Correct Plugin API Documentation Formatting (#1019)

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JoinedSenses 2019-05-28 21:38:58 -04:00 committed by Headline
parent 28036966a6
commit 81dc80fbd1
66 changed files with 6434 additions and 6331 deletions

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@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _admin_included
#endinput
#endif
@ -40,67 +40,66 @@
*/
enum AdminFlag
{
Admin_Reservation = 0, /**< Reserved slot */
Admin_Generic, /**< Generic admin abilities */
Admin_Kick, /**< Kick another user */
Admin_Ban, /**< Ban another user */
Admin_Unban, /**< Unban another user */
Admin_Slay, /**< Slay/kill/damage another user */
Admin_Changemap, /**< Change the map */
Admin_Convars, /**< Change basic convars */
Admin_Config, /**< Change configuration */
Admin_Chat, /**< Special chat privileges */
Admin_Vote, /**< Special vote privileges */
Admin_Password, /**< Set a server password */
Admin_RCON, /**< Use RCON */
Admin_Cheats, /**< Change sv_cheats and use its commands */
Admin_Root, /**< All access by default */
Admin_Custom1, /**< First custom flag type */
Admin_Custom2, /**< Second custom flag type */
Admin_Custom3, /**< Third custom flag type */
Admin_Custom4, /**< Fourth custom flag type */
Admin_Custom5, /**< Fifth custom flag type */
Admin_Custom6, /**< Sixth custom flag type */
/* --- */
Admin_Reservation = 0, /**< Reserved slot */
Admin_Generic, /**< Generic admin abilities */
Admin_Kick, /**< Kick another user */
Admin_Ban, /**< Ban another user */
Admin_Unban, /**< Unban another user */
Admin_Slay, /**< Slay/kill/damage another user */
Admin_Changemap, /**< Change the map */
Admin_Convars, /**< Change basic convars */
Admin_Config, /**< Change configuration */
Admin_Chat, /**< Special chat privileges */
Admin_Vote, /**< Special vote privileges */
Admin_Password, /**< Set a server password */
Admin_RCON, /**< Use RCON */
Admin_Cheats, /**< Change sv_cheats and use its commands */
Admin_Root, /**< All access by default */
Admin_Custom1, /**< First custom flag type */
Admin_Custom2, /**< Second custom flag type */
Admin_Custom3, /**< Third custom flag type */
Admin_Custom4, /**< Fourth custom flag type */
Admin_Custom5, /**< Fifth custom flag type */
Admin_Custom6 /**< Sixth custom flag type */
};
#define AdminFlags_TOTAL 21 /**< Total number of admin flags */
#define AdminFlags_TOTAL 21 /**< Total number of admin flags */
/**
* @section Bitwise values definitions for admin flags.
*/
#define ADMFLAG_RESERVATION (1<<0) /**< Convenience macro for Admin_Reservation as a FlagBit */
#define ADMFLAG_GENERIC (1<<1) /**< Convenience macro for Admin_Generic as a FlagBit */
#define ADMFLAG_KICK (1<<2) /**< Convenience macro for Admin_Kick as a FlagBit */
#define ADMFLAG_BAN (1<<3) /**< Convenience macro for Admin_Ban as a FlagBit */
#define ADMFLAG_UNBAN (1<<4) /**< Convenience macro for Admin_Unban as a FlagBit */
#define ADMFLAG_SLAY (1<<5) /**< Convenience macro for Admin_Slay as a FlagBit */
#define ADMFLAG_CHANGEMAP (1<<6) /**< Convenience macro for Admin_Changemap as a FlagBit */
#define ADMFLAG_CONVARS (1<<7) /**< Convenience macro for Admin_Convars as a FlagBit */
#define ADMFLAG_CONFIG (1<<8) /**< Convenience macro for Admin_Config as a FlagBit */
#define ADMFLAG_CHAT (1<<9) /**< Convenience macro for Admin_Chat as a FlagBit */
#define ADMFLAG_VOTE (1<<10) /**< Convenience macro for Admin_Vote as a FlagBit */
#define ADMFLAG_PASSWORD (1<<11) /**< Convenience macro for Admin_Password as a FlagBit */
#define ADMFLAG_RCON (1<<12) /**< Convenience macro for Admin_RCON as a FlagBit */
#define ADMFLAG_CHEATS (1<<13) /**< Convenience macro for Admin_Cheats as a FlagBit */
#define ADMFLAG_ROOT (1<<14) /**< Convenience macro for Admin_Root as a FlagBit */
#define ADMFLAG_CUSTOM1 (1<<15) /**< Convenience macro for Admin_Custom1 as a FlagBit */
#define ADMFLAG_CUSTOM2 (1<<16) /**< Convenience macro for Admin_Custom2 as a FlagBit */
#define ADMFLAG_CUSTOM3 (1<<17) /**< Convenience macro for Admin_Custom3 as a FlagBit */
#define ADMFLAG_CUSTOM4 (1<<18) /**< Convenience macro for Admin_Custom4 as a FlagBit */
#define ADMFLAG_CUSTOM5 (1<<19) /**< Convenience macro for Admin_Custom5 as a FlagBit */
#define ADMFLAG_CUSTOM6 (1<<20) /**< Convenience macro for Admin_Custom6 as a FlagBit */
#define ADMFLAG_RESERVATION (1<<0) /**< Convenience macro for Admin_Reservation as a FlagBit */
#define ADMFLAG_GENERIC (1<<1) /**< Convenience macro for Admin_Generic as a FlagBit */
#define ADMFLAG_KICK (1<<2) /**< Convenience macro for Admin_Kick as a FlagBit */
#define ADMFLAG_BAN (1<<3) /**< Convenience macro for Admin_Ban as a FlagBit */
#define ADMFLAG_UNBAN (1<<4) /**< Convenience macro for Admin_Unban as a FlagBit */
#define ADMFLAG_SLAY (1<<5) /**< Convenience macro for Admin_Slay as a FlagBit */
#define ADMFLAG_CHANGEMAP (1<<6) /**< Convenience macro for Admin_Changemap as a FlagBit */
#define ADMFLAG_CONVARS (1<<7) /**< Convenience macro for Admin_Convars as a FlagBit */
#define ADMFLAG_CONFIG (1<<8) /**< Convenience macro for Admin_Config as a FlagBit */
#define ADMFLAG_CHAT (1<<9) /**< Convenience macro for Admin_Chat as a FlagBit */
#define ADMFLAG_VOTE (1<<10) /**< Convenience macro for Admin_Vote as a FlagBit */
#define ADMFLAG_PASSWORD (1<<11) /**< Convenience macro for Admin_Password as a FlagBit */
#define ADMFLAG_RCON (1<<12) /**< Convenience macro for Admin_RCON as a FlagBit */
#define ADMFLAG_CHEATS (1<<13) /**< Convenience macro for Admin_Cheats as a FlagBit */
#define ADMFLAG_ROOT (1<<14) /**< Convenience macro for Admin_Root as a FlagBit */
#define ADMFLAG_CUSTOM1 (1<<15) /**< Convenience macro for Admin_Custom1 as a FlagBit */
#define ADMFLAG_CUSTOM2 (1<<16) /**< Convenience macro for Admin_Custom2 as a FlagBit */
#define ADMFLAG_CUSTOM3 (1<<17) /**< Convenience macro for Admin_Custom3 as a FlagBit */
#define ADMFLAG_CUSTOM4 (1<<18) /**< Convenience macro for Admin_Custom4 as a FlagBit */
#define ADMFLAG_CUSTOM5 (1<<19) /**< Convenience macro for Admin_Custom5 as a FlagBit */
#define ADMFLAG_CUSTOM6 (1<<20) /**< Convenience macro for Admin_Custom6 as a FlagBit */
/**
* @endsection
*/
/**
* @section Hardcoded authentication methods
* @section Hardcoded authentication methods
*/
#define AUTHMETHOD_STEAM "steam" /**< SteamID based authentication */
#define AUTHMETHOD_IP "ip" /**< IP based authentication */
#define AUTHMETHOD_NAME "name" /**< Name based authentication */
#define AUTHMETHOD_STEAM "steam" /**< SteamID based authentication */
#define AUTHMETHOD_IP "ip" /**< IP based authentication */
#define AUTHMETHOD_NAME "name" /**< Name based authentication */
/**
* @endsection
@ -111,8 +110,8 @@ enum AdminFlag
*/
enum OverrideType
{
Override_Command = 1, /**< Command */
Override_CommandGroup, /**< Command group */
Override_Command = 1, /**< Command */
Override_CommandGroup /**< Command group */
};
/**
@ -121,7 +120,7 @@ enum OverrideType
enum OverrideRule
{
Command_Deny = 0,
Command_Allow = 1,
Command_Allow = 1
};
/**
@ -129,24 +128,24 @@ enum OverrideRule
*/
enum ImmunityType
{
Immunity_Default = 1, /**< Deprecated. */
Immunity_Global, /**< Deprecated. */
Immunity_Default = 1, /**< Deprecated. */
Immunity_Global /**< Deprecated. */
};
/**
/**
* Identifies a unique entry in the group permissions cache. These are not Handles.
*/
enum GroupId
{
INVALID_GROUP_ID = -1, /**< An invalid/non-existent group */
INVALID_GROUP_ID = -1 /**< An invalid/non-existent group */
};
/**
/**
* Identifies a unique entry in the admin permissions cache. These are not Handles.
*/
enum AdminId
{
INVALID_ADMIN_ID = -1, /**< An invalid/non-existent admin */
INVALID_ADMIN_ID = -1 /**< An invalid/non-existent admin */
};
/**
@ -154,8 +153,8 @@ enum AdminId
*/
enum AdmAccessMode
{
Access_Real, /**< Access the user has inherently */
Access_Effective, /**< Access the user has from their groups */
Access_Real, /**< Access the user has inherently */
Access_Effective /**< Access the user has from their groups */
};
/**
@ -163,9 +162,9 @@ enum AdmAccessMode
*/
enum AdminCachePart
{
AdminCache_Overrides = 0, /**< Global overrides */
AdminCache_Groups = 1, /**< All groups (automatically invalidates admins too) */
AdminCache_Admins = 2, /**< All admins */
AdminCache_Overrides = 0, /**< Global overrides */
AdminCache_Groups = 1, /**< All groups (automatically invalidates admins too) */
AdminCache_Admins = 2 /**< All admins */
};
methodmap AdminId {
@ -269,45 +268,45 @@ methodmap AdminId {
methodmap GroupId {
// Gets whether or not a flag is enabled on a group's flag set.
//
// @param flag Admin flag to retrieve.
// @return True if enabled, false otherwise,
// @param flag Admin flag to retrieve.
// @return True if enabled, false otherwise,
public native bool HasFlag(AdminFlag flag);
// Adds or removes a flag from a group's flag set.
//
// @param flag Admin flag to toggle.
// @param enabled True to set the flag, false to unset/disable.
// @param flag Admin flag to toggle.
// @param enabled True to set the flag, false to unset/disable.
public native void SetFlag(AdminFlag flag, bool enabled);
// Returns the flag set that is added to users from this group.
//
// @return Bitstring containing the flags enabled.
// @return Bitstring containing the flags enabled.
public native int GetFlags();
// Returns a group that this group is immune to given an index.
//
// @param number Index from 0 to N-1, from GroupImmunitiesCount.
// @return GroupId that this group is immune to, or INVALID_GROUP_ID on failure.
// @param number Index from 0 to N-1, from GroupImmunitiesCount.
// @return GroupId that this group is immune to, or INVALID_GROUP_ID on failure.
public native GroupId GetGroupImmunity(int index);
// Adds immunity to a specific group.
//
// @param other Group id to receive immunity to.
// @param other Group id to receive immunity to.
public native void AddGroupImmunity(GroupId other);
// Retrieves a group-specific command override.
//
// @param name String containing command name (case sensitive).
// @param type Override type (specific command or group).
// @param rule Optional pointer to store allow/deny setting.
// @return True if an override exists, false otherwise.
// @param name String containing command name (case sensitive).
// @param type Override type (specific command or group).
// @param rule Optional pointer to store allow/deny setting.
// @return True if an override exists, false otherwise.
public native bool GetCommandOverride(const char[] name, OverrideType type, OverrideRule &rule);
// Adds a group-specific override type.
//
// @param name String containing command name (case sensitive).
// @param type Override type (specific command or group).
// @param rule Override allow/deny setting.
// @param name String containing command name (case sensitive).
// @param type Override type (specific command or group).
// @param rule Override allow/deny setting.
public native void AddCommandOverride(const char[] name, OverrideType type, OverrideRule rule);
// Number of specific group immunities
@ -325,15 +324,15 @@ methodmap GroupId {
/**
* Called when part of the cache needs to be rebuilt.
*
* @param part Part of the admin cache to rebuild.
* @param part Part of the admin cache to rebuild.
*/
forward void OnRebuildAdminCache(AdminCachePart part);
/**
* Tells the admin system to dump a portion of the cache.
*
* @param part Part of the cache to dump. Specifying groups also dumps admins.
* @param rebuild If true, the rebuild forwards will fire.
* @param part Part of the cache to dump. Specifying groups also dumps admins.
* @param rebuild If true, the rebuild forwards will fire.
*/
native void DumpAdminCache(AdminCachePart part, bool rebuild);
@ -341,43 +340,43 @@ native void DumpAdminCache(AdminCachePart part, bool rebuild);
* Adds a global command flag override. Any command registered with this name
* will assume the new flag. This is applied retroactively as well.
*
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param flags New admin flag.
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param flags New admin flag.
*/
native void AddCommandOverride(const char[] cmd, OverrideType type, int flags);
/**
* Returns a command override.
*
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param flags By-reference cell to store the flag (undefined if not found).
* @return True if there is an override, false otherwise.
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param flags By-reference cell to store the flag (undefined if not found).
* @return True if there is an override, false otherwise.
*/
native bool GetCommandOverride(const char[] cmd, OverrideType type, int &flags);
/**
* Unsets a command override.
*
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
*/
native void UnsetCommandOverride(const char[] cmd, OverrideType type);
/**
* Adds a new group. Name must be unique.
*
* @param group_name String containing the group name.
* @return A new group id, INVALID_GROUP_ID if it already exists.
* @param group_name String containing the group name.
* @return A new group id, INVALID_GROUP_ID if it already exists.
*/
native GroupId CreateAdmGroup(const char[] group_name);
/**
* Finds a group by name.
*
* @param group_name String containing the group name.
* @return A group id, or INVALID_GROUP_ID if not found.
* @param group_name String containing the group name.
* @return A group id, or INVALID_GROUP_ID if not found.
*/
native GroupId FindAdmGroup(const char[] group_name);
@ -385,9 +384,9 @@ native GroupId FindAdmGroup(const char[] group_name);
* Adds or removes a flag from a group's flag set.
* @note These are called "add flags" because they add to a user's flags.
*
* @param id Group id.
* @param flag Admin flag to toggle.
* @param enabled True to set the flag, false to unset/disable.
* @param id Group id.
* @param flag Admin flag to toggle.
* @param enabled True to set the flag, false to unset/disable.
*/
native void SetAdmGroupAddFlag(GroupId id, AdminFlag flag, bool enabled);
@ -395,9 +394,9 @@ native void SetAdmGroupAddFlag(GroupId id, AdminFlag flag, bool enabled);
* Gets the set value of an add flag on a group's flag set.
* @note These are called "add flags" because they add to a user's flags.
*
* @param id Group id.
* @param flag Admin flag to retrieve.
* @return True if enabled, false otherwise,
* @param id Group id.
* @param flag Admin flag to retrieve.
* @return True if enabled, false otherwise,
*/
native bool GetAdmGroupAddFlag(GroupId id, AdminFlag flag);
@ -405,19 +404,19 @@ native bool GetAdmGroupAddFlag(GroupId id, AdminFlag flag);
* Returns the flag set that is added to a user from their group.
* @note These are called "add flags" because they add to a user's flags.
*
* @param id GroupId of the group.
* @return Bitstring containing the flags enabled.
* @param id GroupId of the group.
* @return Bitstring containing the flags enabled.
*/
native int GetAdmGroupAddFlags(GroupId id);
/**
* @deprecated Functionality removed.
* @deprecated Functionality removed.
*/
#pragma deprecated Use SetAdmGroupImmunityLevel() instead.
native void SetAdmGroupImmunity(GroupId id, ImmunityType type, bool enabled);
/**
* @deprecated Functionality removed.
* @deprecated Functionality removed.
*/
#pragma deprecated Use GetAdmGroupImmunityLevel() instead.
native bool GetAdmGroupImmunity(GroupId id, ImmunityType type);
@ -425,62 +424,63 @@ native bool GetAdmGroupImmunity(GroupId id, ImmunityType type);
/**
* Adds immunity to a specific group.
*
* @param id Group id.
* @param other_id Group id to receive immunity to.
* @param id Group id.
* @param other_id Group id to receive immunity to.
*/
native void SetAdmGroupImmuneFrom(GroupId id, GroupId other_id);
/**
* Returns the number of specific group immunities.
*
* @param id Group id.
* @return Number of group immunities.
* @param id Group id.
* @return Number of group immunities.
*/
native int GetAdmGroupImmuneCount(GroupId id);
/**
* Returns a group that this group is immune to given an index.
*
* @param id Group id.
* @param number Index from 0 to N-1, from GetAdmGroupImmuneCount().
* @return GroupId that this group is immune to, or INVALID_GROUP_ID on failure.
* @param id Group id.
* @param number Index from 0 to N-1, from GetAdmGroupImmuneCount().
* @return GroupId that this group is immune to, or INVALID_GROUP_ID on failure.
*/
native GroupId GetAdmGroupImmuneFrom(GroupId id, int number);
native GroupId GetAdmGroupImmuneFrom(GroupId id, int number);
/**
* Adds a group-specific override type.
*
* @param id Group id.
* @param name String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param rule Override allow/deny setting.
* @param id Group id.
* @param name String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param rule Override allow/deny setting.
*/
native void AddAdmGroupCmdOverride(GroupId id, const char[] name, OverrideType type, OverrideRule rule);
/**
* Retrieves a group-specific command override.
*
* @param id Group id.
* @param name String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param rule Optional pointer to store allow/deny setting.
* @return True if an override exists, false otherwise.
* @param id Group id.
* @param name String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param rule Optional pointer to store allow/deny setting.
* @return True if an override exists, false otherwise.
*/
native bool GetAdmGroupCmdOverride(GroupId id, const char[] name, OverrideType type, OverrideRule &rule);
/**
* Registers an authentication identity type. You normally never need to call this except for
* Registers an authentication identity type. You normally never need to call this except for
* very specific systems.
*
* @param name Codename to use for your authentication type.
* @param name Codename to use for your authentication type.
*/
native void RegisterAuthIdentType(const char[] name);
/**
* Creates a new admin entry in the permissions cache.
* Creates a new admin entry in the permissions cache and returns the generated AdminId index.
*
* @param name Name for this entry (does not have to be unique).
* Specify an empty string for an anonymous admin.
* @param name Name for this entry (does not have to be unique).
* Specify an empty string for an anonymous admin.
* @return New AdminId index or INVALID_ADMIN_ID if name is empty
*/
native AdminId CreateAdmin(const char[] name="");
@ -489,109 +489,109 @@ native AdminId CreateAdmin(const char[] name="");
*
* @note This function can return UTF-8 strings, and will safely chop UTF-8 strings.
*
* @param id AdminId of the admin.
* @param name String buffer to store name.
* @param maxlength Maximum size of string buffer.
* @return Number of bytes written.
* @param id AdminId of the admin.
* @param name String buffer to store name.
* @param maxlength Maximum size of string buffer.
* @return Number of bytes written.
*/
native int GetAdminUsername(AdminId id, char[] name, int maxlength);
/**
* Binds an admin to an identity for fast lookup later on. The bind must be unique.
*
* @param id AdminId of the admin.
* @param auth Auth method to use, predefined or from RegisterAuthIdentType().
* @param ident String containing the arbitrary, unique identity.
* @return True on success, false if the auth method was not found,
* ident was already taken, or ident invalid for auth method.
* @param id AdminId of the admin.
* @param auth Auth method to use, predefined or from RegisterAuthIdentType().
* @param ident String containing the arbitrary, unique identity.
* @return True on success, false if the auth method was not found,
* ident was already taken, or ident invalid for auth method.
*/
native bool BindAdminIdentity(AdminId id, const char[] auth, const char[] ident);
/**
* Sets whether or not a flag is enabled on an admin.
*
* @param id AdminId index of the admin.
* @param flag Admin flag to use.
* @param enabled True to enable, false to disable.
* @param id AdminId index of the admin.
* @param flag Admin flag to use.
* @param enabled True to enable, false to disable.
*/
native void SetAdminFlag(AdminId id, AdminFlag flag, bool enabled);
/**
* Returns whether or not a flag is enabled on an admin.
*
* @param id AdminId index of the admin.
* @param flag Admin flag to use.
* @param mode Access mode to check.
* @return True if enabled, false otherwise.
* @param id AdminId index of the admin.
* @param flag Admin flag to use.
* @param mode Access mode to check.
* @return True if enabled, false otherwise.
*/
native bool GetAdminFlag(AdminId id, AdminFlag flag, AdmAccessMode mode=Access_Effective);
/**
* Returns the bitstring of access flags on an admin.
*
* @param id AdminId index of the admin.
* @param mode Access mode to use.
* @return A bitstring containing which flags are enabled.
* @param id AdminId index of the admin.
* @param mode Access mode to use.
* @return A bitstring containing which flags are enabled.
*/
native int GetAdminFlags(AdminId id, AdmAccessMode mode);
/**
* Adds a group to an admin's inherited group list. Any flags the group has
* Adds a group to an admin's inherited group list. Any flags the group has
* will be added to the admin's effective flags.
*
* @param id AdminId index of the admin.
* @param gid GroupId index of the group.
* @return True on success, false on invalid input or duplicate membership.
* @param id AdminId index of the admin.
* @param gid GroupId index of the group.
* @return True on success, false on invalid input or duplicate membership.
*/
native bool AdminInheritGroup(AdminId id, GroupId gid);
/**
* Returns the number of groups this admin is a member of.
*
* @param id AdminId index of the admin.
* @return Number of groups this admin is a member of.
*
* @param id AdminId index of the admin.
* @return Number of groups this admin is a member of.
*/
native int GetAdminGroupCount(AdminId id);
/**
* Returns group information from an admin.
*
* @param id AdminId index of the admin.
* @param index Group number to retrieve, from 0 to N-1, where N
* is the value of GetAdminGroupCount(id).
* @param name Buffer to store the group's name.
* Note: This will safely chop UTF-8 strings.
* @param maxlength Maximum size of the output name buffer.
* @return A GroupId index and a name pointer, or
* INVALID_GROUP_ID and NULL if an error occurred.
* @param id AdminId index of the admin.
* @param index Group number to retrieve, from 0 to N-1, where N
* is the value of GetAdminGroupCount(id).
* @param name Buffer to store the group's name.
* Note: This will safely chop UTF-8 strings.
* @param maxlength Maximum size of the output name buffer.
* @return A GroupId index and a name pointer, or
* INVALID_GROUP_ID and NULL if an error occurred.
*/
native GroupId GetAdminGroup(AdminId id, int index, char[] name, int maxlength);
/**
* Sets a password on an admin.
*
* @param id AdminId index of the admin.
* @param password String containing the password.
* @param id AdminId index of the admin.
* @param password String containing the password.
*/
native void SetAdminPassword(AdminId id, const char[] password);
/**
* Gets an admin's password.
*
* @param id AdminId index of the admin.
* @param buffer Optional buffer to store the admin's password.
* @param maxlength Maximum size of the output name buffer.
* Note: This will safely chop UTF-8 strings.
* @return True if there was a password set, false otherwise.
* @param id AdminId index of the admin.
* @param buffer Optional buffer to store the admin's password.
* @param maxlength Maximum size of the output name buffer.
* Note: This will safely chop UTF-8 strings.
* @return True if there was a password set, false otherwise.
*/
native bool GetAdminPassword(AdminId id, char[] buffer="", int maxlength=0);
/**
* Attempts to find an admin by an auth method and an identity.
*
* @param auth Auth method to try.
* @param identity Identity string to look up.
* @return An AdminId index if found, INVALID_ADMIN_ID otherwise.
* @param auth Auth method to try.
* @param identity Identity string to look up.
* @return An AdminId index if found, INVALID_ADMIN_ID otherwise.
*/
native AdminId FindAdminByIdentity(const char[] auth, const char[] identity);
@ -600,82 +600,82 @@ native AdminId FindAdminByIdentity(const char[] auth, const char[] identity);
*
* @note This will remove any bindings to a specific user.
*
* @param id AdminId index to remove/invalidate.
* @return True on success, false otherwise.
* @param id AdminId index to remove/invalidate.
* @return True on success, false otherwise.
*/
native bool RemoveAdmin(AdminId id);
/**
* Converts a flag bit string to a bit array.
*
* @param bits Bit string containing the flags.
* @param array Array to write the flags to. Enabled flags will be 'true'.
* @param maxSize Maximum number of flags the array can store.
* @return Number of flags written.
* @param bits Bit string containing the flags.
* @param array Array to write the flags to. Enabled flags will be 'true'.
* @param maxSize Maximum number of flags the array can store.
* @return Number of flags written.
*/
native int FlagBitsToBitArray(int bits, bool[] array, int maxSize);
/**
* Converts a flag array to a bit string.
*
* @param array Array containing true or false for each AdminFlag.
* @param maxSize Maximum size of the flag array.
* @return A bit string composed of the array bits.
* @param array Array containing true or false for each AdminFlag.
* @param maxSize Maximum size of the flag array.
* @return A bit string composed of the array bits.
*/
native int FlagBitArrayToBits(const bool[] array, int maxSize);
/**
* Converts an array of flags to bits.
*
* @param array Array containing flags that are enabled.
* @param numFlags Number of flags in the array.
* @return A bit string composed of the array flags.
* @param array Array containing flags that are enabled.
* @param numFlags Number of flags in the array.
* @return A bit string composed of the array flags.
*/
native int FlagArrayToBits(const AdminFlag[] array, int numFlags);
/**
* Converts a bit string to an array of flags.
*
* @param bits Bit string containing the flags.
* @param array Output array to write flags.
* @param maxSize Maximum size of the flag array.
* @return Number of flags written.
* @param bits Bit string containing the flags.
* @param array Output array to write flags.
* @param maxSize Maximum size of the flag array.
* @return Number of flags written.
*/
native int FlagBitsToArray(int bits, AdminFlag[] array, int maxSize);
/**
* Finds a flag by its string name.
*
* @param name Flag name (like "kick"), case sensitive.
* @param flag Variable to store flag in.
* @return True on success, false if not found.
* @param name Flag name (like "kick"), case sensitive.
* @param flag Variable to store flag in.
* @return True on success, false if not found.
*/
native bool FindFlagByName(const char[] name, AdminFlag &flag);
/**
* Finds a flag by a given character.
*
* @param c Flag ASCII character/token.
* @param flag Variable to store flag in.
* @return True on success, false if not found.
* @param c Flag ASCII character/token.
* @param flag Variable to store flag in.
* @return True on success, false if not found.
*/
native bool FindFlagByChar(int c, AdminFlag &flag);
/**
* Finds the flag char for a given admin flag.
*
* @param flag Flag to look up.
* @param c Variable to store flag char.
* @return True on success, false if not found.
* @param flag Flag to look up.
* @param c Variable to store flag char.
* @return True on success, false if not found.
*/
native bool FindFlagChar(AdminFlag flag, int &c);
/**
* Converts a string of flag characters to a bit string.
*
* @param flags Flag ASCII string.
* @param numchars Optional variable to store the number of bytes read.
* @return Bit string of ADMFLAG values.
* @param flags Flag ASCII string.
* @param numchars Optional variable to store the number of bytes read.
* @return Bit string of ADMFLAG values.
*/
native int ReadFlagString(const char[] flags, int &numchars=0);
@ -688,15 +688,15 @@ native int ReadFlagString(const char[] flags, int &numchars=0);
* 2. If the targeted AdminId is the same as the targeting AdminId,
* (self) targeting succeeds.
* 3. If the targeting admin is root, targeting succeeds.
* 4. If the targeted admin has access higher (as interpreted by
* 4. If the targeted admin has access higher (as interpreted by
* (sm_immunity_mode) than the targeting admin, then targeting fails.
* 5. If the targeted admin has specific immunity from the
* targeting admin via group immunities, targeting fails.
* 6. Targeting succeeds.
*
* @param admin Admin doing the targetting (may be INVALID_ADMIN_ID).
* @param target Target admin (may be INVALID_ADMIN_ID).
* @return True if targetable, false if immune.
* @param admin Admin doing the targetting (may be INVALID_ADMIN_ID).
* @param target Target admin (may be INVALID_ADMIN_ID).
* @return True if targetable, false if immune.
*/
native bool CanAdminTarget(AdminId admin, AdminId target);
@ -704,50 +704,50 @@ native bool CanAdminTarget(AdminId admin, AdminId target);
* Creates an admin auth method. This does not need to be called more than once
* per method, ever.
*
* @param method Name of the authentication method.
* @return True on success, false on failure.
* @param method Name of the authentication method.
* @return True on success, false on failure.
*/
native bool CreateAuthMethod(const char[] method);
/**
* Sets a group's immunity level.
*
* @param gid Group Id.
* @param level Immunity level value.
* @return Old immunity level value.
* @param gid Group Id.
* @param level Immunity level value.
* @return Old immunity level value.
*/
native int SetAdmGroupImmunityLevel(GroupId gid, int level);
/**
* Gets a group's immunity level (defaults to 0).
*
* @param gid Group Id.
* @return Immunity level value.
* @param gid Group Id.
* @return Immunity level value.
*/
native int GetAdmGroupImmunityLevel(GroupId gid);
/**
* Sets an admin's immunity level.
*
* @param id Admin Id.
* @param level Immunity level value.
* @return Old immunity level value.
* @param id Admin Id.
* @param level Immunity level value.
* @return Old immunity level value.
*/
native int SetAdminImmunityLevel(AdminId id, int level);
/**
* Gets an admin's immunity level.
*
* @param id Admin Id.
* @return Immunity level value.
* @param id Admin Id.
* @return Immunity level value.
*/
native int GetAdminImmunityLevel(AdminId id);
/**
* Converts a flag to its single bit.
*
* @param flag Flag to convert.
* @return Bit representation of the flag.
*
* @param flag Flag to convert.
* @return Bit representation of the flag.
*/
stock int FlagToBit(AdminFlag flag)
{
@ -757,19 +757,19 @@ stock int FlagToBit(AdminFlag flag)
/**
* Converts a bit to an AdminFlag.
*
* @param bit Bit to convert.
* @param flag Stores the converted flag by reference.
* @return True on success, false otherwise.
* @param bit Bit to convert.
* @param flag Stores the converted flag by reference.
* @return True on success, false otherwise.
*/
stock bool BitToFlag(int bit, AdminFlag &flag)
{
AdminFlag array[1];
if (FlagBitsToArray(bit, array, 1))
{
flag = array[0];
return true;
}
return false;
}

View File

@ -52,32 +52,32 @@
#endif
/** Category for player commands. */
#define ADMINMENU_PLAYERCOMMANDS "PlayerCommands"
#define ADMINMENU_PLAYERCOMMANDS "PlayerCommands"
/** Category for server commands. */
#define ADMINMENU_SERVERCOMMANDS "ServerCommands"
#define ADMINMENU_SERVERCOMMANDS "ServerCommands"
/** Category for voting commands. */
#define ADMINMENU_VOTINGCOMMANDS "VotingCommands"
#define ADMINMENU_VOTINGCOMMANDS "VotingCommands"
/**
* Called when the admin menu is created and 3rd party plugins can grab
* the Handle or add categories.
*
* @param topmenu Handle to the admin menu's TopMenu.
* @param topmenu Handle to the admin menu's TopMenu.
*/
forward void OnAdminMenuCreated(Handle topmenu);
/**
* Called when the admin menu is ready to have items added.
*
* @param topmenu Handle to the admin menu's TopMenu.
* @param topmenu Handle to the admin menu's TopMenu.
*/
forward void OnAdminMenuReady(Handle topmenu);
/**
* Retrieves the Handle to the admin top menu.
*
* @return Handle to the admin menu's TopMenu,
* or INVALID_HANDLE if not created yet.
* @return Handle to the admin menu's TopMenu,
* or INVALID_HANDLE if not created yet.
*/
native TopMenu GetAdminTopMenu();
@ -87,16 +87,16 @@ native TopMenu GetAdminTopMenu();
* Each client is displayed as: name (userid)
* Each item contains the userid as a string for its info.
*
* @param menu Menu Handle.
* @param source_client Source client, or 0 to ignore immunity.
* @param in_game_only True to only select in-game players.
* @param alive_only True to only select alive players.
* @return Number of clients added.
* @param menu Menu Handle.
* @param source_client Source client, or 0 to ignore immunity.
* @param in_game_only True to only select in-game players.
* @param alive_only True to only select alive players.
* @return Number of clients added.
*/
native int AddTargetsToMenu(Handle menu,
int source_client,
bool in_game_only=true,
bool alive_only=false);
int source_client,
bool in_game_only=true,
bool alive_only=false);
/**
* Adds targets to an admin menu.
@ -104,10 +104,10 @@ native int AddTargetsToMenu(Handle menu,
* Each client is displayed as: name (userid)
* Each item contains the userid as a string for its info.
*
* @param menu Menu Handle.
* @param source_client Source client, or 0 to ignore immunity.
* @param flags COMMAND_FILTER flags from commandfilters.inc.
* @return Number of clients added.
* @param menu Menu Handle.
* @param source_client Source client, or 0 to ignore immunity.
* @param flags COMMAND_FILTER flags from commandfilters.inc.
* @return Number of clients added.
*/
native int AddTargetsToMenu2(Handle menu, int source_client, int flags);
@ -115,9 +115,9 @@ native int AddTargetsToMenu2(Handle menu, int source_client, int flags);
* Re-displays the admin menu to a client after selecting an item.
* Auto-aborts if the Handle is invalid.
*
* @param topmenu TopMenu Handle.
* @param client Client index.
* @return True on success, false on failure.
* @param topmenu TopMenu Handle.
* @param client Client index.
* @return True on success, false on failure.
*/
stock bool RedisplayAdminMenu(Handle topmenu, int client)
{

View File

@ -39,13 +39,16 @@
* Given a maximum string size (including the null terminator),
* returns the number of cells required to fit that string.
*
* @param size Number of bytes.
* @return Minimum number of cells required to fit the byte count.
* @param size Number of bytes.
* @return Minimum number of cells required to fit the byte count.
*/
stock int ByteCountToCells(int size)
{
if (!size)
{
return 1;
}
return (size + 3) / 4;
}
@ -92,7 +95,6 @@ methodmap ArrayList < Handle {
// @param value Value to push.
// @return Index of the new entry.
// @error Invalid Handle or out of memory.
//
public native int Push(any value);
// Pushes a string onto the end of an array, truncating it if it is too big.
@ -208,20 +210,16 @@ methodmap ArrayList < Handle {
// @error Invalid block index
public native int FindValue(any item, int block=0);
/**
* Sort an ADT Array. Specify the type as Integer, Float, or String.
*
* @param order Sort order to use, same as other sorts.
* @param type Data type stored in the ADT Array
*/
// Sort an ADT Array. Specify the type as Integer, Float, or String.
//
// @param order Sort order to use, same as other sorts.
// @param type Data type stored in the ADT Array
public native void Sort(SortOrder order, SortType type);
/**
* Custom sorts an ADT Array. You must pass in a comparison function.
*
* @param sortfunc Sort comparison function to use
* @param hndl Optional Handle to pass through the comparison calls.
*/
// Custom sorts an ADT Array. You must pass in a comparison function.
//
// @param sortfunc Sort comparison function to use
// @param hndl Optional Handle to pass through the comparison calls.
public native void SortCustom(SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE);
// Retrieve the size of the array.
@ -244,20 +242,20 @@ methodmap ArrayList < Handle {
* The "blocksize" determines how many cells each array slot has; it cannot
* be changed after creation.
*
* @param blocksize The number of cells each member of the array can
* hold. For example, 32 cells is equivalent to:
* new Array[X][32]
* @param startsize Initial size of the array. Note that data will
* NOT be auto-initialized.
* @return New Handle to the array object.
* @param blocksize The number of cells each member of the array can
* hold. For example, 32 cells is equivalent to:
* new Array[X][32]
* @param startsize Initial size of the array. Note that data will
* NOT be auto-initialized.
* @return New Handle to the array object.
*/
native ArrayList CreateArray(int blocksize=1, int startsize=0);
/**
* Clears an array of all entries. This is the same as ResizeArray(0).
*
* @param array Array Handle.
* @error Invalid Handle.
* @param array Array Handle.
* @error Invalid Handle.
*/
native void ClearArray(Handle array);
@ -266,9 +264,9 @@ native void ClearArray(Handle array);
* be confused with CloneHandle. This is a completely new handle with the same data but
* no relation to the original. You MUST close it.
*
* @param array Array handle to be cloned
* @return New handle to the cloned array object
* @error Invalid Handle
* @param array Array handle to be cloned
* @return New handle to the cloned array object
* @error Invalid Handle
*/
native Handle CloneArray(Handle array);
@ -277,18 +275,18 @@ native Handle CloneArray(Handle array);
* the array is truncated. If the size is larger than the current size,
* the data at the additional indexes will not be initialized.
*
* @param array Array Handle.
* @param newsize New size.
* @error Invalid Handle or out of memory.
* @param array Array Handle.
* @param newsize New size.
* @error Invalid Handle or out of memory.
*/
native void ResizeArray(Handle array, int newsize);
/**
* Returns the array size.
*
* @param array Array Handle.
* @return Number of elements in the array.
* @error Invalid Handle.
* @param array Array Handle.
* @return Number of elements in the array.
* @error Invalid Handle.
*/
native int GetArraySize(Handle array);
@ -298,10 +296,10 @@ native int GetArraySize(Handle array);
* This may safely be used even if the array has a blocksize
* greater than 1.
*
* @param array Array Handle.
* @param value Value to push.
* @return Index of the new entry.
* @error Invalid Handle or out of memory.
* @param array Array Handle.
* @param value Value to push.
* @return Index of the new entry.
* @error Invalid Handle or out of memory.
*/
native int PushArrayCell(Handle array, any value);
@ -309,10 +307,10 @@ native int PushArrayCell(Handle array, any value);
* Pushes a string onto the end of an array, truncating it
* if it is too big.
*
* @param array Array Handle.
* @param value String to push.
* @return Index of the new entry.
* @error Invalid Handle or out of memory.
* @param array Array Handle.
* @param value String to push.
* @return Index of the new entry.
* @error Invalid Handle or out of memory.
*/
native int PushArrayString(Handle array, const char[] value);
@ -321,88 +319,88 @@ native int PushArrayString(Handle array, const char[] value);
* are pushed as a block (i.e. the entire array sits at the index),
* rather than pushing each cell individually.
*
* @param array Array Handle.
* @param values Block of values to copy.
* @param size If not set, the number of elements copied from the array
* will be equal to the blocksize. If set higher than the
* blocksize, the operation will be truncated.
* @return Index of the new entry.
* @error Invalid Handle or out of memory.
* @param array Array Handle.
* @param values Block of values to copy.
* @param size If not set, the number of elements copied from the array
* will be equal to the blocksize. If set higher than the
* blocksize, the operation will be truncated.
* @return Index of the new entry.
* @error Invalid Handle or out of memory.
*/
native int PushArrayArray(Handle array, const any[] values, int size=-1);
/**
* Retrieves a cell value from an array.
*
* @param array Array Handle.
* @param index Index in the array.
* @param block Optionally specify which block to read from
* (useful if the blocksize > 0).
* @param asChar Optionally read as a byte instead of a cell.
* @return Value read.
* @error Invalid Handle, invalid index, or invalid block.
* @param array Array Handle.
* @param index Index in the array.
* @param block Optionally specify which block to read from
* (useful if the blocksize > 0).
* @param asChar Optionally read as a byte instead of a cell.
* @return Value read.
* @error Invalid Handle, invalid index, or invalid block.
*/
native any GetArrayCell(Handle array, int index, int block=0, bool asChar=false);
/**
* Retrieves a string value from an array.
*
* @param array Array Handle.
* @param index Index in the array.
* @param buffer Buffer to copy to.
* @param maxlength Maximum size of the buffer.
* @return Number of characters copied.
* @error Invalid Handle or invalid index.
* @param array Array Handle.
* @param index Index in the array.
* @param buffer Buffer to copy to.
* @param maxlength Maximum size of the buffer.
* @return Number of characters copied.
* @error Invalid Handle or invalid index.
*/
native int GetArrayString(Handle array, int index, char[] buffer, int maxlength);
/**
* Retrieves an array of cells from an array.
*
* @param array Array Handle.
* @param index Index in the array.
* @param buffer Buffer to store the array in.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return Number of cells copied.
* @error Invalid Handle or invalid index.
* @param array Array Handle.
* @param index Index in the array.
* @param buffer Buffer to store the array in.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return Number of cells copied.
* @error Invalid Handle or invalid index.
*/
native int GetArrayArray(Handle array, int index, any[] buffer, int size=-1);
/**
* Sets a cell value in an array.
*
* @param array Array Handle.
* @param index Index in the array.
* @param value Cell value to set.
* @param block Optionally specify which block to write to
* (useful if the blocksize > 0).
* @param asChar Optionally set as a byte instead of a cell.
* @error Invalid Handle, invalid index, or invalid block.
* @param array Array Handle.
* @param index Index in the array.
* @param value Cell value to set.
* @param block Optionally specify which block to write to
* (useful if the blocksize > 0).
* @param asChar Optionally set as a byte instead of a cell.
* @error Invalid Handle, invalid index, or invalid block.
*/
native void SetArrayCell(Handle array, int index, any value, int block=0, bool asChar=false);
/**
* Sets a string value in an array.
*
* @param array Array Handle.
* @param index Index in the array.
* @param value String value to set.
* @return Number of characters copied.
* @error Invalid Handle or invalid index.
* @param array Array Handle.
* @param index Index in the array.
* @param value String value to set.
* @return Number of characters copied.
* @error Invalid Handle or invalid index.
*/
native int SetArrayString(Handle array, int index, const char[] value);
/**
* Sets an array of cells in an array.
*
* @param array Array Handle.
* @param index Index in the array.
* @param values Array to copy.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return Number of cells copied.
* @error Invalid Handle or invalid index.
* @param array Array Handle.
* @param index Index in the array.
* @param values Array to copy.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return Number of cells copied.
* @error Invalid Handle or invalid index.
*/
native int SetArrayArray(Handle array, int index, const any[] values, int size=-1);
@ -411,9 +409,9 @@ native int SetArrayArray(Handle array, int index, const any[] values, int size=-
* index are shifted up by one, and the given index is then "free."
* After shifting, the contents of the given index is undefined.
*
* @param array Array Handle.
* @param index Index in the array to shift up from.
* @error Invalid Handle or invalid index.
* @param array Array Handle.
* @param index Index in the array to shift up from.
* @error Invalid Handle or invalid index.
*/
native void ShiftArrayUp(Handle array, int index);
@ -422,19 +420,19 @@ native void ShiftArrayUp(Handle array, int index);
* on. For example, if item 8 of 10 is removed, the last 3 items will then be
* (6,7,8) instead of (7,8,9), and all indexes before 8 will remain unchanged.
*
* @param array Array Handle.
* @param index Index in the array to remove at.
* @error Invalid Handle or invalid index.
* @param array Array Handle.
* @param index Index in the array to remove at.
* @error Invalid Handle or invalid index.
*/
native void RemoveFromArray(Handle array, int index);
/**
* Swaps two items in the array.
*
* @param array Array Handle.
* @param index1 First index.
* @param index2 Second index.
* @error Invalid Handle or invalid index.
* @param array Array Handle.
* @param index1 First index.
* @param index2 Second index.
* @error Invalid Handle or invalid index.
*/
native void SwapArrayItems(Handle array, int index1, int index2);
@ -442,10 +440,10 @@ native void SwapArrayItems(Handle array, int index1, int index2);
* Returns the index for the first occurrence of the provided string. If the string
* cannot be located, -1 will be returned.
*
* @param array Array Handle.
* @param item String to search for
* @return Array index, or -1 on failure
* @error Invalid Handle
* @param array Array Handle.
* @param item String to search for
* @return Array index, or -1 on failure
* @error Invalid Handle
*/
native int FindStringInArray(Handle array, const char[] item);
@ -453,19 +451,19 @@ native int FindStringInArray(Handle array, const char[] item);
* Returns the index for the first occurrence of the provided value. If the value
* cannot be located, -1 will be returned.
*
* @param array Array Handle.
* @param item Value to search for
* @param block Optionally which block to search in
* @return Array index, or -1 on failure
* @error Invalid Handle or invalid block
* @param array Array Handle.
* @param item Value to search for
* @param block Optionally which block to search in
* @return Array index, or -1 on failure
* @error Invalid Handle or invalid block
*/
native int FindValueInArray(Handle array, any item, int block=0);
/**
* Returns the blocksize the array was created with.
*
* @param array Array Handle.
* @return The blocksize of the array.
* @error Invalid Handle
* @param array Array Handle.
* @return The blocksize of the array.
* @error Invalid Handle
*/
native int GetArrayBlockSize(Handle array);

View File

@ -129,10 +129,10 @@ methodmap ArrayStack < Handle
* The "blocksize" determines how many cells each slot has; it cannot
* be changed after creation.
*
* @param blocksize The number of cells each entry in the stack can
* hold. For example, 32 cells is equivalent to:
* new Array[X][32]
* @return New stack Handle.
* @param blocksize The number of cells each entry in the stack can
* hold. For example, 32 cells is equivalent to:
* new Array[X][32]
* @return New stack Handle.
*/
native ArrayStack CreateStack(int blocksize=1);
@ -142,9 +142,9 @@ native ArrayStack CreateStack(int blocksize=1);
* This may safely be used even if the stack has a blocksize
* greater than 1.
*
* @param stack Stack Handle.
* @param value Value to push.
* @error Invalid Handle or out of memory.
* @param stack Stack Handle.
* @param value Value to push.
* @error Invalid Handle or out of memory.
*/
native void PushStackCell(Handle stack, any value);
@ -152,9 +152,9 @@ native void PushStackCell(Handle stack, any value);
* Pushes a copy of a string onto the end of a stack, truncating it if it is
* too big.
*
* @param stack Stack Handle.
* @param value String to push.
* @error Invalid Handle or out of memory.
* @param stack Stack Handle.
* @param value String to push.
* @error Invalid Handle or out of memory.
*/
native void PushStackString(Handle stack, const char[] value);
@ -163,66 +163,66 @@ native void PushStackString(Handle stack, const char[] value);
* are pushed as a block (i.e. the entire array takes up one stack slot),
* rather than pushing each cell individually.
*
* @param stack Stack Handle.
* @param values Block of values to copy.
* @param size If not set, the number of elements copied from the array
* will be equal to the blocksize. If set higher than the
* blocksize, the operation will be truncated.
* @error Invalid Handle or out of memory.
* @param stack Stack Handle.
* @param values Block of values to copy.
* @param size If not set, the number of elements copied from the array
* will be equal to the blocksize. If set higher than the
* blocksize, the operation will be truncated.
* @error Invalid Handle or out of memory.
*/
native void PushStackArray(Handle stack, const any[] values, int size=-1);
/**
* Pops a cell value from a stack.
*
* @param stack Stack Handle.
* @param value Variable to store the value.
* @param block Optionally specify which block to read from
* (useful if the blocksize > 0).
* @param asChar Optionally read as a byte instead of a cell.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
* @param stack Stack Handle.
* @param value Variable to store the value.
* @param block Optionally specify which block to read from
* (useful if the blocksize > 0).
* @param asChar Optionally read as a byte instead of a cell.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false);
/**
* Pops a string value from a stack.
*
* @param stack Stack Handle.
* @param buffer Buffer to store string.
* @param maxlength Maximum size of the buffer.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
* @param stack Stack Handle.
* @param buffer Buffer to store string.
* @param maxlength Maximum size of the buffer.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0);
/**
* Pops an array of cells from a stack.
*
* @param stack Stack Handle.
* @param buffer Buffer to store the array in.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
* @param stack Stack Handle.
* @param buffer Buffer to store the array in.
* @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used.
* @return True on success, false if the stack is empty.
* @error Invalid Handle.
*/
native bool PopStackArray(Handle stack, any[] buffer, int size=-1);
/**
* Checks if a stack is empty.
*
* @param stack Stack Handle.
* @return True if empty, false if not empty.
* @error Invalid Handle.
* @param stack Stack Handle.
* @return True if empty, false if not empty.
* @error Invalid Handle.
*/
native bool IsStackEmpty(Handle stack);
/**
* Pops a value off a stack, ignoring it completely.
*
* @param stack Stack Handle.
* @return True if something was popped, false otherwise.
* @error Invalid Handle.
* @param stack Stack Handle.
* @return True if something was popped, false otherwise.
* @error Invalid Handle.
*/
stock bool PopStack(Handle stack)
{
@ -233,8 +233,8 @@ stock bool PopStack(Handle stack)
/**
* Returns the blocksize the stack was created with.
*
* @param stack Stack Handle.
* @return The blocksize of the stack.
* @error Invalid Handle
* @param stack Stack Handle.
* @return The blocksize of the stack.
* @error Invalid Handle
*/
native int GetStackBlockSize(Handle stack);

View File

@ -124,9 +124,11 @@ methodmap StringMap < Handle
}
};
// A StringMapSnapshot is created via StringMap.Snapshot(). It captures the
// keys on a map so they can be read. Snapshots must be freed with delete or
// CloseHandle().
/**
* A StringMapSnapshot is created via StringMap.Snapshot(). It captures the
* keys on a map so they can be read. Snapshots must be freed with delete or
* CloseHandle().
*/
methodmap StringMapSnapshot < Handle
{
// Returns the number of keys in the map snapshot.
@ -164,111 +166,111 @@ methodmap StringMapSnapshot < Handle
* been internally replaced with hash tables, which have O(1) insertion time
* instead of O(n).
*
* @return New Map Handle, which must be freed via CloseHandle().
* @return New Map Handle, which must be freed via CloseHandle().
*/
native StringMap CreateTrie();
/**
* Sets a value in a hash map, either inserting a new entry or replacing an old one.
*
* @param map Map Handle.
* @param key Key string.
* @param value Value to store at this key.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
* @param map Map Handle.
* @param key Key string.
* @param value Value to store at this key.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool SetTrieValue(Handle map, const char[] key, any value, bool replace=true);
/**
* Sets an array value in a Map, either inserting a new entry or replacing an old one.
*
* @param map Map Handle.
* @param key Key string.
* @param array Array to store.
* @param num_items Number of items in the array.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
* @param map Map Handle.
* @param key Key string.
* @param array Array to store.
* @param num_items Number of items in the array.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool SetTrieArray(Handle map, const char[] key, const any[] array, int num_items, bool replace=true);
/**
* Sets a string value in a Map, either inserting a new entry or replacing an old one.
*
* @param map Map Handle.
* @param key Key string.
* @param value String to store.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
* @param map Map Handle.
* @param key Key string.
* @param value String to store.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool SetTrieString(Handle map, const char[] key, const char[] value, bool replace=true);
/**
* Retrieves a value in a Map.
*
* @param map Map Handle.
* @param key Key string.
* @param value Variable to store value.
* @return True on success. False if the key is not set, or the key is set
* as an array or string (not a value).
* @error Invalid Handle.
* @param map Map Handle.
* @param key Key string.
* @param value Variable to store value.
* @return True on success. False if the key is not set, or the key is set
* as an array or string (not a value).
* @error Invalid Handle.
*/
native bool GetTrieValue(Handle map, const char[] key, any &value);
/**
* Retrieves an array in a Map.
*
* @param map Map Handle.
* @param key Key string.
* @param array Buffer to store array.
* @param max_size Maximum size of array buffer.
* @param size Optional parameter to store the number of elements written to the buffer.
* @return True on success. False if the key is not set, or the key is set
* as a value or string (not an array).
* @error Invalid Handle.
* @param map Map Handle.
* @param key Key string.
* @param array Buffer to store array.
* @param max_size Maximum size of array buffer.
* @param size Optional parameter to store the number of elements written to the buffer.
* @return True on success. False if the key is not set, or the key is set
* as a value or string (not an array).
* @error Invalid Handle.
*/
native bool GetTrieArray(Handle map, const char[] key, any[] array, int max_size, int &size=0);
/**
* Retrieves a string in a Map.
*
* @param map Map Handle.
* @param key Key string.
* @param value Buffer to store value.
* @param max_size Maximum size of string buffer.
* @param size Optional parameter to store the number of bytes written to the buffer.
* @return True on success. False if the key is not set, or the key is set
* as a value or array (not a string).
* @error Invalid Handle.
* @param map Map Handle.
* @param key Key string.
* @param value Buffer to store value.
* @param max_size Maximum size of string buffer.
* @param size Optional parameter to store the number of bytes written to the buffer.
* @return True on success. False if the key is not set, or the key is set
* as a value or array (not a string).
* @error Invalid Handle.
*/
native bool GetTrieString(Handle map, const char[] key, char[] value, int max_size, int &size=0);
/**
* Removes a key entry from a Map.
*
* @param map Map Handle.
* @param key Key string.
* @return True on success, false if the value was never set.
* @error Invalid Handle.
* @param map Map Handle.
* @param key Key string.
* @return True on success, false if the value was never set.
* @error Invalid Handle.
*/
native bool RemoveFromTrie(Handle map, const char[] key);
/**
* Clears all entries from a Map.
*
* @param map Map Handle.
* @error Invalid Handle.
* @param map Map Handle.
* @error Invalid Handle.
*/
native void ClearTrie(Handle map);
/**
* Retrieves the number of elements in a map.
*
* @param map Map Handle.
* @return Number of elements in the trie.
* @error Invalid Handle.
* @param map Map Handle.
* @return Number of elements in the trie.
* @error Invalid Handle.
*/
native int GetTrieSize(Handle map);
@ -276,9 +278,9 @@ native int GetTrieSize(Handle map);
* Creates a snapshot of all keys in the map. If the map is changed after this
* call, the changes are not reflected in the snapshot. Keys are not sorted.
*
* @param map Map Handle.
* @return New Map Snapshot Handle, which must be closed via CloseHandle().
* @error Invalid Handle.
* @param map Map Handle.
* @return New Map Snapshot Handle, which must be closed via CloseHandle().
* @error Invalid Handle.
*/
native Handle CreateTrieSnapshot(Handle map);
@ -287,9 +289,9 @@ native Handle CreateTrieSnapshot(Handle map);
* different from the size of the map, since the map can change after the
* snapshot of its keys was taken.
*
* @param snapshot Map snapshot.
* @return Number of keys.
* @error Invalid Handle.
* @param snapshot Map snapshot.
* @return Number of keys.
* @error Invalid Handle.
*/
native int TrieSnapshotLength(Handle snapshot);
@ -297,21 +299,21 @@ native int TrieSnapshotLength(Handle snapshot);
* Returns the buffer size required to store a given key. That is, it returns
* the length of the key plus one.
*
* @param snapshot Map snapshot.
* @param index Key index (starting from 0).
* @return Buffer size required to store the key string.
* @error Invalid Handle or index out of range.
* @param snapshot Map snapshot.
* @param index Key index (starting from 0).
* @return Buffer size required to store the key string.
* @error Invalid Handle or index out of range.
*/
native int TrieSnapshotKeyBufferSize(Handle snapshot, int index);
/**
* Retrieves the key string of a given key in a map snapshot.
*
* @param snapshot Map snapshot.
* @param index Key index (starting from 0).
* @param buffer String buffer.
* @param maxlength Maximum buffer length.
* @return Number of bytes written to the buffer.
* @error Invalid Handle or index out of range.
* @param snapshot Map snapshot.
* @param index Key index (starting from 0).
* @param buffer String buffer.
* @param maxlength Maximum buffer length.
* @return Number of bytes written to the buffer.
* @error Invalid Handle or index out of range.
*/
native int GetTrieSnapshotKey(Handle snapshot, int index, char[] buffer, int maxlength);

View File

@ -35,24 +35,24 @@
#endif
#define _banning_included
#define BANFLAG_AUTO (1<<0) /**< Auto-detects whether to ban by steamid or IP */
#define BANFLAG_IP (1<<1) /**< Always ban by IP address */
#define BANFLAG_AUTHID (1<<2) /**< Always ban by authstring (for BanIdentity) if possible */
#define BANFLAG_NOKICK (1<<3) /**< Does not kick the client */
#define BANFLAG_AUTO (1<<0) /**< Auto-detects whether to ban by steamid or IP */
#define BANFLAG_IP (1<<1) /**< Always ban by IP address */
#define BANFLAG_AUTHID (1<<2) /**< Always ban by authstring (for BanIdentity) if possible */
#define BANFLAG_NOKICK (1<<3) /**< Does not kick the client */
/**
* Called for calls to BanClient() with a non-empty command.
*
* @param client Client being banned.
* @param time Time the client is being banned for (0 = permanent).
* @param flags One if AUTHID or IP will be enabled. If AUTO is also
* enabled, it means Core autodetected which to use.
* @param reason Reason passed via BanClient().
* @param kick_message Kick message passed via BanClient().
* @param command Command string to identify the ban source.
* @param source Source value passed via BanClient().
* @return Plugin_Handled to block the actual server banning.
* Kicking will still occur.
* @param client Client being banned.
* @param time Time the client is being banned for (0 = permanent).
* @param flags One if AUTHID or IP will be enabled. If AUTO is also
* enabled, it means Core autodetected which to use.
* @param reason Reason passed via BanClient().
* @param kick_message Kick message passed via BanClient().
* @param command Command string to identify the ban source.
* @param source Source value passed via BanClient().
* @return Plugin_Handled to block the actual server banning.
* Kicking will still occur.
*/
forward Action OnBanClient(int client,
int time,
@ -65,13 +65,13 @@ forward Action OnBanClient(int client,
/**
* Called for calls to BanIdentity() with a non-empty command.
*
* @param identity Identity string being banned (authstring or ip).
* @param time Time the client is being banned for (0 = permanent).
* @param flags Ban flags (only IP or AUTHID are valid here).
* @param reason Reason passed via BanIdentity().
* @param command Command string to identify the ban source.
* @param source Source value passed via BanIdentity().
* @return Plugin_Handled to block the actual server banning.
* @param identity Identity string being banned (authstring or ip).
* @param time Time the client is being banned for (0 = permanent).
* @param flags Ban flags (only IP or AUTHID are valid here).
* @param reason Reason passed via BanIdentity().
* @param command Command string to identify the ban source.
* @param source Source value passed via BanIdentity().
* @return Plugin_Handled to block the actual server banning.
*/
forward Action OnBanIdentity(const char[] identity,
int time,
@ -83,11 +83,11 @@ forward Action OnBanIdentity(const char[] identity,
/**
* Called for calls to RemoveBan() with a non-empty command.
*
* @param identity Identity string being banned (authstring or ip).
* @param flags Ban flags (only IP or AUTHID are valid here).
* @param command Command string to identify the ban source.
* @param source Source value passed via BanIdentity().
* @return Plugin_Handled to block the actual unbanning.
* @param identity Identity string being banned (authstring or ip).
* @param flags Ban flags (only IP or AUTHID are valid here).
* @param command Command string to identify the ban source.
* @param source Source value passed via BanIdentity().
* @return Plugin_Handled to block the actual unbanning.
*/
forward Action OnRemoveBan(const char[] identity,
int flags,
@ -97,19 +97,19 @@ forward Action OnRemoveBan(const char[] identity,
/**
* Bans a client.
*
* @param client Client being banned.
* @param time Time (in minutes) to ban (0 = permanent).
* @param flags Flags for controlling the ban mechanism. If AUTHID
* is set and no AUTHID is available, the ban will fail
* unless AUTO is also flagged.
* @param reason Reason to ban the client for.
* @param kick_message Message to display to the user when kicking.
* @param command Command string to identify the source. If this is left
* empty, then the OnBanClient forward will not be called.
* @param source A source value that could be interpreted as a player
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
* @error Invalid client index or client not in game.
* @param client Client being banned.
* @param time Time (in minutes) to ban (0 = permanent).
* @param flags Flags for controlling the ban mechanism. If AUTHID
* is set and no AUTHID is available, the ban will fail
* unless AUTO is also flagged.
* @param reason Reason to ban the client for.
* @param kick_message Message to display to the user when kicking.
* @param command Command string to identify the source. If this is left
* empty, then the OnBanClient forward will not be called.
* @param source A source value that could be interpreted as a player
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
* @error Invalid client index or client not in game.
*/
native bool BanClient(int client,
int time,
@ -122,15 +122,15 @@ native bool BanClient(int client,
/**
* Bans an identity (either an IP address or auth string).
*
* @param identity String to ban (ip or authstring).
* @param time Time to ban for (0 = permanent).
* @param flags Flags (only IP and AUTHID are valid flags here).
* @param reason Ban reason string.
* @param command Command string to identify the source. If this is left
* empty, then the OnBanIdentity forward will not be called.
* @param source A source value that could be interpreted as a player
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
* @param identity String to ban (ip or authstring).
* @param time Time to ban for (0 = permanent).
* @param flags Flags (only IP and AUTHID are valid flags here).
* @param reason Ban reason string.
* @param command Command string to identify the source. If this is left
* empty, then the OnBanIdentity forward will not be called.
* @param source A source value that could be interpreted as a player
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
*/
native bool BanIdentity(const char[] identity,
int time,
@ -142,13 +142,13 @@ native bool BanIdentity(const char[] identity,
/**
* Removes a ban that was written to the server (either in memory or on disk).
*
* @param identity String to unban (ip or authstring).
* @param flags Flags (only IP and AUTHID are valid flags here).
* @param command Command string to identify the source. If this is left
* empty, then OnRemoveBan will not be called.
* @param source A source value that could be interpreted as a player
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
* @param identity String to unban (ip or authstring).
* @param flags Flags (only IP and AUTHID are valid flags here).
* @param command Command string to identify the source. If this is left
* empty, then OnRemoveBan will not be called.
* @param source A source value that could be interpreted as a player
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
*/
native bool RemoveBan(const char[] identity,
int flags,

View File

@ -38,50 +38,50 @@
/**
* Called when a client is muted or unmuted
*
* @param client Client index
* @param muteState True if client was muted, false otherwise
* @param client Client index
* @param muteState True if client was muted, false otherwise
*/
forward void BaseComm_OnClientMute(int client, bool muteState);
forward void BaseComm_OnClientMute(int client, bool muteState);
/**
* Called when a client is gagged or ungagged
*
* @param client Client index
* @param gagState True if client was gaged, false otherwise
* @param client Client index
* @param gagState True if client was gaged, false otherwise
*/
forward void BaseComm_OnClientGag(int client, bool gagState);
forward void BaseComm_OnClientGag(int client, bool gagState);
/**
* Returns whether or not a client is gagged
*
* @param client Client index.
* @return True if client is gagged, false otherwise.
* @param client Client index.
* @return True if client is gagged, false otherwise.
*/
native bool BaseComm_IsClientGagged(int client);
/**
* Returns whether or not a client is muted
*
* @param client Client index.
* @return True if client is muted, false otherwise.
* @param client Client index.
* @return True if client is muted, false otherwise.
*/
native bool BaseComm_IsClientMuted(int client);
/**
* Sets a client's gag state
*
* @param client Client index.
* @param gagState True to gag client, false to ungag.
* @return True if this caused a change in gag state, false otherwise.
* @param client Client index.
* @param gagState True to gag client, false to ungag.
* @return True if this caused a change in gag state, false otherwise.
*/
native bool BaseComm_SetClientGag(int client, bool gagState);
/**
* Sets a client's mute state
*
* @param client Client index.
* @param muteState True to mute client, false to unmute.
* @return True if this caused a change in mute state, false otherwise.
* @param client Client index.
* @param muteState True to mute client, false to unmute.
* @return True if this caused a change in mute state, false otherwise.
*/
native bool BaseComm_SetClientMute(int client, bool muteState);

View File

@ -200,72 +200,72 @@ methodmap BfRead < Handle
/**
* Writes a single bit to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param bit Bit to write (true for 1, false for 0).
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param bit Bit to write (true for 1, false for 0).
* @error Invalid or incorrect Handle.
*/
native void BfWriteBool(Handle bf, bool bit);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param byte Byte to write (value will be written as 8bit).
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param byte Byte to write (value will be written as 8bit).
* @error Invalid or incorrect Handle.
*/
native void BfWriteByte(Handle bf, int byte);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param chr Character to write.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param chr Character to write.
* @error Invalid or incorrect Handle.
*/
native void BfWriteChar(Handle bf, int chr);
/**
* Writes a 16bit integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @error Invalid or incorrect Handle.
*/
native void BfWriteShort(Handle bf, int num);
/**
* Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @error Invalid or incorrect Handle.
*/
native void BfWriteWord(Handle bf, int num);
/**
* Writes a normal integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 32bit).
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 32bit).
* @error Invalid or incorrect Handle.
*/
native void BfWriteNum(Handle bf, int num);
/**
* Writes a floating point number to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Number to write.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param num Number to write.
* @error Invalid or incorrect Handle.
*/
native void BfWriteFloat(Handle bf, float num);
/**
* Writes a string to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param string Text string to write.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param string Text string to write.
* @error Invalid or incorrect Handle.
*/
native void BfWriteString(Handle bf, const char[] string);
@ -273,134 +273,134 @@ native void BfWriteString(Handle bf, const char[] string);
* Writes an entity to a writable bitbuffer (bf_write).
* @note This is a wrapper around BfWriteShort().
*
* @param bf bf_write handle to write to.
* @param ent Entity index to write.
* @error Invalid or incorrect Handle, or invalid entity.
* @param bf bf_write handle to write to.
* @param ent Entity index to write.
* @error Invalid or incorrect Handle, or invalid entity.
*/
native void BfWriteEntity(Handle bf, int ent);
/**
* Writes a bit angle to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angle Angle to write.
* @param numBits Optional number of bits to use.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param angle Angle to write.
* @param numBits Optional number of bits to use.
* @error Invalid or incorrect Handle.
*/
native void BfWriteAngle(Handle bf, float angle, int numBits=8);
/**
* Writes a coordinate to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate to write.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param coord Coordinate to write.
* @error Invalid or incorrect Handle.
*/
native void BfWriteCoord(Handle bf, float coord);
/**
* Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate array to write.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param coord Coordinate array to write.
* @error Invalid or incorrect Handle.
*/
native void BfWriteVecCoord(Handle bf, float coord[3]);
/**
* Writes a 3D normal vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param vec Vector to write.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param vec Vector to write.
* @error Invalid or incorrect Handle.
*/
native void BfWriteVecNormal(Handle bf, float vec[3]);
/**
* Writes a 3D angle vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angles Angle vector to write.
* @error Invalid or incorrect Handle.
* @param bf bf_write handle to write to.
* @param angles Angle vector to write.
* @error Invalid or incorrect Handle.
*/
native void BfWriteAngles(Handle bf, float angles[3]);
/**
* Reads a single bit from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Bit value read.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Bit value read.
* @error Invalid or incorrect Handle.
*/
native bool BfReadBool(Handle bf);
/**
* Reads a byte from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Byte value read (read as 8bit).
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Byte value read (read as 8bit).
* @error Invalid or incorrect Handle.
*/
native int BfReadByte(Handle bf);
/**
* Reads a character from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Character value read.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Character value read.
* @error Invalid or incorrect Handle.
*/
native int BfReadChar(Handle bf);
/**
* Reads a 16bit integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
*/
native int BfReadShort(Handle bf);
/**
* Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
*/
native int BfReadWord(Handle bf);
/**
* Reads a normal integer to a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 32bit).
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Integer value read (read as 32bit).
* @error Invalid or incorrect Handle.
*/
native int BfReadNum(Handle bf);
/**
* Reads a floating point number from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Floating point value read.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Floating point value read.
* @error Invalid or incorrect Handle.
*/
native float BfReadFloat(Handle bf);
/**
* Reads a string from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
* @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
* that is, had no terminator before the end of the stream, then a negative
* number will be returned equal to the number of characters written to the
* buffer minus 1. The buffer will be null terminated regardless of the
* return value.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
* @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
* that is, had no terminator before the end of the stream, then a negative
* number will be returned equal to the number of characters written to the
* buffer minus 1. The buffer will be null terminated regardless of the
* return value.
* @error Invalid or incorrect Handle.
*/
native int BfReadString(Handle bf, char[] buffer, int maxlength, bool line=false);
@ -408,63 +408,63 @@ native int BfReadString(Handle bf, char[] buffer, int maxlength, bool line=false
* Reads an entity from a readable bitbuffer (bf_read).
* @note This is a wrapper around BfReadShort().
*
* @param bf bf_read handle to read from.
* @return Entity index read.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Entity index read.
* @error Invalid or incorrect Handle.
*/
native int BfReadEntity(Handle bf);
/**
* Reads a bit angle from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param numBits Optional number of bits to use.
* @return Angle read.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @param numBits Optional number of bits to use.
* @return Angle read.
* @error Invalid or incorrect Handle.
*/
native float BfReadAngle(Handle bf, int numBits=8);
/**
* Reads a coordinate from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Coordinate read.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Coordinate read.
* @error Invalid or incorrect Handle.
*/
native float BfReadCoord(Handle bf);
/**
* Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param coord Destination coordinate array.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @param coord Destination coordinate array.
* @error Invalid or incorrect Handle.
*/
native void BfReadVecCoord(Handle bf, float coord[3]);
/**
* Reads a 3D normal vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param vec Destination vector array.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @param vec Destination vector array.
* @error Invalid or incorrect Handle.
*/
native void BfReadVecNormal(Handle bf, float vec[3]);
/**
* Reads a 3D angle vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param angles Destination angle vector.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @param angles Destination angle vector.
* @error Invalid or incorrect Handle.
*/
native void BfReadAngles(Handle bf, float angles[3]);
/**
* Returns the number of bytes left in a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Number of bytes left unread.
* @error Invalid or incorrect Handle.
* @param bf bf_read handle to read from.
* @return Number of bytes left unread.
* @error Invalid or incorrect Handle.
*/
native int BfGetNumBytesLeft(Handle bf);

View File

@ -40,9 +40,9 @@
*/
enum CookieAccess
{
CookieAccess_Public, /**< Visible and Changeable by users */
CookieAccess_Protected, /**< Read only to users */
CookieAccess_Private, /**< Completely hidden cookie */
CookieAccess_Public, /**< Visible and Changeable by users */
CookieAccess_Protected, /**< Read only to users */
CookieAccess_Private /**< Completely hidden cookie */
};
/**
@ -50,10 +50,10 @@ enum CookieAccess
*/
enum CookieMenu
{
CookieMenu_YesNo, /**< Yes/No menu with "yes"/"no" results saved into the cookie */
CookieMenu_YesNo_Int, /**< Yes/No menu with 1/0 saved into the cookie */
CookieMenu_OnOff, /**< On/Off menu with "on"/"off" results saved into the cookie */
CookieMenu_OnOff_Int, /**< On/Off menu with 1/0 saved into the cookie */
CookieMenu_YesNo, /**< Yes/No menu with "yes"/"no" results saved into the cookie */
CookieMenu_YesNo_Int, /**< Yes/No menu with 1/0 saved into the cookie */
CookieMenu_OnOff, /**< On/Off menu with "on"/"off" results saved into the cookie */
CookieMenu_OnOff_Int /**< On/Off menu with 1/0 saved into the cookie */
};
enum CookieMenuAction
@ -71,7 +71,7 @@ enum CookieMenuAction
*
* INPUT : Client index and any data if available.
*/
CookieMenuAction_SelectOption = 1,
CookieMenuAction_SelectOption = 1
};
/**
@ -88,12 +88,12 @@ enum CookieMenuAction
* Handles returned by RegClientCookie can be closed via CloseHandle() when
* no longer needed.
*
* @param name Name of the new preference cookie.
* @param description Optional description of the preference cookie.
* @param access What CookieAccess level to assign to this cookie.
* @return A handle to the newly created cookie. If the cookie already
* @param name Name of the new preference cookie.
* @param description Optional description of the preference cookie.
* @param access What CookieAccess level to assign to this cookie.
* @return A handle to the newly created cookie. If the cookie already
* exists, a handle to it will still be returned.
* @error Cookie name is blank.
* @error Cookie name is blank.
*/
native Handle RegClientCookie(const char[] name, const char[] description, CookieAccess access);
@ -103,66 +103,66 @@ native Handle RegClientCookie(const char[] name, const char[] description, Cooki
* Handles returned by FindClientCookie can be closed via CloseHandle() when
* no longer needed.
*
* @param name Name of cookie to find.
* @return A handle to the cookie if it is found. INVALID_HANDLE otherwise.
* @param name Name of cookie to find.
* @return A handle to the cookie if it is found. INVALID_HANDLE otherwise.
*/
native Handle FindClientCookie(const char[] name);
/**
* Set the value of a Client preference cookie.
*
* @param client Client index.
* @param cookie Client preference cookie handle.
* @param value String value to set.
* @error Invalid cookie handle or invalid client index.
* @param client Client index.
* @param cookie Client preference cookie handle.
* @param value String value to set.
* @error Invalid cookie handle or invalid client index.
*/
native void SetClientCookie(int client, Handle cookie, const char[] value);
/**
* Retrieve the value of a Client preference cookie.
*
* @param client Client index.
* @param cookie Client preference cookie handle.
* @param buffer Copyback buffer for value.
* @param maxlen Maximum length of the buffer.
* @error Invalid cookie handle or invalid client index.
* @param client Client index.
* @param cookie Client preference cookie handle.
* @param buffer Copyback buffer for value.
* @param maxlen Maximum length of the buffer.
* @error Invalid cookie handle or invalid client index.
*/
native void GetClientCookie(int client, Handle cookie, char[] buffer, int maxlen);
/**
* Sets the value of a Client preference cookie based on an authID string.
*
* @param authID String Auth/STEAM ID of player to set.
* @param cookie Client preference cookie handle.
* @param value String value to set.
* @error Invalid cookie handle.
* @param authID String Auth/STEAM ID of player to set.
* @param cookie Client preference cookie handle.
* @param value String value to set.
* @error Invalid cookie handle.
*/
native void SetAuthIdCookie(const char[] authID, Handle cookie, const char[] value);
/**
* Checks if a clients cookies have been loaded from the database.
*
* @param client Client index.
* @return True if loaded, false otherwise.
* @error Invalid client index.
* @param client Client index.
* @return True if loaded, false otherwise.
* @error Invalid client index.
*/
native bool AreClientCookiesCached(int client);
/**
* Called once a client's saved cookies have been loaded from the database.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientCookiesCached(int client);
/**
* Cookie Menu Callback prototype
*
* @param client Client index.
* @param action CookieMenuAction being performed.
* @param info Info data passed.
* @param buffer Outbut buffer.
* @param maxlen Max length of the output buffer.
* @param client Client index.
* @param action CookieMenuAction being performed.
* @param info Info data passed.
* @param buffer Outbut buffer.
* @param maxlen Max length of the output buffer.
*/
typedef CookieMenuHandler = function void (
int client,
@ -177,12 +177,12 @@ typedef CookieMenuHandler = function void (
*
* Note: This handles everything automatically and does not require a callback
*
* @param cookie Client preference cookie handle.
* @param type A CookieMenu prefab menu type.
* @param display Text to show on the menu.
* @param handler Optional handler callback for translations and output on selection
* @param info Info data to pass to the callback.
* @error Invalid cookie handle.
* @param cookie Client preference cookie handle.
* @param type A CookieMenu prefab menu type.
* @param display Text to show on the menu.
* @param handler Optional handler callback for translations and output on selection
* @param info Info data to pass to the callback.
* @error Invalid cookie handle.
*/
native void SetCookiePrefabMenu(Handle cookie, CookieMenu type, const char[] display, CookieMenuHandler handler=INVALID_FUNCTION, any info=0);
@ -191,37 +191,37 @@ native void SetCookiePrefabMenu(Handle cookie, CookieMenu type, const char[] dis
*
* Note: This only adds the top level menu item. You need to handle any submenus from the callback.
*
* @param handler A MenuHandler callback function.
* @param info Data to pass to the callback.
* @param display Text to show on the menu.
* @error Invalid cookie handle.
* @param handler A MenuHandler callback function.
* @param info Data to pass to the callback.
* @param display Text to show on the menu.
* @error Invalid cookie handle.
*/
native void SetCookieMenuItem(CookieMenuHandler handler, any info, const char[] display);
/**
* Displays the settings menu to a client.
*
* @param client Client index.
* @param client Client index.
*/
native void ShowCookieMenu(int client);
/**
* Gets a cookie iterator. Must be freed with CloseHandle().
*
* @return A new cookie iterator.
* @return A new cookie iterator.
*/
native Handle GetCookieIterator();
/**
* Reads a cookie iterator, then advances to the next cookie if any.
*
* @param iter Cookie iterator Handle.
* @param name Name buffer.
* @param nameLen Name buffer size.
* @param access Access level of the cookie.
* @param desc Cookie description buffer.
* @param descLen Cookie description buffer size.
* @return True on success, false if there are no more commands.
* @param iter Cookie iterator Handle.
* @param name Name buffer.
* @param nameLen Name buffer size.
* @param access Access level of the cookie.
* @param desc Cookie description buffer.
* @param descLen Cookie description buffer size.
* @return True on success, false if there are no more commands.
*/
native bool ReadCookieIterator(Handle iter,
char[] name,
@ -229,22 +229,22 @@ native bool ReadCookieIterator(Handle iter,
CookieAccess &access,
char[] desc="",
int descLen=0);
/**
* Returns the access level of a cookie
*
* @param cookie Client preference cookie handle.
* @return CookieAccess access level.
* @error Invalid cookie handle.
* @param cookie Client preference cookie handle.
* @return CookieAccess access level.
* @error Invalid cookie handle.
*/
native CookieAccess GetCookieAccess(Handle cookie);
/**
* Returns the last updated timestamp for a client cookie
*
* @param client Client index.
* @param cookie Cookie handle.
* @return Last updated timestamp.
* @param client Client index.
* @param cookie Cookie handle.
* @return Last updated timestamp.
*/
native int GetClientCookieTime(int client, Handle cookie);

View File

@ -40,9 +40,9 @@
*/
enum NetFlow
{
NetFlow_Outgoing = 0, /**< Outgoing traffic */
NetFlow_Incoming, /**< Incoming traffic */
NetFlow_Both, /**< Both values added together */
NetFlow_Outgoing = 0, /**< Outgoing traffic */
NetFlow_Incoming, /**< Incoming traffic */
NetFlow_Both /**< Both values added together */
};
/**
@ -61,7 +61,7 @@ enum AuthIdType
// The following are only available on games that support Steam authentication.
AuthId_Steam2, /**< Steam2 rendered format, ex "STEAM_1:1:4153990" */
AuthId_Steam3, /**< Steam3 rendered format, ex "[U:1:8307981]" */
AuthId_SteamID64, /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */
AuthId_SteamID64 /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */
};
/**
@ -69,10 +69,10 @@ enum AuthIdType
* MAXPLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server.
*/
#define MAXPLAYERS 65 /**< Maximum number of players SourceMod supports */
#define MAX_NAME_LENGTH 128 /**< Maximum buffer required to store a client name */
#define MAXPLAYERS 65 /**< Maximum number of players SourceMod supports */
#define MAX_NAME_LENGTH 128 /**< Maximum buffer required to store a client name */
public const int MaxClients; /**< Maximum number of players the server supports (dynamic) */
public const int MaxClients; /**< Maximum number of players the server supports (dynamic) */
/**
* Called on client connection. If you return true, the client will be allowed in the server.
@ -83,17 +83,17 @@ public const int MaxClients; /**< Maximum number of players the server supports
* to the string buffer, it is not defined which plugin's string will be shown to the client,
* but it is guaranteed one of them will.
*
* @param client Client index.
* @param rejectmsg Buffer to store the rejection message when the connection is refused.
* @param maxlen Maximum number of characters for rejection buffer.
* @return True to validate client's connection, false to refuse it.
* @param client Client index.
* @param rejectmsg Buffer to store the rejection message when the connection is refused.
* @param maxlen Maximum number of characters for rejection buffer.
* @return True to validate client's connection, false to refuse it.
*/
forward bool OnClientConnect(int client, char[] rejectmsg, int maxlen);
/**
* Called once a client successfully connects. This callback is paired with OnClientDisconnect.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientConnected(int client);
@ -108,21 +108,21 @@ forward void OnClientConnected(int client);
* GetClientCount() will include clients as they are passed through this
* function, as clients are already in game at this point.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientPutInServer(int client);
/**
* Called when a client is disconnecting from the server.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientDisconnect(int client);
/**
* Called when a client is disconnected from the server.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientDisconnect_Post(int client);
@ -132,39 +132,39 @@ forward void OnClientDisconnect_Post(int client);
* As of SourceMod 1.3, the client is guaranteed to be in-game.
* Use command listeners (console.inc) for more advanced hooks.
*
* @param client Client index.
* @param args Number of arguments.
* @return Plugin_Handled blocks the command from being sent,
* and Plugin_Continue resumes normal functionality.
* @param client Client index.
* @param args Number of arguments.
* @return Plugin_Handled blocks the command from being sent,
* and Plugin_Continue resumes normal functionality.
*/
forward Action OnClientCommand(int client, int args);
/**
* Called when a client is sending a KeyValues command.
*
* @param client Client index.
* @param kv Editable KeyValues data to be sent as the command.
* (This handle should not be stored and will be closed
* after this forward completes.)
* @return Plugin_Handled blocks the command from being sent,
* and Plugin_Continue resumes normal functionality.
* @param client Client index.
* @param kv Editable KeyValues data to be sent as the command.
* (This handle should not be stored and will be closed
* after this forward completes.)
* @return Plugin_Handled blocks the command from being sent,
* and Plugin_Continue resumes normal functionality.
*/
forward Action OnClientCommandKeyValues(int client, KeyValues kv);
/**
* Called after a client has sent a KeyValues command.
*
* @param client Client index.
* @param kv KeyValues data sent as the command.
* (This handle should not be stored and will be closed
* after this forward completes.)
* @param client Client index.
* @param kv KeyValues data sent as the command.
* (This handle should not be stored and will be closed
* after this forward completes.)
*/
forward void OnClientCommandKeyValues_Post(int client, KeyValues kv);
/**
* Called whenever the client's settings are changed.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientSettingsChanged(int client);
@ -175,8 +175,8 @@ forward void OnClientSettingsChanged(int client);
*
* This is called by bots, but the ID will be "BOT".
*
* @param client Client index.
* @param auth Client Steam2 id, if available, else engine auth id.
* @param client Client index.
* @param auth Client Steam2 id, if available, else engine auth id.
*/
forward void OnClientAuthorized(int client, const char[] auth);
@ -193,8 +193,8 @@ forward void OnClientAuthorized(int client, const char[] auth);
* This callback is guaranteed to occur on all clients, and always
* after each OnClientPutInServer() call.
*
* @param client Client index.
* @return Plugin_Handled to block admin checks.
* @param client Client index.
* @return Plugin_Handled to block admin checks.
*/
forward Action OnClientPreAdminCheck(int client);
@ -210,7 +210,7 @@ forward Action OnClientPreAdminCheck(int client);
*
* See OnClientPostAdminCheck() for more information.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientPostAdminFilter(int client);
@ -221,7 +221,7 @@ forward void OnClientPostAdminFilter(int client);
* This callback is guaranteed to occur on all clients, and always
* after each OnClientPutInServer() call.
*
* @param client Client index.
* @param client Client index.
*/
forward void OnClientPostAdminCheck(int client);
@ -236,7 +236,8 @@ forward void OnClientPostAdminCheck(int client);
* SourceTV or TF2's arena mode. Use the "MaxClients" dynamic variable documented at the
* top of this file.
*
* @return Maximum number of clients allowed.
* @return Maximum number of clients allowed.
* @deprecated Use MaxClients variable instead.
*/
#pragma deprecated Use MaxClients variable instead.
native int GetMaxClients();
@ -252,52 +253,53 @@ native int GetMaxClients();
* You should not globally cache the value to GetMaxHumanPlayers() because it can change across
* game modes. You may still cache it locally.
*
* @return Maximum number of humans allowed.
* @return Maximum number of humans allowed.
*/
native int GetMaxHumanPlayers();
/**
* Returns the client count put in the server.
*
* @param inGameOnly If false connecting players are also counted.
* @return Client count in the server.
* @param inGameOnly If false connecting players are also counted.
* @return Client count in the server.
*/
native int GetClientCount(bool inGameOnly=true);
/**
* Returns the client's name.
*
* @param client Player index.
* @param name Buffer to store the client's name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @return True on success, false otherwise.
* @error If the client is not connected an error will be thrown.
* @param client Player index.
* @param name Buffer to store the client's name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @return True on success, false otherwise.
* @error If the client is not connected an error will be thrown.
*/
native bool GetClientName(int client, char[] name, int maxlen);
/**
* Retrieves a client's IP address.
*
* @param client Player index.
* @param ip Buffer to store the client's ip address.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param remport Remove client's port from the ip string (true by default).
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
* @param client Player index.
* @param ip Buffer to store the client's ip address.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param remport Remove client's port from the ip string (true by default).
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
native bool GetClientIP(int client, char[] ip, int maxlen, bool remport=true);
/**
* Retrieves a client's authentication string (SteamID).
*
* @param client Player index.
* @param auth Buffer to store the client's auth string.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
* @param client Player index.
* @param auth Buffer to store the client's auth string.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
* @deprecated Use GetClientAuthId
*/
#pragma deprecated Use GetClientAuthId
native bool GetClientAuthString(int client, char[] auth, int maxlen, bool validate=true);
@ -305,15 +307,15 @@ native bool GetClientAuthString(int client, char[] auth, int maxlen, bool valida
/**
* Retrieves a client's authentication string (SteamID).
*
* @param client Player index.
* @param authType Auth id type and format to use.
* @param auth Buffer to store the client's auth id.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
* @param client Player index.
* @param authType Auth id type and format to use.
* @param auth Buffer to store the client's auth id.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
native bool GetClientAuthId(int client, AuthIdType authType, char[] auth, int maxlen, bool validate=true);
@ -321,12 +323,12 @@ native bool GetClientAuthId(int client, AuthIdType authType, char[] auth, int ma
* Returns the client's Steam account ID, a number uniquely identifying a given Steam account.
* This number is the basis for the various display SteamID forms, see the AuthIdType enum for examples.
*
* @param client Client Index.
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return Steam account ID or 0 if not available.
* @error If the client is not connected or the index is invalid.
* @param client Client Index.
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return Steam account ID or 0 if not available.
* @error If the client is not connected or the index is invalid.
*/
native int GetSteamAccountID(int client, bool validate=true);
@ -334,26 +336,26 @@ native int GetSteamAccountID(int client, bool validate=true);
* Retrieves a client's user id, which is an index incremented for every client
* that joins the server.
*
* @param client Player index.
* @return User id of the client.
* @error If the client is not connected or the index is invalid.
* @param client Player index.
* @return User id of the client.
* @error If the client is not connected or the index is invalid.
*/
native int GetClientUserId(int client);
/**
* Returns if a certain player is connected.
*
* @param client Player index.
* @return True if player is connected to the server, false otherwise.
* @param client Player index.
* @return True if player is connected to the server, false otherwise.
*/
native bool IsClientConnected(int client);
/**
* Returns if a certain player has entered the game.
*
* @param client Player index (index does not have to be connected).
* @return True if player has entered the game, false otherwise.
* @error Invalid client index.
* @param client Player index (index does not have to be connected).
* @return True if player has entered the game, false otherwise.
* @error Invalid client index.
*/
native bool IsClientInGame(int client);
@ -361,15 +363,15 @@ native bool IsClientInGame(int client);
* Returns if a client is in the "kick queue" (i.e. the client will be kicked
* shortly and thus they should not appear as valid).
*
* @param client Player index (must be connected).
* @return True if in the kick queue, false otherwise.
* @error Invalid client index.
* @param client Player index (must be connected).
* @return True if in the kick queue, false otherwise.
* @error Invalid client index.
*/
native bool IsClientInKickQueue(int client);
/**
* Backwards compatibility stock - use IsClientInGame
* @deprecated Renamed to IsClientInGame
* @deprecated Renamed to IsClientInGame
*/
#pragma deprecated Use IsClientInGame() instead
stock bool IsPlayerInGame(int client)
@ -380,40 +382,40 @@ stock bool IsPlayerInGame(int client)
/**
* Returns if a certain player has been authenticated.
*
* @param client Player index.
* @return True if player has been authenticated, false otherwise.
* @param client Player index.
* @return True if player has been authenticated, false otherwise.
*/
native bool IsClientAuthorized(int client);
/**
* Returns if a certain player is a fake client.
*
* @param client Player index.
* @return True if player is a fake client, false otherwise.
* @param client Player index.
* @return True if player is a fake client, false otherwise.
*/
native bool IsFakeClient(int client);
/**
* Returns if a certain player is the SourceTV bot.
*
* @param client Player index.
* @return True if player is the SourceTV bot, false otherwise.
* @param client Player index.
* @return True if player is the SourceTV bot, false otherwise.
*/
native bool IsClientSourceTV(int client);
/**
* Returns if a certain player is the Replay bot.
*
* @param client Player index.
* @return True if player is the Replay bot, false otherwise.
* @param client Player index.
* @return True if player is the Replay bot, false otherwise.
*/
native bool IsClientReplay(int client);
/**
* Returns if a certain player is an observer/spectator.
*
* @param client Player index.
* @return True if player is an observer, false otherwise.
* @param client Player index.
* @return True if player is an observer, false otherwise.
*/
native bool IsClientObserver(int client);
@ -422,49 +424,49 @@ native bool IsClientObserver(int client);
*
* Note: This function was originally in SDKTools and was moved to core.
*
* @param client Player's index.
* @return True if the client is alive, false otherwise.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @return True if the client is alive, false otherwise.
* @error Invalid client index, client not in game, or no mod support.
*/
native bool IsPlayerAlive(int client);
/**
* Retrieves values from client replicated keys.
*
* @param client Player's index.
* @param key Key string.
* @param value Buffer to store value.
* @param maxlen Maximum length of valve (UTF-8 safe).
* @return True on success, false otherwise.
* @error Invalid client index, or client not connected.
* @param client Player's index.
* @param key Key string.
* @param value Buffer to store value.
* @param maxlen Maximum length of valve (UTF-8 safe).
* @return True on success, false otherwise.
* @error Invalid client index, or client not connected.
*/
native bool GetClientInfo(int client, const char[] key, char[] value, int maxlen);
/**
* Retrieves a client's team index.
*
* @param client Player's index.
* @return Team index the client is on (mod specific).
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @return Team index the client is on (mod specific).
* @error Invalid client index, client not in game, or no mod support.
*/
native int GetClientTeam(int client);
/**
* Sets a client's AdminId.
*
* @param client Player's index.
* @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
* @param temp True if the id should be freed on disconnect.
* @error Invalid client index, client not connected, or bogus AdminId.
* @param client Player's index.
* @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
* @param temp True if the id should be freed on disconnect.
* @error Invalid client index, client not connected, or bogus AdminId.
*/
native void SetUserAdmin(int client, AdminId id, bool temp=false);
/**
* Retrieves a client's AdminId.
*
* @param client Player's index.
* @return AdminId of the client, or INVALID_ADMIN_ID if none.
* @error Invalid client index, or client not connected.
* @param client Player's index.
* @return AdminId of the client, or INVALID_ADMIN_ID if none.
* @error Invalid client index, or client not connected.
*/
native AdminId GetUserAdmin(int client);
@ -472,9 +474,9 @@ native AdminId GetUserAdmin(int client);
* Sets access flags on a client. If the client is not an admin,
* a temporary, anonymous AdminId is given.
*
* @param client Player's index.
* @param ... Flags to set on the client.
* @error Invalid client index, or client not connected.
* @param client Player's index.
* @param ... Flags to set on the client.
* @error Invalid client index, or client not connected.
*/
native void AddUserFlags(int client, AdminFlag ...);
@ -482,9 +484,9 @@ native void AddUserFlags(int client, AdminFlag ...);
* Removes flags from a client. If the client is not an admin,
* this has no effect.
*
* @param client Player's index.
* @param ... Flags to remove from the client.
* @error Invalid client index, or client not connected.
* @param client Player's index.
* @param ... Flags to remove from the client.
* @error Invalid client index, or client not connected.
*/
native void RemoveUserFlags(int client, AdminFlag ...);
@ -492,8 +494,8 @@ native void RemoveUserFlags(int client, AdminFlag ...);
* Sets access flags on a client using bits instead of flags. If the
* client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
*
* @param client Player's index.
* @param flags Bitstring of flags to set on client.
* @param client Player's index.
* @param flags Bitstring of flags to set on client.
*/
native void SetUserFlagBits(int client, int flags);
@ -501,9 +503,9 @@ native void SetUserFlagBits(int client, int flags);
* Returns client access flags. If the client is not an admin,
* the result is always 0.
*
* @param client Player's index.
* @return Flags
* @error Invalid client index, or client not connected.
* @param client Player's index.
* @return Flags
* @error Invalid client index, or client not connected.
*/
native int GetUserFlagBits(int client);
@ -511,10 +513,10 @@ native int GetUserFlagBits(int client);
* Returns whether a user can target another user.
* This is a helper function for CanAdminTarget.
*
* @param client Player's index.
* @param target Target player's index.
* @return True if target is targettable by the player, false otherwise.
* @error Invalid or unconnected player indexers.
* @param client Player's index.
* @param target Target player's index.
* @return True if target is targettable by the player, false otherwise.
* @error Invalid or unconnected player indexers.
*/
native bool CanUserTarget(int client, int target);
@ -524,9 +526,9 @@ native bool CanUserTarget(int client, int target);
*
* Note: This function is based on the internal cache only.
*
* @param client Client index.
* @return True if access was changed, false if it did not.
* @error Invalid client index or client not in-game AND authorized.
* @param client Client index.
* @return True if access was changed, false if it did not.
* @error Invalid client index or client not in-game AND authorized.
*/
native bool RunAdminCacheChecks(int client);
@ -536,215 +538,215 @@ native bool RunAdminCacheChecks(int client);
*
* Note: This must be sent even if no admin id was assigned.
*
* @param client Client index.
* @error Invalid client index or client not in-game AND authorized.
* @param client Client index.
* @error Invalid client index or client not in-game AND authorized.
*/
native void NotifyPostAdminCheck(int client);
/**
* Creates a fake client.
*
* @param name Name to use.
* @return Client index on success, 0 otherwise.
* @param name Name to use.
* @return Client index on success, 0 otherwise.
*/
native int CreateFakeClient(const char[] name);
/**
* Sets a convar value on a fake client.
*
* @param client Client index.
* @param cvar ConVar name.
* @param value ConVar value.
* @error Invalid client index, client not connected,
* or client not a fake client.
* @param client Client index.
* @param cvar ConVar name.
* @param value ConVar value.
* @error Invalid client index, client not connected,
* or client not a fake client.
*/
native void SetFakeClientConVar(int client, const char[] cvar, const char[] value);
/**
* Returns the client's health.
*
* @param client Player's index.
* @return Health value.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @return Health value.
* @error Invalid client index, client not in game, or no mod support.
*/
native int GetClientHealth(int client);
/**
* Returns the client's model name.
*
* @param client Player's index.
* @param model Buffer to store the client's model name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param model Buffer to store the client's model name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @error Invalid client index, client not in game, or no mod support.
*/
native void GetClientModel(int client, char[] model, int maxlen);
/**
* Returns the client's weapon name.
*
* @param client Player's index.
* @param weapon Buffer to store the client's weapon name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param weapon Buffer to store the client's weapon name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @error Invalid client index, client not in game, or no mod support.
*/
native void GetClientWeapon(int client, char[] weapon, int maxlen);
/**
* Returns the client's max size vector.
*
* @param client Player's index.
* @param vec Destination vector to store the client's max size.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param vec Destination vector to store the client's max size.
* @error Invalid client index, client not in game, or no mod support.
*/
native void GetClientMaxs(int client, float vec[3]);
/**
* Returns the client's min size vector.
*
* @param client Player's index.
* @param vec Destination vector to store the client's min size.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param vec Destination vector to store the client's min size.
* @error Invalid client index, client not in game, or no mod support.
*/
native void GetClientMins(int client, float vec[3]);
/**
* Returns the client's position angle.
*
* @param client Player's index.
* @param ang Destination vector to store the client's position angle.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param ang Destination vector to store the client's position angle.
* @error Invalid client index, client not in game, or no mod support.
*/
native void GetClientAbsAngles(int client, float ang[3]);
/**
* Returns the client's origin vector.
*
* @param client Player's index.
* @param vec Destination vector to store the client's origin vector.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param vec Destination vector to store the client's origin vector.
* @error Invalid client index, client not in game, or no mod support.
*/
native void GetClientAbsOrigin(int client, float vec[3]);
/**
* Returns the client's armor.
*
* @param client Player's index.
* @return Armor value.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @return Armor value.
* @error Invalid client index, client not in game, or no mod support.
*/
native int GetClientArmor(int client);
/**
* Returns the client's death count.
*
* @param client Player's index.
* @return Death count.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @return Death count.
* @error Invalid client index, client not in game, or no mod support.
*/
native int GetClientDeaths(int client);
/**
* Returns the client's frag count.
*
* @param client Player's index.
* @return Frag count.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @return Frag count.
* @error Invalid client index, client not in game, or no mod support.
*/
native int GetClientFrags(int client);
/**
* Returns the client's send data rate in bytes/sec.
*
* @param client Player's index.
* @return Data rate.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @return Data rate.
* @error Invalid client index, client not connected, or fake client.
*/
native int GetClientDataRate(int client);
/**
* Returns if a client is timing out
*
* @param client Player's index.
* @return True if client is timing out, false otherwise.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @return True if client is timing out, false otherwise.
* @error Invalid client index, client not connected, or fake client.
*/
native bool IsClientTimingOut(int client);
/**
* Returns the client's connection time in seconds.
*
* @param client Player's index.
* @return Connection time.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @return Connection time.
* @error Invalid client index, client not connected, or fake client.
*/
native float GetClientTime(int client);
/**
* Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native float GetClientLatency(int client, NetFlow flow);
/**
* Returns the client's average packet latency in seconds.
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native float GetClientAvgLatency(int client, NetFlow flow);
/**
* Returns the client's average packet loss, values go from 0 to 1 (for percentages).
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native float GetClientAvgLoss(int client, NetFlow flow);
/**
* Returns the client's average packet choke, values go from 0 to 1 (for percentages).
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native float GetClientAvgChoke(int client, NetFlow flow);
/**
* Returns the client's data flow in bytes/sec.
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Data flow.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Data flow.
* @error Invalid client index, client not connected, or fake client.
*/
native float GetClientAvgData(int client, NetFlow flow);
/**
* Returns the client's average packet frequency in packets/sec.
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Packet frequency.
* @error Invalid client index, client not connected, or fake client.
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Packet frequency.
* @error Invalid client index, client not connected, or fake client.
*/
native float GetClientAvgPackets(int client, NetFlow flow);
/**
* Translates an userid index to the real player index.
*
* @param userid Userid value.
* @return Client value.
* @error Returns 0 if invalid userid.
* @param userid Userid value.
* @return Client value.
* @error Returns 0 if invalid userid.
*/
native int GetClientOfUserId(int userid);
@ -760,11 +762,11 @@ native int GetClientOfUserId(int userid);
*
* Note: IsClientInKickQueue() will return true before the kick occurs.
*
* @param client Client index.
* @param format Optional formatting rules for disconnect reason.
* @param client Client index.
* @param format Optional formatting rules for disconnect reason.
* Note that a period is automatically appended to the string by the engine.
* @param ... Variable number of format parameters.
* @error Invalid client index, or client not connected.
* @param ... Variable number of format parameters.
* @error Invalid client index, or client not connected.
*/
native void KickClient(int client, const char[] format="", any ...);
@ -775,11 +777,11 @@ native void KickClient(int client, const char[] format="", any ...);
* doubt, create a short (0.1 second) timer to kick the client in the next
* available frame.
*
* @param client Client index.
* @param format Optional formatting rules for disconnect reason.
* @param client Client index.
* @param format Optional formatting rules for disconnect reason.
* Note that a period is automatically appended to the string by the engine.
* @param ... Variable number of format parameters.
* @error Invalid client index, or client not connected.
* @param ... Variable number of format parameters.
* @error Invalid client index, or client not connected.
*/
native void KickClientEx(int client, const char[] format="", any ...);
@ -787,26 +789,26 @@ native void KickClientEx(int client, const char[] format="", any ...);
* Changes a client's team through the mod's generic team changing function.
* On CS:S, this will kill the player.
*
* @param client Client index.
* @param team Mod-specific team index.
* @error Invalid client index, client not connected, or lack of
* mod support.
* @param client Client index.
* @param team Mod-specific team index.
* @error Invalid client index, client not connected, or lack of
* mod support.
*/
native void ChangeClientTeam(int client, int team);
/**
* Returns the clients unique serial identifier.
*
* @param client Client index.
* @return Serial number.
* @error Invalid client index, or client not connected.
* @param client Client index.
* @return Serial number.
* @error Invalid client index, or client not connected.
*/
native int GetClientSerial(int client);
/**
* Returns the client index by its serial number.
*
* @param serial Serial number.
* @return Client index, or 0 for invalid serial.
* @param serial Serial number.
* @return Client index, or 0 for invalid serial.
*/
native int GetClientFromSerial(int serial);

View File

@ -35,23 +35,23 @@
#endif
#define _commandfilters_included
#define MAX_TARGET_LENGTH 64
#define MAX_TARGET_LENGTH 64
#define COMMAND_FILTER_ALIVE (1<<0) /**< Only allow alive players */
#define COMMAND_FILTER_DEAD (1<<1) /**< Only filter dead players */
#define COMMAND_FILTER_CONNECTED (1<<2) /**< Allow players not fully in-game */
#define COMMAND_FILTER_NO_IMMUNITY (1<<3) /**< Ignore immunity rules */
#define COMMAND_FILTER_NO_MULTI (1<<4) /**< Do not allow multiple target patterns */
#define COMMAND_FILTER_NO_BOTS (1<<5) /**< Do not allow bots to be targetted */
#define COMMAND_FILTER_ALIVE (1<<0) /**< Only allow alive players */
#define COMMAND_FILTER_DEAD (1<<1) /**< Only filter dead players */
#define COMMAND_FILTER_CONNECTED (1<<2) /**< Allow players not fully in-game */
#define COMMAND_FILTER_NO_IMMUNITY (1<<3) /**< Ignore immunity rules */
#define COMMAND_FILTER_NO_MULTI (1<<4) /**< Do not allow multiple target patterns */
#define COMMAND_FILTER_NO_BOTS (1<<5) /**< Do not allow bots to be targetted */
#define COMMAND_TARGET_NONE 0 /**< No target was found */
#define COMMAND_TARGET_NOT_ALIVE -1 /**< Single client is not alive */
#define COMMAND_TARGET_NOT_DEAD -2 /**< Single client is not dead */
#define COMMAND_TARGET_NOT_IN_GAME -3 /**< Single client is not in game */
#define COMMAND_TARGET_IMMUNE -4 /**< Single client is immune */
#define COMMAND_TARGET_EMPTY_FILTER -5 /**< A multi-filter (such as @all) had no targets */
#define COMMAND_TARGET_NOT_HUMAN -6 /**< Target was not human */
#define COMMAND_TARGET_AMBIGUOUS -7 /**< Partial name had too many targets */
#define COMMAND_TARGET_NONE 0 /**< No target was found */
#define COMMAND_TARGET_NOT_ALIVE -1 /**< Single client is not alive */
#define COMMAND_TARGET_NOT_DEAD -2 /**< Single client is not dead */
#define COMMAND_TARGET_NOT_IN_GAME -3 /**< Single client is not in game */
#define COMMAND_TARGET_IMMUNE -4 /**< Single client is immune */
#define COMMAND_TARGET_EMPTY_FILTER -5 /**< A multi-filter (such as @all) had no targets */
#define COMMAND_TARGET_NOT_HUMAN -6 /**< Target was not human */
#define COMMAND_TARGET_AMBIGUOUS -7 /**< Partial name had too many targets */
/**
* Processes a generic command target string, and resolves it to a list
@ -61,28 +61,28 @@
* as that file is guaranteed to contain all of the translatable phrases that
* ProcessTargetString() will return.
*
* @param pattern Pattern to find clients against.
* @param admin Admin performing the action, or 0 if the server.
* @param targets Array to hold targets.
* @param max_targets Maximum size of the targets array.
* @param filter_flags Filter flags.
* @param target_name Buffer to store the target name.
* @param tn_maxlength Maximum length of the target name buffer.
* @param tn_is_ml OUTPUT: Will be true if the target name buffer is an ML phrase,
* false if it is a normal string.
* @return If a multi-target pattern was used, the number of clients found
* is returned. If a single-target pattern was used, 1 is returned
* if one valid client is found. Otherwise, a COMMAND_TARGET reason
* for failure is returned.
* @param pattern Pattern to find clients against.
* @param admin Admin performing the action, or 0 if the server.
* @param targets Array to hold targets.
* @param max_targets Maximum size of the targets array.
* @param filter_flags Filter flags.
* @param target_name Buffer to store the target name.
* @param tn_maxlength Maximum length of the target name buffer.
* @param tn_is_ml OUTPUT: Will be true if the target name buffer is an ML phrase,
* false if it is a normal string.
* @return If a multi-target pattern was used, the number of clients found
* is returned. If a single-target pattern was used, 1 is returned
* if one valid client is found. Otherwise, a COMMAND_TARGET reason
* for failure is returned.
*/
native int ProcessTargetString(const char[] pattern,
int admin,
int[] targets,
int max_targets,
int filter_flags,
char[] target_name,
int tn_maxlength,
bool &tn_is_ml);
int admin,
int[] targets,
int max_targets,
int filter_flags,
char[] target_name,
int tn_maxlength,
bool &tn_is_ml);
/**
* Replies to a client with a given message describing a targetting
@ -90,8 +90,8 @@ native int ProcessTargetString(const char[] pattern,
*
* Note: The translation phrases are found in common.phrases.txt.
*
* @param client Client index, or 0 for server.
* @param reason COMMAND_TARGET reason.
* @param client Client index, or 0 for server.
* @param reason COMMAND_TARGET reason.
*/
stock void ReplyToTargetError(int client, int reason)
{

View File

@ -31,56 +31,56 @@
*/
#if defined _commandline_included_
#endinput
#endinput
#endif
#define _commandline_included_
/**
* Gets the full command line the server was launched with.
*
* @param commandLine Buffer to store the command line in.
* @param maxlen Maximum length of the command line buffer.
* @return True if the command line is valid; otherwise, false.
* @error No command line available, or no mod support.
* @param commandLine Buffer to store the command line in.
* @param maxlen Maximum length of the command line buffer.
* @return True if the command line is valid; otherwise, false.
* @error No command line available, or no mod support.
*/
native bool GetCommandLine(char[] commandLine, int maxlen);
/**
* Gets the value of a command line parameter the server was launched with.
*
* @param param The command line parameter to get the value of.
* @param value Buffer to store the parameter value in.
* @param maxlen Maximum length of the value buffer.
* @param defValue The default value to return if the parameter wasn't specified.
* @error No command line available, or no mod support.
* @param param The command line parameter to get the value of.
* @param value Buffer to store the parameter value in.
* @param maxlen Maximum length of the value buffer.
* @param defValue The default value to return if the parameter wasn't specified.
* @error No command line available, or no mod support.
*/
native void GetCommandLineParam(const char[] param, char[] value, int maxlen, const char[] defValue="");
/**
* Gets the value of a command line parameter the server was launched with.
*
* @param param The command line parameter to get the value of.
* @param defValue The default value to return if the parameter wasn't specified.
* @return The integer value of the command line parameter value.
* @error No command line available, or no mod support.
* @param param The command line parameter to get the value of.
* @param defValue The default value to return if the parameter wasn't specified.
* @return The integer value of the command line parameter value.
* @error No command line available, or no mod support.
*/
native int GetCommandLineParamInt(const char[] param, int defValue=0);
/**
* Gets the value of a command line parameter the server was launched with.
*
* @param param The command line parameter to get the value of.
* @param defValue The default value to return if the parameter wasn't specified.
* @return The floating point value of the command line parameter value.
* @error No command line available, or no mod support.
* @param param The command line parameter to get the value of.
* @param defValue The default value to return if the parameter wasn't specified.
* @return The floating point value of the command line parameter value.
* @error No command line available, or no mod support.
*/
native float GetCommandLineParamFloat(const char[] param, float defValue=0.0);
/**
* Determines if a specific command line parameter is present.
*
* @param param The command line parameter to test.
* @return True if the command line parameter is specified; otherwise, false.
* @error No command line available, or no mod support.
* @param param The command line parameter to test.
* @return True if the command line parameter is specified; otherwise, false.
* @error No command line available, or no mod support.
*/
native bool FindCommandLineParam(const char[] param);

View File

@ -35,14 +35,14 @@
#endif
#define _console_included
#define INVALID_FCVAR_FLAGS (-1)
#define INVALID_FCVAR_FLAGS (-1)
/**
* Console variable query helper values.
*/
enum QueryCookie
{
QUERYCOOKIE_FAILED = 0,
QUERYCOOKIE_FAILED = 0
};
/**
@ -51,7 +51,7 @@ enum QueryCookie
enum ReplySource
{
SM_REPLY_TO_CONSOLE = 0,
SM_REPLY_TO_CHAT = 1,
SM_REPLY_TO_CHAT = 1
};
/**
@ -65,25 +65,25 @@ enum ReplySource
#define FCVAR_LAUNCHER (1<<1) // Same value as FCVAR_DEVELOPMENTONLY, which is what most usages of this were intending to use.
#define FCVAR_NONE 0 // The default, no flags at all
#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+)
#define FCVAR_GAMEDLL (1<<2) // Defined by the game DLL.
#define FCVAR_CLIENTDLL (1<<3) // Defined by the client DLL.
#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system. (EP1-only)
#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+)
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc.
#define FCVAR_NONE 0 // The default, no flags at all
#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+)
#define FCVAR_GAMEDLL (1<<2) // Defined by the game DLL.
#define FCVAR_CLIENTDLL (1<<3) // Defined by the client DLL.
#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system. (EP1-only)
#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+)
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc.
// Sends 1 if it's not bland/zero, 0 otherwise as value.
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1<<7) // Set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1<<8) // Notifies players when changed.
#define FCVAR_USERINFO (1<<9) // Changes the client's info string.
#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.)
#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NEVER_AS_STRING (1<<12) // Never try to print that cvar.
#define FCVAR_REPLICATED (1<<13) // Server setting enforced on clients.
#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_SS (1<<15) // causes varnameN where N 2 through max splitscreen slots for mod to be autogenerated (L4D+)
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1<<7) // Set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1<<8) // Notifies players when changed.
#define FCVAR_USERINFO (1<<9) // Changes the client's info string.
#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.)
#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NEVER_AS_STRING (1<<12) // Never try to print that cvar.
#define FCVAR_REPLICATED (1<<13) // Server setting enforced on clients.
#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_SS (1<<15) // causes varnameN where N 2 through max splitscreen slots for mod to be autogenerated (L4D+)
#define FCVAR_DEMO (1<<16) // Record this cvar when starting a demo file.
#define FCVAR_DONTRECORD (1<<17) // Don't record these command in demo files.
#define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players (L4D+)
@ -109,8 +109,8 @@ enum ReplySource
/**
* Executes a server command as if it were on the server console (or RCON)
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
native void ServerCommand(const char[] format, any ...);
@ -123,18 +123,18 @@ native void ServerCommand(const char[] format, any ...);
* the response.
* Also, on L4D2 this will not print the command output to the server console.
*
* @param buffer String to store command result into.
* @param maxlen Length of buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param buffer String to store command result into.
* @param maxlen Length of buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
native void ServerCommandEx(char[] buffer, int maxlen, const char[] format, any ...);
/**
* Inserts a server command at the beginning of the server command buffer.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
native void InsertServerCommand(const char[] format, any ...);
@ -147,10 +147,10 @@ native void ServerExecute();
* Executes a client command. Note that this will not work on clients unless
* they have cl_restrict_server_commands set to 0.
*
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @error Invalid client index, or client not connected.
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @error Invalid client index, or client not connected.
*/
native void ClientCommand(int client, const char[] fmt, any ...);
@ -163,10 +163,10 @@ native void ClientCommand(int client, const char[] fmt, any ...);
* a hook where this matters (for example, a "say" hook), you should use
* FakeClientCommandEx() instead.
*
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @error Invalid client index, or client not connected.
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @error Invalid client index, or client not connected.
*/
native void FakeClientCommand(int client, const char[] fmt, any ...);
@ -175,38 +175,38 @@ native void FakeClientCommand(int client, const char[] fmt, any ...);
* execution of the client command is delayed by one frame to prevent any
* re-entrancy issues that might surface with FakeClientCommand().
*
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @error Invalid client index, or client not connected.
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @error Invalid client index, or client not connected.
*/
native void FakeClientCommandEx(int client, const char[] fmt, any ...);
/**
* Executes a KeyValues client command on the server without being networked.
*
* @param client Index of the client.
* @param kv KeyValues data to be sent.
* @error Invalid client index, client not connected,
* or unsupported on current game.
* @param client Index of the client.
* @param kv KeyValues data to be sent.
* @error Invalid client index, client not connected,
* or unsupported on current game.
*/
native void FakeClientCommandKeyValues(int client, KeyValues kv);
/**
* Sends a message to the server console.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
native void PrintToServer(const char[] format, any ...);
/**
* Sends a message to a client's console.
*
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
*/
native void PrintToConsole(int client, const char[] format, any ...);
@ -214,8 +214,8 @@ native void PrintToConsole(int client, const char[] format, any ...);
/**
* Sends a message to every client's console.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
stock void PrintToConsoleAll(const char[] format, any ...)
{
@ -239,17 +239,17 @@ stock void PrintToConsoleAll(const char[] format, any ...)
* If the command was from the console, PrintToConsole() is used.
* If the command was from chat, PrintToChat() is used.
*
* @param client Client index, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected or invalid.
* @param client Client index, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected or invalid.
*/
native void ReplyToCommand(int client, const char[] format, any ...);
/**
* Returns the current reply source of a command.
*
* @return ReplySource value.
* @return ReplySource value.
*/
native ReplySource GetCmdReplySource();
@ -259,8 +259,8 @@ native ReplySource GetCmdReplySource();
* Only use this if you know what you are doing. You should save the old value
* and restore it once you are done.
*
* @param source New ReplySource value.
* @return Old ReplySource value.
* @param source New ReplySource value.
* @return Old ReplySource value.
*/
native ReplySource SetCmdReplySource(ReplySource source);
@ -269,7 +269,7 @@ native ReplySource SetCmdReplySource(ReplySource source);
*
* This function is only meaningful inside say or say_team hooks.
*
* @return True if a chat trigger, false otherwise.
* @return True if a chat trigger, false otherwise.
*/
native bool IsChatTrigger();
@ -279,10 +279,10 @@ native bool IsChatTrigger();
* in their chat text, except for the originating client, who receives
* the message based on the current ReplySource.
*
* @param client Client index doing the action, or 0 for server.
* @param tag Tag to prepend to the message.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param client Client index doing the action, or 0 for server.
* @param tag Tag to prepend to the message.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error
*/
native void ShowActivity2(int client, const char[] tag, const char[] format, any ...);
@ -296,9 +296,9 @@ native void ShowActivity2(int client, const char[] tag, const char[] format, any
* for these cases, then this function will suffice. Otherwise,
* ShowActivity2() is slightly more useful.
*
* @param client Client index doing the action, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param client Client index doing the action, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error
*/
native void ShowActivity(int client, const char[] format, any ...);
@ -307,10 +307,10 @@ native void ShowActivity(int client, const char[] format, any ...);
* Same as ShowActivity(), except the tag parameter is used instead of
* "[SM] " (note that you must supply any spacing).
*
* @param client Client index doing the action, or 0 for server.
* @param tag Tag to display with.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param client Client index doing the action, or 0 for server.
* @param tag Tag to display with.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error
*/
native void ShowActivityEx(int client, const char[] tag, const char[] format, any ...);
@ -336,9 +336,9 @@ native bool FormatActivitySource(int client, int target, const char[] namebuf, i
/**
* Called when a server-only command is invoked.
*
* @param args Number of arguments that were in the argument string.
* @return An Action value. Not handling the command
* means that Source will report it as "not found."
* @param args Number of arguments that were in the argument string.
* @return An Action value. Not handling the command
* means that Source will report it as "not found."
*/
typedef SrvCmd = function Action (int args);
@ -347,21 +347,21 @@ typedef SrvCmd = function Action (int args);
*
* Server commands are case sensitive.
*
* @param cmd Name of the command to hook or create.
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @error Command name is the same as an existing convar.
* @param cmd Name of the command to hook or create.
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @error Command name is the same as an existing convar.
*/
native void RegServerCmd(const char[] cmd, SrvCmd callback, const char[] description="", int flags=0);
/**
* Called when a generic console command is invoked.
*
* @param client Index of the client, or 0 from the server.
* @param args Number of arguments that were in the argument string.
* @return An Action value. Not handling the command
* means that Source will report it as "not found."
* @param client Index of the client, or 0 from the server.
* @param args Number of arguments that were in the argument string.
* @return An Action value. Not handling the command
* means that Source will report it as "not found."
*/
typedef ConCmd = function Action (int client, int args);
@ -372,11 +372,11 @@ typedef ConCmd = function Action (int client, int args);
* a client may enter the command in any case. SourceMod corrects for this automatically,
* and you should only hook the "real" version of the command.
*
* @param cmd Name of the command to hook or create.
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @error Command name is the same as an existing convar.
* @param cmd Name of the command to hook or create.
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @error Command name is the same as an existing convar.
*/
native void RegConsoleCmd(const char[] cmd, ConCmd callback, const char[] description="", int flags=0);
@ -387,14 +387,14 @@ native void RegConsoleCmd(const char[] cmd, ConCmd callback, const char[] descri
*
* Admin commands are case sensitive from both the client and server.
*
* @param cmd String containing command to register.
* @param callback A function to use as a callback for when the command is invoked.
* @param adminflags Administrative flags (bitstring) to use for permissions.
* @param description Optional description to use for help.
* @param group String containing the command group to use. If empty,
* the plugin's filename will be used instead.
* @param flags Optional console flags.
* @error Command name is the same as an existing convar.
* @param cmd String containing command to register.
* @param callback A function to use as a callback for when the command is invoked.
* @param adminflags Administrative flags (bitstring) to use for permissions.
* @param description Optional description to use for help.
* @param group String containing the command group to use. If empty,
* the plugin's filename will be used instead.
* @param flags Optional console flags.
* @error Command name is the same as an existing convar.
*/
native void RegAdminCmd(const char[] cmd,
ConCmd callback,
@ -407,7 +407,7 @@ native void RegAdminCmd(const char[] cmd,
* Returns the number of arguments from the current console or server command.
* @note Unlike the HL2 engine call, this does not include the command itself.
*
* @return Number of arguments to the current command.
* @return Number of arguments to the current command.
*/
native int GetCmdArgs();
@ -416,10 +416,10 @@ native int GetCmdArgs();
* server command.
* @note Argument indexes start at 1; 0 retrieves the command name.
*
* @param argnum Argument number to retrieve.
* @param buffer Buffer to use for storing the string.
* @param maxlength Maximum length of the buffer.
* @return Length of string written to buffer.
* @param argnum Argument number to retrieve.
* @param buffer Buffer to use for storing the string.
* @param maxlength Maximum length of the buffer.
* @return Length of string written to buffer.
*/
native int GetCmdArg(int argnum, char[] buffer, int maxlength);
@ -427,9 +427,9 @@ native int GetCmdArg(int argnum, char[] buffer, int maxlength);
* Retrieves the entire command argument string in one lump from the current
* console or server command.
*
* @param buffer Buffer to use for storing the string.
* @param maxlength Maximum length of the buffer.
* @return Length of string written to buffer.
* @param buffer Buffer to use for storing the string.
* @param maxlength Maximum length of the buffer.
* @return Length of string written to buffer.
*/
native int GetCmdArgString(char[] buffer, int maxlength);
@ -441,39 +441,39 @@ methodmap CommandIterator < Handle {
// SourceMod plugins and allows inspection of properties associated
// with the command.
//
// @return New CommandIterator Handle.
// @return New CommandIterator Handle.
public native CommandIterator();
// Determines if there is a next command. If one is found, the
// iterator is advanced to it.
//
// @return true if found and iterator is advanced.
// @return true if found and iterator is advanced.
public native bool Next();
// Retrieves the command's description.
//
// @param buffer Buffer to copy to.
// @param maxlen Maximum size of the buffer.
// @error Invalid iterator position.
// @param buffer Buffer to copy to.
// @param maxlen Maximum size of the buffer.
// @error Invalid iterator position.
public native void GetDescription(char[] buffer, int maxlen);
// Retrieves the command's name.
//
// @param buffer Buffer to copy to.
// @param maxlen Maximum size of the buffer.
// @error Invalid iterator position.
// @param buffer Buffer to copy to.
// @param maxlen Maximum size of the buffer.
// @error Invalid iterator position.
public native void GetName(char[] buffer, int maxlen);
// Retrieves the plugin handle of the command's creator
//
// @error Invalid iterator position.
// @error Invalid iterator position.
property Handle Plugin {
public native get();
}
// Retrieves the command's default flags
//
// @error Invalid iterator position.
// @error Invalid iterator position.
property int Flags {
public native get();
}
@ -482,7 +482,7 @@ methodmap CommandIterator < Handle {
/**
* Gets a command iterator. Must be freed with CloseHandle().
*
* @return A new command iterator.
* @return A new command iterator.
*/
native Handle GetCommandIterator();
@ -490,13 +490,13 @@ native Handle GetCommandIterator();
* Reads a command iterator, then advances to the next command if any.
* Only SourceMod specific commands are returned.
*
* @param iter Command iterator Handle.
* @param name Name buffer.
* @param nameLen Name buffer size.
* @param eflags Effective default flags of a command.
* @param desc Command description buffer.
* @param descLen Command description buffer size.
* @return True on success, false if there are no more commands.
* @param iter Command iterator Handle.
* @param name Name buffer.
* @param nameLen Name buffer size.
* @param eflags Effective default flags of a command.
* @param desc Command description buffer.
* @param descLen Command description buffer size.
* @return True on success, false if there are no more commands.
*/
native bool ReadCommandIterator(Handle iter,
char[] name,
@ -511,16 +511,16 @@ native bool ReadCommandIterator(Handle iter,
* commands. This feature essentially allows you to create custom
* flags using the override system.
*
* @param client Client index.
* @param command Command name. If the command is not found, the default
* flags are used.
* @param flags Flag string to use as a default, if the command or override
* is not found.
* @param override_only If true, SourceMod will not attempt to find a matching
* command, and it will only use the default flags specified.
* Otherwise, SourceMod will ignore the default flags if
* there is a matching admin command.
* @return True if the client has access, false otherwise.
* @param client Client index.
* @param command Command name. If the command is not found, the default
* flags are used.
* @param flags Flag string to use as a default, if the command or override
* is not found.
* @param override_only If true, SourceMod will not attempt to find a matching
* command, and it will only use the default flags specified.
* Otherwise, SourceMod will ignore the default flags if
* there is a matching admin command.
* @return True if the client has access, false otherwise.
*/
native bool CheckCommandAccess(int client,
const char[] command,
@ -533,16 +533,16 @@ native bool CheckCommandAccess(int client,
* commands. This feature essentially allows you to create custom flags
* using the override system.
*
* @param id AdminId of the admin.
* @param command Command name. If the command is not found, the default
* flags are used.
* @param flags Flag string to use as a default, if the command or override
* is not found.
* @param override_only If true, SourceMod will not attempt to find a matching
* command, and it will only use the default flags specified.
* Otherwise, SourceMod will ignore the default flags if
* there is a matching admin command.
* @return True if the admin has access, false otherwise.
* @param id AdminId of the admin.
* @param command Command name. If the command is not found, the default
* flags are used.
* @param flags Flag string to use as a default, if the command or override
* is not found.
* @param override_only If true, SourceMod will not attempt to find a matching
* command, and it will only use the default flags specified.
* Otherwise, SourceMod will ignore the default flags if
* there is a matching admin command.
* @return True if the admin has access, false otherwise.
*/
native bool CheckAccess(AdminId id,
const char[] command,
@ -552,18 +552,18 @@ native bool CheckAccess(AdminId id,
/**
* Returns the bitstring of flags of a command.
*
* @param name Name of the command.
* @return A bitstring containing the FCVAR_* flags that are enabled
* or INVALID_FCVAR_FLAGS if command not found.
* @param name Name of the command.
* @return A bitstring containing the FCVAR_* flags that are enabled
* or INVALID_FCVAR_FLAGS if command not found.
*/
native int GetCommandFlags(const char[] name);
/**
* Sets the bitstring of flags of a command.
*
* @param name Name of the command.
* @param flags A bitstring containing the FCVAR_* flags to enable.
* @return True on success, otherwise false.
* @param name Name of the command.
* @param flags A bitstring containing the FCVAR_* flags to enable.
* @return True on success, otherwise false.
*/
native bool SetCommandFlags(const char[] name, int flags);
@ -572,38 +572,38 @@ native bool SetCommandFlags(const char[] name, int flags);
* ConCommands. If a Handle is returned, the next entry must be read
* via FindNextConCommand(). The order of the list is undefined.
*
* @param buffer Buffer to store entry name.
* @param max_size Maximum size of the buffer.
* @param isCommand Variable to store whether the entry is a command.
* If it is not a command, it is a ConVar.
* @param flags Variable to store entry flags.
* @param description Buffer to store the description, empty if no description present.
* @param descrmax_size Maximum size of the description buffer.
* @return On success, a ConCmdIter Handle is returned, which
* can be read via FindNextConCommand(), and must be
* closed via CloseHandle(). Additionally, the output
* parameters will be filled with information of the
* first ConCommandBase entry.
* On failure, INVALID_HANDLE is returned, and the
* contents of outputs is undefined.
* @param buffer Buffer to store entry name.
* @param max_size Maximum size of the buffer.
* @param isCommand Variable to store whether the entry is a command.
* If it is not a command, it is a ConVar.
* @param flags Variable to store entry flags.
* @param description Buffer to store the description, empty if no description present.
* @param descrmax_size Maximum size of the description buffer.
* @return On success, a ConCmdIter Handle is returned, which
can be read via FindNextConCommand(), and must be
closed via CloseHandle(). Additionally, the output
parameters will be filled with information of the
first ConCommandBase entry.
On failure, INVALID_HANDLE is returned, and the
contents of outputs is undefined.
*/
native Handle FindFirstConCommand(char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
/**
* Reads the next entry in a ConCommandBase iterator.
*
* @param search ConCmdIter Handle to search.
* @param buffer Buffer to store entry name.
* @param max_size Maximum size of the buffer.
* @param isCommand Variable to store whether the entry is a command.
* If it is not a command, it is a ConVar.
* @param flags Variable to store entry flags.
* @param description Buffer to store the description, empty if no description present.
* @param descrmax_size Maximum size of the description buffer.
* @return On success, the outputs are filled, the iterator is
* advanced to the next entry, and true is returned.
* If no more entries exist, false is returned, and the
* contents of outputs is undefined.
* @param search ConCmdIter Handle to search.
* @param buffer Buffer to store entry name.
* @param max_size Maximum size of the buffer.
* @param isCommand Variable to store whether the entry is a command.
If it is not a command, it is a ConVar.
* @param flags Variable to store entry flags.
* @param description Buffer to store the description, empty if no description present.
* @param descrmax_size Maximum size of the description buffer.
* @return On success, the outputs are filled, the iterator is
advanced to the next entry, and true is returned.
If no more entries exist, false is returned, and the
contents of outputs is undefined.
*/
native bool FindNextConCommand(Handle search, char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
@ -614,14 +614,14 @@ native bool FindNextConCommand(Handle search, char[] buffer, int max_size, bool
* Note: Tags are automatically removed when a plugin unloads.
* Note: Currently, this function does nothing because of bugs in the Valve master.
*
* @param tag Tag string to append.
* @param tag Tag string to append.
*/
native void AddServerTag(const char[] tag);
/**
* Removes a tag previously added by the calling plugin.
*
* @param tag Tag string to remove.
* @param tag Tag string to remove.
*/
native void RemoveServerTag(const char[] tag);
@ -647,7 +647,7 @@ native void RemoveServerTag(const char[] tag);
* @param command Command name, lower case. To get name as typed, use
* GetCmdArg() and specify argument 0.
* @param argc Argument count.
* @return Action to take (see extended notes above).
* @return Action to take (see extended notes above).
*/
typedef CommandListener = function Action (int client, const char[] command, int argc);
@ -665,7 +665,7 @@ typedef CommandListener = function Action (int client, const char[] command, int
* FEATURECAP_COMMANDLISTENER.
*
* @param callback Callback.
* @param command Command, or if not specified, a global listener.
* @param command Command, or if not specified, a global listener.
* The command is case insensitive.
* @return True if this feature is available on the current game,
* false otherwise.
@ -675,18 +675,18 @@ native bool AddCommandListener(CommandListener callback, const char[] command=""
/**
* Removes a previously added command listener, in reverse order of being added.
*
* @param callback Callback.
* @param command Command, or if not specified, a global listener.
* @param callback Callback.
* @param command Command, or if not specified, a global listener.
* The command is case insensitive.
* @error Callback has no active listeners.
* @error Callback has no active listeners.
*/
native void RemoveCommandListener(CommandListener callback, const char[] command="");
/**
* Returns true if the supplied command exists.
*
* @param command Command to find.
* @return True if command is found, false otherwise.
* @param command Command to find.
* @return True if command is found, false otherwise.
*/
stock bool CommandExists(const char[] command)
{
@ -695,20 +695,20 @@ stock bool CommandExists(const char[] command)
/**
* Global listener for the chat commands.
*
* @param client Client index.
* @param command Command name.
* @param sArgs Chat argument string.
* @param client Client index.
* @param command Command name.
* @param sArgs Chat argument string.
*
* @return An Action value. Returning Plugin_Handled bypasses the game function call.
Returning Plugin_Stop bypasses the post hook as well as the game function.
* @return An Action value. Returning Plugin_Handled bypasses the game function call.
* Returning Plugin_Stop bypasses the post hook as well as the game function.
*/
forward Action OnClientSayCommand(int client, const char[] command, const char[] sArgs);
/**
* Global post listener for the chat commands.
*
* @param client Client index.
* @param command Command name.
* @param sArgs Chat argument string.
* @param client Client index.
* @param command Command name.
* @param sArgs Chat argument string.
*/
forward void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs);

View File

@ -31,7 +31,7 @@
*/
#if defined _convars_included
#endinput
#endinput
#endif
#define _convars_included
@ -49,31 +49,35 @@ enum ConVarBounds
*/
enum ConVarQueryResult
{
ConVarQuery_Okay = 0, //< Retrieval of client convar value was successful. */
ConVarQuery_NotFound, //< Client convar was not found. */
ConVarQuery_NotValid, //< A console command with the same name was found, but there is no convar. */
ConVarQuery_Protected //< Client convar was found, but it is protected. The server cannot retrieve its value. */
ConVarQuery_Okay = 0, //< Retrieval of client convar value was successful. */
ConVarQuery_NotFound, //< Client convar was not found. */
ConVarQuery_NotValid, //< A console command with the same name was found, but there is no convar. */
ConVarQuery_Protected //< Client convar was found, but it is protected. The server cannot retrieve its value. */
};
// Called when a console variable's value is changed.
//
// @param convar Handle to the convar that was changed.
// @param oldValue String containing the value of the convar before it was changed.
// @param newValue String containing the new value of the convar.
/**
* Called when a console variable's value is changed.
*
* @param convar Handle to the convar that was changed.
* @param oldValue String containing the value of the convar before it was changed.
* @param newValue String containing the new value of the convar.
*/
typedef ConVarChanged = function void (ConVar convar, const char[] oldValue, const char[] newValue);
// Creates a new console variable.
//
// @param name Name of new convar.
// @param defaultValue String containing the default value of new convar.
// @param description Optional description of the convar.
// @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
// @param hasMin Optional boolean that determines if the convar has a minimum value.
// @param min Minimum floating point value that the convar can have if hasMin is true.
// @param hasMax Optional boolean that determines if the convar has a maximum value.
// @param max Maximum floating point value that the convar can have if hasMax is true.
// @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned.
// @error Convar name is blank or is the same as an existing console command.
/**
* Creates a new console variable.
*
* @param name Name of new convar.
* @param defaultValue String containing the default value of new convar.
* @param description Optional description of the convar.
* @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
* @param hasMin Optional boolean that determines if the convar has a minimum value.
* @param min Minimum floating point value that the convar can have if hasMin is true.
* @param hasMax Optional boolean that determines if the convar has a maximum value.
* @param max Maximum floating point value that the convar can have if hasMax is true.
* @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned.
* @error Convar name is blank or is the same as an existing console command.
*/
native ConVar CreateConVar(
const char[] name,
const char[] defaultValue,
@ -82,10 +86,12 @@ native ConVar CreateConVar(
bool hasMin=false, float min=0.0,
bool hasMax=false, float max=0.0);
// Searches for a console variable.
//
// @param name Name of convar to find.
// @return A ConVar object if found; null otherwise.
/**
* Searches for a console variable.
*
* @param name Name of convar to find.
* @return A ConVar object if found; null otherwise.
*/
native ConVar FindConVar(const char[] name);
// A ConVar is a configurable, named setting in the srcds console.
@ -242,27 +248,27 @@ methodmap ConVar < Handle
/**
* Creates a hook for when a console variable's value is changed.
*
* @param convar Handle to the convar.
* @param callback An OnConVarChanged function pointer.
* @error Invalid or corrupt Handle or invalid callback function.
* @param convar Handle to the convar.
* @param callback An OnConVarChanged function pointer.
* @error Invalid or corrupt Handle or invalid callback function.
*/
native void HookConVarChange(Handle convar, ConVarChanged callback);
/**
* Removes a hook for when a console variable's value is changed.
*
* @param convar Handle to the convar.
* @param callback An OnConVarChanged function pointer.
* @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
* @param convar Handle to the convar.
* @param callback An OnConVarChanged function pointer.
* @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
*/
native void UnhookConVarChange(Handle convar, ConVarChanged callback);
/**
* Returns the boolean value of a console variable.
*
* @param convar Handle to the convar.
* @return The boolean value of the convar.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @return The boolean value of the convar.
* @error Invalid or corrupt Handle.
*/
native bool GetConVarBool(Handle convar);
@ -272,23 +278,23 @@ native bool GetConVarBool(Handle convar);
* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
*
* @param convar Handle to the convar.
* @param value New boolean value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param value New boolean value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
*/
native void SetConVarBool(Handle convar, bool value, bool replicate=false, bool notify=false);
/**
* Returns the integer value of a console variable.
*
* @param convar Handle to the convar.
* @return The integer value of the convar.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @return The integer value of the convar.
* @error Invalid or corrupt Handle.
*/
native int GetConVarInt(Handle convar);
@ -298,23 +304,23 @@ native int GetConVarInt(Handle convar);
* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
*
* @param convar Handle to the convar.
* @param value New integer value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param value New integer value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
*/
native void SetConVarInt(Handle convar, int value, bool replicate=false, bool notify=false);
/**
* Returns the floating point value of a console variable.
*
* @param convar Handle to the convar.
* @return The floating point value of the convar.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @return The floating point value of the convar.
* @error Invalid or corrupt Handle.
*/
native float GetConVarFloat(Handle convar);
@ -324,24 +330,24 @@ native float GetConVarFloat(Handle convar);
* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
*
* @param convar Handle to the convar.
* @param value New floating point value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param value New floating point value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
*/
native void SetConVarFloat(Handle convar, float value, bool replicate=false, bool notify=false);
/**
* Retrieves the string value of a console variable.
*
* @param convar Handle to the convar.
* @param value Buffer to store the value of the convar.
* @param maxlength Maximum length of string buffer.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param value Buffer to store the value of the convar.
* @param maxlength Maximum length of string buffer.
* @error Invalid or corrupt Handle.
*/
native void GetConVarString(Handle convar, char[] value, int maxlength);
@ -351,14 +357,14 @@ native void GetConVarString(Handle convar, char[] value, int maxlength);
* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
*
* @param convar Handle to the convar.
* @param value New string value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param value New string value.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
*/
native void SetConVarString(Handle convar, const char[] value, bool replicate=false, bool notify=false);
@ -368,85 +374,85 @@ native void SetConVarString(Handle convar, const char[] value, bool replicate=fa
* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
*
* @param convar Handle to the convar.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param replicate If set to true, the new convar value will be set on all clients.
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients.
* @param notify If set to true, clients will be notified that the convar has changed.
* This will only work if the convar has the FCVAR_NOTIFY flag.
* @error Invalid or corrupt Handle.
*/
native void ResetConVar(Handle convar, bool replicate=false, bool notify=false);
/**
* Retrieves the default string value of a console variable.
*
* @param convar Handle to the convar.
* @param value Buffer to store the default value of the convar.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param value Buffer to store the default value of the convar.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid or corrupt Handle.
*/
native int GetConVarDefault(Handle convar, char[] value, int maxlength);
/**
* Returns the bitstring of flags on a console variable.
*
* @param convar Handle to the convar.
* @return A bitstring containing the FCVAR_* flags that are enabled.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @return A bitstring containing the FCVAR_* flags that are enabled.
* @error Invalid or corrupt Handle.
*/
native int GetConVarFlags(Handle convar);
/**
* Sets the bitstring of flags on a console variable.
*
* @param convar Handle to the convar.
* @param flags A bitstring containing the FCVAR_* flags to enable.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param flags A bitstring containing the FCVAR_* flags to enable.
* @error Invalid or corrupt Handle.
*/
native void SetConVarFlags(Handle convar, int flags);
/**
* Retrieves the specified bound of a console variable.
*
* @param convar Handle to the convar.
* @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
* @param value By-reference cell to store the specified floating point bound value.
* @return True if the convar has the specified bound set, false otherwise.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
* @param value By-reference cell to store the specified floating point bound value.
* @return True if the convar has the specified bound set, false otherwise.
* @error Invalid or corrupt Handle.
*/
native bool GetConVarBounds(Handle convar, ConVarBounds type, float &value);
/**
* Sets the specified bound of a console variable.
*
* @param convar Handle to the convar.
* @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
* @param set If set to true, convar will use specified bound. If false, bound will be removed.
* @param value Floating point value to use as the specified bound.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
* @param set If set to true, convar will use specified bound. If false, bound will be removed.
* @param value Floating point value to use as the specified bound.
* @error Invalid or corrupt Handle.
*/
native void SetConVarBounds(Handle convar, ConVarBounds type, bool set, float value=0.0);
/**
* Retrieves the name of a console variable.
*
* @param convar Handle to the convar.
* @param name Buffer to store the name of the convar.
* @param maxlength Maximum length of string buffer.
* @error Invalid or corrupt Handle.
* @param convar Handle to the convar.
* @param name Buffer to store the name of the convar.
* @param maxlength Maximum length of string buffer.
* @error Invalid or corrupt Handle.
*/
native void GetConVarName(Handle convar, char[] name, int maxlength);
/**
* Replicates a convar value to a specific client. This does not change the actual convar value.
*
* @param client Client index
* @param convar ConVar handle
* @param value String value to send
* @return True on success, false on failure
* @error Invalid client index, client not in game, or client is fake
* @param client Client index
* @param convar ConVar handle
* @param value String value to send
* @return True on success, false on failure
* @error Invalid client index, client not in game, or client is fake
*/
native bool SendConVarValue(int client, Handle convar, const char[] value);
@ -454,43 +460,43 @@ typeset ConVarQueryFinished
{
// Called when a query to retrieve a client's console variable has finished.
//
// @param cookie Unique identifier of query.
// @param client Player index.
// @param result Result of query that tells one whether or not query was successful.
// See ConVarQueryResult enum for more details.
// @param convarName Name of client convar that was queried.
// @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
// @param value Value that was passed when query was started.
// @param cookie Unique identifier of query.
// @param client Player index.
// @param result Result of query that tells one whether or not query was successful.
// See ConVarQueryResult enum for more details.
// @param convarName Name of client convar that was queried.
// @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
// @param value Value that was passed when query was started.
function void (QueryCookie cookie, int client, ConVarQueryResult result, const char[] cvarName, const char[] cvarValue, any value);
// Called when a query to retrieve a client's console variable has finished.
//
// @param cookie Unique identifier of query.
// @param client Player index.
// @param result Result of query that tells one whether or not query was successful.
// See ConVarQueryResult enum for more details.
// @param convarName Name of client convar that was queried.
// @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
// @param cookie Unique identifier of query.
// @param client Player index.
// @param result Result of query that tells one whether or not query was successful.
// See ConVarQueryResult enum for more details.
// @param convarName Name of client convar that was queried.
// @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
function void (QueryCookie cookie, int client, ConVarQueryResult result, const char[] cvarName, const char[] cvarValue);
};
/**
* Starts a query to retrieve the value of a client's console variable.
*
* @param client Player index.
* @param cvarName Name of client convar to query.
* @param callback A function to use as a callback when the query has finished.
* @param value Optional value to pass to the callback function.
* @return A cookie that uniquely identifies the query.
* Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
* @param client Player index.
* @param cvarName Name of client convar to query.
* @param callback A function to use as a callback when the query has finished.
* @param value Optional value to pass to the callback function.
* @return A cookie that uniquely identifies the query.
* Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
*/
native QueryCookie QueryClientConVar(int client, const char[] cvarName, ConVarQueryFinished callback, any value=0);
/**
* Returns true if the supplied character is valid in a ConVar name.
*
* @param c Character to validate.
* @return True is valid for ConVars, false otherwise
* @param c Character to validate.
* @return True is valid for ConVars, false otherwise
*/
stock bool IsValidConVarChar(int c)
{

View File

@ -38,7 +38,7 @@
#include <version>
/** If this gets changed, you need to update Core's check. */
#define SOURCEMOD_PLUGINAPI_VERSION 5
#define SOURCEMOD_PLUGINAPI_VERSION 5
struct PlVers
{
@ -53,10 +53,10 @@ struct PlVers
*/
enum Action
{
Plugin_Continue = 0, /**< Continue with the original action */
Plugin_Changed = 1, /**< Inputs or outputs have been overridden with new values */
Plugin_Handled = 3, /**< Handle the action at the end (don't call it) */
Plugin_Stop = 4, /**< Immediately stop the hook chain and handle the original */
Plugin_Continue = 0, /**< Continue with the original action */
Plugin_Changed = 1, /**< Inputs or outputs have been overridden with new values */
Plugin_Handled = 3, /**< Handle the action at the end (don't call it) */
Plugin_Stop = 4 /**< Immediately stop the hook chain and handle the original */
};
/**
@ -82,17 +82,17 @@ public PlVers __version =
*/
enum PluginStatus
{
Plugin_Running=0, /**< Plugin is running */
Plugin_Running=0, /**< Plugin is running */
/* All states below are "temporarily" unexecutable */
Plugin_Paused, /**< Plugin is loaded but paused */
Plugin_Error, /**< Plugin is loaded but errored/locked */
Plugin_Paused, /**< Plugin is loaded but paused */
Plugin_Error, /**< Plugin is loaded but errored/locked */
/* All states below do not have all natives */
Plugin_Loaded, /**< Plugin has passed loading and can be finalized */
Plugin_Failed, /**< Plugin has a fatal failure */
Plugin_Created, /**< Plugin is created but not initialized */
Plugin_Uncompiled, /**< Plugin is not yet compiled by the JIT */
Plugin_BadLoad, /**< Plugin failed to load */
Plugin_Evicted /**< Plugin was unloaded due to an error */
Plugin_Loaded, /**< Plugin has passed loading and can be finalized */
Plugin_Failed, /**< Plugin has a fatal failure */
Plugin_Created, /**< Plugin is created but not initialized */
Plugin_Uncompiled, /**< Plugin is not yet compiled by the JIT */
Plugin_BadLoad, /**< Plugin failed to load */
Plugin_Evicted /**< Plugin was unloaded due to an error */
};
/**
@ -112,11 +112,11 @@ enum PluginStatus
*/
enum PluginInfo
{
PlInfo_Name, /**< Plugin name */
PlInfo_Author, /**< Plugin author */
PlInfo_Description, /**< Plugin description */
PlInfo_Version, /**< Plugin version */
PlInfo_URL, /**< Plugin URL */
PlInfo_Name, /**< Plugin name */
PlInfo_Author, /**< Plugin author */
PlInfo_Description, /**< Plugin description */
PlInfo_Version, /**< Plugin version */
PlInfo_URL /**< Plugin URL */
};
/**
@ -124,10 +124,10 @@ enum PluginInfo
*/
struct Extension
{
public const char[] name; /**< Short name */
public const char[] file; /**< Default file name */
public bool autoload; /**< Whether or not to auto-load */
public bool required; /**< Whether or not to require */
public const char[] name; /**< Short name */
public const char[] file; /**< Default file name */
public bool autoload; /**< Whether or not to auto-load */
public bool required; /**< Whether or not to require */
};
/**
@ -135,13 +135,13 @@ struct Extension
*/
struct SharedPlugin
{
public const char[] name; /**< Short name */
public const char[] file; /**< File name */
public bool required; /**< Whether or not to require */
public const char[] name; /**< Short name */
public const char[] file; /**< File name */
public bool required; /**< Whether or not to require */
};
public float NULL_VECTOR[3]; /**< Pass this into certain functions to act as a C++ NULL */
public const char NULL_STRING[1]; /**< pass this into certain functions to act as a C++ NULL */
public float NULL_VECTOR[3]; /**< Pass this into certain functions to act as a C++ NULL */
public const char NULL_STRING[1]; /**< pass this into certain functions to act as a C++ NULL */
/**
* Check if the given vector is the NULL_VECTOR.
@ -177,7 +177,7 @@ native int VerifyCoreVersion();
* or otherwise non-existent, the plugin will still work. Calling
* removed natives results in a run-time error.
*
* @param name Native name.
* @param name Native name.
*/
native void MarkNativeAsOptional(const char[] name);
@ -187,7 +187,7 @@ public void __ext_core_SetNTVOptional()
MarkNativeAsOptional("RequireFeature");
MarkNativeAsOptional("AddCommandListener");
MarkNativeAsOptional("RemoveCommandListener");
MarkNativeAsOptional("BfWriteBool");
MarkNativeAsOptional("BfWriteByte");
MarkNativeAsOptional("BfWriteChar");
@ -247,7 +247,7 @@ public void __ext_core_SetNTVOptional()
MarkNativeAsOptional("BfRead.ReadVecNormal");
MarkNativeAsOptional("BfRead.ReadAngles");
MarkNativeAsOptional("BfRead.BytesLeft.get");
MarkNativeAsOptional("PbReadInt");
MarkNativeAsOptional("PbReadFloat");
MarkNativeAsOptional("PbReadBool");
@ -310,7 +310,7 @@ public void __ext_core_SetNTVOptional()
MarkNativeAsOptional("Protobuf.ReadMessage");
MarkNativeAsOptional("Protobuf.ReadRepeatedMessage");
MarkNativeAsOptional("Protobuf.AddMessage");
VerifyCoreVersion();
}

View File

@ -31,22 +31,22 @@
*/
#if defined _cstrike_included
#endinput
#endinput
#endif
#define _cstrike_included
#define CS_TEAM_NONE 0 /**< No team yet. */
#define CS_TEAM_SPECTATOR 1 /**< Spectators. */
#define CS_TEAM_T 2 /**< Terrorists. */
#define CS_TEAM_CT 3 /**< Counter-Terrorists. */
#define CS_TEAM_NONE 0 /**< No team yet. */
#define CS_TEAM_SPECTATOR 1 /**< Spectators. */
#define CS_TEAM_T 2 /**< Terrorists. */
#define CS_TEAM_CT 3 /**< Counter-Terrorists. */
#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */
#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */
#define CS_SLOT_KNIFE 2 /**< Knife slot. */
#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */
#define CS_SLOT_C4 4 /**< C4 slot. */
#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */
#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */
#define CS_SLOT_KNIFE 2 /**< Knife slot. */
#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */
#define CS_SLOT_C4 4 /**< C4 slot. */
#define CS_DMG_HEADSHOT (1 << 30) /**< Headshot */
#define CS_DMG_HEADSHOT (1 << 30) /**< Headshot */
enum CSRoundEndReason
{
@ -70,8 +70,8 @@ enum CSRoundEndReason
// The below only exist on CS:GO
CSRoundEnd_TerroristsSurrender, /**< Terrorists Surrender */
CSRoundEnd_CTSurrender, /**< CTs Surrender */
CSRoundEnd_TerroristsPlanted, /**< Terrorists Planted the bomb */
CSRoundEnd_CTsReachedHostage, /**< CTs Reached the hostage */
CSRoundEnd_TerroristsPlanted, /**< Terrorists Planted the bomb */
CSRoundEnd_CTsReachedHostage /**< CTs Reached the hostage */
};
enum CSWeaponID
@ -177,8 +177,8 @@ enum CSWeaponID
* Return Plugin_Continue to allow the purchase or return a
* higher action to deny.
*
* @param client Client index
* @param weapon User input for weapon name
* @param client Client index
* @param weapon User input for weapon name
*/
forward Action CS_OnBuyCommand(int client, const char[] weapon);
@ -187,8 +187,8 @@ forward Action CS_OnBuyCommand(int client, const char[] weapon);
* Return Plugin_Continue to allow the call or return a
* higher action to block.
*
* @param client Client index
* @param weaponIndex Weapon index
* @param client Client index
* @param weaponIndex Weapon index
*/
forward Action CS_OnCSWeaponDrop(int client, int weaponIndex);
@ -199,11 +199,11 @@ forward Action CS_OnCSWeaponDrop(int client, int weaponIndex);
*
* @note This can be called multiple times per weapon purchase
*
* @param client Client index
* @param weapon Weapon classname
* @param price Buffer param for the price of the weapon
* @param client Client index
* @param weapon Weapon classname
* @param price Buffer param for the price of the weapon
*
* @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision.
* @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision.
*/
forward Action CS_OnGetWeaponPrice(int client, const char[] weapon, int &price);
@ -213,171 +213,173 @@ forward Action CS_OnGetWeaponPrice(int client, const char[] weapon, int &price);
* using the given delay and reason, or return Plugin_Handled or a higher
* action to block TerminateRound from firing.
*
* @param delay Time (in seconds) until new round starts
* @param reason Reason for round end
* @param delay Time (in seconds) until new round starts
* @param reason Reason for round end
*/
forward Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason);
/**
* Respawns a player.
*
* @param client Player's index.
* @error Invalid client index, client not in game.
* @param client Player's index.
* @error Invalid client index, client not in game.
*/
native void CS_RespawnPlayer(int client);
/**
* Switches the player's team.
*
* @param client Player's index.
* @param team Team index.
* @error Invalid client index, client not in game.
* @param client Player's index.
* @param team Team index.
* @error Invalid client index, client not in game.
*/
native void CS_SwitchTeam(int client, int team);
/**
* Forces a player to drop or toss their weapon
*
* @param client Player's index.
* @param weaponIndex Index of weapon to drop.
* @param toss True to toss weapon (with velocity) or false to just drop weapon
* @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop
*
* @error Invalid client index, client not in game, or invalid weapon index.
* @param client Player's index.
* @param weaponIndex Index of weapon to drop.
* @param toss True to toss weapon (with velocity) or false to just drop weapon
* @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop
* @error Invalid client index, client not in game, or invalid weapon index.
*/
native void CS_DropWeapon(int client, int weaponIndex, bool toss, bool blockhook = false);
/**
* Forces round to end with a reason
*
* @param delay Time (in seconds) to delay before new round starts
* @param reason Reason for the round ending
* @param blockhook Set to true to stop the corresponding CS_OnTerminateRound
* forward from being called.
* @param delay Time (in seconds) to delay before new round starts
* @param reason Reason for the round ending
* @param blockhook Set to true to stop the corresponding CS_OnTerminateRound
* forward from being called.
*/
native void CS_TerminateRound(float delay, CSRoundEndReason reason, bool blockhook = false);
/**
* Gets a weapon name from a weapon alias
*
* @param alias Weapons alias to get weapon name for.
* @param weapon Buffer to store weapons name
* @param size Size of buffer to store the weapons name.
* @param alias Weapons alias to get weapon name for.
* @param weapon Buffer to store weapons name
* @param size Size of buffer to store the weapons name.
*
* @note Will set the buffer to the original alias if it is not an alias to a weapon.
* @note Will set the buffer to the original alias if it is not an alias to a weapon.
*/
native void CS_GetTranslatedWeaponAlias(const char[] alias, char[] weapon, int size);
/**
* Gets a weapon's price
*
* @param client Client to check weapon price for.
* @param id Weapon id for the weapon to check
* @param defaultprice Set to true to get defaultprice.
* @return Returns price of the weapon (even if modified)
* @param client Client to check weapon price for.
* @param id Weapon id for the weapon to check
* @param defaultprice Set to true to get defaultprice.
* @return Returns price of the weapon (even if modified)
* @error Invalid client, failing to get weapon info, or failing to get price offset.
*
* @error Invalid client, failing to get weapon info, or failing to get price offset.
* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
*/
native int CS_GetWeaponPrice(int client, CSWeaponID id, bool defaultprice = false);
/**
* Gets a clients clan tag
* @param client Client index to get clan tag for.
* @param buffer Buffer to store clients clan tag in.
* @param size Size of the buffer.
* @return Number of non-null bytes written.
*
* @error Invalid client.
* @param client Client index to get clan tag for.
* @param buffer Buffer to store clients clan tag in.
* @param size Size of the buffer.
* @return Number of non-null bytes written.
* @error Invalid client.
*/
native int CS_GetClientClanTag(int client, char[] buffer, int size);
/**
* Sets a clients clan tag
* @param client Client index to set clan tag for.
* @param tag Tag to set clients clan tag as.
*
* @error Invalid client.
* @param client Client index to set clan tag for.
* @param tag Tag to set clients clan tag as.
* @error Invalid client.
*/
native void CS_SetClientClanTag(int client, const char[] tag);
/**
* Gets a team's score
* @param team Team index to get score for.
* @return Returns the internal team score.
*
* @error Invalid team index.
* @param team Team index to get score for.
* @return Returns the internal team score.
* @error Invalid team index.
*/
native int CS_GetTeamScore(int team);
/**
* Sets a team's score
* @param team Team index to set score for.
* @param value Value to set teams score as.
*
* @error Invalid team index.
* @note This will update the scoreboard only after the scoreboard update function is called. Use SetTeamScore plus this to update the scoreboard instantly and save values correctly.
* @param team Team index to set score for.
* @param value Value to set teams score as.
* @error Invalid team index.
*
* @note This will update the scoreboard only after the scoreboard update function is called.
* Use SetTeamScore plus this to update the scoreboard instantly and save values correctly.
*/
native void CS_SetTeamScore(int team, int value);
/**
* Gets a client's mvp count
* @param client Client index to get mvp count of.
* @return Returns the client's internal MVP count.
*
* @error Invalid client.
* @param client Client index to get mvp count of.
* @return Returns the client's internal MVP count.
* @error Invalid client.
*/
native int CS_GetMVPCount(int client);
/**
* Sets a client's mvp count
* @param client Client index to set mvp count for.
* @param value Value to set client's mvp count as.
*
* @error Invalid client.
* @param client Client index to set mvp count for.
* @param value Value to set client's mvp count as.
* @error Invalid client.
*/
native void CS_SetMVPCount(int client, int value);
/**
* Gets a client's contribution score (CS:GO only)
* @param client Client index to get score of.
* @return Returns the client's score.
*
* @error Invalid client.
* @param client Client index to get score of.
* @return Returns the client's score.
* @error Invalid client.
*/
native int CS_GetClientContributionScore(int client);
/**
* Sets a client's contribution score (CS:GO only)
* @param client Client index to set score for.
* @param value Value to set client's score as.
*
* @error Invalid client.
* @param client Client index to set score for.
* @param value Value to set client's score as.
* @error Invalid client.
*/
native void CS_SetClientContributionScore(int client, int value);
/**
* Gets a client's assists (CS:GO only)
* @param client Client index to get assists of.
* @return Returns the client's assists.
*
* @error Invalid client.
* @param client Client index to get assists of.
* @return Returns the client's assists.
* @error Invalid client.
*/
native int CS_GetClientAssists(int client);
/**
* Sets a client's assists (CS:GO only)
* @param client Client index to set assists for.
* @param value Value to set client's assists as.
*
* @error Invalid client.
* @param client Client index to set assists for.
* @param value Value to set client's assists as.
* @error Invalid client.
*/
native void CS_SetClientAssists(int client, int value);
/**
* Gets a weaponID from a alias
* @param alias Weapon alias to attempt to get an id for.
* @return Returns a weapon id or 0 if failed to find a match.
*
* @param alias Weapon alias to attempt to get an id for.
* @return Returns a weapon id or 0 if failed to find a match.
*
* @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it.
*/
@ -385,17 +387,19 @@ native CSWeaponID CS_AliasToWeaponID(const char[] alias);
/**
* Gets a alias from a weaponID
* @param weaponID WeaponID to get alias for.
* @param destination Destination string to hold the weapon alias.
* @param len Length of the destination array.
* @return Returns number of cells written.
*
* @param weaponID WeaponID to get alias for.
* @param destination Destination string to hold the weapon alias.
* @param len Length of the destination array.
* @return Returns number of cells written.
*/
native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len);
/**
* Returns weather a WeaponID is valid on the current mod (css or csgo)
* @param weaponID WeaponID to check
* @return Returns true if its a valid WeaponID false otherwise.
*
* @param weaponID WeaponID to check
* @return Returns true if its a valid WeaponID false otherwise.
*
* @note This will return false always for CSWeapon_NONE. Should only be called after OnMapStart since weapon info isnt intialized before.
*/
@ -404,30 +408,30 @@ native bool CS_IsValidWeaponID(CSWeaponID id);
/**
* Sets a player's model based on their current class
*
* @param client Player's index.
* @error Invalid client index, client not in game.
* @param client Player's index.
* @error Invalid client index, client not in game.
*/
native void CS_UpdateClientModel(int client);
/**
* Returns a CSWeaponID equivalent based on the item definition index.
*
* @param iDefIndex Definition index to get the CSWeaponID value for.
* @return Returns CSWeaponID value for the definition index.
*
* @error Invalid definition index.
* @note In most cases the id will be the item definition index. Works for CS:GO ONLY.
* @param iDefIndex Definition index to get the CSWeaponID value for.
* @return Returns CSWeaponID value for the definition index.
* @error Invalid definition index.
*
* @note In most cases the id will be the item definition index. Works for CS:GO ONLY.
*/
native CSWeaponID CS_ItemDefIndexToID(int iDefIndex);
/**
* Returns a item definition index equivalent based on the CSWeaponID.
*
* @param id CSWeaponID to get the item definition for.
* @return Returns item definition index value for the weapon id.
*
* @error Invalid weapon id.
* @note In most cases the item deinition index will be the id. Works for CS:GO ONLY.
* @param id CSWeaponID to get the item definition for.
* @return Returns item definition index value for the weapon id.
* @error Invalid weapon id.
*
* @note In most cases the item deinition index will be the id. Works for CS:GO ONLY.
*/
native int CS_WeaponIDToItemDefIndex(CSWeaponID id);

View File

@ -39,7 +39,7 @@
/**
* Opaque handle to a datapack position.
*/
enum DataPackPos: {};
enum DataPackPos: {};
// A DataPack allows serializing multiple variables into a single stream.
methodmap DataPack < Handle
@ -49,58 +49,58 @@ methodmap DataPack < Handle
// Packs a normal cell into a data pack.
//
// @param cell Cell to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
// @param cell Cell to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
public native void WriteCell(any cell, bool insert = false);
// Packs a float into a data pack.
//
// @param val Float to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
// @param val Float to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
public native void WriteFloat(float val, bool insert = false);
// Packs a string into a data pack.
//
// @param str String to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
// @param str String to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
public native void WriteString(const char[] str, bool insert = false);
// Packs a function pointer into a data pack.
//
// @param fktptr Function pointer to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
// @param fktptr Function pointer to add.
// @param insert Determines whether mid-pack writes will insert instead of overwrite.
public native void WriteFunction(Function fktptr, bool insert = false);
// Reads a cell from a data pack.
//
// @param pack Handle to the data pack.
// @param pack Handle to the data pack.
public native any ReadCell();
// Reads a float from a data pack.
//
// @param pack Handle to the data pack.
// @param pack Handle to the data pack.
public native float ReadFloat();
// Reads a string from a data pack.
//
// @param buffer Destination string buffer.
// @param maxlen Maximum length of output string buffer.
// @param buffer Destination string buffer.
// @param maxlen Maximum length of output string buffer.
public native void ReadString(char[] buffer, int maxlen);
// Reads a function pointer from a data pack.
//
// @return Function pointer.
// @return Function pointer.
public native Function ReadFunction();
// Resets the position in a data pack.
//
// @param clear If true, clears the contained data.
// @param clear If true, clears the contained data.
public native void Reset(bool clear=false);
// Returns whether or not a specified number of bytes from the data pack
// position to the end can be read.
//
// @param unused Unused variable. Exists for backwards compatability.
// @param unused Unused variable. Exists for backwards compatability.
public native bool IsReadable(int unused = 0);
// The read or write position in a data pack.
@ -113,117 +113,117 @@ methodmap DataPack < Handle
/**
* Creates a new data pack.
*
* @return A Handle to the data pack. Must be closed with CloseHandle().
* @return A Handle to the data pack. Must be closed with CloseHandle().
*/
native DataPack CreateDataPack();
/**
* Packs a normal cell into a data pack.
*
* @param pack Handle to the data pack.
* @param cell Cell to add.
* @error Invalid handle.
* @param pack Handle to the data pack.
* @param cell Cell to add.
* @error Invalid handle.
*/
native void WritePackCell(Handle pack, any cell);
/**
* Packs a float into a data pack.
*
* @param pack Handle to the data pack.
* @param val Float to add.
* @error Invalid handle.
* @param pack Handle to the data pack.
* @param val Float to add.
* @error Invalid handle.
*/
native void WritePackFloat(Handle pack, float val);
/**
* Packs a string into a data pack.
*
* @param pack Handle to the data pack.
* @param str String to add.
* @error Invalid handle.
* @param pack Handle to the data pack.
* @param str String to add.
* @error Invalid handle.
*/
native void WritePackString(Handle pack, const char[] str);
/**
* Packs a function pointer into a data pack.
*
* @param pack Handle to the data pack.
* @param fktptr Function pointer to add.
* @error Invalid handle.
* @param pack Handle to the data pack.
* @param fktptr Function pointer to add.
* @error Invalid handle.
*/
native void WritePackFunction(Handle pack, Function fktptr);
/**
* Reads a cell from a data pack.
*
* @param pack Handle to the data pack.
* @return Cell value.
* @error Invalid handle, or bounds error.
* @param pack Handle to the data pack.
* @return Cell value.
* @error Invalid handle, or bounds error.
*/
native any ReadPackCell(Handle pack);
/**
* Reads a float from a data pack.
*
* @param pack Handle to the data pack.
* @return Float value.
* @error Invalid handle, or bounds error.
* @param pack Handle to the data pack.
* @return Float value.
* @error Invalid handle, or bounds error.
*/
native float ReadPackFloat(Handle pack);
/**
* Reads a string from a data pack.
*
* @param pack Handle to the data pack.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @error Invalid handle, or bounds error.
* @param pack Handle to the data pack.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @error Invalid handle, or bounds error.
*/
native void ReadPackString(Handle pack, char[] buffer, int maxlen);
/**
* Reads a function pointer from a data pack.
*
* @param pack Handle to the data pack.
* @return Function pointer.
* @error Invalid handle, or bounds error.
* @param pack Handle to the data pack.
* @return Function pointer.
* @error Invalid handle, or bounds error.
*/
native Function ReadPackFunction(Handle pack);
/**
* Resets the position in a data pack.
*
* @param pack Handle to the data pack.
* @param clear If true, clears the contained data.
* @error Invalid handle.
* @param pack Handle to the data pack.
* @param clear If true, clears the contained data.
* @error Invalid handle.
*/
native void ResetPack(Handle pack, bool clear=false);
/**
* Returns the read or write position in a data pack.
*
* @param pack Handle to the data pack.
* @return Position in the data pack, only usable with calls to SetPackPosition.
* @error Invalid handle.
* @param pack Handle to the data pack.
* @return Position in the data pack, only usable with calls to SetPackPosition.
* @error Invalid handle.
*/
native DataPackPos GetPackPosition(Handle pack);
/**
* Sets the read/write position in a data pack.
*
* @param pack Handle to the data pack.
* @param position New position to set. Must have been previously retrieved from a call to GetPackPosition.
* @error Invalid handle, or position is beyond the pack bounds.
* @param pack Handle to the data pack.
* @param position New position to set. Must have been previously retrieved from a call to GetPackPosition.
* @error Invalid handle, or position is beyond the pack bounds.
*/
native void SetPackPosition(Handle pack, DataPackPos position);
/**
* Returns whether or not a specified number of bytes from the data pack
* position to the end can be read.
* position to the end can be read.
*
* @param pack Handle to the data pack.
* @param bytes Number of bytes to simulate reading.
* @return True if can be read, false otherwise.
* @error Invalid handle.
* @param pack Handle to the data pack.
* @param bytes Number of bytes to simulate reading.
* @return True if can be read, false otherwise.
* @error Invalid handle.
*/
native bool IsPackReadable(Handle pack, int bytes);

View File

@ -40,10 +40,10 @@
*/
enum DBResult
{
DBVal_Error = 0, /**< Column number/field is invalid. */
DBVal_TypeMismatch = 1, /**< You cannot retrieve this data with this type. */
DBVal_Null = 2, /**< Field has no data (NULL) */
DBVal_Data = 3, /**< Field has data */
DBVal_Error = 0, /**< Column number/field is invalid. */
DBVal_TypeMismatch = 1, /**< You cannot retrieve this data with this type. */
DBVal_Null = 2, /**< Field has no data (NULL) */
DBVal_Data = 3 /**< Field has data */
};
/**
@ -51,9 +51,9 @@ enum DBResult
*/
enum DBBindType
{
DBBind_Int = 0, /**< Bind an integer. */
DBBind_Float = 1, /**< Bind a float. */
DBBind_String = 2, /**< Bind a string. */
DBBind_Int = 0, /**< Bind an integer. */
DBBind_Float = 1, /**< Bind a float. */
DBBind_String = 2 /**< Bind a string. */
};
/**
@ -61,9 +61,9 @@ enum DBBindType
*/
enum DBPriority
{
DBPrio_High = 0, /**< High priority. */
DBPrio_Normal = 1, /**< Normal priority. */
DBPrio_Low = 2, /**< Low priority. */
DBPrio_High = 0, /**< High priority. */
DBPrio_Normal = 1, /**< Normal priority. */
DBPrio_Low = 2 /**< Low priority. */
};
// A Driver represents a database backend, currently MySQL or SQLite.
@ -192,8 +192,7 @@ methodmap DBResultSet < Handle
// @return Number of bytes written.
// @error Invalid field index, invalid type conversion requested
// from the database, or no current result set.
public native int FetchString(int field, char[] buffer, int maxlength,
DBResult &result=DBVal_Error);
public native int FetchString(int field, char[] buffer, int maxlength, DBResult &result=DBVal_Error);
// Fetches a float from a field in the current row of a result set.
// If the result is NULL, a value of 0.0 will be returned. A NULL
@ -257,14 +256,16 @@ typeset SQLTxnSuccess
function void (Database db, any data, int numQueries, DBResultSet[] results, any[] queryData);
}
// Callback for a failed transaction.
//
// @param db Database handle.
// @param data Data value passed to SQL_ExecuteTransaction().
// @param numQueries Number of queries executed in the transaction.
// @param error Error message.
// @param failIndex Index of the query that failed, or -1 if something else.
// @param queryData An array of each data value passed to SQL_AddQuery().
/**
* Callback for a failed transaction.
*
* @param db Database handle.
* @param data Data value passed to SQL_ExecuteTransaction().
* @param numQueries Number of queries executed in the transaction.
* @param error Error message.
* @param failIndex Index of the query that failed, or -1 if something else.
* @param queryData An array of each data value passed to SQL_AddQuery().
*/
typedef SQLTxnFailure = function void (Database db, any data, int numQueries, const char[] error, int failIndex, any[] queryData);
// A Transaction is a collection of SQL statements that must all execute
@ -315,23 +316,27 @@ methodmap DBStatement < Handle
public native void BindString(int param, const char[] value, bool copy);
};
// Callback for receiving asynchronous database connections.
//
// @param db Handle to the database connection.
// @param error Error string if there was an error. The error could be
// empty even if an error condition exists, so it is important
// to check the actual Handle value instead.
// @param data Data passed in via the original threaded invocation.
/**
* Callback for receiving asynchronous database connections.
*
* @param db Handle to the database connection.
* @param error Error string if there was an error. The error could be
* empty even if an error condition exists, so it is important
* to check the actual Handle value instead.
* @param data Data passed in via the original threaded invocation.
*/
typedef SQLConnectCallback = function void (Database db, const char[] error, any data);
// Callback for receiving asynchronous database query results.
//
// @param db Cloned handle to the database connection.
// @param results Result object, or null on failure.
// @param error Error string if there was an error. The error could be
// empty even if an error condition exists, so it is important
// to check the actual results value instead.
// @param data Data passed in via the original threaded invocation.
/**
* Callback for receiving asynchronous database query results.
*
* @param db Cloned handle to the database connection.
* @param results Result object, or null on failure.
* @param error Error string if there was an error. The error could be
* empty even if an error condition exists, so it is important
* to check the actual results value instead.
* @param data Data passed in via the original threaded invocation.
*/
typedef SQLQueryCallback = function void (Database db, DBResultSet results, const char[] error, any data);
// A Database represents a live connection to a database, either over the
@ -340,9 +345,9 @@ methodmap Database < Handle
{
// Connects to a database asynchronously, so the game thread is not blocked.
//
// @param callback Callback. If no driver was found, the owner is null.
// @param name Database configuration name.
// @param data Extra data value to pass to the callback.
// @param callback Callback. If no driver was found, the owner is null.
// @param name Database configuration name.
// @param data Extra data value to pass to the callback.
public static native void Connect(SQLConnectCallback callback, const char[] name="default", any data=0);
// Returns the driver for this database connection.
@ -372,22 +377,22 @@ methodmap Database < Handle
// encloses the string in ''. While drivers tend to allow " instead, the string
// may be not be escaped (for example, on SQLite)!
//
// @param string String to quote.
// @param buffer Buffer to store quoted string in.
// @param maxlength Maximum length of the buffer.
// @param written Optionally returns the number of bytes written.
// @return True on success, false if buffer is not big enough.
// The buffer must be at least 2*strlen(string)+1.
// @param string String to quote.
// @param buffer Buffer to store quoted string in.
// @param maxlength Maximum length of the buffer.
// @param written Optionally returns the number of bytes written.
// @return True on success, false if buffer is not big enough.
// The buffer must be at least 2*strlen(string)+1.
public native bool Escape(const char[] string, char[] buffer, int maxlength, int &written=0);
// Formats a string according to the SourceMod format rules (see documentation).
// All format specifiers are escaped (see SQL_EscapeString) unless the '!' flag is used.
//
// @param buffer Destination string buffer.
// @param maxlength Maximum length of output string buffer.
// @param format Formatting rules.
// @param ... Variable number of format parameters.
// @return Number of cells written.
// @param buffer Destination string buffer.
// @param maxlength Maximum length of output string buffer.
// @param format Formatting rules.
// @param ... Variable number of format parameters.
// @return Number of cells written.
public native int Format(const char[] buffer, int maxlength, const char[] format, any ...);
// Returns whether a database is the same connection as another database.
@ -415,11 +420,11 @@ methodmap Database < Handle
// automatically closed. When the transaction completes, the optional
// callback is invoked.
//
// @param txn A transaction handle.
// @param onSuccess An optional callback to receive a successful transaction.
// @param onError An optional callback to receive an error message.
// @param data An optional value to pass to callbacks.
// @param prio Priority queue to use.
// @param txn A transaction handle.
// @param onSuccess An optional callback to receive a successful transaction.
// @param onError An optional callback to receive an error message.
// @param data An optional value to pass to callbacks.
// @param prio Priority queue to use.
public native void Execute(Transaction txn,
SQLTxnSuccess onSuccess = INVALID_FUNCTION,
SQLTxnFailure onError = INVALID_FUNCTION,
@ -430,24 +435,24 @@ methodmap Database < Handle
/**
* Creates an SQL connection from a named configuration.
*
* @param confname Named configuration.
* @param persistent True to re-use a previous persistent connection if
* possible, false otherwise.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @return A database connection Handle, or INVALID_HANDLE on failure.
* @param confname Named configuration.
* @param persistent True to re-use a previous persistent connection if
* possible, false otherwise.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @return A database connection Handle, or INVALID_HANDLE on failure.
*/
native Database SQL_Connect(const char[] confname, bool persistent, char[] error, int maxlength);
/**
* Creates a default SQL connection.
*
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @param persistent True to re-use a previous persistent connection
* if possible, false otherwise.
* @return A database connection Handle, or INVALID_HANDLE on failure.
* On failure the error buffer will be filled with a message.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @param persistent True to re-use a previous persistent connection
* if possible, false otherwise.
* @return A database connection Handle, or INVALID_HANDLE on failure.
* On failure the error buffer will be filled with a message.
*/
stock Database SQL_DefConnect(char[] error, int maxlength, bool persistent=true)
{
@ -466,19 +471,19 @@ stock Database SQL_DefConnect(char[] error, int maxlength, bool persistent=true)
* In general it is discouraged to use this function. Connections should go through
* databases.cfg for greatest flexibility on behalf of users.
*
* @param keyvalues Key/value pairs from a KeyValues handle, describing the connection.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @param persistent True to re-use a previous persistent connection if
* possible, false otherwise.
* @return A database connection Handle, or INVALID_HANDLE on failure.
* On failure the error buffer will be filled with a message.
* @error Invalid KeyValues handle.
* @param keyvalues Key/value pairs from a KeyValues handle, describing the connection.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @param persistent True to re-use a previous persistent connection if
* possible, false otherwise.
* @return A database connection Handle, or INVALID_HANDLE on failure.
* On failure the error buffer will be filled with a message.
* @error Invalid KeyValues handle.
*/
native Database SQL_ConnectCustom(Handle keyvalues,
char[] error,
int maxlength,
bool persistent);
char[] error,
int maxlength,
bool persistent);
/**
* Grabs a handle to an SQLite database, creating one if it does not exist.
@ -489,15 +494,13 @@ native Database SQL_ConnectCustom(Handle keyvalues,
* As a precaution, you should always create some sort of unique prefix to your table names so
* there are no conflicts, and you should never drop or modify tables that you do not own.
*
* @param database Database name.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @return A database connection Handle, or INVALID_HANDLE on failure.
* On failure the error buffer will be filled with a message.
* @param database Database name.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @return A database connection Handle, or INVALID_HANDLE on failure.
* On failure the error buffer will be filled with a message.
*/
stock Database SQLite_UseDatabase(const char[] database,
char[] error,
int maxlength)
stock Database SQLite_UseDatabase(const char[] database, char[] error, int maxlength)
{
KeyValues kv = new KeyValues("");
kv.SetString("driver", "sqlite");
@ -512,6 +515,7 @@ stock Database SQLite_UseDatabase(const char[] database,
/**
* This function is deprecated. Use SQL_ConnectCustom or SQLite_UseDatabase instead.
* @deprecated
*/
#pragma deprecated Use SQL_ConnectCustom instead.
native Handle SQL_ConnectEx(Handle driver,
@ -528,8 +532,8 @@ native Handle SQL_ConnectEx(Handle driver,
/**
* Returns if a named configuration is present in databases.cfg.
*
* @param name Configuration name.
* @return True if it exists, false otherwise.
* @param name Configuration name.
* @return True if it exists, false otherwise.
*/
native bool SQL_CheckConfig(const char[] name);
@ -539,19 +543,19 @@ native bool SQL_CheckConfig(const char[] name);
* If the driver is not found, SourceMod will attempt
* to load an extension named dbi.<name>.ext.[dll|so].
*
* @param name Driver identification string, or an empty
* string to return the default driver.
* @return Driver Handle, or INVALID_HANDLE on failure.
* @param name Driver identification string, or an empty
* string to return the default driver.
* @return Driver Handle, or INVALID_HANDLE on failure.
*/
native Handle SQL_GetDriver(const char[] name="");
/**
* Reads the driver of an opened database.
*
* @param database Database Handle.
* @param ident Option buffer to store the identification string.
* @param ident_length Maximum length of the buffer.
* @return Driver Handle.
* @param database Database Handle.
* @param ident Option buffer to store the identification string.
* @param ident_length Maximum length of the buffer.
* @return Driver Handle.
*/
native Handle SQL_ReadDriver(Handle database, char[] ident="", int ident_length=0);
@ -560,10 +564,10 @@ native Handle SQL_ReadDriver(Handle database, char[] ident="", int ident_length=
*
* Example: "mysql", "sqlite"
*
* @param driver Driver Handle, or INVALID_HANDLE for the default driver.
* @param ident Identification string buffer.
* @param maxlength Maximum length of the buffer.
* @error Invalid Handle other than INVALID_HANDLE.
* @param driver Driver Handle, or INVALID_HANDLE for the default driver.
* @param ident Identification string buffer.
* @param maxlength Maximum length of the buffer.
* @error Invalid Handle other than INVALID_HANDLE.
*/
native void SQL_GetDriverIdent(Handle driver, char[] ident, int maxlength);
@ -572,10 +576,10 @@ native void SQL_GetDriverIdent(Handle driver, char[] ident, int maxlength);
*
* Example: "MySQL", "SQLite"
*
* @param driver Driver Handle, or INVALID_HANDLE for the default driver.
* @param product Product string buffer.
* @param maxlength Maximum length of the buffer.
* @error Invalid Handle other than INVALID_HANDLE.
* @param driver Driver Handle, or INVALID_HANDLE for the default driver.
* @param product Product string buffer.
* @param maxlength Maximum length of the buffer.
* @error Invalid Handle other than INVALID_HANDLE.
*/
native void SQL_GetDriverProduct(Handle driver, char[] product, int maxlength);
@ -594,29 +598,29 @@ native bool SQL_SetCharset(Handle database, const char[] charset);
/**
* Returns the number of affected rows from the last query.
*
* @param hndl A database OR statement Handle.
* @return Number of rows affected by the last query.
* @error Invalid database or statement Handle.
* @param hndl A database OR statement Handle.
* @return Number of rows affected by the last query.
* @error Invalid database or statement Handle.
*/
native int SQL_GetAffectedRows(Handle hndl);
/**
* Returns the last query's insertion id.
*
* @param hndl A database, query, OR statement Handle.
* @return Last query's insertion id.
* @error Invalid database, query, or statement Handle.
* @param hndl A database, query, OR statement Handle.
* @return Last query's insertion id.
* @error Invalid database, query, or statement Handle.
*/
native int SQL_GetInsertId(Handle hndl);
/**
* Returns the error reported by the last query.
*
* @param hndl A database, query, OR statement Handle.
* @param error Error buffer.
* @param maxlength Maximum length of the buffer.
* @return True if there was an error, false otherwise.
* @error Invalid database, query, or statement Handle.
* @param hndl A database, query, OR statement Handle.
* @param error Error buffer.
* @param maxlength Maximum length of the buffer.
* @return True if there was an error, false otherwise.
* @error Invalid database, query, or statement Handle.
*/
native bool SQL_GetError(Handle hndl, char[] error, int maxlength);
@ -634,14 +638,14 @@ native bool SQL_GetError(Handle hndl, char[] error, int maxlength);
* encloses the string in ''. While drivers tend to allow " instead, the string
* may be not be escaped (for example, on SQLite)!
*
* @param database A database Handle.
* @param string String to quote.
* @param buffer Buffer to store quoted string in.
* @param maxlength Maximum length of the buffer.
* @param written Optionally returns the number of bytes written.
* @return True on success, false if buffer is not big enough.
* The buffer must be at least 2*strlen(string)+1.
* @error Invalid database or statement Handle.
* @param database A database Handle.
* @param string String to quote.
* @param buffer Buffer to store quoted string in.
* @param maxlength Maximum length of the buffer.
* @param written Optionally returns the number of bytes written.
* @return True on success, false if buffer is not big enough.
* The buffer must be at least 2*strlen(string)+1.
* @error Invalid database or statement Handle.
*/
native bool SQL_EscapeString(Handle database,
const char[] string,
@ -653,17 +657,18 @@ native bool SQL_EscapeString(Handle database,
* Formats a string according to the SourceMod format rules (see documentation).
* All format specifiers are escaped (see SQL_EscapeString) unless the '!' flag is used.
*
* @param database A database Handle.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return Number of cells written.
* @param database A database Handle.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return Number of cells written.
*/
native int SQL_FormatQuery(Handle database, const char[] buffer, int maxlength, const char[] format, any ...);
/**
* This function is deprecated. Use SQL_EscapeString instead.
* @deprecated
*/
#pragma deprecated Use SQL_EscapeString instead.
stock bool SQL_QuoteString(Handle database,
@ -678,14 +683,14 @@ stock bool SQL_QuoteString(Handle database,
/**
* Executes a query and ignores the result set.
*
* @param database A database Handle.
* @param query Query string.
* @param len Optional parameter to specify the query length, in
* bytes. This can be used to send binary queries that
* have a premature terminator.
* @return True if query succeeded, false otherwise. Use
* SQL_GetError to find the last error.
* @error Invalid database Handle.
* @param database A database Handle.
* @param query Query string.
* @param len Optional parameter to specify the query length, in
* bytes. This can be used to send binary queries that
* have a premature terminator.
* @return True if query succeeded, false otherwise. Use
* SQL_GetError to find the last error.
* @error Invalid database Handle.
*/
native bool SQL_FastQuery(Handle database, const char[] query, int len=-1);
@ -693,14 +698,14 @@ native bool SQL_FastQuery(Handle database, const char[] query, int len=-1);
* Executes a simple query and returns a new query Handle for
* receiving the results.
*
* @param database A database Handle.
* @param query Query string.
* @param len Optional parameter to specify the query length, in
* bytes. This can be used to send binary queries that
* have a premature terminator.
* @return A new Query Handle on success, INVALID_HANDLE
* otherwise. The Handle must be freed with CloseHandle().
* @error Invalid database Handle.
* @param database A database Handle.
* @param query Query string.
* @param len Optional parameter to specify the query length, in
* bytes. This can be used to send binary queries that
* have a premature terminator.
* @return A new Query Handle on success, INVALID_HANDLE
* otherwise. The Handle must be freed with CloseHandle().
* @error Invalid database Handle.
*/
native DBResultSet SQL_Query(Handle database, const char[] query, int len=-1);
@ -712,13 +717,13 @@ native DBResultSet SQL_Query(Handle database, const char[] query, int len=-1);
*
* Statement handles will work in any function that accepts a Query handle.
*
* @param database A database Handle.
* @param query Query string.
* @param error Error buffer.
* @param maxlength Maximum size of the error buffer.
* @return A new statement Handle on success, INVALID_HANDLE
* otherwise. The Handle must be freed with CloseHandle().
* @error Invalid database Handle.
* @param database A database Handle.
* @param query Query string.
* @param error Error buffer.
* @param maxlength Maximum size of the error buffer.
* @return A new statement Handle on success, INVALID_HANDLE
* otherwise. The Handle must be freed with CloseHandle().
* @error Invalid database Handle.
*/
native DBStatement SQL_PrepareQuery(Handle database, const char[] query, char[] error, int maxlength);
@ -730,9 +735,9 @@ native DBStatement SQL_PrepareQuery(Handle database, const char[] query, char[]
* query. If this is the case, all result sets must be processed before
* another query is made.
*
* @param query A query Handle.
* @return True if there was another result set, false otherwise.
* @error Invalid query Handle.
* @param query A query Handle.
* @return True if there was another result set, false otherwise.
* @error Invalid query Handle.
*/
native bool SQL_FetchMoreResults(Handle query);
@ -741,50 +746,50 @@ native bool SQL_FetchMoreResults(Handle query);
* return true even if 0 results were returned, but false
* on queries like UPDATE, INSERT, or DELETE.
*
* @param query A query (or statement) Handle.
* @return True if there is a result set, false otherwise.
* @error Invalid query Handle.
* @param query A query (or statement) Handle.
* @return True if there is a result set, false otherwise.
* @error Invalid query Handle.
*/
native bool SQL_HasResultSet(Handle query);
/**
* Retrieves the number of rows in the last result set.
*
* @param query A query (or statement) Handle.
* @return Number of rows in the current result set.
* @error Invalid query Handle.
* @param query A query (or statement) Handle.
* @return Number of rows in the current result set.
* @error Invalid query Handle.
*/
native int SQL_GetRowCount(Handle query);
/**
* Retrieves the number of fields in the last result set.
*
* @param query A query (or statement) Handle.
* @return Number of fields in the current result set.
* @error Invalid query Handle.
* @param query A query (or statement) Handle.
* @return Number of fields in the current result set.
* @error Invalid query Handle.
*/
native int SQL_GetFieldCount(Handle query);
/**
* Retrieves the name of a field by index.
*
* @param query A query (or statement) Handle.
* @param field Field number (starting from 0).
* @param name Name buffer.
* @param maxlength Maximum length of the name buffer.
* @error Invalid query Handle, invalid field index, or
* no current result set.
* @param query A query (or statement) Handle.
* @param field Field number (starting from 0).
* @param name Name buffer.
* @param maxlength Maximum length of the name buffer.
* @error Invalid query Handle, invalid field index, or
* no current result set.
*/
native void SQL_FieldNumToName(Handle query, int field, char[] name, int maxlength);
/**
* Retrieves a field index by name.
*
* @param query A query (or statement) Handle.
* @param name Name of the field (case sensitive).
* @param field Variable to store field index in.
* @return True if found, false if not found.
* @error Invalid query Handle or no current result set.
* @param query A query (or statement) Handle.
* @param name Name of the field (case sensitive).
* @param field Variable to store field index in.
* @return True if found, false if not found.
* @error Invalid query Handle or no current result set.
*/
native bool SQL_FieldNameToNum(Handle query, const char[] name, int &field);
@ -795,27 +800,27 @@ native bool SQL_FieldNameToNum(Handle query, const char[] name, int &field);
* If this function fails, SQL_MoreResults() can be used to
* tell if there was an error or the result set is finished.
*
* @param query A query (or statement) Handle.
* @return True if a row was fetched, false otherwise.
* @error Invalid query Handle.
* @param query A query (or statement) Handle.
* @return True if a row was fetched, false otherwise.
* @error Invalid query Handle.
*/
native bool SQL_FetchRow(Handle query);
/**
* Returns if there are more rows.
*
* @param query A query (or statement) Handle.
* @return True if there are more rows, false otherwise.
* @error Invalid query Handle.
* @param query A query (or statement) Handle.
* @return True if there are more rows, false otherwise.
* @error Invalid query Handle.
*/
native bool SQL_MoreRows(Handle query);
/**
* Rewinds a result set back to the first result.
*
* @param query A query (or statement) Handle.
* @return True on success, false otherwise.
* @error Invalid query Handle or no current result set.
* @param query A query (or statement) Handle.
* @return True on success, false otherwise.
* @error Invalid query Handle or no current result set.
*/
native bool SQL_Rewind(Handle query);
@ -824,15 +829,15 @@ native bool SQL_Rewind(Handle query);
* If the result is NULL, an empty string will be returned. A NULL
* check can be done with the result parameter, or SQL_IsFieldNull().
*
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @param buffer String buffer.
* @param maxlength Maximum size of the string buffer.
* @param result Optional variable to store the status of the return value.
* @return Number of bytes written.
* @error Invalid query Handle or field index, invalid
* type conversion requested from the database,
* or no current result set.
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @param buffer String buffer.
* @param maxlength Maximum size of the string buffer.
* @param result Optional variable to store the status of the return value.
* @return Number of bytes written.
* @error Invalid query Handle or field index, invalid
* type conversion requested from the database,
* or no current result set.
*/
native int SQL_FetchString(Handle query, int field, char[] buffer, int maxlength, DBResult &result=DBVal_Error);
@ -841,13 +846,13 @@ native int SQL_FetchString(Handle query, int field, char[] buffer, int maxlength
* If the result is NULL, a value of 0.0 will be returned. A NULL
* check can be done with the result parameter, or SQL_IsFieldNull().
*
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @param result Optional variable to store the status of the return value.
* @return A float value.
* @error Invalid query Handle or field index, invalid
* type conversion requested from the database,
* or no current result set.
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @param result Optional variable to store the status of the return value.
* @return A float value.
* @error Invalid query Handle or field index, invalid
* type conversion requested from the database,
* or no current result set.
*/
native float SQL_FetchFloat(Handle query, int field, DBResult &result=DBVal_Error);
@ -856,13 +861,13 @@ native float SQL_FetchFloat(Handle query, int field, DBResult &result=DBVal_Erro
* If the result is NULL, a value of 0 will be returned. A NULL
* check can be done with the result parameter, or SQL_IsFieldNull().
*
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @param result Optional variable to store the status of the return value.
* @return An integer value.
* @error Invalid query Handle or field index, invalid
* type conversion requested from the database,
* or no current result set.
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @param result Optional variable to store the status of the return value.
* @return An integer value.
* @error Invalid query Handle or field index, invalid
* type conversion requested from the database,
* or no current result set.
*/
native int SQL_FetchInt(Handle query, int field, DBResult &result=DBVal_Error);
@ -870,11 +875,11 @@ native int SQL_FetchInt(Handle query, int field, DBResult &result=DBVal_Error);
* Returns whether a field's data in the current row of a result set is
* NULL or not. NULL is an SQL type which means "no data."
*
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @return True if data is NULL, false otherwise.
* @error Invalid query Handle or field index, or no
* current result set.
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @return True if data is NULL, false otherwise.
* @error Invalid query Handle or field index, or no
* current result set.
*/
native bool SQL_IsFieldNull(Handle query, int field);
@ -884,59 +889,59 @@ native bool SQL_IsFieldNull(Handle query, int field);
* bytes to use. Note that the return value does not include the null
* terminator.
*
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @return Number of bytes for the field's data size.
* @error Invalid query Handle or field index or no
* current result set.
* @param query A query (or statement) Handle.
* @param field The field index (starting from 0).
* @return Number of bytes for the field's data size.
* @error Invalid query Handle or field index or no
* current result set.
*/
native int SQL_FetchSize(Handle query, int field);
/**
* Binds a parameter in a prepared statement to a given integer value.
*
* @param statement A statement (prepared query) Handle.
* @param param The parameter index (starting from 0).
* @param number The number to bind.
* @param signed True to bind the number as signed, false to
* bind it as unsigned.
* @error Invalid statement Handle or parameter index, or
* SQL error.
* @param statement A statement (prepared query) Handle.
* @param param The parameter index (starting from 0).
* @param number The number to bind.
* @param signed True to bind the number as signed, false to
* bind it as unsigned.
* @error Invalid statement Handle or parameter index, or
* SQL error.
*/
native void SQL_BindParamInt(Handle statement, int param, int number, bool signed=true);
/**
* Binds a parameter in a prepared statement to a given float value.
*
* @param statement A statement (prepared query) Handle.
* @param param The parameter index (starting from 0).
* @param value The float number to bind.
* @error Invalid statement Handle or parameter index, or
* SQL error.
* @param statement A statement (prepared query) Handle.
* @param param The parameter index (starting from 0).
* @param value The float number to bind.
* @error Invalid statement Handle or parameter index, or
* SQL error.
*/
native void SQL_BindParamFloat(Handle statement, int param, float value);
/**
* Binds a parameter in a prepared statement to a given string value.
*
* @param statement A statement (prepared query) Handle.
* @param param The parameter index (starting from 0).
* @param value The string to bind.
* @param copy Whether or not SourceMod should copy the value
* locally if necessary. If the string contents
* won't change before calling SQL_Execute(), this
* can be set to false for optimization.
* @error Invalid statement Handle or parameter index, or
* SQL error.
* @param statement A statement (prepared query) Handle.
* @param param The parameter index (starting from 0).
* @param value The string to bind.
* @param copy Whether or not SourceMod should copy the value
* locally if necessary. If the string contents
* won't change before calling SQL_Execute(), this
* can be set to false for optimization.
* @error Invalid statement Handle or parameter index, or
* SQL error.
*/
native void SQL_BindParamString(Handle statement, int param, const char[] value, bool copy);
/**
* Executes a prepared statement. All parameters must be bound beforehand.
*
* @param statement A statement (prepared query) Handle.
* @return True on success, false on failure.
* @error Invalid statement Handle.
* @param statement A statement (prepared query) Handle.
* @return True on success, false on failure.
* @error Invalid statement Handle.
*/
native bool SQL_Execute(Handle statement);
@ -954,38 +959,40 @@ native bool SQL_Execute(Handle statement);
* If the lock cannot be acquired, the main thread will pause until the
* threaded operation has concluded.
*
* @param database A database Handle.
* @error Invalid database Handle.
* @param database A database Handle.
* @error Invalid database Handle.
*/
native void SQL_LockDatabase(Handle database);
/**
* Unlocks a database so threading operations may continue.
*
* @param database A database Handle.
* @error Invalid database Handle.
* @param database A database Handle.
* @error Invalid database Handle.
*/
native void SQL_UnlockDatabase(Handle database);
// General callback for threaded SQL stuff.
//
// @param owner Parent object of the Handle (or INVALID_HANDLE if none).
// @param hndl Handle to the child object (or INVALID_HANDLE if none).
// @param error Error string if there was an error. The error could be
// empty even if an error condition exists, so it is important
// to check the actual Handle value instead.
// @param data Data passed in via the original threaded invocation.
/**
* General callback for threaded SQL stuff.
*
* @param owner Parent object of the Handle (or INVALID_HANDLE if none).
* @param hndl Handle to the child object (or INVALID_HANDLE if none).
* @param error Error string if there was an error. The error could be
* empty even if an error condition exists, so it is important
* to check the actual Handle value instead.
* @param data Data passed in via the original threaded invocation.
*/
typedef SQLTCallback = function void (Handle owner, Handle hndl, const char[] error, any data);
/**
* Tells whether two database handles both point to the same database
* connection.
*
* @param hndl1 First database Handle.
* @param hndl2 Second database Handle.
* @return True if the Handles point to the same
* connection, false otherwise.
* @error Invalid Handle.
* @param hndl1 First database Handle.
* @param hndl2 Second database Handle.
* @return True if the Handles point to the same
* connection, false otherwise.
* @error Invalid Handle.
*/
native bool SQL_IsSameConnection(Handle hndl1, Handle hndl2);
@ -997,10 +1004,10 @@ native bool SQL_IsSameConnection(Handle hndl1, Handle hndl2);
* don't (or you mix threaded/non-threaded queries), you should see
* SQL_LockDatabase().
*
* @param callback Callback; new Handle will be in hndl, owner is the driver.
* If no driver was found, the owner is INVALID_HANDLE.
* @param name Database name.
* @param data Extra data value to pass to the callback.
* @param callback Callback; new Handle will be in hndl, owner is the driver.
* If no driver was found, the owner is INVALID_HANDLE.
* @param name Database name.
* @param data Extra data value to pass to the callback.
*/
native void SQL_TConnect(SQLTCallback callback, const char[] name="default", any data=0);
@ -1015,13 +1022,13 @@ native void SQL_TConnect(SQLTCallback callback, const char[] name="default", any
* The query Handle returned through the callback is temporary and destroyed
* at the end of the callback. If you need to hold onto it, use CloneHandle().
*
* @param database A database Handle.
* @param callback Callback; database is in "owner" and the query Handle
* is passed in "hndl".
* @param query Query string.
* @param data Extra data value to pass to the callback.
* @param prio Priority queue to use.
* @error Invalid database Handle.
* @param database A database Handle.
* @param callback Callback; database is in "owner" and the query Handle
* is passed in "hndl".
* @param query Query string.
* @param data Extra data value to pass to the callback.
* @param prio Priority queue to use.
* @error Invalid database Handle.
*/
native void SQL_TQuery(Handle database, SQLTCallback callback, const char[] query, any data=0, DBPriority prio=DBPrio_Normal);
@ -1038,7 +1045,7 @@ native Transaction SQL_CreateTransaction();
*
* @param txn A transaction handle.
* @param query Query string.
* @param data Extra data value to pass to the final callback.
* @param data Extra data value to pass to the final callback.
* @return The index of the query in the transaction's query list.
* @error Invalid transaction handle.
*/

View File

@ -40,40 +40,39 @@
*/
enum PropType
{
Prop_Send = 0, /**< This property is networked. */
Prop_Data = 1, /**< This property is for save game data fields. */
Prop_Send = 0, /**< This property is networked. */
Prop_Data = 1 /**< This property is for save game data fields. */
};
/**
* @section For more information on these, see the HL2SDK (public/edict.h)
*/
#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
#define FL_FULL_EDICT_CHANGED (1<<8)
#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
#define FL_FULL_EDICT_CHANGED (1<<8)
enum PropFieldType
{
PropField_Unsupported, /**< The type is unsupported. */
PropField_Integer, /**< Valid for SendProp and Data fields */
PropField_Float, /**< Valid for SendProp and Data fields */
PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
PropField_Vector, /**< Valid for SendProp and Data fields */
PropField_String, /**< Valid for SendProp and Data fields */
PropField_String_T, /**< Valid for Data fields. Read only.
Note that the size of a string_t is dynamic, and
thus FindDataMapOffs() will return the constant size
of the string_t container (which is 32 bits right now).
*/
PropField_Variant, /**< Valid for Data fields only Type is not known at the field level,
(for this call), but dependent on current field value. */
PropField_Unsupported, /**< The type is unsupported. */
PropField_Integer, /**< Valid for SendProp and Data fields */
PropField_Float, /**< Valid for SendProp and Data fields */
PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
PropField_Vector, /**< Valid for SendProp and Data fields */
PropField_String, /**< Valid for SendProp and Data fields */
PropField_String_T, /**< Valid for Data fields. Read only.
Note that the size of a string_t is dynamic, and
thus FindDataMapOffs() will return the constant size
of the string_t container (which is 32 bits right now). */
PropField_Variant /**< Valid for Data fields only Type is not known at the field level,
(for this call), but dependent on current field value. */
};
/**
@ -87,7 +86,7 @@ enum PropFieldType
* networked entities (maximum edicts), rather than total
* maximum entities.
*
* @return Maximum number of networked entities.
* @return Maximum number of networked entities.
*/
native int GetMaxEntities();
@ -98,7 +97,7 @@ native int GetMaxEntities();
* of networked entities (current edicts), rather than total
* count of current entities.
*
* @return Number of entities in the server.
* @return Number of entities in the server.
*/
native int GetEntityCount();
@ -106,75 +105,75 @@ native int GetEntityCount();
* Returns whether or not an entity is valid. Returns false
* if there is no matching CBaseEntity for this entity index.
*
* @param entity Index of the entity.
* @return True if valid, false otherwise.
* @param entity Index of the entity.
* @return True if valid, false otherwise.
*/
native bool IsValidEntity(int entity);
/**
* Returns whether or not an edict index is valid.
*
* @param edict Index of the edict.
* @return True if valid, false otherwise.
* @param edict Index of the edict.
* @return True if valid, false otherwise.
*/
native bool IsValidEdict(int edict);
/**
* Returns whether or not an entity has a valid networkable edict.
*
* @param entity Index of the entity.
* @return True if networkable, false if invalid or not networkable.
* @param entity Index of the entity.
* @return True if networkable, false if invalid or not networkable.
*/
native bool IsEntNetworkable(int entity);
/**
* Creates a new edict (the basis of a networkable entity)
*
* @return Index of the edict, 0 on failure.
* @return Index of the edict, 0 on failure.
*/
native int CreateEdict();
/**
* Removes an edict from the world.
*
* @param edict Index of the edict.
* @error Invalid edict index.
* @param edict Index of the edict.
* @error Invalid edict index.
*/
native void RemoveEdict(int edict);
/**
* Marks an entity for deletion.
*
* @param entity Index of the entity.
* @error Invalid entity index.
* @param entity Index of the entity.
* @error Invalid entity index.
*/
native void RemoveEntity(int entity);
/**
* Returns the flags on an edict. These are not the same as entity flags.
*
* @param edict Index of the entity.
* @return Edict flags.
* @error Invalid edict index.
* @param edict Index of the entity.
* @return Edict flags.
* @error Invalid edict index.
*/
native int GetEdictFlags(int edict);
/**
* Sets the flags on an edict. These are not the same as entity flags.
*
* @param edict Index of the entity.
* @param flags Flags to set.
* @error Invalid edict index.
* @param edict Index of the entity.
* @param flags Flags to set.
* @error Invalid edict index.
*/
native void SetEdictFlags(int edict, int flags);
/**
* Retrieves an edict classname.
*
* @param edict Index of the entity.
* @param clsname Buffer to store the classname.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set.
* @param edict Index of the entity.
* @param clsname Buffer to store the classname.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set.
*/
native bool GetEdictClassname(int edict, char[] clsname, int maxlength);
@ -182,11 +181,11 @@ native bool GetEdictClassname(int edict, char[] clsname, int maxlength);
* Retrieves an entity's networkable serverclass name.
* This is not the same as the classname and is used for networkable state changes.
*
* @param edict Index of the entity.
* @param clsname Buffer to store the serverclass name.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if the edict is not networkable.
* @error Invalid edict index.
* @param edict Index of the entity.
* @param clsname Buffer to store the serverclass name.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if the edict is not networkable.
* @error Invalid edict index.
*/
native bool GetEntityNetClass(int edict, char[] clsname, int maxlength);
@ -216,10 +215,10 @@ native bool GetEntityNetClass(int edict, char[] clsname, int maxlength);
* and wish for it to be immediately changed over the network. By default this
* is not done for offset setting functions.
*
* @param edict Index to the edict.
* @param offset Offset to mark as changed. If 0,
* the entire edict is marked as changed.
* @error Invalid entity or offset out of bounds.
* @param edict Index to the edict.
* @param offset Offset to mark as changed. If 0,
* the entire edict is marked as changed.
* @error Invalid entity or offset out of bounds.
*/
native void ChangeEdictState(int edict, int offset = 0);
@ -227,11 +226,11 @@ native void ChangeEdictState(int edict, int offset = 0);
* Peeks into an entity's object data and retrieves the integer value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
*/
native int GetEntData(int entity, int offset, int size=4);
@ -239,12 +238,12 @@ native int GetEntData(int entity, int offset, int size=4);
* Peeks into an entity's object data and sets the integer value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
*/
native void SetEntData(int entity, int offset, any value, int size=4, bool changeState=false);
@ -252,10 +251,10 @@ native void SetEntData(int entity, int offset, any value, int size=4, bool chang
* Peeks into an entity's object data and retrieves the float value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
*/
native float GetEntDataFloat(int entity, int offset);
@ -263,11 +262,11 @@ native float GetEntDataFloat(int entity, int offset);
* Peeks into an entity's object data and sets the float value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param value Value to set.
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param value Value to set.
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
*/
native void SetEntDataFloat(int entity, int offset, float value, bool changeState=false);
@ -281,10 +280,11 @@ native void SetEntDataFloat(int entity, int offset, float value, bool changeStat
* Note: This function makes no attempt to validate the returned
* entity, and in fact, it could be garbage or completely unexpected.
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location, or 0 if none.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location, or 0 if none.
* @error Invalid entity or offset out of reasonable bounds.
* @deprecated Use GetEntDataEnt2() instead.
*/
#pragma deprecated Use GetEntDataEnt2() instead.
native int GetEntDataEnt(int entity, int offset);
@ -297,11 +297,12 @@ native int GetEntDataEnt(int entity, int offset);
* 0 is also the world entity index. Thus, a property cannot
* be set to the world entity using this native.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or 0 to clear.
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or 0 to clear.
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
* @deprecated Use SetEntDataEnt2() instead.
*/
#pragma deprecated Use SetEntDataEnt2() instead.
native void SetEntDataEnt(int entity, int offset, int other, bool changeState=false);
@ -314,11 +315,11 @@ native void SetEntDataEnt(int entity, int offset, int other, bool changeState=fa
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location. If there is no entity,
* or the stored entity is invalid, then -1 is returned.
* @error Invalid input entity, or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location. If there is no entity,
* or the stored entity is invalid, then -1 is returned.
* @error Invalid input entity, or offset out of reasonable bounds.
*/
native int GetEntDataEnt2(int entity, int offset);
@ -330,11 +331,11 @@ native int GetEntDataEnt2(int entity, int offset);
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or -1 to clear.
* @param changeState If true, change will be sent over the network.
* @error Invalid input entity, or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or -1 to clear.
* @param changeState If true, change will be sent over the network.
* @error Invalid input entity, or offset out of reasonable bounds.
*/
native void SetEntDataEnt2(int entity, int offset, int other, bool changeState=false);
@ -342,12 +343,12 @@ native void SetEntDataEnt2(int entity, int offset, int other, bool changeState=f
* Peeks into an entity's object data and retrieves the vector at the
* given offset.
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
* convenience function and will work with both types.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector buffer to store data in.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector buffer to store data in.
* @error Invalid entity or offset out of reasonable bounds.
*/
native void GetEntDataVector(int entity, int offset, float vec[3]);
@ -355,13 +356,13 @@ native void GetEntDataVector(int entity, int offset, float vec[3]);
* Peeks into an entity's object data and sets the vector at the given
* offset.
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
* convenience function and will work with both types.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector to set.
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector to set.
* @param changeState If true, change will be sent over the network.
* @error Invalid entity or offset out of reasonable bounds.
*/
native void SetEntDataVector(int entity, int offset, const float vec[3], bool changeState=false);
@ -369,12 +370,12 @@ native void SetEntDataVector(int entity, int offset, const float vec[3], bool ch
* Peeks into an entity's object data and retrieves the string at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return Number of non-null bytes written.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return Number of non-null bytes written.
* @error Invalid entity or offset out of reasonable bounds.
*/
native int GetEntDataString(int entity, int offset, char[] buffer, int maxlen);
@ -382,13 +383,13 @@ native int GetEntDataString(int entity, int offset, char[] buffer, int maxlen);
* Peeks into an entity's object data and sets the string at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer String to set.
* @param maxlen Maximum length of bytes to write.
* @param changeState If true, change will be sent over the network.
* @return Number of non-null bytes written.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer String to set.
* @param maxlen Maximum length of bytes to write.
* @param changeState If true, change will be sent over the network.
* @return Number of non-null bytes written.
* @error Invalid entity or offset out of reasonable bounds.
*/
native int SetEntDataString(int entity, int offset, const char[] buffer, int maxlen, bool changeState=false);
@ -406,9 +407,10 @@ native int SetEntDataString(int entity, int offset, const char[] buffer, int max
* should use FindSendPropInfo() instead. An example of such a property is
* CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
*
* @param cls Classname.
* @param prop Property name.
* @return An offset, or -1 on failure.
* @param cls Classname.
* @param prop Property name.
* @return An offset, or -1 on failure.
* @deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
*/
#pragma deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
native int FindSendPropOffs(const char[] cls, const char[] prop);
@ -417,18 +419,18 @@ native int FindSendPropOffs(const char[] cls, const char[] prop);
* Given a ServerClass name, finds a networkable send property offset.
* This information is cached for future calls.
*
* @param cls Classname.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses, if applicable (otherwise 0 is stored). The number
* of bits varies for integers and floats, and is always 0
* for strings.
* @param local_offset Optional parameter to store the local offset, as
* FindSendPropOffs() would return.
* @return On success, returns an absolutely computed offset.
* If no offset is available, 0 is returned.
* If the property is not found, -1 is returned.
* @param cls Classname.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses, if applicable (otherwise 0 is stored). The number
* of bits varies for integers and floats, and is always 0
* for strings.
* @param local_offset Optional parameter to store the local offset, as
* FindSendPropOffs() would return.
* @return On success, returns an absolutely computed offset.
* If no offset is available, 0 is returned.
* If the property is not found, -1 is returned.
*/
native int FindSendPropInfo(const char[] cls,
const char[] prop,
@ -440,13 +442,14 @@ native int FindSendPropInfo(const char[] cls,
* Given an entity, finds a datamap property offset.
* This information is cached for future calls.
*
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @return An offset, or -1 on failure.
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @return An offset, or -1 on failure.
* @deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
*/
#pragma deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
native int FindDataMapOffs(int entity,
@ -458,15 +461,15 @@ native int FindDataMapOffs(int entity,
* Given an entity, finds a nested datamap property offset.
* This information is cached for future calls.
*
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @param local_offset Optional parameter to store the local offset, as
* FindDataMapOffs() would return.
* @return An offset, or -1 on failure.
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @param local_offset Optional parameter to store the local offset, as
* FindDataMapOffs() would return.
* @return An offset, or -1 on failure.
*/
native int FindDataMapInfo(int entity,
const char[] prop,
@ -477,12 +480,12 @@ native int FindDataMapInfo(int entity,
/**
* Wrapper function for finding a send property for a particular entity.
*
* @param ent Entity index.
* @param prop Property name.
* @param actual Defaults to false for backwards compatibility.
* If true, the newer FindSendPropInfo() function
* is used instead.
* @return An offset, or -1 on failure.
* @param ent Entity index.
* @param prop Property name.
* @param actual Defaults to false for backwards compatibility.
* If true, the newer FindSendPropInfo() function
* is used instead.
* @return An offset, or -1 on failure.
*/
stock int GetEntSendPropOffs(int ent, const char[] prop, bool actual=false)
{
@ -499,32 +502,35 @@ stock int GetEntSendPropOffs(int ent, const char[] prop, bool actual=false)
if (actual)
{
return offset;
} else {
return local;
}
return local;
}
/**
* Checks if an entity property exists on an entity.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @return Whether the property exists on the entity.
* @error Invalid entity.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @return Whether the property exists on the entity.
* @error Invalid entity.
*/
stock bool HasEntProp(int entity, PropType type, const char[] prop)
{
if (type == Prop_Data) {
if (type == Prop_Data)
{
return (FindDataMapInfo(entity, prop) != -1);
}
if (type != Prop_Send) {
if (type != Prop_Send)
{
return false;
}
char cls[64];
if (!GetEntityNetClass(entity, cls, sizeof(cls))) {
if (!GetEntityNetClass(entity, cls, sizeof(cls)))
{
return false;
}
@ -537,15 +543,15 @@ stock bool HasEntProp(int entity, PropType type, const char[] prop)
* This function is considered safer and more robust over GetEntData,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Invalid entity or property not found.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Invalid entity or property not found.
*/
native int GetEntProp(int entity, PropType type, const char[] prop, int size=4, int element=0);
@ -555,15 +561,15 @@ native int GetEntProp(int entity, PropType type, const char[] prop, int size=4,
* This function is considered safer and more robust over SetEntData,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
*/
native void SetEntProp(int entity, PropType type, const char[] prop, any value, int size=4, int element=0);
@ -573,12 +579,12 @@ native void SetEntProp(int entity, PropType type, const char[] prop, any value,
* This function is considered safer and more robust over GetEntDataFloat,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Invalid entity or offset out of reasonable bounds.
*/
native float GetEntPropFloat(int entity, PropType type, const char[] prop, int element=0);
@ -588,12 +594,12 @@ native float GetEntPropFloat(int entity, PropType type, const char[] prop, int e
* This function is considered safer and more robust over SetEntDataFloat,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
*/
native void SetEntPropFloat(int entity, PropType type, const char[] prop, float value, int element=0);
@ -603,14 +609,14 @@ native void SetEntPropFloat(int entity, PropType type, const char[] prop, float
* This function is considered safer and more robust over GetEntDataEnt*,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Invalid entity or offset out of reasonable bounds.
*/
native int GetEntPropEnt(int entity, PropType type, const char[] prop, int element=0);
@ -620,12 +626,12 @@ native int GetEntPropEnt(int entity, PropType type, const char[] prop, int eleme
* This function is considered safer and more robust over SetEntDataEnt*,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
*/
native void SetEntPropEnt(int entity, PropType type, const char[] prop, int other, int element=0);
@ -635,13 +641,13 @@ native void SetEntPropEnt(int entity, PropType type, const char[] prop, int othe
* This function is considered safer and more robust over GetEntDataVector,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity, property not found, or property not
* actually a vector data type.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
native void GetEntPropVector(int entity, PropType type, const char[] prop, float vec[3], int element=0);
@ -651,84 +657,86 @@ native void GetEntPropVector(int entity, PropType type, const char[] prop, float
* This function is considered safer and more robust over SetEntDataVector,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity, property not found, or property not
* actually a vector data type.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
native void SetEntPropVector(int entity, PropType type, const char[] prop, const float vec[3], int element=0);
/**
* Gets a network property as a string.
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
*/
native int GetEntPropString(int entity, PropType type, const char[] prop, char[] buffer, int maxlen, int element=0);
/**
* Sets a network property as a string.
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer String to set.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer String to set.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
*/
native int SetEntPropString(int entity, PropType type, const char[] prop, const char[] buffer, int element=0);
/**
* Retrieves the count of values that an entity property's array can store.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @return Size of array (in elements) or 1 if property is not an array.
* @error Invalid entity or property not found.
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @return Size of array (in elements) or 1 if property is not an array.
* @error Invalid entity or property not found.
*/
native int GetEntPropArraySize(int entity, PropType type, const char[] prop);
/**
* Copies an array of cells from an entity at a given offset.
*
* @param entity Entity index.
* @param offset Offset to use.
* @param array Array to read into.
* @param arraySize Number of values to read.
* @param dataSize Size of each value in bytes (1, 2, or 4).
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Entity index.
* @param offset Offset to use.
* @param array Array to read into.
* @param arraySize Number of values to read.
* @param dataSize Size of each value in bytes (1, 2, or 4).
* @error Invalid entity or offset out of reasonable bounds.
*/
stock void GetEntDataArray(int entity, int offset, int[] array, int arraySize, int dataSize=4)
{
for (int i=0; i<arraySize; i++)
for (int i = 0; i < arraySize; i++)
{
array[i] = GetEntData(entity, offset + i*dataSize, dataSize);
}
}
/**
* Copies an array of cells to an entity at a given offset.
*
* @param entity Entity index.
* @param offset Offset to use.
* @param array Array of values to copy.
* @param arraySize Number of values to copy.
* @param dataSize Size of each value in bytes (1, 2, or 4).
* @param changeState True to set the network state as changed; false otherwise.
* @error Invalid entity or offset out of reasonable bounds.
* @param entity Entity index.
* @param offset Offset to use.
* @param array Array of values to copy.
* @param arraySize Number of values to copy.
* @param dataSize Size of each value in bytes (1, 2, or 4).
* @param changeState True to set the network state as changed; false otherwise.
* @error Invalid entity or offset out of reasonable bounds.
*/
stock void SetEntDataArray(int entity, int offset, const int[] array, int arraySize, int dataSize=4, bool changeState=false)
{
for (int i=0; i<arraySize; i++)
for (int i = 0; i < arraySize; i++)
{
SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
}
@ -737,9 +745,9 @@ stock void SetEntDataArray(int entity, int offset, const int[] array, int arrayS
/**
* Gets the memory address of an entity.
*
* @param entity Entity index.
* @return Address of the entity.
* @error Invalid entity.
* @param entity Entity index.
* @return Address of the entity.
* @error Invalid entity.
*/
native Address GetEntityAddress(int entity);
@ -748,10 +756,10 @@ native Address GetEntityAddress(int entity);
* This is like GetEdictClassname(), except it works for ALL
* entities, not just edicts.
*
* @param entity Index of the entity.
* @param clsname Buffer to store the classname.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set.
* @param entity Index of the entity.
* @param clsname Buffer to store the classname.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set.
*/
stock bool GetEntityClassname(int entity, char[] clsname, int maxlength)
{

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _entity_prop_stocks_included
#endinput
#endif
@ -37,132 +37,132 @@
enum MoveType
{
MOVETYPE_NONE = 0, /**< never moves */
MOVETYPE_ISOMETRIC, /**< For players */
MOVETYPE_WALK, /**< Player only - moving on the ground */
MOVETYPE_STEP, /**< gravity, special edge handling -- monsters use this */
MOVETYPE_FLY, /**< No gravity, but still collides with stuff */
MOVETYPE_FLYGRAVITY, /**< flies through the air + is affected by gravity */
MOVETYPE_VPHYSICS, /**< uses VPHYSICS for simulation */
MOVETYPE_PUSH, /**< no clip to world, push and crush */
MOVETYPE_NOCLIP, /**< No gravity, no collisions, still do velocity/avelocity */
MOVETYPE_LADDER, /**< Used by players only when going onto a ladder */
MOVETYPE_OBSERVER, /**< Observer movement, depends on player's observer mode */
MOVETYPE_CUSTOM, /**< Allows the entity to describe its own physics */
MOVETYPE_NONE = 0, /**< never moves */
MOVETYPE_ISOMETRIC, /**< For players */
MOVETYPE_WALK, /**< Player only - moving on the ground */
MOVETYPE_STEP, /**< gravity, special edge handling -- monsters use this */
MOVETYPE_FLY, /**< No gravity, but still collides with stuff */
MOVETYPE_FLYGRAVITY, /**< flies through the air + is affected by gravity */
MOVETYPE_VPHYSICS, /**< uses VPHYSICS for simulation */
MOVETYPE_PUSH, /**< no clip to world, push and crush */
MOVETYPE_NOCLIP, /**< No gravity, no collisions, still do velocity/avelocity */
MOVETYPE_LADDER, /**< Used by players only when going onto a ladder */
MOVETYPE_OBSERVER, /**< Observer movement, depends on player's observer mode */
MOVETYPE_CUSTOM /**< Allows the entity to describe its own physics */
};
enum RenderMode
{
RENDER_NORMAL, /**< src */
RENDER_TRANSCOLOR, /**< c*a+dest*(1-a) */
RENDER_TRANSTEXTURE, /**< src*a+dest*(1-a) */
RENDER_GLOW, /**< src*a+dest -- No Z buffer checks -- Fixed size in screen space */
RENDER_TRANSALPHA, /**< src*srca+dest*(1-srca) */
RENDER_TRANSADD, /**< src*a+dest */
RENDER_ENVIRONMENTAL, /**< not drawn, used for environmental effects */
RENDER_TRANSADDFRAMEBLEND, /**< use a fractional frame value to blend between animation frames */
RENDER_TRANSALPHAADD, /**< src + dest*(1-a) */
RENDER_WORLDGLOW, /**< Same as kRenderGlow but not fixed size in screen space */
RENDER_NONE, /**< Don't render. */
{
RENDER_NORMAL, /**< src */
RENDER_TRANSCOLOR, /**< c*a+dest*(1-a) */
RENDER_TRANSTEXTURE, /**< src*a+dest*(1-a) */
RENDER_GLOW, /**< src*a+dest -- No Z buffer checks -- Fixed size in screen space */
RENDER_TRANSALPHA, /**< src*srca+dest*(1-srca) */
RENDER_TRANSADD, /**< src*a+dest */
RENDER_ENVIRONMENTAL, /**< not drawn, used for environmental effects */
RENDER_TRANSADDFRAMEBLEND, /**< use a fractional frame value to blend between animation frames */
RENDER_TRANSALPHAADD, /**< src + dest*(1-a) */
RENDER_WORLDGLOW, /**< Same as kRenderGlow but not fixed size in screen space */
RENDER_NONE /**< Don't render. */
};
enum RenderFx
{
RENDERFX_NONE = 0,
RENDERFX_PULSE_SLOW,
RENDERFX_PULSE_FAST,
RENDERFX_PULSE_SLOW_WIDE,
RENDERFX_PULSE_FAST_WIDE,
RENDERFX_FADE_SLOW,
RENDERFX_FADE_FAST,
RENDERFX_SOLID_SLOW,
RENDERFX_SOLID_FAST,
RENDERFX_STROBE_SLOW,
RENDERFX_STROBE_FAST,
RENDERFX_STROBE_FASTER,
RENDERFX_FLICKER_SLOW,
{
RENDERFX_NONE = 0,
RENDERFX_PULSE_SLOW,
RENDERFX_PULSE_FAST,
RENDERFX_PULSE_SLOW_WIDE,
RENDERFX_PULSE_FAST_WIDE,
RENDERFX_FADE_SLOW,
RENDERFX_FADE_FAST,
RENDERFX_SOLID_SLOW,
RENDERFX_SOLID_FAST,
RENDERFX_STROBE_SLOW,
RENDERFX_STROBE_FAST,
RENDERFX_STROBE_FASTER,
RENDERFX_FLICKER_SLOW,
RENDERFX_FLICKER_FAST,
RENDERFX_NO_DISSIPATION,
RENDERFX_DISTORT, /**< Distort/scale/translate flicker */
RENDERFX_HOLOGRAM, /**< kRenderFxDistort + distance fade */
RENDERFX_EXPLODE, /**< Scale up really big! */
RENDERFX_GLOWSHELL, /**< Glowing Shell */
RENDERFX_CLAMP_MIN_SCALE, /**< Keep this sprite from getting very small (SPRITES only!) */
RENDERFX_ENV_RAIN, /**< for environmental rendermode, make rain */
RENDERFX_ENV_SNOW, /**< " " " , make snow */
RENDERFX_SPOTLIGHT, /**< TEST CODE for experimental spotlight */
RENDERFX_RAGDOLL, /**< HACKHACK: TEST CODE for signalling death of a ragdoll character */
RENDERFX_DISTORT, /**< Distort/scale/translate flicker */
RENDERFX_HOLOGRAM, /**< kRenderFxDistort + distance fade */
RENDERFX_EXPLODE, /**< Scale up really big! */
RENDERFX_GLOWSHELL, /**< Glowing Shell */
RENDERFX_CLAMP_MIN_SCALE, /**< Keep this sprite from getting very small (SPRITES only!) */
RENDERFX_ENV_RAIN, /**< for environmental rendermode, make rain */
RENDERFX_ENV_SNOW, /**< " " " , make snow */
RENDERFX_SPOTLIGHT, /**< TEST CODE for experimental spotlight */
RENDERFX_RAGDOLL, /**< HACKHACK: TEST CODE for signalling death of a ragdoll character */
RENDERFX_PULSE_FAST_WIDER,
RENDERFX_MAX
};
// These defines are for client button presses.
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_RUN (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14)
#define IN_ALT2 (1 << 15)
#define IN_SCORE (1 << 16) /**< Used by client.dll for when scoreboard is held down */
#define IN_SPEED (1 << 17) /**< Player is holding the speed key */
#define IN_WALK (1 << 18) /**< Player holding walk key */
#define IN_ZOOM (1 << 19) /**< Zoom key for HUD zoom */
#define IN_WEAPON1 (1 << 20) /**< weapon defines these bits */
#define IN_WEAPON2 (1 << 21) /**< weapon defines these bits */
#define IN_BULLRUSH (1 << 22)
#define IN_GRENADE1 (1 << 23) /**< grenade 1 */
#define IN_GRENADE2 (1 << 24) /**< grenade 2 */
#define IN_ATTACK3 (1 << 25)
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_RUN (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14)
#define IN_ALT2 (1 << 15)
#define IN_SCORE (1 << 16) /**< Used by client.dll for when scoreboard is held down */
#define IN_SPEED (1 << 17) /**< Player is holding the speed key */
#define IN_WALK (1 << 18) /**< Player holding walk key */
#define IN_ZOOM (1 << 19) /**< Zoom key for HUD zoom */
#define IN_WEAPON1 (1 << 20) /**< weapon defines these bits */
#define IN_WEAPON2 (1 << 21) /**< weapon defines these bits */
#define IN_BULLRUSH (1 << 22)
#define IN_GRENADE1 (1 << 23) /**< grenade 1 */
#define IN_GRENADE2 (1 << 24) /**< grenade 2 */
#define IN_ATTACK3 (1 << 25)
// Note: these are only for use with GetEntityFlags and SetEntityFlags
// and may not match the game's actual, internal m_fFlags values.
// PLAYER SPECIFIC FLAGS FIRST BECAUSE WE USE ONLY A FEW BITS OF NETWORK PRECISION
#define FL_ONGROUND (1 << 0) /**< At rest / on the ground */
#define FL_DUCKING (1 << 1) /**< Player flag -- Player is fully crouched */
#define FL_WATERJUMP (1 << 2) /**< player jumping out of water */
#define FL_ONTRAIN (1 << 3) /**< Player is _controlling_ a train, so movement commands should be ignored on client during prediction. */
#define FL_INRAIN (1 << 4) /**< Indicates the entity is standing in rain */
#define FL_FROZEN (1 << 5) /**< Player is frozen for 3rd person camera */
#define FL_ATCONTROLS (1 << 6) /**< Player can't move, but keeps key inputs for controlling another entity */
#define FL_CLIENT (1 << 7) /**< Is a player */
#define FL_FAKECLIENT (1 << 8) /**< Fake client, simulated server side; don't send network messages to them */
#define FL_ONGROUND (1 << 0) /**< At rest / on the ground */
#define FL_DUCKING (1 << 1) /**< Player flag -- Player is fully crouched */
#define FL_WATERJUMP (1 << 2) /**< player jumping out of water */
#define FL_ONTRAIN (1 << 3) /**< Player is _controlling_ a train, so movement commands should be ignored on client during prediction. */
#define FL_INRAIN (1 << 4) /**< Indicates the entity is standing in rain */
#define FL_FROZEN (1 << 5) /**< Player is frozen for 3rd person camera */
#define FL_ATCONTROLS (1 << 6) /**< Player can't move, but keeps key inputs for controlling another entity */
#define FL_CLIENT (1 << 7) /**< Is a player */
#define FL_FAKECLIENT (1 << 8) /**< Fake client, simulated server side; don't send network messages to them */
// NOTE if you move things up, make sure to change this value
#define PLAYER_FLAG_BITS 9
#define PLAYER_FLAG_BITS 9
// NON-PLAYER SPECIFIC (i.e., not used by GameMovement or the client .dll ) -- Can still be applied to players, though
#define FL_INWATER (1 << 9) /**< In water */
#define FL_FLY (1 << 10) /**< Changes the SV_Movestep() behavior to not need to be on ground */
#define FL_SWIM (1 << 11) /**< Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) */
#define FL_CONVEYOR (1 << 12)
#define FL_NPC (1 << 13)
#define FL_GODMODE (1 << 14)
#define FL_NOTARGET (1 << 15)
#define FL_AIMTARGET (1 << 16) /**< set if the crosshair needs to aim onto the entity */
#define FL_PARTIALGROUND (1 << 17) /**< not all corners are valid */
#define FL_STATICPROP (1 << 18) /**< Eetsa static prop! */
#define FL_GRAPHED (1 << 19) /**< worldgraph has this ent listed as something that blocks a connection */
#define FL_GRENADE (1 << 20)
#define FL_STEPMOVEMENT (1 << 21) /**< Changes the SV_Movestep() behavior to not do any processing */
#define FL_DONTTOUCH (1 << 22) /**< Doesn't generate touch functions, generates Untouch() for anything it was touching when this flag was set */
#define FL_BASEVELOCITY (1 << 23) /**< Base velocity has been applied this frame (used to convert base velocity into momentum) */
#define FL_WORLDBRUSH (1 << 24) /**< Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) */
#define FL_OBJECT (1 << 25) /**< Terrible name. This is an object that NPCs should see. Missiles, for example. */
#define FL_KILLME (1 << 26) /**< This entity is marked for death -- will be freed by game DLL */
#define FL_ONFIRE (1 << 27) /**< You know... */
#define FL_DISSOLVING (1 << 28) /**< We're dissolving! */
#define FL_TRANSRAGDOLL (1 << 29) /**< In the process of turning into a client side ragdoll. */
#define FL_UNBLOCKABLE_BY_PLAYER (1 << 30) /**< pusher that can't be blocked by the player */
#define FL_FREEZING (1 << 31) /**< We're becoming frozen! */
#define FL_EP2V_UNKNOWN1 (1 << 31) /**< Unknown */
#define FL_INWATER (1 << 9) /**< In water */
#define FL_FLY (1 << 10) /**< Changes the SV_Movestep() behavior to not need to be on ground */
#define FL_SWIM (1 << 11) /**< Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) */
#define FL_CONVEYOR (1 << 12)
#define FL_NPC (1 << 13)
#define FL_GODMODE (1 << 14)
#define FL_NOTARGET (1 << 15)
#define FL_AIMTARGET (1 << 16) /**< set if the crosshair needs to aim onto the entity */
#define FL_PARTIALGROUND (1 << 17) /**< not all corners are valid */
#define FL_STATICPROP (1 << 18) /**< Eetsa static prop! */
#define FL_GRAPHED (1 << 19) /**< worldgraph has this ent listed as something that blocks a connection */
#define FL_GRENADE (1 << 20)
#define FL_STEPMOVEMENT (1 << 21) /**< Changes the SV_Movestep() behavior to not do any processing */
#define FL_DONTTOUCH (1 << 22) /**< Doesn't generate touch functions, generates Untouch() for anything it was touching when this flag was set */
#define FL_BASEVELOCITY (1 << 23) /**< Base velocity has been applied this frame (used to convert base velocity into momentum) */
#define FL_WORLDBRUSH (1 << 24) /**< Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) */
#define FL_OBJECT (1 << 25) /**< Terrible name. This is an object that NPCs should see. Missiles, for example. */
#define FL_KILLME (1 << 26) /**< This entity is marked for death -- will be freed by game DLL */
#define FL_ONFIRE (1 << 27) /**< You know... */
#define FL_DISSOLVING (1 << 28) /**< We're dissolving! */
#define FL_TRANSRAGDOLL (1 << 29) /**< In the process of turning into a client side ragdoll. */
#define FL_UNBLOCKABLE_BY_PLAYER (1 << 30) /**< pusher that can't be blocked by the player */
#define FL_FREEZING (1 << 31) /**< We're becoming frozen! */
#define FL_EP2V_UNKNOWN1 (1 << 31) /**< Unknown */
// END entity flag #defines
/**
@ -172,9 +172,9 @@ enum RenderFx
* to match the entity flags defined above as the actual values
* can differ per engine.
*
* @param entity Entity index.
* @return Entity's flags, see entity flag defines above.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @return Entity's flags, see entity flag defines above.
* @error Invalid entity index, or lack of mod compliance.
*/
native int GetEntityFlags(int entity);
@ -185,9 +185,9 @@ native int GetEntityFlags(int entity);
* to match the current game's expected value for the flags as
* the actual values can differ per engine.
*
* @param entity Entity index.
* @param flags Entity flags, see entity flag defines above.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @param flags Entity flags, see entity flag defines above.
* @error Invalid entity index, or lack of mod compliance.
*/
native void SetEntityFlags(int entity, int flags);
@ -195,213 +195,213 @@ native void SetEntityFlags(int entity, int flags);
/**
* Gets an entity's movetype.
*
* @param entity Entity index.
* @return Movetype, see enum above.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @return Movetype, see enum above.
* @error Invalid entity index, or lack of mod compliance.
*/
stock MoveType GetEntityMoveType(int entity)
{
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_MoveType", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_MoveType");
}
gotconfig = true;
}
return view_as<MoveType>(GetEntProp(entity, Prop_Data, datamap));
}
/**
* Sets an entity's movetype.
*
* @param entity Entity index.
* @param mt Movetype, see enum above.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @param mt Movetype, see enum above.
* @error Invalid entity index, or lack of mod compliance.
*/
stock void SetEntityMoveType(int entity, MoveType mt)
{
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_MoveType", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_MoveType");
}
gotconfig = true;
}
SetEntProp(entity, Prop_Data, datamap, mt);
}
/**
* Gets an entity's render mode.
*
* @param entity Entity index.
* @return RenderMode value.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @return RenderMode value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock RenderMode GetEntityRenderMode(int entity)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderMode", prop, sizeof(prop));
delete gc;
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderMode");
}
gotconfig = true;
}
return view_as<RenderMode>(GetEntProp(entity, Prop_Send, prop, 1));
}
/**
* Sets an entity's render mode.
*
* @param entity Entity index.
* @param mode RenderMode value.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @param mode RenderMode value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock void SetEntityRenderMode(int entity, RenderMode mode)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderMode", prop, sizeof(prop));
delete gc;
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderMode");
}
gotconfig = true;
}
SetEntProp(entity, Prop_Send, prop, mode, 1);
}
/**
* Gets an entity's render Fx.
*
* @param entity Entity index.
* @return RenderFx value.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @return RenderFx value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock RenderFx GetEntityRenderFx(int entity)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderFX", prop, sizeof(prop));
delete gc;
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderFX");
}
gotconfig = true;
}
return view_as<RenderFx>(GetEntProp(entity, Prop_Send, prop, 1));
}
/**
* Sets an entity's render Fx.
*
* @param entity Entity index.
* @param fx RenderFx value.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @param fx RenderFx value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock void SetEntityRenderFx(int entity, RenderFx fx)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderFX", prop, sizeof(prop));
delete gc;
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderFX");
}
gotconfig = true;
}
SetEntProp(entity, Prop_Send, prop, fx, 1);
}
/**
* Gets an entity's color.
*
* @param entity Entity index.
* @param r Amount of red (0-255)
* @param g Amount of green (0-255)
* @param b Amount of blue (0-255)
* @param a Amount of alpha (0-255)
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @param r Amount of red (0-255)
* @param g Amount of green (0-255)
* @param b Amount of blue (0-255)
* @param a Amount of alpha (0-255)
* @error Invalid entity index, or lack of mod compliance.
*/
stock void GetEntityRenderColor(int entity, int &r, int &g, int &b, int &a)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_clrRender", prop, sizeof(prop));
delete gc;
if (!exists)
{
strcopy(prop, sizeof(prop), "m_clrRender");
}
gotconfig = true;
}
int offset = GetEntSendPropOffs(entity, prop);
if (offset <= 0)
{
ThrowError("GetEntityRenderColor not supported by this mod");
}
r = GetEntData(entity, offset, 1);
g = GetEntData(entity, offset + 1, 1);
b = GetEntData(entity, offset + 2, 1);
@ -411,39 +411,39 @@ stock void GetEntityRenderColor(int entity, int &r, int &g, int &b, int &a)
/**
* Sets an entity's color.
*
* @param entity Entity index
* @param r Amount of red (0-255)
* @param g Amount of green (0-255)
* @param b Amount of blue (0-255)
* @param a Amount of alpha (0-255)
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index
* @param r Amount of red (0-255)
* @param g Amount of green (0-255)
* @param b Amount of blue (0-255)
* @param a Amount of alpha (0-255)
* @error Invalid entity index, or lack of mod compliance.
*/
stock void SetEntityRenderColor(int entity, int r=255, int g=255, int b=255, int a=255)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_clrRender", prop, sizeof(prop));
delete gc;
if (!exists)
{
strcopy(prop, sizeof(prop), "m_clrRender");
}
gotconfig = true;
}
int offset = GetEntSendPropOffs(entity, prop);
if (offset <= 0)
{
ThrowError("SetEntityRenderColor not supported by this mod");
}
SetEntData(entity, offset, r, 1, true);
SetEntData(entity, offset + 1, g, 1, true);
SetEntData(entity, offset + 2, b, 1, true);
@ -454,104 +454,104 @@ stock void SetEntityRenderColor(int entity, int r=255, int g=255, int b=255, int
* Gets an entity's gravity.
*
* @param entity Entity index.
* @return Entity's m_flGravity value.
* @error Invalid entity index, or lack of mod compliance.
* @return Entity's m_flGravity value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock float GetEntityGravity(int entity)
{
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_flGravity", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_flGravity");
}
gotconfig = true;
}
return GetEntPropFloat(entity, Prop_Data, datamap);
}
/**
* Sets an entity's gravity.
*
* @param entity Entity index.
* @param amount Gravity to set (default = 1.0, half = 0.5, double = 2.0).
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @param amount Gravity to set (default = 1.0, half = 0.5, double = 2.0).
* @error Invalid entity index, or lack of mod compliance.
*/
stock void SetEntityGravity(int entity, float amount)
{
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_flGravity", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_flGravity");
}
gotconfig = true;
}
SetEntPropFloat(entity, Prop_Data, datamap, amount);
}
/**
* Sets an entity's health
*
* @param entity Entity index.
* @param amount Health amount.
* @error Invalid entity index, or lack of mod compliance.
* @param entity Entity index.
* @param amount Health amount.
* @error Invalid entity index, or lack of mod compliance.
*/
stock void SetEntityHealth(int entity, int amount)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_iHealth", prop, sizeof(prop));
delete gc;
if (!exists)
{
strcopy(prop, sizeof(prop), "m_iHealth");
}
gotconfig = true;
}
char cls[64];
PropFieldType type;
int offset;
if (!GetEntityNetClass(entity, cls, sizeof(cls)))
{
ThrowError("SetEntityHealth not supported by this mod: Could not get serverclass name");
return;
}
offset = FindSendPropInfo(cls, prop, type);
if (offset <= 0)
{
ThrowError("SetEntityHealth not supported by this mod");
return;
}
/* Dark Messiah uses a float for the health instead an integer */
if (type == PropField_Float)
{
@ -566,29 +566,29 @@ stock void SetEntityHealth(int entity, int amount)
/**
* Get's a users current pressed buttons
*
* @param client Client index
* @return Bitsum of buttons
* @error Invalid client index, client not in game,
* or lack of mod compliance.
* @param client Client index
* @return Bitsum of buttons
* @error Invalid client index, client not in game,
* or lack of mod compliance.
*/
stock int GetClientButtons(int client)
{
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nButtons", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_nButtons");
}
gotconfig = true;
}
return GetEntProp(client, Prop_Data, datamap);
}

View File

@ -40,9 +40,9 @@
*/
enum EventHookMode
{
EventHookMode_Pre, //< Hook callback fired before event is fired */
EventHookMode_Post, //< Hook callback fired after event is fired */
EventHookMode_PostNoCopy //< Hook callback fired after event is fired, but event data won't be copied */
EventHookMode_Pre, //< Hook callback fired before event is fired */
EventHookMode_Post, //< Hook callback fired after event is fired */
EventHookMode_PostNoCopy //< Hook callback fired after event is fired, but event data won't be copied */
};
/**
@ -52,21 +52,22 @@ typeset EventHook
{
// Called when a game event is fired.
//
// @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking
// this event has set the hook mode EventHookMode_PostNoCopy.
// @param name String containing the name of the event.
// @param dontBroadcast True if event was not broadcast to clients, false otherwise.
// May not correspond to the real value. Use the property BroadcastDisabled.
// @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre.
// @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking
// this event has set the hook mode EventHookMode_PostNoCopy.
// @param name String containing the name of the event.
// @param dontBroadcast True if event was not broadcast to clients, false otherwise.
// May not correspond to the real value. Use the property BroadcastDisabled.
// @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre.
///
function Action (Event event, const char[] name, bool dontBroadcast);
//
// Called when a game event is fired.
//
// @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking
// this event has set the hook mode EventHookMode_PostNoCopy.
// @param name String containing the name of the event.
// @param dontBroadcast True if event was not broadcast to clients, false otherwise.
// @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking
// this event has set the hook mode EventHookMode_PostNoCopy.
// @param name String containing the name of the event.
// @param dontBroadcast True if event was not broadcast to clients, false otherwise.
///
function void (Event event, const char[] name, bool dontBroadcast);
};
@ -84,7 +85,7 @@ methodmap Event < Handle
//
// Unlike Fire, this function DOES NOT close the event Handle.
//
// @param client Index of client to receive the event..
// @param client Index of client to receive the event..
public native void FireToClient(int client);
// Cancels a previously created game event that has not been fired. This
@ -168,31 +169,31 @@ methodmap Event < Handle
/**
* Creates a hook for when a game event is fired.
*
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @error Invalid event name or invalid callback function.
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @error Invalid event name or invalid callback function.
*/
native void HookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
/**
* Creates a hook for when a game event is fired.
*
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @return True if event exists and was hooked successfully, false otherwise.
* @error Invalid callback function.
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @return True if event exists and was hooked successfully, false otherwise.
* @error Invalid callback function.
*/
native bool HookEventEx(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
/**
* Removes a hook for when a game event is fired.
*
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @error Invalid callback function or no active hook for specified event.
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @error Invalid callback function or no active hook for specified event.
*/
native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
@ -202,11 +203,11 @@ native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mod
* The Handle should not be closed via CloseHandle(). It must be closed via
* event.Fire() or event.Cancel().
*
* @param name Name of event.
* @param force If set to true, this forces the event to be created even if it's not being hooked.
* Note that this will not force it if the event doesn't exist at all.
* @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't
being hooked (unless force is true).
* @param name Name of event.
* @param force If set to true, this forces the event to be created even if it's not being hooked.
* Note that this will not force it if the event doesn't exist at all.
* @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't
* being hooked (unless force is true).
*/
native Event CreateEvent(const char[] name, bool force=false);
@ -215,49 +216,49 @@ native Event CreateEvent(const char[] name, bool force=false);
*
* This function closes the event Handle after completing.
*
* @param event Handle to the event.
* @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
* @error Invalid or corrupt Handle.
*/
native void FireEvent(Handle event, bool dontBroadcast=false);
/**
* Cancels a previously created game event that has not been fired.
*
* @param event Handled to the event.
* @error Invalid or corrupt Handle.
* @param event Handled to the event.
* @error Invalid or corrupt Handle.
*/
native void CancelCreatedEvent(Handle event);
/**
* Returns the boolean value of a game event's key.
*
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The boolean value of the specified event key.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The boolean value of the specified event key.
* @error Invalid or corrupt Handle.
*/
native bool GetEventBool(Handle event, const char[] key, bool defValue=false);
/**
* Sets the boolean value of a game event's key.
*
* @param event Handle to the event.
* @param key Name of event key.
* @param value New boolean value.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param value New boolean value.
* @error Invalid or corrupt Handle.
*/
native void SetEventBool(Handle event, const char[] key, bool value);
/**
* Returns the integer value of a game event's key.
*
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The integer value of the specified event key.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The integer value of the specified event key.
* @error Invalid or corrupt Handle.
*/
native int GetEventInt(Handle event, const char[] key, int defValue=0);
@ -269,63 +270,63 @@ native int GetEventInt(Handle event, const char[] key, int defValue=0);
* integers, and only refer to how much data will actually be sent
* over the network (if applicable).
*
* @param event Handle to the event.
* @param key Name of event key.
* @param value New integer value.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param value New integer value.
* @error Invalid or corrupt Handle.
*/
native void SetEventInt(Handle event, const char[] key, int value);
/**
* Returns the floating point value of a game event's key.
*
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The floating point value of the specified event key.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The floating point value of the specified event key.
* @error Invalid or corrupt Handle.
*/
native float GetEventFloat(Handle event, const char[] key, float defValue=0.0);
/**
* Sets the floating point value of a game event's key.
*
* @param event Handle to the event.
* @param key Name of event key.
* @param value New floating point value.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param value New floating point value.
* @error Invalid or corrupt Handle.
*/
native void SetEventFloat(Handle event, const char[] key, float value);
/**
* Retrieves the string value of a game event's key.
*
* @param event Handle to the event.
* @param key Name of event key.
* @param value Buffer to store the value of the specified event key.
* @param maxlength Maximum length of string buffer.
* @param defValue Optional default value to use if the key is not found.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param value Buffer to store the value of the specified event key.
* @param maxlength Maximum length of string buffer.
* @param defValue Optional default value to use if the key is not found.
* @error Invalid or corrupt Handle.
*/
native void GetEventString(Handle event, const char[] key, char[] value, int maxlength, const char[] defvalue="");
/**
* Sets the string value of a game event's key.
*
* @param event Handle to the event.
* @param key Name of event key.
* @param value New string value.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param key Name of event key.
* @param value New string value.
* @error Invalid or corrupt Handle.
*/
native void SetEventString(Handle event, const char[] key, const char[] value);
/**
* Retrieves the name of a game event.
*
* @param event Handle to the event.
* @param name Buffer to store the name of the event.
* @param maxlength Maximum length of string buffer.
* @error Invalid or corrupt Handle.
* @param event Handle to the event.
* @param name Buffer to store the name of the event.
* @param maxlength Maximum length of string buffer.
* @error Invalid or corrupt Handle.
*/
native void GetEventName(Handle event, char[] name, int maxlength);
@ -339,4 +340,4 @@ native void GetEventName(Handle event, char[] name, int maxlength);
* @param dontBroadcast True to disable broadcasting, false otherwise.
* @error Invalid Handle.
*/
native void SetEventBroadcast(Handle event, bool dontBroadcast);
native void SetEventBroadcast(Handle event, bool dontBroadcast);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -39,13 +39,13 @@
* @global All paths in SourceMod natives are relative to the mod folder
* unless otherwise noted.
*
* Most functions in SourceMod (at least, ones that deal with direct
* Most functions in SourceMod (at least, ones that deal with direct
* file manipulation) will support an alternate path specification.
*
* If the path starts with the string "file://" and the PathType is
* not relative, then the "file://" portion is stripped off, and the
* rest of the path is used without any modification (except for
* correcting slashes). This can be used to override the path
* If the path starts with the string "file://" and the PathType is
* not relative, then the "file://" portion is stripped off, and the
* rest of the path is used without any modification (except for
* correcting slashes). This can be used to override the path
* builder to supply alternate absolute paths. Examples:
*
* file://C:/Temp/file.txt
@ -57,9 +57,9 @@
*/
enum FileType
{
FileType_Unknown = 0, /* Unknown file type (device/socket) */
FileType_Directory = 1, /* File is a directory */
FileType_File = 2, /* File is a file */
FileType_Unknown = 0, /* Unknown file type (device/socket) */
FileType_Directory = 1, /* File is a directory */
FileType_File = 2 /* File is a file */
};
/**
@ -67,23 +67,23 @@ enum FileType
*/
enum FileTimeMode
{
FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
FileTime_Created = 1, /* Creation (does not work on FAT) */
FileTime_LastChange = 2, /* Last modification */
FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
FileTime_Created = 1, /* Creation (does not work on FAT) */
FileTime_LastChange = 2 /* Last modification */
};
#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */
#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */
#define SEEK_SET 0 /**< Seek from start. */
#define SEEK_CUR 1 /**< Seek from current position. */
#define SEEK_END 2 /**< Seek from end position. */
#define SEEK_SET 0 /**< Seek from start. */
#define SEEK_CUR 1 /**< Seek from current position. */
#define SEEK_END 2 /**< Seek from end position. */
/**
* Path types.
*/
enum PathType
{
Path_SM, /**< SourceMod root folder */
Path_SM, /**< SourceMod root folder */
};
// A DirectoryListing iterates over the contents of a directory. To obtain a
@ -92,9 +92,9 @@ methodmap DirectoryListing < Handle
{
// Reads the current directory entry as a local filename, then moves to the
// next file.
//
//
// Note: Both the '.' and '..' automatic directory entries will be retrieved.
//
//
// @param buffer String buffer to hold directory name.
// @param maxlength Maximum size of string buffer.
// @param type Optional variable to store the file type.
@ -113,15 +113,15 @@ methodmap File < Handle
}
// Reads a line of text from a file.
//
//
// @param buffer String buffer to hold the line.
// @param maxlength Maximum size of string buffer.
// @param maxlength Maximum size of string buffer.
// @return True on success, false otherwise.
public native bool ReadLine(char[] buffer, int maxlength);
// Reads binary data from a file.
//
// @param items Array to store each item read.
//
// @param items Array to store each item read.
// @param num_items Number of items to read into the array.
// @param size Size of each element, in bytes, to be read.
// Valid sizes are 1, 2, or 4.
@ -129,40 +129,40 @@ methodmap File < Handle
public native int Read(int[] items, int num_items, int size);
// Reads a UTF8 or ANSI string from a file.
//
//
// @param buffer Buffer to store the string.
// @param max_size Maximum size of the string buffer.
// @param read_count If -1, reads until a null terminator is encountered in
// the file. Otherwise, read_count bytes are read
// into the buffer provided. In this case the buffer
// is not explicitly null terminated, and the buffer
// @param read_count If -1, reads until a null terminator is encountered in
// the file. Otherwise, read_count bytes are read
// into the buffer provided. In this case the buffer
// is not explicitly null terminated, and the buffer
// will contain any null terminators read from the file.
// @return Number of characters written to the buffer, or -1
// @return Number of characters written to the buffer, or -1
// if an error was encountered.
// @error read_count > max_size.
public native int ReadString(char[] buffer, int max_size, int read_count=-1);
// Writes binary data to a file.
//
// @param items Array of items to write. The data is read directly.
// That is, in 1 or 2-byte mode, the lower byte(s) in
// each cell are used directly, rather than performing
// @param items Array of items to write. The data is read directly.
// That is, in 1 or 2-byte mode, the lower byte(s) in
// each cell are used directly, rather than performing
// any casts from a 4-byte number to a smaller number.
// @param num_items Number of items in the array.
// @param size Size of each item in the array in bytes.
// @param size Size of each item in the array in bytes.
// Valid sizes are 1, 2, or 4.
// @return True on success, false on error.
public native bool Write(const int[] items, int num_items, int size);
// Writes a binary string to a file.
//
//
// @param buffer String to write.
// @param term True to append NUL terminator, false otherwise.
// @return True on success, false on error.
public native bool WriteString(const char[] buffer, bool term);
// Writes a line of text to a text file. A newline is automatically appended.
//
//
// @param hndl Handle to the file.
// @param format Formatting rules.
// @param ... Variable number of format parameters.
@ -222,7 +222,7 @@ methodmap File < Handle
public native bool WriteInt32(int data);
// Tests if the end of file has been reached.
//
//
// @return True if end of file has been reached, false otherwise.
public native bool EndOfFile();
@ -240,16 +240,16 @@ methodmap File < Handle
}
/**
* Builds a path relative to the SourceMod folder. This should be used instead of
* directly referencing addons/sourcemod, in case users change the name of their
* Builds a path relative to the SourceMod folder. This should be used instead of
* directly referencing addons/sourcemod, in case users change the name of their
* folder layout.
*
* @param type Type of path to build as the base.
* @param buffer Buffer to store the path.
* @param maxlength Maximum length of buffer.
* @param fmt Format string.
* @param ... Format arguments.
* @return Number of bytes written to buffer (not including null terminator).
* @param type Type of path to build as the base.
* @param buffer Buffer to store the path.
* @param maxlength Maximum length of buffer.
* @param fmt Format string.
* @param ... Format arguments.
* @return Number of bytes written to buffer (not including null terminator).
*/
native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any ...);
@ -260,13 +260,13 @@ native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] f
* @note Directories Handles can be cloned.
* @note OpenDirectory() supports the "file://" notation.
*
* @param path Path to open.
* @param path Path to open.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return A Handle to the directory, null on error.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return A Handle to the directory, null on error.
*/
native DirectoryListing OpenDirectory(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
@ -275,13 +275,13 @@ native DirectoryListing OpenDirectory(const char[] path, bool use_valve_fs=false
*
* @note Contents of buffers are undefined when returning false.
* @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
*
* @param dir Handle to a directory.
* @param buffer String buffer to hold directory name.
* @param maxlength Maximum size of string buffer.
* @param type Optional variable to store the file type.
* @return True on success, false if there are no more files to read.
* @error Invalid or corrupt Handle.
*
* @param dir Handle to a directory.
* @param buffer String buffer to hold directory name.
* @param maxlength Maximum size of string buffer.
* @param type Optional variable to store the file type.
* @return True on success, false if there are no more files to read.
* @error Invalid or corrupt Handle.
*/
native bool ReadDirEntry(Handle dir, char[] buffer, int maxlength, FileType &type=FileType_Unknown);
@ -310,227 +310,229 @@ native bool ReadDirEntry(Handle dir, char[] buffer, int maxlength, FileType &typ
* Example: "rb" opens a binary file for writing; "at" opens a text file for
* appending.
*
* @param file File to open.
* @param mode Open mode.
* @param file File to open.
* @param mode Open mode.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in valve
* search paths, rather than solely files existing directly
* in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return A File handle, or null if the file could not be opened.
* search paths, rather than solely files existing directly
* in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return A File handle, or null if the file could not be opened.
*/
native File OpenFile(const char[] file, const char[] mode, bool use_valve_fs=false, const char[] valve_path_id="GAME");
/**
* Deletes a file.
*
* @param path Path of the file to delete.
* @param path Path of the file to delete.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to delete files existing in the Valve
* search path, rather than solely files existing directly
* in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True on success, false on failure or if file not immediately removed.
* in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True on success, false on failure or if file not immediately removed.
*/
native bool DeleteFile(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
/**
* Reads a line from a text file.
*
* @param hndl Handle to the file.
* @param buffer String buffer to hold the line.
* @param maxlength Maximum size of string buffer.
* @return True on success, false otherwise.
* @param hndl Handle to the file.
* @param buffer String buffer to hold the line.
* @param maxlength Maximum size of string buffer.
* @return True on success, false otherwise.
*/
native bool ReadFileLine(Handle hndl, char[] buffer, int maxlength);
/**
* Reads binary data from a file.
*
* @param hndl Handle to the file.
* @param items Array to store each item read.
* @param num_items Number of items to read into the array.
* @param size Size of each element, in bytes, to be read.
* Valid sizes are 1, 2, or 4.
* @return Number of elements read, or -1 on error.
* @param hndl Handle to the file.
* @param items Array to store each item read.
* @param num_items Number of items to read into the array.
* @param size Size of each element, in bytes, to be read.
* Valid sizes are 1, 2, or 4.
* @return Number of elements read, or -1 on error.
*/
native int ReadFile(Handle hndl, int[] items, int num_items, int size);
/**
* Reads a UTF8 or ANSI string from a file.
*
* @param hndl Handle to the file.
* @param buffer Buffer to store the string.
* @param max_size Maximum size of the string buffer.
* @param read_count If -1, reads until a null terminator is encountered in
* the file. Otherwise, read_count bytes are read
* into the buffer provided. In this case the buffer
* is not explicitly null terminated, and the buffer
* will contain any null terminators read from the file.
* @return Number of characters written to the buffer, or -1
* if an error was encountered.
* @error Invalid Handle, or read_count > max_size.
* @param hndl Handle to the file.
* @param buffer Buffer to store the string.
* @param max_size Maximum size of the string buffer.
* @param read_count If -1, reads until a null terminator is encountered in
* the file. Otherwise, read_count bytes are read
* into the buffer provided. In this case the buffer
* is not explicitly null terminated, and the buffer
* will contain any null terminators read from the file.
* @return Number of characters written to the buffer, or -1
* if an error was encountered.
* @error Invalid Handle, or read_count > max_size.
*/
native int ReadFileString(Handle hndl, char[] buffer, int max_size, int read_count=-1);
/**
* Writes binary data to a file.
*
* @param hndl Handle to the file.
* @param items Array of items to write. The data is read directly.
* That is, in 1 or 2-byte mode, the lower byte(s) in
* each cell are used directly, rather than performing
* any casts from a 4-byte number to a smaller number.
* @param num_items Number of items in the array.
* @param size Size of each item in the array in bytes.
* Valid sizes are 1, 2, or 4.
* @return True on success, false on error.
* @error Invalid Handle.
* @param hndl Handle to the file.
* @param items Array of items to write. The data is read directly.
* That is, in 1 or 2-byte mode, the lower byte(s) in
* each cell are used directly, rather than performing
* any casts from a 4-byte number to a smaller number.
* @param num_items Number of items in the array.
* @param size Size of each item in the array in bytes.
* Valid sizes are 1, 2, or 4.
* @return True on success, false on error.
* @error Invalid Handle.
*/
native bool WriteFile(Handle hndl, const int[] items, int num_items, int size);
/**
* Writes a binary string to a file.
*
* @param hndl Handle to the file.
* @param buffer String to write.
* @param term True to append NUL terminator, false otherwise.
* @return True on success, false on error.
* @error Invalid Handle.
* @param hndl Handle to the file.
* @param buffer String to write.
* @param term True to append NUL terminator, false otherwise.
* @return True on success, false on error.
* @error Invalid Handle.
*/
native bool WriteFileString(Handle hndl, const char[] buffer, bool term);
/**
* Writes a line of text to a text file. A newline is automatically appended.
*
* @param hndl Handle to the file.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return True on success, false otherwise.
* @error Invalid Handle.
* @param hndl Handle to the file.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool WriteFileLine(Handle hndl, const char[] format, any ...);
/**
* Reads a single binary cell from a file.
*
* @param hndl Handle to the file.
* @param data Variable to store the data read.
* @param size Size of the data to read in bytes. Valid
* sizes are 1, 2, or 4 bytes.
* @return Number of elements read (max 1), or -1 on error.
* @error Invalid Handle.
* @param hndl Handle to the file.
* @param data Variable to store the data read.
* @param size Size of the data to read in bytes. Valid
* sizes are 1, 2, or 4 bytes.
* @return Number of elements read (max 1), or -1 on error.
* @error Invalid Handle.
*/
stock int ReadFileCell(Handle hndl, int &data, int size)
{
int ret;
int array[1];
if ((ret = ReadFile(hndl, array, 1, size)) == 1)
{
data = array[0];
}
return ret;
}
/**
* Writes a single binary cell to a file.
*
* @param hndl Handle to the file.
* @param data Cell to write to the file.
* @param size Size of the data to read in bytes. Valid
* sizes are 1, 2, or 4 bytes. If the size
* is less than 4 bytes, the data is truncated
* rather than casted. That is, only the lower
* bits will be read.
* @return True on success, false on error.
* @error Invalid Handle.
* @param hndl Handle to the file.
* @param data Cell to write to the file.
* @param size Size of the data to read in bytes. Valid
* sizes are 1, 2, or 4 bytes. If the size
* is less than 4 bytes, the data is truncated
* rather than casted. That is, only the lower
* bits will be read.
* @return True on success, false on error.
* @error Invalid Handle.
*/
stock bool WriteFileCell(Handle hndl, int data, int size)
{
int array[1];
array[0] = data;
return WriteFile(hndl, array, 1, size);
}
/**
* Tests if the end of file has been reached.
*
* @param file Handle to the file.
* @return True if end of file has been reached, false otherwise.
* @error Invalid Handle.
* @param file Handle to the file.
* @return True if end of file has been reached, false otherwise.
* @error Invalid Handle.
*/
native bool IsEndOfFile(Handle file);
/**
* Sets the file position indicator.
*
* @param file Handle to the file.
* @param position Position relative to what is specified in whence.
* @param where SEEK_ constant value of where to see from.
* @return True on success, false otherwise.
* @error Invalid Handle.
* @param file Handle to the file.
* @param position Position relative to what is specified in whence.
* @param where SEEK_ constant value of where to see from.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool FileSeek(Handle file, int position, int where);
/**
* Get current position in the file.
*
* @param file Handle to the file.
* @return Value for the file position indicator.
* @error Invalid Handle.
* @param file Handle to the file.
* @return Value for the file position indicator.
* @error Invalid Handle.
*/
native int FilePosition(Handle file);
/**
* Checks if a file exists.
*
* @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True if the file exists, false otherwise.
* @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True if the file exists, false otherwise.
*/
native bool FileExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
/**
* Renames a file.
*
* @param newpath New path to the file.
* @param oldpath Path to the existing file.
* @param newpath New path to the file.
* @param oldpath Path to the existing file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to rename files in the game's
* Valve search paths, rather than directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True on success or use_valve_fs specified, false otherwise.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True on success or use_valve_fs specified, false otherwise.
*/
native bool RenameFile(const char[] newpath, const char[] oldpath, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
/**
* Checks if a directory exists.
*
* @param path Path to the directory.
* @param path Path to the directory.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True if the directory exists, false otherwise.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True if the directory exists, false otherwise.
*/
native bool DirExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
/**
* Get the file size in bytes.
*
* @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return File size in bytes, -1 if file not found.
* @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return File size in bytes, -1 if file not found.
*/
native int FileSize(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
@ -538,8 +540,8 @@ native int FileSize(const char[] path, bool use_valve_fs=false, const char[] val
* Flushes a file's buffered output; any buffered output
* is immediately written to the file.
*
* @param file Handle to the file.
* @return True on success or use_valve_fs specified with OpenFile,
* @param file Handle to the file.
* @return True on success or use_valve_fs specified with OpenFile,
* otherwise false on failure.
*/
native bool FlushFile(Handle file);
@ -548,72 +550,72 @@ native bool FlushFile(Handle file);
* Removes a directory.
* @note On most Operating Systems you cannot remove a directory which has files inside it.
*
* @param path Path to the directory.
* @return True on success, false otherwise.
* @param path Path to the directory.
* @return True on success, false otherwise.
*/
native bool RemoveDir(const char[] path);
#define FPERM_U_READ 0x0100 /* User can read. */
#define FPERM_U_WRITE 0x0080 /* User can write. */
#define FPERM_U_EXEC 0x0040 /* User can exec. */
#define FPERM_G_READ 0x0020 /* Group can read. */
#define FPERM_G_WRITE 0x0010 /* Group can write. */
#define FPERM_G_EXEC 0x0008 /* Group can exec. */
#define FPERM_O_READ 0x0004 /* Anyone can read. */
#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
#define FPERM_U_READ 0x0100 /* User can read. */
#define FPERM_U_WRITE 0x0080 /* User can write. */
#define FPERM_U_EXEC 0x0040 /* User can exec. */
#define FPERM_G_READ 0x0020 /* Group can read. */
#define FPERM_G_WRITE 0x0010 /* Group can write. */
#define FPERM_G_EXEC 0x0008 /* Group can exec. */
#define FPERM_O_READ 0x0004 /* Anyone can read. */
#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
/**
* Creates a directory.
*
* @param path Path to create.
* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
* the execute bit set on Linux. On Windows, the mode is ignored.
* @param path Path to create.
* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
* the execute bit set on Linux. On Windows, the mode is ignored.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to create folders in the game's
* Valve search paths, rather than directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default.
* In this case, mode is ignored.
* @return True on success, false otherwise.
* @return True on success, false otherwise.
*/
native bool CreateDirectory(const char[] path, int mode, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
/**
* Changes a file or directories permissions.
*
* @param path Path to the file.
* @param mode Permissions to set.
* @return True on success, false otherwise.
* @param path Path to the file.
* @param mode Permissions to set.
* @return True on success, false otherwise.
*/
native bool SetFilePermissions(const char[] path, int mode);
/**
* Returns a file timestamp as a unix timestamp.
*
* @param file File name.
* @param tmode Time mode.
* @return Time value, or -1 on failure.
* @param file File name.
* @param tmode Time mode.
* @return Time value, or -1 on failure.
*/
native int GetFileTime(const char[] file, FileTimeMode tmode);
/**
* Same as LogToFile(), except uses an open file Handle. The file must
* Same as LogToFile(), except uses an open file Handle. The file must
* be opened in text appending mode.
*
* @param hndl Handle to the file.
* @param message Message format.
* @param ... Message format parameters.
* @error Invalid Handle.
* @param hndl Handle to the file.
* @param message Message format.
* @param ... Message format parameters.
* @error Invalid Handle.
*/
native void LogToOpenFile(Handle hndl, const char[] message, any ...);
/**
* Same as LogToFileEx(), except uses an open file Handle. The file must
* Same as LogToFileEx(), except uses an open file Handle. The file must
* be opened in text appending mode.
*
* @param hndl Handle to the file.
* @param message Message format.
* @param ... Message format parameters.
* @error Invalid Handle.
* @param hndl Handle to the file.
* @param message Message format.
* @param ... Message format parameters.
* @error Invalid Handle.
*/
native void LogToOpenFileEx(Handle hndl, const char[] message, any ...);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _float_included
#endinput
#endif
@ -39,8 +39,8 @@
/**
* Converts an integer into a floating point value.
*
* @param value Integer to convert.
* @return Floating point value.
* @param value Integer to convert.
* @return Floating point value.
*/
native float float(int value);
#endif
@ -50,9 +50,10 @@ native float float(int value);
*
* Note: This native is internal implementation. For multiplication use the '*' operator.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1*oper2.
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1*oper2.
* @deprecated This native is internal implementation. For multiplication use the '*' operator.
*/
#pragma deprecated This native is internal implementation. For multiplication use the '*' operator.
native float FloatMul(float oper1, float oper2);
@ -62,9 +63,10 @@ native float FloatMul(float oper1, float oper2);
*
* Note: This native is internal implementation. For division use the '/' operator.
*
* @param dividend First value.
* @param divisor Second value.
* @return dividend/divisor.
* @param dividend First value.
* @param divisor Second value.
* @return dividend/divisor.
* @deprecated This native is internal implementation. For division use the '/' operator.
*/
#pragma deprecated This native is internal implementation. For division use the '/' operator.
native float FloatDiv(float dividend, float divisor);
@ -74,9 +76,10 @@ native float FloatDiv(float dividend, float divisor);
*
* Note: This native is internal implementation. For addition use the '+' operator.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1+oper2.
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1+oper2.
* @deprecated This native is internal implementation. For addition use the '+' operator.
*/
#pragma deprecated This native is internal implementation. For addition use the '+' operator.
native float FloatAdd(float oper1, float oper2);
@ -86,9 +89,10 @@ native float FloatAdd(float oper1, float oper2);
*
* Note: This native is internal implementation. For subtraction use the '-' operator.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1-oper2.
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1-oper2.
* @deprecated This native is internal implementation. For subtraction use the '-' operator.
*/
#pragma deprecated This native is internal implementation. For subtraction use the '-' operator.
native float FloatSub(float oper1, float oper2);
@ -96,49 +100,49 @@ native float FloatSub(float oper1, float oper2);
/**
* Returns the decimal part of a float.
*
* @param value Input value.
* @return Decimal part.
* @param value Input value.
* @return Decimal part.
*/
native float FloatFraction(float value);
/**
* Rounds a float to the closest integer to zero.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToZero(float value);
/**
* Rounds a float to the next highest integer value.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToCeil(float value);
/**
* Rounds a float to the next lowest integer value.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToFloor(float value);
/**
* Standard IEEE rounding.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToNearest(float value);
/**
* Compares two floats.
*
* @param fOne First value.
* @param fTwo Second value.
* @return Returns 1 if the first argument is greater than the second argument.
* @param fOne First value.
* @param fTwo Second value.
* @return Returns 1 if the first argument is greater than the second argument.
* Returns -1 if the first argument is smaller than the second argument.
* Returns 0 if both arguments are equal.
*/
@ -147,107 +151,107 @@ native int FloatCompare(float fOne, float fTwo);
/**
* Returns the square root of the input value, equivalent to floatpower(value, 0.5).
*
* @param value Input value.
* @return Square root of the value.
* @param value Input value.
* @return Square root of the value.
*/
native float SquareRoot(float value);
/**
* Returns the value raised to the power of the exponent.
*
* @param value Value to be raised.
* @param exponent Value to raise the base.
* @return value^exponent.
* @param value Value to be raised.
* @param exponent Value to raise the base.
* @return value^exponent.
*/
native float Pow(float value, float exponent);
/**
* Returns the value of raising the input by e.
*
* @param value Input value.
* @return exp(value).
* @param value Input value.
* @return exp(value).
*/
native float Exponential(float value);
/**
* Returns the logarithm of any base specified.
*
* @param value Input value.
* @param base Logarithm base to use, default is 10.
* @return log(value)/log(base).
* @param value Input value.
* @param base Logarithm base to use, default is 10.
* @return log(value)/log(base).
*/
native float Logarithm(float value, float base=10.0);
/**
* Returns the sine of the argument.
*
* @param value Input value in radians.
* @return sin(value).
* @param value Input value in radians.
* @return sin(value).
*/
native float Sine(float value);
/**
* Returns the cosine of the argument.
*
* @param value Input value in radians.
* @return cos(value).
* @param value Input value in radians.
* @return cos(value).
*/
native float Cosine(float value);
/**
* Returns the tangent of the argument.
*
* @param value Input value in radians.
* @return tan(value).
* @param value Input value in radians.
* @return tan(value).
*/
native float Tangent(float value);
/**
* Returns an absolute value.
*
* @param value Input value.
* @return Absolute value of the input.
* @param value Input value.
* @return Absolute value of the input.
*/
native float FloatAbs(float value);
/**
* Returns the arctangent of the input value.
*
* @param angle Input value.
* @return atan(value) in radians.
* @param angle Input value.
* @return atan(value) in radians.
*/
native float ArcTangent(float angle);
/**
* Returns the arccosine of the input value.
*
* @param angle Input value.
* @return acos(value) in radians.
* @param angle Input value.
* @return acos(value) in radians.
*/
native float ArcCosine(float angle);
/**
* Returns the arcsine of the input value.
*
* @param angle Input value.
* @return asin(value) in radians.
* @param angle Input value.
* @return asin(value) in radians.
*/
native float ArcSine(float angle);
/**
* Returns the arctangent2 of the input values.
*
* @param x Horizontal value.
* @param y Vertical value.
* @return atan2(value) in radians.
* @param x Horizontal value.
* @param y Vertical value.
* @return atan2(value) in radians.
*/
native float ArcTangent2(float x, float y);
/**
* Rounds a floating point number using the "round to nearest" algorithm.
*
* @param value Floating point value to round.
* @return The value rounded to the nearest integer.
* @param value Floating point value to round.
* @return The value rounded to the nearest integer.
*/
stock int RoundFloat(float value)
{
@ -298,14 +302,14 @@ stock float operator--(float oper)
stock float operator-(float oper)
{
return oper^view_as<float>(cellmin); /* IEEE values are sign/magnitude */
return oper^view_as<float>(cellmin); /* IEEE values are sign/magnitude */
}
// The stocks below are int->float converting versions of the above natives.
stock float operator*(float oper1, int oper2)
{
return __FLOAT_MUL__(oper1, float(oper2)); /* "*" is commutative */
return __FLOAT_MUL__(oper1, float(oper2)); /* "*" is commutative */
}
stock float operator/(float oper1, int oper2)
@ -320,7 +324,7 @@ stock float operator/(int oper1, float oper2)
stock float operator+(float oper1, int oper2)
{
return __FLOAT_ADD__(oper1, float(oper2)); /* "+" is commutative */
return __FLOAT_ADD__(oper1, float(oper2)); /* "+" is commutative */
}
stock float operator-(float oper1, int oper2)
@ -396,8 +400,8 @@ forward operator%(int oper1, float oper2);
/**
* Converts degrees to radians.
*
* @param angle Degrees.
* @return Radians.
* @param angle Degrees.
* @return Radians.
*/
stock float DegToRad(float angle)
{
@ -407,8 +411,8 @@ stock float DegToRad(float angle)
/**
* Converts radians to degrees.
*
* @param angle Radians.
* @return Degrees.
* @param angle Radians.
* @return Degrees.
*/
stock float RadToDeg(float angle)
{
@ -420,7 +424,7 @@ stock float RadToDeg(float angle)
*
* Note: Uniform random number streams are seeded automatically per-plugin.
*
* @return Random integer.
* @return Random integer.
*/
native int GetURandomInt();
@ -429,7 +433,7 @@ native int GetURandomInt();
*
* Note: Uniform random number streams are seeded automatically per-plugin.
*
* @return Uniform random floating-point number.
* @return Uniform random floating-point number.
*/
native float GetURandomFloat();
@ -437,8 +441,8 @@ native float GetURandomFloat();
* Seeds a plugin's uniform random number stream. This is done automatically,
* so normally it is totally unnecessary to call this.
*
* @param seeds Array of numbers to use as seeding data.
* @param numSeeds Number of seeds in the seeds array.
* @param seeds Array of numbers to use as seeding data.
* @param numSeeds Number of seeds in the seeds array.
*/
native void SetURandomSeed(const int[] seeds, int numSeeds);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,27 +29,27 @@
*
* Version: $Id$
*/
#if defined _functions_included
#endinput
#endif
#define _functions_included
#define SP_PARAMFLAG_BYREF (1<<0) /**< Internal use only. */
#define SP_PARAMFLAG_BYREF (1<<0) /**< Internal use only. */
/**
* Describes the various ways to pass parameters to functions or forwards.
*/
enum ParamType
{
Param_Any = 0, /**< Any data type can be pushed */
Param_Cell = (1<<1), /**< Only basic cells can be pushed */
Param_Float = (2<<1), /**< Only floats can be pushed */
Param_String = (3<<1)|SP_PARAMFLAG_BYREF, /**< Only strings can be pushed */
Param_Array = (4<<1)|SP_PARAMFLAG_BYREF, /**< Only arrays can be pushed */
Param_VarArgs = (5<<1), /**< Same as "..." in plugins, anything can be pushed, but it will always be byref */
Param_CellByRef = (1<<1)|SP_PARAMFLAG_BYREF, /**< Only a cell by reference can be pushed */
Param_FloatByRef = (2<<1)|SP_PARAMFLAG_BYREF /**< Only a float by reference can be pushed */
Param_Any = 0, /**< Any data type can be pushed */
Param_Cell = (1<<1), /**< Only basic cells can be pushed */
Param_Float = (2<<1), /**< Only floats can be pushed */
Param_String = (3<<1)|SP_PARAMFLAG_BYREF, /**< Only strings can be pushed */
Param_Array = (4<<1)|SP_PARAMFLAG_BYREF, /**< Only arrays can be pushed */
Param_VarArgs = (5<<1), /**< Same as "..." in plugins, anything can be pushed, but it will always be byref */
Param_CellByRef = (1<<1)|SP_PARAMFLAG_BYREF, /**< Only a cell by reference can be pushed */
Param_FloatByRef = (2<<1)|SP_PARAMFLAG_BYREF /**< Only a float by reference can be pushed */
};
/**
@ -57,21 +57,21 @@ enum ParamType
*/
enum ExecType
{
ET_Ignore = 0, /**< Ignore all return values, return 0 */
ET_Single = 1, /**< Only return the last exec, ignore all others */
ET_Event = 2, /**< Acts as an event with the Actions defined in core.inc, no mid-Stops allowed, returns highest */
ET_Hook = 3 /**< Acts as a hook with the Actions defined in core.inc, mid-Stops allowed, returns highest */
ET_Ignore = 0, /**< Ignore all return values, return 0 */
ET_Single = 1, /**< Only return the last exec, ignore all others */
ET_Event = 2, /**< Acts as an event with the Actions defined in core.inc, no mid-Stops allowed, returns highest */
ET_Hook = 3 /**< Acts as a hook with the Actions defined in core.inc, mid-Stops allowed, returns highest */
};
/**
* @section Flags that are used with Call_PushArrayEx() and Call_PushStringEx()
*/
#define SM_PARAM_COPYBACK (1<<0) /**< Copy an array/reference back after call */
#define SM_PARAM_STRING_UTF8 (1<<0) /**< String should be UTF-8 handled */
#define SM_PARAM_STRING_COPY (1<<1) /**< String should be copied into the plugin */
#define SM_PARAM_STRING_BINARY (1<<2) /**< Treat the string as a binary string */
#define SM_PARAM_COPYBACK (1<<0) /**< Copy an array/reference back after call */
#define SM_PARAM_STRING_UTF8 (1<<0) /**< String should be UTF-8 handled */
#define SM_PARAM_STRING_COPY (1<<1) /**< String should be copied into the plugin */
#define SM_PARAM_STRING_BINARY (1<<2) /**< Treat the string as a binary string */
/**
* @endsection
@ -80,45 +80,45 @@ enum ExecType
/**
* @section Error codes
*/
#define SP_ERROR_NONE 0 /**< No error occurred */
#define SP_ERROR_FILE_FORMAT 1 /**< File format unrecognized */
#define SP_ERROR_DECOMPRESSOR 2 /**< A decompressor was not found */
#define SP_ERROR_HEAPLOW 3 /**< Not enough space left on the heap */
#define SP_ERROR_PARAM 4 /**< Invalid parameter or parameter type */
#define SP_ERROR_INVALID_ADDRESS 5 /**< A memory address was not valid */
#define SP_ERROR_NOT_FOUND 6 /**< The object in question was not found */
#define SP_ERROR_INDEX 7 /**< Invalid index parameter */
#define SP_ERROR_STACKLOW 8 /**< Not enough space left on the stack */
#define SP_ERROR_NOTDEBUGGING 9 /**< Debug mode was not on or debug section not found */
#define SP_ERROR_INVALID_INSTRUCTION 10 /**< Invalid instruction was encountered */
#define SP_ERROR_MEMACCESS 11 /**< Invalid memory access */
#define SP_ERROR_STACKMIN 12 /**< Stack went beyond its minimum value */
#define SP_ERROR_HEAPMIN 13 /**< Heap went beyond its minimum value */
#define SP_ERROR_DIVIDE_BY_ZERO 14 /**< Division by zero */
#define SP_ERROR_ARRAY_BOUNDS 15 /**< Array index is out of bounds */
#define SP_ERROR_INSTRUCTION_PARAM 16 /**< Instruction had an invalid parameter */
#define SP_ERROR_STACKLEAK 17 /**< A native leaked an item on the stack */
#define SP_ERROR_HEAPLEAK 18 /**< A native leaked an item on the heap */
#define SP_ERROR_ARRAY_TOO_BIG 19 /**< A dynamic array is too big */
#define SP_ERROR_TRACKER_BOUNDS 20 /**< Tracker stack is out of bounds */
#define SP_ERROR_INVALID_NATIVE 21 /**< Native was pending or invalid */
#define SP_ERROR_PARAMS_MAX 22 /**< Maximum number of parameters reached */
#define SP_ERROR_NATIVE 23 /**< Error originates from a native */
#define SP_ERROR_NOT_RUNNABLE 24 /**< Function or plugin is not runnable */
#define SP_ERROR_ABORTED 25 /**< Function call was aborted */
#define SP_ERROR_NONE 0 /**< No error occurred */
#define SP_ERROR_FILE_FORMAT 1 /**< File format unrecognized */
#define SP_ERROR_DECOMPRESSOR 2 /**< A decompressor was not found */
#define SP_ERROR_HEAPLOW 3 /**< Not enough space left on the heap */
#define SP_ERROR_PARAM 4 /**< Invalid parameter or parameter type */
#define SP_ERROR_INVALID_ADDRESS 5 /**< A memory address was not valid */
#define SP_ERROR_NOT_FOUND 6 /**< The object in question was not found */
#define SP_ERROR_INDEX 7 /**< Invalid index parameter */
#define SP_ERROR_STACKLOW 8 /**< Not enough space left on the stack */
#define SP_ERROR_NOTDEBUGGING 9 /**< Debug mode was not on or debug section not found */
#define SP_ERROR_INVALID_INSTRUCTION 10 /**< Invalid instruction was encountered */
#define SP_ERROR_MEMACCESS 11 /**< Invalid memory access */
#define SP_ERROR_STACKMIN 12 /**< Stack went beyond its minimum value */
#define SP_ERROR_HEAPMIN 13 /**< Heap went beyond its minimum value */
#define SP_ERROR_DIVIDE_BY_ZERO 14 /**< Division by zero */
#define SP_ERROR_ARRAY_BOUNDS 15 /**< Array index is out of bounds */
#define SP_ERROR_INSTRUCTION_PARAM 16 /**< Instruction had an invalid parameter */
#define SP_ERROR_STACKLEAK 17 /**< A native leaked an item on the stack */
#define SP_ERROR_HEAPLEAK 18 /**< A native leaked an item on the heap */
#define SP_ERROR_ARRAY_TOO_BIG 19 /**< A dynamic array is too big */
#define SP_ERROR_TRACKER_BOUNDS 20 /**< Tracker stack is out of bounds */
#define SP_ERROR_INVALID_NATIVE 21 /**< Native was pending or invalid */
#define SP_ERROR_PARAMS_MAX 22 /**< Maximum number of parameters reached */
#define SP_ERROR_NATIVE 23 /**< Error originates from a native */
#define SP_ERROR_NOT_RUNNABLE 24 /**< Function or plugin is not runnable */
#define SP_ERROR_ABORTED 25 /**< Function call was aborted */
/**
* @endsection
*/
/**
* Gets a function id from a function name.
* Gets a function id from a function name.
*
* @param plugin Handle of the plugin that contains the function.
Pass INVALID_HANDLE to search in the calling plugin.
* @param name Name of the function.
* @return Function id or INVALID_FUNCTION if not found.
* @error Invalid or corrupt plugin handle.
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to search in the calling plugin.
* @param name Name of the function.
* @return Function id or INVALID_FUNCTION if not found.
* @error Invalid or corrupt plugin handle.
*/
native Function GetFunctionByName(Handle plugin, const char[] name);
@ -130,11 +130,11 @@ native Function GetFunctionByName(Handle plugin, const char[] name);
* @note Global forwards cannot be cloned.
* @note Use CloseHandle() to destroy these.
*
* @param name Name of public function to use in forward.
* @param type Execution type to be used.
* @param ... Variable number of parameter types (up to 32).
* @return Handle to new global forward.
* @error More than 32 paramater types passed.
* @param name Name of public function to use in forward.
* @param type Execution type to be used.
* @param ... Variable number of parameter types (up to 32).
* @return Handle to new global forward.
* @error More than 32 paramater types passed.
*/
native Handle CreateGlobalForward(const char[] name, ExecType type, ParamType ...);
@ -145,19 +145,19 @@ native Handle CreateGlobalForward(const char[] name, ExecType type, ParamType ..
* @note Private forwards can be cloned.
* @note Use CloseHandle() to destroy these.
*
* @param type Execution type to be used.
* @param ... Variable number of parameter types (up to 32).
* @return Handle to new private forward.
* @error More than 32 paramater types passed.
* @param type Execution type to be used.
* @param ... Variable number of parameter types (up to 32).
* @return Handle to new private forward.
* @error More than 32 paramater types passed.
*/
native Handle CreateForward(ExecType type, ParamType ...);
/**
* Returns the number of functions in a global or private forward's call list.
*
* @param fwd Handle to global or private forward.
* @return Number of functions in forward.
* @error Invalid or corrupt forward handle.
* @param fwd Handle to global or private forward.
* @return Number of functions in forward.
* @error Invalid or corrupt forward handle.
*/
native int GetForwardFunctionCount(Handle fwd);
@ -166,12 +166,12 @@ native int GetForwardFunctionCount(Handle fwd);
*
* @note Cannot be used during an incomplete call.
*
* @param fwd Handle to private forward.
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to specify the calling plugin.
* @param func Function to add to forward.
* @return True on success, false otherwise.
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
* @param fwd Handle to private forward.
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to specify the calling plugin.
* @param func Function to add to forward.
* @return True on success, false otherwise.
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
*/
native bool AddToForward(Handle fwd, Handle plugin, Function func);
@ -181,12 +181,12 @@ native bool AddToForward(Handle fwd, Handle plugin, Function func);
* @note Only removes one instance.
* @note Functions will be removed automatically if their parent plugin is unloaded.
*
* @param fwd Handle to private forward.
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to specify the calling plugin.
* @param func Function to remove from forward.
* @return True on success, false otherwise.
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
* @param fwd Handle to private forward.
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to specify the calling plugin.
* @param func Function to remove from forward.
* @return True on success, false otherwise.
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
*/
native bool RemoveFromForward(Handle fwd, Handle plugin, Function func);
@ -195,11 +195,11 @@ native bool RemoveFromForward(Handle fwd, Handle plugin, Function func);
*
* @note Functions will be removed automatically if their parent plugin is unloaded.
*
* @param fwd Handle to private forward.
* @param plugin Handle of the plugin to remove instances of.
* Pass INVALID_HANDLE to specify the calling plugin.
* @return Number of functions removed from forward.
* @error Invalid or corrupt private forward handle or invalid or corrupt plugin handle.
* @param fwd Handle to private forward.
* @param plugin Handle of the plugin to remove instances of.
* Pass INVALID_HANDLE to specify the calling plugin.
* @return Number of functions removed from forward.
* @error Invalid or corrupt private forward handle or invalid or corrupt plugin handle.
*/
native int RemoveAllFromForward(Handle fwd, Handle plugin);
@ -208,8 +208,8 @@ native int RemoveAllFromForward(Handle fwd, Handle plugin);
*
* @note Cannot be used during an incomplete call.
*
* @param fwd Handle to global or private forward.
* @error Invalid or corrupt forward handle or called before another call has completed.
* @param fwd Handle to global or private forward.
* @error Invalid or corrupt forward handle or called before another call has completed.
*/
native void Call_StartForward(Handle fwd);
@ -218,10 +218,10 @@ native void Call_StartForward(Handle fwd);
*
* @note Cannot be used during an incomplete call.
*
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to specify the calling plugin.
* @param func Function to call.
* @error Invalid or corrupt plugin handle, invalid function, or called before another call has completed.
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to specify the calling plugin.
* @param func Function to call.
* @error Invalid or corrupt plugin handle, invalid function, or called before another call has completed.
*/
native void Call_StartFunction(Handle plugin, Function func);
@ -230,8 +230,8 @@ native void Call_StartFunction(Handle plugin, Function func);
*
* @note Cannot be used before a call has been started.
*
* @param value Cell value to push.
* @error Called before a call has been started.
* @param value Cell value to push.
* @error Called before a call has been started.
*/
native void Call_PushCell(any value);
@ -240,8 +240,8 @@ native void Call_PushCell(any value);
*
* @note Cannot be used before a call has been started.
*
* @param value Cell reference to push.
* @error Called before a call has been started.
* @param value Cell reference to push.
* @error Called before a call has been started.
*/
native void Call_PushCellRef(any &value);
@ -250,8 +250,8 @@ native void Call_PushCellRef(any &value);
*
* @note Cannot be used before a call has been started.
*
* @param value Floating point value to push.
* @error Called before a call has been started.
* @param value Floating point value to push.
* @error Called before a call has been started.
*/
native void Call_PushFloat(float value);
@ -260,8 +260,8 @@ native void Call_PushFloat(float value);
*
* @note Cannot be used before a call has been started.
*
* @param value Floating point reference to push.
* @error Called before a call has been started.
* @param value Floating point reference to push.
* @error Called before a call has been started.
*/
native void Call_PushFloatRef(float &value);
@ -271,9 +271,9 @@ native void Call_PushFloatRef(float &value);
* @note Changes to array are not copied back to caller. Use PushArrayEx() to do this.
* @note Cannot be used before a call has been started.
*
* @param value Array to push.
* @param size Size of array.
* @error Called before a call has been started.
* @param value Array to push.
* @param size Size of array.
* @error Called before a call has been started.
*/
native void Call_PushArray(const any[] value, int size);
@ -282,11 +282,11 @@ native void Call_PushArray(const any[] value, int size);
*
* @note Cannot be used before a call has been started.
*
* @param value Array to push.
* @param size Size of array.
* @param cpflags Whether or not changes should be copied back to the input array.
* See SP_PARAM_* constants for details.
* @error Called before a call has been started.
* @param value Array to push.
* @param size Size of array.
* @param cpflags Whether or not changes should be copied back to the input array.
* See SP_PARAM_* constants for details.
* @error Called before a call has been started.
*/
native void Call_PushArrayEx(any[] value, int size, int cpflags);
@ -296,7 +296,7 @@ native void Call_PushArrayEx(any[] value, int size, int cpflags);
*
* @note Cannot be used before a call has been started.
*
* @error Called before a call has been started.
* @error Called before a call has been started.
*/
native void Call_PushNullVector();
@ -306,8 +306,8 @@ native void Call_PushNullVector();
* @note Changes to string are not copied back to caller. Use PushStringEx() to do this.
* @note Cannot be used before a call has been started.
*
* @param value String to push.
* @error Called before a call has been started.
* @param value String to push.
* @error Called before a call has been started.
*/
native void Call_PushString(const char[] value);
@ -316,14 +316,14 @@ native void Call_PushString(const char[] value);
*
* @note Cannot be used before a call has been started.
*
* @param value String to push.
* @param length Length of string buffer.
* @param szflags Flags determining how string should be handled.
* See SM_PARAM_STRING_* constants for details.
* The default (0) is to push ASCII.
* @param cpflags Whether or not changes should be copied back to the input array.
* See SM_PARAM_* constants for details.
* @error Called before a call has been started.
* @param value String to push.
* @param length Length of string buffer.
* @param szflags Flags determining how string should be handled.
* See SM_PARAM_STRING_* constants for details.
* The default (0) is to push ASCII.
* @param cpflags Whether or not changes should be copied back to the input array.
* See SM_PARAM_* constants for details.
* @error Called before a call has been started.
*/
native void Call_PushStringEx(char[] value, int length, int szflags, int cpflags);
@ -333,7 +333,7 @@ native void Call_PushStringEx(char[] value, int length, int szflags, int cpflags
*
* @note Cannot be used before a call has been started.
*
* @error Called before a call has been started.
* @error Called before a call has been started.
*/
native void Call_PushNullString();
@ -342,9 +342,9 @@ native void Call_PushNullString();
*
* @note Cannot be used before a call has been started.
*
* @param result Return value of function or forward's call list.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Called before a call has been started.
* @param result Return value of function or forward's call list.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Called before a call has been started.
*/
native int Call_Finish(any &result=0);
@ -352,8 +352,8 @@ native int Call_Finish(any &result=0);
* Cancels a call to a function or forward's call list.
*
* @note Cannot be used before a call has been started.
*
* @error Called before a call has been started.
*
* @error Called before a call has been started.
*/
native void Call_Cancel();
@ -362,91 +362,94 @@ typeset NativeCall
/**
* Defines a native function.
*
* It is not necessary to validate the parameter count
* It is not necessary to validate the parameter count
*
* @param plugin Handle of the calling plugin.
* @param numParams Number of parameters passed to the native.
* @return Value for the native call to return.
* @param plugin Handle of the calling plugin.
* @param numParams Number of parameters passed to the native.
* @return Value for the native call to return.
*/
function int (Handle plugin, int numParams);
/**
* Defines a native function.
*
* It is not necessary to validate the parameter count
* It is not necessary to validate the parameter count
*
* @param plugin Handle of the calling plugin.
* @param numParams Number of parameters passed to the native.
* @return Value for the native call to return.
* @param plugin Handle of the calling plugin.
* @param numParams Number of parameters passed to the native.
* @return Value for the native call to return.
*/
function any (Handle plugin, int numParams);
}
/**
* Creates a dynamic native. This should only be called in AskPluginLoad(), or
* Creates a dynamic native. This should only be called in AskPluginLoad(), or
* else you risk not having your native shared with other plugins.
*
* @param name Name of the dynamic native; must be unique among
* all other registered dynamic natives.
* @param func Function to use as the dynamic native.
* @param name Name of the dynamic native; must be unique among
* all other registered dynamic natives.
* @param func Function to use as the dynamic native.
*/
native void CreateNative(const char[] name, NativeCall func);
/**
* Throws an error in the calling plugin of a native, instead of your own plugin.
*
* @param error Error code to use.
* @param fmt Error message format.
* @param ... Format arguments.
* @param error Error code to use.
* @param fmt Error message format.
* @param ... Format arguments.
*/
native int ThrowNativeError(int error, const char[] fmt, any ...);
/**
* Retrieves the string length from a native parameter string. This is useful
* Retrieves the string length from a native parameter string. This is useful for
* fetching the entire string using dynamic arrays.
*
* @note If this function succeeds, Get/SetNativeString will also succeed.
*
* @param param Parameter number, starting from 1.
* @param length Stores the length of the string.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
* @param param Parameter number, starting from 1.
* @param length Stores the length of the string.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native int GetNativeStringLength(int param, int &length);
/**
* Retrieves a string from a native parameter.
*
* @note Output conditions are undefined on failure.
*
* @param param Parameter number, starting from 1.
* @param buffer Buffer to store the string in.
* @param maxlength Maximum length of the buffer.
* @param bytes Optionally store the number of bytes written.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
* @param param Parameter number, starting from 1.
* @param buffer Buffer to store the string in.
* @param maxlength Maximum length of the buffer.
* @param bytes Optionally store the number of bytes written.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native int GetNativeString(int param, char[] buffer, int maxlength, int &bytes=0);
/**
* Sets a string in a native parameter.
*
* @note Output conditions are undefined on failure.
*
* @param param Parameter number, starting from 1.
* @param source Source string to use.
* @param maxlength Maximum number of bytes to write.
* @param utf8 If false, string will not be written
* with UTF8 safety.
* @param bytes Optionally store the number of bytes written.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
* @param param Parameter number, starting from 1.
* @param source Source string to use.
* @param maxlength Maximum number of bytes to write.
* @param utf8 If false, string will not be written
* with UTF8 safety.
* @param bytes Optionally store the number of bytes written.
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native int SetNativeString(int param, const char[] source, int maxlength, bool utf8=true, int &bytes=0);
/**
* Gets a cell from a native parameter.
*
* @param param Parameter number, starting from 1.
* @return Cell value at the parameter number.
* @error Invalid parameter number or calling from a non-native function.
* @param param Parameter number, starting from 1.
* @return Cell value at the parameter number.
* @error Invalid parameter number or calling from a non-native function.
*/
native any GetNativeCell(int param);
@ -462,56 +465,56 @@ native Function GetNativeFunction(int param);
/**
* Gets a cell from a native parameter, by reference.
*
* @param param Parameter number, starting from 1.
* @return Cell value at the parameter number.
* @error Invalid parameter number or calling from a non-native function.
* @param param Parameter number, starting from 1.
* @return Cell value at the parameter number.
* @error Invalid parameter number or calling from a non-native function.
*/
native any GetNativeCellRef(int param);
/**
* Sets a cell from a native parameter, by reference.
*
* @param param Parameter number, starting from 1.
* @param value Cell value at the parameter number to set by reference.
* @error Invalid parameter number or calling from a non-native function.
* @param param Parameter number, starting from 1.
* @param value Cell value at the parameter number to set by reference.
* @error Invalid parameter number or calling from a non-native function.
*/
native void SetNativeCellRef(int param, any value);
/**
* Gets an array from a native parameter (always by reference).
*
* @param param Parameter number, starting from 1.
* @param local Local array to copy into.
* @param size Maximum size of local array.
* @return SP_ERROR_NONE on success, anything else on failure.
* @error Invalid parameter number or calling from a non-native function.
* @param param Parameter number, starting from 1.
* @param local Local array to copy into.
* @param size Maximum size of local array.
* @return SP_ERROR_NONE on success, anything else on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native int GetNativeArray(int param, any[] local, int size);
/**
* Copies a local array into a native parameter array (always by reference).
*
* @param param Parameter number, starting from 1.
* @param local Local array to copy from.
* @param size Size of the local array to copy.
* @return SP_ERROR_NONE on success, anything else on failure.
* @error Invalid parameter number or calling from a non-native function.
*
* @param param Parameter number, starting from 1.
* @param local Local array to copy from.
* @param size Size of the local array to copy.
* @return SP_ERROR_NONE on success, anything else on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native int SetNativeArray(int param, const any[] local, int size);
/**
* Check if the native parameter is the NULL_VECTOR.
*
* @param param Parameter number, starting from 1.
* @return True if NULL_VECTOR, false otherwise.
* @param param Parameter number, starting from 1.
* @return True if NULL_VECTOR, false otherwise.
*/
native bool IsNativeParamNullVector(int param);
/**
* Check if the native parameter is the NULL_STRING.
*
* @param param Parameter number, starting from 1.
* @return True if NULL_STRING, false otherwise.
* @param param Parameter number, starting from 1.
* @return True if NULL_STRING, false otherwise.
*/
native bool IsNativeParamNullString(int param);
@ -520,20 +523,20 @@ native bool IsNativeParamNullString(int param);
*
* @note All parameter indexes start at 1.
* @note If the input and output buffers overlap, the contents
* of the output buffer at the end is undefined.
* of the output buffer at the end is undefined.
*
* @param out_param Output parameter number to write to. If 0, out_string is used.
* @param fmt_param Format parameter number. If 0, fmt_string is used.
* @param vararg_param First variable parameter number.
* @param out_len Output string buffer maximum length (always required).
* @param written Optionally stores the number of bytes written.
* @param out_string Output string buffer to use if out_param is not used.
* @param fmt_string Format string to use if fmt_param is not used.
* @return SP_ERROR_NONE on success, anything else on failure.
* @param out_param Output parameter number to write to. If 0, out_string is used.
* @param fmt_param Format parameter number. If 0, fmt_string is used.
* @param vararg_param First variable parameter number.
* @param out_len Output string buffer maximum length (always required).
* @param written Optionally stores the number of bytes written.
* @param out_string Output string buffer to use if out_param is not used.
* @param fmt_string Format string to use if fmt_param is not used.
* @return SP_ERROR_NONE on success, anything else on failure.
*/
native int FormatNativeString(int out_param,
int fmt_param,
int vararg_param,
native int FormatNativeString(int out_param,
int fmt_param,
int vararg_param,
int out_len,
int &written=0,
char[] out_string="",
@ -542,14 +545,14 @@ native int FormatNativeString(int out_param,
/**
* Defines a RequestFrame Callback.
*
* @param data Data passed to the RequestFrame native.
* @param data Data passed to the RequestFrame native.
*/
typedef RequestFrameCallback = function void (any data);
/**
* Creates a single use Next Frame hook.
*
* @param Function Function to call on the next frame.
* @param data Value to be passed on the invocation of the Function.
* @param Function Function to call on the next frame.
* @param data Value to be passed on the invocation of the Function.
*/
native void RequestFrame(RequestFrameCallback Function, any data=0);

View File

@ -31,7 +31,7 @@
*/
#if defined _geoip_included
#endinput
#endinput
#endif
#define _geoip_included
@ -44,28 +44,28 @@
/**
* Gets the two character country code from an IP address. (US, CA, etc)
*
* @param ip Ip to determine the country code.
* @param ccode Destination string buffer to store the code.
* @return True on success, false if no country found.
* @param ip Ip to determine the country code.
* @param ccode Destination string buffer to store the code.
* @return True on success, false if no country found.
*/
native bool GeoipCode2(const char[] ip, char ccode[3]);
/**
* Gets the three character country code from an IP address. (USA, CAN, etc)
*
* @param ip Ip to determine the country code.
* @param ccode Destination string buffer to store the code.
* @return True on success, false if no country found.
* @param ip Ip to determine the country code.
* @param ccode Destination string buffer to store the code.
* @return True on success, false if no country found.
*/
native bool GeoipCode3(const char[] ip, char ccode[4]);
/**
* Gets the full country name. (max length of output string is 45)
*
* @param ip Ip to determine the country code.
* @param name Destination string buffer to store the country name.
* @param maxlength Maximum length of output string buffer.
* @return True on success, false if no country found.
* @param ip Ip to determine the country code.
* @param name Destination string buffer to store the country name.
* @param maxlength Maximum length of output string buffer.
* @return True on success, false if no country found.
*/
native bool GeoipCountry(const char[] ip, char[] name, int maxlength);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -35,61 +35,61 @@
#endif
#define _halflife_included
#define SOURCE_SDK_UNKNOWN 0 /**< Could not determine the engine version */
#define SOURCE_SDK_ORIGINAL 10 /**< Original Source engine (still used by "The Ship") */
#define SOURCE_SDK_DARKMESSIAH 15 /**< Modified version of original engine used by Dark Messiah (no SDK) */
#define SOURCE_SDK_EPISODE1 20 /**< SDK+Engine released after Episode 1 */
#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
#define SOURCE_SDK_BLOODYGOODTIME 32 /**< Modified version of ep2 engine used by Bloody Good Time (no SDK) */
#define SOURCE_SDK_EYE 33 /**< Modified version of ep2 engine used by E.Y.E Divine Cybermancy (no SDK) */
#define SOURCE_SDK_CSS 34 /**< Sometime-older version of Source 2009 SDK+Engine, used for Counter-Strike: Source */
#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box, "Source 2009" or "Source MP" */
#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */
#define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */
#define SOURCE_SDK_ALIENSWARM 60 /**< SDK+Engine released after Alien Swarm */
#define SOURCE_SDK_CSGO 80 /**< Engine released after CS:GO (no SDK yet) */
#define SOURCE_SDK_DOTA 90 /**< Engine released after Dota 2 (no SDK) */
#define SOURCE_SDK_UNKNOWN 0 /**< Could not determine the engine version */
#define SOURCE_SDK_ORIGINAL 10 /**< Original Source engine (still used by "The Ship") */
#define SOURCE_SDK_DARKMESSIAH 15 /**< Modified version of original engine used by Dark Messiah (no SDK) */
#define SOURCE_SDK_EPISODE1 20 /**< SDK+Engine released after Episode 1 */
#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
#define SOURCE_SDK_BLOODYGOODTIME 32 /**< Modified version of ep2 engine used by Bloody Good Time (no SDK) */
#define SOURCE_SDK_EYE 33 /**< Modified version of ep2 engine used by E.Y.E Divine Cybermancy (no SDK) */
#define SOURCE_SDK_CSS 34 /**< Sometime-older version of Source 2009 SDK+Engine, used for Counter-Strike: Source */
#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box, "Source 2009" or "Source MP" */
#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */
#define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */
#define SOURCE_SDK_ALIENSWARM 60 /**< SDK+Engine released after Alien Swarm */
#define SOURCE_SDK_CSGO 80 /**< Engine released after CS:GO (no SDK yet) */
#define SOURCE_SDK_DOTA 90 /**< Engine released after Dota 2 (no SDK) */
#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
#define MOTDPANEL_TYPE_URL 2 /**< Treat msg as an URL link */
#define MOTDPANEL_TYPE_FILE 3 /**< Treat msg as a filename to be opened */
#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
#define MOTDPANEL_TYPE_URL 2 /**< Treat msg as an URL link */
#define MOTDPANEL_TYPE_FILE 3 /**< Treat msg as a filename to be opened */
enum DialogType
{
DialogType_Msg = 0, /**< just an on screen message */
DialogType_Menu, /**< an options menu */
DialogType_Text, /**< a richtext dialog */
DialogType_Entry, /**< an entry box */
DialogType_AskConnect /**< ask the client to connect to a specified IP */
DialogType_Msg = 0, /**< just an on screen message */
DialogType_Menu, /**< an options menu */
DialogType_Text, /**< a richtext dialog */
DialogType_Entry, /**< an entry box */
DialogType_AskConnect /**< ask the client to connect to a specified IP */
};
enum EngineVersion
{
Engine_Unknown, /**< Could not determine the engine version */
Engine_Original, /**< Original Source Engine (used by The Ship) */
Engine_SourceSDK2006, /**< Episode 1 Source Engine (second major SDK) */
Engine_SourceSDK2007, /**< Orange Box Source Engine (third major SDK) */
Engine_Left4Dead, /**< Left 4 Dead */
Engine_DarkMessiah, /**< Dark Messiah Multiplayer (based on original engine) */
Engine_Left4Dead2 = 7, /**< Left 4 Dead 2 */
Engine_AlienSwarm, /**< Alien Swarm (and Alien Swarm SDK) */
Engine_BloodyGoodTime, /**< Bloody Good Time */
Engine_EYE, /**< E.Y.E Divine Cybermancy */
Engine_Portal2, /**< Portal 2 */
Engine_CSGO, /**< Counter-Strike: Global Offensive */
Engine_CSS, /**< Counter-Strike: Source */
Engine_DOTA, /**< Dota 2 */
Engine_HL2DM, /**< Half-Life 2 Deathmatch */
Engine_DODS, /**< Day of Defeat: Source */
Engine_TF2, /**< Team Fortress 2 */
Engine_NuclearDawn, /**< Nuclear Dawn */
Engine_SDK2013, /**< Source SDK 2013 */
Engine_Blade, /**< Blade Symphony */
Engine_Insurgency, /**< Insurgency (2013 Retail version)*/
Engine_Contagion, /**< Contagion */
Engine_BlackMesa, /**< Black Mesa Multiplayer */
Engine_DOI, /**< Day of Infamy */
Engine_Unknown, /**< Could not determine the engine version */
Engine_Original, /**< Original Source Engine (used by The Ship) */
Engine_SourceSDK2006, /**< Episode 1 Source Engine (second major SDK) */
Engine_SourceSDK2007, /**< Orange Box Source Engine (third major SDK) */
Engine_Left4Dead, /**< Left 4 Dead */
Engine_DarkMessiah, /**< Dark Messiah Multiplayer (based on original engine) */
Engine_Left4Dead2 = 7, /**< Left 4 Dead 2 */
Engine_AlienSwarm, /**< Alien Swarm (and Alien Swarm SDK) */
Engine_BloodyGoodTime, /**< Bloody Good Time */
Engine_EYE, /**< E.Y.E Divine Cybermancy */
Engine_Portal2, /**< Portal 2 */
Engine_CSGO, /**< Counter-Strike: Global Offensive */
Engine_CSS, /**< Counter-Strike: Source */
Engine_DOTA, /**< Dota 2 */
Engine_HL2DM, /**< Half-Life 2 Deathmatch */
Engine_DODS, /**< Day of Defeat: Source */
Engine_TF2, /**< Team Fortress 2 */
Engine_NuclearDawn, /**< Nuclear Dawn */
Engine_SDK2013, /**< Source SDK 2013 */
Engine_Blade, /**< Blade Symphony */
Engine_Insurgency, /**< Insurgency (2013 Retail version)*/
Engine_Contagion, /**< Contagion */
Engine_BlackMesa, /**< Black Mesa Multiplayer */
Engine_DOI /**< Day of Infamy */
};
enum FindMapResult
@ -116,233 +116,234 @@ enum FindMapResult
/**
* Logs a generic message to the HL2 logs.
*
* @param format String format.
* @param ... Format arguments.
* @param format String format.
* @param ... Format arguments.
*/
native void LogToGame(const char[] format, any ...);
/**
* Sets the seed value for the global Half-Life 2 Random Stream.
*
* @param seed Seed value.
* @param seed Seed value.
*/
native void SetRandomSeed(int seed);
/**
* Returns a random floating point number from the Half-Life 2 Random Stream.
*
* @param fMin Minimum random bound.
* @param fMax Maximum random bound.
* @return A random number between (inclusive) fMin and fMax.
* @param fMin Minimum random bound.
* @param fMax Maximum random bound.
* @return A random number between (inclusive) fMin and fMax.
*/
native float GetRandomFloat(float fMin=0.0, float fMax=1.0);
/**
* Returns a random number from the Half-Life 2 Random Stream.
*
* @param nmin Minimum random bound.
* @param nmax Maximum random bound.
* @return A random number between (inclusive) nmin and nmax.
* @param nmin Minimum random bound.
* @param nmax Maximum random bound.
* @return A random number between (inclusive) nmin and nmax.
*/
native int GetRandomInt(int nmin, int nmax);
/**
* Returns whether a map is valid or not.
*
* @param map Map name, excluding .bsp extension.
* @return True if valid, false otherwise.
*
* @param map Map name, excluding .bsp extension.
* @return True if valid, false otherwise.
*/
native bool IsMapValid(const char[] map);
/**
* Returns whether a full or partial map name is found or can be resolved
*
* @param map Map name (usually same as map path relative to maps/ dir,
* excluding .bsp extension).
* @param foundmap Resolved map name. If the return is FindMap_FuzzyMatch
* or FindMap_NonCanonical the buffer will be the full path.
* @param maxlen Maximum length to write to map var.
* @return Result of the find operation. Not all result types are supported on all games.
*
* @param map Map name (usually same as map path relative to maps/ dir,
* excluding .bsp extension).
* @param foundmap Resolved map name. If the return is FindMap_FuzzyMatch
* or FindMap_NonCanonical the buffer will be the full path.
* @param maxlen Maximum length to write to map var.
* @return Result of the find operation. Not all result types are supported on all games.
*/
native FindMapResult FindMap(const char[] map, char[] foundmap, int maxlen);
/**
* Get the display name of a workshop map.
*
*
* Note: You do not need to call FindMap first. This native will call FindMap internally.
*
* @param map Map name (usually same as map path relative to maps/ dir,
* excluding .bsp extension).
* @param displayName Map's display name, i.e. cp_mymapname or de_mymapname.
* If FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound,
* the map cannot be resolved and this native will return false,
* but displayName will be a copy of map.
* @param maxlen Maximum length to write to displayName var.
* @return true if FindMap returns FindMap_Found, FindMap_FuzzyMatch, or
* FindMap_NonCanonical.
* false if FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound.
*
* @param map Map name (usually same as map path relative to maps/ dir,
* excluding .bsp extension).
* @param displayName Map's display name, i.e. cp_mymapname or de_mymapname.
* If FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound,
* the map cannot be resolved and this native will return false,
* but displayName will be a copy of map.
* @param maxlen Maximum length to write to displayName var.
* @return true if FindMap returns FindMap_Found, FindMap_FuzzyMatch, or
* FindMap_NonCanonical.
* false if FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound.
*/
native bool GetMapDisplayName(const char[] map, char[] displayName, int maxlen);
/**
* Returns whether the server is dedicated.
*
* @return True if dedicated, false otherwise.
* @return True if dedicated, false otherwise.
*/
native bool IsDedicatedServer();
/**
* Returns a high-precision time value for profiling the engine.
*
* @return A floating point time value.
* @return A floating point time value.
*/
native float GetEngineTime();
/**
/**
* Returns the game time based on the game tick.
*
* @return Game tick time.
* @return Game tick time.
*/
native float GetGameTime();
/**
/**
* Returns the game's internal tick count.
*
* @return Game tick count.
* @return Game tick count.
*/
native int GetGameTickCount();
/**
/**
* Returns the time the Game took processing the last frame.
*
* @return Game frame time.
* @return Game frame time.
*/
native float GetGameFrameTime();
/**
* Returns the game description from the mod.
*
* @param buffer Buffer to store the description.
* @param maxlength Maximum size of the buffer.
* @param original If true, retrieves the original game description,
* ignoring any potential hooks from plugins.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @param buffer Buffer to store the description.
* @param maxlength Maximum size of the buffer.
* @param original If true, retrieves the original game description,
* ignoring any potential hooks from plugins.
* @return Number of bytes written to the buffer (UTF-8 safe).
*/
native int GetGameDescription(char[] buffer, int maxlength, bool original=false);
/**
* Returns the name of the game's directory.
*
* @param buffer Buffer to store the directory name.
* @param maxlength Maximum size of the buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @param buffer Buffer to store the directory name.
* @param maxlength Maximum size of the buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
*/
native int GetGameFolderName(char[] buffer, int maxlength);
/**
* Returns the current map name.
*
* @param buffer Buffer to store map name.
* @param maxlength Maximum length of buffer.
* @return Number of bytes written (UTF-8 safe).
* @param buffer Buffer to store map name.
* @param maxlength Maximum length of buffer.
* @return Number of bytes written (UTF-8 safe).
*/
native int GetCurrentMap(char[] buffer, int maxlength);
/**
* Precaches a given model.
*
* @param model Name of the model to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns the model index, 0 for error.
* @param model Name of the model to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns the model index, 0 for error.
*/
native int PrecacheModel(const char[] model, bool preload=false);
/**
* Precaches a given sentence file.
*
* @param file Name of the sentence file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a sentence file index.
* @param file Name of the sentence file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a sentence file index.
*/
native int PrecacheSentenceFile(const char[] file, bool preload=false);
/**
* Precaches a given decal.
*
* @param decal Name of the decal to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a decal index.
* @param decal Name of the decal to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a decal index.
*/
native int PrecacheDecal(const char[] decal, bool preload=false);
/**
* Precaches a given generic file.
*
* @param generic Name of the generic file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a generic file index.
* @param generic Name of the generic file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a generic file index.
*/
native int PrecacheGeneric(const char[] generic, bool preload=false);
/**
* Returns if a given model is precached.
*
* @param model Name of the model to check.
* @return True if precached, false otherwise.
* @param model Name of the model to check.
* @return True if precached, false otherwise.
*/
native bool IsModelPrecached(const char[] model);
/**
* Returns if a given decal is precached.
*
* @param decal Name of the decal to check.
* @return True if precached, false otherwise.
* @param decal Name of the decal to check.
* @return True if precached, false otherwise.
*/
native bool IsDecalPrecached(const char[] decal);
/**
* Returns if a given generic file is precached.
*
* @param generic Name of the generic file to check.
* @return True if precached, false otherwise.
* @param generic Name of the generic file to check.
* @return True if precached, false otherwise.
*/
native bool IsGenericPrecached(const char[] generic);
/**
* Precaches a given sound.
*
* @param sound Name of the sound to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return True if successfully precached, false otherwise.
* @param sound Name of the sound to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return True if successfully precached, false otherwise.
*/
native bool PrecacheSound(const char[] sound, bool preload=false);
/**
* Returns if a given sound is precached.
*
* @param sound Name of the sound to check.
* @return True if precached, false otherwise.
* @param sound Name of the sound to check.
* @return True if precached, false otherwise.
*/
native bool IsSoundPrecached(const char[] sound);
/**
* Creates different types of ingame messages.
*
* @param client Index of the client.
* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
* @param type Message type to display ingame.
* @error Invalid client index, or client not connected.
* @param client Index of the client.
* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
* @param type Message type to display ingame.
* @error Invalid client index, or client not connected.
*/
native void CreateDialog(int client, Handle kv, DialogType type);
/**
* Guesses the SDK version a mod was compiled against. If nothing
* Guesses the SDK version a mod was compiled against. If nothing
* specific is known about the game, the engine version is used instead.
*
* The return values are guaranteed to increase chronologically (that is,
* The return values are guaranteed to increase chronologically (that is,
* a later release will have a higher value).
*
* @return SOURCE_SDK version code.
* @return SOURCE_SDK version code.
* @deprecated See GetEngineVersion()
*/
#pragma deprecated See GetEngineVersion()
native int GuessSDKVersion();
@ -353,30 +354,30 @@ native int GuessSDKVersion();
* The engine version values are not guaranteed to be in any particular order,
* and should only be compared by (in)equality.
*
* @return An EngineVersion value.
* @return An EngineVersion value.
*/
native EngineVersion GetEngineVersion();
/**
* Prints a message to a specific client in the chat area.
*
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
*/
native void PrintToChat(int client, const char[] format, any ...);
/**
* Prints a message to all clients in the chat area.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
stock void PrintToChatAll(const char[] format, any ...)
{
char buffer[254];
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
@ -391,18 +392,18 @@ stock void PrintToChatAll(const char[] format, any ...)
/**
* Prints a message to a specific client in the center of the screen.
*
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
*/
native void PrintCenterText(int client, const char[] format, any ...);
/**
* Prints a message to all clients in the center of the screen.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
stock void PrintCenterTextAll(const char[] format, any ...)
{
@ -422,23 +423,23 @@ stock void PrintCenterTextAll(const char[] format, any ...)
/**
* Prints a message to a specific client with a hint box.
*
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @error If the client is not connected an error will be thrown.
*/
native void PrintHintText(int client, const char[] format, any ...);
/**
* Prints a message to all clients with a hint box.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
*/
stock void PrintHintTextToAll(const char[] format, any ...)
{
char buffer[254];
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
@ -453,130 +454,130 @@ stock void PrintHintTextToAll(const char[] format, any ...)
/**
* Shows a VGUI panel to a specific client.
*
* @param client Client index.
* @param name Panel type name (Check viewport_panel_names.h to see a list of
* some panel names).
* @param Kv KeyValues handle with all the data for the panel setup (Depends
* on the panel type and may be unused).
* @param show True to show the panel, or false to remove it from the client screen.
* @error If the client is not connected an error will be thrown.
* @param client Client index.
* @param name Panel type name (Check viewport_panel_names.h to see a list of
* some panel names).
* @param Kv KeyValues handle with all the data for the panel setup (Depends
* on the panel type and may be unused).
* @param show True to show the panel, or false to remove it from the client screen.
* @error If the client is not connected an error will be thrown.
*/
native void ShowVGUIPanel(int client, const char[] name, Handle Kv=INVALID_HANDLE, bool show=true);
/**
* Creates a HUD synchronization object. This object is used to automatically assign and
* re-use channels for a set of messages.
* Creates a HUD synchronization object. This object is used to automatically assign and
* re-use channels for a set of messages.
*
* The HUD has a hardcoded number of channels (usually 6) for displaying
* text. You can use any channel for any area of the screen. Text on
* different channels can overlap, but text on the same channel will
* The HUD has a hardcoded number of channels (usually 6) for displaying
* text. You can use any channel for any area of the screen. Text on
* different channels can overlap, but text on the same channel will
* erase the old text first. This overlapping and overwriting gets problematic.
*
* A HUD synchronization object automatically selects channels for you based on
* A HUD synchronization object automatically selects channels for you based on
* the following heuristics:
* - If channel X was last used by the object, and hasn't been modified again,
* - If channel X was last used by the object, and hasn't been modified again,
* channel X gets re-used.
* - Otherwise, a new channel is chosen based on the least-recently-used channel.
*
* This ensures that if you display text on a sync object, that the previous text
* displayed on it will always be cleared first. This is because your new text
* will either overwrite the old text on the same channel, or because another
* This ensures that if you display text on a sync object, that the previous text
* displayed on it will always be cleared first. This is because your new text
* will either overwrite the old text on the same channel, or because another
* channel has already erased your text.
*
* Note that messages can still overlap if they are on different synchronization
* Note that messages can still overlap if they are on different synchronization
* objects, or they are displayed to manual channels.
*
* These are particularly useful for displaying repeating or refreshing HUD text, in
* addition to displaying multiple message sets in one area of the screen (for example,
* center-say messages that may pop up randomly that you don't want to overlap each
* These are particularly useful for displaying repeating or refreshing HUD text, in
* addition to displaying multiple message sets in one area of the screen (for example,
* center-say messages that may pop up randomly that you don't want to overlap each
* other).
*
* @return New HUD synchronization object.
* The Handle can be closed with CloseHandle().
* If HUD text is not supported on this mod, then
* INVALID_HANDLE is returned.
* @return New HUD synchronization object.
* The Handle can be closed with CloseHandle().
* If HUD text is not supported on this mod, then
* INVALID_HANDLE is returned.
*/
native Handle CreateHudSynchronizer();
/**
* Sets the HUD parameters for drawing text. These parameters are stored
* globally, although nothing other than this function and SetHudTextParamsEx
* Sets the HUD parameters for drawing text. These parameters are stored
* globally, although nothing other than this function and SetHudTextParamsEx
* modify them.
*
* You must call this function before drawing text. If you are drawing
* text to multiple clients, you can set the parameters once, since
* they won't be modified. However, as soon as you pass control back
* You must call this function before drawing text. If you are drawing
* text to multiple clients, you can set the parameters once, since
* they won't be modified. However, as soon as you pass control back
* to other plugins, you must reset the parameters next time you draw.
*
* @param x x coordinate, from 0 to 1. -1.0 is the center.
* @param y y coordinate, from 0 to 1. -1.0 is the center.
* @param holdTime Number of seconds to hold the text.
* @param r Red color value.
* @param g Green color value.
* @param b Blue color value.
* @param a Alpha transparency value.
* @param effect 0/1 causes the text to fade in and fade out.
* 2 causes the text to flash[?].
* @param fxTime Duration of chosen effect (may not apply to all effects).
* @param fadeIn Number of seconds to spend fading in.
* @param fadeOut Number of seconds to spend fading out.
* @param x x coordinate, from 0 to 1. -1.0 is the center.
* @param y y coordinate, from 0 to 1. -1.0 is the center.
* @param holdTime Number of seconds to hold the text.
* @param r Red color value.
* @param g Green color value.
* @param b Blue color value.
* @param a Alpha transparency value.
* @param effect 0/1 causes the text to fade in and fade out.
* 2 causes the text to flash[?].
* @param fxTime Duration of chosen effect (may not apply to all effects).
* @param fadeIn Number of seconds to spend fading in.
* @param fadeOut Number of seconds to spend fading out.
*/
native void SetHudTextParams(float x, float y, float holdTime, int r, int g, int b, int a, int effect = 0,
float fxTime=6.0, float fadeIn=0.1, float fadeOut=0.2);
/**
* Sets the HUD parameters for drawing text. These parameters are stored
* Sets the HUD parameters for drawing text. These parameters are stored
* globally, although nothing other than this function and SetHudTextParams
* modify them.
*
* This is the same as SetHudTextParams(), except it lets you set the alternate
* color for when effects require it.
* This is the same as SetHudTextParams(), except it lets you set the alternate
* color for when effects require it.
*
* @param x x coordinate, from 0 to 1. -1.0 is the center.
* @param y y coordinate, from 0 to 1. -1.0 is the center.
* @param holdTime Number of seconds to hold the text.
* @param color1 First color set, array values being [red, green, blue, alpha]
* @param color2 Second color set, array values being [red, green, blue, alpha]
* @param effect 0/1 causes the text to fade in and fade out.
* 2 causes the text to flash[?].
* @param fxTime Duration of chosen effect (may not apply to all effects).
* @param fadeIn Number of seconds to spend fading in.
* @param fadeOut Number of seconds to spend fading out.
* @param x x coordinate, from 0 to 1. -1.0 is the center.
* @param y y coordinate, from 0 to 1. -1.0 is the center.
* @param holdTime Number of seconds to hold the text.
* @param color1 First color set, array values being [red, green, blue, alpha]
* @param color2 Second color set, array values being [red, green, blue, alpha]
* @param effect 0/1 causes the text to fade in and fade out.
* 2 causes the text to flash[?].
* @param fxTime Duration of chosen effect (may not apply to all effects).
* @param fadeIn Number of seconds to spend fading in.
* @param fadeOut Number of seconds to spend fading out.
*/
native void SetHudTextParamsEx(float x, float y, float holdTime, int color1[4],
int color2[4]={255,255,255,0}, int effect = 0, float fxTime=6.0,
native void SetHudTextParamsEx(float x, float y, float holdTime, int color1[4],
int color2[4]={255,255,255,0}, int effect = 0, float fxTime=6.0,
float fadeIn=0.1, float fadeOut=0.2);
/**
* Shows a synchronized HUD message to a client.
* Shows a synchronized HUD message to a client.
*
* As of this writing, only TF, HL2MP, and SourceForts support HUD Text.
*
* @param client Client index to send the message to.
* @param sync Synchronization object.
* @param message Message text or formatting rules.
* @param ... Message formatting parameters.
* @return -1 on failure, anything else on success.
* This function fails if the mod does not support it.
* @error Client not in-game, or sync object not valid.
* @param client Client index to send the message to.
* @param sync Synchronization object.
* @param message Message text or formatting rules.
* @param ... Message formatting parameters.
* @return -1 on failure, anything else on success.
* This function fails if the mod does not support it.
* @error Client not in-game, or sync object not valid.
*/
native int ShowSyncHudText(int client, Handle sync, const char[] message, any ...);
/**
* Clears the text on a synchronized HUD channel.
* Clears the text on a synchronized HUD channel.
*
* This is not the same as sending "" because it guarantees that it won't
* overwrite text on another channel. For example, consider the scenario:
* This is not the same as sending "" because it guarantees that it won't
* overwrite text on another channel. For example, consider the scenario:
*
* 1. Your synchronized message goes to channel 3.
* 2. Someone else's non-synchronized message goes to channel 3.
*
* If you were to simply send "" on your synchronized message,
* If you were to simply send "" on your synchronized message,
* then someone else's text could be overwritten.
*
* @param client Client index to send the message to.
* @param sync Synchronization object.
* @error Client not in-game, or sync object not valid.
* @param client Client index to send the message to.
* @param sync Synchronization object.
* @error Client not in-game, or sync object not valid.
*/
native void ClearSyncHud(int client, Handle sync);
@ -584,30 +585,30 @@ native void ClearSyncHud(int client, Handle sync);
* Shows a HUD message to a client on the given channel.
*
* As of this writing, only TF, HL2MP, and SourceForts support HUD Text.
*
* @param client Client index to send the message to.
* @param channel A channel number.
* If -1, then a channel will automatically be selected
* based on the least-recently-used channel. If the
* channel is any other number, it will be modulo'd with
* the channel count to get a final channel number.
* @param message Message text or formatting rules.
* @param ... Message formatting parameters.
* @return -1 on failure (lack of mod support).
* Any other return value is the channel number that was
* used to render the text.
*
* @param client Client index to send the message to.
* @param channel A channel number.
* If -1, then a channel will automatically be selected
* based on the least-recently-used channel. If the
* channel is any other number, it will be modulo'd with
* the channel count to get a final channel number.
* @param message Message text or formatting rules.
* @param ... Message formatting parameters.
* @return -1 on failure (lack of mod support).
* Any other return value is the channel number that was
* used to render the text.
*/
native int ShowHudText(int client, int channel, const char[] message, any ...);
/**
* Shows a MOTD panel to a specific client.
*
* @param client Client index.
* @param title Title of the panel (printed on the top border of the window).
* @param msg Contents of the panel, it can be treated as an url, filename or plain text
* depending on the type parameter (WARNING: msg has to be 192 bytes maximum!)
* @param type Determines the way to treat the message body of the panel.
* @error If the client is not connected an error will be thrown.
* @param client Client index.
* @param title Title of the panel (printed on the top border of the window).
* @param msg Contents of the panel, it can be treated as an url, filename or plain text
* depending on the type parameter (WARNING: msg has to be 192 bytes maximum!)
* @param type Determines the way to treat the message body of the panel.
* @error If the client is not connected an error will be thrown.
*/
stock void ShowMOTDPanel(int client, const char[] title, const char[] msg, int type=MOTDPANEL_TYPE_INDEX)
{
@ -625,10 +626,10 @@ stock void ShowMOTDPanel(int client, const char[] title, const char[] msg, int t
/**
* Displays a panel asking the client to connect to a specified IP.
*
* @param client Client index.
* @param time Duration to hold the panel on the client's screen.
* @param ip Destination IP.
* @param password Password to connect to the destination IP. The client will be able to see this.
* @param client Client index.
* @param time Duration to hold the panel on the client's screen.
* @param ip Destination IP.
* @param password Password to connect to the destination IP. The client will be able to see this.
*/
stock void DisplayAskConnectBox(int client, float time, const char[] ip, const char[] password = "")
{
@ -645,42 +646,41 @@ stock void DisplayAskConnectBox(int client, float time, const char[] ip, const c
/**
* Converts an entity index into a serial encoded entity reference.
*
* @param entity Entity index.
* @return Entity reference.
* @param entity Entity index.
* @return Entity reference.
*/
native int EntIndexToEntRef(int entity);
/**
* Retrieves the entity index from a reference.
*
* @param ref Entity reference.
* @return Entity index.
* @param ref Entity reference.
* @return Entity index.
*/
native int EntRefToEntIndex(int ref);
/**
* Converts a reference into a backwards compatible version.
*
* @param ref Entity reference.
* @return Bcompat reference.
* @param ref Entity reference.
* @return Bcompat reference.
*/
native int MakeCompatEntRef(int ref);
enum ClientRangeType
{
RangeType_Visibility = 0,
RangeType_Audibility,
RangeType_Audibility
}
/**
* Find clients that are potentially in range of a position.
*
* @param origin Coordinates from which to test range.
* @param rangeType Range type to use for filtering clients.
* @param clients Array to which found client indexes will be written.
* @param size Maximum size of clients array.
* @return Number of client indexes written to clients array.
* @param origin Coordinates from which to test range.
* @param rangeType Range type to use for filtering clients.
* @param clients Array to which found client indexes will be written.
* @param size Maximum size of clients array.
* @return Number of client indexes written to clients array.
*/
native int GetClientsInRange(float origin[3], ClientRangeType rangeType, int[] clients, int size);
@ -690,17 +690,17 @@ native int GetClientsInRange(float origin[3], ClientRangeType rangeType, int[] c
* Note: If called before server is connected to Steam, auth id
* will be invalid ([I:0:1], 1, etc.)
*
* @param authType Auth id type and format to use.
* (Only AuthId_Steam3 and AuthId_SteamID64 are supported)
* @param auth Buffer to store the server's auth id.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @error Invalid AuthIdType given.
* @param authType Auth id type and format to use.
* (Only AuthId_Steam3 and AuthId_SteamID64 are supported)
* @param auth Buffer to store the server's auth id.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @error Invalid AuthIdType given.
*/
native void GetServerAuthId(AuthIdType authType, char[] auth, int maxlen);
/**
* Returns the server's Steam account ID.
*
* @return Steam account ID or 0 if not available.
* @return Steam account ID or 0 if not available.
*/
native int GetServerSteamAccountId();

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -40,19 +40,19 @@
*/
enum Handle // Tag disables introducing "Handle" as a symbol.
{
INVALID_HANDLE = 0,
INVALID_HANDLE = 0
};
/**
* Closes a Handle. If the handle has multiple copies open,
* Closes a Handle. If the handle has multiple copies open,
* it is not destroyed unless all copies are closed.
*
*
* @note Closing a Handle has a different meaning for each Handle type. Make
* sure you read the documentation on whatever provided the Handle.
*
* @param hndl Handle to close.
* @error Invalid handles will cause a run time error.
* @param hndl Handle to close.
* @error Invalid handles will cause a run time error.
*/
native void CloseHandle(Handle hndl);
@ -60,38 +60,39 @@ native void CloseHandle(Handle hndl);
* Clones a Handle. When passing handles in between plugins, caching handles
* can result in accidental invalidation when one plugin releases the Handle, or is its owner
* is unloaded from memory. To prevent this, the Handle may be "cloned" with a new owner.
*
* @note Usually, you will be cloning Handles for other plugins. This means that if you clone
* the Handle without specifying the new owner, it will assume the identity of your original calling
* plugin, which is not very useful. You should either specify that the receiving plugin should
* clone the handle on its own, or you should explicitly clone the Handle using the receiving plugin's
* identity Handle.
*
* @param hndl Handle to clone/duplicate.
* @param plugin Optional Handle to another plugin to mark as the new owner.
* If no owner is passed, the owner becomes the calling plugin.
* @return Handle on success, INVALID_HANDLE if not cloneable.
* @error Invalid handles will cause a run time error.
* @note Usually, you will be cloning Handles for other plugins. This means that if you clone
* the Handle without specifying the new owner, it will assume the identity of your original
* calling plugin, which is not very useful. You should either specify that the receiving
* plugin should clone the handle on its own, or you should explicitly clone the Handle
* using the receiving plugin's identity Handle.
*
* @param hndl Handle to clone/duplicate.
* @param plugin Optional Handle to another plugin to mark as the new owner.
* If no owner is passed, the owner becomes the calling plugin.
* @return Handle on success, INVALID_HANDLE if not cloneable.
* @error Invalid handles will cause a run time error.
*/
native Handle CloneHandle(Handle hndl, Handle plugin=INVALID_HANDLE);
using __intrinsics__.Handle;
/**
* Do not use this function. Returns if a Handle and its contents
* are readable, whereas INVALID_HANDLE only checks for the absence
* Do not use this function. Returns if a Handle and its contents
* are readable, whereas INVALID_HANDLE only checks for the absence
* of a Handle.
*
* This function is intended only for tests where the validity of a
* Handle can absolutely not be known.
* This function is intended only for tests where the validity of a
* Handle can absolutely not be known.
*
* Do not use this to check the return values of functions, or to
* check if timers should be closed (except in very rare cases).
* This function is for very specific usage and using it for general
* Do not use this to check the return values of functions, or to
* check if timers should be closed (except in very rare cases).
* This function is for very specific usage and using it for general
* purpose routines can and will hide very subtle bugs.
*
* @param hndl Handle to test for validity.
* @return True if handle is valid, false otherwise.
* @param hndl Handle to test for validity.
* @return True if handle is valid, false otherwise.
* @deprecated Do not use this function.
*/
#pragma deprecated Do not use this function.
native bool IsValidHandle(Handle hndl);

View File

@ -40,9 +40,10 @@
*
* Formats a user's info as log text.
*
* @param client Client index.
* @param buffer Buffer for text.
* @param maxlength Maximum length of text.
* @param client Client index.
* @param buffer Buffer for text.
* @param maxlength Maximum length of text.
* @deprecated Use the %L format specifier instead.
*/
#pragma deprecated Use the %L format specifier instead.
stock void FormatUserLogText(int client, char[] buffer, int maxlength)
@ -53,8 +54,8 @@ stock void FormatUserLogText(int client, char[] buffer, int maxlength)
/**
* Returns plugin handle from plugin filename.
*
* @param filename Filename of the plugin to search for.
* @return Handle to plugin if found, INVALID_HANDLE otherwise.
* @param filename Filename of the plugin to search for.
* @return Handle to plugin if found, INVALID_HANDLE otherwise.
*/
stock Handle FindPluginByFile(const char[] filename)
{
@ -81,7 +82,7 @@ stock Handle FindPluginByFile(const char[] filename)
}
/**
* @deprecated Use FindTarget() or ProcessTargetString().
* @deprecated Use FindTarget() or ProcessTargetString().
*/
#pragma deprecated Use FindTarget() or ProcessTargetString()
stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
@ -89,24 +90,34 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
int total = 0;
if (maxClients == 0)
{
return 0;
}
if (pattern[0] == '#') {
if (pattern[0] == '#')
{
int input = StringToInt(pattern[1]);
if (!input) {
char name[MAX_NAME_LENGTH];
for (int i=1; i<=MaxClients; i++) {
for (int i=1; i<=MaxClients; i++)
{
if (!IsClientInGame(i))
{
continue;
}
GetClientName(i, name, sizeof(name));
if (strcmp(name, pattern, false) == 0) {
if (strcmp(name, pattern, false) == 0)
{
clients[0] = i;
return 1;
}
}
} else {
}
else
{
int client = GetClientOfUserId(input);
if (client) {
if (client)
{
clients[0] = client;
return 1;
}
@ -117,12 +128,18 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
for (int i=1; i<=MaxClients; i++)
{
if (!IsClientInGame(i))
{
continue;
}
GetClientName(i, name, sizeof(name));
if (StrContains(name, pattern, false) != -1) {
if (StrContains(name, pattern, false) != -1)
{
clients[total++] = i;
if (total >= maxClients)
{
break;
}
}
}
@ -133,11 +150,11 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
* Wraps ProcessTargetString() and handles producing error messages for
* bad targets.
*
* @param client Client who issued command
* @param target Client's target argument
* @param nobots Optional. Set to true if bots should NOT be targetted
* @param immunity Optional. Set to false to ignore target immunity.
* @return Index of target client, or -1 on error.
* @param client Client who issued command
* @param target Client's target argument
* @param nobots Optional. Set to true if bots should NOT be targetted
* @param immunity Optional. Set to false to ignore target immunity.
* @return Index of target client, or -1 on error.
*/
stock int FindTarget(int client, const char[] target, bool nobots = false, bool immunity = true)
{
@ -150,6 +167,7 @@ stock int FindTarget(int client, const char[] target, bool nobots = false, bool
{
flags |= COMMAND_FILTER_NO_BOTS;
}
if (!immunity)
{
flags |= COMMAND_FILTER_NO_IMMUNITY;
@ -167,11 +185,9 @@ stock int FindTarget(int client, const char[] target, bool nobots = false, bool
{
return target_list[0];
}
else
{
ReplyToTargetError(client, target_count);
return -1;
}
ReplyToTargetError(client, target_count);
return -1;
}
/**
@ -184,83 +200,84 @@ stock int FindTarget(int client, const char[] target, bool nobots = false, bool
* parameter is used to store a timestamp of the file. If specified, the file will only be reloaded if it
* has changed.
*
* @param array Valid array handle, should be created with CreateArray(33) or larger.
* @param fileTime Variable containing the "last changed" time of the file. Used to avoid needless reloading.
* @param fileCvar CVAR set to the file to be loaded. Optional.
* @return Number of maps loaded or 0 if in error.
* @param array Valid array handle, should be created with CreateArray(33) or larger.
* @param fileTime Variable containing the "last changed" time of the file. Used to avoid needless reloading.
* @param fileCvar CVAR set to the file to be loaded. Optional.
* @return Number of maps loaded or 0 if in error.
* @deprecated Use ReadMapList() instead.
*/
#pragma deprecated Use ReadMapList() instead.
stock int LoadMaps(Handle array, int &fileTime = 0, Handle fileCvar = INVALID_HANDLE)
{
char mapPath[256], mapFile[64];
bool fileFound = false;
if (fileCvar != INVALID_HANDLE)
{
GetConVarString(fileCvar, mapFile, 64);
BuildPath(Path_SM, mapPath, sizeof(mapPath), mapFile);
fileFound = FileExists(mapPath);
}
stock int LoadMaps(Handle array, int &fileTime = 0, Handle fileCvar = INVALID_HANDLE)
{
char mapPath[256], mapFile[64];
bool fileFound = false;
if (fileCvar != INVALID_HANDLE)
{
GetConVarString(fileCvar, mapFile, 64);
BuildPath(Path_SM, mapPath, sizeof(mapPath), mapFile);
fileFound = FileExists(mapPath);
}
if (!fileFound)
{
Handle mapCycleFile = FindConVar("mapcyclefile");
GetConVarString(mapCycleFile, mapPath, sizeof(mapPath));
fileFound = FileExists(mapPath);
}
if (!fileFound)
{
LogError("Failed to find a file to load maps from. No maps loaded.");
ClearArray(array);
return 0;
}
if (!fileFound)
{
Handle mapCycleFile = FindConVar("mapcyclefile");
GetConVarString(mapCycleFile, mapPath, sizeof(mapPath));
fileFound = FileExists(mapPath);
}
if (!fileFound)
{
LogError("Failed to find a file to load maps from. No maps loaded.");
ClearArray(array);
return 0;
}
// If the file hasn't changed, there's no reason to reload
// all of the maps.
int newTime = GetFileTime(mapPath, FileTime_LastChange);
if (fileTime == newTime)
{
return GetArraySize(array);
}
fileTime = newTime;
ClearArray(array);
// If the file hasn't changed, there's no reason to reload
// all of the maps.
int newTime = GetFileTime(mapPath, FileTime_LastChange);
if (fileTime == newTime)
{
return GetArraySize(array);
}
fileTime = newTime;
ClearArray(array);
File file = OpenFile(mapPath, "rt");
if (!file) {
LogError("Could not open file: %s", mapPath);
return 0;
}
File file = OpenFile(mapPath, "rt");
if (!file) {
LogError("Could not open file: %s", mapPath);
return 0;
}
LogMessage("Loading maps from file: %s", mapPath);
int len;
char buffer[64];
while (!file.EndOfFile() && file.ReadLine(buffer, sizeof(buffer)))
{
TrimString(buffer);
char buffer[64];
while (!file.EndOfFile() && file.ReadLine(buffer, sizeof(buffer)))
{
TrimString(buffer);
if ((len = StrContains(buffer, ".bsp", false)) != -1)
{
buffer[len] = '\0';
}
if ((len = StrContains(buffer, ".bsp", false)) != -1)
{
buffer[len] = '\0';
}
if (buffer[0] == '\0' || !IsValidConVarChar(buffer[0]) || !IsMapValid(buffer))
{
continue;
}
if (FindStringInArray(array, buffer) != -1)
{
continue;
}
if (buffer[0] == '\0' || !IsValidConVarChar(buffer[0]) || !IsMapValid(buffer))
{
continue;
}
if (FindStringInArray(array, buffer) != -1)
{
continue;
}
PushArrayString(array, buffer);
}
PushArrayString(array, buffer);
}
file.Close();
return GetArraySize(array);
return GetArraySize(array);
}

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _keyvalues_included
#endinput
#endif
@ -40,23 +40,23 @@
*/
enum KvDataTypes
{
KvData_None = 0, /**< Type could not be identified, or no type */
KvData_String, /**< String value */
KvData_Int, /**< Integer value */
KvData_Float, /**< Floating point value */
KvData_Ptr, /**< Pointer value (sometimes called "long") */
KvData_WString, /**< Wide string value */
KvData_Color, /**< Color value */
KvData_UInt64, /**< Large integer value */
KvData_None = 0, /**< Type could not be identified, or no type */
KvData_String, /**< String value */
KvData_Int, /**< Integer value */
KvData_Float, /**< Floating point value */
KvData_Ptr, /**< Pointer value (sometimes called "long") */
KvData_WString, /**< Wide string value */
KvData_Color, /**< Color value */
KvData_UInt64, /**< Large integer value */
/* --- */
KvData_NUMTYPES,
KvData_NUMTYPES
};
methodmap KeyValues < Handle
{
// Creates a new KeyValues structure. The Handle must be closed with
// CloseHandle() or delete.
//
//
// @param name Name of the root section.
// @param firstKey If non-empty, specifies the first key value.
// @param firstValue If firstKey is non-empty, specifies the first key's value.
@ -71,7 +71,7 @@ methodmap KeyValues < Handle
// Exports a KeyValues tree to a string. The string is dumped from the current position.
//
// @param buffer Buffer to write to.
// @param maxlength Max length of buffer.
// @param maxlength Max length of buffer.
// @return Number of bytes that can be written to buffer.
public native int ExportToString(char[] buffer, int maxlength);
@ -89,7 +89,7 @@ methodmap KeyValues < Handle
// Converts a given string to a KeyValues tree. The string is read into
// the current postion of the tree.
//
//
// @param buffer String buffer to load into the KeyValues.
// @param resourceName The resource name of the KeyValues, used for error tracking purposes.
// @return True on success, false otherwise.
@ -98,7 +98,7 @@ methodmap KeyValues < Handle
// Imports subkeys in the given KeyValues, at the current position in that
// KeyValues, into the current position in this KeyValues. Note that this
// copies keys; it does not embed a reference to them.
//
//
// @param other Origin KeyValues Handle.
public native void Import(KeyValues other);
@ -145,13 +145,13 @@ methodmap KeyValues < Handle
}
// Sets a vector value of a KeyValues key.
//
//
// @param key Name of the key, or NULL_STRING.
// @param vec Vector value.
public native void SetVector(const char[] key, const float vec[3]);
// Retrieves a string value from a KeyValues key.
//
//
// @param key Name of the key, or NULL_STRING.
// @param value Buffer to store key value in.
// @param maxlength Maximum length of the value buffer.
@ -159,7 +159,7 @@ methodmap KeyValues < Handle
public native void GetString(const char[] key, char[] value, int maxlength, const char[] defvalue="");
// Retrieves an integer value from a KeyValues key.
//
//
// @param key Name of the key, or NULL_STRING.
// @param defvalue Optional default value to use if the key is not found.
// @return Integer value of the key.
@ -176,9 +176,9 @@ methodmap KeyValues < Handle
//
// @param key Name of the key, or NULL_STRING.
// @param r Red value, set by reference.
// @param g Green value, set by reference.
// @param b Blue value, set by reference.
// @param a Alpha value, set by reference.
// @param g Green value, set by reference.
// @param b Blue value, set by reference.
// @param a Alpha value, set by reference.
public native void GetColor(const char[] key, int &r, int &g, int &b, int &a);
// Retrieves a set of color values from a KeyValues key.
@ -231,13 +231,13 @@ methodmap KeyValues < Handle
// Sets the current position in the KeyValues tree to the next sub key.
// This native does NOT add to the internal traversal stack, and thus
// GoBack() is not needed for each successive call to this function.
//
//
// @param keyOnly If false, non-keys will be traversed (values).
// @return True on success, false if there was no next sub key.
public native bool GotoNextKey(bool keyOnly=true);
// Saves the current position in the traversal stack onto the traversal
// stack. This can be useful if you wish to use KvGotoNextKey() and
// stack. This can be useful if you wish to use KvGotoNextKey() and
// have the previous key saved for backwards traversal.
//
// @param kv KeyValues Handle.
@ -260,9 +260,9 @@ methodmap KeyValues < Handle
// Removes the current sub-key and attempts to set the position
// to the sub-key after the removed one. If no such sub-key exists,
// the position will be the parent key in the traversal stack.
// Given the sub-key having position "N" in the traversal stack, the
// Given the sub-key having position "N" in the traversal stack, the
// removal will always take place from position "N-1."
//
//
// @param kv KeyValues Handle.
// @return 1 if removal succeeded and there was another key.
// 0 if the current node was not contained in the
@ -271,7 +271,7 @@ methodmap KeyValues < Handle
// thus the state is as if KvGoBack() was called.
public native int DeleteThis();
// Sets the position back to the top node, emptying the entire node
// Sets the position back to the top node, emptying the entire node
// traversal history. This can be used instead of looping KvGoBack()
// if recursive iteration is not important.
//
@ -279,14 +279,14 @@ methodmap KeyValues < Handle
public native void Rewind();
// Retrieves the current section name.
//
//
// @param section Buffer to store the section name.
// @param maxlength Maximum length of the name buffer.
// @return True on success, false on failure.
public native bool GetSectionName(char[] section, int maxlength);
// Sets the current section name.
//
//
// @param section Section name.
public native void SetSectionName(const char[] section);
@ -299,14 +299,14 @@ methodmap KeyValues < Handle
// Sets whether or not the KeyValues parser will read escape sequences.
// For example, \n would be read as a literal newline. This defaults
// to false for new KeyValues structures.
//
//
// @param useEscapes Whether or not to read escape sequences.
public native void SetEscapeSequences(bool useEscapes);
// Returns the position in the jump stack; I.e. the number of calls
// required for KvGoBack to return to the root node. If at the root node,
// 0 is returned.
//
//
// @return Number of non-root nodes in the jump stack.
public native int NodesInStack();
@ -319,14 +319,14 @@ methodmap KeyValues < Handle
public native bool FindKeyById(int id, char[] name, int maxlength);
// Finds a KeyValues id inside a KeyValues tree.
//
//
// @param key Key name.
// @param id Id of the found KeyValue.
// @return True on success, false if key not found.
public native bool GetNameSymbol(const char[] key, int &id);
// Retrieves the current section id.
//
//
// @param kv KeyValues Handle.
// @param id Id of the current section.
// @return True on success, false on failure.
@ -336,161 +336,161 @@ methodmap KeyValues < Handle
/**
* Creates a new KeyValues structure. The Handle must always be closed.
*
* @param name Name of the root section.
* @param firstKey If non-empty, specifies the first key value.
* @param firstValue If firstKey is non-empty, specifies the first key's value.
* @return A Handle to a new KeyValues structure.
* @param name Name of the root section.
* @param firstKey If non-empty, specifies the first key value.
* @param firstValue If firstKey is non-empty, specifies the first key's value.
* @return A Handle to a new KeyValues structure.
*/
native KeyValues CreateKeyValues(const char[] name, const char[] firstKey="", const char[] firstValue="");
/**
/**
* Sets a string value of a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value String value.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value String value.
* @error Invalid Handle.
*/
native void KvSetString(Handle kv, const char[] key, const char[] value);
/**
/**
* Sets an integer value of a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Value number.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Value number.
* @error Invalid Handle.
*/
native void KvSetNum(Handle kv, const char[] key, int value);
/**
/**
* Sets a large integer value of a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Large integer value (0=High bits, 1=Low bits)
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Large integer value (0=High bits, 1=Low bits)
* @error Invalid Handle.
*/
native void KvSetUInt64(Handle kv, const char[] key, const int value[2]);
/**
/**
* Sets a floating point value of a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Floating point value.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Floating point value.
* @error Invalid Handle.
*/
native void KvSetFloat(Handle kv, const char[] key, float value);
/**
/**
* Sets a set of color values of a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param r Red value.
* @param g Green value.
* @param b Blue value.
* @param a Alpha value.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param r Red value.
* @param g Green value.
* @param b Blue value.
* @param a Alpha value.
* @error Invalid Handle.
*/
native void KvSetColor(Handle kv, const char[] key, int r, int g, int b, int a=0);
/**
/**
* Sets a vector value of a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param vec Vector value.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param vec Vector value.
* @error Invalid Handle.
*/
native void KvSetVector(Handle kv, const char[] key, const float vec[3]);
/**
/**
* Retrieves a string value from a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Buffer to store key value in.
* @param maxlength Maximum length of the value buffer.
* @param defvalue Optional default value to use if the key is not found.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Buffer to store key value in.
* @param maxlength Maximum length of the value buffer.
* @param defvalue Optional default value to use if the key is not found.
* @error Invalid Handle.
*/
native void KvGetString(Handle kv, const char[] key, char[] value, int maxlength, const char[] defvalue="");
/**
/**
* Retrieves an integer value from a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param defvalue Optional default value to use if the key is not found.
* @return Integer value of the key.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param defvalue Optional default value to use if the key is not found.
* @return Integer value of the key.
* @error Invalid Handle.
*/
native int KvGetNum(Handle kv, const char[] key, int defvalue=0);
/**
/**
* Retrieves a floating point value from a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param defvalue Optional default value to use if the key is not found.
* @return Floating point value of the key.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param defvalue Optional default value to use if the key is not found.
* @return Floating point value of the key.
* @error Invalid Handle.
*/
native float KvGetFloat(Handle kv, const char[] key, float defvalue=0.0);
/**
/**
* Retrieves a set of color values from a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param r Red value, set by reference.
* @param g Green value, set by reference.
* @param b Blue value, set by reference.
* @param a Alpha value, set by reference.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param r Red value, set by reference.
* @param g Green value, set by reference.
* @param b Blue value, set by reference.
* @param a Alpha value, set by reference.
* @error Invalid Handle.
*/
native void KvGetColor(Handle kv, const char[] key, int &r, int &g, int &b, int &a);
/**
/**
* Retrieves a large integer value from a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Array to represent the large integer.
* @param defvalue Optional default value to use if the key is not found.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param value Array to represent the large integer.
* @param defvalue Optional default value to use if the key is not found.
* @error Invalid Handle.
*/
native void KvGetUInt64(Handle kv, const char[] key, int value[2], int defvalue[2]={0,0});
/**
/**
* Retrieves a vector value from a KeyValues key.
*
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param vec Destination vector to store the value in.
* @param defvalue Optional default value to use if the key is not found.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key, or NULL_STRING.
* @param vec Destination vector to store the value in.
* @param defvalue Optional default value to use if the key is not found.
* @error Invalid Handle.
*/
native void KvGetVector(Handle kv, const char[] key, float vec[3], const float defvalue[3]={0.0, 0.0, 0.0});
/**
* Sets the current position in the KeyValues tree to the given key.
*
* @param kv KeyValues Handle.
* @param key Name of the key.
* @param create If true, and the key does not exist, it will be created.
* @return True if the key exists, false if it does not and was not created.
* @param kv KeyValues Handle.
* @param key Name of the key.
* @param create If true, and the key does not exist, it will be created.
* @return True if the key exists, false if it does not and was not created.
*/
native bool KvJumpToKey(Handle kv, const char[] key, bool create=false);
/**
* Sets the current position in the KeyValues tree to the given key.
*
* @param kv KeyValues Handle.
* @param id KeyValues id.
* @return True if the key exists, false if it does not.
* @param kv KeyValues Handle.
* @param id KeyValues id.
* @return True if the key exists, false if it does not.
*/
native bool KvJumpToKeySymbol(Handle kv, int id);
@ -498,10 +498,10 @@ native bool KvJumpToKeySymbol(Handle kv, int id);
* Sets the current position in the KeyValues tree to the first sub key.
* This native adds to the internal traversal stack.
*
* @param kv KeyValues Handle.
* @param keyOnly If false, non-keys will be traversed (values).
* @return True on success, false if there was no first sub key.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param keyOnly If false, non-keys will be traversed (values).
* @return True on success, false if there was no first sub key.
* @error Invalid Handle.
*/
native bool KvGotoFirstSubKey(Handle kv, bool keyOnly=true);
@ -510,30 +510,30 @@ native bool KvGotoFirstSubKey(Handle kv, bool keyOnly=true);
* This native does NOT add to the internal traversal stack, and thus
* KvGoBack() is not needed for each successive call to this function.
*
* @param kv KeyValues Handle.
* @param keyOnly If false, non-keys will be traversed (values).
* @return True on success, false if there was no next sub key.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param keyOnly If false, non-keys will be traversed (values).
* @return True on success, false if there was no next sub key.
* @error Invalid Handle.
*/
native bool KvGotoNextKey(Handle kv, bool keyOnly=true);
/**
* Saves the current position in the traversal stack onto the traversal
* stack. This can be useful if you wish to use KvGotoNextKey() and
* stack. This can be useful if you wish to use KvGotoNextKey() and
* have the previous key saved for backwards traversal.
*
* @param kv KeyValues Handle.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @error Invalid Handle.
*/
native void KvSavePosition(Handle kv);
/**
* Removes the given key from the current position.
*
* @param kv KeyValues Handle.
* @param key Name of the key.
* @return True on success, false if key did not exist.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Name of the key.
* @return True on success, false if key did not exist.
* @error Invalid Handle.
*/
native bool KvDeleteKey(Handle kv, const char[] key);
@ -541,16 +541,16 @@ native bool KvDeleteKey(Handle kv, const char[] key);
* Removes the current sub-key and attempts to set the position
* to the sub-key after the removed one. If no such sub-key exists,
* the position will be the parent key in the traversal stack.
* Given the sub-key having position "N" in the traversal stack, the
* Given the sub-key having position "N" in the traversal stack, the
* removal will always take place from position "N-1."
*
* @param kv KeyValues Handle.
* @return 1 if removal succeeded and there was another key.
* 0 if the current node was not contained in the
* previous node, or no previous node exists.
* -1 if removal succeeded and there were no more keys,
* thus the state is as if KvGoBack() was called.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @return 1 if removal succeeded and there was another key.
* 0 if the current node was not contained in the
* previous node, or no previous node exists.
* -1 if removal succeeded and there were no more keys,
* thus the state is as if KvGoBack() was called.
* @error Invalid Handle.
*/
native int KvDeleteThis(Handle kv);
@ -560,49 +560,49 @@ native int KvDeleteThis(Handle kv);
* once for each successful Jump call, in order to return to the top node.
* This function pops one node off the internal traversal stack.
*
* @param kv KeyValues Handle.
* @return True on success, false if there is no higher node.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @return True on success, false if there is no higher node.
* @error Invalid Handle.
*/
native bool KvGoBack(Handle kv);
/**
* Sets the position back to the top node, emptying the entire node
* Sets the position back to the top node, emptying the entire node
* traversal history. This can be used instead of looping KvGoBack()
* if recursive iteration is not important.
*
* @param kv KeyValues Handle.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @error Invalid Handle.
*/
native void KvRewind(Handle kv);
/**
* Retrieves the current section name.
*
* @param kv KeyValues Handle.
* @param section Buffer to store the section name.
* @param maxlength Maximum length of the name buffer.
* @return True on success, false on failure.
* @error Invalid Handle.
*
* @param kv KeyValues Handle.
* @param section Buffer to store the section name.
* @param maxlength Maximum length of the name buffer.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool KvGetSectionName(Handle kv, char[] section, int maxlength);
/**
* Sets the current section name.
*
* @param kv KeyValues Handle.
* @param section Section name.
* @error Invalid Handle.
*
* @param kv KeyValues Handle.
* @param section Section name.
* @error Invalid Handle.
*/
native void KvSetSectionName(Handle kv, const char[] section);
/**
* Returns the data type at a key.
*
* @param kv KeyValues Handle.
* @param key Key name.
* @return KvDataType value of the key.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Key name.
* @return KvDataType value of the key.
* @error Invalid Handle.
*/
native KvDataTypes KvGetDataType(Handle kv, const char[] key);
@ -610,10 +610,10 @@ native KvDataTypes KvGetDataType(Handle kv, const char[] key);
* Converts a KeyValues tree to a file. The tree is dumped
* from the current position.
*
* @param kv KeyValues Handle.
* @param file File to dump write to.
* @return True on success, false otherwise.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param file File to dump write to.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool KeyValuesToFile(Handle kv, const char[] file);
@ -621,10 +621,10 @@ native bool KeyValuesToFile(Handle kv, const char[] file);
* Converts a file to a KeyValues tree. The file is read into
* the current position of the tree.
*
* @param kv KeyValues Handle.
* @param file File to read from.
* @return True on success, false otherwise.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param file File to read from.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool FileToKeyValues(Handle kv, const char[] file);
@ -632,11 +632,11 @@ native bool FileToKeyValues(Handle kv, const char[] file);
* Converts a given string to a KeyValues tree. The string is read into
* the current postion of the tree.
*
* @param kv KeyValues Handle.
* @param buffer String buffer to load into the KeyValues.
* @param resourceName The resource name of the KeyValues, used for error tracking purposes.
* @return True on success, false otherwise.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param buffer String buffer to load into the KeyValues.
* @param resourceName The resource name of the KeyValues, used for error tracking purposes.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool StringToKeyValues(Handle kv, const char[] buffer, const char[] resourceName="StringToKeyValues");
@ -645,9 +645,9 @@ native bool StringToKeyValues(Handle kv, const char[] buffer, const char[] resou
* For example, \n would be read as a literal newline. This defaults
* to false for new KeyValues structures.
*
* @param kv KeyValues Handle.
* @param useEscapes Whether or not to read escape sequences.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param useEscapes Whether or not to read escape sequences.
* @error Invalid Handle.
*/
native void KvSetEscapeSequences(Handle kv, bool useEscapes);
@ -656,9 +656,9 @@ native void KvSetEscapeSequences(Handle kv, bool useEscapes);
* required for KvGoBack to return to the root node. If at the root node,
* 0 is returned.
*
* @param kv KeyValues Handle.
* @return Number of non-root nodes in the jump stack.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @return Number of non-root nodes in the jump stack.
* @error Invalid Handle.
*/
native int KvNodesInStack(Handle kv);
@ -667,41 +667,41 @@ native int KvNodesInStack(Handle kv);
* the destination KeyValues.
* NOTE: All KeyValues are processed from the current location not the root one.
*
* @param origin Origin KeyValues Handle.
* @param dest Destination KeyValues Handle.
* @error Invalid Handle.
* @param origin Origin KeyValues Handle.
* @param dest Destination KeyValues Handle.
* @error Invalid Handle.
*/
native void KvCopySubkeys(Handle origin, Handle dest);
/**
/**
* Finds a KeyValues name by id.
*
* @param kv KeyValues Handle.
* @param id KeyValues id.
* @param name Buffer to store the name.
* @param maxlength Maximum length of the value buffer.
* @return True on success, false if id not found.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param id KeyValues id.
* @param name Buffer to store the name.
* @param maxlength Maximum length of the value buffer.
* @return True on success, false if id not found.
* @error Invalid Handle.
*/
native bool KvFindKeyById(Handle kv, int id, char[] name, int maxlength);
/**
/**
* Finds a KeyValues id inside a KeyValues tree.
*
* @param kv KeyValues Handle.
* @param key Key name.
* @param id Id of the found KeyValue.
* @return True on success, false if key not found.
* @error Invalid Handle.
* @param kv KeyValues Handle.
* @param key Key name.
* @param id Id of the found KeyValue.
* @return True on success, false if key not found.
* @error Invalid Handle.
*/
native bool KvGetNameSymbol(Handle kv, const char[] key, int &id);
/**
* Retrieves the current section id.
*
* @param kv KeyValues Handle.
* @param id Id of the current section.
* @return True on success, false on failure.
* @error Invalid Handle.
*
* @param kv KeyValues Handle.
* @param id Id of the current section.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool KvGetSectionSymbol(Handle kv, int &id);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -35,13 +35,13 @@
#endif
#define _lang_included
#define LANG_SERVER 0 /**< Translate using the server's language */
#define LANG_SERVER 0 /**< Translate using the server's language */
/**
* Loads a translation file for the plugin calling this native.
* If no extension is specified, .txt is assumed.
*
* @param file Translation file.
* @param file Translation file.
*/
native void LoadTranslations(const char[] file);
@ -51,67 +51,67 @@ native void LoadTranslations(const char[] file);
* indexes can be specified but the error will occur during translation,
* not during this function call.
*
* @param client Client index or LANG_SERVER.
* @param client Client index or LANG_SERVER.
*/
native void SetGlobalTransTarget(int client);
/**
* Retrieves the language number of a client.
*
* @param client Client index.
* @return Language number client is using.
* @error Invalid client index or client not connected.
* @param client Client index.
* @return Language number client is using.
* @error Invalid client index or client not connected.
*/
native int GetClientLanguage(int client);
/**
* Retrieves the server's language.
*
* @return Language number server is using.
* @return Language number server is using.
*/
native int GetServerLanguage();
/**
* Returns the number of languages known in languages.cfg.
*
* @return Language count.
* @return Language count.
*/
native int GetLanguageCount();
/**
* Retrieves info about a given language number.
*
* @param language Language number.
* @param code Language code buffer (2-3 characters usually).
* @param codeLen Maximum length of the language code buffer.
* @param name Language name buffer.
* @param nameLen Maximum length of the language name buffer.
* @error Invalid language number.
* @param language Language number.
* @param code Language code buffer (2-3 characters usually).
* @param codeLen Maximum length of the language code buffer.
* @param name Language name buffer.
* @param nameLen Maximum length of the language name buffer.
* @error Invalid language number.
*/
native void GetLanguageInfo(int language, char[] code="", int codeLen=0, char[] name="", int nameLen=0);
/**
* Sets the language number of a client.
*
* @param client Client index.
* @param language Language number.
* @error Invalid client index or client not connected.
* @param client Client index.
* @param language Language number.
* @error Invalid client index or client not connected.
*/
native void SetClientLanguage(int client, int language);
/**
* Retrieves the language number from a language code.
*
* @param code Language code (2-3 characters usually).
* @return Language number. -1 if not found.
* @param code Language code (2-3 characters usually).
* @return Language number. -1 if not found.
*/
native int GetLanguageByCode(const char[] code);
/**
* Retrieves the language number from a language name.
*
* @param name Language name (case insensitive).
* @return Language number. -1 if not found.
* @param name Language name (case insensitive).
* @return Language number. -1 if not found.
*/
native int GetLanguageByName(const char[] name);
@ -119,16 +119,16 @@ native int GetLanguageByName(const char[] name);
* Determines if the specified phrase exists within the plugin's
* translation cache.
*
* @param phrase Phrase to look for.
* @return True if phrase exists.
* @param phrase Phrase to look for.
* @return True if phrase exists.
*/
native bool TranslationPhraseExists(const char[] phrase);
/**
* Determines if there is a translation for the specified language.
*
* @param phrase Phrase to check.
* @param language Language number.
* @return True if translation exists.
* @param phrase Phrase to check.
* @param language Language number.
* @return True if translation exists.
*/
native bool IsTranslatedForLanguage(const char[] phrase, int language);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,77 +29,77 @@
*
* Version: $Id$
*/
#if defined _sm_logging_included
#endinput
#endif
#define _sm_logging_included
/**
* Logs a plugin message to the SourceMod logs. The log message will be
* Logs a plugin message to the SourceMod logs. The log message will be
* prefixed by the plugin's logtag (filename).
*
* @param format String format.
* @param ... Format arguments.
* @param format String format.
* @param ... Format arguments.
*/
native void LogMessage(const char[] format, any ...);
/**
* Logs a message to any file. The log message will be in the normal
* Logs a message to any file. The log message will be in the normal
* SourceMod format, with the plugin logtag prepended.
*
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @error File could not be opened/written.
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @error File could not be opened/written.
*/
native void LogToFile(const char[] file, const char[] format, any ...);
/**
* Same as LogToFile(), except no plugin logtag is prepended.
*
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @error File could not be opened/written.
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @error File could not be opened/written.
*/
native void LogToFileEx(const char[] file, const char[] format, any ...);
/**
* Logs an action from a command or event whereby interception and routing may
* Logs an action from a command or event whereby interception and routing may
* be important. This is intended to be a logging version of ShowActivity().
*
* @param client Client performing the action, 0 for server, or -1 if not
* applicable.
* @param target Client being targetted, or -1 if not applicable.
* @param message Message format.
* @param ... Message formatting parameters.
* @param client Client performing the action, 0 for server, or -1 if not
* applicable.
* @param target Client being targetted, or -1 if not applicable.
* @param message Message format.
* @param ... Message formatting parameters.
*/
native void LogAction(int client, int target, const char[] message, any ...);
/**
* Logs a plugin error message to the SourceMod logs.
*
* @param format String format.
* @param ... Format arguments.
* @param format String format.
* @param ... Format arguments.
*/
native void LogError(const char[] format, any ...);
/**
* Called when an action is going to be logged.
*
* @param source Handle to the object logging the action, or INVALID_HANDLE
* if Core is logging the action.
* @param ident Type of object logging the action (plugin, ext, or core).
* @param client Client the action is from; 0 for server, -1 if not applicable.
* @param target Client the action is targetting, or -1 if not applicable.
* @param message Message that is being logged.
* @return Plugin_Continue will perform the default logging behavior.
* Plugin_Handled will stop Core from logging the message.
* Plugin_Stop is the same as Handled, but prevents any other
* plugins from handling the message.
* @param source Handle to the object logging the action, or INVALID_HANDLE
* if Core is logging the action.
* @param ident Type of object logging the action (plugin, ext, or core).
* @param client Client the action is from; 0 for server, -1 if not applicable.
* @param target Client the action is targetting, or -1 if not applicable.
* @param message Message that is being logged.
* @return Plugin_Continue will perform the default logging behavior.
* Plugin_Handled will stop Core from logging the message.
* Plugin_Stop is the same as Handled, but prevents any other
* plugins from handling the message.
*/
forward Action OnLogAction(Handle source,
forward Action OnLogAction(Handle source,
Identity ident,
int client,
int target,
@ -108,28 +108,28 @@ forward Action OnLogAction(Handle source,
/**
* Called when a game log message is received.
*
* Any Log*() functions called within this callback will not recursively
* Any Log*() functions called within this callback will not recursively
* pass through. That is, they will log directly, bypassing this callback.
*
* Note that this does not capture log messages from the engine. It only
* Note that this does not capture log messages from the engine. It only
* captures log messages being sent from the game/mod itself.
*
* @param message Message contents.
* @return Plugin_Handled or Plugin_Stop will prevent the message
* from being written to the log file.
* @param message Message contents.
* @return Plugin_Handled or Plugin_Stop will prevent the message
* from being written to the log file.
*/
typedef GameLogHook = function Action (const char[] message);
/**
* Adds a game log hook.
*
* @param hook Hook function.
* @param hook Hook function.
*/
native void AddGameLogHook(GameLogHook hook);
/**
* Removes a game log hook.
*
* @param hook Hook function.
* @param hook Hook function.
*/
native void RemoveGameLogHook(GameLogHook hook);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -30,71 +30,72 @@
* Version: $Id$
*/
#if defined _mapchooser_included_
#endinput
#endinput
#endif
#define _mapchooser_included_
enum NominateResult
{
Nominate_Added, /** The map was added to the nominate list */
Nominate_Replaced, /** A clients existing nomination was replaced */
Nominate_AlreadyInVote, /** Specified map was already in the vote */
Nominate_InvalidMap, /** Mapname specified wasn't a valid map */
Nominate_VoteFull, /** This will only occur if force was set to false */
Nominate_Added, /** The map was added to the nominate list */
Nominate_Replaced, /** A clients existing nomination was replaced */
Nominate_AlreadyInVote, /** Specified map was already in the vote */
Nominate_InvalidMap, /** Mapname specified wasn't a valid map */
Nominate_VoteFull /** This will only occur if force was set to false */
};
enum MapChange
{
MapChange_Instant, /** Change map as soon as the voting results have come in */
MapChange_RoundEnd, /** Change map at the end of the round */
MapChange_MapEnd, /** Change the sm_nextmap cvar */
MapChange_Instant, /** Change map as soon as the voting results have come in */
MapChange_RoundEnd, /** Change map at the end of the round */
MapChange_MapEnd /** Change the sm_nextmap cvar */
};
/**
* Attempt to add a map to the mapchooser map list.
*
* @param map Map to add.
* @param force Should we force the map in even if it requires overwriting an existing nomination?
* @param owner Client index of the nominator. If the client disconnects the nomination will be removed. Use 0 for constant nominations
* @return Nominate Result of the outcome
* @param map Map to add.
* @param force Should we force the map in even if it requires overwriting an existing nomination?
* @param owner Client index of the nominator. If the client disconnects the nomination will be removed.
* Use 0 for constant nominations
* @return Nominate Result of the outcome
*/
native NominateResult NominateMap(const char[] map, bool force, int owner);
/**
* Attempt to remove a map from the mapchooser map list.
*
* @param map Map to remove.
* @return True if the nomination was found and removed, or false if the nomination was not found.
* @param map Map to remove.
* @return True if the nomination was found and removed, or false if the nomination was not found.
*/
native bool RemoveNominationByMap(const char[] map);
/**
* Attempt to remove a map from the mapchooser map list.
*
* @param owner Client index of the nominator.
* @return True if the nomination was found and removed, or false if the nomination was not found.
* @param owner Client index of the nominator.
* @return True if the nomination was found and removed, or false if the nomination was not found.
*/
native bool RemoveNominationByOwner(int owner);
/**
* Gets the current list of excluded maps.
*
* @param array An ADT array handle to add the map strings to.
* @param array An ADT array handle to add the map strings to.
*/
native void GetExcludeMapList(ArrayList array);
/**
* Gets the current list of nominated maps.
*
* @param maparray An ADT array handle to add the map strings to.
* @param ownerarray An optional ADT array handle to add the nominator client indexes to.
* @param maparray An ADT array handle to add the map strings to.
* @param ownerarray An optional ADT array handle to add the nominator client indexes to.
*/
native void GetNominatedMapList(ArrayList maparray, ArrayList ownerarray = null);
/**
* Checks if MapChooser will allow a vote
*
* @return True if a vote can be held, or false if mapchooser is already holding a vote.
* @return True if a vote can be held, or false if mapchooser is already holding a vote.
*/
native bool CanMapChooserStartVote();
@ -104,22 +105,22 @@ native bool CanMapChooserStartVote();
* Note: If no input array is specified mapchooser will use its internal list. This includes
* any nominations and excluded maps (as per mapchoosers convars).
*
* @param when MapChange consant of when the resulting mapchange should occur.
* @param inputarray ADT array list of maps to add to the vote.
* @param when MapChange consant of when the resulting mapchange should occur.
* @param inputarray ADT array list of maps to add to the vote.
*/
native void InitiateMapChooserVote(MapChange when, ArrayList inputarray=null);
/**
* Checks if MapChooser's end of map vote has completed.
*
* @return True if complete, false otherwise.
* @return True if complete, false otherwise.
*/
native bool HasEndOfMapVoteFinished();
/**
* Checks if MapChooser is set to run an end of map vote.
*
* @return True if enabled, false otherwise.
* @return True if enabled, false otherwise.
*/
native bool EndOfMapVoteEnabled();
@ -134,7 +135,7 @@ forward void OnNominationRemoved(const char[] map, int owner);
*/
forward void OnMapVoteStarted();
public SharedPlugin __pl_mapchooser =
public SharedPlugin __pl_mapchooser =
{
name = "mapchooser",
file = "mapchooser.smx",

File diff suppressed because it is too large Load Diff

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,52 +31,52 @@
*/
#if defined _nextmap_included_
#endinput
#endinput
#endif
#define _nextmap_included_
/**
* Sets SourceMod's internal nextmap.
* Sets SourceMod's internal nextmap.
* Equivalent to changing sm_nextmap but with an added validity check.
*
* @param map Next map to set.
* @return True if the nextmap was set, false if map was invalid.
* @param map Next map to set.
* @return True if the nextmap was set, false if map was invalid.
*/
native bool SetNextMap(const char[] map);
/**
* Returns SourceMod's internal nextmap.
*
* @param map Buffer to store the nextmap name.
* @param maxlen Maximum length of the map buffer.
* @return True if a Map was found and copied, false if no nextmap is set (map will be unchanged).
* @param map Buffer to store the nextmap name.
* @param maxlen Maximum length of the map buffer.
* @return True if a Map was found and copied, false if no nextmap is set (map will be unchanged).
*/
native bool GetNextMap(char[] map, int maxlen);
/**
* Changes the current map and records the reason for the change with maphistory
*
* @param map Map to change to.
* @param reason Reason for change.
* @param map Map to change to.
* @param reason Reason for change.
*/
native void ForceChangeLevel(const char[] map, const char[] reason);
/**
* Gets the current number of maps in the map history
*
* @return Number of maps.
* @return Number of maps.
*/
native int GetMapHistorySize();
/**
* Retrieves a map from the map history list.
*
* @param item Item number. Must be 0 or greater and less than GetMapHistorySize().
* @param map Buffer to store the map name.
* @param mapLen Length of map buffer.
* @param reason Buffer to store the change reason.
* @param reasonLen Length of the reason buffer.
* @param startTime Time the map started.
* @error Invalid item number.
*
* @param item Item number. Must be 0 or greater and less than GetMapHistorySize().
* @param map Buffer to store the map name.
* @param mapLen Length of map buffer.
* @param reason Buffer to store the change reason.
* @param reasonLen Length of the reason buffer.
* @param startTime Time the map started.
* @error Invalid item number.
*/
native void GetMapHistory(int item, char[] map, int mapLen, char[] reason, int reasonLen, int &startTime);

View File

@ -44,7 +44,7 @@ methodmap Profiler < Handle
// Creates a new profile object. The Handle must be freed
// using delete or CloseHandle().
//
// @return A new Profiler Handle.
// @return A new Profiler Handle.
public native Profiler();
// Starts a cycle for profiling.
@ -52,14 +52,14 @@ methodmap Profiler < Handle
// Stops a cycle for profiling.
//
// @error Profiler was never started.
// @error Profiler was never started.
public native void Stop();
// Returns the amount of high-precision time in seconds
// that passed during the profiler's last start/stop
// cycle.
//
// @return Time elapsed in seconds.
// @return Time elapsed in seconds.
property float Time {
public native get();
}
@ -69,23 +69,23 @@ methodmap Profiler < Handle
* Creates a new profile object. The Handle must be freed
* using delete or CloseHandle().
*
* @return Handle to the profiler object.
* @return Handle to the profiler object.
*/
native Profiler CreateProfiler();
/**
* Starts profiling.
*
* @param prof Profiling object.
* @error Invalid Handle.
* @param prof Profiling object.
* @error Invalid Handle.
*/
native void StartProfiling(Handle prof);
/**
* Stops profiling.
*
* @param prof Profiling object.
* @error Invalid Handle or profiling was never started.
* @param prof Profiling object.
* @error Invalid Handle or profiling was never started.
*/
native void StopProfiling(Handle prof);
@ -94,9 +94,9 @@ native void StopProfiling(Handle prof);
* that passed during the profiler's last start/stop
* cycle.
*
* @param prof Profiling object.
* @return Time elapsed in seconds.
* @error Invalid Handle.
* @param prof Profiling object.
* @return Time elapsed in seconds.
* @error Invalid Handle.
*/
native float GetProfilerTime(Handle prof);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,9 +29,9 @@
*
* Version: $Id$
*/
#if defined _protobuf_included
#endinput
#endinput
#endif
#define _protobuf_included
@ -40,15 +40,15 @@
methodmap Protobuf < Handle
{
// Reads an int32, uint32, sint32, fixed32, sfixed32, or enum value from a protobuf message.
//
//
// @param field Field name.
// @param index Index into repeated field.
// @return Integer value read.
// @error Non-existent field, or incorrect field type.
public native int ReadInt(const char[] field, int index = PB_FIELD_NOT_REPEATED);
// Reads an int64, uint64, sint64, fixed64, sfixed64 from a protobuf message.
//
//
// @param field Field name.
// @param value Array to represent the large integer (0=High bits, 1=Low bits).
// @param index Index into repeated field.
@ -64,7 +64,7 @@ methodmap Protobuf < Handle
public native float ReadFloat(const char[] field, int index = PB_FIELD_NOT_REPEATED);
// Reads a bool from a protobuf message.
//
//
// @param field Field name.
// @param index Index into repeated field.
// @return Boolean value read.
@ -72,7 +72,7 @@ methodmap Protobuf < Handle
public native bool ReadBool(const char[] field, int index = PB_FIELD_NOT_REPEATED);
// Reads a string from a protobuf message.
//
//
// @param field Field name.
// @param buffer Destination string buffer.
// @param maxlength Maximum length of output string buffer.
@ -81,7 +81,7 @@ methodmap Protobuf < Handle
public native void ReadString(const char[] field, char[] buffer, int maxlength, int index = PB_FIELD_NOT_REPEATED);
// Reads an RGBA color value from a protobuf message.
//
//
// @param field Field name.
// @param buffer Destination color buffer.
// @param index Index into repeated field.
@ -97,7 +97,7 @@ methodmap Protobuf < Handle
public native void ReadAngle(const char[] field, float buffer[3], int index = PB_FIELD_NOT_REPEATED);
// Reads an XYZ vector value from a protobuf message.
//
//
// @param pb protobuf handle.
// @param field Field name.
// @param buffer Destination vector buffer.
@ -119,7 +119,7 @@ methodmap Protobuf < Handle
// @return Number of elements in the field.
// @error Non-existent field, or non-repeated field.
public native int GetRepeatedFieldCount(const char[] field);
// Returns whether or not the named, non-repeated field has a value set.
//
// @param field Field name.
@ -134,9 +134,9 @@ methodmap Protobuf < Handle
// @param index Index into repeated field.
// @error Non-existent field, or incorrect field type.
public native void SetInt(const char[] field, int value, int index = PB_FIELD_NOT_REPEATED);
// Sets an int64, uint64, sint64, fixed64, sfixed64 on a protobuf message.
//
//
// @param field Field name.
// @param value Large integer value to set (0=High bits, 1=Low bits).
// @param index Index into repeated field.
@ -152,7 +152,7 @@ methodmap Protobuf < Handle
public native void SetFloat(const char[] field, float value, int index = PB_FIELD_NOT_REPEATED);
// Sets a bool on a protobuf message.
//
//
// @param field Field name.
// @param value Boolean value to set.
// @param index Index into repeated field.
@ -168,7 +168,7 @@ methodmap Protobuf < Handle
public native void SetString(const char[] field, const char[] value, int index = PB_FIELD_NOT_REPEATED);
// Sets an RGBA color on a protobuf message.
//
//
// @param field Field name.
// @param color Color value to set.
// @param index Index into repeated field.
@ -176,7 +176,7 @@ methodmap Protobuf < Handle
public native void SetColor(const char[] field, const int color[4], int index = PB_FIELD_NOT_REPEATED);
// Sets an XYZ angle on a protobuf message.
//
//
// @param field Field name.
// @param angle Angle value to set.
// @param index Index into repeated field.
@ -184,7 +184,7 @@ methodmap Protobuf < Handle
public native void SetAngle(const char[] field, const float angle[3], int index = PB_FIELD_NOT_REPEATED);
// Sets an XYZ vector on a protobuf message.
//
//
// @param field Field name.
// @param vec Vector value to set.
// @param index Index into repeated field.
@ -205,16 +205,16 @@ methodmap Protobuf < Handle
// @param value Integer value to add.
// @error Non-existent field, or incorrect field type.
public native void AddInt(const char[] field, int value);
// Add an int64, uint64, sint64, fixed64, sfixed64 to a protobuf message repeated field.
//
//
// @param field Field name.
// @param value Large integer value to add (0=High bits, 1=Low bits).
// @error Non-existent field, or incorrect field type.
public native void AddInt64(const char[] field, int value[2]);
// Add a float or double to a protobuf message repeated field.
//
//
// @param field Field name.
// @param value Float value to add.
// @error Non-existent field, or incorrect field type.
@ -235,14 +235,14 @@ methodmap Protobuf < Handle
public native void AddString(const char[] field, const char[] value);
// Add an RGBA color to a protobuf message repeated field.
//
//
// @param field Field name.
// @param color Color value to add.
// @error Non-existent field, or incorrect field type.
public native void AddColor(const char[] field, const int color[4]);
// Add an XYZ angle to a protobuf message repeated field.
//
//
// @param field Field name.
// @param angle Angle value to add.
// @error Non-existent field, or incorrect field type.
@ -296,307 +296,307 @@ methodmap Protobuf < Handle
/**
* Reads an int32, uint32, sint32, fixed32, sfixed32, or enum value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Integer value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Integer value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native int PbReadInt(Handle pb, const char[] field, int index = PB_FIELD_NOT_REPEATED);
/**
* Reads a float or downcasted double from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Float value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Float value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native float PbReadFloat(Handle pb, const char[] field, int index = PB_FIELD_NOT_REPEATED);
/**
* Reads a bool from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Boolean value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Boolean value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native bool PbReadBool(Handle pb, const char[] field, int index = PB_FIELD_NOT_REPEATED);
/**
* Reads a string from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbReadString(Handle pb, const char[] field, char[] buffer, int maxlength, int index = PB_FIELD_NOT_REPEATED);
/**
* Reads an RGBA color value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination color buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination color buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbReadColor(Handle pb, const char[] field, int buffer[4], int index = PB_FIELD_NOT_REPEATED);
/**
* Reads an XYZ angle value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination angle buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination angle buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbReadAngle(Handle pb, const char[] field, float buffer[3], int index = PB_FIELD_NOT_REPEATED);
/**
* Reads an XYZ vector value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination vector buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination vector buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbReadVector(Handle pb, const char[] field, float buffer[3], int index = PB_FIELD_NOT_REPEATED);
/**
* Reads an XY vector value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination vector buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination vector buffer.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbReadVector2D(Handle pb, const char[] field, float buffer[2], int index = PB_FIELD_NOT_REPEATED);
/**
* Gets the number of elements in a repeated field of a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @return Number of elements in the field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @return Number of elements in the field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native int PbGetRepeatedFieldCount(Handle pb, const char[] field);
/**
* Sets an int32, uint32, sint32, fixed32, sfixed32, or enum value on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Integer value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value Integer value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetInt(Handle pb, const char[] field, int value, int index = PB_FIELD_NOT_REPEATED);
/**
* Sets a float or double on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Float value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value Float value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetFloat(Handle pb, const char[] field, float value, int index = PB_FIELD_NOT_REPEATED);
/**
* Sets a bool on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Boolean value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value Boolean value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetBool(Handle pb, const char[] field, bool value, int index = PB_FIELD_NOT_REPEATED);
/**
* Sets a string on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value String value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value String value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetString(Handle pb, const char[] field, const char[] value, int index = PB_FIELD_NOT_REPEATED);
/**
* Sets an RGBA color on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param color Color value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param color Color value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetColor(Handle pb, const char[] field, const int color[4], int index = PB_FIELD_NOT_REPEATED);
/**
* Sets an XYZ angle on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param angle Angle value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param angle Angle value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetAngle(Handle pb, const char[] field, const float angle[3], int index = PB_FIELD_NOT_REPEATED);
/**
* Sets an XYZ vector on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetVector(Handle pb, const char[] field, const float vec[3], int index = PB_FIELD_NOT_REPEATED);
/**
* Sets an XY vector on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to set.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbSetVector2D(Handle pb, const char[] field, const float vec[2], int index = PB_FIELD_NOT_REPEATED);
/**
* Add an int32, uint32, sint32, fixed32, sfixed32, or enum value to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Integer value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value Integer value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddInt(Handle pb, const char[] field, int value);
/**
* Add a float or double to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Float value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value Float value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddFloat(Handle pb, const char[] field, float value);
/**
* Add a bool to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Boolean value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value Boolean value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddBool(Handle pb, const char[] field, bool value);
/**
* Add a string to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value String value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param value String value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddString(Handle pb, const char[] field, const char[] value);
/**
* Add an RGBA color to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param color Color value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param color Color value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddColor(Handle pb, const char[] field, const int color[4]);
/**
* Add an XYZ angle to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param angle Angle value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param angle Angle value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddAngle(Handle pb, const char[] field, const float angle[3]);
/**
* Add an XYZ vector to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddVector(Handle pb, const char[] field, const float vec[3]);
/**
* Add an XY vector to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to add.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbAddVector2D(Handle pb, const char[] field, const float vec[2]);
/**
* Removes a value by index from a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbRemoveRepeatedFieldValue(Handle pb, const char[] field, int index);
/**
* Retrieve a handle to an embedded protobuf message in a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @return protobuf handle to embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
* @param pb protobuf handle.
* @param field Field name.
* @return protobuf handle to embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native Handle PbReadMessage(Handle pb, const char[] field);
/**
* Retrieve a handle to an embedded protobuf message in a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index in the repeated field.
* @return protobuf handle to embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
* @param pb protobuf handle.
* @param field Field name.
* @param index Index in the repeated field.
* @return protobuf handle to embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native Handle PbReadRepeatedMessage(Handle pb, const char[] field, int index);
/**
* Adds an embedded protobuf message to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @return protobuf handle to added, embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
* @param pb protobuf handle.
* @param field Field name.
* @return protobuf handle to added, embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native Handle PbAddMessage(Handle pb, const char[] field);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,12 +31,12 @@
*/
#if defined _regex_included
#endinput
#endinput
#endif
#define _regex_included
/**
* @section Flags for compiling regex expressions. These come directly from the
* @section Flags for compiling regex expressions. These come directly from the
* pcre library and can be used in MatchRegex and CompileRegex.
*/
#define PCRE_CASELESS 0x00000001 /* Ignore Case */
@ -44,12 +44,12 @@
#define PCRE_DOTALL 0x00000004 /* Single line (affects . so that it matches any character, even new line characters). */
#define PCRE_EXTENDED 0x00000008 /* Pattern extension (ignore whitespace and # comments). */
#define PCRE_ANCHORED 0x00000010 /* Force pattern anchoring. */
#define PCRE_DOLLAR_ENDONLY 0x00000020 /* $ not to match newline at end. */
#define PCRE_DOLLAR_ENDONLY 0x00000020 /* $ not to match newline at end. */
#define PCRE_UNGREEDY 0x00000200 /* Invert greediness of quantifiers */
#define PCRE_NOTEMPTY 0x00000400 /* An empty string is not a valid match. */
#define PCRE_NOTEMPTY 0x00000400 /* An empty string is not a valid match. */
#define PCRE_UTF8 0x00000800 /* Use UTF-8 Chars */
#define PCRE_NO_UTF8_CHECK 0x00002000 /* Do not check the pattern for UTF-8 validity (only relevant if PCRE_UTF8 is set) */
#define PCRE_UCP 0x20000000 /* Use Unicode properties for \ed, \ew, etc. */
#define PCRE_UCP 0x20000000 /* Use Unicode properties for \ed, \ew, etc. */
/**
@ -57,26 +57,26 @@
*/
enum RegexError
{
REGEX_ERROR_NONE = 0, /* No error */
REGEX_ERROR_ASSERT = 1, /* internal error ? */
REGEX_ERROR_BADBR, /* invalid repeat counts in {} */
REGEX_ERROR_BADPAT, /* pattern error */
REGEX_ERROR_BADRPT, /* ? * + invalid */
REGEX_ERROR_EBRACE, /* unbalanced {} */
REGEX_ERROR_EBRACK, /* unbalanced [] */
REGEX_ERROR_ECOLLATE, /* collation error - not relevant */
REGEX_ERROR_ECTYPE, /* bad class */
REGEX_ERROR_EESCAPE, /* bad escape sequence */
REGEX_ERROR_EMPTY, /* empty expression */
REGEX_ERROR_EPAREN, /* unbalanced () */
REGEX_ERROR_ERANGE, /* bad range inside [] */
REGEX_ERROR_ESIZE, /* expression too big */
REGEX_ERROR_ESPACE, /* failed to get memory */
REGEX_ERROR_ESUBREG, /* bad back reference */
REGEX_ERROR_INVARG, /* bad argument */
REGEX_ERROR_NOMATCH = -1, /* No match was found */
REGEX_ERROR_NONE = 0, /* No error */
REGEX_ERROR_ASSERT = 1, /* internal error ? */
REGEX_ERROR_BADBR, /* invalid repeat counts in {} */
REGEX_ERROR_BADPAT, /* pattern error */
REGEX_ERROR_BADRPT, /* ? * + invalid */
REGEX_ERROR_EBRACE, /* unbalanced {} */
REGEX_ERROR_EBRACK, /* unbalanced [] */
REGEX_ERROR_ECOLLATE, /* collation error - not relevant */
REGEX_ERROR_ECTYPE, /* bad class */
REGEX_ERROR_EESCAPE, /* bad escape sequence */
REGEX_ERROR_EMPTY, /* empty expression */
REGEX_ERROR_EPAREN, /* unbalanced () */
REGEX_ERROR_ERANGE, /* bad range inside [] */
REGEX_ERROR_ESIZE, /* expression too big */
REGEX_ERROR_ESPACE, /* failed to get memory */
REGEX_ERROR_ESUBREG, /* bad back reference */
REGEX_ERROR_INVARG, /* bad argument */
REGEX_ERROR_NOMATCH = -1, /* No match was found */
REGEX_ERROR_NULL = -2,
REGEX_ERROR_BADOPTION = -3,
REGEX_ERROR_BADMAGIC = -4,
@ -84,7 +84,7 @@ enum RegexError
REGEX_ERROR_NOMEMORY = -6,
REGEX_ERROR_NOSUBSTRING = -7,
REGEX_ERROR_MATCHLIMIT = -8,
REGEX_ERROR_CALLOUT = -9, /* Never used by PCRE itself */
REGEX_ERROR_CALLOUT = -9, /* Never used by PCRE itself */
REGEX_ERROR_BADUTF8 = -10,
REGEX_ERROR_BADUTF8_OFFSET = -11,
REGEX_ERROR_PARTIAL = -12,
@ -97,7 +97,7 @@ enum RegexError
REGEX_ERROR_DFA_WSSIZE = -19,
REGEX_ERROR_DFA_RECURSE = -20,
REGEX_ERROR_RECURSIONLIMIT = -21,
REGEX_ERROR_NULLWSLIMIT = -22, /* No longer actually used */
REGEX_ERROR_NULLWSLIMIT = -22, /* No longer actually used */
REGEX_ERROR_BADNEWLINE = -23,
REGEX_ERROR_BADOFFSET = -24,
REGEX_ERROR_SHORTUTF8 = -25,
@ -107,7 +107,7 @@ enum RegexError
REGEX_ERROR_BADENDIANNESS = -29,
REGEX_ERROR_DFA_BADRESTART = -30,
REGEX_ERROR_JIT_BADOPTION = -31,
REGEX_ERROR_BADLENGTH = -32,
REGEX_ERROR_BADLENGTH = -32
};
// Regular expression objects are used to match or decompose strings based on
@ -115,34 +115,34 @@ enum RegexError
methodmap Regex < Handle
{
// Compile a regular expression.
//
// @param pattern The regular expression pattern.
// @param flags General flags for the regular expression.
// @param error Error message encountered, if applicable.
// @param maxLen Maximum string length of the error buffer.
// @param errcode Regex type error code encountered, if applicable.
//
// @param pattern The regular expression pattern.
// @param flags General flags for the regular expression.
// @param error Error message encountered, if applicable.
// @param maxLen Maximum string length of the error buffer.
// @param errcode Regex type error code encountered, if applicable.
public native Regex(const char[] pattern, int flags = 0, char[] error="", int maxLen = 0, RegexError &errcode = REGEX_ERROR_NONE);
// Matches a string against a pre-compiled regular expression pattern.
//
// @param str The string to check.
// @param regex Regex Handle from CompileRegex()
// @param ret Error code, if applicable.
// @param offset Offset in the string to start searching from. MatchOffset returns the offset of the match.
// @return Number of captures found or -1 on failure.
//
// @note Use the regex handle passed to this function to extract
// matches with GetSubString().
//
// @param str The string to check.
// @param regex Regex Handle from CompileRegex()
// @param ret Error code, if applicable.
// @param offset Offset in the string to start searching from. MatchOffset returns the offset of the match.
// @return Number of captures found or -1 on failure.
//
// @note Use the regex handle passed to this function to extract
// matches with GetSubString().
public native int Match(const char[] str, RegexError &ret = REGEX_ERROR_NONE, int offset = 0);
// Gets all matches from a string against a pre-compiled regular expression pattern.
//
// @param str The string to check.
// @param regex Regex Handle from CompileRegex()
// @param ret Error code, if applicable.
// @return Number of matches found or -1 on failure.
//
// @note Use GetSubString() and loop from 0 -> totalmatches - 1.
//
// @param str The string to check.
// @param regex Regex Handle from CompileRegex()
// @param ret Error code, if applicable.
// @return Number of matches found or -1 on failure.
//
// @note Use GetSubString() and loop from 0 -> totalmatches - 1.
public native int MatchAll(const char[] str, RegexError &ret = REGEX_ERROR_NONE);
// Returns a matched substring from a regex handle.
@ -150,77 +150,77 @@ methodmap Regex < Handle
// Substring ids start at 0 and end at captures-1, where captures is the
// number returned by Regex.Match or Regex.CaptureCount.
//
// @param regex The regex handle to extract data from.
// @param str_id The index of the expression to get - starts at 0, and ends at captures - 1.
// @param buffer The buffer to set to the matching substring.
// @param maxlen The maximum string length of the buffer.
// @param match Match to get the captures for - starts at 0, and ends at MatchCount() -1
// @return True if a substring was found, False on fail/error
// @param regex The regex handle to extract data from.
// @param str_id The index of the expression to get - starts at 0, and ends at captures - 1.
// @param buffer The buffer to set to the matching substring.
// @param maxlen The maximum string length of the buffer.
// @param match Match to get the captures for - starts at 0, and ends at MatchCount() -1
// @return True if a substring was found, False on fail/error
//
// @note str_id = 0 is the full captured string, anything else is the capture group index.
// if Regex.Match is used match can only be 0
// @note str_id = 0 is the full captured string, anything else is the capture group index.
// if Regex.Match is used match can only be 0
public native bool GetSubString(int str_id, char[] buffer, int maxlen, int match = 0);
// Returns number of matches
//
// When using Match this is always 1 or 0 (unless an error occured)
// @return Total number of matches found.
// @return Total number of matches found.
public native int MatchCount();
// Returns number of captures for a match
//
// @param match Match to get the number of captures for. Match starts at 0, and ends at MatchCount() -1
// @return Number of captures in the match.
// @param match Match to get the number of captures for. Match starts at 0, and ends at MatchCount() -1
// @return Number of captures in the match.
//
// @note Use GetSubString() and loop from 1 -> captures -1 for str_id to get all captures
// @note Use GetSubString() and loop from 1 -> captures -1 for str_id to get all captures
public native int CaptureCount(int match = 0);
// Returns the string offset of a match.
//
// @param match Match to get the offset of. Match starts at 0, and ends at MatchCount() -1
// @return Offset of the match in the string.
// @param match Match to get the offset of. Match starts at 0, and ends at MatchCount() -1
// @return Offset of the match in the string.
public native int MatchOffset(int match = 0);
};
/**
* Precompile a regular expression. Use this if you intend on using the
* Precompile a regular expression. Use this if you intend on using the
* same expression multiple times. Pass the regex handle returned here to
* MatchRegex to check for matches.
*
* @param pattern The regular expression pattern.
* @param flags General flags for the regular expression.
* @param error Error message encountered, if applicable.
* @param maxLen Maximum string length of the error buffer.
* @param errcode Regex type error code encountered, if applicable.
* @return Valid regex handle on success, INVALID_HANDLE on failure.
* @param pattern The regular expression pattern.
* @param flags General flags for the regular expression.
* @param error Error message encountered, if applicable.
* @param maxLen Maximum string length of the error buffer.
* @param errcode Regex type error code encountered, if applicable.
* @return Valid regex handle on success, INVALID_HANDLE on failure.
*/
native Regex CompileRegex(const char[] pattern, int flags = 0, char[] error="", int maxLen = 0, RegexError &errcode = REGEX_ERROR_NONE);
/**
* Matches a string against a pre-compiled regular expression pattern.
*
* @param str The string to check.
* @param regex Regex Handle from CompileRegex()
* @param ret Error code, if applicable.
* @return Number of captures found or -1 on failure.
* @param str The string to check.
* @param regex Regex Handle from CompileRegex()
* @param ret Error code, if applicable.
* @return Number of captures found or -1 on failure.
*
* @note Use the regex handle passed to this function to extract
* matches with GetRegexSubString().
* @note Use the regex handle passed to this function to extract
* matches with GetRegexSubString().
*/
native int MatchRegex(Handle regex, const char[] str, RegexError &ret = REGEX_ERROR_NONE);
/**
* Returns a matched substring from a regex handle.
* Substring ids start at 0 and end at captures-1, where captures is the number returned
* Substring ids start at 0 and end at captures-1, where captures is the number returned
* by MatchRegex.
*
* @param regex The regex handle to extract data from.
* @param str_id The index of the expression to get - starts at 0, and ends at captures - 1.
* @param buffer The buffer to set to the matching substring.
* @param maxlen The maximum string length of the buffer.
* @return True if a substring was found, False on fail/error
* @param regex The regex handle to extract data from.
* @param str_id The index of the expression to get - starts at 0, and ends at captures - 1.
* @param buffer The buffer to set to the matching substring.
* @param maxlen The maximum string length of the buffer.
* @return True if a substring was found, False on fail/error
*
* @note str_id = 0 is the full captured string, anything else is the capture group index.
* @note str_id = 0 is the full captured string, anything else is the capture group index.
*
*/
native bool GetRegexSubString(Handle regex, int str_id, char[] buffer, int maxlen);
@ -228,27 +228,29 @@ native bool GetRegexSubString(Handle regex, int str_id, char[] buffer, int maxle
/**
* Matches a string against a regular expression pattern.
*
* @note If you intend on using the same regular expression pattern
* multiple times, consider using CompileRegex and MatchRegex
* instead of making this function reparse the expression each time.
* @note If you intend on using the same regular expression pattern
* multiple times, consider using CompileRegex and MatchRegex
* instead of making this function reparse the expression each time.
*
* @param str The string to check.
* @param pattern The regular expression pattern.
* @param flags General flags for the regular expression.
* @param error Error message, if applicable.
* @param maxLen Maximum length of the error buffer.
* @return Number of substrings found or -1 on failure.
* @param str The string to check.
* @param pattern The regular expression pattern.
* @param flags General flags for the regular expression.
* @param error Error message, if applicable.
* @param maxLen Maximum length of the error buffer.
* @return Number of substrings found or -1 on failure.
*/
stock int SimpleRegexMatch(const char[] str, const char[] pattern, int flags = 0, char[] error="", int maxLen = 0)
{
Regex regex = new Regex(pattern, flags, error, maxLen);
if (!regex)
return -1;
{
return -1;
}
int substrings = regex.Match(str);
delete regex;
return substrings;
return substrings;
}
/**
@ -258,7 +260,7 @@ stock int SimpleRegexMatch(const char[] str, const char[] pattern, int flags = 0
/**
* Do not edit below this line!
*/
public Extension __ext_regex =
public Extension __ext_regex =
{
name = "Regex Extension",
file = "regex.ext",

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -35,68 +35,70 @@
// this is obviously _not_ a robust check, but it will solve most conflict and is clean
#if !defined DMG_GENERIC
#define DMG_GENERIC 0 /**< generic damage was done */
#define DMG_CRUSH (1 << 0) /**< crushed by falling or moving object.
NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage.
DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead. */
#define DMG_BULLET (1 << 1) /**< shot */
#define DMG_SLASH (1 << 2) /**< cut, clawed, stabbed */
#define DMG_BURN (1 << 3) /**< heat burned */
#define DMG_VEHICLE (1 << 4) /**< hit by a vehicle */
#define DMG_FALL (1 << 5) /**< fell too far */
#define DMG_BLAST (1 << 6) /**< explosive blast damage */
#define DMG_CLUB (1 << 7) /**< crowbar, punch, headbutt */
#define DMG_SHOCK (1 << 8) /**< electric shock */
#define DMG_SONIC (1 << 9) /**< sound pulse shockwave */
#define DMG_ENERGYBEAM (1 << 10) /**< laser or other high energy beam */
#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) /**< Prevent a physics force */
#define DMG_NEVERGIB (1 << 12) /**< with this bit OR'd in, no damage type will be able to gib victims upon death */
#define DMG_ALWAYSGIB (1 << 13) /**< with this bit OR'd in, any damage type can be made to gib victims upon death. */
#define DMG_DROWN (1 << 14) /**< Drowning */
#define DMG_PARALYZE (1 << 15) /**< slows affected creature down */
#define DMG_NERVEGAS (1 << 16) /**< nerve toxins, very bad */
#define DMG_POISON (1 << 17) /**< blood poisoning - heals over time like drowning damage */
#define DMG_RADIATION (1 << 18) /**< radiation exposure */
#define DMG_DROWNRECOVER (1 << 19) /**< drowning recovery */
#define DMG_ACID (1 << 20) /**< toxic chemicals or acid burns */
#define DMG_SLOWBURN (1 << 21) /**< in an oven */
#define DMG_REMOVENORAGDOLL (1 << 22) /**< with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
use this to kill an entity that you've already got a server-side ragdoll for */
#define DMG_PHYSGUN (1 << 23) /**< Hit by manipulator. Usually doesn't do any damage. */
#define DMG_PLASMA (1 << 24) /**< Shot by Cremator */
#define DMG_AIRBOAT (1 << 25) /**< Hit by the airboat's gun */
#define DMG_DISSOLVE (1 << 26) /**< Dissolving! */
#define DMG_BLAST_SURFACE (1 << 27) /**< A blast on the surface of water that cannot harm things underwater */
#define DMG_DIRECT (1 << 28)
#define DMG_BUCKSHOT (1 << 29) /**< not quite a bullet. Little, rounder, different. */
#define DMG_GENERIC 0 /**< generic damage was done */
#define DMG_CRUSH (1 << 0) /**< crushed by falling or moving object.
NOTE: It's assumed crush damage is occurring as a result of physics collision,
so no extra physics force is generated by crush damage.
DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics
collision. You probably want DMG_CLUB instead. */
#define DMG_BULLET (1 << 1) /**< shot */
#define DMG_SLASH (1 << 2) /**< cut, clawed, stabbed */
#define DMG_BURN (1 << 3) /**< heat burned */
#define DMG_VEHICLE (1 << 4) /**< hit by a vehicle */
#define DMG_FALL (1 << 5) /**< fell too far */
#define DMG_BLAST (1 << 6) /**< explosive blast damage */
#define DMG_CLUB (1 << 7) /**< crowbar, punch, headbutt */
#define DMG_SHOCK (1 << 8) /**< electric shock */
#define DMG_SONIC (1 << 9) /**< sound pulse shockwave */
#define DMG_ENERGYBEAM (1 << 10) /**< laser or other high energy beam */
#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) /**< Prevent a physics force */
#define DMG_NEVERGIB (1 << 12) /**< with this bit OR'd in, no damage type will be able to gib victims upon death */
#define DMG_ALWAYSGIB (1 << 13) /**< with this bit OR'd in, any damage type can be made to gib victims upon death. */
#define DMG_DROWN (1 << 14) /**< Drowning */
#define DMG_PARALYZE (1 << 15) /**< slows affected creature down */
#define DMG_NERVEGAS (1 << 16) /**< nerve toxins, very bad */
#define DMG_POISON (1 << 17) /**< blood poisoning - heals over time like drowning damage */
#define DMG_RADIATION (1 << 18) /**< radiation exposure */
#define DMG_DROWNRECOVER (1 << 19) /**< drowning recovery */
#define DMG_ACID (1 << 20) /**< toxic chemicals or acid burns */
#define DMG_SLOWBURN (1 << 21) /**< in an oven */
#define DMG_REMOVENORAGDOLL (1 << 22) /**< with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
use this to kill an entity that you've already got a server-side ragdoll for */
#define DMG_PHYSGUN (1 << 23) /**< Hit by manipulator. Usually doesn't do any damage. */
#define DMG_PLASMA (1 << 24) /**< Shot by Cremator */
#define DMG_AIRBOAT (1 << 25) /**< Hit by the airboat's gun */
#define DMG_DISSOLVE (1 << 26) /**< Dissolving! */
#define DMG_BLAST_SURFACE (1 << 27) /**< A blast on the surface of water that cannot harm things underwater */
#define DMG_DIRECT (1 << 28)
#define DMG_BUCKSHOT (1 << 29) /**< not quite a bullet. Little, rounder, different. */
#endif
#if !defined DMG_CRIT
#define DMG_CRIT DMG_ACID /**< TF2 crits and minicrits */
#define DMG_CRIT DMG_ACID /**< TF2 crits and minicrits */
#endif
#if !defined DMG_RADIUS_MAX
#define DMG_RADIUS_MAX DMG_ENERGYBEAM /**< No damage falloff */
#define DMG_RADIUS_MAX DMG_ENERGYBEAM /**< No damage falloff */
#endif
#if !defined DMG_NOCLOSEDISTANCEMOD
#define DMG_NOCLOSEDISTANCEMOD DMG_POISON /**< Don't do damage falloff too close */
#if !defined DMG_NOCLOSEDISTANCEMOD
#define DMG_NOCLOSEDISTANCEMOD DMG_POISON /**< Don't do damage falloff too close */
#endif
#if !defined DMG_HALF_FALLOFF
#define DMG_HALF_FALLOFF DMG_RADIATION /**< 50% damage falloff */
#if !defined DMG_HALF_FALLOFF
#define DMG_HALF_FALLOFF DMG_RADIATION /**< 50% damage falloff */
#endif
#if !defined DMG_USEDISTANCEMOD
#define DMG_USEDISTANCEMOD DMG_SLOWBURN /**< Do damage falloff */
#if !defined DMG_USEDISTANCEMOD
#define DMG_USEDISTANCEMOD DMG_SLOWBURN /**< Do damage falloff */
#endif
#if !defined DMG_IGNITE
#define DMG_IGNITE DMG_PLASMA /**< Ignite victim */
#if !defined DMG_IGNITE
#define DMG_IGNITE DMG_PLASMA /**< Ignite victim */
#endif
#if !defined DMG_USE_HITLOCATIONS
#define DMG_USE_HITLOCATIONS DMG_AIRBOAT /**< Do hit location damage (Like the sniperrifle and ambassador) */
#if !defined DMG_USE_HITLOCATIONS
#define DMG_USE_HITLOCATIONS DMG_AIRBOAT /**< Do hit location damage (Like the sniperrifle and ambassador) */
#endif
enum SDKHookType
@ -144,7 +146,7 @@ enum SDKHookType
SDKHook_BlockedPost,
SDKHook_OnTakeDamageAlive,
SDKHook_OnTakeDamageAlivePost,
SDKHook_CanBeAutobalanced,
SDKHook_CanBeAutobalanced
};
/*
@ -152,70 +154,70 @@ enum SDKHookType
SDKHook_Blocked,
SDKHook_BlockedPost,
SDKHook_CanBeAutobalanced,
SDKHook_EndTouch,
SDKHook_EndTouchPost,
SDKHook_FireBulletsPost,
SDKHook_GetMaxHealth, (ep2v and later)
SDKHook_GroundEntChangedPost,
SDKHook_OnTakeDamage,
SDKHook_OnTakeDamagePost,
SDKHook_OnTakeDamageAlive,
SDKHook_OnTakeDamageAlivePost,
SDKHook_PreThink,
SDKHook_PreThinkPost,
SDKHook_PostThink,
SDKHook_PostThinkPost,
SDKHook_Reload,
SDKHook_ReloadPost,
SDKHook_SetTransmit,
SDKHook_ShouldCollide,
SDKHook_Spawn,
SDKHook_SpawnPost,
SDKHook_StartTouch,
SDKHook_StartTouchPost,
SDKHook_Think,
SDKHook_ThinkPost,
SDKHook_Touch,
SDKHook_TouchPost,
SDKHook_TraceAttack,
SDKHook_TraceAttackPost,
SDKHook_Use,
SDKHook_UsePost,
SDKHook_VPhysicsUpdate,
SDKHook_VPhysicsUpdatePost,
SDKHook_WeaponCanSwitchTo,
SDKHook_WeaponCanSwitchToPost,
SDKHook_WeaponCanUse,
SDKHook_WeaponCanUsePost,
SDKHook_WeaponDrop,
SDKHook_WeaponDropPost,
SDKHook_WeaponEquip,
SDKHook_WeaponEquipPost,
SDKHook_WeaponSwitch,
SDKHook_WeaponSwitchPost
*/
@ -233,47 +235,47 @@ typeset SDKHookCB
// PreThink/Post
// PostThink/Post
function void (int client);
// Spawn
function Action (int entity);
// GroundEntChanged
// SpawnPost
// Think/Post
// VPhysicsUpdate/Post
function void (int entity);
// EndTouch
// StartTouch
// Touch
// Blocked
function Action (int entity, int other);
// EndTouchPost
// StartTouchPost
// TouchPost
function void (int entity, int other);
// SetTransmit
function Action (int entity, int client);
// WeaponCanSwitchTo
// WeaponCanUse
// WeaponDrop
// WeaponEquip
// WeaponSwitch
function Action (int client, int weapon);
// WeaponCanSwitchToPost
// WeaponCanUsePost
// WeaponDropPost
// WeaponEquipPost
// WeaponSwitchPost
function void (int client, int weapon);
// GetMaxHealth (ep2v and later)
function Action (int entity, int &maxhealth);
// OnTakeDamage
// OnTakeDamageAlive
// Note: The weapon parameter is not used by all games and damage sources.
@ -286,131 +288,131 @@ typeset SDKHookCB
// DON'T attempt to access 'damagecustom' var if feature status != available
function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon,
float damageForce[3], float damagePosition[3], int damagecustom);
// OnTakeDamagePost
// OnTakeDamageAlivePost
function void (int victim, int attacker, int inflictor, float damage, int damagetype);
function void (int victim, int attacker, int inflictor, float damage, int damagetype, int weapon, const float damageForce[3], const float damagePosition[3]);
function void (int victim, int attacker, int inflictor, float damage, int damagetype, int weapon,
function void (int victim, int attacker, int inflictor, float damage, int damagetype, int weapon,
const float damageForce[3], const float damagePosition[3], int damagecustom);
// FireBulletsPost
function void (int client, int shots, const char[] weaponname);
// TraceAttack
function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &ammotype, int hitbox, int hitgroup);
// TraceAttackPost
function void (int victim, int attacker, int inflictor, float damage, int damagetype, int ammotype, int hitbox, int hitgroup);
// ShouldCollide
function bool (int entity, int collisiongroup, int contentsmask, bool originalResult);
// Use
function Action (int entity, int activator, int caller, UseType type, float value);
// UsePost
function void (int entity, int activator, int caller, UseType type, float value);
// Reload
function Action (int weapon);
// Reload post
function void (int weapon, bool bSuccessful);
// CanBeAutobalanced
function bool (int client, bool origRet);
};
/**
* @brief When an entity is created
* When an entity is created
*
* @param entity Entity index
* @param classname Class name
* @param entity Entity index
* @param classname Class name
*/
forward void OnEntityCreated(int entity, const char[] classname);
/**
* @brief When an entity is destroyed
* When an entity is destroyed
*
* @param entity Entity index
* @param entity Entity index
*/
forward void OnEntityDestroyed(int entity);
/**
* @brief When the game description is retrieved
* When the game description is retrieved
*
* @note Not supported on ep2v.
* @note Not supported on ep2v.
*
* @param gameDesc Game description
* @return Plugin_Changed if gameDesc has been edited, else no change.
* @param gameDesc Game description
* @return Plugin_Changed if gameDesc has been edited, else no change.
*/
forward Action OnGetGameDescription(char gameDesc[64]);
/**
* @brief When the level is initialized
* When the level is initialized
*
* @param mapName Name of the map
* @param mapEntities Entities of the map
* @return Plugin_Changed if mapEntities has been edited, else no change.
* @param mapName Name of the map
* @param mapEntities Entities of the map
* @return Plugin_Changed if mapEntities has been edited, else no change.
*/
forward Action OnLevelInit(const char[] mapName, char mapEntities[2097152]);
/**
* @brief Hooks an entity
* Hooks an entity
*
* @param entity Entity index
* @param type Type of function to hook
* @param callback Function to call when hook is called
* @param entity Entity index
* @param type Type of function to hook
* @param callback Function to call when hook is called
*/
native void SDKHook(int entity, SDKHookType type, SDKHookCB callback);
/**
* @brief Hooks an entity
* Hooks an entity
*
* @param entity Entity index
* @param type Type of function to hook
* @param callback Function to call when hook is called
* @return bool Hook Successful
* @param entity Entity index
* @param type Type of function to hook
* @param callback Function to call when hook is called
* @return Hook Successful
*/
native bool SDKHookEx(int entity, SDKHookType type, SDKHookCB callback);
/**
* @brief Unhooks an entity
* Unhooks an entity
*
* @param entity Entity index
* @param type Type of function to unhook
* @param callback Callback function to unhook
* @param entity Entity index
* @param type Type of function to unhook
* @param callback Callback function to unhook
*/
native void SDKUnhook(int entity, SDKHookType type, SDKHookCB callback);
/**
* @brief Applies damage to an entity
* Applies damage to an entity
*
* @note Force application is dependent on game and damage type(s)
*
* @param entity Entity index taking damage
* @param inflictor Inflictor entity index
* @param attacker Attacker entity index
* @param damage Amount of damage
* @param damageType Bitfield of damage types
* @param weapon Weapon index (orangebox and later) or -1 for unspecified
* @param damageForce Velocity of damage force
* @param damagePosition Origin of damage
* @param entity Entity index taking damage
* @param inflictor Inflictor entity index
* @param attacker Attacker entity index
* @param damage Amount of damage
* @param damageType Bitfield of damage types
* @param weapon Weapon index (orangebox and later) or -1 for unspecified
* @param damageForce Velocity of damage force
* @param damagePosition Origin of damage
*/
native void SDKHooks_TakeDamage(int entity, int inflictor, int attacker,
float damage, int damageType=DMG_GENERIC, int weapon=-1,
const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR);
/**
* @brief Forces a client to drop the specified weapon
* Forces a client to drop the specified weapon
*
* @param client Client index.
* @param weapon Weapon entity index.
* @param vecTarget Location to toss weapon to, or NULL_VECTOR for default.
* @param vecVelocity Velocity at which to toss weapon, or NULL_VECTOR for default.
* @error Invalid client or weapon entity, weapon not owned by client.
* @param client Client index.
* @param weapon Weapon entity index.
* @param vecTarget Location to toss weapon to, or NULL_VECTOR for default.
* @param vecVelocity Velocity at which to toss weapon, or NULL_VECTOR for default.
* @error Invalid client or weapon entity, weapon not owned by client.
*/
native void SDKHooks_DropWeapon(int client, int weapon, const float vecTarget[3]=NULL_VECTOR,
const float vecVelocity[3]=NULL_VECTOR);
@ -418,7 +420,7 @@ native void SDKHooks_DropWeapon(int client, int weapon, const float vecTarget[3]
/**
* Do not edit below this line!
*/
public Extension __ext_sdkhooks =
public Extension __ext_sdkhooks =
{
name = "SDKHooks",
file = "sdkhooks.ext",

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,7 +31,7 @@
*/
#if defined _sdktools_included
#endinput
#endinput
#endif
#define _sdktools_included
@ -55,86 +55,86 @@
enum SDKCallType
{
SDKCall_Static, /**< Static call */
SDKCall_Entity, /**< CBaseEntity call */
SDKCall_Player, /**< CBasePlayer call */
SDKCall_GameRules, /**< CGameRules call */
SDKCall_EntityList, /**< CGlobalEntityList call */
SDKCall_Raw, /**< |this| pointer with an arbitrary address */
SDKCall_Static, /**< Static call */
SDKCall_Entity, /**< CBaseEntity call */
SDKCall_Player, /**< CBasePlayer call */
SDKCall_GameRules, /**< CGameRules call */
SDKCall_EntityList, /**< CGlobalEntityList call */
SDKCall_Raw /**< |this| pointer with an arbitrary address */
};
enum SDKLibrary
{
SDKLibrary_Server, /**< server.dll/server_i486.so */
SDKLibrary_Engine, /**< engine.dll/engine_*.so */
SDKLibrary_Server, /**< server.dll/server_i486.so */
SDKLibrary_Engine /**< engine.dll/engine_*.so */
};
enum SDKFuncConfSource
{
SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
SDKConf_Address = 2, /**< Read an address from the Addresses section */
SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
SDKConf_Address = 2 /**< Read an address from the Addresses section */
};
enum SDKType
{
SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
SDKType_Vector, /**< Vector (pointer, byval, or byref) */
SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
SDKType_Float, /**< Float (any) */
SDKType_Edict, /**< edict_t (always as pointer) */
SDKType_String, /**< NULL-terminated string (always as pointer) */
SDKType_Bool, /**< Boolean (any) */
SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
SDKType_Vector, /**< Vector (pointer, byval, or byref) */
SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
SDKType_Float, /**< Float (any) */
SDKType_Edict, /**< edict_t (always as pointer) */
SDKType_String, /**< NULL-terminated string (always as pointer) */
SDKType_Bool /**< Boolean (any) */
};
enum SDKPassMethod
{
SDKPass_Pointer, /**< Pass as a pointer */
SDKPass_Plain, /**< Pass as plain data */
SDKPass_ByValue, /**< Pass an object by value */
SDKPass_ByRef, /**< Pass an object by reference */
SDKPass_Pointer, /**< Pass as a pointer */
SDKPass_Plain, /**< Pass as plain data */
SDKPass_ByValue, /**< Pass an object by value */
SDKPass_ByRef /**< Pass an object by reference */
};
#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
/**
* Starts the preparation of an SDK call.
*
* @param type Type of function call this will be.
* @param type Type of function call this will be.
*/
native void StartPrepSDKCall(SDKCallType type);
/**
* Sets the virtual index of the SDK call if it is virtual.
*
* @param vtblidx Virtual table index.
* @param vtblidx Virtual table index.
*/
native void PrepSDKCall_SetVirtual(int vtblidx);
/**
* Finds an address in a library and sets it as the address to use for the SDK call.
*
* @param lib Library to use.
* @param signature Binary data to search for in the library. If it starts with '@',
* the bytes parameter is ignored and the signature is interpreted
* as a symbol lookup in the library.
* @param bytes Number of bytes in the binary search string.
* @return True on success, false if nothing was found.
* @param lib Library to use.
* @param signature Binary data to search for in the library. If it starts with '@',
* the bytes parameter is ignored and the signature is interpreted
* as a symbol lookup in the library.
* @param bytes Number of bytes in the binary search string.
* @return True on success, false if nothing was found.
*/
native bool PrepSDKCall_SetSignature(SDKLibrary lib, const char[] signature, int bytes);
/**
* Uses the given function address for the SDK call.
*
* @param addr Address of function to use.
* @return True on success, false on failure.
* @param addr Address of function to use.
* @return True on success, false on failure.
*/
native bool PrepSDKCall_SetAddress(Address addr);
@ -142,39 +142,39 @@ native bool PrepSDKCall_SetAddress(Address addr);
* Finds an address or virtual function index in a GameConfig file and sets it as
* the calling information for the SDK call.
*
* @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
* @param source Whether to look in Offsets or Signatures.
* @param name Name of the property to find.
* @return True on success, false if nothing was found.
* @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
* @param source Whether to look in Offsets or Signatures.
* @param name Name of the property to find.
* @return True on success, false if nothing was found.
*/
native bool PrepSDKCall_SetFromConf(Handle gameconf, SDKFuncConfSource source, const char[] name);
/**
* Sets the return information of an SDK call. Do not call this if there is no return data.
* This must be called if there is a return value (i.e. it is not necessarily safe to ignore
* This must be called if there is a return value (i.e. it is not necessarily safe to ignore
* the data).
*
* @param type Data type to convert to/from.
* @param pass How the data is passed in C++.
* @param decflags Flags on decoding from the plugin to C++.
* @param encflags Flags on encoding from C++ to the plugin.
* @param type Data type to convert to/from.
* @param pass How the data is passed in C++.
* @param decflags Flags on decoding from the plugin to C++.
* @param encflags Flags on encoding from C++ to the plugin.
*/
native void PrepSDKCall_SetReturnInfo(SDKType type, SDKPassMethod pass, int decflags=0, int encflags=0);
/**
* Adds a parameter to the calling convention. This should be called in normal ascending order.
*
* @param type Data type to convert to/from.
* @param pass How the data is passed in C++.
* @param decflags Flags on decoding from the plugin to C++.
* @param encflags Flags on encoding from C++ to the plugin.
* @param type Data type to convert to/from.
* @param pass How the data is passed in C++.
* @param decflags Flags on decoding from the plugin to C++.
* @param encflags Flags on encoding from C++ to the plugin.
*/
native void PrepSDKCall_AddParameter(SDKType type, SDKPassMethod pass, int decflags=0, int encflags=0);
/**
* Finalizes an SDK call preparation and returns the resultant Handle.
*
* @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
* @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
*/
native Handle EndPrepSDKCall();
@ -186,24 +186,24 @@ native Handle EndPrepSDKCall();
* If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
* If the return value is a string, the THIRD parameter must be a String buffer, and the
* FOURTH parameter must be the maximum length.
* All parameters must be passed after the above is followed. Failure to follow these
* All parameters must be passed after the above is followed. Failure to follow these
* rules will result in crashes or wildly unexpected behavior!
*
* If the return value is a float or integer, the return value will be this value.
* If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
* always be the entity index, or -1 for NULL.
* always be the entity index, or -1 for NULL.
*
* @param call SDKCall Handle.
* @param ... Call Parameters.
* @return Simple return value, if any.
* @error Invalid Handle or internal decoding error.
* @param call SDKCall Handle.
* @param ... Call Parameters.
* @return Simple return value, if any.
* @error Invalid Handle or internal decoding error.
*/
native any SDKCall(Handle call, any ...);
/**
* Returns the entity index of the player resource/manager entity.
*
* @return Index of resource entity or -1 if not found.
* @return Index of resource entity or -1 if not found.
*/
native int GetPlayerResourceEntity();
@ -212,7 +212,7 @@ native int GetPlayerResourceEntity();
/**
* Do not edit below this line!
*/
public Extension __ext_sdktools =
public Extension __ext_sdktools =
{
name = "SDKTools",
file = "sdktools.ext",

View File

@ -31,20 +31,20 @@
*/
#if defined _sdktools_client_included
#endinput
#endinput
#endif
#define _sdktools_client_included
/**
* Sets the client to an inactive state waiting for a new map
*
* @param client The client index
* @param client The client index
*/
native void InactivateClient(int client);
/**
* Reconnect a client without dropping the netchannel
*
* @param client The client index
* @param client The client index
*/
native void ReconnectClient(int client);

View File

@ -31,36 +31,36 @@
*/
#if defined _sdktools_engine_included
#endinput
#endinput
#endif
#define _sdktools_engine_included
#define MAX_LIGHTSTYLES 64
#define MAX_LIGHTSTYLES 64
/**
* Sets a client's "viewing entity."
*
* @param client Client index.
* @param entity Entity index.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
* @param client Client index.
* @param entity Entity index.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native void SetClientViewEntity(int client, int entity);
/**
* Sets a light style.
*
* @param style Light style (from 0 to MAX_LIGHTSTYLES-1)
* @param value Light value string (see world.cpp/light.cpp in dlls)
* @error Light style index is out of range.
* @param style Light style (from 0 to MAX_LIGHTSTYLES-1)
* @param value Light value string (see world.cpp/light.cpp in dlls)
* @error Light style index is out of range.
*/
native void SetLightStyle(int style, const char[] value);
/**
* Returns the client's eye position.
*
* @param client Player's index.
* @param pos Destination vector to store the client's eye position.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param pos Destination vector to store the client's eye position.
* @error Invalid client index, client not in game, or no mod support.
*/
native void GetClientEyePosition(int client, float pos[3]);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,21 +31,21 @@
*/
#if defined _sdktools_entinput_included
#endinput
#endinput
#endif
#define _sdktools_entinput_included
/**
* Invokes a named input method on an entity.
* Invokes a named input method on an entity.
*
* After completion (successful or not), the current global variant is re-initialized.
*
* @param dest Destination entity index.
* @param input Input action.
* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
* @param caller Entity index from which this event is sent (-1 for a NULL entity).
* @param outputid Unknown.
* @return True if successful otherwise false.
* @error Invalid entity index or no mod support.
* @param dest Destination entity index.
* @param input Input action.
* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
* @param caller Entity index from which this event is sent (-1 for a NULL entity).
* @param outputid Unknown.
* @return True if successful otherwise false.
* @error Invalid entity index or no mod support.
*/
native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);
native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,20 +31,20 @@
*/
#if defined _sdktools_entoutput_included
#endinput
#endinput
#endif
#define _sdktools_entoutput_included
/**
* Called when an entity output is fired.
*
* @param output Name of the output that fired.
* @param caller Entity index of the caller.
* @param activator Entity index of the activator.
* @param delay Delay in seconds? before the event gets fired.
* @return Anything other than Plugin_Continue will supress this event,
* returning Plugin_Continue will allow it to propagate the results
* of this output to any entity inputs.
* @param output Name of the output that fired.
* @param caller Entity index of the caller.
* @param activator Entity index of the activator.
* @param delay Delay in seconds? before the event gets fired.
* @return Anything other than Plugin_Continue will supress this event,
* returning Plugin_Continue will allow it to propagate the results
* of this output to any entity inputs.
*/
typeset EntityOutput
{
@ -55,54 +55,54 @@ typeset EntityOutput
/**
* Add an entity output hook on a entity classname
*
* @param classname The classname to hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @error Entity Outputs disabled.
* @param classname The classname to hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @error Entity Outputs disabled.
*/
native void HookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
/**
* Remove an entity output hook.
* @param classname The classname to hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled.
* @param classname The classname to hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled.
*/
native bool UnhookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
/**
* Add an entity output hook on a single entity instance
* Add an entity output hook on a single entity instance
*
* @param entity The entity on which to add a hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @param once Only fire this hook once and then remove itself.
* @error Entity Outputs disabled or Invalid Entity index.
* @param entity The entity on which to add a hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @param once Only fire this hook once and then remove itself.
* @error Entity Outputs disabled or Invalid Entity index.
*/
native void HookSingleEntityOutput(int entity, const char[] output, EntityOutput callback, bool once=false);
/**
* Remove a single entity output hook.
* Remove a single entity output hook.
*
* @param entity The entity on which to remove the hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled or Invalid Entity index.
* @param entity The entity on which to remove the hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled or Invalid Entity index.
*/
native bool UnhookSingleEntityOutput(int entity, const char[] output, EntityOutput callback);
/**
* Fire a named output on an entity.
* Fire a named output on an entity.
*
* After completion (successful or not), the current global variant is re-initialized.
*
* @param caller Entity index from where the output is fired.
* @param output Output name.
* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
* @param delay Delay before firing the output.
* @error Invalid entity index or no mod support.
* @param caller Entity index from where the output is fired.
* @param output Output name.
* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
* @param delay Delay before firing the output.
* @error Invalid entity index or no mod support.
*/
native void FireEntityOutput(int caller, const char[] output, int activator=-1, float delay=0.0);
native void FireEntityOutput(int caller, const char[] output, int activator=-1, float delay=0.0);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,175 +31,175 @@
*/
#if defined _sdktools_functions_included
#endinput
#endinput
#endif
#define _sdktools_functions_included
/**
* Removes a player's item.
*
* @param client Client index.
* @param item CBaseCombatWeapon entity index.
* @return True on success, false otherwise.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
* @param client Client index.
* @param item CBaseCombatWeapon entity index.
* @return True on success, false otherwise.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native bool RemovePlayerItem(int client, int item);
/**
* Gives a named item to a player.
*
* @param client Client index.
* @param item Item classname (such as weapon_ak47).
* @param iSubType Unknown.
* @return Entity index on success, or -1 on failure.
* @error Invalid client or client not in game, or lack of mod support.
* @param client Client index.
* @param item Item classname (such as weapon_ak47).
* @param iSubType Unknown.
* @return Entity index on success, or -1 on failure.
* @error Invalid client or client not in game, or lack of mod support.
*/
native int GivePlayerItem(int client, const char[] item, int iSubType=0);
/**
* Returns the weapon in a player's slot.
* Returns the weapon in a player's slot.
*
* @param client Client index.
* @param slot Slot index (mod specific).
* @return Entity index on success, -1 if no weapon existed.
* @error Invalid client or client not in game, or lack of mod support.
* @param client Client index.
* @param slot Slot index (mod specific).
* @return Entity index on success, -1 if no weapon existed.
* @error Invalid client or client not in game, or lack of mod support.
*/
native int GetPlayerWeaponSlot(int client, int slot);
/**
* Ignites an entity on fire.
*
* @param entity Entity index.
* @param time Number of seconds to set on fire.
* @param npc True to only affect NPCs.
* @param size Unknown.
* @param level Unknown.
* @error Invalid entity or client not in game, or lack of mod support.
* @param entity Entity index.
* @param time Number of seconds to set on fire.
* @param npc True to only affect NPCs.
* @param size Unknown.
* @param level Unknown.
* @error Invalid entity or client not in game, or lack of mod support.
*/
native void IgniteEntity(int entity, float time, bool npc=false, float size=0.0, bool level=false);
/**
* Extinguishes an entity that is on fire.
*
* @param entity Entity index.
* @error Invalid entity or client not in game, or lack of mod support.
* @param entity Entity index.
* @error Invalid entity or client not in game, or lack of mod support.
*/
native void ExtinguishEntity(int entity);
/**
* Teleports an entity.
*
* @param entity Client index.
* @param origin New origin, or NULL_VECTOR for no change.
* @param angles New angles, or NULL_VECTOR for no change.
* @param velocity New velocity, or NULL_VECTOR for no change.
* @error Invalid entity or client not in game, or lack of mod support.
* @param entity Client index.
* @param origin New origin, or NULL_VECTOR for no change.
* @param angles New angles, or NULL_VECTOR for no change.
* @param velocity New velocity, or NULL_VECTOR for no change.
* @error Invalid entity or client not in game, or lack of mod support.
*/
native void TeleportEntity(int entity, const float origin[3], const float angles[3], const float velocity[3]);
/**
* Forces a player to commit suicide.
*
* @param client Client index.
* @error Invalid client or client not in game, or lack of mod support.
* @param client Client index.
* @error Invalid client or client not in game, or lack of mod support.
*/
native void ForcePlayerSuicide(int client);
/**
* Slaps a player in a random direction.
*
* @param client Client index.
* @param health Health to subtract.
* @param sound False to disable the sound effects.
* @error Invalid client or client not in game, or lack of mod support.
* @param client Client index.
* @param health Health to subtract.
* @param sound False to disable the sound effects.
* @error Invalid client or client not in game, or lack of mod support.
*/
native void SlapPlayer(int client, int health=5, bool sound=true);
/**
* Searches for an entity by classname.
*
* @param startEnt The entity index after which to begin searching from.
* Use -1 to start from the first entity.
* @param classname Classname of the entity to find.
* @return Entity index >= 0 if found, -1 otherwise.
* @error Lack of mod support.
* @param startEnt The entity index after which to begin searching from.
* Use -1 to start from the first entity.
* @param classname Classname of the entity to find.
* @return Entity index >= 0 if found, -1 otherwise.
* @error Lack of mod support.
*/
native int FindEntityByClassname(int startEnt, const char[] classname);
/**
* Returns the client's eye angles.
*
* @param client Player's index.
* @param ang Destination vector to store the client's eye angles.
* @return True on success, false on failure.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param ang Destination vector to store the client's eye angles.
* @return True on success, false on failure.
* @error Invalid client index, client not in game, or no mod support.
*/
native bool GetClientEyeAngles(int client, float ang[3]);
/**
* Creates an entity by string name, but does not spawn it (see DispatchSpawn).
* If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is
* If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is
* invalid or there is already an edict using that index, it will error out.
*
* @param classname Entity classname.
* @param ForceEdictIndex Edict index used by the created entity (ignored on Orangebox and above).
* @return Entity index on success, or -1 on failure.
* @error Invalid edict index, or no mod support.
* @param classname Entity classname.
* @param ForceEdictIndex Edict index used by the created entity (ignored on Orangebox and above).
* @return Entity index on success, or -1 on failure.
* @error Invalid edict index, or no mod support.
*/
native int CreateEntityByName(const char[] classname, int ForceEdictIndex=-1);
/**
* Spawns an entity into the game.
*
* @param entity Entity index of the created entity.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
* @param entity Entity index of the created entity.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool DispatchSpawn(int entity);
/**
* Dispatches a KeyValue into given entity using a string value.
*
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param value String value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param value String value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool DispatchKeyValue(int entity, const char[] keyName, const char[] value);
/**
* Dispatches a KeyValue into given entity using a floating point value.
*
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param value Floating point value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param value Floating point value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool DispatchKeyValueFloat(int entity, const char[] keyName, float value);
/**
* Dispatches a KeyValue into given entity using a vector value.
*
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param vec Vector value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param vec Vector value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool DispatchKeyValueVector(int entity, const char[] keyName, const float vec[3]);
/**
* Returns the entity a client is aiming at.
*
* @param client Client performing the aiming.
* @param only_clients True to exclude all entities but clients.
* @return Entity index being aimed at.
* -1 if no entity is being aimed at.
* -2 if the function is not supported.
* @error Invalid client index or client not in game.
* @param client Client performing the aiming.
* @param only_clients True to exclude all entities but clients.
* @return Entity index being aimed at.
* -1 if no entity is being aimed at.
* -2 if the function is not supported.
* @error Invalid client index or client not in game.
*/
native int GetClientAimTarget(int client, bool only_clients=true);
@ -207,7 +207,7 @@ native int GetClientAimTarget(int client, bool only_clients=true);
* Returns the total number of teams in a game.
* Note: This native should not be called before OnMapStart.
*
* @return Total number of teams.
* @return Total number of teams.
*/
native int GetTeamCount();
@ -215,10 +215,10 @@ native int GetTeamCount();
* Retrieves the team name based on a team index.
* Note: This native should not be called before OnMapStart.
*
* @param index Team index.
* @param name Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @error Invalid team index.
* @param index Team index.
* @param name Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @error Invalid team index.
*/
native void GetTeamName(int index, char[] name, int maxlength);
@ -226,9 +226,9 @@ native void GetTeamName(int index, char[] name, int maxlength);
* Returns the score of a team based on a team index.
* Note: This native should not be called before OnMapStart.
*
* @param index Team index.
* @return Score.
* @error Invalid team index.
* @param index Team index.
* @return Score.
* @error Invalid team index.
*/
native int GetTeamScore(int index);
@ -236,9 +236,9 @@ native int GetTeamScore(int index);
* Sets the score of a team based on a team index.
* Note: This native should not be called before OnMapStart.
*
* @param index Team index.
* @param value New score value.
* @error Invalid team index.
* @param index Team index.
* @param value New score value.
* @error Invalid team index.
*/
native void SetTeamScore(int index, int value);
@ -246,75 +246,75 @@ native void SetTeamScore(int index, int value);
* Retrieves the number of players in a certain team.
* Note: This native should not be called before OnMapStart.
*
* @param index Team index.
* @return Number of players in the team.
* @error Invalid team index.
* @param index Team index.
* @return Number of players in the team.
* @error Invalid team index.
*/
native int GetTeamClientCount(int index);
/**
* Returns the entity index of a team.
*
* @param teamIndex Team index.
* @return Entity index of team.
* @error Invalid team index.
* @param teamIndex Team index.
* @return Entity index of team.
* @error Invalid team index.
*/
native int GetTeamEntity(int teamIndex);
/**
* Sets the model to a given entity.
*
* @param entity Entity index.
* @param model Model name.
* @error Invalid entity index, or no mod support.
* @param entity Entity index.
* @param model Model name.
* @error Invalid entity index, or no mod support.
*/
native void SetEntityModel(int entity, const char[] model);
/**
* Retrieves the decal file name associated with a given client.
*
* @param client Player's index.
* @param hex Buffer to store the logo filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
* @param client Player's index.
* @param hex Buffer to store the logo filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool GetPlayerDecalFile(int client, char[] hex, int maxlength);
/**
* Retrieves the jingle file name associated with a given client.
*
* @param client Player's index.
* @param hex Buffer to store the jingle filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
* @param client Player's index.
* @param hex Buffer to store the jingle filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool GetPlayerJingleFile(int client, char[] hex, int maxlength);
/**
* Returns the average server network traffic in bytes/sec.
*
* @param in Buffer to store the input traffic velocity.
* @param out Buffer to store the output traffic velocity.
* @param in Buffer to store the input traffic velocity.
* @param out Buffer to store the output traffic velocity.
*/
native void GetServerNetStats(float &inAmount, float &outAmout);
/**
* Equip's a player's weapon.
*
* @param client Client index.
* @param weapon CBaseCombatWeapon entity index.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
* @param client Client index.
* @param weapon CBaseCombatWeapon entity index.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native void EquipPlayerWeapon(int client, int weapon);
/**
* Activates an entity (CBaseAnimating::Activate)
*
* @param entity Entity index.
* @error Invalid entity or lack of mod support.
* @param entity Entity index.
* @error Invalid entity or lack of mod support.
*/
native void ActivateEntity(int entity);
@ -322,18 +322,18 @@ native void ActivateEntity(int entity);
* Sets values to client info buffer keys and notifies the engine of the change.
* The change does not get propagated to mods until the next frame.
*
* @param client Player's index.
* @param key Key string.
* @param value Value string.
* @error Invalid client index, or client not connected.
* @param client Player's index.
* @param key Key string.
* @param value Value string.
* @error Invalid client index, or client not connected.
*/
native void SetClientInfo(int client, const char[] key, const char[] value);
/**
* Changes a client's name.
*
* @param client Player's index.
* @param name New name.
* @param client Player's index.
* @param name New name.
* @error Invalid client index, or client not connected.
*/
native void SetClientName(int client, const char[] name);
@ -346,7 +346,6 @@ native void SetClientName(int client, const char[] name);
* @param amount Amount of ammo to give. Is capped at ammotype's limit.
* @param ammotype Type of ammo to give to player.
* @param suppressSound If true, don't play the ammo pickup sound.
*
* @return Amount of ammo actually given.
* @return Amount of ammo actually given.
*/
native int GivePlayerAmmo(int client, int amount, int ammotype, bool suppressSound=false);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,165 +31,165 @@
*/
#if defined _sdktools_gamerules_included
#endinput
#endinput
#endif
#define _sdktools_gamerules_included
enum RoundState {
// initialize the game, create teams
RoundState_Init,
//Before players have joined the game. Periodically checks to see if enough players are ready
//to start a game. Also reverts to this when there are no active players
RoundState_Pregame,
//The game is about to start, wait a bit and spawn everyone
RoundState_StartGame,
//All players are respawned, frozen in place
RoundState_Preround,
//Round is on, playing normally
RoundState_RoundRunning,
//Someone has won the round
RoundState_TeamWin,
//Noone has won, manually restart the game, reset scores
RoundState_Restart,
//Noone has won, restart the game
RoundState_Stalemate,
//Game is over, showing the scoreboard etc
RoundState_GameOver,
//Game is over, doing bonus round stuff
RoundState_Bonus,
//Between rounds
RoundState_BetweenRounds,
RoundState_BetweenRounds
};
/**
* Retrieves an integer value from a property of the gamerules entity.
*
* @param prop Property name.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Not supported.
*
* @param prop Property name.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Not supported.
*/
native int GameRules_GetProp(const char[] prop, int size=4, int element=0);
/**
* Sets an integer value for a property of the gamerules entity.
*
* @param prop Property name.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
* @param prop Property name.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
*/
native void GameRules_SetProp(const char[] prop, any value, int size=4, int element=0, bool changeState=false);
/**
* Retrieves a float value from a property of the gamerules entity.
*
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Not supported.
*
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Not supported.
*/
native float GameRules_GetPropFloat(const char[] prop, int element=0);
/**
* Sets a float value for a property of the gamerules entity.
*
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
*
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
*/
native void GameRules_SetPropFloat(const char[] prop, float value, int element=0, bool changeState=false);
/**
* Retrieves a entity index from a property of the gamerules entity.
*
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Not supported.
*
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Not supported.
*/
native int GameRules_GetPropEnt(const char[] prop, int element=0);
/**
* Sets an entity index for a property of the gamerules entity.
*
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
*
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
*/
native void GameRules_SetPropEnt(const char[] prop, int other, int element=0, bool changeState=false);
/**
* Retrieves a vector of floats from the gamerules entity, given a named network property.
*
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @error Not supported.
*
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @error Not supported.
*/
native void GameRules_GetPropVector(const char[] prop, float vec[3], int element=0);
/**
* Sets a vector of floats in the gamerules entity, given a named network property.
*
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState This parameter is ignored.
* @error Not supported.
*/
native void GameRules_SetPropVector(const char[] prop, const float vec[3], int element=0, bool changeState=false);
/**
* Gets a gamerules property as a string.
*
* @param prop Property to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return Number of non-null bytes written.
* @error Not supported.
*
* @param prop Property to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return Number of non-null bytes written.
* @error Not supported.
*/
native int GameRules_GetPropString(const char[] prop, char[] buffer, int maxlen);
/**
* Sets a gamerules property as a string.
*
* @param prop Property to use.
* @param buffer String to set.
* @param changeState This parameter is ignored.
* @return Number of non-null bytes written.
* @error Not supported.
* @param prop Property to use.
* @param buffer String to set.
* @param changeState This parameter is ignored.
* @return Number of non-null bytes written.
* @error Not supported.
*/
native int GameRules_SetPropString(const char[] prop, const char[] buffer, bool changeState=false);
/**
* Gets the current round state.
*
* @return Round state.
* @error Game doesn't support round state.
* @return Round state.
* @error Game doesn't support round state.
*/
stock RoundState GameRules_GetRoundState()
{

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,66 +31,65 @@
*/
#if defined _sdktools_hooks_included
#endinput
#endinput
#endif
#define _sdktools_hooks_included
#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
/**
* Called when a clients movement buttons are being processed
*
* @param client Index of the client.
* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
* @param impulse Copyback buffer containing the current impulse command.
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
* @param client Index of the client.
* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
* @param impulse Copyback buffer containing the current impulse command.
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
*
* @note To see if all 11 params are available, use FeatureType_Capability and
* FEATURECAP_PLAYERRUNCMD_11PARAMS.
* @note To see if all 11 params are available, use FeatureType_Capability and FEATURECAP_PLAYERRUNCMD_11PARAMS.
*/
forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]);
/**
* Called after a clients movement buttons were processed.
*
* @param client Index of the client.
* @param buttons The current commands (as bitflags - see entity_prop_stocks.inc).
* @param impulse The current impulse command.
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
* @param client Index of the client.
* @param buttons The current commands (as bitflags - see entity_prop_stocks.inc).
* @param impulse The current impulse command.
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
*/
forward void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]);
/**
* Called when a client requests a file from the server.
*
* @param client Client index.
* @param sFile Requested file path.
* @param client Client index.
* @param sFile Requested file path.
*
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
*/
forward Action OnFileSend(int client, const char[] sFile);
/**
* Called when a client sends a file to the server.
*
* @param client Client index.
* @param sFile Requested file path.
* @param client Client index.
* @param sFile Requested file path.
*
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
*/
forward Action OnFileReceive(int client, const char[] sFile);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,40 +31,40 @@
*/
#if defined _sdktools_sound_included
#endinput
#endinput
#endif
#define _sdktools_sound_included
/**
* Sound should be from the target client.
*/
#define SOUND_FROM_PLAYER -2
#define SOUND_FROM_PLAYER -2
/**
* Sound should be from the listen server player.
*/
#define SOUND_FROM_LOCAL_PLAYER -1
#define SOUND_FROM_LOCAL_PLAYER -1
/**
* Sound is from the world.
*/
#define SOUND_FROM_WORLD 0
#define SOUND_FROM_WORLD 0
/**
* Sound channels.
*/
enum
{
SNDCHAN_REPLACE = -1, /**< Unknown */
SNDCHAN_AUTO = 0, /**< Auto */
SNDCHAN_WEAPON = 1, /**< Weapons */
SNDCHAN_VOICE = 2, /**< Voices */
SNDCHAN_ITEM = 3, /**< Items */
SNDCHAN_BODY = 4, /**< Player? */
SNDCHAN_STREAM = 5, /**< "Stream channel from the static or dynamic area" */
SNDCHAN_STATIC = 6, /**< "Stream channel from the static area" */
SNDCHAN_VOICE_BASE = 7, /**< "Channel for network voice data" */
SNDCHAN_USER_BASE = 135 /**< Anything >= this is allocated to game code */
SNDCHAN_REPLACE = -1, /**< Unknown */
SNDCHAN_AUTO = 0, /**< Auto */
SNDCHAN_WEAPON = 1, /**< Weapons */
SNDCHAN_VOICE = 2, /**< Voices */
SNDCHAN_ITEM = 3, /**< Items */
SNDCHAN_BODY = 4, /**< Player? */
SNDCHAN_STREAM = 5, /**< "Stream channel from the static or dynamic area" */
SNDCHAN_STATIC = 6, /**< "Stream channel from the static area" */
SNDCHAN_VOICE_BASE = 7, /**< "Channel for network voice data" */
SNDCHAN_USER_BASE = 135 /**< Anything >= this is allocated to game code */
};
/**
@ -72,15 +72,15 @@ enum
*/
enum
{
SND_NOFLAGS= 0, /**< Nothing */
SND_CHANGEVOL = 1, /**< Change sound volume */
SND_CHANGEPITCH = 2, /**< Change sound pitch */
SND_STOP = 3, /**< Stop the sound */
SND_SPAWNING = 4, /**< Used in some cases for ambients */
SND_DELAY = 5, /**< Sound has an initial delay */
SND_STOPLOOPING = 6, /**< Stop looping all sounds on the entity */
SND_SPEAKER = 7, /**< Being played by a mic through a speaker */
SND_SHOULDPAUSE = 8, /**< Pause if game is paused */
SND_NOFLAGS= 0, /**< Nothing */
SND_CHANGEVOL = 1, /**< Change sound volume */
SND_CHANGEPITCH = 2, /**< Change sound pitch */
SND_STOP = 3, /**< Stop the sound */
SND_SPAWNING = 4, /**< Used in some cases for ambients */
SND_DELAY = 5, /**< Sound has an initial delay */
SND_STOPLOOPING = 6, /**< Stop looping all sounds on the entity */
SND_SPEAKER = 7, /**< Being played by a mic through a speaker */
SND_SHOULDPAUSE = 8 /**< Pause if game is paused */
};
/**
@ -88,52 +88,53 @@ enum
*/
enum
{
SNDLEVEL_NONE = 0, /**< None */
SNDLEVEL_RUSTLE = 20, /**< Rustling leaves */
SNDLEVEL_WHISPER = 25, /**< Whispering */
SNDLEVEL_LIBRARY = 30, /**< In a library */
SNDLEVEL_FRIDGE = 45, /**< Refrigerator */
SNDLEVEL_HOME = 50, /**< Average home (3.9 attn) */
SNDLEVEL_CONVO = 60, /**< Normal conversation (2.0 attn) */
SNDLEVEL_DRYER = 60, /**< Clothes dryer */
SNDLEVEL_DISHWASHER = 65, /**< Dishwasher/washing machine (1.5 attn) */
SNDLEVEL_CAR = 70, /**< Car or vacuum cleaner (1.0 attn) */
SNDLEVEL_NORMAL = 75, /**< Normal sound level */
SNDLEVEL_TRAFFIC = 75, /**< Busy traffic (0.8 attn) */
SNDLEVEL_MINIBIKE = 80, /**< Mini-bike, alarm clock (0.7 attn) */
SNDLEVEL_SCREAMING = 90, /**< Screaming child (0.5 attn) */
SNDLEVEL_TRAIN = 100, /**< Subway train, pneumatic drill (0.4 attn) */
SNDLEVEL_HELICOPTER = 105, /**< Helicopter */
SNDLEVEL_SNOWMOBILE = 110, /**< Snow mobile */
SNDLEVEL_AIRCRAFT = 120, /**< Auto horn, aircraft */
SNDLEVEL_RAIDSIREN = 130, /**< Air raid siren */
SNDLEVEL_GUNFIRE = 140, /**< Gunshot, jet engine (0.27 attn) */
SNDLEVEL_ROCKET = 180, /**< Rocket launching (0.2 attn) */
SNDLEVEL_NONE = 0, /**< None */
SNDLEVEL_RUSTLE = 20, /**< Rustling leaves */
SNDLEVEL_WHISPER = 25, /**< Whispering */
SNDLEVEL_LIBRARY = 30, /**< In a library */
SNDLEVEL_FRIDGE = 45, /**< Refrigerator */
SNDLEVEL_HOME = 50, /**< Average home (3.9 attn) */
SNDLEVEL_CONVO = 60, /**< Normal conversation (2.0 attn) */
SNDLEVEL_DRYER = 60, /**< Clothes dryer */
SNDLEVEL_DISHWASHER = 65, /**< Dishwasher/washing machine (1.5 attn) */
SNDLEVEL_CAR = 70, /**< Car or vacuum cleaner (1.0 attn) */
SNDLEVEL_NORMAL = 75, /**< Normal sound level */
SNDLEVEL_TRAFFIC = 75, /**< Busy traffic (0.8 attn) */
SNDLEVEL_MINIBIKE = 80, /**< Mini-bike, alarm clock (0.7 attn) */
SNDLEVEL_SCREAMING = 90, /**< Screaming child (0.5 attn) */
SNDLEVEL_TRAIN = 100, /**< Subway train, pneumatic drill (0.4 attn) */
SNDLEVEL_HELICOPTER = 105, /**< Helicopter */
SNDLEVEL_SNOWMOBILE = 110, /**< Snow mobile */
SNDLEVEL_AIRCRAFT = 120, /**< Auto horn, aircraft */
SNDLEVEL_RAIDSIREN = 130, /**< Air raid siren */
SNDLEVEL_GUNFIRE = 140, /**< Gunshot, jet engine (0.27 attn) */
SNDLEVEL_ROCKET = 180 /**< Rocket launching (0.2 attn) */
};
#define SNDVOL_NORMAL 1.0 /**< Normal volume */
#define SNDPITCH_NORMAL 100 /**< Normal pitch */
#define SNDPITCH_LOW 95 /**< A low pitch */
#define SNDPITCH_HIGH 120 /**< A high pitch */
#define SNDATTN_NONE 0.0 /**< No attenuation */
#define SNDATTN_NORMAL 0.8 /**< Normal attenuation */
#define SNDATTN_STATIC 1.25 /**< Static attenuation? */
#define SNDATTN_RICOCHET 1.5 /**< Ricochet effect */
#define SNDATTN_IDLE 2.0 /**< Idle attenuation? */
#define SNDVOL_NORMAL 1.0 /**< Normal volume */
#define SNDPITCH_NORMAL 100 /**< Normal pitch */
#define SNDPITCH_LOW 95 /**< A low pitch */
#define SNDPITCH_HIGH 120 /**< A high pitch */
#define SNDATTN_NONE 0.0 /**< No attenuation */
#define SNDATTN_NORMAL 0.8 /**< Normal attenuation */
#define SNDATTN_STATIC 1.25 /**< Static attenuation? */
#define SNDATTN_RICOCHET 1.5 /**< Ricochet effect */
#define SNDATTN_IDLE 2.0 /**< Idle attenuation? */
/**
* Prefetches a sound.
*
* @param name Sound file name relative to the "sound" folder.
* @param name Sound file name relative to the "sound" folder.
*/
native void PrefetchSound(const char[] name);
/**
* This function is not known to work, and may crash. You should
* This function is not known to work, and may crash. You should
* not use it. It is provided for backwards compatibility only.
*
* @param name Sound file name relative to the "sound" folder.
* @return Duration in seconds.
* @param name Sound file name relative to the "sound" folder.
* @return Duration in seconds.
* @deprecated Does not work, may crash.
*/
#pragma deprecated Does not work, may crash.
native float GetSoundDuration(const char[] name);
@ -141,14 +142,14 @@ native float GetSoundDuration(const char[] name);
/**
* Emits an ambient sound.
*
* @param name Sound file name relative to the "sound" folder.
* @param pos Origin of sound.
* @param entity Entity index to associate sound with.
* @param level Sound level (from 0 to 255).
* @param flags Sound flags.
* @param vol Volume (from 0.0 to 1.0).
* @param pitch Pitch (from 0 to 255).
* @param delay Play delay.
* @param name Sound file name relative to the "sound" folder.
* @param pos Origin of sound.
* @param entity Entity index to associate sound with.
* @param level Sound level (from 0 to 255).
* @param flags Sound flags.
* @param vol Volume (from 0.0 to 1.0).
* @param pitch Pitch (from 0 to 255).
* @param delay Play delay.
*/
native void EmitAmbientSound(const char[] name,
const float pos[3],
@ -162,43 +163,43 @@ native void EmitAmbientSound(const char[] name,
/**
* Fades a client's volume level toward silence or a given percentage.
*
* @param client Client index.
* @param percent Fade percentage.
* @param outtime Fade out time, in seconds.
* @param holdtime Hold time, in seconds.
* @param intime Fade in time, in seconds.
* @error Invalid client index or client not in game.
* @param client Client index.
* @param percent Fade percentage.
* @param outtime Fade out time, in seconds.
* @param holdtime Hold time, in seconds.
* @param intime Fade in time, in seconds.
* @error Invalid client index or client not in game.
*/
native void FadeClientVolume(int client, float percent, float outtime, float holdtime, float intime);
/**
* Stops a sound.
*
* @param entity Entity index.
* @param channel Channel number.
* @param name Sound file name relative to the "sound" folder.
* @param entity Entity index.
* @param channel Channel number.
* @param name Sound file name relative to the "sound" folder.
*/
native void StopSound(int entity, int channel, const char[] name);
/**
* Emits a sound to a list of clients.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @error Invalid client index.
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @error Invalid client index.
*/
native void EmitSound(const int[] clients,
int numClients,
@ -220,24 +221,24 @@ native void EmitSound(const int[] clients,
* Emits a sound or game sound to a list of clients using the latest version of the engine sound interface.
* This native is only available in engines that are greater than or equal to Portal 2.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param soundEntry Sound entry name.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param seed Sound seed.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @error Invalid client index.
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param soundEntry Sound entry name.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param seed Sound seed.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @error Invalid client index.
*/
native void EmitSoundEntry(const int[] clients,
int numClients,
@ -260,22 +261,22 @@ native void EmitSoundEntry(const int[] clients,
/**
* Emits a sentence to a list of clients.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param sentence Sentence index (from PrecacheSentenceFile).
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @error Invalid client index.
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param sentence Sentence index (from PrecacheSentenceFile).
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @error Invalid client index.
*/
native void EmitSentence(const int[] clients,
int numClients,
@ -292,13 +293,13 @@ native void EmitSentence(const int[] clients,
bool updatePos = true,
float soundtime = 0.0,
any ...);
/**
* Calculates gain of sound on given distance with given sound level in decibel
*
* @param soundlevel decibel of sound, like SNDLEVEL_NORMAL or integer value
* @param distance distance of sound to calculate, not meter or feet, but Source Engine`s normal Coordinate unit
* @return gain of sound. you can multiply this with original sound`s volume to calculate volume on given distance
* @param soundlevel decibel of sound, like SNDLEVEL_NORMAL or integer value
* @param distance distance of sound to calculate, not meter or feet, but Source Engine`s normal Coordinate unit
* @return gain of sound. you can multiply this with original sound`s volume to calculate volume on given distance
*/
native float GetDistGainFromSoundLevel(int soundlevel, float distance);
@ -307,16 +308,16 @@ native float GetDistGainFromSoundLevel(int soundlevel, float distance);
*
* NOTICE: all parameters can be overwritten to modify the default behavior.
*
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity index associated to the sound.
* @param volume Volume (from 0.0 to 1.0).
* @param level Sound level (from 0 to 255).
* @param pitch Pitch (from 0 to 255).
* @param pos Origin of sound.
* @param flags Sound flags.
* @param delay Play delay.
* @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
* Plugin_Changed when any parameter has been modified.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity index associated to the sound.
* @param volume Volume (from 0.0 to 1.0).
* @param level Sound level (from 0 to 255).
* @param pitch Pitch (from 0 to 255).
* @param pos Origin of sound.
* @param flags Sound flags.
* @param delay Play delay.
* @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
* Plugin_Changed when any parameter has been modified.
*/
typedef AmbientSHook = function Action (
char sample[PLATFORM_MAX_PATH],
@ -345,17 +346,17 @@ typeset NormalSHook
// @param flags Sound flags.
// @param soundEntry Game sound entry name. (Used in engines newer than Portal 2)
// @param seed Sound seed. (Used in engines newer than Portal 2)
// @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
// @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
// Plugin_Changed when any parameter has been modified.
function Action (int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed);
// Deprecated. Use other prototype.
function Action (int clients[64], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed);
// Deprecated. Use other prototype.
function Action (int clients[64], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags);
@ -364,52 +365,52 @@ typeset NormalSHook
/**
* Hooks all played ambient sounds.
*
* @param hook Function to use as a hook.
* @error Invalid function hook.
* @param hook Function to use as a hook.
* @error Invalid function hook.
*/
native void AddAmbientSoundHook(AmbientSHook hook);
/**
* Hooks all played normal sounds.
*
* @param hook Function to use as a hook.
* @error Invalid function hook.
* @param hook Function to use as a hook.
* @error Invalid function hook.
*/
native void AddNormalSoundHook(NormalSHook hook);
/**
* Unhooks all played ambient sounds.
*
* @param hook Function used for the hook.
* @error Invalid function hook.
* @param hook Function used for the hook.
* @error Invalid function hook.
*/
native void RemoveAmbientSoundHook(AmbientSHook hook);
/**
* Unhooks all played normal sounds.
*
* @param hook Function used for the hook.
* @error Invalid function hook.
* @param hook Function used for the hook.
* @error Invalid function hook.
*/
native void RemoveNormalSoundHook(NormalSHook hook);
/**
* Wrapper to emit sound to one client.
*
* @param client Client index.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
* @param client Client index.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
*/
stock void EmitSoundToClient(int client,
const char[] sample,
@ -429,7 +430,7 @@ stock void EmitSoundToClient(int client,
clients[0] = client;
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
EmitSound(clients, 1, sample, entity, channel,
EmitSound(clients, 1, sample, entity, channel,
level, flags, volume, pitch, speakerentity,
origin, dir, updatePos, soundtime);
}
@ -437,19 +438,19 @@ stock void EmitSoundToClient(int client,
/**
* Wrapper to emit sound to all clients.
*
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
* @param sample Sound file name relative to the "sound" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
*/
stock void EmitSoundToAll(const char[] sample,
int entity = SOUND_FROM_PLAYER,
@ -466,7 +467,7 @@ stock void EmitSoundToAll(const char[] sample,
{
int[] clients = new int[MaxClients];
int total = 0;
for (int i=1; i<=MaxClients; i++)
{
if (IsClientInGame(i))
@ -474,23 +475,21 @@ stock void EmitSoundToAll(const char[] sample,
clients[total++] = i;
}
}
if (!total)
if (total)
{
return;
EmitSound(clients, total, sample, entity, channel,
level, flags, volume, pitch, speakerentity,
origin, dir, updatePos, soundtime);
}
EmitSound(clients, total, sample, entity, channel,
level, flags, volume, pitch, speakerentity,
origin, dir, updatePos, soundtime);
}
/**
* Converts an attenuation value to a sound level.
* Converts an attenuation value to a sound level.
* This function is from the HL2SDK.
*
* @param attn Attenuation value.
* @return Integer sound level.
* @param attn Attenuation value.
* @return Integer sound level.
*/
stock int ATTN_TO_SNDLEVEL(float attn)
{
@ -510,16 +509,16 @@ stock int ATTN_TO_SNDLEVEL(float attn)
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param gameSound Name of game sound.
* @param channel Channel to emit with.
* @param level Sound level.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param sample Sound file name relative to the "sound" folder.
* @param maxlength Maximum length of sample string buffer.
* @param entity Entity the sound is being emitted from.
* @return True if the sound was successfully retrieved, false if it
* was not found
* @param gameSound Name of game sound.
* @param channel Channel to emit with.
* @param level Sound level.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param sample Sound file name relative to the "sound" folder.
* @param maxlength Maximum length of sample string buffer.
* @param entity Entity the sound is being emitted from.
* @return True if the sound was successfully retrieved, false if it
* was not found
*/
native bool GetGameSoundParams(const char[] gameSound,
int &channel,
@ -539,18 +538,18 @@ native bool GetGameSoundParams(const char[] gameSound,
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @return True if the sound was played successfully, false if it failed
* @error Invalid client index.
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @return True if the sound was played successfully, false if it failed
* @error Invalid client index.
*/
stock bool EmitGameSound(const int[] clients,
int numClients,
@ -568,16 +567,14 @@ stock bool EmitGameSound(const int[] clients,
float volume;
int pitch;
char sample[PLATFORM_MAX_PATH];
if (GetGameSoundParams(gameSound, channel, level, volume, pitch, sample, sizeof(sample), entity))
{
EmitSound(clients, numClients, sample, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime);
return true;
}
else
{
return false;
}
return false;
}
/**
@ -589,11 +586,11 @@ stock bool EmitGameSound(const int[] clients,
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param gameSound Name of game sound.
* @param pos Origin of sound.
* @param entity Entity index to associate sound with.
* @param flags Sound flags.
* @param delay Play delay.
* @param gameSound Name of game sound.
* @param pos Origin of sound.
* @param entity Entity index to associate sound with.
* @param flags Sound flags.
* @param delay Play delay.
*/
stock bool EmitAmbientGameSound(const char[] gameSound,
const float pos[3],
@ -606,16 +603,14 @@ stock bool EmitAmbientGameSound(const char[] gameSound,
float volume;
int pitch;
char sample[PLATFORM_MAX_PATH];
if (GetGameSoundParams(gameSound, channel, level, volume, pitch, sample, sizeof(sample), entity))
{
EmitAmbientSound(sample, pos, entity, level, flags, volume, pitch, delay);
return true;
}
else
{
return false;
}
return false;
}
/**
@ -627,16 +622,16 @@ stock bool EmitAmbientGameSound(const char[] gameSound,
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param client Client index.
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
* @param client Client index.
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
*/
stock bool EmitGameSoundToClient(int client,
const char[] gameSound,
@ -665,15 +660,15 @@ stock bool EmitGameSoundToClient(int client,
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @error Invalid client index.
*/
stock bool EmitGameSoundToAll(const char[] gameSound,
int entity = SOUND_FROM_PLAYER,
@ -686,7 +681,7 @@ stock bool EmitGameSoundToAll(const char[] gameSound,
{
int[] clients = new int[MaxClients];
int total = 0;
for (int i=1; i<=MaxClients; i++)
{
if (IsClientInGame(i))
@ -694,12 +689,12 @@ stock bool EmitGameSoundToAll(const char[] gameSound,
clients[total++] = i;
}
}
if (!total)
{
return false;
}
return EmitGameSound(clients, total, gameSound, entity, flags,
speakerentity, origin, dir, updatePos, soundtime);
}
@ -710,16 +705,15 @@ stock bool EmitGameSoundToAll(const char[] gameSound,
* Most games will precache all game sounds on map start, but this is not guaranteed...
* Team Fortress 2 is known to not pre-cache MvM game mode sounds on non-MvM maps.
*
* Due to the above, this native should be called before any calls to GetGameSoundParams,
* Due to the above, this native should be called before any calls to GetGameSoundParams,
* EmitGameSound*, or EmitAmbientGameSound.
*
* It should be safe to pass already precached game sounds to this function.
*
*
* Note: It precaches all files for a game sound.
*
* @param soundname Game sound to precache
*
* @return True if the game sound was found, false if sound did not exist
* or had no files
*
* @param soundname Game sound to precache
* @return True if the game sound was found, false if sound did not exist
* or had no files
*/
native bool PrecacheScriptSound(const char[] soundname);

View File

@ -31,7 +31,7 @@
*/
#if defined _sdktools_stocks_included
#endinput
#endinput
#endif
#define _sdktools_stocks_included
@ -42,10 +42,10 @@
* first N characters of the team names, where N is the number of
* characters in the search pattern.
*
* @param name Partial or full team name.
* @return A valid team index on success.
* -1 if no team matched.
* -2 if more than one team matched.
* @param name Partial or full team name.
* @return A valid team index on success.
* -1 if no team matched.
* -2 if more than one team matched.
*/
stock int FindTeamByName(const char[] name)
{

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,131 +31,131 @@
*/
#if defined _sdktools_stringtables_included
#endinput
#endinput
#endif
#define _sdktools_stringtables_included
#define INVALID_STRING_TABLE -1 /**< An invalid string table index */
#define INVALID_STRING_INDEX -1 /**< An invalid string index in a table */
#define INVALID_STRING_TABLE -1 /**< An invalid string table index */
#define INVALID_STRING_INDEX -1 /**< An invalid string index in a table */
/**
* Searches for a string table.
*
* @param name Name of string table to find.
* @return A string table index number if found, INVALID_STRING_TABLE otherwise.
* @param name Name of string table to find.
* @return A string table index number if found, INVALID_STRING_TABLE otherwise.
*/
native int FindStringTable(const char[] name);
/**
* Returns the number of string tables that currently exist.
*
* @return Number of string tables that currently exist.
* @return Number of string tables that currently exist.
*/
native int GetNumStringTables();
/**
* Returns the number of strings that currently exist in a given string table.
*
* @param tableidx A string table index.
* @return Number of strings that currently exist.
* @error Invalid string table index.
* @param tableidx A string table index.
* @return Number of strings that currently exist.
* @error Invalid string table index.
*/
native int GetStringTableNumStrings(int tableidx);
/**
* Returns the maximum number of strings that are allowed in a given string table.
*
* @param tableidx A string table index.
* @return Maximum number of strings allowed.
* @error Invalid string table index.
* @param tableidx A string table index.
* @return Maximum number of strings allowed.
* @error Invalid string table index.
*/
native int GetStringTableMaxStrings(int tableidx);
/**
* Retrieves the name of a string table.
*
* @param tableidx A string table index.
* @param name Buffer to store the name of the string table.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index.
* @param tableidx A string table index.
* @param name Buffer to store the name of the string table.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index.
*/
native int GetStringTableName(int tableidx, char[] name, int maxlength);
/**
* Searches for the index of a given string in a string table.
*
* @param tableidx A string table index.
* @param str String to find.
* @return String index if found, INVALID_STRING_INDEX otherwise.
* @error Invalid string table index.
* @param tableidx A string table index.
* @param str String to find.
* @return String index if found, INVALID_STRING_INDEX otherwise.
* @error Invalid string table index.
*/
native int FindStringIndex(int tableidx, const char[] str);
/**
* Retrieves the string at a given index of a string table.
*
* @param tableidx A string table index.
* @param stringidx A string index.
* @param str Buffer to store the string value.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
* @param tableidx A string table index.
* @param stringidx A string index.
* @param str Buffer to store the string value.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
*/
native int ReadStringTable(int tableidx, int stringidx, char[] str, int maxlength);
/**
* Returns the length of the user data associated with a given string index.
*
* @param tableidx A string table index.
* @param stringidx A string index.
* @return Length of user data. This will be 0 if there is no user data.
* @error Invalid string table index or string index.
* @param tableidx A string table index.
* @param stringidx A string index.
* @return Length of user data. This will be 0 if there is no user data.
* @error Invalid string table index or string index.
*/
native int GetStringTableDataLength(int tableidx, int stringidx);
/**
* Retrieves the user data associated with a given string index.
*
* @param tableidx A string table index.
* @param stringidx A string index.
* @param userdata Buffer to store the user data. This will be set to "" if there is no user data.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
* @param tableidx A string table index.
* @param stringidx A string index.
* @param userdata Buffer to store the user data. This will be set to "" if there is no user data.
* @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
*/
native int GetStringTableData(int tableidx, int stringidx, char[] userdata, int maxlength);
/**
* Sets the user data associated with a given string index.
*
* @param tableidx A string table index.
* @param stringidx A string index.
* @param userdata User data string that will be set.
* @param length Length of user data string. This should include the null terminator.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
* @param tableidx A string table index.
* @param stringidx A string index.
* @param userdata User data string that will be set.
* @param length Length of user data string. This should include the null terminator.
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
*/
native int SetStringTableData(int tableidx, int stringidx, const char[] userdata, int length);
/**
* Adds a string to a given string table.
*
* @param tableidx A string table index.
* @param str String to add.
* @param userdata An optional user data string.
* @param length Length of user data string. This should include the null terminator.
* If set to -1, then user data will be not be altered if the specified string
* already exists in the string table.
* @param tableidx A string table index.
* @param str String to add.
* @param userdata An optional user data string.
* @param length Length of user data string. This should include the null terminator.
* If set to -1, then user data will be not be altered if the specified string
* already exists in the string table.
*/
native void AddToStringTable(int tableidx, const char[] str, const char[] userdata="", int length=-1);
/**
* Locks or unlocks the network string tables.
*
* @param lock Determines whether network string tables should be locked.
* True means the tables should be locked for writing; false means unlocked.
* @return Previous lock state.
* @param lock Determines whether network string tables should be locked.
* True means the tables should be locked for writing; false means unlocked.
* @return Previous lock state.
*/
native bool LockStringTables(bool lock);
@ -163,17 +163,17 @@ native bool LockStringTables(bool lock);
* Adds a file to the downloadables network string table.
* This forces a client to download the file if they do not already have it.
*
* @param filename File that will be added to downloadables table.
* @param filename File that will be added to downloadables table.
*/
stock void AddFileToDownloadsTable(const char[] filename)
{
static int table = INVALID_STRING_TABLE;
if (table == INVALID_STRING_TABLE)
{
table = FindStringTable("downloadables");
}
bool save = LockStringTables(false);
AddToStringTable(table, filename);
LockStringTables(save);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -38,128 +38,128 @@
/**
* Called when a temp entity is going to be sent.
*
* @param te_name TE name.
* @param Players Array containing target player indexes.
* @param numClients Number of players in the array.
* @param delay Delay in seconds to send the TE.
* @return Plugin_Continue to allow the transmission of the TE, Plugin_Stop to block it.
* @param te_name TE name.
* @param Players Array containing target player indexes.
* @param numClients Number of players in the array.
* @param delay Delay in seconds to send the TE.
* @return Plugin_Continue to allow the transmission of the TE, Plugin_Stop to block it.
*/
typedef TEHook = function Action (const char[] te_name, const int[] Players, int numClients, float delay);
/**
* Hooks a temp entity.
*
* @param te_name TE name to hook.
* @param hook Function to use as a hook.
* @error Temp Entity name not available or invalid function hook.
* @param te_name TE name to hook.
* @param hook Function to use as a hook.
* @error Temp Entity name not available or invalid function hook.
*/
native void AddTempEntHook(const char[] te_name, TEHook hook);
/**
* Removes a temp entity hook.
*
* @param te_name TE name to unhook.
* @param hook Function used for the hook.
* @error Temp Entity name not available or invalid function hook.
* @param te_name TE name to unhook.
* @param hook Function used for the hook.
* @error Temp Entity name not available or invalid function hook.
*/
native void RemoveTempEntHook(const char[] te_name, TEHook hook);
/**
* Starts a temp entity transmission.
*
* @param te_name TE name.
* @error Temp Entity name not available.
* @param te_name TE name.
* @error Temp Entity name not available.
*/
native void TE_Start(const char[] te_name);
/**
* Checks if a certain TE property exists.
*
* @param prop Property to use.
* @return True if the property exists, otherwise false.
* @param prop Property to use.
* @return True if the property exists, otherwise false.
*/
native bool TE_IsValidProp(const char[] prop);
/**
* Sets an integer value in the current temp entity.
*
* @param prop Property to use.
* @param value Integer value to set.
* @error Property not found.
* @param prop Property to use.
* @param value Integer value to set.
* @error Property not found.
*/
native void TE_WriteNum(const char[] prop, int value);
/**
* Reads an integer value in the current temp entity.
*
* @param prop Property to use.
* @return Property value.
* @error Property not found.
* @param prop Property to use.
* @return Property value.
* @error Property not found.
*/
native int TE_ReadNum(const char[] prop);
/**
* Sets a floating point number in the current temp entity.
*
* @param prop Property to use.
* @param value Floating point number to set.
* @error Property not found.
* @param prop Property to use.
* @param value Floating point number to set.
* @error Property not found.
*/
native void TE_WriteFloat(const char[] prop, float value);
/**
* Reads a floating point number in the current temp entity.
*
* @param prop Property to use.
* @return Property value.
* @error Property not found.
* @param prop Property to use.
* @return Property value.
* @error Property not found.
*/
native float TE_ReadFloat(const char[] prop);
/**
* Sets a vector in the current temp entity.
*
* @param prop Property to use.
* @param vector Vector to set.
* @error Property not found.
* @param prop Property to use.
* @param vector Vector to set.
* @error Property not found.
*/
native void TE_WriteVector(const char[] prop, const float vector[3]);
/**
* Reads a vector in the current temp entity.
*
* @param prop Property to use.
* @param vector Vector to read.
* @error Property not found.
* @param prop Property to use.
* @param vector Vector to read.
* @error Property not found.
*/
native void TE_ReadVector(const char[] prop, float vector[3]);
/**
* Sets a QAngle in the current temp entity.
*
* @param prop Property to use.
* @param angles Angles to set.
* @error Property not found.
* @param prop Property to use.
* @param angles Angles to set.
* @error Property not found.
*/
native void TE_WriteAngles(const char[] prop, const float angles[3]);
/**
* Sets an array of floats in the current temp entity.
*
* @param prop Property to use.
* @param array Array of values to copy.
* @param arraySize Number of values to copy.
* @error Property not found.
* @param prop Property to use.
* @param array Array of values to copy.
* @param arraySize Number of values to copy.
* @error Property not found.
*/
native void TE_WriteFloatArray(const char[] prop, const float[] array, int arraySize);
/**
* Sends the current temp entity to one or more clients.
*
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param delay Delay in seconds to send the TE.
* @error Invalid client index or client not in game.
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param delay Delay in seconds to send the TE.
* @error Invalid client index or client not in game.
*/
native void TE_Send(const int[] clients, int numClients, float delay=0.0);
@ -167,9 +167,9 @@ native void TE_Send(const int[] clients, int numClients, float delay=0.0);
* Sets an encoded entity index in the current temp entity.
* (This is usually used for m_nStartEntity and m_nEndEntity).
*
* @param prop Property to use.
* @param value Value to set.
* @error Property not found.
* @param prop Property to use.
* @param value Value to set.
* @error Property not found.
*/
stock void TE_WriteEncodedEnt(const char[] prop, int value)
{
@ -181,7 +181,7 @@ stock void TE_WriteEncodedEnt(const char[] prop, int value)
* Broadcasts the current temp entity to all clients.
* @note See TE_Start().
*
* @param delay Delay in seconds to send the TE.
* @param delay Delay in seconds to send the TE.
*/
stock void TE_SendToAll(float delay=0.0)
{
@ -201,9 +201,9 @@ stock void TE_SendToAll(float delay=0.0)
* Sends the current TE to only a client.
* @note See TE_Start().
*
* @param client Client to send to.
* @param delay Delay in seconds to send the TE.
* @error Invalid client index or client not in game.
* @param client Client to send to.
* @param delay Delay in seconds to send the TE.
* @error Invalid client index or client not in game.
*/
stock void TE_SendToClient(int client, float delay=0.0)
{
@ -215,14 +215,14 @@ stock void TE_SendToClient(int client, float delay=0.0)
}
/**
* Sends the current TE to all clients that are in
* Sends the current TE to all clients that are in
* visible or audible range of the origin.
* @note See TE_Start().
* @note See GetClientsInRange()
*
* @param origin Coordinates from which to test range.
* @param rangeType Range type to use for filtering clients.
* @param delay Delay in seconds to send the TE.
* @param origin Coordinates from which to test range.
* @param rangeType Range type to use for filtering clients.
* @param delay Delay in seconds to send the TE.
*/
stock void TE_SendToAllInRange(float origin[3], ClientRangeType rangeType, float delay=0.0)
{

View File

@ -38,15 +38,15 @@
/**
* @section TE Explosion flags.
*/
#define TE_EXPLFLAG_NONE 0x0 /**< all flags clear makes default Half-Life explosion */
#define TE_EXPLFLAG_NOADDITIVE 0x1 /**< sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite) */
#define TE_EXPLFLAG_NODLIGHTS 0x2 /**< do not render dynamic lights */
#define TE_EXPLFLAG_NOSOUND 0x4 /**< do not play client explosion sound */
#define TE_EXPLFLAG_NOPARTICLES 0x8 /**< do not draw particles */
#define TE_EXPLFLAG_DRAWALPHA 0x10 /**< sprite will be drawn alpha */
#define TE_EXPLFLAG_ROTATE 0x20 /**< rotate the sprite randomly */
#define TE_EXPLFLAG_NOFIREBALL 0x40 /**< do not draw a fireball */
#define TE_EXPLFLAG_NOFIREBALLSMOKE 0x80 /**< do not draw smoke with the fireball */
#define TE_EXPLFLAG_NONE 0x0 /**< all flags clear makes default Half-Life explosion */
#define TE_EXPLFLAG_NOADDITIVE 0x1 /**< sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite) */
#define TE_EXPLFLAG_NODLIGHTS 0x2 /**< do not render dynamic lights */
#define TE_EXPLFLAG_NOSOUND 0x4 /**< do not play client explosion sound */
#define TE_EXPLFLAG_NOPARTICLES 0x8 /**< do not draw particles */
#define TE_EXPLFLAG_DRAWALPHA 0x10 /**< sprite will be drawn alpha */
#define TE_EXPLFLAG_ROTATE 0x20 /**< rotate the sprite randomly */
#define TE_EXPLFLAG_NOFIREBALL 0x40 /**< do not draw a fireball */
#define TE_EXPLFLAG_NOFIREBALLSMOKE 0x80 /**< do not draw smoke with the fireball */
/**
* @endsection
@ -55,22 +55,22 @@
/**
* @section TE Beam flags.
*/
#define FBEAM_STARTENTITY 0x00000001
#define FBEAM_ENDENTITY 0x00000002
#define FBEAM_FADEIN 0x00000004
#define FBEAM_FADEOUT 0x00000008
#define FBEAM_SINENOISE 0x00000010
#define FBEAM_SOLID 0x00000020
#define FBEAM_SHADEIN 0x00000040
#define FBEAM_SHADEOUT 0x00000080
#define FBEAM_ONLYNOISEONCE 0x00000100 /**< Only calculate our noise once */
#define FBEAM_NOTILE 0x00000200
#define FBEAM_USE_HITBOXES 0x00000400 /**< Attachment indices represent hitbox indices instead when this is set. */
#define FBEAM_STARTVISIBLE 0x00000800 /**< Has this client actually seen this beam's start entity yet? */
#define FBEAM_ENDVISIBLE 0x00001000 /**< Has this client actually seen this beam's end entity yet? */
#define FBEAM_ISACTIVE 0x00002000
#define FBEAM_FOREVER 0x00004000
#define FBEAM_HALOBEAM 0x00008000 /**< When drawing a beam with a halo, don't ignore the segments and endwidth */
#define FBEAM_STARTENTITY 0x00000001
#define FBEAM_ENDENTITY 0x00000002
#define FBEAM_FADEIN 0x00000004
#define FBEAM_FADEOUT 0x00000008
#define FBEAM_SINENOISE 0x00000010
#define FBEAM_SOLID 0x00000020
#define FBEAM_SHADEIN 0x00000040
#define FBEAM_SHADEOUT 0x00000080
#define FBEAM_ONLYNOISEONCE 0x00000100 /**< Only calculate our noise once */
#define FBEAM_NOTILE 0x00000200
#define FBEAM_USE_HITBOXES 0x00000400 /**< Attachment indices represent hitbox indices instead when this is set. */
#define FBEAM_STARTVISIBLE 0x00000800 /**< Has this client actually seen this beam's start entity yet? */
#define FBEAM_ENDVISIBLE 0x00001000 /**< Has this client actually seen this beam's end entity yet? */
#define FBEAM_ISACTIVE 0x00002000
#define FBEAM_FOREVER 0x00004000
#define FBEAM_HALOBEAM 0x00008000 /**< When drawing a beam with a halo, don't ignore the segments and endwidth */
/**
* @endsection
@ -79,10 +79,10 @@
/**
* Sets up a sparks effect.
*
* @param pos Position of the sparks.
* @param dir Direction of the sparks.
* @param Magnitude Sparks size.
* @param TrailLength Trail lenght of the sparks.
* @param pos Position of the sparks.
* @param dir Direction of the sparks.
* @param Magnitude Sparks size.
* @param TrailLength Trail lenght of the sparks.
*/
stock void TE_SetupSparks(const float pos[3], const float dir[3], int Magnitude, int TrailLength)
{
@ -96,10 +96,10 @@ stock void TE_SetupSparks(const float pos[3], const float dir[3], int Magnitude,
/**
* Sets up a smoke effect.
*
* @param pos Position of the smoke.
* @param Model Precached model index.
* @param Scale Scale of the smoke.
* @param FrameRate Frame rate of the smoke.
* @param pos Position of the smoke.
* @param Model Precached model index.
* @param Scale Scale of the smoke.
* @param FrameRate Frame rate of the smoke.
*/
stock void TE_SetupSmoke(const float pos[3], int Model, float Scale, int FrameRate)
{
@ -113,10 +113,10 @@ stock void TE_SetupSmoke(const float pos[3], int Model, float Scale, int FrameRa
/**
* Sets up a dust cloud effect.
*
* @param pos Position of the dust.
* @param dir Direction of the dust.
* @param Size Dust cloud size.
* @param Speed Dust cloud speed.
* @param pos Position of the dust.
* @param dir Direction of the dust.
* @param Size Dust cloud size.
* @param Speed Dust cloud speed.
*/
stock void TE_SetupDust(const float pos[3], const float dir[3], float Size, float Speed)
{
@ -130,10 +130,10 @@ stock void TE_SetupDust(const float pos[3], const float dir[3], float Size, floa
/**
* Sets up a muzzle flash effect.
*
* @param pos Position of the muzzle flash.
* @param angles Rotation angles of the muzzle flash.
* @param Scale Scale of the muzzle flash.
* @param Type Muzzle flash type to render (Mod specific).
* @param pos Position of the muzzle flash.
* @param angles Rotation angles of the muzzle flash.
* @param Scale Scale of the muzzle flash.
* @param Type Muzzle flash type to render (Mod specific).
*/
stock void TE_SetupMuzzleFlash(const float pos[3], const float angles[3], float Scale, int Type)
{
@ -147,8 +147,8 @@ stock void TE_SetupMuzzleFlash(const float pos[3], const float angles[3], float
/**
* Sets up a metal sparks effect.
*
* @param pos Position of the metal sparks.
* @param dir Direction of the metal sparks.
* @param pos Position of the metal sparks.
* @param dir Direction of the metal sparks.
*/
stock void TE_SetupMetalSparks(const float pos[3], const float dir[3])
{
@ -160,9 +160,9 @@ stock void TE_SetupMetalSparks(const float pos[3], const float dir[3])
/**
* Sets up an energy splash effect.
*
* @param pos Position of the energy splash.
* @param dir Direction of the energy splash.
* @param Explosive Makes the effect explosive.
* @param pos Position of the energy splash.
* @param dir Direction of the energy splash.
* @param Explosive Makes the effect explosive.
*/
stock void TE_SetupEnergySplash(const float pos[3], const float dir[3], bool Explosive)
{
@ -175,8 +175,8 @@ stock void TE_SetupEnergySplash(const float pos[3], const float dir[3], bool Exp
/**
* Sets up an armor ricochet effect.
*
* @param pos Position of the armor ricochet.
* @param dir Direction of the armor ricochet.
* @param pos Position of the armor ricochet.
* @param dir Direction of the armor ricochet.
*/
stock void TE_SetupArmorRicochet(const float pos[3], const float dir[3])
{
@ -188,11 +188,11 @@ stock void TE_SetupArmorRicochet(const float pos[3], const float dir[3])
/**
* Sets up a glowing sprite effect.
*
* @param pos Position of the sprite.
* @param Model Precached model index.
* @param Life Time duration of the sprite.
* @param Size Sprite size.
* @param Brightness Sprite brightness.
* @param pos Position of the sprite.
* @param Model Precached model index.
* @param Life Time duration of the sprite.
* @param Size Sprite size.
* @param Brightness Sprite brightness.
*/
stock void TE_SetupGlowSprite(const float pos[3], int Model, float Life, float Size, int Brightness)
{
@ -207,15 +207,15 @@ stock void TE_SetupGlowSprite(const float pos[3], int Model, float Life, float S
/**
* Sets up a explosion effect.
*
* @param pos Explosion position.
* @param Model Precached model index.
* @param Scale Explosion scale.
* @param Framerate Explosion frame rate.
* @param Flags Explosion flags.
* @param Radius Explosion radius.
* @param Magnitude Explosion size.
* @param normal Normal vector to the explosion.
* @param MaterialType Exploded material type.
* @param pos Explosion position.
* @param Model Precached model index.
* @param Scale Explosion scale.
* @param Framerate Explosion frame rate.
* @param Flags Explosion flags.
* @param Radius Explosion radius.
* @param Magnitude Explosion size.
* @param normal Normal vector to the explosion.
* @param MaterialType Exploded material type.
*/
stock void TE_SetupExplosion(const float pos[3], int Model, float Scale, int Framerate, int Flags, int Radius, int Magnitude, const float normal[3]={0.0, 0.0, 1.0}, int MaterialType='C')
{
@ -234,12 +234,12 @@ stock void TE_SetupExplosion(const float pos[3], int Model, float Scale, int Fra
/**
* Sets up a blood sprite effect.
*
* @param pos Position of the sprite.
* @param dir Sprite direction.
* @param color Color array (r, g, b, a).
* @param Size Sprite size.
* @param SprayModel Precached model index.
* @param BloodDropModel Precached model index.
* @param pos Position of the sprite.
* @param dir Sprite direction.
* @param color Color array (r, g, b, a).
* @param Size Sprite size.
* @param SprayModel Precached model index.
* @param BloodDropModel Precached model index.
*/
stock void TE_SetupBloodSprite(const float pos[3], const float dir[3], const int color[4], int Size, int SprayModel, int BloodDropModel)
{
@ -258,19 +258,19 @@ stock void TE_SetupBloodSprite(const float pos[3], const float dir[3], const int
/**
* Sets up a beam ring point effect.
*
* @param center Center position of the ring.
* @param Start_Radius Initial ring radius.
* @param End_Radius Final ring radius.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Ring frame rate.
* @param Life Time duration of the ring.
* @param Width Beam width.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param Flags Beam flags.
* @param center Center position of the ring.
* @param Start_Radius Initial ring radius.
* @param End_Radius Final ring radius.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Ring frame rate.
* @param Life Time duration of the ring.
* @param Width Beam width.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param Flags Beam flags.
*/
stock void TE_SetupBeamRingPoint(const float center[3], float Start_Radius, float End_Radius, int ModelIndex, int HaloIndex, int StartFrame,
int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
@ -299,19 +299,19 @@ stock void TE_SetupBeamRingPoint(const float center[3], float Start_Radius, floa
/**
* Sets up a point to point beam effect.
*
* @param start Start position of the beam.
* @param end End position of the beam.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Beam frame rate.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
* @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param start Start position of the beam.
* @param end End position of the beam.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Beam frame rate.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
* @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
*/
stock void TE_SetupBeamPoints(const float start[3], const float end[3], int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life,
float Width, float EndWidth, int FadeLength, float Amplitude, const int Color[4], int Speed)
@ -338,19 +338,19 @@ stock void TE_SetupBeamPoints(const float start[3], const float end[3], int Mode
/**
* Sets up an entity to entity laser effect.
*
* @param StartEntity Entity index from where the beam starts.
* @param EndEntity Entity index from where the beam ends.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Beam frame rate.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
* @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param StartEntity Entity index from where the beam starts.
* @param EndEntity Entity index from where the beam ends.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Beam frame rate.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
* @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
*/
stock void TE_SetupBeamLaser(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life,
float Width, float EndWidth, int FadeLength, float Amplitude, const int Color[4], int Speed)
@ -377,18 +377,18 @@ stock void TE_SetupBeamLaser(int StartEntity, int EndEntity, int ModelIndex, int
/**
* Sets up a beam ring effect.
*
* @param StartEntity Entity index from where the ring starts.
* @param EndEntity Entity index from where the ring ends.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Ring frame rate.
* @param Life Time duration of the ring.
* @param Width Beam width.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param Flags Beam flags.
* @param StartEntity Entity index from where the ring starts.
* @param EndEntity Entity index from where the ring ends.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initial frame to render.
* @param FrameRate Ring frame rate.
* @param Life Time duration of the ring.
* @param Width Beam width.
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param Flags Beam flags.
*/
stock void TE_SetupBeamRing(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
{
@ -415,14 +415,14 @@ stock void TE_SetupBeamRing(int StartEntity, int EndEntity, int ModelIndex, int
/**
* Sets up a follow beam effect.
*
* @param EntIndex Entity index from where the beam starts.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
* @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration.
* @param Color Color array (r, g, b, a).
* @param EntIndex Entity index from where the beam starts.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
* @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration.
* @param Color Color array (r, g, b, a).
*/
stock void TE_SetupBeamFollow(int EntIndex, int ModelIndex, int HaloIndex, float Life, float Width, float EndWidth, int FadeLength, const int Color[4])
{

View File

@ -103,11 +103,11 @@
/**
* @endsection
*/
/**
* @section Surface flags.
*/
#define SURF_LIGHT 0x0001 /**< value will hold the light strength */
#define SURF_SKY2D 0x0002 /**< don't draw, indicates we should skylight + draw 2d sky but not draw the 3D skybox */
#define SURF_SKY 0x0004 /**< don't draw, but add to skybox */
@ -130,11 +130,11 @@
/**
* @endsection
*/
/**
* @section Partition masks.
*/
#define PARTITION_SOLID_EDICTS (1 << 1) /**< every edict_t that isn't SOLID_TRIGGER or SOLID_NOT (and static props) */
#define PARTITION_TRIGGER_EDICTS (1 << 2) /**< every edict_t that IS SOLID_TRIGGER */
#define PARTITION_NON_STATIC_EDICTS (1 << 5) /**< everything in solid & trigger except the static props, includes SOLID_NOTs */
@ -143,11 +143,11 @@
/**
* @endsection
*/
/**
* @section Displacement flags.
*/
#define DISPSURF_FLAG_SURFACE (1<<0)
#define DISPSURF_FLAG_WALKABLE (1<<1)
#define DISPSURF_FLAG_BUILDABLE (1<<2)
@ -157,7 +157,7 @@
/**
* @endsection
*/
enum RayType
{
RayType_EndPoint, /**< The trace ray will go from the start position to the end position. */
@ -169,19 +169,19 @@ typeset TraceEntityFilter
/**
* Called on entity filtering.
*
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @return True to allow the current entity to be hit, otherwise false.
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @return True to allow the current entity to be hit, otherwise false.
*/
function bool (int entity, int contentsMask);
/**
* Called on entity filtering.
*
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @param data Data value, if used.
* @return True to allow the current entity to be hit, otherwise false.
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @param data Data value, if used.
* @return True to allow the current entity to be hit, otherwise false.
*/
function bool (int entity, int contentsMask, any data);
};
@ -191,109 +191,109 @@ typeset TraceEntityEnumerator
/**
* Called for each entity enumerated with EnumerateEntities*.
*
* @param entity Entity index.
* @return True to continue enumerating, otherwise false.
* @param entity Entity index.
* @return True to continue enumerating, otherwise false.
*/
function bool (int entity);
/**
* Called for each entity enumerated with EnumerateEntities*.
*
* @param entity Entity index.
* @param data Data value, if used.
* @return True to continue enumerating, otherwise false. */
* @param entity Entity index.
* @param data Data value, if used.
* @return True to continue enumerating, otherwise false. */
function bool (int entity, any data);
}
/**
* Get the contents mask and the entity index at the given position.
*
* @param pos World position to test.
* @param entindex Entity index found at the given position (by reference).
* @return Contents mask.
* @param pos World position to test.
* @param entindex Entity index found at the given position (by reference).
* @return Contents mask.
*/
native int TR_GetPointContents(const float pos[3], int &entindex=-1);
/**
* Get the point contents testing only the given entity index.
*
* @param entindex Entity index to test.
* @param pos World position.
* @return Contents mask.
* @param entindex Entity index to test.
* @param pos World position.
* @return Contents mask.
*/
native int TR_GetPointContentsEnt(int entindex, const float pos[3]);
/**
* Starts up a new trace ray using a global trace result.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the
* ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the
* ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
*/
native void TR_TraceRay(const float pos[3],
const float vec[3],
int flags,
RayType rtype);
const float vec[3],
int flags,
RayType rtype);
/**
* Starts up a new trace hull using a global trace result.
*
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
*/
native void TR_TraceHull(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags);
const float vec[3],
const float mins[3],
const float maxs[3],
int flags);
/**
* Enumerates over entities along a ray. This may find entities that are
* close to the ray but do not actually intersect it. Use TR_Clip*RayToEntity
* with TR_DidHit to check if the ray actually intersects the entity.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param mask Mask to use for the trace. See PARTITION_* flags.
* @param rtype Method to calculate the ray direction.
* @param enumerator Function to use as enumerator. For each entity found
* along the ray, this function is called.
* @param data Arbitrary data value to pass through to the enumerator.
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param mask Mask to use for the trace. See PARTITION_* flags.
* @param rtype Method to calculate the ray direction.
* @param enumerator Function to use as enumerator. For each entity found
* along the ray, this function is called.
* @param data Arbitrary data value to pass through to the enumerator.
*/
native void TR_EnumerateEntities(const float pos[3],
const float vec[3],
int mask,
RayType rtype,
TraceEntityEnumerator enumerator,
any data=0);
const float vec[3],
int mask,
RayType rtype,
TraceEntityEnumerator enumerator,
any data=0);
/**
* Enumerates over entities along a ray hull. This may find entities that are
* close to the ray but do not actually intersect it. Use TR_Clip*RayToEntity
* with TR_DidHit to check if the ray actually intersects the entity.
*
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param mask Mask to use for the trace. See PARTITION_* flags.
* @param enumerator Function to use as enumerator. For each entity found
* along the ray, this function is called.
* @param data Arbitrary data value to pass through to the enumerator.
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param mask Mask to use for the trace. See PARTITION_* flags.
* @param enumerator Function to use as enumerator. For each entity found
* along the ray, this function is called.
* @param data Arbitrary data value to pass through to the enumerator.
*/
native void TR_EnumerateEntitiesHull(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int mask,
TraceEntityEnumerator enumerator,
any data=0);
const float vec[3],
const float mins[3],
const float maxs[3],
int mask,
TraceEntityEnumerator enumerator,
any data=0);
/**
* Starts up a new trace ray using a global trace result and a customized
@ -302,21 +302,21 @@ native void TR_EnumerateEntitiesHull(const float pos[3],
* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
* function is currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter
* function.
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter
* function.
*/
native void TR_TraceRayFilter(const float pos[3],
const float vec[3],
int flags,
RayType rtype,
TraceEntityFilter filter,
any data=0);
const float vec[3],
int flags,
RayType rtype,
TraceEntityFilter filter,
any data=0);
/**
* Starts up a new trace hull using a global trace result and a customized
@ -325,94 +325,94 @@ native void TR_TraceRayFilter(const float pos[3],
* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
* function is currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter
* function.
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter
* function.
*/
native void TR_TraceHullFilter(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
TraceEntityFilter filter,
any data=0);
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
TraceEntityFilter filter,
any data=0);
/**
* Clips a ray to a particular entity.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param entity Entity to clip to.
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param entity Entity to clip to.
*/
native void TR_ClipRayToEntity(const float pos[3],
const float vec[3],
int flags,
RayType rtype,
int entity);
const float vec[3],
int flags,
RayType rtype,
int entity);
/**
* Clips a ray hull to a particular entity.
*
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param entity Entity to clip to.
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param entity Entity to clip to.
*/
native void TR_ClipRayHullToEntity(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
int entity);
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
int entity);
/**
* Clips the current global ray (or hull) to a particular entity.
*
* @param flags Trace flags.
* @param entity Entity to clip to.
* @param flags Trace flags.
* @param entity Entity to clip to.
*/
native void TR_ClipCurrentRayToEntity(int flags, int entity);
/**
* Starts up a new trace ray using a new trace result.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @return Ray trace handle, which must be closed via CloseHandle().
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle TR_TraceRayEx(const float pos[3],
const float vec[3],
int flags,
RayType rtype);
const float vec[3],
int flags,
RayType rtype);
/**
* Starts up a new trace hull using a new trace result.
*
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @return Ray trace handle, which must be closed via CloseHandle().
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle TR_TraceHullEx(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags);
const float vec[3],
const float mins[3],
const float maxs[3],
int flags);
/**
* Starts up a new trace ray using a new trace result and a customized
@ -421,21 +421,21 @@ native Handle TR_TraceHullEx(const float pos[3],
* Calling TR_Trace*Filter or TR_TraceRay*Ex from inside a filter
* function is currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle TR_TraceRayFilterEx(const float pos[3],
const float vec[3],
int flags,
RayType rtype,
TraceEntityFilter filter,
any data=0);
const float vec[3],
int flags,
RayType rtype,
TraceEntityFilter filter,
any data=0);
/**
* Starts up a new trace hull using a new trace result and a customized
@ -444,73 +444,73 @@ native Handle TR_TraceRayFilterEx(const float pos[3],
* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
* function is currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle TR_TraceHullFilterEx(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
TraceEntityFilter filter,
any data=0);
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
TraceEntityFilter filter,
any data=0);
/**
* Clips a ray to a particular entity.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param entity Entity to clip to.
* @return Ray trace handle, which must be closed via CloseHandle().
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending
* point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param entity Entity to clip to.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle TR_ClipRayToEntityEx(const float pos[3],
const float vec[3],
int flags,
RayType rtype,
int entity);
const float vec[3],
int flags,
RayType rtype,
int entity);
/**
* Clips a ray hull to a particular entity.
*
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param entity Entity to clip to.
* @return Ray trace handle, which must be closed via CloseHandle().
* @param pos Starting position of the ray.
* @param vec Ending position of the ray.
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @param entity Entity to clip to.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle TR_ClipRayHullToEntityEx(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
int entity);
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
int entity);
/**
* Clips the current global ray (or hull) to a particular entity.
*
* @param flags Trace flags.
* @param entity Entity to clip to.
* @return Ray trace handle, which must be closed via CloseHandle().
* @param flags Trace flags.
* @param entity Entity to clip to.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle TR_ClipCurrentRayToEntityEx(int flags, int entity);
/**
* Returns the time fraction from a trace result (1.0 means no collision).
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Time fraction value of the trace.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Time fraction value of the trace.
* @error Invalid Handle.
*/
native float TR_GetFraction(Handle hndl=INVALID_HANDLE);
@ -518,135 +518,134 @@ native float TR_GetFraction(Handle hndl=INVALID_HANDLE);
* Returns the time fraction from a trace result when it left a solid.
* Only valid if trace started in solid
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Time fraction left solid value of the trace.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Time fraction left solid value of the trace.
* @error Invalid Handle.
*/
native float TR_GetFractionLeftSolid(Handle hndl=INVALID_HANDLE);
/**
* Returns the starting position of a trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param pos Vector buffer to store data in.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param pos Vector buffer to store data in.
* @error Invalid Handle.
*/
native void TR_GetStartPosition(Handle hndl, float pos[3]);
/**
* Returns the collision position of a trace result.
*
* @param pos Vector buffer to store data in.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @error Invalid Handle.
* @param pos Vector buffer to store data in.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @error Invalid Handle.
*/
native void TR_GetEndPosition(float pos[3], Handle hndl=INVALID_HANDLE);
/**
* Returns the entity index that collided with the trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Entity index or -1 for no collision.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Entity index or -1 for no collision.
* @error Invalid Handle.
*/
native int TR_GetEntityIndex(Handle hndl=INVALID_HANDLE);
/**
* Returns the displacement flags for the surface that was hit. See DISPSURF_FLAG_*.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Displacement flags.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Displacement flags.
* @error Invalid Handle.
*/
native int TR_GetDisplacementFlags(Handle hndl=INVALID_HANDLE);
/**
* Returns the name of the surface that was hit.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param buffer Buffer to store surface name in
* @param maxlen Maximum length of output buffer
* @noreturn
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param buffer Buffer to store surface name in
* @param maxlen Maximum length of output buffer
* @error Invalid Handle.
*/
native void TR_GetSurfaceName(Handle hndl, char[] buffer, int maxlen);
/**
* Returns the surface properties index of the surface that was hit.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Surface props.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Surface props.
* @error Invalid Handle.
*/
native int TR_GetSurfaceProps(Handle hndl=INVALID_HANDLE);
/**
* Returns the surface flags. See SURF_*.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Surface flags.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Surface flags.
* @error Invalid Handle.
*/
native int TR_GetSurfaceFlags(Handle hndl=INVALID_HANDLE);
/**
* Returns the index of the physics bone that was hit.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Physics bone index.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Physics bone index.
* @error Invalid Handle.
*/
native int TR_GetPhysicsBone(Handle hndl=INVALID_HANDLE);
/**
* Returns whether the entire trace was in a solid area.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if entire trace was in a solid area, otherwise false.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if entire trace was in a solid area, otherwise false.
* @error Invalid Handle.
*/
native bool TR_AllSolid(Handle hndl=INVALID_HANDLE);
/**
* Returns whether the initial point was in a solid area.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if initial point was in a solid area, otherwise false.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if initial point was in a solid area, otherwise false.
* @error Invalid Handle.
*/
native bool TR_StartSolid(Handle hndl=INVALID_HANDLE);
/**
* Returns if there was any kind of collision along the trace ray.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if any collision found, otherwise false.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if any collision found, otherwise false.
* @error Invalid Handle.
*/
native bool TR_DidHit(Handle hndl=INVALID_HANDLE);
/**
* Returns in which body hit group the trace collided if any.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Body hit group.
* @error Invalid Handle.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Body hit group.
* @error Invalid Handle.
*/
native int TR_GetHitGroup(Handle hndl=INVALID_HANDLE);
/**
* Find the normal vector to the collision plane of a trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param normal Vector buffer to store the vector normal to the collision plane
* @error Invalid Handle
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param normal Vector buffer to store the vector normal to the collision plane
* @error Invalid Handle
*/
native void TR_GetPlaneNormal(Handle hndl, float normal[3]);
/**
* Tests a point to see if it's outside any playable area
*
* @param pos Vector buffer to store data in.
* @return True if outside world, otherwise false.
* @param pos Vector buffer to store data in.
* @return True if outside world, otherwise false.
*/
native bool TR_PointOutsideWorld(float pos[3]);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,63 +31,63 @@
*/
#if defined _sdktools_variant_t_included
#endinput
#endinput
#endif
#define _sdktools_variant_t_included
/**
* Sets a bool value in the global variant object.
*
* @param val Input value.
* @param val Input value.
*/
native void SetVariantBool(bool val);
/**
* Sets a string in the global variant object.
*
* @param str Input string.
* @param str Input string.
*/
native void SetVariantString(const char[] str);
/**
* Sets an integer value in the global variant object.
*
* @param val Input value.
* @param val Input value.
*/
native void SetVariantInt(int val);
/**
* Sets a floating point value in the global variant object.
*
* @param val Input value.
* @param val Input value.
*/
native void SetVariantFloat(float val);
/**
* Sets a 3D vector in the global variant object.
*
* @param vec Input vector.
* @param vec Input vector.
*/
native void SetVariantVector3D(const float vec[3]);
/**
* Sets a 3D position vector in the global variant object.
*
* @param vec Input position vector.
* @param vec Input position vector.
*/
native void SetVariantPosVector3D(const float vec[3]);
/**
* Sets a color in the global variant object.
*
* @param color Input color.
* @param color Input color.
*/
native void SetVariantColor(const int color[4]);
/**
* Sets an entity in the global variant object.
*
* @param entity Entity index.
* @error Invalid entity index.
* @param entity Entity index.
* @error Invalid entity index.
*/
native void SetVariantEntity(int entity);
native void SetVariantEntity(int entity);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -31,54 +31,55 @@
*/
#if defined _sdktools_voice_included
#endinput
#endinput
#endif
#define _sdktools_voice_included
/**
* @section voice flags.
*/
#define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */
#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
#define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */
#define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */
#define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */
#define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */
#define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */
#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
#define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */
#define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */
#define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */
#define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */
/**
* @endsection
*/
enum ListenOverride
{
Listen_Default = 0, /**< Leave it up to the game */
Listen_No, /**< Can't hear */
Listen_Yes, /**< Can hear */
Listen_Default = 0, /**< Leave it up to the game */
Listen_No, /**< Can't hear */
Listen_Yes /**< Can hear */
};
/**
* Set the client listening flags.
*
* @param client The client index
* @param flags The voice flags
* @param client The client index
* @param flags The voice flags
*/
native void SetClientListeningFlags(int client, int flags);
/**
* Retrieve the client current listening flags.
*
* @param client The client index
* @return The current voice flags
* @param client The client index
* @return The current voice flags
*/
native int GetClientListeningFlags(int client);
/**
* Set the receiver ability to listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @param bListen True if the receiver can listen to the sender, false otherwise.
* @return True if successful otherwise false.
* @param iReceiver The listener index.
* @param iSender The sender index.
* @param bListen True if the receiver can listen to the sender, false otherwise.
* @return True if successful otherwise false.
* @deprecated Use SetListenOverride() instead.
*/
#pragma deprecated Use SetListenOverride() instead
native bool SetClientListening(int iReceiver, int iSender, bool bListen);
@ -86,9 +87,10 @@ native bool SetClientListening(int iReceiver, int iSender, bool bListen);
/**
* Retrieves if the receiver can listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @return True if successful otherwise false.
* @param iReceiver The listener index.
* @param iSender The sender index.
* @return True if successful otherwise false.
* @deprecated GetListenOverride() instead.
*/
#pragma deprecated GetListenOverride() instead
native bool GetClientListening(int iReceiver, int iSender);
@ -96,27 +98,27 @@ native bool GetClientListening(int iReceiver, int iSender);
/**
* Override the receiver's ability to listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @param override The override of the receiver's ability to listen to the sender.
* @return True if successful otherwise false.
* @param iReceiver The listener index.
* @param iSender The sender index.
* @param override The override of the receiver's ability to listen to the sender.
* @return True if successful otherwise false.
*/
native bool SetListenOverride(int iReceiver, int iSender, ListenOverride override);
/**
* Retrieves the override of the receiver's ability to listen to the sender.
*
* @param iReceiver The listener index.
* @param iSender The sender index.
* @return The override value.
* @param iReceiver The listener index.
* @param iSender The sender index.
* @return The override value.
*/
native ListenOverride GetListenOverride(int iReceiver, int iSender);
/**
* Retrieves if the muter has muted the mutee.
*
* @param iMuter The muter index.
* @param iMutee The mutee index.
* @return True if muter has muted mutee, false otherwise.
* @param iMuter The muter index.
* @param iMutee The mutee index.
* @return True if muter has muted mutee, false otherwise.
*/
native bool IsClientMuted(int iMuter, int iMutee);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -32,7 +32,7 @@
#if defined _sorting_included
#endinput
#endinput
#endif
#define _sorting_included
@ -41,9 +41,9 @@
*/
enum SortOrder
{
Sort_Ascending = 0, /**< Ascending order */
Sort_Descending = 1, /**< Descending order */
Sort_Random = 2 /**< Random order */
Sort_Ascending = 0, /**< Ascending order */
Sort_Descending = 1, /**< Descending order */
Sort_Random = 2 /**< Random order */
};
/**
@ -51,35 +51,35 @@ enum SortOrder
*/
enum SortType
{
Sort_Integer = 0,
Sort_Float,
Sort_String,
Sort_Integer = 0,
Sort_Float,
Sort_String
};
/**
* Sorts an array of integers.
*
* @param array Array of integers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @param array Array of integers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
*/
native void SortIntegers(int[] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sorts an array of float point numbers.
*
* @param array Array of floating point numbers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @param array Array of floating point numbers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
*/
native void SortFloats(float[] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sorts an array of strings.
*
* @param array Array of strings to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @param array Array of strings to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
*/
native void SortStrings(char[][] array, int array_size, SortOrder order = Sort_Ascending);
@ -87,23 +87,23 @@ native void SortStrings(char[][] array, int array_size, SortOrder order = Sort_A
* Sort comparison function for 1D array elements.
* @note You may need to use explicit tags in order to use data properly.
*
* @param elem1 First element to compare.
* @param elem2 Second element to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
* @param elem1 First element to compare.
* @param elem2 Second element to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
typedef SortFunc1D = function int (int elem1, int elem2, const int[] array, Handle hndl);
/**
/**
* Sorts a custom 1D array. You must pass in a comparison function.
*
* @param array Array to sort.
* @param array_size Size of the array to sort.
* @param sortfunc Sort function.
* @param hndl Optional Handle to pass through the comparison calls.
* @param array Array to sort.
* @param array_size Size of the array to sort.
* @param sortfunc Sort function.
* @param hndl Optional Handle to pass through the comparison calls.
*/
native void SortCustom1D(int[] array, int array_size, SortFunc1D sortfunc, Handle hndl=INVALID_HANDLE);
@ -111,13 +111,13 @@ native void SortCustom1D(int[] array, int array_size, SortFunc1D sortfunc, Handl
* Sort comparison function for 2D array elements (sub-arrays).
* @note You may need to use explicit tags in order to use data properly.
*
* @param elem1 First array to compare.
* @param elem2 Second array to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
* @param elem1 First array to compare.
* @param elem2 Second array to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
typeset SortFunc2D
{
@ -125,22 +125,22 @@ typeset SortFunc2D
function int (char[] elem1, char[] elem2, const char[][] array, Handle hndl);
};
/**
/**
* Sorts a custom 2D array. You must pass in a comparison function.
*
* @param array Array to sort.
* @param array_size Size of the major array to sort (first index, outermost).
* @param sortfunc Sort comparison function to use.
* @param hndl Optional Handle to pass through the comparison calls.
* @param array Array to sort.
* @param array_size Size of the major array to sort (first index, outermost).
* @param sortfunc Sort comparison function to use.
* @param hndl Optional Handle to pass through the comparison calls.
*/
native void SortCustom2D(any[][] array, int array_size, SortFunc2D sortfunc, Handle hndl=INVALID_HANDLE);
/**
* Sort an ADT Array. Specify the type as Integer, Float, or String.
*
* @param array Array Handle to sort
* @param order Sort order to use, same as other sorts.
* @param type Data type stored in the ADT Array
* @param array Array Handle to sort
* @param order Sort order to use, same as other sorts.
* @param type Data type stored in the ADT Array
*/
native void SortADTArray(Handle array, SortOrder order, SortType type);
@ -149,21 +149,21 @@ native void SortADTArray(Handle array, SortOrder order, SortType type);
* indexes currently being sorted, use ADT Array functions to retrieve the
* index values and compare.
*
* @param index1 First index to compare.
* @param index2 Second index to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
* @param index1 First index to compare.
* @param index2 Second index to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
typedef SortFuncADTArray = function int (int index1, int index2, Handle array, Handle hndl);
/**
* Custom sorts an ADT Array. You must pass in a comparison function.
*
* @param array Array Handle to sort
* @param sortfunc Sort comparison function to use
* @param hndl Optional Handle to pass through the comparison calls.
* @param array Array Handle to sort
* @param sortfunc Sort comparison function to use
* @param hndl Optional Handle to pass through the comparison calls.
*/
native void SortADTArrayCustom(Handle array, SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE);
native void SortADTArrayCustom(Handle array, SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE);

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -40,11 +40,11 @@
*/
struct Plugin
{
public const char[] name; /**< Plugin Name */
public const char[] description; /**< Plugin Description */
public const char[] author; /**< Plugin Author */
public const char[] version; /**< Plugin Version */
public const char[] url; /**< Plugin URL */
public const char[] name; /**< Plugin Name */
public const char[] description; /**< Plugin Description */
public const char[] author; /**< Plugin Author */
public const char[] version; /**< Plugin Version */
public const char[] url; /**< Plugin URL */
};
#include <core>
@ -79,48 +79,48 @@ struct Plugin
enum APLRes
{
APLRes_Success = 0, /**< Plugin should load */
APLRes_Failure, /**< Plugin shouldn't load and should display an error */
APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
APLRes_Success = 0, /**< Plugin should load */
APLRes_Failure, /**< Plugin shouldn't load and should display an error */
APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
};
methodmap GameData < Handle
{
// Loads a game config file.
//
// @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
// and the extension should be omitted.
// @return A handle to the game config file or null on failure.
// @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
// and the extension should be omitted.
// @return A handle to the game config file or null on failure.
public native GameData(const char[] file);
// Returns an offset value.
//
// @param key Key to retrieve from the offset section.
// @return An offset, or -1 on failure.
// @param key Key to retrieve from the offset section.
// @return An offset, or -1 on failure.
public native int GetOffset(const char[] key);
// Gets the value of a key from the "Keys" section.
//
// @param key Key to retrieve from the Keys section.
// @param buffer Destination string buffer.
// @param maxlen Maximum length of output string buffer.
// @return True if key existed, false otherwise.
// @param key Key to retrieve from the Keys section.
// @param buffer Destination string buffer.
// @param maxlen Maximum length of output string buffer.
// @return True if key existed, false otherwise.
public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen);
// Finds an address calculation in a GameConfig file,
// performs LoadFromAddress on it as appropriate, then returns the final address.
//
// @param name Name of the property to find.
// @return An address calculated on success, or 0 on failure.
// @param name Name of the property to find.
// @return An address calculated on success, or 0 on failure.
public native Address GetAddress(const char[] name);
};
/**
* Called when the plugin is fully initialized and all known external references
* are resolved. This is only called once in the lifetime of the plugin, and is
* Called when the plugin is fully initialized and all known external references
* are resolved. This is only called once in the lifetime of the plugin, and is
* paired with OnPluginEnd().
*
* If any run-time error is thrown during this callback, the plugin will be marked
* If any run-time error is thrown during this callback, the plugin will be marked
* as failed.
*/
forward void OnPluginStart();
@ -135,30 +135,29 @@ forward bool AskPluginLoad(Handle myself, bool late, char[] error, int err_max);
/**
* Called before OnPluginStart, in case the plugin wants to check for load failure.
* This is called even if the plugin type is "private." Any natives from modules are
* not available at this point. Thus, this forward should only be used for explicit
* pre-emptive things, such as adding dynamic natives, setting certain types of load
* This is called even if the plugin type is "private." Any natives from modules are
* not available at this point. Thus, this forward should only be used for explicit
* pre-emptive things, such as adding dynamic natives, setting certain types of load
* filters (such as not loading the plugin for certain games).
*
*
* @note It is not safe to call externally resolved natives until OnPluginStart().
* @note Any sort of RTE in this function will cause the plugin to fail loading.
* @note If you do not return anything, it is treated like returning success.
* @note If you do not return anything, it is treated like returning success.
* @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
*
*
* @param myself Handle to the plugin.
* @param late Whether or not the plugin was loaded "late" (after map load).
* @param error Error message buffer in case load failed.
* @param err_max Maximum number of characters for error message buffer.
* @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
* @param myself Handle to the plugin.
* @param late Whether or not the plugin was loaded "late" (after map load).
* @param error Error message buffer in case load failed.
* @param err_max Maximum number of characters for error message buffer.
* @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
*/
forward APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max);
/**
* Called when the plugin is about to be unloaded.
*
* It is not necessary to close any handles or remove hooks in this function.
* SourceMod guarantees that plugin shutdown automatically and correctly releases
* It is not necessary to close any handles or remove hooks in this function.
* SourceMod guarantees that plugin shutdown automatically and correctly releases
* all resources.
*/
forward void OnPluginEnd();
@ -166,7 +165,7 @@ forward void OnPluginEnd();
/**
* Called when the plugin's pause status is changing.
*
* @param pause True if the plugin is being paused, false otherwise.
* @param pause True if the plugin is being paused, false otherwise.
*/
forward void OnPluginPauseChange(bool pause);
@ -180,7 +179,7 @@ forward void OnGameFrame();
* Called when the map is loaded.
*
* @note This used to be OnServerLoad(), which is now deprecated.
* Plugins still using the old forward will work.
* Plugins still using the old forward will work.
*/
forward void OnMapStart();
@ -190,39 +189,39 @@ forward void OnMapStart();
forward void OnMapEnd();
/**
* Called when the map has loaded, servercfgfile (server.cfg) has been
* Called when the map has loaded, servercfgfile (server.cfg) has been
* executed, and all plugin configs are done executing. This is the best
* place to initialize plugin functions which are based on cvar data.
* place to initialize plugin functions which are based on cvar data.
*
* @note This will always be called once and only once per map. It will be
* called after OnMapStart().
* @note This will always be called once and only once per map. It will be
* called after OnMapStart().
*/
forward void OnConfigsExecuted();
/**
* This is called once, right after OnMapStart() but any time before
* OnConfigsExecuted(). It is called after the "exec sourcemod.cfg"
* command and all AutoExecConfig() exec commands have been added to
* This is called once, right after OnMapStart() but any time before
* OnConfigsExecuted(). It is called after the "exec sourcemod.cfg"
* command and all AutoExecConfig() exec commands have been added to
* the ServerCommand() buffer.
*
* If you need to load per-map settings that override default values,
* adding commands to the ServerCommand() buffer here will guarantee
* If you need to load per-map settings that override default values,
* adding commands to the ServerCommand() buffer here will guarantee
* that they're set before OnConfigsExecuted().
*
* Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
* Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
* late loads that occur after OnMapStart().
*/
forward void OnAutoConfigsBuffered();
/**
* @deprecated Use OnConfigsExecuted() instead.
* @deprecated Use OnConfigsExecuted() instead.
*/
#pragma deprecated Use OnConfigsExecuted() instead
forward void OnServerCfg();
/**
* Called after all plugins have been loaded. This is called once for
* every plugin. If a plugin late loads, it will be called immediately
* Called after all plugins have been loaded. This is called once for
* every plugin. If a plugin late loads, it will be called immediately
* after OnPluginStart().
*/
forward void OnAllPluginsLoaded();
@ -230,87 +229,87 @@ forward void OnAllPluginsLoaded();
/**
* Returns the calling plugin's Handle.
*
* @return Handle of the calling plugin.
* @return Handle of the calling plugin.
*/
native Handle GetMyHandle();
/**
* Returns an iterator that can be used to search through plugins.
*
* @return Handle to iterate with. Must be closed via
* CloseHandle().
* @error Invalid Handle.
* @return Handle to iterate with. Must be closed via
* CloseHandle().
* @error Invalid Handle.
*/
native Handle GetPluginIterator();
/**
* Returns whether there are more plugins available in the iterator.
*
* @param iter Handle to the plugin iterator.
* @return True on more plugins, false otherwise.
* @error Invalid Handle.
* @param iter Handle to the plugin iterator.
* @return True on more plugins, false otherwise.
* @error Invalid Handle.
*/
native bool MorePlugins(Handle iter);
/**
* Returns the current plugin in the iterator and advances the iterator.
*
* @param iter Handle to the plugin iterator.
* @return Current plugin the iterator is at, before
* the iterator is advanced.
* @error Invalid Handle.
* @param iter Handle to the plugin iterator.
* @return Current plugin the iterator is at, before
* the iterator is advanced.
* @error Invalid Handle.
*/
native Handle ReadPlugin(Handle iter);
/**
* Returns a plugin's status.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return Status code for the plugin.
* @error Invalid Handle.
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return Status code for the plugin.
* @error Invalid Handle.
*/
native PluginStatus GetPluginStatus(Handle plugin);
/**
* Retrieves a plugin's file name relative to the plugins folder.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param buffer Buffer to the store the file name.
* @param maxlength Maximum length of the name buffer.
* @error Invalid Handle.
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param buffer Buffer to the store the file name.
* @param maxlength Maximum length of the name buffer.
* @error Invalid Handle.
*/
native void GetPluginFilename(Handle plugin, char[] buffer, int maxlength);
/**
* Retrieves whether or not a plugin is being debugged.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return True if being debugged, false otherwise.
* @error Invalid Handle.
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return True if being debugged, false otherwise.
* @error Invalid Handle.
*/
native bool IsPluginDebugging(Handle plugin);
/**
* Retrieves a plugin's public info.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param info Plugin info property to retrieve.
* @param buffer Buffer to store info in.
* @param maxlength Maximum length of buffer.
* @return True on success, false if property is not available.
* @error Invalid Handle.
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param info Plugin info property to retrieve.
* @param buffer Buffer to store info in.
* @param maxlength Maximum length of buffer.
* @return True on success, false if property is not available.
* @error Invalid Handle.
*/
native bool GetPluginInfo(Handle plugin, PluginInfo info, char[] buffer, int maxlength);
/**
* Finds a plugin by its order in the list from the "plugins list" server
* "sm" command. You should not use this function to loop through all plugins,
* use the iterator instead. Looping through all plugins using this native
* Finds a plugin by its order in the list from the "plugins list" server
* "sm" command. You should not use this function to loop through all plugins,
* use the iterator instead. Looping through all plugins using this native
* is O(n^2), whereas using the iterator is O(n).
*
* @param order_num Number of the plugin as it appears in "sm plugins list".
* @return Plugin Handle on success, INVALID_HANDLE if no plugin
* matches the given number.
* @param order_num Number of the plugin as it appears in "sm plugins list".
* @return Plugin Handle on success, INVALID_HANDLE if no plugin
* matches the given number.
*/
native Handle FindPluginByNumber(int order_num);
@ -318,18 +317,18 @@ native Handle FindPluginByNumber(int order_num);
* Causes the plugin to enter a failed state. An error will be thrown and
* the plugin will be paused until it is unloaded or reloaded.
*
* For backwards compatibility, if no extra arguments are passed, no
* formatting is applied. If one or more additional arguments is passed,
* the string is formatted using Format(). If any errors are encountered
* during formatting, both the format specifier string and an additional
* For backwards compatibility, if no extra arguments are passed, no
* formatting is applied. If one or more additional arguments is passed,
* the string is formatted using Format(). If any errors are encountered
* during formatting, both the format specifier string and an additional
* error message are written.
*
* This function does not return, and no further code in the plugin is
* This function does not return, and no further code in the plugin is
* executed.
*
* @param string Format specifier string.
* @param ... Formatting arguments.
* @error Always throws SP_ERROR_ABORT.
* @param string Format specifier string.
* @param ... Formatting arguments.
* @error Always throws SP_ERROR_ABORT.
*/
native void SetFailState(const char[] string, any ...);
@ -337,74 +336,74 @@ native void SetFailState(const char[] string, any ...);
* Aborts the current callback and throws an error. This function
* does not return in that no code is executed following it.
*
* @param fmt String format.
* @param ... Format arguments.
* @error Always!
* @param fmt String format.
* @param ... Format arguments.
* @error Always!
*/
native void ThrowError(const char[] fmt, any ...);
/**
* Logs a stack trace from the current function call. Code
* Logs a stack trace from the current function call. Code
* execution continues after the call
*
* @param fmt Format string to send with the stack trace.
* @param ... Format arguments.
* @error Always logs a stack trace.
* @param fmt Format string to send with the stack trace.
* @param ... Format arguments.
* @error Always logs a stack trace.
*/
native void LogStackTrace(const char[] fmt, any ...);
/**
* Gets the system time as a unix timestamp.
*
* @param bigStamp Optional array to store the 64bit timestamp in.
* @return 32bit timestamp (number of seconds since unix epoch).
* @param bigStamp Optional array to store the 64bit timestamp in.
* @return 32bit timestamp (number of seconds since unix epoch).
*/
native int GetTime(int bigStamp[2]={0,0});
/**
* Produces a date and/or time string value for a timestamp.
*
* See this URL for valid parameters:
* See this URL for valid parameters:
* http://cplusplus.com/reference/clibrary/ctime/strftime.html
*
*
* Note that available parameters depends on support from your operating system.
* In particular, ones highlighted in yellow on that page are not currently
* available on Windows and should be avoided for portable plugins.
*
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
* @param stamp Optional time stamp.
* @error Buffer too small or invalid time format.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
* @param stamp Optional time stamp.
* @error Buffer too small or invalid time format.
*/
native void FormatTime(char[] buffer, int maxlength, const char[] format, int stamp=-1);
/**
* Loads a game config file.
*
* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
* and the extension should be omitted.
* @return A handle to the game config file or INVALID_HANDLE on failure.
* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
* and the extension should be omitted.
* @return A handle to the game config file or INVALID_HANDLE on failure.
*/
native GameData LoadGameConfigFile(const char[] file);
/**
* Returns an offset value.
*
* @param gc Game config handle.
* @param key Key to retrieve from the offset section.
* @return An offset, or -1 on failure.
* @param gc Game config handle.
* @param key Key to retrieve from the offset section.
* @return An offset, or -1 on failure.
*/
native int GameConfGetOffset(Handle gc, const char[] key);
/**
* Gets the value of a key from the "Keys" section.
*
* @param gc Game config handle.
* @param key Key to retrieve from the Keys section.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return True if key existed, false otherwise.
* @param gc Game config handle.
* @param key Key to retrieve from the Keys section.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return True if key existed, false otherwise.
*/
native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int maxlen);
@ -419,167 +418,167 @@ native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int
native Address GameConfGetAddress(Handle gameconf, const char[] name);
/**
* Returns the operating system's "tick count," which is a number of
* Returns the operating system's "tick count," which is a number of
* milliseconds since the operating system loaded. This can be used
* for basic benchmarks.
*
* @return Tick count in milliseconds.
* @return Tick count in milliseconds.
*/
native int GetSysTickCount();
/**
* Specifies that the given config file should be executed after plugin load.
* OnConfigsExecuted() will not be called until the config file has executed,
* OnConfigsExecuted() will not be called until the config file has executed,
* but it will be called if the execution fails.
*
* @param autoCreate If true, and the config file does not exist, such a config
* file will be automatically created and populated with
* information from the plugin's registered cvars.
* @param name Name of the config file, excluding the .cfg extension.
* If empty, <plugin.filename.cfg> is assumed.
* @param folder Folder under cfg/ to use. By default this is "sourcemod."
* @param autoCreate If true, and the config file does not exist, such a config
* file will be automatically created and populated with
* information from the plugin's registered cvars.
* @param name Name of the config file, excluding the .cfg extension.
* If empty, <plugin.filename.cfg> is assumed.
* @param folder Folder under cfg/ to use. By default this is "sourcemod."
*/
native void AutoExecConfig(bool autoCreate=true, const char[] name="", const char[] folder="sourcemod");
/**
* Registers a library name for identifying as a dependency to
* Registers a library name for identifying as a dependency to
* other plugins.
*
* @param name Library name.
* @param name Library name.
*/
native void RegPluginLibrary(const char[] name);
/**
* Returns whether a library exists. This function should be considered
* expensive; it should only be called on plugin to determine availability
* of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
* Returns whether a library exists. This function should be considered
* expensive; it should only be called on plugin to determine availability
* of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
* in optional resources.
*
* @param name Library name of a plugin or extension.
* @return True if exists, false otherwise.
* @param name Library name of a plugin or extension.
* @return True if exists, false otherwise.
*/
native bool LibraryExists(const char[] name);
/**
* Returns the status of an extension, by filename.
*
* @param name Extension name (like "sdktools.ext").
* @param error Optional error message buffer.
* @param maxlength Length of optional error message buffer.
* @return -2 if the extension was not found.
* -1 if the extension was found but failed to load.
* 0 if the extension loaded but reported an error.
* 1 if the extension is running without error.
* @param name Extension name (like "sdktools.ext").
* @param error Optional error message buffer.
* @param maxlength Length of optional error message buffer.
* @return -2 if the extension was not found.
* -1 if the extension was found but failed to load.
* 0 if the extension loaded but reported an error.
* 1 if the extension is running without error.
*/
native int GetExtensionFileStatus(const char[] name, char[] error="", int maxlength=0);
/**
* Called after a library is added that the current plugin references
* optionally. A library is either a plugin name or extension name, as
* Called after a library is added that the current plugin references
* optionally. A library is either a plugin name or extension name, as
* exposed via its include file.
*
* @param name Library name.
* @param name Library name.
*/
forward void OnLibraryAdded(const char[] name);
/**
* Called right before a library is removed that the current plugin references
* optionally. A library is either a plugin name or extension name, as
* Called right before a library is removed that the current plugin references
* optionally. A library is either a plugin name or extension name, as
* exposed via its include file.
*
* @param name Library name.
* @param name Library name.
*/
forward void OnLibraryRemoved(const char[] name);
#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */
#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */
#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */
#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */
#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */
#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */
/**
* Loads a map list to an ADT Array.
*
* A map list is a list of maps from a file. SourceMod allows easy configuration of
* maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a
* name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
* (for example, "rtv" => "default"). This native will read a map list entry,
* cache the file, and return the list of maps it holds.
* A map list is a list of maps from a file. SourceMod allows easy configuration of
* maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a
* name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
* (for example, "rtv" => "default"). This native will read a map list entry,
* cache the file, and return the list of maps it holds.
*
* Serial change numbers are used to identify if a map list has changed. Thus, if
* you pass a serial change number and it's equal to what SourceMod currently knows
* Serial change numbers are used to identify if a map list has changed. Thus, if
* you pass a serial change number and it's equal to what SourceMod currently knows
* about the map list, then SourceMod won't re-parse the file.
*
* If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
* If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
* are automatically sorted in alphabetical, ascending order.
*
* Arrays created by this function are temporary and must be freed via CloseHandle().
* Modifying arrays created by this function will not affect future return values or
* Modifying arrays created by this function will not affect future return values or
* or the contents of arrays returned to other plugins.
*
* @param array Array to store the map list. If INVALID_HANDLE, a new blank
* array will be created. The blocksize should be at least 16;
* otherwise results may be truncated. Items are added to the array
* as strings. The array is never checked for duplicates, and it is
* not read beforehand. Only the serial number is used to detect
* changes.
* @param serial Serial number to identify last known map list change. If -1, the
* the value will not be checked. If the map list has since changed,
* the serial is updated (even if -1 was passed). If there is an error
* finding a valid maplist, then the serial is set to -1.
* @param str Config name, or "default" for the default map list. Config names
* should be somewhat descriptive. For example, the admin menu uses
* a config name of "admin menu". The list names can be configured
* by users in addons/sourcemod/configs/maplists.cfg.
* @param flags MAPLIST_FLAG flags.
* @return On failure:
* INVALID_HANDLE is returned, the serial is set to -1, and the input
* array (if any) is left unchanged.
* On no change:
INVALID_HANDLE is returned, the serial is unchanged, and the input
array (if any) is left unchanged.
* On success:
* A valid array Handle is returned, containing at least one map string.
* If an array was passed, the return value is equal to the passed Array
* Handle. If the passed array was not cleared, it will have grown by at
* least one item. The serial number is updated to a positive number.
* @error Invalid array Handle that is not INVALID_HANDLE.
* @param array Array to store the map list. If INVALID_HANDLE, a new blank
* array will be created. The blocksize should be at least 16;
* otherwise results may be truncated. Items are added to the array
* as strings. The array is never checked for duplicates, and it is
* not read beforehand. Only the serial number is used to detect
* changes.
* @param serial Serial number to identify last known map list change. If -1, the
* the value will not be checked. If the map list has since changed,
* the serial is updated (even if -1 was passed). If there is an error
* finding a valid maplist, then the serial is set to -1.
* @param str Config name, or "default" for the default map list. Config names
* should be somewhat descriptive. For example, the admin menu uses
* a config name of "admin menu". The list names can be configured
* by users in addons/sourcemod/configs/maplists.cfg.
* @param flags MAPLIST_FLAG flags.
* @return On failure:
* INVALID_HANDLE is returned, the serial is set to -1, and the input
* array (if any) is left unchanged.
* On no change:
* INVALID_HANDLE is returned, the serial is unchanged, and the input
* array (if any) is left unchanged.
* On success:
* A valid array Handle is returned, containing at least one map string.
* If an array was passed, the return value is equal to the passed Array
* Handle. If the passed array was not cleared, it will have grown by at
* least one item. The serial number is updated to a positive number.
* @error Invalid array Handle that is not INVALID_HANDLE.
*/
native Handle ReadMapList(Handle array=INVALID_HANDLE,
int &serial=-1,
const char[] str="default",
int flags=MAPLIST_FLAG_CLEARARRAY);
int &serial=-1,
const char[] str="default",
int flags=MAPLIST_FLAG_CLEARARRAY);
/**
* Makes a compatibility binding for map lists. For example, if a function previously used
* "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
* Makes a compatibility binding for map lists. For example, if a function previously used
* "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
* will be overridden if it's in the maplists.cfg file.
*
* @param name Configuration name that would be used with ReadMapList().
* @param file Default file to use.
* @param name Configuration name that would be used with ReadMapList().
* @param file Default file to use.
*/
native void SetMapListCompatBind(const char[] name, const char[] file);
/**
* Called when a client has sent chat text. This must return either true or
* Called when a client has sent chat text. This must return either true or
* false to indicate that a client is or is not spamming the server.
*
* The return value is a hint only. Core or another plugin may decide
* The return value is a hint only. Core or another plugin may decide
* otherwise.
*
* @param client Client index. The server (0) will never be passed.
* @return True if client is spamming the server, false otherwise.
* @param client Client index. The server (0) will never be passed.
* @return True if client is spamming the server, false otherwise.
*/
forward bool OnClientFloodCheck(int client);
/**
* Called after a client's flood check has been computed. This can be used
* Called after a client's flood check has been computed. This can be used
* by antiflood algorithms to decay/increase flooding weights.
*
* Since the result from "OnClientFloodCheck" isn't guaranteed to be the
* final result, it is generally a good idea to use this to play with other
* Since the result from "OnClientFloodCheck" isn't guaranteed to be the
* final result, it is generally a good idea to use this to play with other
* algorithms nicely.
*
* @param client Client index. The server (0) will never be passed.
* @param blocked True if client flooded last "say", false otherwise.
* @param client Client index. The server (0) will never be passed.
* @param blocked True if client flooded last "say", false otherwise.
*/
forward void OnClientFloodResult(int client, bool blocked);
@ -592,7 +591,7 @@ enum FeatureType
* A native function call.
*/
FeatureType_Native,
/**
* A named capability. This is distinctly different from checking for a
* native, because the underlying functionality could be enabled on-demand
@ -612,12 +611,12 @@ enum FeatureStatus
* Feature is available for use.
*/
FeatureStatus_Available,
/**
* Feature is not available.
*/
FeatureStatus_Unavailable,
/**
* Feature is not known at all.
*/
@ -669,7 +668,7 @@ enum NumberType
enum Address
{
Address_Null = 0, // a typical invalid result when an address lookup fails
Address_Null = 0 // a typical invalid result when an address lookup fails
};
/**
@ -688,32 +687,32 @@ native int LoadFromAddress(Address addr, NumberType size);
* @param data Value to store at the address.
* @param size How many bytes should be written.
*/
native void StoreToAddress(Address addr, int data, NumberType size);
native void StoreToAddress(Address addr, int data, NumberType size);
methodmap FrameIterator < Handle {
// Creates a stack frame iterator to build your own stack traces.
// @return New handle to a FrameIterator.
// @return New handle to a FrameIterator.
public native FrameIterator();
// Advances the iterator to the next stack frame.
// @return True if another frame was fetched and data can be successfully read.
// @error No next element exception.
// @return True if another frame was fetched and data can be successfully read.
// @error No next element exception.
public native bool Next();
// Resets the iterator back to it's starting position.
public native void Reset();
// Returns the line number of the current function call.
property bool LineNumber {
public native get();
}
// Gets the name of the current function in the call stack.
//
// @param buffer Buffer to copy to.
// @param maxlen Max size of the buffer.
public native void GetFunctionName(char[] buffer, int maxlen);
// Gets the file path to the current call in the call stack.
//
// @param buffer Buffer to copy to.

View File

@ -45,53 +45,53 @@
/**
* Calculates the length of a string.
*
* @param str String to check.
* @return Number of valid character bytes in the string.
* @param str String to check.
* @return Number of valid character bytes in the string.
*/
native int strlen(const char[] str);
/**
* Tests whether a string is found inside another string.
*
* @param str String to search in.
* @param substr Substring to find inside the original string.
* @param caseSensitive If true (default), search is case sensitive.
* If false, search is case insensitive.
* @return -1 on failure (no match found). Any other value
* indicates a position in the string where the match starts.
* @param str String to search in.
* @param substr Substring to find inside the original string.
* @param caseSensitive If true (default), search is case sensitive.
* If false, search is case insensitive.
* @return -1 on failure (no match found). Any other value
* indicates a position in the string where the match starts.
*/
native int StrContains(const char[] str, const char[] substr, bool caseSensitive=true);
/**
* Compares two strings lexographically.
*
* @param str1 First string (left).
* @param str2 Second string (right).
* @param caseSensitive If true (default), comparison is case sensitive.
* If false, comparison is case insensitive.
* @return -1 if str1 < str2
* 0 if str1 == str2
* 1 if str1 > str2
* @param str1 First string (left).
* @param str2 Second string (right).
* @param caseSensitive If true (default), comparison is case sensitive.
* If false, comparison is case insensitive.
* @return -1 if str1 < str2
* 0 if str1 == str2
* 1 if str1 > str2
*/
native int strcmp(const char[] str1, const char[] str2, bool caseSensitive=true);
/**
* Compares two strings parts lexographically.
*
* @param str1 First string (left).
* @param str2 Second string (right).
* @param num Number of characters to compare.
* @param caseSensitive If true (default), comparison is case sensitive.
* If false, comparison is case insensitive.
* @return -1 if str1 < str2
* 0 if str1 == str2
* 1 if str1 > str2
* @param str1 First string (left).
* @param str2 Second string (right).
* @param num Number of characters to compare.
* @param caseSensitive If true (default), comparison is case sensitive.
* If false, comparison is case insensitive.
* @return -1 if str1 < str2
* 0 if str1 == str2
* 1 if str1 > str2
*/
native int strncmp(const char[] str1, const char[] str2, int num, bool caseSensitive=true);
/**
* Backwards compatible stock - StrCompare is now strcmp
* @deprecated Renamed to strcmp
* @deprecated Renamed to strcmp
*/
#pragma deprecated Use strcmp() instead
stock int StrCompare(const char[] str1, const char[] str2, bool caseSensitive=true)
@ -102,11 +102,11 @@ stock int StrCompare(const char[] str1, const char[] str2, bool caseSensitive=tr
/**
* Returns whether two strings are equal.
*
* @param str1 First string (left).
* @param str2 Second string (right).
* @param caseSensitive If true (default), comparison is case sensitive.
* If false, comparison is case insensitive.
* @return True if equal, false otherwise.
* @param str1 First string (left).
* @param str2 Second string (right).
* @param caseSensitive If true (default), comparison is case sensitive.
* If false, comparison is case insensitive.
* @return True if equal, false otherwise.
*/
stock bool StrEqual(const char[] str1, const char[] str2, bool caseSensitive=true)
{
@ -118,16 +118,16 @@ stock bool StrEqual(const char[] str1, const char[] str2, bool caseSensitive=tru
* @note If the destination buffer is too small to hold the source string, the
* destination will be truncated.
*
* @param dest Destination string buffer to copy to.
* @param destLen Destination buffer length (includes null terminator).
* @param source Source string buffer to copy from.
* @return Number of cells written.
* @param dest Destination string buffer to copy to.
* @param destLen Destination buffer length (includes null terminator).
* @param source Source string buffer to copy from.
* @return Number of cells written.
*/
native int strcopy(char[] dest, int destLen, const char[] source);
/**
* Backwards compatibility stock - use strcopy
* @deprecated Renamed to strcopy
* @deprecated Renamed to strcopy
*/
#pragma deprecated Use strcopy() instead
stock int StrCopy(char[] dest, int destLen, const char[] source)
@ -138,11 +138,11 @@ stock int StrCopy(char[] dest, int destLen, const char[] source)
/**
* Formats a string according to the SourceMod format rules (see documentation).
*
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return Number of cells written.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return Number of cells written.
*/
native int Format(char[] buffer, int maxlength, const char[] format, any ...);
@ -152,11 +152,11 @@ native int Format(char[] buffer, int maxlength, const char[] format, any ...);
* overlap the same memory as the output buffer. Since this security
* check is removed, it is slightly faster.
*
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return Number of cells written.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @return Number of cells written.
*/
native int FormatEx(char[] buffer, int maxlength, const char[] format, any ...);
@ -166,68 +166,68 @@ native int FormatEx(char[] buffer, int maxlength, const char[] format, any ...);
* parent parameter stack, rather than a local. This is useful for
* implementing your own variable argument functions.
*
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param varpos Argument number which contains the '...' symbol.
* Note: Arguments start at 1.
* @return Number of bytes written.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param varpos Argument number which contains the '...' symbol.
* Note: Arguments start at 1.
* @return Number of bytes written.
*/
native int VFormat(char[] buffer, int maxlength, const char[] format, int varpos);
/**
* Converts a string to an integer.
*
* @param str String to convert.
* @param nBase Numerical base to use. 10 is default.
* @return Integer conversion of string, or 0 on failure.
* @param str String to convert.
* @param nBase Numerical base to use. 10 is default.
* @return Integer conversion of string, or 0 on failure.
*/
native int StringToInt(const char[] str, int nBase=10);
/**
* Converts a string to an integer with some more options.
*
* @param str String to convert.
* @param result Variable to store the result in.
* @param nBase Numerical base to use. 10 is default.
* @return Number of characters consumed.
* @param str String to convert.
* @param result Variable to store the result in.
* @param nBase Numerical base to use. 10 is default.
* @return Number of characters consumed.
*/
native int StringToIntEx(const char[] str, int &result, int nBase=10);
/**
* Converts an integer to a string.
*
* @param num Integer to convert.
* @param str Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @return Number of cells written to buffer.
* @param num Integer to convert.
* @param str Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @return Number of cells written to buffer.
*/
native int IntToString(int num, char[] str, int maxlength);
/**
* Converts a string to a floating point number.
*
* @param str String to convert to a float.
* @return Floating point result, or 0.0 on error.
* @param str String to convert to a float.
* @return Floating point result, or 0.0 on error.
*/
native float StringToFloat(const char[] str);
/**
* Converts a string to a floating point number with some more options.
*
* @param str String to convert to a float.
* @param result Variable to store result in.
* @return Number of characters consumed.
* @param str String to convert to a float.
* @param result Variable to store result in.
* @return Number of characters consumed.
*/
native int StringToFloatEx(const char[] str, float &result);
/**
* Converts a floating point number to a string.
*
* @param num Floating point number to convert.
* @param str Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @return Number of cells written to buffer.
* @param num Floating point number to convert.
* @param str Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @return Number of cells written to buffer.
*/
native int FloatToString(float num, char[] str, int maxlength);
@ -238,16 +238,16 @@ native int FloatToString(float num, char[] str, int maxlength);
* of the string is reached. If nothing remains, -1 is returned.
* Otherwise, the index to the first character is returned.
*
* @param source Source input string.
* @param arg Stores argument read from string.
* @param argLen Maximum length of argument buffer.
* @return Index to next piece of string, or -1 if none.
* @param source Source input string.
* @param arg Stores argument read from string.
* @param argLen Maximum length of argument buffer.
* @return Index to next piece of string, or -1 if none.
*/
native int BreakString(const char[] source, char[] arg, int argLen);
/**
* Backwards compatibility stock - use BreakString
* @deprecated Renamed to BreakString.
* @deprecated Renamed to BreakString.
*/
#pragma deprecated Use BreakString() instead
stock int StrBreak(const char[] source, char[] arg, int argLen)
@ -258,21 +258,21 @@ stock int StrBreak(const char[] source, char[] arg, int argLen)
/**
* Removes whitespace characters from the beginning and end of a string.
*
* @param str The string to trim.
* @return Number of bytes written (UTF-8 safe).
* @param str The string to trim.
* @return Number of bytes written (UTF-8 safe).
*/
native int TrimString(char[] str);
/**
* Returns text in a string up until a certain character sequence is reached.
*
* @param source Source input string.
* @param split A string which specifies a search point to break at.
* @param part Buffer to store string part.
* @param partLen Maximum length of the string part buffer.
* @return -1 if no match was found; otherwise, an index into source
* marking the first index after the searched text. The
* index is always relative to the start of the input string.
* @param source Source input string.
* @param split A string which specifies a search point to break at.
* @param part Buffer to store string part.
* @param partLen Maximum length of the string part buffer.
* @return -1 if no match was found; otherwise, an index into source
* marking the first index after the searched text. The
* index is always relative to the start of the input string.
*/
native int SplitString(const char[] source, const char[] split, char[] part, int partLen);
@ -280,12 +280,12 @@ native int SplitString(const char[] source, const char[] split, char[] part, int
* Given a string, replaces all occurrences of a search string with a
* replacement string.
*
* @param text String to perform search and replacements on.
* @param maxlength Maximum length of the string buffer.
* @param search String to search for.
* @param replace String to replace the search string with.
* @param caseSensitive If true (default), search is case sensitive.
* @return Number of replacements that were performed.
* @param text String to perform search and replacements on.
* @param maxlength Maximum length of the string buffer.
* @param search String to search for.
* @param replace String to replace the search string with.
* @param caseSensitive If true (default), search is case sensitive.
* @return Number of replacements that were performed.
*/
native int ReplaceString(char[] text, int maxlength, const char[] search, const char[] replace, bool caseSensitive=true);
@ -293,18 +293,18 @@ native int ReplaceString(char[] text, int maxlength, const char[] search, const
* Given a string, replaces the first occurrence of a search string with a
* replacement string.
*
* @param text String to perform search and replacements on.
* @param maxlength Maximum length of the string buffer.
* @param search String to search for.
* @param replace String to replace the search string with.
* @param searchLen If higher than -1, its value will be used instead of
* a strlen() call on the search parameter.
* @param replaceLen If higher than -1, its value will be used instead of
* a strlen() call on the replace parameter.
* @param caseSensitive If true (default), search is case sensitive.
* @return Index into the buffer (relative to the start) from where
* the last replacement ended, or -1 if no replacements were
* made.
* @param text String to perform search and replacements on.
* @param maxlength Maximum length of the string buffer.
* @param search String to search for.
* @param replace String to replace the search string with.
* @param searchLen If higher than -1, its value will be used instead of
* a strlen() call on the search parameter.
* @param replaceLen If higher than -1, its value will be used instead of
* a strlen() call on the replace parameter.
* @param caseSensitive If true (default), search is case sensitive.
* @return Index into the buffer (relative to the start) from where
* the last replacement ended, or -1 if no replacements were
* made.
*/
native int ReplaceStringEx(char[] text, int maxlength, const char[] search, const char[] replace, int searchLen=-1, int replaceLen=-1, bool caseSensitive=true);
@ -313,8 +313,8 @@ native int ReplaceStringEx(char[] text, int maxlength, const char[] search, cons
* for multi-byte characters (UTF-8). For normal ASCII characters,
* this will return 1.
*
* @param source Source input string.
* @return Number of bytes the current character uses.
* @param source Source input string.
* @return Number of bytes the current character uses.
*/
native int GetCharBytes(const char[] source);
@ -323,8 +323,8 @@ native int GetCharBytes(const char[] source);
*
* @note Multi-byte characters will always return false.
*
* @param chr Character to test.
* @return True if character is alphabetical, otherwise false.
* @param chr Character to test.
* @return True if character is alphabetical, otherwise false.
*/
native bool IsCharAlpha(int chr);
@ -333,8 +333,8 @@ native bool IsCharAlpha(int chr);
*
* @note Multi-byte characters will always return false.
*
* @param chr Character to test.
* @return True if character is numeric, otherwise false.
* @param chr Character to test.
* @return True if character is numeric, otherwise false.
*/
native bool IsCharNumeric(int chr);
@ -343,17 +343,17 @@ native bool IsCharNumeric(int chr);
*
* @note Multi-byte characters will always return false.
*
* @param chr Character to test.
* @return True if character is whitespace, otherwise false.
* @param chr Character to test.
* @return True if character is whitespace, otherwise false.
*/
native bool IsCharSpace(int chr);
/**
* Returns if a character is multi-byte or not.
*
* @param chr Character to test.
* @return 0 for a normal 7-bit ASCII character,
* otherwise number of bytes in multi-byte character.
* @param chr Character to test.
* @return 0 for a normal 7-bit ASCII character,
* otherwise number of bytes in multi-byte character.
*/
native int IsCharMB(int chr);
@ -362,8 +362,8 @@ native int IsCharMB(int chr);
*
* @note Multi-byte characters will always return false.
*
* @param chr Character to test.
* @return True if character is uppercase, otherwise false.
* @param chr Character to test.
* @return True if character is uppercase, otherwise false.
*/
native bool IsCharUpper(int chr);
@ -372,8 +372,8 @@ native bool IsCharUpper(int chr);
*
* @note Multi-byte characters will always return false.
*
* @param chr Character to test.
* @return True if character is lowercase, otherwise false.
* @param chr Character to test.
* @return True if character is lowercase, otherwise false.
*/
native bool IsCharLower(int chr);
@ -385,18 +385,18 @@ native bool IsCharLower(int chr);
* exist. Otherwise, the string is left unmodified. This function should
* be considered O(k) (all characters get shifted down).
*
* @param text String to modify (in place).
* @return True if string was modified, false if there was no
* set of quotes.
* @param text String to modify (in place).
* @return True if string was modified, false if there was no
* set of quotes.
*/
native bool StripQuotes(char[] text);
/**
* Converts a lowercase character to its uppercase counterpart.
*
* @param chr Character to convert.
* @return Uppercase character on success,
* no change on failure.
* @param chr Character to convert.
* @return Uppercase character on success,
* no change on failure.
*/
stock int CharToUpper(int chr)
{
@ -404,15 +404,16 @@ stock int CharToUpper(int chr)
{
return (chr & ~(1<<5));
}
return chr;
}
/**
* Converts an uppercase character to its lowercase counterpart.
*
* @param chr Character to convert.
* @return Lowercase character on success,
* no change on failure.
* @param chr Character to convert.
* @return Lowercase character on success,
* no change on failure.
*/
stock int CharToLower(int chr)
{
@ -420,32 +421,42 @@ stock int CharToLower(int chr)
{
return (chr | (1<<5));
}
return chr;
}
/**
* Finds the first occurrence of a character in a string.
*
* @param str String.
* @param c Character to search for.
* @param reverse False (default) to search forward, true to search
* backward.
* @return The index of the first occurrence of the character
* in the string, or -1 if the character was not found.
* @param str String.
* @param c Character to search for.
* @param reverse False (default) to search forward, true to search
* backward.
* @return The index of the first occurrence of the character
* in the string, or -1 if the character was not found.
*/
stock int FindCharInString(const char[] str, char c, bool reverse = false)
{
int len = strlen(str);
if (!reverse) {
for (int i = 0; i < len; i++) {
if (!reverse)
{
for (int i = 0; i < len; i++)
{
if (str[i] == c)
{
return i;
}
}
} else {
for (int i = len - 1; i >= 0; i--) {
}
else
{
for (int i = len - 1; i >= 0; i--)
{
if (str[i] == c)
{
return i;
}
}
}
@ -455,10 +466,10 @@ stock int FindCharInString(const char[] str, char c, bool reverse = false)
/**
* Concatenates one string onto another.
*
* @param buffer String to append to.
* @param maxlength Maximum length of entire buffer.
* @param source Source string to concatenate.
* @return Number of bytes written.
* @param buffer String to append to.
* @param maxlength Maximum length of entire buffer.
* @param source Source string to concatenate.
* @return Number of bytes written.
*/
stock int StrCat(char[] buffer, int maxlength, const char[] source)
{
@ -474,14 +485,14 @@ stock int StrCat(char[] buffer, int maxlength, const char[] source)
/**
* Breaks a string into pieces and stores each piece into an array of buffers.
*
* @param text The string to split.
* @param split The string to use as a split delimiter.
* @param buffers An array of string buffers (2D array).
* @param maxStrings Number of string buffers (first dimension size).
* @param maxStringLength Maximum length of each string buffer.
* @param copyRemainder False (default) discard excess pieces, true to ignore
* delimiters after last piece.
* @return Number of strings retrieved.
* @param text The string to split.
* @param split The string to use as a split delimiter.
* @param buffers An array of string buffers (2D array).
* @param maxStrings Number of string buffers (first dimension size).
* @param maxStringLength Maximum length of each string buffer.
* @param copyRemainder False (default) discard excess pieces, true to ignore
* delimiters after last piece.
* @return Number of strings retrieved.
*/
stock int ExplodeString(const char[] text, const char[] split, char[][] buffers, int maxStrings,
int maxStringLength, bool copyRemainder = false)
@ -515,12 +526,12 @@ stock int ExplodeString(const char[] text, const char[] split, char[][] buffers,
* Joins an array of strings into one string, with a "join" string inserted in
* between each given string. This function complements ExplodeString.
*
* @param strings An array of strings.
* @param numStrings Number of strings in the array.
* @param join The join string to insert between each string.
* @param buffer Output buffer to write the joined string to.
* @param maxLength Maximum length of the output buffer.
* @return Number of bytes written to the output buffer.
* @param strings An array of strings.
* @param numStrings Number of strings in the array.
* @param join The join string to insert between each string.
* @param buffer Output buffer to write the joined string to.
* @param maxLength Maximum length of the output buffer.
* @return Number of bytes written to the output buffer.
*/
stock int ImplodeStrings(const char[][] strings, int numStrings, const char[] join, char[] buffer, int maxLength)
{

View File

@ -41,9 +41,12 @@ stock void SetTestContext(const char[] context)
stock void AssertEq(const char[] text, int cell1, int cell2)
{
TestNumber++;
if (cell1 == cell2) {
if (cell1 == cell2)
{
PrintToServer("[%d] %s: %s == %d OK", TestNumber, TestContext, text, cell2);
} else {
}
else
{
PrintToServer("[%d] %s FAIL: %s should be %d, got %d", TestNumber, TestContext, text, cell2, cell1);
ThrowError("test %d (%s in %s) failed", TestNumber, text, TestContext);
}
@ -52,9 +55,12 @@ stock void AssertEq(const char[] text, int cell1, int cell2)
stock void AssertFalse(const char[] text, bool value)
{
TestNumber++;
if (!value) {
if (!value)
{
PrintToServer("[%d] %s: %s == false OK", TestNumber, TestContext, text, value);
} else {
}
else
{
PrintToServer("[%d] %s FAIL: %s should be false, got true", TestNumber, TestContext, text);
ThrowError("test %d (%s in %s) failed", TestNumber, text, TestContext);
}
@ -63,9 +69,12 @@ stock void AssertFalse(const char[] text, bool value)
stock void AssertTrue(const char[] text, bool value)
{
TestNumber++;
if (value) {
if (value)
{
PrintToServer("[%d] %s: %s == true OK", TestNumber, TestContext, text, value);
} else {
}
else
{
PrintToServer("[%d] %s FAIL: %s should be true, got false", TestNumber, TestContext, text);
ThrowError("test %d (%s in %s) failed", TestNumber, text, TestContext);
}

View File

@ -47,9 +47,9 @@
*/
enum SMCResult
{
SMCParse_Continue, /**< Continue parsing */
SMCParse_Halt, /**< Stop parsing here */
SMCParse_HaltFail /**< Stop parsing and return failure */
SMCParse_Continue, /**< Continue parsing */
SMCParse_Halt, /**< Stop parsing here */
SMCParse_HaltFail /**< Stop parsing and return failure */
};
/**
@ -57,66 +57,77 @@ enum SMCResult
*/
enum SMCError
{
SMCError_Okay = 0, /**< No error */
SMCError_StreamOpen, /**< Stream failed to open */
SMCError_StreamError, /**< The stream died... somehow */
SMCError_Custom, /**< A custom handler threw an error */
SMCError_InvalidSection1, /**< A section was declared without quotes, and had extra tokens */
SMCError_InvalidSection2, /**< A section was declared without any header */
SMCError_InvalidSection3, /**< A section ending was declared with too many unknown tokens */
SMCError_InvalidSection4, /**< A section ending has no matching beginning */
SMCError_InvalidSection5, /**< A section beginning has no matching ending */
SMCError_InvalidTokens, /**< There were too many unidentifiable strings on one line */
SMCError_TokenOverflow, /**< The token buffer overflowed */
SMCError_InvalidProperty1, /**< A property was declared outside of any section */
SMCError_Okay = 0, /**< No error */
SMCError_StreamOpen, /**< Stream failed to open */
SMCError_StreamError, /**< The stream died... somehow */
SMCError_Custom, /**< A custom handler threw an error */
SMCError_InvalidSection1, /**< A section was declared without quotes, and had extra tokens */
SMCError_InvalidSection2, /**< A section was declared without any header */
SMCError_InvalidSection3, /**< A section ending was declared with too many unknown tokens */
SMCError_InvalidSection4, /**< A section ending has no matching beginning */
SMCError_InvalidSection5, /**< A section beginning has no matching ending */
SMCError_InvalidTokens, /**< There were too many unidentifiable strings on one line */
SMCError_TokenOverflow, /**< The token buffer overflowed */
SMCError_InvalidProperty1 /**< A property was declared outside of any section */
};
// Called when parsing is started.
//
// @param smc The SMC Parse Handle.
/**
* Called when parsing is started.
*
* @param smc The SMC Parse Handle.
*/
typedef SMC_ParseStart = function void (SMCParser smc);
// Called when the parser is entering a new section or sub-section.
//
// Note: Enclosing quotes are always stripped.
//
// @param smc The SMC Parser.
// @param name String containing section name.
// @param opt_quotes True if the section name was quote-enclosed in the file.
// @return An SMCResult action to take.
/**
* Called when the parser is entering a new section or sub-section.
*
* Note: Enclosing quotes are always stripped.
*
* @param smc The SMC Parser.
* @param name String containing section name.
* @param opt_quotes True if the section name was quote-enclosed in the file.
* @return An SMCResult action to take.
*/
typedef SMC_NewSection = function SMCResult (SMCParser smc, const char[] name, bool opt_quotes);
// Called when the parser finds a new key/value pair.
//
// Note: Enclosing quotes are always stripped.
//
// @param smc The SMCParser.
// @param key String containing key name.
// @param value String containing value name.
// @param key_quotes Whether or not the key was enclosed in quotes.
// @param value_quotes Whether or not the value was enclosed in quotes.
// @return An SMCResult action to take.
/**
* Called when the parser finds a new key/value pair.
*
* Note: Enclosing quotes are always stripped.
*
* @param smc The SMCParser.
* @param key String containing key name.
* @param value String containing value name.
* @param key_quotes Whether or not the key was enclosed in quotes.
* @param value_quotes Whether or not the value was enclosed in quotes.
* @return An SMCResult action to take.
*/
typedef SMC_KeyValue = function SMCResult (SMCParser smc, const char[] key, const char[] value, bool key_quotes, bool value_quotes);
// Called when the parser finds the end of the current section.
//
// @param smc The SMCParser.
// @return An SMCResult action to take.
/** Called when the parser finds the end of the current section.
*
* @param smc The SMCParser.
* @return An SMCResult action to take.
*/
typedef SMC_EndSection = function SMCResult (SMCParser smc);
// Called when parsing is halted.
//
// @param smc The SMCParser.
// @param halted True if abnormally halted, false otherwise.
// @param failed True if parsing failed, false otherwise.
/**
* Called when parsing is halted.
*
* @param smc The SMCParser.
* @param halted True if abnormally halted, false otherwise.
* @param failed True if parsing failed, false otherwise.
*/
typedef SMC_ParseEnd = function void (SMCParser smc, bool halted, bool failed);
// Callback for whenever a new line of text is about to be parsed.
//
// @param smc The SMCParser.
// @param line A string containing the raw line from the file.
// @param lineno The line number it occurs on.
// @return An SMCResult action to take.
/**
* Callback for whenever a new line of text is about to be parsed.
*
* @param smc The SMCParser.
* @param line A string containing the raw line from the file.
* @param lineno The line number it occurs on.
* @return An SMCResult action to take.
*/
typedef SMC_RawLine = function SMCResult (SMCParser smc, const char[] line, int lineno);
// An SMCParser is a callback-driven parser for SourceMod configuration files.
@ -130,10 +141,10 @@ methodmap SMCParser < Handle
// Parses an SMC file.
//
// @param file A string containing the file path.
// @param line An optional variable to store the last line number read.
// @param col An optional variable to store the last column number read.
// @return An SMCParseError result.
// @param file A string containing the file path.
// @param line An optional variable to store the last line number read.
// @param col An optional variable to store the last column number read.
// @return An SMCParseError result.
public native SMCError ParseFile(const char[] file, int &line = 0, int &col = 0);
// Sets the callback for receiving SMC_ParseStart events.
@ -168,76 +179,77 @@ methodmap SMCParser < Handle
// Gets an error string for an SMCError code.
//
// @param error The SMCParseError code.
// @param buffer A string buffer for the error (contents undefined on failure).
// @param buf_max The maximum size of the buffer.
// @return The number of characters written to buffer.
// @param error The SMCParseError code.
// @param buffer A string buffer for the error (contents undefined on failure).
// @param buf_max The maximum size of the buffer.
// @return The number of characters written to buffer.
public native void GetErrorString(SMCError error, char[] buffer, int buf_max);
};
/**
* Creates a new SMC file format parser. This is used to set parse hooks.
*
* @return A new Handle to an SMC Parse structure.
* @return A new Handle to an SMC Parse structure.
*/
native SMCParser SMC_CreateParser();
/**
* Parses an SMC file.
*
* @param smc A Handle to an SMC Parse structure.
* @param file A string containing the file path.
* @param line An optional by reference cell to store the last line number read.
* @param col An optional by reference cell to store the last column number read.
* @return An SMCParseError result.
* @error Invalid or corrupt Handle.
* @param smc A Handle to an SMC Parse structure.
* @param file A string containing the file path.
* @param line An optional by reference cell to store the last line number read.
* @param col An optional by reference cell to store the last column number read.
* @return An SMCParseError result.
* @error Invalid or corrupt Handle.
*/
native SMCError SMC_ParseFile(Handle smc, const char[] file, int &line=0, int &col=0);
/**
* Gets an error string for an SMCError code.
*
* @note SMCError_Okay returns false.
* @note SMCError_Custom (which is thrown on SMCParse_HaltFail) returns false.
*
* @param error The SMCParseError code.
* @param buffer A string buffer for the error (contents undefined on failure).
* @param buf_max The maximum size of the buffer.
* @return True on success, false otherwise.
* @param error The SMCParseError code.
* @param buffer A string buffer for the error (contents undefined on failure).
* @param buf_max The maximum size of the buffer.
* @return True on success, false otherwise.
*/
native bool SMC_GetErrorString(SMCError error, char[] buffer, int buf_max);
/**
* Sets the SMC_ParseStart function of a parse Handle.
*
* @param smc Handle to an SMC Parse.
* @param func SMC_ParseStart function.
* @error Invalid or corrupt Handle.
* @param smc Handle to an SMC Parse.
* @param func SMC_ParseStart function.
* @error Invalid or corrupt Handle.
*/
native void SMC_SetParseStart(Handle smc, SMC_ParseStart func);
/**
* Sets the SMC_ParseEnd of a parse handle.
*
* @param smc Handle to an SMC Parse.
* @param func SMC_ParseEnd function.
* @error Invalid or corrupt Handle.
* @param smc Handle to an SMC Parse.
* @param func SMC_ParseEnd function.
* @error Invalid or corrupt Handle.
*/
native void SMC_SetParseEnd(Handle smc, SMC_ParseEnd func);
/**
* Sets the three main reader functions.
*
* @param smc An SMC parse Handle.
* @param ns An SMC_NewSection function pointer.
* @param kv An SMC_KeyValue function pointer.
* @param es An SMC_EndSection function pointer.
* @param smc An SMC parse Handle.
* @param ns An SMC_NewSection function pointer.
* @param kv An SMC_KeyValue function pointer.
* @param es An SMC_EndSection function pointer.
*/
native void SMC_SetReaders(Handle smc, SMC_NewSection ns, SMC_KeyValue kv, SMC_EndSection es);
/**
* Sets a raw line reader on an SMC parser Handle.
*
* @param smc Handle to an SMC Parse.
* @param func SMC_RawLine function.
* @param smc Handle to an SMC Parse.
* @param func SMC_RawLine function.
*/
native void SMC_SetRawLine(Handle smc, SMC_RawLine func);

View File

@ -35,14 +35,14 @@
#endif
#define _tf2_included
#define TF_STUNFLAG_SLOWDOWN (1 << 0) /**< activates slowdown modifier */
#define TF_STUNFLAG_BONKSTUCK (1 << 1) /**< bonk sound, stuck */
#define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) /**< disable forward/backward movement */
#define TF_STUNFLAG_CHEERSOUND (1 << 3) /**< cheering sound */
#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) /**< no sound or particle */
#define TF_STUNFLAG_THIRDPERSON (1 << 6) /**< panic animation */
#define TF_STUNFLAG_GHOSTEFFECT (1 << 7) /**< ghost particles */
#define TF_STUNFLAG_SOUND (1 << 8) /**< sound */
#define TF_STUNFLAG_SLOWDOWN (1 << 0) /**< activates slowdown modifier */
#define TF_STUNFLAG_BONKSTUCK (1 << 1) /**< bonk sound, stuck */
#define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) /**< disable forward/backward movement */
#define TF_STUNFLAG_CHEERSOUND (1 << 3) /**< cheering sound */
#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) /**< no sound or particle */
#define TF_STUNFLAG_THIRDPERSON (1 << 6) /**< panic animation */
#define TF_STUNFLAG_GHOSTEFFECT (1 << 7) /**< ghost particles */
#define TF_STUNFLAG_SOUND (1 << 8) /**< sound */
#define TF_STUNFLAGS_LOSERSTATE TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON
#define TF_STUNFLAGS_GHOSTSCARE TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON
@ -69,7 +69,7 @@ enum TFTeam
TFTeam_Unassigned = 0,
TFTeam_Spectator = 1,
TFTeam_Red = 2,
TFTeam_Blue = 3
TFTeam_Blue = 3
};
enum TFCond
@ -206,7 +206,7 @@ enum TFCond
TFCond_BurningPyro,
TFCond_RocketPack,
TFCond_LostFooting,
TFCond_AirCurrent,
TFCond_AirCurrent
};
const float TFCondDuration_Infinite = -1.0;
@ -247,55 +247,55 @@ enum TFObjectMode
/**
* Sets a client on fire for 10 seconds.
*
* @param client Player's index.
* @param attacker Attacker's index.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param attacker Attacker's index.
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_IgnitePlayer(int client, int attacker);
/**
* Respawns a client
*
* @param client Player's index.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_RespawnPlayer(int client);
/**
* Regenerates a client's health and ammunition
*
* @param client Player's index.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_RegeneratePlayer(int client);
/**
* Adds a condition to a player
*
* @param client Player's index.
* @param condition Integer identifier of condition to apply.
* @param duration Duration of condition (does not apply to all conditions).
* @param client Player's index.
* @param condition Integer identifier of condition to apply.
* @param duration Duration of condition (does not apply to all conditions).
* Pass TFCondDuration_Infinite to apply until manually removed.
* @param inflictor Condition inflictor's index (0 for no inflictor).
* @error Invalid client index, client not in game, or no mod support.
* @param inflictor Condition inflictor's index (0 for no inflictor).
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_AddCondition(int client, TFCond condition, float duration=TFCondDuration_Infinite, int inflictor=0);
/**
* Removes a condition from a player
*
* @param client Player's index.
* @param condition Integer identifier of condition to remove.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param condition Integer identifier of condition to remove.
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_RemoveCondition(int client, TFCond condition);
/**
* Enables/disables PowerPlay mode on a player.
*
* @param client Player's index.
* @param enabled Whether to enable or disable PowerPlay on player.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param enabled Whether to enable or disable PowerPlay on player.
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_SetPlayerPowerPlay(int client, bool enabled);
@ -304,47 +304,48 @@ native void TF2_SetPlayerPowerPlay(int client, bool enabled);
*
* Note: This only starts the disguise process and a delay occurs before the spy is fully disguised
*
* @param client Player's index.
* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
* @param classType TFClassType class to disguise the player as
* @param target Specific target player to disguise as (0 for any)
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
* @param classType TFClassType class to disguise the player as
* @param target Specific target player to disguise as (0 for any)
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_DisguisePlayer(int client, TFTeam team, TFClassType classType, int target=0);
/**
* Removes the current disguise from a client. Only has an effect on spies.
*
* @param client Player's index.
* @error Invalid client index, client not in game, or no mod support.
* @param client Player's index.
* @error Invalid client index, client not in game, or no mod support.
*/
native void TF2_RemovePlayerDisguise(int client);
/**
* Stuns a client
*
* @param client Player's index.
* @param duration Duration of stun.
* @param slowdown Slowdown percent (as decimal, 0.00-1.00)
* Ignored if TF_STUNFLAG_SLOWDOWN is not set.
* @param stunflags Stun flags.
* @param attacker Attacker's index (0 is allowed for world).
* @param client Player's index.
* @param duration Duration of stun.
* @param slowdown Slowdown percent (as decimal, 0.00-1.00)
* Ignored if TF_STUNFLAG_SLOWDOWN is not set.
* @param stunflags Stun flags.
* @param attacker Attacker's index (0 is allowed for world).
*/
native void TF2_StunPlayer(int client, float duration, float slowdown=0.0, int stunflags, int attacker=0);
/**
* Induces the bleed effect on a client
*
* @param client Player's index.
* @param attacker Attacker's index.
* @param duration Duration of bleeding (in seconds).
* @param client Player's index.
* @param attacker Attacker's index.
* @param duration Duration of bleeding (in seconds).
*/
native void TF2_MakeBleed(int client, int attacker, float duration);
/**
* Retrieves the entity index of the CPlayerResource entity
*
* @return The current resource entity index.
* @return The current resource entity index.
* @deprecated Use GetPlayerResourceEntity instead
*/
#pragma deprecated Use GetPlayerResourceEntity instead
native int TF2_GetResourceEntity();
@ -352,8 +353,8 @@ native int TF2_GetResourceEntity();
/**
* Finds the TFClassType for a given class name.
*
* @param classname A classname string such as "sniper" or "demoman"
* @return A TFClassType constant.
* @param classname A classname string such as "sniper" or "demoman"
* @return A TFClassType constant.
*/
native TFClassType TF2_GetClass(const char[] classname);
@ -363,19 +364,19 @@ native TFClassType TF2_GetClass(const char[] classname);
* action to override the decision with the value of 'result'
*
* @note Since critical shots are also calculated client side any changes made with
* this will not show for the shooter. Projectile weapons such as the rocketlauncher
* and demoman weapons will show a critical bullet but no critical sound effect.
* Bullet hits should appear as expected.
* this will not show for the shooter. Projectile weapons such as the rocketlauncher
* and demoman weapons will show a critical bullet but no critical sound effect.
* Bullet hits should appear as expected.
*
* @param client Client Index.
* @param weapon Weapon entity Index.
* @param weaponname Classname of the weapon.
* @param result Buffer param for the result of the decision.
* @param client Client Index.
* @param weapon Weapon entity Index.
* @param weaponname Classname of the weapon.
* @param result Buffer param for the result of the decision.
*/
forward Action TF2_CalcIsAttackCritical(int client, int weapon, char[] weaponname, bool &result);
/**
* @deprecated No longer called. Use TF2_OnIsHolidayActive.
* @deprecated No longer called. Use TF2_OnIsHolidayActive.
*/
#pragma deprecated No longer called. Use TF2_OnIsHolidayActive.
forward Action TF2_OnGetHoliday(TFHoliday &holiday);
@ -385,17 +386,17 @@ forward Action TF2_OnGetHoliday(TFHoliday &holiday);
* Return Plugin_Continue to let the original calculation or return a higher
* action to override the decision with the value of 'result'
*
* @param holiday Holiday being checked.
* @param result Buffer param for the result of the decision.
* @return Plugin_Continue for original calculation, higher value to use 'result'.
* @param holiday Holiday being checked.
* @param result Buffer param for the result of the decision.
* @return Plugin_Continue for original calculation, higher value to use 'result'.
*/
forward Action TF2_OnIsHolidayActive(TFHoliday holiday, bool &result);
/**
* Returns whether or not a holiday is active
*
* @param holiday Holiday being checked.
* @return Boolean of whether or not the holiday is active.
* @param holiday Holiday being checked.
* @return Boolean of whether or not the holiday is active.
*/
native bool TF2_IsHolidayActive(TFHoliday holiday);
@ -403,7 +404,7 @@ native bool TF2_IsHolidayActive(TFHoliday holiday);
* Returns whether or not a client (Player) is in a duel.
*
* @param client Client Index.
* @return Boolean of whether or not the client/player is dueling.
* @return Boolean of whether or not the client/player is dueling.
*/
native bool TF2_IsPlayerInDuel(int client);
@ -411,16 +412,16 @@ native bool TF2_IsPlayerInDuel(int client);
* Removes an econ wearable (hat, misc, etc) from a player.
* This also deletes the wearable entity.
*
* @param client Client index.
* @param wearable Index of the wearable entity.
* @error Invalid client index, client not in game, invalid wearable entity, or no mod support.
* @param client Client index.
* @param wearable Index of the wearable entity.
* @error Invalid client index, client not in game, invalid wearable entity, or no mod support.
*/
native void TF2_RemoveWearable(int client, int wearable);
/**
* Called after a condition is added to a player
*
* @param client Index of the client to which the condition is being added.
* @param client Index of the client to which the condition is being added.
* @param condition Condition that is being added.
*/
forward void TF2_OnConditionAdded(int client, TFCond condition);
@ -428,8 +429,8 @@ forward void TF2_OnConditionAdded(int client, TFCond condition);
/**
* Called after a condition is removed from a player
*
* @param client Index of the client to which the condition is being removed.
* @param condition Condition that is being removed.
* @param client Index of the client to which the condition is being removed.
* @param condition Condition that is being removed.
*/
forward void TF2_OnConditionRemoved(int client, TFCond condition);
@ -448,11 +449,11 @@ forward void TF2_OnWaitingForPlayersEnd();
* Return Plugin_Continue to let the original calculation or return a higher
* action to override the decision with the value of 'result'
*
* @param client Client index.
* @param teleporter Teleporter entity index.
* @param result Buffer param for the result of the decision.
* This is prepopulated with the game's original decision to let a player teleport.
* @return Plugin_Continue for original calculation, higher value to use 'result'.
* @param client Client index.
* @param teleporter Teleporter entity index.
* @param result Buffer param for the result of the decision.
* This is prepopulated with the game's original decision to let a player teleport.
* @return Plugin_Continue for original calculation, higher value to use 'result'.
*/
forward Action TF2_OnPlayerTeleport(int client, int teleporter, bool &result);

View File

@ -166,7 +166,7 @@ enum {
TF_CUSTOM_SLAP_KILL,
TF_CUSTOM_CROC,
TF_CUSTOM_TAUNTATK_GASBLAST,
TF_CUSTOM_AXTINGUISHER_BOOSTED,
TF_CUSTOM_AXTINGUISHER_BOOSTED
};
// Weapon codes as used in some events, such as player_death
@ -281,7 +281,7 @@ enum {
TF_WEAPON_SLAP,
TF_WEAPON_JAR_GAS,
TF_WEAPON_GRENADE_JAR_GAS,
TF_WEAPON_FLAME_BALL,
TF_WEAPON_FLAME_BALL
};
// TF2 Weapon Loadout Slots
@ -353,9 +353,9 @@ static const char TFResourceNames[TFResourceType][] =
/**
* Gets a client's current team.
*
* @param client Client index.
* @return Current TFTeam of client.
* @error Invalid client index.
* @param client Client index.
* @return Current TFTeam of client.
* @error Invalid client index.
*/
stock TFTeam TF2_GetClientTeam(int client)
{
@ -377,9 +377,9 @@ stock void TF2_ChangeClientTeam(int client, TFTeam team)
/**
* Gets a client's current class.
*
* @param client Player's index.
* @return Current TFClassType of player.
* @error Invalid client index.
* @param client Player's index.
* @return Current TFClassType of player.
* @error Invalid client index.
*/
stock TFClassType TF2_GetPlayerClass(int client)
{
@ -391,11 +391,11 @@ stock TFClassType TF2_GetPlayerClass(int client)
*
* Note: If setting player class in a player spawn hook weapons should be set to false.
*
* @param client Player's index.
* @param classType TFClassType class symbol.
* @param weapons This parameter is ignored.
* @param persistent If true, changes the player's desired class so the change stays after death.
* @error Invalid client index.
* @param client Player's index.
* @param classType TFClassType class symbol.
* @param weapons This parameter is ignored.
* @param persistent If true, changes the player's desired class so the change stays after death.
* @error Invalid client index.
*/
stock void TF2_SetPlayerClass(int client, TFClassType classType, bool weapons=true, bool persistent=true)
{
@ -414,6 +414,7 @@ stock void TF2_SetPlayerClass(int client, TFClassType classType, bool weapons=tr
* @param type ResourceType constant
* @return Value or -1 on failure.
* @error Invalid client index, client not in game or failed to find resource entity.
* @deprecated Use GetPlayerResourceEntity and GetEntProp instead.
*/
#pragma deprecated Use GetPlayerResourceEntity and GetEntProp instead
stock int TF2_GetPlayerResourceData(int client, TFResourceType type)
@ -445,11 +446,12 @@ stock int TF2_GetPlayerResourceData(int client, TFResourceType type)
*
* Note: The game overwrites these values every frame, so changing them will have very little effect.
*
* @param client Player's index.
* @param type ResourceType constant
* @param value Value to set.
* @return Value or -1 on failure.
* @error Invalid client index, client not in game or failed to find resource entity.
* @param client Player's index.
* @param type ResourceType constant
* @param value Value to set.
* @return Value or -1 on failure.
* @error Invalid client index, client not in game or failed to find resource entity.
* @deprecated Use GetPlayerResourceEntity and SetEntProp instead.
*/
#pragma deprecated Use GetPlayerResourceEntity and SetEntProp instead
stock bool TF2_SetPlayerResourceData(int client, TFResourceType type, any value)
@ -481,9 +483,9 @@ stock bool TF2_SetPlayerResourceData(int client, TFResourceType type, any value)
/**
* Removes all weapons from a client's weapon slot
*
* @param client Player's index.
* @param slot Slot index (0-5)
* @error Invalid client, invalid slot or lack of mod support
* @param client Player's index.
* @param slot Slot index (0-5)
* @error Invalid client, invalid slot or lack of mod support
*/
stock void TF2_RemoveWeaponSlot(int client, int slot)
{
@ -512,7 +514,7 @@ stock void TF2_RemoveWeaponSlot(int client, int slot)
/**
* Removes all weapons from a client
*
* @param client Player's index.
* @param client Player's index.
*/
stock void TF2_RemoveAllWeapons(int client)
{
@ -525,8 +527,9 @@ stock void TF2_RemoveAllWeapons(int client)
/**
* Gets a player's condition bits
*
* @param client Player's index.
* @return Player's condition bits
* @param client Player's index.
* @return Player's condition bits
* @deprecated Use TF2_IsPlayerInCondition instead.
*/
#pragma deprecated Use TF2_IsPlayerInCondition instead.
stock int TF2_GetPlayerConditionFlags(int client)
@ -537,9 +540,9 @@ stock int TF2_GetPlayerConditionFlags(int client)
/**
* Check whether or not a condition is set on a player
*
* @param client Player's index.
* @param cond TFCond constant
* @return True if set, false otherwise
* @param client Player's index.
* @param cond TFCond constant
* @return True if set, false otherwise
*/
stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
{
@ -547,7 +550,7 @@ stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
int iCond = view_as<int>(cond);
switch (iCond / 32)
{
case 0:
case 0:
{
int bit = 1 << iCond;
if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit)
@ -560,7 +563,7 @@ stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
return true;
}
}
case 1:
case 1:
{
int bit = (1 << (iCond - 32));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
@ -568,7 +571,7 @@ stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
return true;
}
}
case 2:
case 2:
{
int bit = (1 << (iCond - 64));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx2") & bit) == bit)
@ -576,7 +579,7 @@ stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
return true;
}
}
case 3:
case 3:
{
int bit = (1 << (iCond - 96));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx3") & bit) == bit)
@ -584,16 +587,18 @@ stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
return true;
}
}
case 4:
{
int bit = (1 << (iCond - 128));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx4") & bit) == bit)
{
return true;
}
}
default:
ThrowError("Invalid TFCond value %d", iCond);
case 4:
{
int bit = (1 << (iCond - 128));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx4") & bit) == bit)
{
return true;
}
}
default:
{
ThrowError("Invalid TFCond value %d", iCond);
}
}
return false;
@ -602,9 +607,9 @@ stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
/**
* Gets an entity's object type.
*
* @param entity Entity index.
* @return Current TFObjectType of entity.
* @error Invalid entity index.
* @param entity Entity index.
* @return Current TFObjectType of entity.
* @error Invalid entity index.
*/
stock TFObjectType TF2_GetObjectType(int entity)
{
@ -621,9 +626,9 @@ stock TFObjectType TF2_GetObjectType(int entity)
/**
* Gets an entity's object mode.
*
* @param entity Entity index.
* @return Current TFObjectMode of entity.
* @error Invalid entity index.
* @param entity Entity index.
* @return Current TFObjectMode of entity.
* @error Invalid entity index.
*/
stock TFObjectMode TF2_GetObjectMode(int entity)
{

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -37,10 +37,10 @@
#include <datapack>
#define TIMER_REPEAT (1<<0) /**< Timer will repeat until it returns Plugin_Stop */
#define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */
#define TIMER_HNDL_CLOSE (1<<9) /**< Deprecated define, replaced by below */
#define TIMER_DATA_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its data when finished */
#define TIMER_REPEAT (1<<0) /**< Timer will repeat until it returns Plugin_Stop */
#define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */
#define TIMER_HNDL_CLOSE (1<<9) /**< Deprecated define, replaced by below */
#define TIMER_DATA_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its data when finished */
/**
* Any of the following prototypes will work for a timed function.
@ -48,108 +48,108 @@
typeset Timer
{
/**
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @param hndl Handle passed to CreateTimer() when timer was created.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @param hndl Handle passed to CreateTimer() when timer was created.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
function Action(Handle timer, Handle hndl);
/**
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @param data Data passed to CreateTimer() when timer was created.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @param data Data passed to CreateTimer() when timer was created.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
function Action(Handle timer, any data);
/**
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
function Action(Handle timer);
};
/**
* Creates a basic timer. Calling CloseHandle() on a timer will end the timer.
*
* @param interval Interval from the current game time to execute the given function.
* @param func Function to execute once the given interval has elapsed.
* @param data Handle or value to pass through to the timer callback function.
* @param flags Flags to set (such as repeatability or auto-Handle closing).
* @return Handle to the timer object. You do not need to call CloseHandle().
* If the timer could not be created, INVALID_HANDLE will be returned.
* @param interval Interval from the current game time to execute the given function.
* @param func Function to execute once the given interval has elapsed.
* @param data Handle or value to pass through to the timer callback function.
* @param flags Flags to set (such as repeatability or auto-Handle closing).
* @return Handle to the timer object. You do not need to call CloseHandle().
* If the timer could not be created, INVALID_HANDLE will be returned.
*/
native Handle CreateTimer(float interval, Timer func, any data=INVALID_HANDLE, int flags=0);
/**
* Kills a timer. Use this instead of CloseHandle() if you need more options.
*
* @param timer Timer Handle to kill.
* @param autoClose If autoClose is true, the data that was passed to CreateTimer() will
* be closed as a handle if TIMER_DATA_HNDL_CLOSE was not specified.
* @error Invalid handles will cause a run time error.
* @param timer Timer Handle to kill.
* @param autoClose If autoClose is true, the data that was passed to CreateTimer() will
* be closed as a handle if TIMER_DATA_HNDL_CLOSE was not specified.
* @error Invalid handles will cause a run time error.
*/
native void KillTimer(Handle timer, bool autoClose=false);
/**
* Manually triggers a timer so its function will be called.
*
* @param timer Timer Handle to trigger.
* @param reset If reset is true, the elapsed time counter is reset
* so the full interval must pass again.
* @param timer Timer Handle to trigger.
* @param reset If reset is true, the elapsed time counter is reset
* so the full interval must pass again.
*/
native void TriggerTimer(Handle timer, bool reset=false);
/**
* Returns the simulated game time.
* Returns the simulated game time.
*
* This time is internally maintained by SourceMod and is based on the game
* tick count and tick rate. Unlike GetGameTime(), it will increment past
* map changes and while no players are connected. Unlike GetEngineTime(),
* it will not increment based on the system clock (i.e. it is still bound
* This time is internally maintained by SourceMod and is based on the game
* tick count and tick rate. Unlike GetGameTime(), it will increment past
* map changes and while no players are connected. Unlike GetEngineTime(),
* it will not increment based on the system clock (i.e. it is still bound
* to the ticking process).
*
* @return Time based on the game tick count.
* @return Time based on the game tick count.
*/
native float GetTickedTime();
/**
* Returns an estimate of the time left before the map ends. If the server
* has not processed any frames yet (i.e. no players have joined the map yet),
* Returns an estimate of the time left before the map ends. If the server
* has not processed any frames yet (i.e. no players have joined the map yet),
* then the time left returned will always be infinite.
*
* @param timeleft Variable to store the time, in seconds. If the
* value is less than 0, the time limit is infinite.
* @return True if the operation is supported, false otherwise.
* @param timeleft Variable to store the time, in seconds. If the
* value is less than 0, the time limit is infinite.
* @return True if the operation is supported, false otherwise.
*/
native bool GetMapTimeLeft(int &timeleft);
/**
* Retrieves the current map time limit. If the server has not processed any
* frames yet (i.e. no players have joined the map yet), then the time limit
* Retrieves the current map time limit. If the server has not processed any
* frames yet (i.e. no players have joined the map yet), then the time limit
* returned will always be 0.
*
* @param time Set to the number of total seconds in the map time
* limit, or 0 if there is no time limit set.
* @return True on success, false if operation is not supported.
* @param time Set to the number of total seconds in the map time
* limit, or 0 if there is no time limit set.
* @return True on success, false if operation is not supported.
*/
native bool GetMapTimeLimit(int &time);
/**
* Extends the map time limit in a way that will notify all plugins.
*
* @param time Number of seconds to extend map time limit by.
* The number can be negative to decrease the time limit.
* If 0, the map will be set to have no time limit.
* @return True on success, false if operation is not supported.
* @param time Number of seconds to extend map time limit by.
* The number can be negative to decrease the time limit.
* If 0, the map will be set to have no time limit.
* @return True on success, false if operation is not supported.
*/
native bool ExtendMapTimeLimit(int time);
@ -158,34 +158,34 @@ native bool ExtendMapTimeLimit(int time);
*
* Note: A tick, in this context, is a frame.
*
* @return Number of seconds in between ticks.
* @return Number of seconds in between ticks.
*/
native float GetTickInterval();
/**
* Notification that the map's time left has changed via a change in the time
* limit or a change in the game rules (such as mp_restartgame). This is useful
* Notification that the map's time left has changed via a change in the time
* limit or a change in the game rules (such as mp_restartgame). This is useful
* for plugins trying to create timers based on the time left in the map.
*
* Calling ExtendMapTimeLimit() from here, without proper precaution, will
* Calling ExtendMapTimeLimit() from here, without proper precaution, will
* cause infinite recursion.
*
* If the operation is not supported, this will never be called.
* If the server has not yet processed any frames (i.e. no players have joined
* the map yet), then this will be called once the server begins ticking, even
* If the server has not yet processed any frames (i.e. no players have joined
* the map yet), then this will be called once the server begins ticking, even
* if there is no time limit set.
*/
forward void OnMapTimeLeftChanged();
/**
* Returns whether or not the server is processing frames or not.
* Returns whether or not the server is processing frames or not.
*
* The server does not process frames until at least one client joins the game.
* Once the first player has in, even if that player, leaves, the server's
* The server does not process frames until at least one client joins the game.
* Once the first player has in, even if that player, leaves, the server's
* timers and entities will work.
*
* @return True if the server is ticking, false otherwise.
* @return True if the server is ticking, false otherwise.
*/
native bool IsServerProcessing();
@ -194,12 +194,12 @@ native bool IsServerProcessing();
* @note The datapack is automatically freed when the timer ends.
* @note The position of the datapack is not reset or changed for the timer function.
*
* @param interval Interval from the current game time to execute the given function.
* @param func Function to execute once the given interval has elapsed.
* @param datapack The newly created datapack is passed though this by-reference
* parameter to the timer callback function.
* @param flags Timer flags.
* @return Handle to the timer object. You do not need to call CloseHandle().
* @param interval Interval from the current game time to execute the given function.
* @param func Function to execute once the given interval has elapsed.
* @param datapack The newly created datapack is passed though this by-reference
* parameter to the timer callback function.
* @param flags Timer flags.
* @return Handle to the timer object. You do not need to call CloseHandle().
*/
stock Handle CreateDataTimer(float interval, Timer func, Handle &datapack, int flags=0)
{

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _topmenus_included
#endinput
#endif
@ -49,18 +49,18 @@ enum TopMenuAction
* OUTPUT: Buffer for rendering, maxlength of buffer.
*/
TopMenuAction_DisplayOption = 0,
/**
* The title of a menu is being drawn for a given topobj.
*
* Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
* Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
* root title. Otherwise, the Object ID is a category.
*
* INPUT : TopMenu Handle, topobj ID, client index.
* OUTPUT: Buffer for rendering, maxlength of buffer.
*/
TopMenuAction_DisplayTitle = 1,
/**
* A menu option has been selected.
*
@ -74,19 +74,19 @@ enum TopMenuAction
* A menu option is being drawn and its flags can be overridden.
*
* INPUT : TopMenu Handle, topobj ID, client index.
* OUTPUT: The first byte of the 'buffer' string should be set
* to the desired flags. By default, it will contain
* ITEMDRAW_DEFAULT.
* OUTPUT: The first byte of the 'buffer' string should be set
* to the desired flags. By default, it will contain
* ITEMDRAW_DEFAULT.
*/
TopMenuAction_DrawOption = 3,
/**
* Called when an topobj is being removed from the menu.
* This can be used to clean up data stored in the info string.
*
* INPUT : TopMenu Handle, topobj ID.
*/
TopMenuAction_RemoveObject = 4,
TopMenuAction_RemoveObject = 4
};
/**
@ -94,8 +94,8 @@ enum TopMenuAction
*/
enum TopMenuObjectType
{
TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
TopMenuObject_Item = 1 /**< Item on a sub-menu */
TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
TopMenuObject_Item = 1 /**< Item on a sub-menu */
};
/**
@ -103,9 +103,9 @@ enum TopMenuObjectType
*/
enum TopMenuPosition
{
TopMenuPosition_Start = 0, /**< Start/root of the menu */
TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
TopMenuPosition_LastCategory = 3, /**< Last position in their last category */
TopMenuPosition_Start = 0, /**< Start/root of the menu */
TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
TopMenuPosition_LastCategory = 3 /**< Last position in their last category */
};
/**
@ -113,21 +113,21 @@ enum TopMenuPosition
*/
enum TopMenuObject
{
INVALID_TOPMENUOBJECT = 0,
INVALID_TOPMENUOBJECT = 0
};
/**
* TopMenu callback prototype.
*
* @param topmenu Handle to the TopMenu.
* @param action TopMenuAction being performed.
* @param topobj_id The topobj ID (if used).
* @param param Extra parameter (if used).
* @param buffer Output buffer (if used).
* @param maxlength Output buffer (if used).
* @param topmenu Handle to the TopMenu.
* @param action TopMenuAction being performed.
* @param topobj_id The topobj ID (if used).
* @param param Extra parameter (if used).
* @param buffer Output buffer (if used).
* @param maxlength Output buffer (if used).
*/
typedef TopMenuHandler = function void (
TopMenu topmenu,
TopMenu topmenu,
TopMenuAction action,
TopMenuObject topobj_id,
int param,
@ -152,18 +152,18 @@ methodmap TopMenu < Handle
// Re-sorts the items in a TopMenu via a configuration file.
//
// The format of the configuration file should be a Valve Key-Values
// formatted file that SourceMod can parse. There should be one root
// section, and one sub-section for each category. Each sub-section's
// The format of the configuration file should be a Valve Key-Values
// formatted file that SourceMod can parse. There should be one root
// section, and one sub-section for each category. Each sub-section's
// name should match the category name.
//
// Each sub-section may only contain key/value pairs in the form of:
// key: "item"
// value: Name of the item as passed to AddToTopMenu().
//
// The TopMenu will draw items in the order declared in the configuration
// file. If items do not appear in the configuration file, they are sorted
// per-player based on how the handler function renders for that player.
// The TopMenu will draw items in the order declared in the configuration
// file. If items do not appear in the configuration file, they are sorted
// per-player based on how the handler function renders for that player.
// These items appear after the configuration sorted items.
//
// @param topmenu TopMenu Handle.
@ -172,79 +172,79 @@ methodmap TopMenu < Handle
// @param maxlength Maximum size of the error buffer. Error buffer
// will be filled with a zero-terminated string if
// false is returned.
// @return True on success, false on failure.
// @return True on success, false on failure.
public native bool LoadConfig(const char[] file, char[] error, int maxlength);
// Adds a category to a TopMenu.
//
//
// @param name Object name (MUST be unique).
// @param handler Handler for topobj.
// @param cmdname Command name (for access overrides).
// @param flags Default access flags.
// @param info_string Arbitrary storage (max 255 bytes).
// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler,
const char[] cmdname = "", int flags = 0,
const char[] info_string = "");
// Adds an item to a TopMenu category.
//
//
// @param name Object name (MUST be unique).
// @param handler Handler for topobj.
// @param category The object of the parent category for the item.
// @param cmdname Command name (for access overrides).
// @param flags Default access flags.
// @param info_string Arbitrary storage (max 255 bytes).
// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler,
TopMenuObject parent, const char[] cmdname = "",
int flags = 0, const char[] info_string = "");
// Retrieves the info string of a top menu item.
//
//
// @param parent TopMenuObject ID.
// @param buffer Buffer to store info string.
// @param maxlength Maximum size of info string.
// @return Number of bytes written, not including the null terminator.
// @return Number of bytes written, not including the null terminator.
public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength);
// Retrieves the name string of a top menu item.
//
//
// @param topobj TopMenuObject ID.
// @param buffer Buffer to store info string.
// @param maxlength Maximum size of info string.
// @return Number of bytes written, not including the null terminator.
// @return Number of bytes written, not including the null terminator.
public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength);
// Removes an topobj from a TopMenu.
//
// Plugins' topobjs are automatically removed all TopMenus when the given
//
// Plugins' topobjs are automatically removed all TopMenus when the given
// plugin unloads or pauses. In the case of unpausing, all items are restored.
//
//
// @param topobj TopMenuObject ID.
public native void Remove(TopMenuObject topobj);
// Displays a TopMenu to a client.
//
//
// @param client Client index.
// @param position Position to display from.
// @return True on success, false on failure.
// @return True on success, false on failure.
public native bool Display(int client, TopMenuPosition position);
// Displays a TopMenu category to a client.
//
//
// @param category Category topobj id.
// @param client Client index.
// @return True on success, false on failure.
// @return True on success, false on failure.
public native bool DisplayCategory(TopMenuObject category, int client);
// Finds a category's topobj ID in a TopMenu.
//
//
// @param name Object's unique name.
// @return TopMenuObject ID on success, or
// @return TopMenuObject ID on success, or
// INVALID_TOPMENUOBJECT on failure.
public native TopMenuObject FindCategory(const char[] name);
// Set the menu title caching behavior of the TopMenu. By default titles
// are cached to reduce overhead. If you need dynamic menu titles which
// change each time the menu is displayed to a user, set this to false.
@ -256,56 +256,56 @@ methodmap TopMenu < Handle
/**
* Creates a TopMenu.
*
* @param handler Handler to use for drawing the root title.
* @return A new TopMenu Handle, or INVALID_HANDLE on failure.
*/
* @param handler Handler to use for drawing the root title.
* @return A new TopMenu Handle, or INVALID_HANDLE on failure.
*/
native TopMenu CreateTopMenu(TopMenuHandler handler);
/**
* Re-sorts the items in a TopMenu via a configuration file.
*
* The format of the configuration file should be a Valve Key-Values
* formatted file that SourceMod can parse. There should be one root
* section, and one sub-section for each category. Each sub-section's
* The format of the configuration file should be a Valve Key-Values
* formatted file that SourceMod can parse. There should be one root
* section, and one sub-section for each category. Each sub-section's
* name should match the category name.
*
* Each sub-section may only contain key/value pairs in the form of:
* key: "item"
* value: Name of the item as passed to AddToTopMenu().
*
* The TopMenu will draw items in the order declared in the configuration
* file. If items do not appear in the configuration file, they are sorted
* per-player based on how the handler function renders for that player.
* The TopMenu will draw items in the order declared in the configuration
* file. If items do not appear in the configuration file, they are sorted
* per-player based on how the handler function renders for that player.
* These items appear after the configuration sorted items.
*
* @param topmenu TopMenu Handle.
* @param file File path.
* @param error Error buffer.
* @param maxlength Maximum size of the error buffer.
* Error buffer will be filled with a
* zero-terminated string if false is
* returned.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle.
* @param topmenu TopMenu Handle.
* @param file File path.
* @param error Error buffer.
* @param maxlength Maximum size of the error buffer.
* Error buffer will be filled with a
* zero-terminated string if false is
* returned.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle.
*/
native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength);
/**
* Adds an topobj to a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object name (MUST be unique).
* @param type Object type.
* @param handler Handler for topobj.
* @param parent Parent topobj ID, or INVALID_TOPMENUOBJECT for none.
* Items must have a category parent.
* Categories must not have a parent.
* @param cmdname Command name (for access overrides).
* @param flags Default access flags.
* @param info_string Arbitrary storage (max 255 bytes).
* @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
* failure.
* @error Invalid TopMenu Handle.
* @param topmenu TopMenu Handle.
* @param name Object name (MUST be unique).
* @param type Object type.
* @param handler Handler for topobj.
* @param parent Parent topobj ID, or INVALID_TOPMENUOBJECT for none.
* Items must have a category parent.
* Categories must not have a parent.
* @param cmdname Command name (for access overrides).
* @param flags Default access flags.
* @param info_string Arbitrary storage (max 255 bytes).
* @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
* failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject AddToTopMenu(Handle topmenu,
const char[] name,
@ -315,75 +315,75 @@ native TopMenuObject AddToTopMenu(Handle topmenu,
const char[] cmdname="",
int flags=0,
const char[] info_string="");
/**
* Retrieves the info string of a top menu item.
*
* @param topmenu TopMenu Handle.
* @param parent TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
* @param topmenu TopMenu Handle.
* @param parent TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
*/
native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength);
/**
* Retrieves the name string of a top menu item.
*
* @param topmenu TopMenu Handle.
* @param topobj TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
* @param topmenu TopMenu Handle.
* @param topobj TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
*/
native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength);
/**
* Removes an topobj from a TopMenu.
*
* Plugins' topobjs are automatically removed all TopMenus when the given
* Plugins' topobjs are automatically removed all TopMenus when the given
* plugin unloads or pauses. In the case of unpausing, all items are restored.
*
* @param topmenu TopMenu Handle.
* @param topobj TopMenuObject ID.
* @error Invalid TopMenu Handle.
* @param topmenu TopMenu Handle.
* @param topobj TopMenuObject ID.
* @error Invalid TopMenu Handle.
*/
native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj);
/**
* Displays a TopMenu to a client.
*
* @param topmenu TopMenu Handle.
* @param client Client index.
* @param position Position to display from.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle or client not in game.
* @param topmenu TopMenu Handle.
* @param client Client index.
* @param position Position to display from.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle or client not in game.
*/
native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position);
/**
* Displays a TopMenu category to a client.
*
* @param topmenu TopMenu Handle.
* @param category Category topobj id.
* @param client Client index.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle or client not in game.
* @param topmenu TopMenu Handle.
* @param category Category topobj id.
* @param client Client index.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle or client not in game.
*/
native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client);
/**
* Finds a category's topobj ID in a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object's unique name.
* @return TopMenuObject ID on success, or
* INVALID_TOPMENUOBJECT on failure.
* @error Invalid TopMenu Handle.
* @param topmenu TopMenu Handle.
* @param name Object's unique name.
* @return TopMenuObject ID on success, or
* INVALID_TOPMENUOBJECT on failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name);
@ -403,7 +403,7 @@ native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
/**
* Do not edit below this line!
*/
public Extension __ext_topmenus =
public Extension __ext_topmenus =
{
name = "TopMenus",
file = "topmenus.ext",

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _eventsmsgs_included
#endinput
#endif
@ -40,7 +40,7 @@
*/
enum UserMsg
{
INVALID_MESSAGE_ID = -1,
INVALID_MESSAGE_ID = -1
};
/**
@ -49,15 +49,15 @@ enum UserMsg
enum UserMessageType
{
UM_BitBuf = 0,
UM_Protobuf,
UM_Protobuf
};
/**
* @section Message Flags.
*/
#define USERMSG_RELIABLE (1<<2) /**< Message will be set on the reliable stream */
#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */
#define USERMSG_BLOCKHOOKS (1<<7) /**< Prevents the message from triggering SourceMod and Metamod hooks */
#define USERMSG_RELIABLE (1<<2) /**< Message will be set on the reliable stream */
#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */
#define USERMSG_BLOCKHOOKS (1<<7) /**< Prevents the message from triggering SourceMod and Metamod hooks */
/**
* @endsection
@ -66,14 +66,17 @@ enum UserMessageType
/**
* Returns usermessage serialization type used for the current engine
*
* @return The supported usermessage type.
* @return The supported usermessage type.
*/
native UserMessageType GetUserMessageType();
stock Protobuf UserMessageToProtobuf(Handle msg)
{
if (GetUserMessageType() != UM_Protobuf)
{
return null;
}
return view_as<Protobuf>(msg);
}
@ -81,7 +84,10 @@ stock Protobuf UserMessageToProtobuf(Handle msg)
stock BfWrite UserMessageToBfWrite(Handle msg)
{
if (GetUserMessageType() == UM_Protobuf)
{
return null;
}
return view_as<BfWrite>(msg);
}
@ -89,57 +95,62 @@ stock BfWrite UserMessageToBfWrite(Handle msg)
stock BfRead UserMessageToBfRead(Handle msg)
{
if (GetUserMessageType() == UM_Protobuf)
{
return null;
}
return view_as<BfRead>(msg);
}
/**
* Returns the ID of a given message, or -1 on failure.
*
* @param msg String containing message name (case sensitive).
* @return A message index, or INVALID_MESSAGE_ID on failure.
* @param msg String containing message name (case sensitive).
* @return A message index, or INVALID_MESSAGE_ID on failure.
*/
native UserMsg GetUserMessageId(const char[] msg);
/**
* Retrieves the name of a message by ID.
*
* @param msg_id Message index.
* @param msg Buffer to store the name of the message.
* @param maxlength Maximum length of string buffer.
* @return True if message index is valid, false otherwise.
* @param msg_id Message index.
* @param msg Buffer to store the name of the message.
* @param maxlength Maximum length of string buffer.
* @return True if message index is valid, false otherwise.
*/
native bool GetUserMessageName(UserMsg msg_id, char[] msg, int maxlength);
/**
* Starts a usermessage (network message).
*
* @note Only one message can be active at a time.
* @note It is illegal to send any message while a non-intercept hook is in progress.
*
* @param msgname Message name to start.
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
* @error Invalid message name, unable to start a message, invalid client,
* or client not connected.
* @param msgname Message name to start.
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
* @error Invalid message name, unable to start a message, invalid client,
* or client not connected.
*/
native Handle StartMessage(const char[] msgname, const int[] clients, int numClients, int flags=0);
/**
* Starts a usermessage (network message).
*
* @note Only one message can be active at a time.
* @note It is illegal to send any message while a non-intercept hook is in progress.
*
* @param msg Message index to start.
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
* @error Invalid message name, unable to start a message, invalid client,
* or client not connected.
* @param msg Message index to start.
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
* @error Invalid message name, unable to start a message, invalid client,
* or client not connected.
*/
native Handle StartMessageEx(UserMsg msg, const int[] clients, int numClients, int flags=0);
@ -156,29 +167,29 @@ typeset MsgHook
/**
* Called when a bit buffer based usermessage is hooked
*
* @param msg_id Message index.
* @param msg Handle to the input bit buffer.
* @param players Array containing player indexes.
* @param playersNum Number of players in the array.
* @param reliable True if message is reliable, false otherwise.
* @param init True if message is an initmsg, false otherwise.
* @return Ignored for normal hooks. For intercept hooks, Plugin_Handled
* blocks the message from being sent, and Plugin_Continue
* resumes normal functionality.
* @param msg_id Message index.
* @param msg Handle to the input bit buffer.
* @param players Array containing player indexes.
* @param playersNum Number of players in the array.
* @param reliable True if message is reliable, false otherwise.
* @param init True if message is an initmsg, false otherwise.
* @return Ignored for normal hooks. For intercept hooks, Plugin_Handled
* blocks the message from being sent, and Plugin_Continue
* resumes normal functionality.
*/
function Action (UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init);
/**
* Called when a protobuf based usermessage is hooked
*
* @param msg_id Message index.
* @param msg Handle to the input protobuf.
* @param players Array containing player indexes.
* @param playersNum Number of players in the array.
* @param reliable True if message is reliable, false otherwise.
* @param init True if message is an initmsg, false otherwise.
* @return Ignored for normal hooks. For intercept hooks, Plugin_Handled
* blocks the message from being sent, and Plugin_Continue
* resumes normal functionality.
* @param msg_id Message index.
* @param msg Handle to the input protobuf.
* @param players Array containing player indexes.
* @param playersNum Number of players in the array.
* @param reliable True if message is reliable, false otherwise.
* @param init True if message is an initmsg, false otherwise.
* @return Ignored for normal hooks. For intercept hooks, Plugin_Handled
* blocks the message from being sent, and Plugin_Continue
* resumes normal functionality.
*/
function Action (UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init);
};
@ -186,72 +197,74 @@ typeset MsgHook
/**
* Called when a message hook has completed.
*
* @param msg_id Message index.
* @param sent True if message was sent, false if blocked.
* @param msg_id Message index.
* @param sent True if message was sent, false if blocked.
*/
typedef MsgPostHook = function void (UserMsg msg_id, bool sent);
/**
* Hooks a user message.
*
* @param msg_id Message index.
* @param hook Function to use as a hook.
* @param intercept If intercept is true, message will be fully intercepted,
* allowing the user to block the message. Otherwise,
* the hook is normal and ignores the return value.
* @param post Notification function.
* @error Invalid message index.
* @param msg_id Message index.
* @param hook Function to use as a hook.
* @param intercept If intercept is true, message will be fully intercepted,
* allowing the user to block the message. Otherwise,
* the hook is normal and ignores the return value.
* @param post Notification function.
* @error Invalid message index.
*/
native void HookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false, MsgPostHook post=INVALID_FUNCTION);
/**
* Removes one usermessage hook.
*
* @param msg_id Message index.
* @param hook Function used for the hook.
* @param intercept Specifies whether the hook was an intercept hook or not.
* @error Invalid message index.
* @param msg_id Message index.
* @param hook Function used for the hook.
* @param intercept Specifies whether the hook was an intercept hook or not.
* @error Invalid message index.
*/
native void UnhookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false);
/**
* Starts a usermessage (network message) that broadcasts to all clients.
*
* @note See StartMessage or StartMessageEx().
*
* @param msgname Message name to start.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
* @param msgname Message name to start.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
*/
stock Handle StartMessageAll(const char[] msgname, int flags=0)
{
int total = 0;
int[] clients = new int[MaxClients];
for (int i=1; i<=MaxClients; i++)
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientConnected(i))
{
clients[total++] = i;
}
}
return StartMessage(msgname, clients, total, flags);
}
/**
* Starts a simpler usermessage (network message) for one client.
*
* @note See StartMessage or StartMessageEx().
*
* @param msgname Message name to start.
* @param client Client to send to.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
* @param msgname Message name to start.
* @param client Client to send to.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
*/
stock Handle StartMessageOne(const char[] msgname, int client, int flags=0)
{
int players[1];
players[0] = client;
return StartMessage(msgname, players, 1, flags);
}

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -38,84 +38,84 @@
/**
* Calculates a vector's length.
*
* @param vec Vector.
* @param squared If true, the result will be squared (for optimization).
* @return Vector length (magnitude).
* @param vec Vector.
* @param squared If true, the result will be squared (for optimization).
* @return Vector length (magnitude).
*/
native float GetVectorLength(const float vec[3], bool squared=false);
/**
* Calculates the distance between two vectors.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @param squared If true, the result will be squared (for optimization).
* @return Vector distance.
* @param vec1 First vector.
* @param vec2 Second vector.
* @param squared If true, the result will be squared (for optimization).
* @return Vector distance.
*/
native float GetVectorDistance(const float vec1[3], const float vec2[3], bool squared=false);
/**
* Calculates the dot product of two vectors.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @return Dot product of the two vectors.
* @param vec1 First vector.
* @param vec2 Second vector.
* @return Dot product of the two vectors.
*/
native float GetVectorDotProduct(const float vec1[3], const float vec2[3]);
/**
* Computes the cross product of two vectors. Any input array can be the same
* Computes the cross product of two vectors. Any input array can be the same
* as the output array.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Resultant vector.
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Resultant vector.
*/
native void GetVectorCrossProduct(const float vec1[3], const float vec2[3], float result[3]);
/**
* Normalizes a vector. The input array can be the same as the output array.
*
* @param vec Vector.
* @param result Resultant vector.
* @return Vector length.
* @param vec Vector.
* @param result Resultant vector.
* @return Vector length.
*/
native float NormalizeVector(const float vec[3], float result[3]);
/**
* Returns vectors in the direction of an angle.
*
* @param angle Angle.
* @param fwd Forward vector buffer or NULL_VECTOR.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
* @param angle Angle.
* @param fwd Forward vector buffer or NULL_VECTOR.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
*/
native void GetAngleVectors(const float angle[3], float fwd[3], float right[3], float up[3]);
/**
* Returns angles from a vector.
*
* @param vec Vector.
* @param angle Angle buffer.
* @param vec Vector.
* @param angle Angle buffer.
*/
native void GetVectorAngles(const float vec[3], float angle[3]);
/**
* Returns direction vectors from a vector.
*
* @param vec Vector.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
* @param vec Vector.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
*/
native void GetVectorVectors(const float vec[3], float right[3], float up[3]);
/**
* Adds two vectors. It is safe to use either input buffer as an output
* Adds two vectors. It is safe to use either input buffer as an output
* buffer.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Result buffer.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Result buffer.
*/
stock void AddVectors(const float vec1[3], const float vec2[3], float result[3])
{
@ -125,12 +125,12 @@ stock void AddVectors(const float vec1[3], const float vec2[3], float result[3])
}
/**
* Subtracts a vector from another vector. It is safe to use either input
* Subtracts a vector from another vector. It is safe to use either input
* buffer as an output buffer.
*
* @param vec1 First vector.
* @param vec2 Second vector to subtract from first.
* @param result Result buffer.
*
* @param vec1 First vector.
* @param vec2 Second vector to subtract from first.
* @param result Result buffer.
*/
stock void SubtractVectors(const float vec1[3], const float vec2[3], float result[3])
{
@ -142,8 +142,8 @@ stock void SubtractVectors(const float vec1[3], const float vec2[3], float resul
/**
* Scales a vector.
*
* @param vec Vector.
* @param scale Scale value.
* @param vec Vector.
* @param scale Scale value.
*/
stock void ScaleVector(float vec[3], float scale)
{
@ -155,7 +155,7 @@ stock void ScaleVector(float vec[3], float scale)
/**
* Negatives a vector.
*
* @param vec Vector.
* @param vec Vector.
*/
stock void NegateVector(float vec[3])
{
@ -167,9 +167,9 @@ stock void NegateVector(float vec[3])
/**
* Builds a vector from two points by subtracting the points.
*
* @param pt1 First point (to be subtracted from the second).
* @param pt2 Second point.
* @param output Output vector buffer.
* @param pt1 First point (to be subtracted from the second).
* @param pt2 Second point.
* @param output Output vector buffer.
*/
stock void MakeVectorFromPoints(const float pt1[3], const float pt2[3], float output[3])
{

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _version_included
#endinput
#endif
@ -38,12 +38,12 @@
#tryinclude <version_auto>
#if !defined _auto_version_included
#define SOURCEMOD_V_TAG "manual"
#define SOURCEMOD_V_REV 0
#define SOURCEMOD_V_CSET "0"
#define SOURCEMOD_V_MAJOR 1 /**< SourceMod Major version */
#define SOURCEMOD_V_MINOR 10 /**< SourceMod Minor version */
#define SOURCEMOD_V_RELEASE 0 /**< SourceMod Release version */
#define SOURCEMOD_V_TAG "manual"
#define SOURCEMOD_V_REV 0
#define SOURCEMOD_V_CSET "0"
#define SOURCEMOD_V_MAJOR 1 /**< SourceMod Major version */
#define SOURCEMOD_V_MINOR 10 /**< SourceMod Minor version */
#define SOURCEMOD_V_RELEASE 0 /**< SourceMod Release version */
#define SOURCEMOD_VERSION "1.10.0-manual" /**< SourceMod version string (major.minor.release-tag) */
#define SOURCEMOD_VERSION "1.10.0-manual" /**< SourceMod version string (major.minor.release-tag) */
#endif