Change sm_rename to use new SetClientName native.

This commit is contained in:
Nicholas Hastings
2015-03-22 12:15:30 -07:00
parent 7d795b523e
commit e62654acba
2 changed files with 1 additions and 20 deletions
+1 -15
View File
@@ -37,22 +37,8 @@ PerformRename(client, target)
{
LogAction(client, target, "\"%L\" renamed \"%L\" to \"%s\")", client, target, g_NewName[target]);
/* Used on OB / L4D engine */
if (g_ModVersion != Engine_SourceSDK2006)
{
SetClientInfo(target, "name", g_NewName[target]);
}
else /* Used on CSS and EP1 / older engine */
{
if (!IsPlayerAlive(target)) /* Lets tell them about the player renamed on the next round since they're dead. */
{
decl String:m_TargetName[MAX_NAME_LENGTH];
SetClientName(target, g_NewName[target]);
GetClientName(target, m_TargetName, sizeof(m_TargetName));
ReplyToCommand(client, "[SM] %t", "Dead Player Rename", m_TargetName);
}
ClientCommand(target, "name %s", g_NewName[target]);
}
g_NewName[target][0] = '\0';
}