sourcemod/plugins/funcommands.sp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basic Fun Commands Plugin
* Implements basic punishment commands.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <adminmenu>
public Plugin:myinfo =
{
name = "Fun Commands",
author = "AlliedModders LLC",
description = "Fun Commands",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
// Admin Menu
new Handle:hTopMenu = INVALID_HANDLE;
// Sounds
#define SOUND_BLIP "buttons/blip1.wav"
#define SOUND_BEEP "buttons/button17.wav"
#define SOUND_FINAL "weapons/cguard/charging.wav"
#define SOUND_BOOM "weapons/explode3.wav"
#define SOUND_FREEZE "physics/glass/glass_impact_bullet4.wav"
// Following are model indexes for temp entities
new g_BeamSprite = -1;
new g_BeamSprite2 = -1;
new g_HaloSprite = -1;
new g_GlowSprite = -1;
new g_ExplosionSprite = -1;
// Basic color arrays for temp entities
new redColor[4] = {255, 75, 75, 255};
new orangeColor[4] = {255, 128, 0, 255};
new greenColor[4] = {75, 255, 75, 255};
new blueColor[4] = {75, 75, 255, 255};
new whiteColor[4] = {255, 255, 255, 255};
new greyColor[4] = {128, 128, 128, 255};
// UserMessageId for Fade.
new UserMsg:g_FadeUserMsgId;
// Serial Generator for Timer Safety
new g_Serial_Gen = 0;
new g_GameEngine = SOURCE_SDK_UNKNOWN;
// Flags used in various timers
#define DEFAULT_TIMER_FLAGS TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE
// Include various commands and supporting functions
#include "funcommands/beacon.sp"
#include "funcommands/timebomb.sp"
#include "funcommands/fire.sp"
#include "funcommands/ice.sp"
#include "funcommands/gravity.sp"
#include "funcommands/blind.sp"
#include "funcommands/noclip.sp"
#include "funcommands/drug.sp"
public OnPluginStart()
{
if (FindPluginByFile("basefuncommands.smx") != INVALID_HANDLE)
{
ThrowError("This plugin replaces basefuncommands. You cannot run both at once.");
}
LoadTranslations("common.phrases");
LoadTranslations("funcommands.phrases");
g_GameEngine = GuessSDKVersion();
g_FadeUserMsgId = GetUserMessageId("Fade");
RegisterCvars( );
RegisterCmds( );
HookEvents( );
/* Account for late loading */
new Handle:topmenu;
if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
{
OnAdminMenuReady(topmenu);
}
}
RegisterCvars( )
{
// beacon
g_Cvar_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0);
// timebomb
g_Cvar_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10.0", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0);
g_Cvar_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
g_Cvar_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
// fire
g_Cvar_BurnDuration = CreateConVar("sm_burn_duration", "20.0", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0);
g_Cvar_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10.0", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0);
g_Cvar_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
g_Cvar_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
// ice
g_Cvar_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);
g_Cvar_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10.0", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
g_Cvar_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
g_Cvar_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
AutoExecConfig(true, "funcommands");
}
RegisterCmds( )
{
RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]");
RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]");
RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]");
RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]");
RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0");
RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset.");
RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>");
RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]");
}
HookEvents( )
{
decl String:folder[64];
GetGameFolderName(folder, sizeof(folder));
if (strcmp(folder, "tf") == 0)
{
HookEvent("teamplay_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy);
HookEvent("teamplay_restart_round", Event_RoundEnd, EventHookMode_PostNoCopy);
HookEvent("arena_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy);
}
else if (strcmp(folder, "nucleardawn") == 0)
{
HookEvent("round_win", Event_RoundEnd, EventHookMode_PostNoCopy);
}
else
{
HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
}
}
public OnMapStart()
{
PrecacheSound(SOUND_BLIP, true);
PrecacheSound(SOUND_BEEP, true);
PrecacheSound(SOUND_FINAL, true);
PrecacheSound(SOUND_BOOM, true);
PrecacheSound(SOUND_FREEZE, true);
new sdkversion = GuessSDKVersion();
if (sdkversion == SOURCE_SDK_LEFT4DEAD || sdkversion == SOURCE_SDK_LEFT4DEAD2)
{
g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt");
g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt");
}
else
{
g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt");
g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt");
g_BeamSprite2 = PrecacheModel("sprites/bluelight1.vmt");
g_GlowSprite = PrecacheModel("sprites/blueglow2.vmt");
g_ExplosionSprite = PrecacheModel("sprites/sprite_fire01.vmt");
}
}
public OnMapEnd()
{
KillAllBeacons( );
KillAllTimeBombs();
KillAllFireBombs();
KillAllFreezes();
KillAllDrugs();
}
public Action:Event_RoundEnd(Handle:event,const String:name[],bool:dontBroadcast)
{
KillAllBeacons( );
KillAllTimeBombs();
KillAllFireBombs();
KillAllFreezes();
KillAllDrugs();
}
public OnAdminMenuReady(Handle:topmenu)
{
/* Block us from being called twice */
if (topmenu == hTopMenu)
{
return;
}
/* Save the Handle */
hTopMenu = topmenu;
/* Find the "Player Commands" category */
new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS);
if (player_commands != INVALID_TOPMENUOBJECT)
{
AddToTopMenu(hTopMenu,
"sm_beacon",
TopMenuObject_Item,
AdminMenu_Beacon,
player_commands,
"sm_beacon",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_timebomb",
TopMenuObject_Item,
AdminMenu_TimeBomb,
player_commands,
"sm_timebomb",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_burn",
TopMenuObject_Item,
AdminMenu_Burn,
player_commands,
"sm_burn",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_firebomb",
TopMenuObject_Item,
AdminMenu_FireBomb,
player_commands,
"sm_firebomb",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_freeze",
TopMenuObject_Item,
AdminMenu_Freeze,
player_commands,
"sm_freeze",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_freezebomb",
TopMenuObject_Item,
AdminMenu_FreezeBomb,
player_commands,
"sm_freezebomb",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_gravity",
TopMenuObject_Item,
AdminMenu_Gravity,
player_commands,
"sm_gravity",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_blind",
TopMenuObject_Item,
AdminMenu_Blind,
player_commands,
"sm_blind",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_noclip",
TopMenuObject_Item,
AdminMenu_NoClip,
player_commands,
"sm_noclip",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_drug",
TopMenuObject_Item,
AdminMenu_Drug,
player_commands,
"sm_drug",
ADMFLAG_SLAY);
}
}