diff --git a/plugins/playercommands.sp b/plugins/playercommands.sp index 7ddcee54..ff14b5f7 100644 --- a/plugins/playercommands.sp +++ b/plugins/playercommands.sp @@ -50,9 +50,6 @@ public Plugin:myinfo = TopMenu hTopMenu; /* Used to get the SDK / Engine version. */ -/* This is used in sm_rename and sm_changeteam */ -new EngineVersion:g_ModVersion = Engine_Unknown; - #include "playercommands/slay.sp" #include "playercommands/slap.sp" #include "playercommands/rename.sp" @@ -65,8 +62,6 @@ public OnPluginStart() RegAdminCmd("sm_slap", Command_Slap, ADMFLAG_SLAY, "sm_slap <#userid|name> [damage]"); RegAdminCmd("sm_slay", Command_Slay, ADMFLAG_SLAY, "sm_slay <#userid|name>"); RegAdminCmd("sm_rename", Command_Rename, ADMFLAG_SLAY, "sm_rename <#userid|name>"); - - g_ModVersion = GetEngineVersion(); /* Account for late loading */ TopMenu topmenu; diff --git a/plugins/playercommands/rename.sp b/plugins/playercommands/rename.sp index 2afd3765..5571444f 100644 --- a/plugins/playercommands/rename.sp +++ b/plugins/playercommands/rename.sp @@ -37,22 +37,8 @@ PerformRename(client, target) { LogAction(client, target, "\"%L\" renamed \"%L\" to \"%s\")", client, target, g_NewName[target]); - /* Used on OB / L4D engine */ - if (g_ModVersion != Engine_SourceSDK2006) - { - SetClientInfo(target, "name", g_NewName[target]); - } - else /* Used on CSS and EP1 / older engine */ - { - if (!IsPlayerAlive(target)) /* Lets tell them about the player renamed on the next round since they're dead. */ - { - decl String:m_TargetName[MAX_NAME_LENGTH]; + SetClientName(target, g_NewName[target]); - GetClientName(target, m_TargetName, sizeof(m_TargetName)); - ReplyToCommand(client, "[SM] %t", "Dead Player Rename", m_TargetName); - } - ClientCommand(target, "name %s", g_NewName[target]); - } g_NewName[target][0] = '\0'; }