Added support for CS:GO to cstrike extension (bug 5299, r=asherkin).

This commit is contained in:
Drifter 2012-05-26 18:31:23 -04:00
parent 236579a930
commit 3b18745bcd
18 changed files with 970 additions and 121 deletions

View File

@ -1,25 +1,28 @@
# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
sdk = SM.sdkInfo['ep2v']
sdks = ['ep2v', 'csgo']
if AMBuild.target['platform'] in sdk['platform']:
compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep2v')
for i in sdks:
sdk = SM.sdkInfo[i]
if AMBuild.target['platform'] in sdk['platform']:
compiler = SM.DefaultHL2Compiler('extensions/cstrike', i)
name = 'game.cstrike.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, 'ep2v')
binary.AddSourceFiles('extensions/cstrike', [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'forwards.cpp',
'sdk/smsdk_ext.cpp',
'CDetour/detours.cpp',
'asm/asm.c'
])
SM.PostSetupHL2Job(extension, binary, 'ep2v')
SM.AutoVersion('extensions/cstrike', binary)
binary.SendToJob()
name = 'game.cstrike.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, i)
binary.AddSourceFiles('extensions/cstrike', [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'forwards.cpp',
'util_cstrike.cpp',
'sdk/smsdk_ext.cpp',
'CDetour/detours.cpp',
'asm/asm.c'
])
SM.PostSetupHL2Job(extension, binary, i)
SM.AutoVersion('extensions/cstrike', binary)
binary.SendToJob()

View File

@ -59,9 +59,9 @@ ISDKTools *g_pSDKTools = NULL;
bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
if (strcmp(g_pSM->GetGameFolderName(), "cstrike") != 0)
if (strcmp(g_pSM->GetGameFolderName(), "cstrike") != 0 && strcmp(g_pSM->GetGameFolderName(), "csgo") != 0)
{
snprintf(error, maxlength, "Cannot Load Cstrike Extension on mods other than CS:S");
snprintf(error, maxlength, "Cannot Load Cstrike Extension on mods other than CS:S and CS:GO");
return false;
}
@ -73,7 +73,7 @@ bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
if (error)
{
snprintf(error, maxlength, "Could not read sm-cstrike.games.txt: %s", conf_error);
snprintf(error, maxlength, "Could not read sm-cstrike.games: %s", conf_error);
}
return false;
}

View File

@ -44,12 +44,22 @@
int CallPriceForward(int client, const char *weapon_name, int price);
#if SOURCE_ENGINE == SE_CSGO
#define WEAPON_C4 49
#define WEAPON_KNIFE 42
#define WEAPON_KNIFE_GG 41
#define WEAPON_KEVLAR 50
#define WEAPON_ASSAULTSUIT 51
#define WEAPON_NIGHTVISION 52
#define WEAPON_DEFUSER 53
#else
#define WEAPON_C4 6
#define WEAPON_KNIFE 28
#define WEAPON_SHIELD 30
#define WEAPON_KEVLAR 31
#define WEAPON_ASSAULTSUIT 32
#define WEAPON_NIGHTVISION 33
#endif
/**
* @brief Sample implementation of the SDK Extension.

View File

@ -1,5 +1,6 @@
#include "extension.h"
#include "forwards.h"
#include "util_cstrike.h"
bool g_pTerminateRoundDetoured = false;
bool g_pCSWeaponDropDetoured = false;
@ -37,11 +38,27 @@ DETOUR_DECL_MEMBER1(DetourHandleBuy, int, const char *, weapon)
lastclient = -1;
return 0;
}
#if SOURCE_ENGINE == SE_CSGO
int defaultprice = -1;
if (g_iPriceOffset != -1 && g_PriceDetoured)
{
defaultprice = CallPriceForwardCSGO(client, weapon);
}
#endif
int val = DETOUR_MEMBER_CALL(DetourHandleBuy)(weapon);
#if SOURCE_ENGINE == SE_CSGO
if (defaultprice != -1)
SetWeaponPrice(weapon, defaultprice);
#endif
lastclient = -1;
return val;
}
#if SOURCE_ENGINE != SE_CSGO
DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
{
int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
@ -53,6 +70,7 @@ DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
return CallPriceForward(lastclient, weapon_name, price);
}
#endif
DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
{
@ -79,6 +97,7 @@ DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
return DETOUR_MEMBER_CALL(DetourTerminateRound)(orgdelay, orgreason);
}
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, something, bool, toss)
{
if (g_pIgnoreCSWeaponDropDetour)
@ -102,6 +121,7 @@ DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, somet
return;
}
bool CreateWeaponPriceDetour()
{
if (weaponNameOffset == -1)
@ -112,6 +132,29 @@ bool CreateWeaponPriceDetour()
return false;
}
}
#if SOURCE_ENGINE == SE_CSGO
if (g_iPriceOffset == -1)
{
if (!g_pGameConf->GetOffset("WeaponPrice", &g_iPriceOffset))
{
g_iPriceOffset = -1;
g_pSM->LogError(myself, "Failed to get WeaponPrice offset - Disabled OnGetWeaponPrice forward");
return false;
}
}
if (!CreateHandleBuyDetour())
{
g_pSM->LogError(myself, "HandleCommand_Buy_Internal failed to detour, disabled OnGetWeaponPrice forward.");
return false;
}
else
{
g_PriceDetoured = true;
return true;
}
#else
DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetWeaponPrice");
if (DWeaponPrice != NULL)
@ -129,6 +172,7 @@ bool CreateWeaponPriceDetour()
g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - Disabled OnGetWeaponPrice forward.");
return false;
#endif
}
bool CreateTerminateRoundDetour()
@ -179,13 +223,14 @@ bool CreateCSWeaponDropDetour()
void RemoveWeaponPriceDetour()
{
#if SOURCE_ENGINE != SE_CSGO
if (DWeaponPrice != NULL)
{
DWeaponPrice->Destroy();
DWeaponPrice = NULL;
}
g_PriceDetoured = false;
#endif
}
void RemoveHandleBuyDetour()
@ -220,6 +265,85 @@ void RemoveCSWeaponDropDetour()
}
g_pCSWeaponDropDetoured = false;
}
#if SOURCE_ENGINE == SE_CSGO
bool SetWeaponPrice(int weaponID, int price)
{
void *info = GetWeaponInfo(weaponID);
if (!info)
{
return false;
}
*(int *)((intptr_t)info+g_iPriceOffset) = price;
return true;
}
bool SetWeaponPrice(const char *weapon, int price)
{
const char *weaponalias = GetTranslatedWeaponAlias(weapon);
int weaponID = AliasToWeaponID(weaponalias);
if (weaponID <= 0)
{
return false;
}
void *info = GetWeaponInfo(weaponID);
if (!info)
{
return false;
}
*(int *)((intptr_t)info+g_iPriceOffset) = price;
return true;
}
int CallPriceForwardCSGO(int client, const char *weapon, int price)
{
int changedprice = price;
cell_t result = Pl_Continue;
g_pPriceForward->PushCell(client);
g_pPriceForward->PushString(weapon);
g_pPriceForward->PushCellByRef(&changedprice);
g_pPriceForward->Execute(&result);
if (result == Pl_Continue)
return price;
return changedprice;
}
int CallPriceForwardCSGO(int client, const char *weapon)
{
const char *weaponalias = GetTranslatedWeaponAlias(weapon);
int weaponID = AliasToWeaponID(weaponalias);
if (weaponID <= 0)
{
return -1;
}
void *info = GetWeaponInfo(weaponID);
if (!info)
{
return -1;
}
const char *weapon_name = (const char *)((intptr_t)info + weaponNameOffset);
int price = *(int *)((intptr_t)info + g_iPriceOffset);
int changedprice = price;
cell_t result = Pl_Continue;
g_pPriceForward->PushCell(client);
g_pPriceForward->PushString(weapon_name);
g_pPriceForward->PushCellByRef(&changedprice);
g_pPriceForward->Execute(&result);
if (result == Pl_Continue)
return -1;
if (SetWeaponPrice(weaponID, changedprice))
return price;
else
return -1;
}
#else
int CallPriceForward(int client, const char *weapon_name, int price)
{
int changedprice = price;
@ -236,3 +360,4 @@ int CallPriceForward(int client, const char *weapon_name, int price)
return changedprice;
}
#endif

View File

@ -9,9 +9,17 @@ void RemoveHandleBuyDetour();
void RemoveTerminateRoundDetour();
void RemoveCSWeaponDropDetour();
#if SOURCE_ENGINE == SE_CSGO
bool SetWeaponPrice(int weaponID, int price);
bool SetWeaponPrice(const char *weapon, int price);
int CallPriceForwardCSGO(int client, const char *weapon);
int CallPriceForwardCSGO(int client, const char *weapon, int price);
#endif
extern IServerGameEnts *gameents;
extern IForward *g_pHandleBuyForward;
extern IForward *g_pPriceForward;
extern IForward *g_pTerminateRoundForward;
extern IForward *g_pCSWeaponDropForward;
extern int g_iPriceOffset;
#endif //_INCLUDE_CSTRIKE_FORWARDS_H_

View File

@ -476,6 +476,7 @@
<ClCompile Include="..\natives.cpp" />
<ClCompile Include="..\RegNatives.cpp" />
<ClCompile Include="..\timeleft.cpp" />
<ClCompile Include="..\util_cstrike.cpp" />
<ClCompile Include="..\sdk\smsdk_ext.cpp" />
<ClCompile Include="..\asm\asm.c" />
<ClCompile Include="..\CDetour\detours.cpp" />
@ -485,6 +486,7 @@
<ClInclude Include="..\forwards.h" />
<ClInclude Include="..\RegNatives.h" />
<ClInclude Include="..\timeleft.h" />
<ClInclude Include="..\util_cstrike.h" />
<ClInclude Include="..\sdk\smsdk_config.h" />
<ClInclude Include="..\sdk\smsdk_ext.h" />
<ClInclude Include="..\asm\asm.h" />

View File

@ -39,6 +39,9 @@
<ClCompile Include="..\timeleft.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\util_cstrike.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\sdk\smsdk_ext.cpp">
<Filter>SourceMod SDK</Filter>
</ClCompile>
@ -62,6 +65,9 @@
<ClInclude Include="..\timeleft.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\util_cstrike.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sdk\smsdk_config.h">
<Filter>SourceMod SDK</Filter>
</ClInclude>

View File

@ -537,7 +537,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;&quot;$(HL2SDK-CSGO)\public&quot;;&quot;$(HL2SDK-CSGO)\public\game\server&quot;;&quot;$(HL2SDK-CSGO)\public\engine&quot;;&quot;$(HL2SDK-CSGO)\public\tier0&quot;;&quot;$(HL2SDK-CSGO)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;&quot;$(HL2SDKCSGO)\public&quot;;&quot;$(HL2SDKCSGO)\public\game\server&quot;;&quot;$(HL2SDKCSGO)\public\engine&quot;;&quot;$(HL2SDKCSGO)\public\tier0&quot;;&quot;$(HL2SDKCSGO)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=11"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -561,7 +561,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-CSGO)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\interfaces.lib&quot;"
AdditionalDependencies="&quot;$(HL2SDKCSGO)\lib\public\tier0.lib&quot; &quot;$(HL2SDKCSGO)\lib\public\tier1.lib&quot; &quot;$(HL2SDKCSGO)\lib\public\interfaces.lib&quot;"
OutputFile="$(OutDir)\game.cstrike.ext.2.csgo.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
@ -620,7 +620,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;&quot;$(HL2SDK-CSGO)\public&quot;;&quot;$(HL2SDK-CSGO)\public\game\server&quot;;&quot;$(HL2SDK-CSGO)\public\engine&quot;;&quot;$(HL2SDK-CSGO)\public\tier0&quot;;&quot;$(HL2SDK-CSGO)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions;&quot;$(HL2SDKCSGO)\public&quot;;&quot;$(HL2SDKCSGO)\public\game\server&quot;;&quot;$(HL2SDKCSGO)\public\engine&quot;;&quot;$(HL2SDKCSGO)\public\tier0&quot;;&quot;$(HL2SDKCSGO)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=11"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@ -642,7 +642,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-CSGO)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-CSGO)\lib\public\interfaces.lib&quot;"
AdditionalDependencies="&quot;$(HL2SDKCSGO)\lib\public\tier0.lib&quot; &quot;$(HL2SDKCSGO)\lib\public\tier1.lib&quot; &quot;$(HL2SDKCSGO)\lib\public\interfaces.lib&quot;"
OutputFile="$(OutDir)\game.cstrike.ext.2.csgo.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
@ -870,6 +870,10 @@
RelativePath="..\timeleft.cpp"
>
</File>
<File
RelativePath="..\util_cstrike.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
@ -892,6 +896,10 @@
RelativePath="..\timeleft.h"
>
</File>
<File
RelativePath="..\util_cstrike.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"

View File

@ -31,8 +31,12 @@
#include "extension.h"
#include "RegNatives.h"
#include "forwards.h"
#include "util_cstrike.h"
#include <server_class.h>
int g_iPriceOffset = -1;
#define REGISTER_NATIVE_ADDR(name, code) \
void *addr; \
if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
@ -44,7 +48,7 @@
inline CBaseEntity *GetCBaseEntity(int num, bool isplayer)
{
edict_t *pEdict = engine->PEntityOfEntIndex(num);
edict_t *pEdict = gamehelpers->EdictOfIndex(num);
if (!pEdict || pEdict->IsFree())
{
return NULL;
@ -292,35 +296,13 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
static cell_t CS_GetTranslatedWeaponAlias(IPluginContext *pContext, const cell_t *params)
{
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_NATIVE_ADDR("GetTranslatedWeaponAlias",
PassInfo pass[1]; \
PassInfo retpass[1]; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(char *); \
retpass[0].flags = PASSFLAG_BYVAL; \
retpass[0].type = PassType_Basic; \
retpass[0].size = sizeof(char *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass[0], pass, 1))
}
char *dest, *weapon;
char *weapon;
char *dest;
pContext->LocalToString(params[2], &dest);
pContext->LocalToString(params[1], &weapon);
char *ret = new char[128];
unsigned char vstk[sizeof(char *)];
unsigned char *vptr = vstk;
*(char **)vptr = weapon;
pWrapper->Execute(vstk, &ret);
const char *ret = GetTranslatedWeaponAlias(weapon);
strncopy(dest, ret, params[3]);
return 1;
@ -329,34 +311,31 @@ static cell_t CS_GetTranslatedWeaponAlias(IPluginContext *pContext, const cell_t
static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
{
//Hard code return values for weapons that dont call GetWeaponPrice and always use default value.
if (params[2] == WEAPON_C4 || params[2] == WEAPON_KNIFE || params[2] == WEAPON_SHIELD)
int id = GetRealWeaponID(params[2]);
#if SOURCE_ENGINE == SE_CSGO
if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_KNIFE_GG)
#else
if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_SHIELD)
#endif
return 0;
if (params[2] == WEAPON_KEVLAR)
if (id == WEAPON_KEVLAR)
return 650;
if (params[2] == WEAPON_ASSAULTSUIT)
if (id == WEAPON_ASSAULTSUIT)
return 1000;
if (params[2] == WEAPON_NIGHTVISION)
if (id == WEAPON_NIGHTVISION)
return 1250;
#if SOURCE_ENGINE == SE_CSGO
if (id == WEAPON_DEFUSER)
return 200;
#endif
if (id == 0)
return 0;
static ICallWrapper *pWrapper = NULL;
static int priceOffset = -1;
if (!pWrapper)
if (g_iPriceOffset == -1)
{
REGISTER_NATIVE_ADDR("GetWeaponInfo",
PassInfo pass[1]; \
PassInfo retpass[1]; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(int); \
retpass[0].flags = PASSFLAG_BYVAL; \
retpass[0].type = PassType_Basic; \
retpass[0].size = sizeof(void *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass[0], pass, 1))
}
if (priceOffset == -1)
{
if (!g_pGameConf->GetOffset("WeaponPrice", &priceOffset))
if (!g_pGameConf->GetOffset("WeaponPrice", &g_iPriceOffset))
{
g_iPriceOffset = -1;
return pContext->ThrowNativeError("Failed to get WeaponPrice offset");
}
}
@ -367,30 +346,31 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
}
void *info;
unsigned char vstk[sizeof(int)];
unsigned char *vptr = vstk;
*(int *)vptr = params[2];
pWrapper->Execute(vstk, &info);
void *info = GetWeaponInfo(params[2]);
if (!info)
return pContext->ThrowNativeError("Failed to get weaponinfo");
int price = *(int *)((intptr_t)info + priceOffset);
int price = *(int *)((intptr_t)info + g_iPriceOffset);
if (params[3] || weaponNameOffset == -1)
return price;
const char *weapon_name = (const char *)((intptr_t)info + weaponNameOffset);
#if SOURCE_ENGINE == SE_CSGO
return CallPriceForwardCSGO(params[1], weapon_name, price);
#else
return CallPriceForward(params[1], weapon_name, price);
#endif
}
static cell_t CS_GetClientClanTag(IPluginContext *pContext, const cell_t *params)
{
#if SOURCE_ENGINE == SE_CSGO
size_t len;
pContext->StringToLocalUTF8(params[2], params[3], "", &len);
return len;
#else
static void *addr;
if (!addr)
{
@ -426,10 +406,14 @@ static cell_t CS_GetClientClanTag(IPluginContext *pContext, const cell_t *params
pContext->StringToLocalUTF8(params[2], params[3], src, &len);
return len;
#endif
}
static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params)
{
#if SOURCE_ENGINE == SE_CSGO
return 0;
#else
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
@ -464,6 +448,16 @@ static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params
pWrapper->Execute(vstk, NULL);
return 1;
#endif
}
static cell_t CS_AliasToWeaponID(IPluginContext *pContext, const cell_t *params)
{
char *weapon;
pContext->LocalToString(params[1], &weapon);
return GetFakeWeaponID(AliasToWeaponID(weapon));
}
sp_nativeinfo_t g_CSNatives[] =
@ -476,6 +470,7 @@ sp_nativeinfo_t g_CSNatives[] =
{"CS_GetWeaponPrice", CS_GetWeaponPrice},
{"CS_GetClientClanTag", CS_GetClientClanTag},
{"CS_SetClientClanTag", CS_SetClientClanTag},
{"CS_AliasToWeaponID", CS_AliasToWeaponID},
{NULL, NULL}
};

View File

@ -38,8 +38,8 @@
*/
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "CS:S Tools"
#define SMEXT_CONF_DESCRIPTION "CS:S extended functionality"
#define SMEXT_CONF_NAME "CS Tools"
#define SMEXT_CONF_DESCRIPTION "CS extended functionality"
#define SMEXT_CONF_VERSION ""
#define SMEXT_CONF_AUTHOR "AlliedModders LLC"
#define SMEXT_CONF_URL "http://www.sourcemod.net/"

View File

@ -40,6 +40,9 @@ class TimeLeftEvents : public IGameEventListener2
public:
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
virtual void FireGameEvent(IGameEvent *event);
#if SOURCE_ENGINE >= SE_ALIENSWARM
virtual int GetEventDebugID( void ) { return 42; }
#endif
};
extern TimeLeftEvents g_TimeLeftEvents;

View File

@ -0,0 +1,379 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Counter-Strike:Source Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "util_cstrike.h"
#include "extension.h"
#include "RegNatives.h"
#define REGISTER_ADDR(name, defaultret, code) \
void *addr; \
if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
{ \
g_pSM->LogError(myself, "Failed to locate function."); \
return defaultret; \
} \
code; \
g_RegNatives.Register(pWrapper);
void *GetWeaponInfo(int weaponID)
{
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("GetWeaponInfo", NULL,
PassInfo pass[1]; \
PassInfo retpass; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(int); \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(void *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
void *info;
unsigned char vstk[sizeof(int)];
unsigned char *vptr = vstk;
*(int *)vptr = weaponID;
pWrapper->Execute(vstk, &info);
return info;
}
const char *GetTranslatedWeaponAlias(const char *weapon)
{
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("GetTranslatedWeaponAlias", weapon,
PassInfo pass[1]; \
PassInfo retpass; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(const char *); \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(const char *); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
const char *ret = new char[128];
unsigned char vstk[sizeof(const char *)];
unsigned char *vptr = vstk;
*(const char **)vptr = weapon;
pWrapper->Execute(vstk, &ret);
return ret;
}
int AliasToWeaponID(const char *weapon)
{
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("AliasToWeaponID", 0,
PassInfo pass[1]; \
PassInfo retpass; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(const char *); \
retpass.flags = PASSFLAG_BYVAL; \
retpass.type = PassType_Basic; \
retpass.size = sizeof(int); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
int weaponID = 0;
unsigned char vstk[sizeof(const char *)];
unsigned char *vptr = vstk;
*(const char **)vptr = weapon;
pWrapper->Execute(vstk, &weaponID);
return weaponID;
}
int GetRealWeaponID(int weaponId)
{
#if SOURCE_ENGINE == SE_CSGO
switch((SMCSWeapon)weaponId)
{
case SMCSWeapon_NONE:
return (int)CSGOWeapon_NONE;
case SMCSWeapon_DEAGLE:
return (int)CSGOWeapon_DEAGLE;
case SMCSWeapon_ELITE:
return (int)CSGOWeapon_ELITE;
case SMCSWeapon_FIVESEVEN:
return (int)CSGOWeapon_FIVESEVEN;
case SMCSWeapon_GLOCK:
return (int)CSGOWeapon_GLOCK;
case SMCSWeapon_P228:
return (int)CSGOWeapon_P228;
case SMCSWeapon_USP:
return (int)CSGOWeapon_USP;
case SMCSWeapon_AK47:
return (int)CSGOWeapon_AK47;
case SMCSWeapon_AUG:
return (int)CSGOWeapon_AUG;
case SMCSWeapon_AWP:
return (int)CSGOWeapon_AWP;
case SMCSWeapon_FAMAS:
return (int)CSGOWeapon_FAMAS;
case SMCSWeapon_G3SG1:
return (int)CSGOWeapon_G3SG1;
case SMCSWeapon_GALIL:
return (int)CSGOWeapon_GALIL;
case SMCSWeapon_GALILAR:
return (int)CSGOWeapon_GALILAR;
case SMCSWeapon_M249:
return (int)CSGOWeapon_M249;
case SMCSWeapon_M3:
return (int)CSGOWeapon_M3;
case SMCSWeapon_M4A1:
return (int)CSGOWeapon_M4A1;
case SMCSWeapon_MAC10:
return (int)CSGOWeapon_MAC10;
case SMCSWeapon_MP5NAVY:
return (int)CSGOWeapon_MP5NAVY;
case SMCSWeapon_P90:
return (int)CSGOWeapon_P90;
case SMCSWeapon_SCOUT:
return (int)CSGOWeapon_SCOUT;
case SMCSWeapon_SG550:
return (int)CSGOWeapon_SG550;
case SMCSWeapon_SG552:
return (int)CSGOWeapon_SG552;
case SMCSWeapon_TMP:
return (int)CSGOWeapon_TMP;
case SMCSWeapon_UMP45:
return (int)CSGOWeapon_UMP45;
case SMCSWeapon_XM1014:
return (int)CSGOWeapon_XM1014;
case SMCSWeapon_BIZON:
return (int)CSGOWeapon_BIZON;
case SMCSWeapon_MAG7:
return (int)CSGOWeapon_MAG7;
case SMCSWeapon_NEGEV:
return (int)CSGOWeapon_NEGEV;
case SMCSWeapon_SAWEDOFF:
return (int)CSGOWeapon_SAWEDOFF;
case SMCSWeapon_TEC9:
return (int)CSGOWeapon_TEC9;
case SMCSWeapon_TASER:
return (int)CSGOWeapon_TASER;
case SMCSWeapon_HKP2000:
return (int)CSGOWeapon_HKP2000;
case SMCSWeapon_MP7:
return (int)CSGOWeapon_MP7;
case SMCSWeapon_MP9:
return (int)CSGOWeapon_MP9;
case SMCSWeapon_NOVA:
return (int)CSGOWeapon_NOVA;
case SMCSWeapon_P250:
return (int)CSGOWeapon_P250;
case SMCSWeapon_SCAR17:
return (int)CSGOWeapon_SCAR17;
case SMCSWeapon_SCAR20:
return (int)CSGOWeapon_SCAR20;
case SMCSWeapon_SG556:
return (int)CSGOWeapon_SG556;
case SMCSWeapon_SSG08:
return (int)CSGOWeapon_SSG08;
case SMCSWeapon_KNIFE_GG:
return (int)CSGOWeapon_KNIFE_GG;
case SMCSWeapon_KNIFE:
return (int)CSGOWeapon_KNIFE;
case SMCSWeapon_FLASHBANG:
return (int)CSGOWeapon_FLASHBANG;
case SMCSWeapon_HEGRENADE:
return (int)CSGOWeapon_HEGRENADE;
case SMCSWeapon_SMOKEGRENADE:
return (int)CSGOWeapon_SMOKEGRENADE;
case SMCSWeapon_MOLOTOV:
return (int)CSGOWeapon_MOLOTOV;
case SMCSWeapon_DECOY:
return (int)CSGOWeapon_DECOY;
case SMCSWeapon_INCGRENADE:
return (int)CSGOWeapon_INCGRENADE;
case SMCSWeapon_C4:
return (int)CSGOWeapon_C4;
case SMCSWeapon_KEVLAR:
return (int)CSGOWeapon_KEVLAR;
case SMCSWeapon_ASSAULTSUIT:
return (int)CSGOWeapon_ASSAULTSUIT;
case SMCSWeapon_NIGHTVISION:
return (int)CSGOWeapon_NVG;
case SMCSWeapon_DEFUSER:
return (int)CSGOWeapon_DEFUSER;
default:
return 0;
}
#else
if (weaponId > 33 || weaponId < 0)
return 0;
else
return weaponId;
#endif
}
int GetFakeWeaponID(int weaponId)
{
#if SOURCE_ENGINE == SE_CSGO
switch((CSGOWeapon)weaponId)
{
case CSGOWeapon_NONE:
return (int)SMCSWeapon_NONE;
case CSGOWeapon_DEAGLE:
return (int)SMCSWeapon_DEAGLE;
case CSGOWeapon_ELITE:
return (int)SMCSWeapon_ELITE;
case CSGOWeapon_FIVESEVEN:
return (int)SMCSWeapon_FIVESEVEN;
case CSGOWeapon_GLOCK:
return (int)SMCSWeapon_GLOCK;
case CSGOWeapon_P228:
return (int)SMCSWeapon_P228;
case CSGOWeapon_USP:
return (int)SMCSWeapon_USP;
case CSGOWeapon_AK47:
return (int)SMCSWeapon_AK47;
case CSGOWeapon_AUG:
return (int)SMCSWeapon_AUG;
case CSGOWeapon_AWP:
return (int)SMCSWeapon_AWP;
case CSGOWeapon_FAMAS:
return (int)SMCSWeapon_FAMAS;
case CSGOWeapon_G3SG1:
return (int)SMCSWeapon_G3SG1;
case CSGOWeapon_GALIL:
return (int)SMCSWeapon_GALIL;
case CSGOWeapon_GALILAR:
return (int)SMCSWeapon_GALILAR;
case CSGOWeapon_M249:
return (int)SMCSWeapon_M249;
case CSGOWeapon_M3:
return (int)SMCSWeapon_M3;
case CSGOWeapon_M4A1:
return (int)SMCSWeapon_M4A1;
case CSGOWeapon_MAC10:
return (int)SMCSWeapon_MAC10;
case CSGOWeapon_MP5NAVY:
return (int)SMCSWeapon_MP5NAVY;
case CSGOWeapon_P90:
return (int)SMCSWeapon_P90;
case CSGOWeapon_SCOUT:
return (int)SMCSWeapon_SCOUT;
case CSGOWeapon_SG550:
return (int)SMCSWeapon_SG550;
case CSGOWeapon_SG552:
return (int)SMCSWeapon_SG552;
case CSGOWeapon_TMP:
return (int)SMCSWeapon_TMP;
case CSGOWeapon_UMP45:
return (int)SMCSWeapon_UMP45;
case CSGOWeapon_XM1014:
return (int)SMCSWeapon_XM1014;
case CSGOWeapon_BIZON:
return (int)SMCSWeapon_BIZON;
case CSGOWeapon_MAG7:
return (int)SMCSWeapon_MAG7;
case CSGOWeapon_NEGEV:
return (int)SMCSWeapon_NEGEV;
case CSGOWeapon_SAWEDOFF:
return (int)SMCSWeapon_SAWEDOFF;
case CSGOWeapon_TEC9:
return (int)SMCSWeapon_TEC9;
case CSGOWeapon_TASER:
return (int)SMCSWeapon_TASER;
case CSGOWeapon_HKP2000:
return (int)SMCSWeapon_HKP2000;
case CSGOWeapon_MP7:
return (int)SMCSWeapon_MP7;
case CSGOWeapon_MP9:
return (int)SMCSWeapon_MP9;
case CSGOWeapon_NOVA:
return (int)SMCSWeapon_NOVA;
case CSGOWeapon_P250:
return (int)SMCSWeapon_P250;
case CSGOWeapon_SCAR17:
return (int)SMCSWeapon_SCAR17;
case CSGOWeapon_SCAR20:
return (int)SMCSWeapon_SCAR20;
case CSGOWeapon_SG556:
return (int)SMCSWeapon_SG556;
case CSGOWeapon_SSG08:
return (int)SMCSWeapon_SSG08;
case CSGOWeapon_KNIFE_GG:
return (int)SMCSWeapon_KNIFE_GG;
case CSGOWeapon_KNIFE:
return (int)SMCSWeapon_KNIFE;
case CSGOWeapon_FLASHBANG:
return (int)SMCSWeapon_FLASHBANG;
case CSGOWeapon_HEGRENADE:
return (int)SMCSWeapon_HEGRENADE;
case CSGOWeapon_SMOKEGRENADE:
return (int)SMCSWeapon_SMOKEGRENADE;
case CSGOWeapon_MOLOTOV:
return (int)SMCSWeapon_MOLOTOV;
case CSGOWeapon_DECOY:
return (int)SMCSWeapon_DECOY;
case CSGOWeapon_INCGRENADE:
return (int)SMCSWeapon_INCGRENADE;
case CSGOWeapon_C4:
return (int)SMCSWeapon_C4;
case CSGOWeapon_KEVLAR:
return (int)SMCSWeapon_KEVLAR;
case CSGOWeapon_ASSAULTSUIT:
return (int)SMCSWeapon_ASSAULTSUIT;
case CSGOWeapon_NVG:
return (int)SMCSWeapon_NIGHTVISION;
case CSGOWeapon_DEFUSER:
return (int)SMCSWeapon_DEFUSER;
default:
return 0;
}
#else
if (weaponId > 33 || weaponId < 0)
return 0;
else
return weaponId;
#endif
}

View File

@ -0,0 +1,162 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Counter-Strike:Source Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_CSTRIKE_UTIL_H_
#define _INCLUDE_CSTRIKE_UTIL_H_
#if SOURCE_ENGINE == SE_CSGO
enum CSGOWeapon
{
CSGOWeapon_NONE,
CSGOWeapon_DEAGLE,
CSGOWeapon_ELITE,
CSGOWeapon_FIVESEVEN,
CSGOWeapon_GLOCK,
CSGOWeapon_P228,
CSGOWeapon_USP,
CSGOWeapon_AK47,
CSGOWeapon_AUG,
CSGOWeapon_AWP,
CSGOWeapon_FAMAS,
CSGOWeapon_G3SG1,
CSGOWeapon_GALIL,
CSGOWeapon_GALILAR,
CSGOWeapon_M249,
CSGOWeapon_M3,
CSGOWeapon_M4A1,
CSGOWeapon_MAC10,
CSGOWeapon_MP5NAVY,
CSGOWeapon_P90,
CSGOWeapon_SCOUT,
CSGOWeapon_SG550,
CSGOWeapon_SG552,
CSGOWeapon_TMP,
CSGOWeapon_UMP45,
CSGOWeapon_XM1014,
CSGOWeapon_BIZON,
CSGOWeapon_MAG7,
CSGOWeapon_NEGEV,
CSGOWeapon_SAWEDOFF,
CSGOWeapon_TEC9,
CSGOWeapon_TASER,
CSGOWeapon_HKP2000,
CSGOWeapon_MP7,
CSGOWeapon_MP9,
CSGOWeapon_NOVA,
CSGOWeapon_P250,
CSGOWeapon_SCAR17,
CSGOWeapon_SCAR20,
CSGOWeapon_SG556,
CSGOWeapon_SSG08,
CSGOWeapon_KNIFE_GG,
CSGOWeapon_KNIFE,
CSGOWeapon_FLASHBANG,
CSGOWeapon_HEGRENADE,
CSGOWeapon_SMOKEGRENADE,
CSGOWeapon_MOLOTOV,
CSGOWeapon_DECOY,
CSGOWeapon_INCGRENADE,
CSGOWeapon_C4, //49
CSGOWeapon_KEVLAR = 50,
CSGOWeapon_ASSAULTSUIT,
CSGOWeapon_NVG,
CSGOWeapon_DEFUSER
};
enum SMCSWeapon
{
SMCSWeapon_NONE = 0,
SMCSWeapon_P228,
SMCSWeapon_GLOCK,
SMCSWeapon_SCOUT,
SMCSWeapon_HEGRENADE,
SMCSWeapon_XM1014,
SMCSWeapon_C4,
SMCSWeapon_MAC10,
SMCSWeapon_AUG,
SMCSWeapon_SMOKEGRENADE,
SMCSWeapon_ELITE,
SMCSWeapon_FIVESEVEN,
SMCSWeapon_UMP45,
SMCSWeapon_SG550,
SMCSWeapon_GALIL,
SMCSWeapon_FAMAS,
SMCSWeapon_USP,
SMCSWeapon_AWP,
SMCSWeapon_MP5NAVY,
SMCSWeapon_M249,
SMCSWeapon_M3,
SMCSWeapon_M4A1,
SMCSWeapon_TMP,
SMCSWeapon_G3SG1,
SMCSWeapon_FLASHBANG,
SMCSWeapon_DEAGLE,
SMCSWeapon_SG552,
SMCSWeapon_AK47,
SMCSWeapon_KNIFE,
SMCSWeapon_P90,
SMCSWeapon_SHIELD,
SMCSWeapon_KEVLAR,
SMCSWeapon_ASSAULTSUIT,
SMCSWeapon_NIGHTVISION,
SMCSWeapon_GALILAR,
SMCSWeapon_BIZON,
SMCSWeapon_MAG7,
SMCSWeapon_NEGEV,
SMCSWeapon_SAWEDOFF,
SMCSWeapon_TEC9,
SMCSWeapon_TASER,
SMCSWeapon_HKP2000,
SMCSWeapon_MP7,
SMCSWeapon_MP9,
SMCSWeapon_NOVA,
SMCSWeapon_P250,
SMCSWeapon_SCAR17,
SMCSWeapon_SCAR20,
SMCSWeapon_SG556,
SMCSWeapon_SSG08,
SMCSWeapon_KNIFE_GG,
SMCSWeapon_MOLOTOV,
SMCSWeapon_DECOY,
SMCSWeapon_INCGRENADE,
SMCSWeapon_DEFUSER
};
#endif
void *GetWeaponInfo(int weaponID);
const char *GetTranslatedWeaponAlias(const char *weapon);
int AliasToWeaponID(const char *weapon);
int GetRealWeaponID(int weaponId);
int GetFakeWeaponID(int weaponId);
#endif

View File

@ -234,6 +234,7 @@
"#supported"
{
"game" "cstrike"
"game" "csgo"
}
"Keys"

View File

@ -0,0 +1,83 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
//No mac binary yet so no mac gamedata
"csgo"
{
"Offsets"
{
//Offset of szClassName in CCSWeaponInfo
"WeaponName"
{
"windows" "6"
"linux" "6"
}
"WeaponPrice"
{
"windows" "2700"
"linux" "2700"
}
}
"Signatures"
{
"RoundRespawn"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75"
"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
}
"SwitchTeam"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\xC4"
"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
}
"HandleCommand_Buy_Internal"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x00\x00\x53\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00"
"linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc"
}
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x32\xDB\x57\x8B\xF9\x85\xF6\x0F\x84"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
}
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x2A\x2A\x56\x57\x33\xFF"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
"GetTranslatedWeaponAlias"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x33\xF6\x8D\x9B\x2A\x2A\x2A\x2A\x8B\x04\xF5\x2A\x2A\x2A\x2A\x57\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x85\xC0\x74\x2A\x46\x83\xFE\x2A\x72\x2A\x8B\xC7\x5F\x5E\x5D\xC3"
"linux" "@_Z24GetTranslatedWeaponAliasPKc"
}
"GetWeaponInfo"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x4D\x2A\x33\xC0\x85\xC9\x74"
"linux" "@_Z13GetWeaponInfo10CSWeaponID"
}
"AliasToWeaponID"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\xFF\x74\x2A\x33\xF6\x8B\xFF"
"linux" "@_Z15AliasToWeaponIDPKc"
}
}
}
}

View File

@ -101,6 +101,13 @@
"linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
"mac" "@_ZN9CCSPlayer10SetClanTagEPKc"
}
"AliasToWeaponID"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\xFF\x74\x2A\x33\xF6\x8B\xFF\x8B\x04\x2A\x2A\x2A\x2A\x2A\x57\x50"
"linux" "@_Z15AliasToWeaponIDPKc"
"mac" "@_Z15AliasToWeaponIDPKc"
}
}
}
}

View File

@ -0,0 +1,23 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Game Master"
{
"game.csgo.txt"
{
"game" "csgo"
}
"game.css.txt"
{
"game" "cstrike"
}
}

View File

@ -67,41 +67,63 @@ enum CSRoundEndReason
enum CSWeaponID
{
CSWeapon_NONE,
CSWeapon_P228,
CSWeapon_GLOCK,
CSWeapon_SCOUT,
CSWeapon_HEGRENADE,
CSWeapon_XM1014,
CSWeapon_C4,
CSWeapon_MAC10,
CSWeapon_AUG,
CSWeapon_SMOKEGRENADE,
CSWeapon_ELITE,
CSWeapon_FIVESEVEN,
CSWeapon_UMP45,
CSWeapon_SG550,
CSWeapon_GALIL,
CSWeapon_FAMAS,
CSWeapon_USP,
CSWeapon_AWP,
CSWeapon_MP5NAVY,
CSWeapon_M249,
CSWeapon_M3,
CSWeapon_M4A1,
CSWeapon_TMP,
CSWeapon_G3SG1,
CSWeapon_FLASHBANG,
CSWeapon_DEAGLE,
CSWeapon_SG552,
CSWeapon_AK47,
CSWeapon_KNIFE,
CSWeapon_P90,
CSWeapon_SHIELD,
CSWeapon_KEVLAR,
CSWeapon_ASSAULTSUIT,
CSWeapon_NIGHTVISION
CSWeapon_NONE = 0,
CSWeapon_P228,
CSWeapon_GLOCK,
CSWeapon_SCOUT,
CSWeapon_HEGRENADE,
CSWeapon_XM1014,
CSWeapon_C4,
CSWeapon_MAC10,
CSWeapon_AUG,
CSWeapon_SMOKEGRENADE,
CSWeapon_ELITE,
CSWeapon_FIVESEVEN,
CSWeapon_UMP45,
CSWeapon_SG550,
CSWeapon_GALIL,
CSWeapon_FAMAS,
CSWeapon_USP,
CSWeapon_AWP,
CSWeapon_MP5NAVY,
CSWeapon_M249,
CSWeapon_M3,
CSWeapon_M4A1,
CSWeapon_TMP,
CSWeapon_G3SG1,
CSWeapon_FLASHBANG,
CSWeapon_DEAGLE,
CSWeapon_SG552,
CSWeapon_AK47,
CSWeapon_KNIFE,
CSWeapon_P90,
CSWeapon_SHIELD,
CSWeapon_KEVLAR,
CSWeapon_ASSAULTSUIT,
CSWeapon_NIGHTVISION,
CSWeapon_GALILAR,
CSWeapon_BIZON,
CSWeapon_MAG7,
CSWeapon_NEGEV,
CSWeapon_SAWEDOFF,
CSWeapon_TEC9,
CSWeapon_TASER,
CSWeapon_HKP2000,
CSWeapon_MP7,
CSWeapon_MP9,
CSWeapon_NOVA,
CSWeapon_P250,
CSWeapon_SCAR17,
CSWeapon_SCAR20,
CSWeapon_SG556,
CSWeapon_SSG08,
CSWeapon_KNIFE_GG,
CSWeapon_MOLOTOV,
CSWeapon_DECOY,
CSWeapon_INCGRENADE,
CSWeapon_DEFUSER
};
/**
* Called when a player attempts to purchase an item.
* Return Plugin_Continue to allow the purchase or return a
@ -224,6 +246,7 @@ native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
* @return Number of non-null bytes written.
*
* @error Invalid client.
* @note Only supported on CS:S. Writes 0-length string on CS:GO.
*/
native CS_GetClientClanTag(client, String:buffer[], size);
@ -234,9 +257,19 @@ native CS_GetClientClanTag(client, String:buffer[], size);
* @noreturn
*
* @error Invalid client.
* @note Only supported on CS:S. Has no effect on CS:GO.
*/
native CS_SetClientClanTag(client, const String:tag[]);
/**
* Gets a weaponID from a alias
* @param alias Weapon alias to attempt to get an id for.
* @return Returns a weapon id or 0 if failed to find a match.
*
* @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it.
*/
native CS_AliasToWeaponID(const String:alias[]);
/**
* Do not edit below this line!
*/
@ -263,6 +296,7 @@ public __ext_cstrike_SetNTVOptional()
MarkNativeAsOptional("CS_GetWeaponPrice");
MarkNativeAsOptional("CS_GetClientClanTag");
MarkNativeAsOptional("CS_SetClientClanTag");
MakrNativeAsOptional("CS_AliasToWeaponID");
}
#endif