sourcemod/extensions/cstrike/util_cstrike.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Counter-Strike:Source Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "util_cstrike.h"
#include "RegNatives.h"
#include <iplayerinfo.h>
#if SOURCE_ENGINE == SE_CSGO
#include "itemdef-hash.h"
ClassnameMap g_mapClassToDefIdx;
ItemIndexMap g_mapDefIdxToClass;
WeaponIDMap g_mapWeaponIDToDefIdx;
#endif
#define REGISTER_ADDR(name, defaultret, code) \
void *addr; \
if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
{ \
g_pSM->LogError(myself, "Failed to lookup %s signature.", name); \
return defaultret; \
} \
code; \
g_RegNatives.Register(pWrapper);
#define GET_MEMSIG(name, defaultret) \
if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
{ \
g_pSM->LogError(myself, "Failed to lookup %s signature.", name); \
return defaultret;\
}
#if SOURCE_ENGINE == SE_CSGO
// Get a CEconItemView for the m4
// Found in CCSPlayer::HandleCommand_Buy_Internal
// Linux a1 - CCSPlayer *pEntity, v5 - Player Team, a3 - ItemLoadoutSlot -1 use default loadoutslot:
// v4 = *(int (__cdecl **)(_DWORD, _DWORD, _DWORD))(*(_DWORD *)(a1 + 9492) + 36); // offset 9
// v6 = v4(a1 + 9492, v5, a3);
// Windows v5 - CCSPlayer *pEntity a4 - ItemLoadoutSlot -1 use default loadoutslot:
// v8 = (*(int (__stdcall **)(_DWORD, int))(*(_DWORD *)(v5 + 9472) + 32))(*(_DWORD *)(v5 + 760), a4); // offset 8
// The function is CCSPlayerInventory::GetItemInLoadout(int, int)
// We can pass NULL view to the GetAttribute to use default loadoutslot.
// We only really care about m4a1/m4a4 as price differs between them
// thisPtrOffset = 9472/9492
CEconItemView *GetEconItemView(CBaseEntity *pEntity, int iSlot)
{
if (!pEntity)
return NULL;
static ICallWrapper *pWrapper = NULL;
static int thisPtrOffset = -1;
if (!pWrapper)
{
int offset = -1;
int byteOffset = -1;
void *pHandleCommandBuy = NULL;
if (!g_pGameConf->GetOffset("GetItemInLoadout", &offset) || offset == -1)
{
smutils->LogError(myself, "Failed to get GetItemInLoadout offset.");
return NULL;
}
else if (!g_pGameConf->GetOffset("CCSPlayerInventoryOffset", &byteOffset) || byteOffset == -1)
{
smutils->LogError(myself, "Failed to get CCSPlayerInventoryOffset offset.");
return NULL;
}
else if (!g_pGameConf->GetMemSig("HandleCommand_Buy_Internal", &pHandleCommandBuy) || !pHandleCommandBuy)
{
smutils->LogError(myself, "Failed to get HandleCommand_Buy_Internal function.");
return NULL;
}
else
{
thisPtrOffset = *(int *)((intptr_t)pHandleCommandBuy + byteOffset);
PassInfo pass[2];
PassInfo ret;
pass[0].flags = PASSFLAG_BYVAL;
pass[0].type = PassType_Basic;
pass[0].size = sizeof(int);
pass[1].flags = PASSFLAG_BYVAL;
pass[1].type = PassType_Basic;
pass[1].size = sizeof(int);
ret.flags = PASSFLAG_BYVAL;
ret.type = PassType_Basic;
ret.size = sizeof(CEconItemView *);
pWrapper = g_pBinTools->CreateVCall(offset, 0, 0, &ret, pass, 2);
g_RegNatives.Register(pWrapper);
}
}
int client = gamehelpers->EntityToBCompatRef(pEntity);
IPlayerInfo *playerinfo = playerhelpers->GetGamePlayer(client)->GetPlayerInfo();
if (!playerinfo)
return NULL;
int team = playerinfo->GetTeamIndex();
if (team != 2 && team != 3)
return NULL;
CEconItemView *ret;
unsigned char vstk[sizeof(void *) + sizeof(int) * 2];
unsigned char *vptr = vstk;
*(void **)vptr = (void *)((intptr_t)pEntity + thisPtrOffset);
vptr += sizeof(void *);
*(int *)vptr = team;
vptr += sizeof(int);
*(int *)vptr = iSlot;
pWrapper->Execute(vstk, &ret);
return ret;
}
CCSWeaponData *GetCCSWeaponData(CEconItemView *view)
{
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("GetCCSWeaponData", NULL,
PassInfo retpass; \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(CCSWeaponData *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &retpass, NULL, 0))
}
unsigned char vstk[sizeof(CEconItemView *)];
unsigned char *vptr = vstk;
*(CEconItemView **)vptr = view;
CCSWeaponData *pWpnData = NULL;
pWrapper->Execute(vstk, &pWpnData);
return pWpnData;
}
CEconItemSchema *GetItemSchema()
{
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("GetItemSchema", NULL,
PassInfo retpass; \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(void *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, NULL, 0))
}
void *pSchema = NULL;
pWrapper->Execute(NULL, &pSchema);
//In windows this is actually ItemSystem() + 4 is ItemSchema
#ifdef WIN32
return (CEconItemSchema *)((intptr_t)pSchema + 4);
#else
return (CEconItemSchema *)pSchema;
#endif
}
CEconItemDefinition *GetItemDefintionByName(const char *classname)
{
CEconItemSchema *pSchema = GetItemSchema();
if (!pSchema)
return NULL;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
int offset = -1;
if (!g_pGameConf->GetOffset("GetItemDefintionByName", &offset) || offset == -1)
{
smutils->LogError(myself, "Failed to get GetItemDefintionByName offset.");
return NULL;
}
PassInfo pass[1];
PassInfo ret;
pass[0].flags = PASSFLAG_BYVAL;
pass[0].type = PassType_Basic;
pass[0].size = sizeof(const char *);
ret.flags = PASSFLAG_BYVAL;
ret.type = PassType_Basic;
ret.size = sizeof(CEconItemDefinition *);
pWrapper = g_pBinTools->CreateVCall(offset, 0, 0, &ret, pass, 1);
g_RegNatives.Register(pWrapper);
}
unsigned char vstk[sizeof(void *) + sizeof(const char *)];
unsigned char *vptr = vstk;
*(void **)vptr = pSchema;
vptr += sizeof(void *);
*(const char **)vptr = classname;
CEconItemDefinition *pItemDef = NULL;
pWrapper->Execute(vstk, &pItemDef);
return pItemDef;
}
void CreateHashMaps()
{
CEconItemSchema *pSchema = GetItemSchema();
if (!pSchema)
return;
static const char *pPriceKey = NULL;
if (!pPriceKey)
{
pPriceKey = g_pGameConf->GetKeyValue("PriceKey");
if (!pPriceKey)
{
return;
}
}
static int iHashMapOffset = -1;
if (iHashMapOffset == -1)
{
if (!g_pGameConf->GetOffset("ItemDefHashOffset", &iHashMapOffset) || iHashMapOffset == -1)
{
return;
}
}
g_mapClassToDefIdx.init();
g_mapDefIdxToClass.init();
g_mapWeaponIDToDefIdx.init();
CHashItemDef *map = (CHashItemDef *)((intptr_t)pSchema + iHashMapOffset);
for (int i = 0; i < map->currentElements; i++)
{
HashItemDef_Node node = map->pMem[i];
if (!node.pDef || !node.pDef->m_pKv)
continue;
KeyValues *pClassname = node.pDef->m_pKv->FindKey("name", false);
KeyValues *pAttributes = node.pDef->m_pKv->FindKey("attributes", false);
if (pClassname && pAttributes)
{
KeyValues *pPrice = pAttributes->FindKey(pPriceKey, false);
if (pPrice)
{
const char *classname = pClassname->GetString();
unsigned int price = pPrice->GetInt();
uint16_t iItemDefIdx = node.pDef->m_iDefinitionIndex;
SMCSWeapon iWeaponID = GetWeaponIdFromDefIdx(iItemDefIdx);
int iLoadoutslot = node.pDef->GetDefaultLoadoutSlot();
ClassnameMap::Insert i = g_mapClassToDefIdx.findForAdd(classname);
g_mapClassToDefIdx.add(i, ke::AString(classname), ItemDefHashValue(iLoadoutslot, price, iWeaponID, iItemDefIdx, classname));
ItemIndexMap::Insert x = g_mapDefIdxToClass.findForAdd(iItemDefIdx);
g_mapDefIdxToClass.add(x, iItemDefIdx, ItemDefHashValue(iLoadoutslot, price, iWeaponID, iItemDefIdx, classname));
WeaponIDMap::Insert t = g_mapWeaponIDToDefIdx.findForAdd(iWeaponID);
g_mapWeaponIDToDefIdx.add(t, iWeaponID, ItemDefHashValue(iLoadoutslot, price, iWeaponID, iItemDefIdx, classname));
}
}
}
}
void ClearHashMaps()
{
g_mapClassToDefIdx.clear();
g_mapDefIdxToClass.clear();
g_mapWeaponIDToDefIdx.clear();
}
SMCSWeapon GetWeaponIdFromDefIdx(uint16_t iDefIdx)
{
//DEAR GOD THIS IS HIDEOUS
//None in the middle are weapons that dont exist.
//If they are added and use the same idx they should be changed to their respective ones
static SMCSWeapon weaponIDMap[SMCSWeapon_MAXWEAPONIDS] =
{
SMCSWeapon_NONE, SMCSWeapon_DEAGLE, SMCSWeapon_ELITE, SMCSWeapon_FIVESEVEN,
SMCSWeapon_GLOCK, SMCSWeapon_NONE, SMCSWeapon_NONE, SMCSWeapon_AK47,
SMCSWeapon_AUG, SMCSWeapon_AWP, SMCSWeapon_FAMAS, SMCSWeapon_G3SG1,
SMCSWeapon_NONE, SMCSWeapon_GALILAR, SMCSWeapon_M249, SMCSWeapon_NONE,
SMCSWeapon_M4A1, SMCSWeapon_MAC10, SMCSWeapon_NONE, SMCSWeapon_P90,
SMCSWeapon_NONE, SMCSWeapon_NONE, SMCSWeapon_NONE, SMCSWeapon_NONE,
SMCSWeapon_UMP45, SMCSWeapon_XM1014, SMCSWeapon_BIZON, SMCSWeapon_MAG7,
SMCSWeapon_NEGEV, SMCSWeapon_SAWEDOFF, SMCSWeapon_TEC9, SMCSWeapon_TASER,
SMCSWeapon_HKP2000, SMCSWeapon_MP7, SMCSWeapon_MP9, SMCSWeapon_NOVA,
SMCSWeapon_P250, SMCSWeapon_NONE, SMCSWeapon_SCAR20, SMCSWeapon_SG556,
SMCSWeapon_SSG08, SMCSWeapon_KNIFE_GG, SMCSWeapon_KNIFE, SMCSWeapon_FLASHBANG,
SMCSWeapon_HEGRENADE, SMCSWeapon_SMOKEGRENADE, SMCSWeapon_MOLOTOV, SMCSWeapon_DECOY,
SMCSWeapon_INCGRENADE, SMCSWeapon_C4, SMCSWeapon_KEVLAR, SMCSWeapon_ASSAULTSUIT,
SMCSWeapon_HEAVYASSAULTSUIT, SMCSWeapon_NONE, SMCSWeapon_NIGHTVISION, SMCSWeapon_DEFUSER
};
if (iDefIdx >= SMCSWeapon_MAXWEAPONIDS)
return (SMCSWeapon)iDefIdx;
else
return weaponIDMap[iDefIdx];
}
ItemDefHashValue *GetHashValueFromWeapon(const char *szWeapon)
{
char tempWeapon[MAX_WEAPON_NAME_LENGTH];
Q_strncpy(tempWeapon, szWeapon, sizeof(tempWeapon));
Q_strlower(tempWeapon);
if (strstr(tempWeapon, "weapon_") == NULL && strstr(tempWeapon, "item_") == NULL)
{
static const char *szClassPrefixs[] = { "weapon_", "item_" };
for (unsigned int i = 0; i < SM_ARRAYSIZE(szClassPrefixs); i++)
{
char classname[MAX_WEAPON_NAME_LENGTH];
Q_snprintf(classname, sizeof(classname), "%s%s", szClassPrefixs[i], tempWeapon);
ClassnameMap::Result res = g_mapClassToDefIdx.find(classname);
if (res.found())
return &res->value;
}
return NULL;
}
ClassnameMap::Result res = g_mapClassToDefIdx.find(tempWeapon);
if (res.found())
return &res->value;
return NULL;
}
#endif
#if SOURCE_ENGINE != SE_CSGO
void *GetWeaponInfo(int weaponID)
{
void *info;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("GetWeaponInfo", NULL,
PassInfo pass[1]; \
PassInfo retpass; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(int); \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(void *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(int)];
unsigned char *vptr = vstk;
*(int *)vptr = weaponID;
pWrapper->Execute(vstk, &info);
return info;
}
#endif
const char *GetWeaponNameFromClassname(const char *weapon)
{
char *szTemp = strstr((char *)weapon, "_");
if (!szTemp)
{
return weapon;
}
else
{
return (const char *)((intptr_t)szTemp + 1);
}
}
const char *GetTranslatedWeaponAlias(const char *weapon)
{
#if SOURCE_ENGINE != SE_CSGO
const char *alias = NULL;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("GetTranslatedWeaponAlias", weapon,
PassInfo pass[1]; \
PassInfo retpass; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(const char *); \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(const char *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(const char *)];
unsigned char *vptr = vstk;
*(const char **)vptr = GetWeaponNameFromClassname(weapon);
pWrapper->Execute(vstk, &alias);
return alias;
#else //this should work for both games maybe replace both?
static const char *szAliases[] =
{
"cv47", "ak47",
"magnum", "awp",
"d3au1", "g3sg1",
"clarion", "famas",
"bullpup", "aug",
"9x19mm", "glock",
"nighthawk", "deagle",
"elites", "elite",
"fn57", "fiveseven",
"autoshotgun", "xm1014",
"c90", "p90",
"vest", "kevlar",
"vesthelm", "assaultsuit",
"nvgs", "nightvision"
};
for (size_t i = 0; i < SM_ARRAYSIZE(szAliases) / 2; i++)
{
if (Q_stristr(GetWeaponNameFromClassname(weapon), szAliases[i * 2]) != 0)
return szAliases[i * 2 + 1];
}
return GetWeaponNameFromClassname(weapon);
#endif
}
int AliasToWeaponID(const char *weapon)
{
#if SOURCE_ENGINE != SE_CSGO
int weaponID = 0;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("AliasToWeaponID", 0,
PassInfo pass[1]; \
PassInfo retpass; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(const char *); \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(int); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(const char *)];
unsigned char *vptr = vstk;
*(const char **)vptr = GetWeaponNameFromClassname(weapon);
pWrapper->Execute(vstk, &weaponID);
return weaponID;
#else
ItemDefHashValue *pHashValue = GetHashValueFromWeapon(weapon);
if (pHashValue)
return pHashValue->m_iWeaponID;
return 0;
#endif
}
const char *WeaponIDToAlias(int weaponID)
{
#if SOURCE_ENGINE != SE_CSGO
const char *alias = NULL;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("WeaponIDToAlias", 0,
PassInfo pass[1]; \
PassInfo retpass; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(int); \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(const char *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(int)];
unsigned char *vptr = vstk;
*(int *)vptr = weaponID;
pWrapper->Execute(vstk, &alias);
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return alias;
#else
WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)weaponID);
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if (res.found())
return res->value.m_szItemName;
2015-01-31 18:44:18 +01:00
return NULL;
#endif
}
2015-01-31 18:44:18 +01:00
bool IsValidWeaponID(int id)
{
if (id <= (int)SMCSWeapon_NONE)
return false;
#if SOURCE_ENGINE == SE_CSGO
WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)id);
if (!res.found())
return false;
#else
else if (id > SMCSWeapon_NIGHTVISION || !GetWeaponInfo(id))
return false;
#endif
return true;
}