* Fixed unauthorized menu usages
Let's say we have kick flag but don't have admin menu flag.
When we type !kick, menu opens with a back button, when we click back button, we go parent menu without admin menu flag
* Update ban.sp
* Improvements on !admin menu flags
Lets say we have override the sm_unmute command and changed it to ADMFLAG_CUSTOM1.
Then create an admin, we gived our admin ADMFLAG_Chat flag, admin can't use sm_unmute command cause it doesnt have access to this command.
But if admin go into "!admin" menu then, he will able to run sm_unmute on "player command" menus
* removed unauthorized menu items
* Deleted Whitespace and ITEMDRAW_DEFAULT
This is a pretty big diff because SourceMod had lots of multi-arch
workarounds that can now go away. I've also changed 'x64' to 'x86_64' in
many places since this is how AMBuild normalizes it, and it's far too
late to pick the shorter string, so we might as well suck it up.
The --target-archs parameter has been replaced with --targets. It works
the same way.
The default behavior for SDK inclusion is now "present" instead of
"all" since this lowers the burden of storing many SDKs. Official builds
will still be made with --sdks=all.
* Update basevotes
When a player leaves during a voteban, he will be banned anyway. Also added a cvar with a ban time setting.
* Update basevotes.sp
* Added VoiceHook functions
* Update extension.h
* Update extension.h
* Code optimization
* Added support for more engines
* Invalidate timers
* Fixes
* Update extension.cpp
* Update voice.cpp
* correct Forward event type to ET_Ignore.
* sdktools_voice: de-implement IsClientSpeaking
* sdktools_voice: Add notice/unbind IsClientSpeaking
Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
* Attempt to correct SDKHooks_TakeDamage
* Define function on both csgo and non-csgo
* Remove unneeded macros
* Fix velocity copy on CTakeDamageInfoHack init
* Add basic Insurgency support on Windows x64
This allows SourceMod to load on x64 Insurgency. There are still a lot of variable truncation warnings that have to be dealt with.
* Fix 32bit builds
* Compile MySQL extension as well
The hack for __iob_func being removed from the core runtime, but required by the old mysql we're building against can be simplified a lot due to the `_ReturnAddress` intrinsic available since MSVC 2015.
* Don't include the offset we want to extract in the signature
SourceMod doesn't support Source 1 Dota 2 anymore and neither Source 2. Speed up CI by only cloning the hl2sdks that are tested.
This adds a `-s sdk1,sdk2` parameter to the checkout-deps.sh script similar to the `-SDKs` option of the powershell script to select specific sdks to update instead of all.