1019) 2019-05-28 18:38:58 -07:00
ErikMinekus
7451257578 Update small includes for transitional syntax (#509) 2016-05-20 15:56:21 -04:00
akowald
283bdad552 Makes sending the change the default behavior with the GameRules_Set* natives. 2016-03-25 00:43:39 -04:00
Erik Minekus
0e167ee85b Numerous code documentation fixups (bug 5720, r=psychonic). 2013-08-01 09:26:34 -04:00
Nicholas Hastings
3b4ac1c64d Updated tf2 weapon and dmg custom defines, added new round state. 2012-08-15 23:29:05 +01:00
Nicholas Hastings
4521f80e5a Added ability in SDKTools to get/set prop values on gamerules class (bug 4983, r=fyren). 2011-07-06 17:37:35 -04:00