2012-05-27 22:08:03 +02:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "3"
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"SlapSound1" "player/damage1.wav"
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"SlapSound2" "player/damage2.wav"
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"SlapSound2" "player/damage3.wav"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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2014-02-07 19:07:30 +01:00
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/* Offset into CBaseTempEntity signature address */
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2012-05-27 22:08:03 +02:00
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"s_pTempEntities"
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{
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2014-02-07 19:07:30 +01:00
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"windows" "4"
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2012-05-27 22:08:03 +02:00
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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2014-02-07 19:07:30 +01:00
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"windows" "\x89\x41\x04\xA1\x2A\x2A\x2A\x2A\x89\x41\x08\x89\x0D\x2A\x2A\x2A\x2A\xC7"
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2012-05-27 22:08:03 +02:00
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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2014-02-07 19:07:30 +01:00
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// Fallback to IServerTools method instead on Windows, lest we add custom logic since it's no longer a thiscall on Windows in CS:GO
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2012-05-27 22:08:03 +02:00
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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2012-06-02 16:07:25 +02:00
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"Keys"
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{
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"GameRulesProxy" "CCSGameRulesProxy"
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}
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2012-05-27 22:08:03 +02:00
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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2014-02-07 19:07:30 +01:00
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
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2012-05-27 22:08:03 +02:00
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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2014-02-07 19:07:30 +01:00
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"CreateFakeClient_Windows" "\x55\x8B\xEC\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85"
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2012-05-27 22:08:03 +02:00
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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2014-02-07 19:07:30 +01:00
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"windows" "7"
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2012-05-27 22:08:03 +02:00
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"linux" "@_Z23EntityFactoryDictionaryv"
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"mac" "@_Z23EntityFactoryDictionaryv"
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}
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2014-02-07 19:07:30 +01:00
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"EntityFactoryFinder"
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{
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"library" "server"
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"windows" "\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xC7"
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}
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}
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"Offsets"
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{
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"EntityFactoryOffset"
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{
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"windows" "4"
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}
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2012-05-27 22:08:03 +02:00
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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2014-02-07 19:07:30 +01:00
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"windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x56\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x33"
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2012-05-27 22:08:03 +02:00
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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2014-02-07 19:07:30 +01:00
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"windows" "27"
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2012-05-27 22:08:03 +02:00
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"linux" "64"
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"mac" "64"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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*/
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"InfoChanged"
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{
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2014-02-07 19:07:30 +01:00
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"windows" "412"
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"linux" "412"
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"mac" "412"
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2012-05-27 22:08:03 +02:00
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}
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}
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}
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"csgo"
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{
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2012-05-31 05:00:16 +02:00
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"Keys"
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{
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// Netprop on the team entity for team score
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"m_iScore" "m_scoreTotal"
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}
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2012-05-27 22:08:03 +02:00
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"Offsets"
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{
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"GiveNamedItem"
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{
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2013-11-07 04:48:07 +01:00
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"windows" "443"
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"linux" "444"
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"mac" "444"
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2012-05-27 22:08:03 +02:00
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}
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"RemovePlayerItem"
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{
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2013-11-07 04:48:07 +01:00
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"windows" "289"
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"linux" "290"
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"mac" "290"
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2012-05-27 22:08:03 +02:00
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}
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"Weapon_GetSlot"
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{
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2013-08-14 20:20:57 +02:00
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"windows" "286"
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"linux" "287"
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"mac" "287"
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2012-05-27 22:08:03 +02:00
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}
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"Ignite"
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{
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2013-08-14 20:20:57 +02:00
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"windows" "222"
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"linux" "223"
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"mac" "223"
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2012-05-27 22:08:03 +02:00
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}
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"Extinguish"
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{
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2013-08-14 20:20:57 +02:00
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"windows" "225"
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"linux" "226"
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"mac" "226"
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2012-05-27 22:08:03 +02:00
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}
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"Teleport"
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{
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2013-03-22 01:00:29 +01:00
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"windows" "112"
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"linux" "113"
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"mac" "113"
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2012-05-27 22:08:03 +02:00
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}
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"CommitSuicide"
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{
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2013-11-07 04:48:07 +01:00
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"windows" "493"
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"linux" "493"
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"mac" "493"
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2012-05-27 22:08:03 +02:00
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}
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"GetVelocity"
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{
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2013-03-22 01:00:29 +01:00
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"windows" "137"
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"linux" "138"
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"mac" "138"
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2012-05-27 22:08:03 +02:00
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}
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"EyeAngles"
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{
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2013-03-22 01:00:29 +01:00
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"windows" "128"
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"linux" "129"
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"mac" "129"
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2012-05-27 22:08:03 +02:00
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}
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"AcceptInput"
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{
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2013-03-22 01:00:29 +01:00
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"windows" "40"
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"linux" "41"
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"mac" "41"
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2012-05-27 22:08:03 +02:00
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}
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"SetEntityModel"
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{
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"windows" "26"
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"linux" "27"
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"mac" "27"
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}
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"WeaponEquip"
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{
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2013-08-14 20:20:57 +02:00
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"windows" "279"
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"linux" "280"
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"mac" "280"
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2012-05-27 22:08:03 +02:00
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}
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"Activate"
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{
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2013-03-22 01:00:29 +01:00
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"windows" "37"
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"linux" "38"
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"mac" "38"
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2012-05-27 22:08:03 +02:00
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}
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"PlayerRunCmd"
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{
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2013-11-07 04:48:07 +01:00
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"windows" "463"
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"linux" "464"
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"mac" "464"
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2012-05-27 22:08:03 +02:00
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}
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}
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}
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}
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