This is a pretty big diff because SourceMod had lots of multi-arch workarounds that can now go away. I've also changed 'x64' to 'x86_64' in many places since this is how AMBuild normalizes it, and it's far too late to pick the shorter string, so we might as well suck it up. The --target-archs parameter has been replaced with --targets. It works the same way. The default behavior for SDK inclusion is now "present" instead of "all" since this lowers the burden of storing many SDKs. Official builds will still be made with --sdks=all. |
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.github | ||
bridge/include | ||
configs | ||
core | ||
editor | ||
extensions | ||
gamedata | ||
licenses | ||
loader | ||
plugins | ||
public | ||
sourcepawn@3ec6182c99 | ||
tools | ||
translations | ||
versionlib | ||
.arcconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
changelog.txt | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Stable builds: The latest stable SourceMod releases
- Dev builds: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod plugin API: Online SourceMod plugin API reference generated from the include files
- SourceMod extension development: C++ examples and introduction to various extension interfaces
Contact
License
SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.