Change sm_rename to use new SetClientName native.
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@ -50,9 +50,6 @@ public Plugin:myinfo =
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TopMenu hTopMenu;
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/* Used to get the SDK / Engine version. */
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/* This is used in sm_rename and sm_changeteam */
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new EngineVersion:g_ModVersion = Engine_Unknown;
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#include "playercommands/slay.sp"
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#include "playercommands/slap.sp"
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#include "playercommands/rename.sp"
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@ -65,8 +62,6 @@ public OnPluginStart()
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RegAdminCmd("sm_slap", Command_Slap, ADMFLAG_SLAY, "sm_slap <#userid|name> [damage]");
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RegAdminCmd("sm_slay", Command_Slay, ADMFLAG_SLAY, "sm_slay <#userid|name>");
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RegAdminCmd("sm_rename", Command_Rename, ADMFLAG_SLAY, "sm_rename <#userid|name>");
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g_ModVersion = GetEngineVersion();
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/* Account for late loading */
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TopMenu topmenu;
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@ -37,22 +37,8 @@ PerformRename(client, target)
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{
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LogAction(client, target, "\"%L\" renamed \"%L\" to \"%s\")", client, target, g_NewName[target]);
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/* Used on OB / L4D engine */
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if (g_ModVersion != Engine_SourceSDK2006)
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{
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SetClientInfo(target, "name", g_NewName[target]);
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}
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else /* Used on CSS and EP1 / older engine */
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{
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if (!IsPlayerAlive(target)) /* Lets tell them about the player renamed on the next round since they're dead. */
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{
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decl String:m_TargetName[MAX_NAME_LENGTH];
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SetClientName(target, g_NewName[target]);
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GetClientName(target, m_TargetName, sizeof(m_TargetName));
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ReplyToCommand(client, "[SM] %t", "Dead Player Rename", m_TargetName);
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}
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ClientCommand(target, "name %s", g_NewName[target]);
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}
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g_NewName[target][0] = '\0';
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}
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