sourcemod/gamedata/sdktools.games/engine.csgo.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "3"
"SlapSound1" "player/damage1.wav"
"SlapSound2" "player/damage2.wav"
"SlapSound2" "player/damage3.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
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/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
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"windows" "4"
"linux" "20"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
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"windows" "\x89\x41\x04\xA1\x2A\x2A\x2A\x2A\x89\x41\x08\x89\x0D\x2A\x2A\x2A\x2A\xC7"
"linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x00\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
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// Fallback to IServerTools method instead on Windows, lest we add custom logic since it's no longer a thiscall on Windows in CS:GO
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89"
}
}
}
/* General GameRules */
"#default"
{
"Keys"
{
"GameRulesProxy" "CCSGameRulesProxy"
"GameRulesDataTable" "cs_gamerules_data"
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
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"CreateFakeClient_Linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x45\x0C\xC7\x04\x24\x2A\x2A\x2A\x2A"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
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"linux" "13"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactoryFinder"
{
"library" "server"
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"windows" "\xA1\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\x53\xFF\x50\x2A\xC7"
}
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"EntityFactoryCaller"
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{
"library" "server"
"linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x5D\x08\xE8\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24"
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}
}
"Offsets"
{
"EntityFactoryOffset"
{
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"windows" "1"
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}
"EntityFactoryCallOffset"
{
"linux" "11"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x56\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x33"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x7C\x01\x00\x00\x8B\x55\x08\x8B\x75\x14"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
"windows" "31"
"linux" "69"
"mac" "69"
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}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "30"
"linux" "68"
"mac" "68"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
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"windows" "484"
"linux" "464"
"mac" "464"
}
}
}
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"#default"
{
"Keys"
{
// Netprop on the team entity for team score
"m_iScore" "m_scoreTotal"
}
"Offsets"
{
"GiveNamedItem"
{
"windows" "450"
"linux" "451"
"mac" "451"
}
"RemovePlayerItem"
{
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"windows" "293"
"linux" "294"
"mac" "294"
}
"Weapon_GetSlot"
{
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"windows" "289"
"linux" "290"
"mac" "290"
}
"Ignite"
{
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"windows" "223"
"linux" "224"
"mac" "224"
}
"Extinguish"
{
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"windows" "226"
"linux" "227"
"mac" "227"
}
"Teleport"
{
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"windows" "113"
"linux" "114"
"mac" "114"
}
"CommitSuicide"
{
"windows" "500"
"linux" "500"
"mac" "500"
}
"GetVelocity"
{
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"windows" "138"
"linux" "139"
"mac" "139"
}
"EyeAngles"
{
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"windows" "129"
"linux" "130"
"mac" "130"
}
"AcceptInput"
{
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"windows" "40"
"linux" "41"
"mac" "41"
}
"SetEntityModel"
{
"windows" "26"
"linux" "27"
"mac" "27"
}
"WeaponEquip"
{
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"windows" "282"
"linux" "283"
"mac" "283"
}
"Activate"
{
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"windows" "37"
"linux" "38"
"mac" "38"
}
"PlayerRunCmd"
{
"windows" "470"
"linux" "471"
"mac" "471"
}
"GiveAmmo"
{
"windows" "276"
"linux" "277"
"mac" "277"
}
}
}
}