Add new and remove old gamerules gamedata for numerous games.
This commit is contained in:
parent
3edaac9bd7
commit
ad9de71ac9
@ -60,36 +60,6 @@
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}
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}
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/* General GameRules */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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@ -231,5 +201,11 @@
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"windows" "377"
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CPMGameRulesProxy"
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"GameRulesDataTable" "pm_gamerules_data"
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}
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}
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}
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@ -98,42 +98,6 @@
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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@ -291,6 +255,7 @@
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"Keys"
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{
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"GameRulesProxy" "CTerrorGameRulesProxy"
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"GameRulesDataTable" "contagion_gamerules_data"
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}
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}
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}
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@ -90,39 +90,8 @@
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{
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"Keys"
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{
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"GameRulesProxy" "CCSGameRulesProxy"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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"GameRulesProxy" "CCSGameRulesProxy"
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"GameRulesDataTable" "cs_gamerules_data"
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}
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}
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@ -73,42 +73,6 @@
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}
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}
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/* General GameRules */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "5"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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@ -117,41 +117,6 @@
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "!Might and Magic Multiplayer"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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@ -307,5 +272,11 @@
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"windows" "\x83\xEC\x44\x56\x8B\xF1\x8B\x8E\x2A\x00\x00\x00\x85\xC9"
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CHL2MPGameRulesProxy"
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"GameRulesDataTable" "hl2mp_gamerules_data"
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}
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}
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}
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@ -96,39 +96,7 @@
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"Keys"
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{
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"GameRulesProxy" "CDOTAGamerulesProxy"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "3"
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"linux" "9"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x51\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x06\x8B\x01\x6A\x01\xFF\x10\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xE8"
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"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B"
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}
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"g_pGameRules"
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{
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"library" "server"
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"mac" "@g_pGameRules"
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}
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"GameRulesDataTable" "dota_gamerules_data"
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}
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}
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@ -88,50 +88,6 @@
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "dod"
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"game" "tf"
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"game" "garrysmod"
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"game" "hl2mp"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "5"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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@ -15,7 +15,8 @@
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{
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"Keys"
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{
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"GameRulesProxy" "CHL2MPGameRulesProxy"
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"GameRulesProxy" "CHL2MPGameRulesProxy"
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"GameRulesDataTable" "hl2mp_gamerules_data"
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}
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}
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@ -77,41 +78,6 @@
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "eye"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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@ -20,7 +20,8 @@
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"SlapSound1" "player/damage1.wav"
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"SlapSound2" "player/damage2.wav"
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"GameRulesProxy" "CTerrorGameRulesProxy"
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"GameRulesProxy" "CTerrorGameRulesProxy"
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"GameRulesDataTable" "terror_gamerules_data"
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}
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}
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@ -96,47 +97,6 @@
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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@ -21,48 +21,6 @@
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"SlapSound2" "player/damage2.wav"
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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"game" "nucleardawn"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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|
@ -71,42 +71,6 @@
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "swarm"
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"game" "dinodday"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
|
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{
|
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
|
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* The same g_pGameRules offset applies to each match.
|
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*
|
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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@ -45,7 +45,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CAlienSwarmProxy"
|
||||
"GameRulesProxy" "CAlienSwarmProxy"
|
||||
"GameRulesDataTable" "asw_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -119,5 +119,10 @@
|
||||
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
|
||||
}
|
||||
}
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CHL2MPGameRulesProxy"
|
||||
"GameRulesDataTable" "hl2mp_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,5 +76,11 @@
|
||||
"linux" "376"
|
||||
}
|
||||
}
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CSP_GameRulesProxy"
|
||||
"GameRulesDataTable" "csp_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,8 @@
|
||||
"SlapSound2" "player/damage2.wav"
|
||||
"SlapSound3" "player/damage3.wav"
|
||||
|
||||
"GameRulesProxy" "CCSGameRulesProxy"
|
||||
"GameRulesProxy" "CCSGameRulesProxy"
|
||||
"GameRulesDataTable" "cs_gamerules_data"
|
||||
}
|
||||
|
||||
"Offsets"
|
||||
|
@ -65,7 +65,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CDDDGameRulesProxy"
|
||||
"GameRulesProxy" "CDDDGameRulesProxy"
|
||||
"GameRulesDataTable" "ddd_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -110,7 +110,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CDODGameRulesProxy"
|
||||
"GameRulesProxy" "CDODGameRulesProxy"
|
||||
"GameRulesDataTable" "dod_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -104,18 +104,12 @@
|
||||
"library" "server"
|
||||
"windows" "\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A"
|
||||
}
|
||||
|
||||
/* Dystopia always has to be different, doesn't it
|
||||
*
|
||||
* This is very similar to the general signature, except that
|
||||
* it does "mov edx, [eax+2Ch]" before making a call rather than
|
||||
* doing "call dword ptr [eax+2Ch]"
|
||||
*/
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
|
||||
}
|
||||
}
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CDYSGameRulesProxy"
|
||||
"GameRulesDataTable" "dys_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -74,43 +74,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
/* General GameRules */
|
||||
"#default"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
/* Offset into CreateGameRulesObject */
|
||||
"g_pGameRules"
|
||||
{
|
||||
"windows" "2"
|
||||
"linux" "1"
|
||||
}
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
/* This signature sometimes has multiple matches, but this
|
||||
* does not matter as g_pGameRules is involved in all of them.
|
||||
* The same g_pGameRules offset applies to each match.
|
||||
*
|
||||
* Sometimes this block of bytes is at the beginning of the static
|
||||
* CreateGameRulesObject function and sometimes it is in the middle
|
||||
* of an entirely different function. This depends on the game.
|
||||
*/
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
|
||||
"linux" "\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
|
||||
}
|
||||
"g_pGameRules"
|
||||
{
|
||||
"library" "server"
|
||||
"mac" "@g_pGameRules"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* CBaseEntityOutput::FireOutput */
|
||||
"#default"
|
||||
{
|
||||
@ -194,7 +157,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CEmpGameRulesProxy"
|
||||
"GameRulesProxy" "CEmpGameRulesProxy"
|
||||
"GameRulesDataTable" "sdk_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,11 +110,6 @@
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x09\x8B\x01\x8B\x50\x2C\x6A\x01"
|
||||
}
|
||||
"FindEntityByClassname"
|
||||
{
|
||||
"library" "server"
|
||||
@ -140,7 +135,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CFFGameRulesProxy"
|
||||
"GameRulesProxy" "CFFGameRulesProxy"
|
||||
"GameRulesDataTable" "ff_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -73,42 +73,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
/* General GameRules */
|
||||
"#default"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
/* Offset into CreateGameRulesObject */
|
||||
"g_pGameRules"
|
||||
{
|
||||
"windows" "5"
|
||||
}
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
/* This signature sometimes has multiple matches, but this
|
||||
* does not matter as g_pGameRules is involved in all of them.
|
||||
* The same g_pGameRules offset applies to each match.
|
||||
*
|
||||
* Sometimes this block of bytes is at the beginning of the static
|
||||
* CreateGameRulesObject function and sometimes it is in the middle
|
||||
* of an entirely different function. This depends on the game.
|
||||
*/
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
|
||||
}
|
||||
"g_pGameRules"
|
||||
{
|
||||
"library" "server"
|
||||
"linux" "@g_pGameRules"
|
||||
"mac" "@g_pGameRules"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* CBaseEntityOutput::FireOutput */
|
||||
"#default"
|
||||
{
|
||||
@ -220,5 +184,11 @@
|
||||
"mac" "253"
|
||||
}
|
||||
}
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CHL2MPGameRulesProxy"
|
||||
"GameRulesDataTable" "hl2mp_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,5 +105,10 @@
|
||||
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
|
||||
}
|
||||
}
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CGEMPGameRulesProxy"
|
||||
"GameRulesDataTable" "gemp_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -107,5 +107,11 @@
|
||||
"mac" "252"
|
||||
}
|
||||
}
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CHL2MPGameRulesProxy"
|
||||
"GameRulesDataTable" "hl2mp_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -103,5 +103,11 @@
|
||||
"linux" "347"
|
||||
}
|
||||
}
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CSDKGameRulesProxy"
|
||||
"GameRulesDataTable" "sdk_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,7 +214,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CTerrorGameRulesProxy"
|
||||
"GameRulesProxy" "CTerrorGameRulesProxy"
|
||||
"GameRulesDataTable" "terror_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -81,5 +81,10 @@
|
||||
"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x6A\x00"
|
||||
}
|
||||
}
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CNEOGameRulesProxy"
|
||||
"GameRulesDataTable" "neo_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -234,7 +234,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CNuclearDawnRulesProxy"
|
||||
"GameRulesProxy" "CNuclearDawnRulesProxy"
|
||||
"GameRulesDataTable" "nd_gamerules_data"
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
|
@ -13,42 +13,7 @@
|
||||
{
|
||||
/* Pirates, Vikings and Knights II */
|
||||
|
||||
/* GameRules */
|
||||
"#default"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
/* Offset into CreateGameRulesObject */
|
||||
"g_pGameRules"
|
||||
{
|
||||
"windows" "5"
|
||||
"linux" "9"
|
||||
}
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
/* This signature sometimes has multiple matches, but this
|
||||
* does not matter as g_pGameRules is involved in all of them.
|
||||
* The same g_pGameRules offset applies to each match.
|
||||
*
|
||||
* Sometimes this block of bytes is at the beginning of the static
|
||||
* CreateGameRulesObject function and sometimes it is in the middle
|
||||
* of an entirely different function. This depends on the game.
|
||||
*/
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
|
||||
"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
|
||||
}
|
||||
"g_pGameRules"
|
||||
{
|
||||
"library" "server"
|
||||
"mac" "@g_pGameRules"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* CBaseEntityOutput::FireOutput */
|
||||
"pvkii"
|
||||
@ -164,7 +129,8 @@
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CPVK2GameRulesProxy"
|
||||
"GameRulesProxy" "CPVK2GameRulesProxy"
|
||||
"GameRulesDataTable" "pvk2_gamerules_data"
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
|
@ -102,5 +102,10 @@
|
||||
"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
|
||||
}
|
||||
}
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CRnLGameRulesProxy"
|
||||
"GameRulesDataTable" "rnl_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -103,5 +103,10 @@
|
||||
"linux" "347"
|
||||
}
|
||||
}
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CHL2MPGameRulesProxy"
|
||||
"GameRulesDataTable" "hl2mp_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -74,43 +74,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
/* General GameRules */
|
||||
"#default"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
/* Offset into CreateGameRulesObject */
|
||||
"g_pGameRules"
|
||||
{
|
||||
"windows" "5"
|
||||
"linux" "1"
|
||||
}
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
/* This signature sometimes has multiple matches, but this
|
||||
* does not matter as g_pGameRules is involved in all of them.
|
||||
* The same g_pGameRules offset applies to each match.
|
||||
*
|
||||
* Sometimes this block of bytes is at the beginning of the static
|
||||
* CreateGameRulesObject function and sometimes it is in the middle
|
||||
* of an entirely different function. This depends on the game.
|
||||
*/
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
|
||||
"linux" "\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
|
||||
}
|
||||
"g_pGameRules"
|
||||
{
|
||||
"library" "server"
|
||||
"mac" "@g_pGameRules"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* CBaseEntityOutput::FireOutput */
|
||||
"#default"
|
||||
{
|
||||
@ -222,5 +185,11 @@
|
||||
"mac" "425"
|
||||
}
|
||||
}
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CNHL2MPGameRulesProxy"
|
||||
"GameRulesDataTable" "hl2mp_gamerules_data"
|
||||
}
|
||||
}
|
||||
}
|
@ -87,10 +87,6 @@
|
||||
"windows" "25"
|
||||
"linux" "26"
|
||||
}
|
||||
"g_pGameRules"
|
||||
{
|
||||
"windows" "7"
|
||||
}
|
||||
"WeaponEquip"
|
||||
{
|
||||
"windows" "198"
|
||||
@ -107,6 +103,12 @@
|
||||
"linux" "348"
|
||||
}
|
||||
}
|
||||
|
||||
"Keys"
|
||||
{
|
||||
"GameRulesProxy" "CHL2MPGameRulesProxy"
|
||||
"GameRulesDataTable" "hl2mp_gamerules_data"
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
@ -128,16 +130,6 @@
|
||||
"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x18\x8B\x01\xFF\x50\x08\x8B\x08\x81\xE1\xFF\x0F\x00\x00\x83\xC1\x01\xC1\xE1\x04\x8B\x3C\x31\xEB\x06\x8B\xBE\x04\x00\x01\x00\x85\xFF\x74\x3A\x8B\x5C\x24\x18\x8B\x2D\x6C\xE5\x73\x22\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x0C\x68\xFC\xFB\x56\x22\xFF\xD5\x83\xC4\x04\xEB\x11\x39"
|
||||
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
|
||||
}
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x55\x8B\xEC\x83\xEC\x10\xA1\x2A\x2A\x2A\x2A\x89\x45\xF4\x8B\x4D\xF4\x89\x4D\xF8\x83\x7D\xF8\x00"
|
||||
}
|
||||
"g_pGameRules"
|
||||
{
|
||||
"library" "server"
|
||||
"linux" "@g_pGameRules"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user