Rewrote timer system in funcommands. Cleaned up the code. Moved sounds to a seperate plugin. Misc code optimizations. (bug 3498 r=dvander)
This commit is contained in:
parent
f96ca17f17
commit
db760dc29b
@ -47,23 +47,7 @@ public Plugin:myinfo =
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url = "http://www.sourcemod.net/"
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};
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// -------------------------------------------------------------------------------
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// Set any of these to 0 and recompile to completely disable those commands
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// -------------------------------------------------------------------------------
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#define BEACON 1
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#define TIMEBOMB 1
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#define FIRE 1
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#define ICE 1
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#define GRAVITY 1
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#define BLIND 1
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#define NOCLIP 1
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#define DRUG 1
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#define TELEPORT 1
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#define HEALTH 1
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#define COLORS 1
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#define CASH 1
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// -------------------------------------------------------------------------------
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// Admin Menu
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new Handle:hTopMenu = INVALID_HANDLE;
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// Sounds
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@ -81,41 +65,31 @@ new g_GlowSprite;
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new g_ExplosionSprite;
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// Basic color arrays for temp entities
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new redColor[4] = {255, 75, 75, 255};
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new orangeColor[4] = {255, 128, 0, 255};
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new greenColor[4] = {75, 255, 75, 255};
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new blueColor[4] = {75, 75, 255, 255};
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new whiteColor[4] = {255, 255, 255, 255};
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new greyColor[4] = {128, 128, 128, 255};
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new redColor[4] = {255, 75, 75, 255};
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new orangeColor[4] = {255, 128, 0, 255};
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new greenColor[4] = {75, 255, 75, 255};
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new blueColor[4] = {75, 75, 255, 255};
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new whiteColor[4] = {255, 255, 255, 255};
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new greyColor[4] = {128, 128, 128, 255};
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// UserMessageId for Fade.
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new UserMsg:g_FadeUserMsgId;
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// Serial Generator for Timer Safety
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new g_Serial_Gen = 0;
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// Flags used in various timers
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#define DEFAULT_TIMER_FLAGS TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE
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// Include various commands and supporting functions
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#if BEACON
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#include "funcommands/beacon.sp"
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#endif
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#if TIMEBOMB
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#include "funcommands/timebomb.sp"
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#endif
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#if FIRE
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#include "funcommands/fire.sp"
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#endif
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#if ICE
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#include "funcommands/ice.sp"
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#endif
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#if GRAVITY
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#include "funcommands/gravity.sp"
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#endif
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#if BLIND
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#include "funcommands/blind.sp"
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#endif
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#if NOCLIP
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#include "funcommands/noclip.sp"
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#endif
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#if DRUG
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#include "funcommands/drug.sp"
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#endif
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public OnPluginStart()
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{
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@ -126,46 +100,11 @@ public OnPluginStart()
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LoadTranslations("common.phrases");
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LoadTranslations("funcommands.phrases");
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g_FadeUserMsgId = GetUserMessageId("Fade");
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RegAdminCmd("sm_play", Command_Play, ADMFLAG_GENERIC, "sm_play <#userid|name> <filename>");
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HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
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#if BEACON
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SetupBeacon(); // sm_beacon
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#endif
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#if TIMEBOMB
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SetupTimeBomb(); // sm_timebomb
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#endif
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#if FIRE
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SetupFire(); // sm_burn and sm_firebomb
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#endif
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#if ICE
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SetupIce(); // sm_freeze and sm_freezebomb
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#endif
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#if GRAVITY
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SetupGravity(); // sm_gravity
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#endif
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#if BLIND
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SetupBlind(); // sm_blind
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#endif
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#if NOCLIP
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SetupNoClip(); // sm_noclip
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#endif
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#if DRUG
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SetupDrugs(); // sm_drug
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#endif
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AutoExecConfig(true, "funcommands");
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RegisterCvars( );
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RegisterCmds( );
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HookEvents( );
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/* Account for late loading */
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new Handle:topmenu;
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@ -175,6 +114,50 @@ public OnPluginStart()
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}
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}
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RegisterCvars( )
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{
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// beacon
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g_Cvar_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0);
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// timebomb
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g_Cvar_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10.0", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0);
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g_Cvar_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
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g_Cvar_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
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// fire
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g_Cvar_BurnDuration = CreateConVar("sm_burn_duration", "20.0", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0);
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g_Cvar_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10.0", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0);
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g_Cvar_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
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g_Cvar_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
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// ice
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g_Cvar_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);
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g_Cvar_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10.0", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
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g_Cvar_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
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g_Cvar_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
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AutoExecConfig(true, "funcommands");
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}
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RegisterCmds( )
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{
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RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]");
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RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]");
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RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]");
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RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]");
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RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
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RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
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RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0");
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RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset.");
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RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>");
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RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]");
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}
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HookEvents( )
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{
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HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
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}
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public OnMapStart()
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{
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PrecacheSound(SOUND_BLIP, true);
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@ -192,42 +175,20 @@ public OnMapStart()
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public OnMapEnd()
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{
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#if BEACON
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KillAllBeacons();
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#endif
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#if TIMEBOMB
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KillAllBeacons( );
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KillAllTimeBombs();
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#endif
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#if FIRE
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KillAllFireBombs();
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#endif
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#if ICE
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KillAllFreezes();
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#endif
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#if DRUG
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KillAllDrugs();
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#endif
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}
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public Action:Event_RoundEnd(Handle:event,const String:name[],bool:dontBroadcast)
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{
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#if BEACON
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KillAllBeacons();
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#endif
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#if TIMEBOMB
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KillAllBeacons( );
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KillAllTimeBombs();
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#endif
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#if FIRE
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KillAllFireBombs();
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#endif
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#if ICE
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KillAllFreezes();
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#endif
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#if DRUG
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KillAllDrugs();
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#endif
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return Plugin_Handled;
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}
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public OnAdminMenuReady(Handle:topmenu)
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@ -246,7 +207,6 @@ public OnAdminMenuReady(Handle:topmenu)
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if (player_commands != INVALID_TOPMENUOBJECT)
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{
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#if BEACON
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AddToTopMenu(hTopMenu,
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"sm_beacon",
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TopMenuObject_Item,
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@ -254,9 +214,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_beacon",
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ADMFLAG_SLAY);
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#endif
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#if TIMEBOMB
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AddToTopMenu(hTopMenu,
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"sm_timebomb",
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TopMenuObject_Item,
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@ -264,9 +222,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_timebomb",
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ADMFLAG_SLAY);
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#endif
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#if FIRE
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AddToTopMenu(hTopMenu,
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"sm_burn",
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TopMenuObject_Item,
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@ -274,7 +230,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_burn",
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ADMFLAG_SLAY);
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AddToTopMenu(hTopMenu,
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"sm_firebomb",
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TopMenuObject_Item,
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@ -282,9 +238,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_firebomb",
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ADMFLAG_SLAY);
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#endif
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#if ICE
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AddToTopMenu(hTopMenu,
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"sm_freeze",
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TopMenuObject_Item,
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@ -300,9 +254,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_freezebomb",
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ADMFLAG_SLAY);
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#endif
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#if GRAVITY
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AddToTopMenu(hTopMenu,
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"sm_gravity",
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TopMenuObject_Item,
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@ -310,9 +262,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_gravity",
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ADMFLAG_SLAY);
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#endif
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#if BLIND
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AddToTopMenu(hTopMenu,
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"sm_blind",
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TopMenuObject_Item,
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@ -320,9 +270,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_blind",
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ADMFLAG_SLAY);
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#endif
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#if NOCLIP
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AddToTopMenu(hTopMenu,
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"sm_noclip",
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TopMenuObject_Item,
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@ -330,9 +278,7 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_noclip",
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ADMFLAG_SLAY);
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#endif
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#if DRUG
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AddToTopMenu(hTopMenu,
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"sm_drug",
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TopMenuObject_Item,
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@ -340,73 +286,6 @@ public OnAdminMenuReady(Handle:topmenu)
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player_commands,
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"sm_drug",
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ADMFLAG_SLAY);
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#endif
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}
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}
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public Action:Command_Play(client, args)
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{
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if (args < 2)
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{
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ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
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}
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new String:Arguments[PLATFORM_MAX_PATH + 65];
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GetCmdArgString(Arguments, sizeof(Arguments));
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decl String:Arg[65];
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new len = BreakString(Arguments, Arg, sizeof(Arg));
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/* Make sure it does not go out of bound by doing "sm_play user "*/
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if (len == -1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
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return Plugin_Handled;
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}
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/* Incase they put quotes and white spaces after the quotes */
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if (Arguments[len] == '"')
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{
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len++;
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new FileLen = TrimString(Arguments[len]) + len;
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if (Arguments[FileLen - 1] == '"')
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{
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Arguments[FileLen - 1] = '\0';
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}
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}
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decl String:target_name[MAX_TARGET_LENGTH];
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decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
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if ((target_count = ProcessTargetString(
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Arg,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_NO_BOTS,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (new i = 0; i < target_count; i++)
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{
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ClientCommand(target_list[i], "playgamesound \"%s\"", Arguments[len]);
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LogAction(client, target_list[i], "\"%L\" played sound on \"%L\" (file \"%s\")", client, target_list[i], Arguments[len]);
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}
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if (tn_is_ml)
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{
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ShowActivity2(client, "[SM] ", "%t", "Played sound to target", target_name);
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}
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else
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{
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ShowActivity2(client, "[SM] ", "%t", "Played sound to target", "_s", target_name);
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}
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return Plugin_Handled;
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}
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@ -31,85 +31,61 @@
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* Version: $Id$
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*/
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new Handle:g_BeaconTimers[MAXPLAYERS+1];
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new g_BeaconSerial[MAXPLAYERS+1] = { 0, ... };
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new Handle:g_BeaconRadius = INVALID_HANDLE;
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SetupBeacon()
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{
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RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]");
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g_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0);
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}
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new Handle:g_Cvar_BeaconRadius = INVALID_HANDLE;
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CreateBeacon(client)
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{
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g_BeaconTimers[client] = CreateTimer(2.0, Timer_Beacon, client, TIMER_REPEAT);
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g_BeaconSerial[client] = ++g_Serial_Gen;
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CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
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}
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KillBeacon(client)
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{
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KillTimer(g_BeaconTimers[client]);
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g_BeaconTimers[client] = INVALID_HANDLE;
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g_BeaconSerial[client] = 0;
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if (IsClientInGame(client))
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{
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SetEntityRenderColor(client, 255, 255, 255, 255);
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}
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}
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KillAllBeacons()
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{
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new maxclients = GetMaxClients();
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for (new i = 1; i <= maxclients; i++)
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{
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if (g_BeaconTimers[i] != INVALID_HANDLE)
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{
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KillBeacon(i);
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}
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KillBeacon(i);
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}
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}
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PerformBeacon(client, target, toggle)
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PerformBeacon(client, target)
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{
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switch (toggle)
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if (g_BeaconSerial[target] == 0)
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{
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case (2):
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{
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if (g_BeaconTimers[target] == INVALID_HANDLE)
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{
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CreateBeacon(target);
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LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
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}
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else
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{
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KillBeacon(target);
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LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
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}
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}
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case (1):
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{
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if (g_BeaconTimers[target] == INVALID_HANDLE)
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{
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CreateBeacon(target);
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LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
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}
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}
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case (0):
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{
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if (g_BeaconTimers[target] != INVALID_HANDLE)
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{
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KillBeacon(target);
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LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
CreateBeacon(target);
|
||||
LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillBeacon(target);
|
||||
LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
public Action:Timer_Beacon(Handle:timer, any:client)
|
||||
public Action:Timer_Beacon(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerAlive(client))
|
||||
{
|
||||
KillBeacon(client);
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
return Plugin_Handled;
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| g_BeaconSerial[client] != serial)
|
||||
{
|
||||
KillBeacon(client);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
new team = GetClientTeam(client);
|
||||
@ -118,20 +94,20 @@ public Action:Timer_Beacon(Handle:timer, any:client)
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
|
||||
if (team == 2)
|
||||
{
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
|
||||
}
|
||||
else if (team == 3)
|
||||
{
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
|
||||
}
|
||||
|
||||
TE_SendToAll();
|
||||
@ -139,7 +115,7 @@ public Action:Timer_Beacon(Handle:timer, any:client)
|
||||
GetClientEyePosition(client, vec);
|
||||
EmitAmbientSound(SOUND_BLIP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
return Plugin_Handled;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public AdminMenu_Beacon(Handle:topmenu,
|
||||
@ -207,7 +183,7 @@ public MenuHandler_Beacon(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformBeacon(param1, target, 2);
|
||||
PerformBeacon(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled beacon on target", "_s", name);
|
||||
}
|
||||
|
||||
@ -223,27 +199,12 @@ public Action:Command_Beacon(client, args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_beacon <#userid|name> [0/1]");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_beacon <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new toggle = 2;
|
||||
if (args > 1)
|
||||
{
|
||||
decl String:arg2[2];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
if (arg2[0])
|
||||
{
|
||||
toggle = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
toggle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
@ -264,7 +225,7 @@ public Action:Command_Beacon(client, args)
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformBeacon(client, target_list[i], toggle);
|
||||
PerformBeacon(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
|
@ -33,11 +33,6 @@
|
||||
|
||||
new g_BlindTarget[MAXPLAYERS+1];
|
||||
|
||||
SetupBlind()
|
||||
{
|
||||
RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset.");
|
||||
}
|
||||
|
||||
PerformBlind(client, target, amount)
|
||||
{
|
||||
new targets[2];
|
||||
|
@ -34,11 +34,6 @@
|
||||
new Handle:g_DrugTimers[MAXPLAYERS+1];
|
||||
new Float:g_DrugAngles[20] = {0.0, 5.0, 10.0, 15.0, 20.0, 25.0, 20.0, 15.0, 10.0, 5.0, 0.0, -5.0, -10.0, -15.0, -20.0, -25.0, -20.0, -15.0, -10.0, -5.0};
|
||||
|
||||
SetupDrugs()
|
||||
{
|
||||
RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]");
|
||||
}
|
||||
|
||||
CreateDrug(client)
|
||||
{
|
||||
g_DrugTimers[client] = CreateTimer(1.0, Timer_Drug, client, TIMER_REPEAT);
|
||||
|
@ -31,116 +31,86 @@
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
new Handle:g_FireBombTimers[MAXPLAYERS+1];
|
||||
new g_FireBombTracker[MAXPLAYERS+1];
|
||||
new g_FireBombSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_FireBombTime[MAXPLAYERS+1] = { 0, ... };
|
||||
|
||||
new Handle:g_BurnDuration = INVALID_HANDLE;
|
||||
new Handle:g_FireBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_FireBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_FireBombMode = INVALID_HANDLE;
|
||||
|
||||
SetupFire()
|
||||
{
|
||||
RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]");
|
||||
RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]");
|
||||
|
||||
g_BurnDuration = CreateConVar("sm_burn_duration", "20", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0);
|
||||
g_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0);
|
||||
g_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
|
||||
g_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
|
||||
}
|
||||
new Handle:g_Cvar_BurnDuration = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FireBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FireBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FireBombMode = INVALID_HANDLE;
|
||||
|
||||
CreateFireBomb(client)
|
||||
{
|
||||
g_FireBombTimers[client] = CreateTimer(1.0, Timer_FireBomb, client, TIMER_REPEAT);
|
||||
g_FireBombTracker[client] = GetConVarInt(g_FireBombTicks);
|
||||
g_FireBombSerial[client] = ++g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_FireBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
g_FireBombTime[client] = GetConVarInt(g_Cvar_FireBombTicks);
|
||||
}
|
||||
|
||||
KillFireBomb(client)
|
||||
{
|
||||
KillTimer(g_FireBombTimers[client]);
|
||||
g_FireBombTimers[client] = INVALID_HANDLE;
|
||||
g_FireBombSerial[client] = 0;
|
||||
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
KillAllFireBombs()
|
||||
{
|
||||
new maxclients = GetMaxClients();
|
||||
|
||||
for (new i = 1; i <= maxclients; i++)
|
||||
{
|
||||
if (g_FireBombTimers[i] != INVALID_HANDLE)
|
||||
{
|
||||
KillFireBomb(i);
|
||||
}
|
||||
KillFireBomb(i);
|
||||
}
|
||||
}
|
||||
|
||||
PerformBurn(client, target, Float:seconds)
|
||||
{
|
||||
LogAction(client, target, "\"%L\" ignited \"%L\" (seconds \"%f\")", client, target, seconds);
|
||||
IgniteEntity(target, seconds);
|
||||
LogAction(client, target, "\"%L\" ignited \"%L\" (seconds \"%f\")", client, target, seconds);
|
||||
}
|
||||
|
||||
PerformFireBomb(client, target, toggle)
|
||||
PerformFireBomb(client, target)
|
||||
{
|
||||
switch (toggle)
|
||||
if (g_FireBombSerial[client] == 0)
|
||||
{
|
||||
case (2):
|
||||
{
|
||||
if (g_FireBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateFireBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillFireBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (1):
|
||||
{
|
||||
if (g_FireBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateFireBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (0):
|
||||
{
|
||||
if (g_FireBombTimers[target] != INVALID_HANDLE)
|
||||
{
|
||||
KillFireBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
CreateFireBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillFireBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
public Action:Timer_FireBomb(Handle:timer, any:client)
|
||||
public Action:Timer_FireBomb(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerAlive(client))
|
||||
{
|
||||
KillFireBomb(client);
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_FireBombTracker[client]--;
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| g_FireBombSerial[client] != serial)
|
||||
{
|
||||
KillFireBomb(client);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
g_FireBombTime[client]--;
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
|
||||
if (g_FireBombTracker[client] > 0)
|
||||
if (g_FireBombTime[client] > 0)
|
||||
{
|
||||
new color;
|
||||
|
||||
if (g_FireBombTracker[client] > 1)
|
||||
if (g_FireBombTime[client] > 1)
|
||||
{
|
||||
color = RoundToFloor(g_FireBombTracker[client] * (255.0 / GetConVarFloat(g_FireBombTicks)));
|
||||
color = RoundToFloor(g_FireBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FireBombTicks)));
|
||||
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
else
|
||||
@ -153,44 +123,45 @@ public Action:Timer_FireBomb(Handle:timer, any:client)
|
||||
|
||||
decl String:name[64];
|
||||
GetClientName(client, name, sizeof(name));
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTracker[client]);
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
|
||||
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 0.1, 1, 0, GetConVarInt(g_FireBombRadius), 5000);
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 0.1, 1, 0, GetConVarInt(g_Cvar_FireBombRadius), 5000);
|
||||
TE_SendToAll();
|
||||
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
|
||||
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
IgniteEntity(client, GetConVarFloat(g_BurnDuration));
|
||||
IgniteEntity(client, GetConVarFloat(g_Cvar_BurnDuration));
|
||||
KillFireBomb(client);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
|
||||
if (GetConVarInt(g_FireBombMode) > 0)
|
||||
if (GetConVarInt(g_Cvar_FireBombMode) > 0)
|
||||
{
|
||||
new teamOnly = ((GetConVarInt(g_FireBombMode) == 1) ? true : false);
|
||||
new teamOnly = ((GetConVarInt(g_Cvar_FireBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients();
|
||||
|
||||
for (new i = 1; i < maxClients; i++)
|
||||
@ -210,20 +181,19 @@ public Action:Timer_FireBomb(Handle:timer, any:client)
|
||||
|
||||
new Float:distance = GetVectorDistance(vec, pos);
|
||||
|
||||
if (distance > GetConVarFloat(g_FireBombRadius))
|
||||
if (distance > GetConVarFloat(g_Cvar_FireBombRadius))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
new Float:duration = GetConVarFloat(g_BurnDuration);
|
||||
duration *= (GetConVarFloat(g_FireBombRadius) - distance) / GetConVarFloat(g_FireBombRadius);
|
||||
new Float:duration = GetConVarFloat(g_Cvar_BurnDuration);
|
||||
duration *= (GetConVarFloat(g_Cvar_FireBombRadius) - distance) / GetConVarFloat(g_Cvar_FireBombRadius);
|
||||
|
||||
IgniteEntity(i, duration);
|
||||
}
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public AdminMenu_Burn(Handle:topmenu,
|
||||
@ -367,7 +337,7 @@ public MenuHandler_FireBomb(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformFireBomb(param1, target, 2);
|
||||
PerformFireBomb(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled FireBomb on target", "_s", name);
|
||||
}
|
||||
|
||||
@ -390,7 +360,7 @@ public Action:Command_Burn(client, args)
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new Float:seconds = GetConVarFloat(g_BurnDuration);
|
||||
new Float:seconds = GetConVarFloat(g_Cvar_BurnDuration);
|
||||
|
||||
if (args > 1)
|
||||
{
|
||||
@ -441,27 +411,12 @@ public Action:Command_FireBomb(client, args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_firebomb <#userid|name> [0/1]");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_firebomb <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new toggle = 2;
|
||||
if (args > 1)
|
||||
{
|
||||
decl String:arg2[2];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
if (arg2[0])
|
||||
{
|
||||
toggle = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
toggle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
@ -482,7 +437,7 @@ public Action:Command_FireBomb(client, args)
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformFireBomb(client, target_list[i], toggle);
|
||||
PerformFireBomb(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
@ -492,8 +447,7 @@ public Action:Command_FireBomb(client, args)
|
||||
else
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Toggled FireBomb on target", "_s", target_name);
|
||||
}
|
||||
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
|
@ -33,11 +33,6 @@
|
||||
|
||||
new g_GravityTarget[MAXPLAYERS+1];
|
||||
|
||||
SetupGravity()
|
||||
{
|
||||
RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0");
|
||||
}
|
||||
|
||||
PerformGravity(client, target, Float:amount)
|
||||
{
|
||||
new offset = FindDataMapOffs(client, "m_flGravity");
|
||||
|
@ -31,98 +31,90 @@
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
new Handle:g_FreezeTimers[MAXPLAYERS+1];
|
||||
new Handle:g_FreezeBombTimers[MAXPLAYERS+1];
|
||||
new g_FreezeTracker[MAXPLAYERS+1];
|
||||
new g_FreezeBombTracker[MAXPLAYERS+1];
|
||||
new g_FreezeSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_FreezeBombSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_FreezeTime[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_FreezeBombTime[MAXPLAYERS+1] = { 0, ... };
|
||||
|
||||
new Handle:g_FreezeDuration = INVALID_HANDLE;
|
||||
new Handle:g_FreezeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_FreezeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_FreezeBombMode = INVALID_HANDLE;
|
||||
|
||||
SetupIce()
|
||||
{
|
||||
RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
|
||||
RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
|
||||
|
||||
g_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);
|
||||
g_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
|
||||
g_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
|
||||
g_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
|
||||
}
|
||||
new Handle:g_Cvar_FreezeDuration = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FreezeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FreezeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FreezeBombMode = INVALID_HANDLE;
|
||||
|
||||
FreezeClient(client, time)
|
||||
{
|
||||
if (g_FreezeTimers[client] != INVALID_HANDLE)
|
||||
if (g_FreezeSerial[client] != 0)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
return;
|
||||
}
|
||||
|
||||
SetEntityMoveType(client, MOVETYPE_NONE);
|
||||
SetEntityRenderColor(client, 0, 128, 255, 192);
|
||||
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
g_FreezeTimers[client] = CreateTimer(1.0, Timer_Freeze, client, TIMER_REPEAT);
|
||||
g_FreezeTracker[client] = time;
|
||||
g_FreezeTime[client] = time;
|
||||
g_FreezeSerial[client] = ++ g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_Freeze, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
}
|
||||
|
||||
UnfreezeClient(client)
|
||||
{
|
||||
KillFreezeTimer(client);
|
||||
g_FreezeSerial[client] = 0;
|
||||
g_FreezeTime[client] = 0;
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
GetClientEyePosition(client, vec);
|
||||
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
new Float:vec[3];
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
GetClientEyePosition(client, vec);
|
||||
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
SetEntityMoveType(client, MOVETYPE_WALK);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
KillFreezeTimer(client)
|
||||
{
|
||||
KillTimer(g_FreezeTimers[client]);
|
||||
g_FreezeTimers[client] = INVALID_HANDLE;
|
||||
SetEntityMoveType(client, MOVETYPE_WALK);
|
||||
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
CreateFreezeBomb(client)
|
||||
{
|
||||
g_FreezeBombTimers[client] = CreateTimer(1.0, Timer_FreezeBomb, client, TIMER_REPEAT);
|
||||
g_FreezeBombTracker[client] = GetConVarInt(g_FreezeBombTicks);
|
||||
if (g_FreezeBombSerial[client] != 0)
|
||||
{
|
||||
KillFreezeBomb(client);
|
||||
return;
|
||||
}
|
||||
g_FreezeBombTime[client] = GetConVarInt(g_Cvar_FreezeBombTicks);
|
||||
g_FreezeBombSerial[client] = ++g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_FreezeBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
}
|
||||
|
||||
KillFreezeBomb(client)
|
||||
{
|
||||
KillTimer(g_FreezeBombTimers[client]);
|
||||
g_FreezeBombTimers[client] = INVALID_HANDLE;
|
||||
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
g_FreezeBombSerial[client] = 0;
|
||||
g_FreezeBombTime[client] = 0;
|
||||
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
KillAllFreezes()
|
||||
KillAllFreezes( )
|
||||
{
|
||||
new maxclients = GetMaxClients();
|
||||
for (new i = 1; i <= maxclients; i++)
|
||||
new maxclients = GetMaxClients( );
|
||||
|
||||
for(new i = 1; i < maxclients; i++)
|
||||
{
|
||||
if (g_FreezeTimers[i] != INVALID_HANDLE)
|
||||
if (g_FreezeSerial[i] != 0)
|
||||
{
|
||||
if(IsClientInGame(i))
|
||||
{
|
||||
UnfreezeClient(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillFreezeTimer(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_FreezeBombTimers[i] != INVALID_HANDLE)
|
||||
UnfreezeClient(i);
|
||||
}
|
||||
|
||||
if (g_FreezeBombSerial[i] != 0)
|
||||
{
|
||||
KillFreezeBomb(i);
|
||||
}
|
||||
@ -135,101 +127,79 @@ PerformFreeze(client, target, time)
|
||||
LogAction(client, target, "\"%L\" froze \"%L\"", client, target);
|
||||
}
|
||||
|
||||
PerformFreezeBomb(client, target, toggle)
|
||||
PerformFreezeBomb(client, target)
|
||||
{
|
||||
switch (toggle)
|
||||
if (g_FreezeBombSerial[target] != 0)
|
||||
{
|
||||
case (2):
|
||||
{
|
||||
if (g_FreezeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (1):
|
||||
{
|
||||
if (g_FreezeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (0):
|
||||
{
|
||||
if (g_FreezeBombTimers[target] != INVALID_HANDLE)
|
||||
{
|
||||
KillFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
KillFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
public Action:Timer_Freeze(Handle:timer, any:client)
|
||||
public Action:Timer_Freeze(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client))
|
||||
{
|
||||
KillFreezeTimer(client);
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if (!IsPlayerAlive(client))
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| g_FreezeSerial[client] != serial)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_FreezeTracker[client]--;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
if (g_FreezeTime[client] == 0)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
PrintHintText(client, "You are now unfrozen.");
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
PrintHintText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]);
|
||||
g_FreezeTime[client]--;
|
||||
SetEntityMoveType(client, MOVETYPE_NONE);
|
||||
SetEntityRenderColor(client, 0, 128, 255, 135);
|
||||
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
|
||||
TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
|
||||
TE_SendToAll();
|
||||
TE_SendToAll();
|
||||
|
||||
if (g_FreezeTracker[client] == 0)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
public Action:Timer_FreezeBomb(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerAlive(client))
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| g_FreezeBombSerial[client] != serial)
|
||||
{
|
||||
KillFreezeBomb(client);
|
||||
|
||||
return Plugin_Handled;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
g_FreezeBombTracker[client]--;
|
||||
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
|
||||
if (g_FreezeBombTracker[client] > 0)
|
||||
g_FreezeBombTime[client]--;
|
||||
|
||||
if (g_FreezeBombTime[client] > 0)
|
||||
{
|
||||
new color;
|
||||
|
||||
if (g_FreezeBombTracker[client] > 1)
|
||||
|
||||
if (g_FreezeBombTime[client] > 1)
|
||||
{
|
||||
color = RoundToFloor(g_FreezeBombTracker[client] * (255.0 / GetConVarFloat(g_FreezeBombTicks)));
|
||||
color = RoundToFloor(g_FreezeBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FreezeBombTicks)));
|
||||
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
else
|
||||
@ -242,30 +212,31 @@ public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
|
||||
decl String:name[64];
|
||||
GetClientName(client, name, sizeof(name));
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTracker[client]);
|
||||
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTime[client]);
|
||||
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_FreezeBombRadius), 5000);
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_Cvar_FreezeBombRadius), 5000);
|
||||
TE_SendToAll();
|
||||
|
||||
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
KillFreezeBomb(client);
|
||||
FreezeClient(client, GetConVarInt(g_FreezeDuration));
|
||||
FreezeClient(client, GetConVarInt(g_Cvar_FreezeDuration));
|
||||
|
||||
if (GetConVarInt(g_FreezeBombMode) > 0)
|
||||
if (GetConVarInt(g_Cvar_FreezeBombMode) > 0)
|
||||
{
|
||||
new teamOnly = ((GetConVarInt(g_FreezeBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients();
|
||||
new bool:teamOnly = ((GetConVarInt(g_Cvar_FreezeBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients( );
|
||||
|
||||
for (new i = 1; i < maxClients; i++)
|
||||
{
|
||||
@ -284,7 +255,7 @@ public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
|
||||
new Float:distance = GetVectorDistance(vec, pos);
|
||||
|
||||
if (distance > GetConVarFloat(g_FreezeBombRadius))
|
||||
if (distance > GetConVarFloat(g_Cvar_FreezeBombRadius))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -292,12 +263,11 @@ public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
|
||||
TE_SendToAll();
|
||||
|
||||
FreezeClient(i, GetConVarInt(g_FreezeDuration));
|
||||
FreezeClient(i, GetConVarInt(g_Cvar_FreezeDuration));
|
||||
}
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public AdminMenu_Freeze(Handle:topmenu,
|
||||
@ -396,7 +366,7 @@ public MenuHandler_Freeze(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformFreeze(param1, target, GetConVarInt(g_FreezeDuration));
|
||||
PerformFreeze(param1, target, GetConVarInt(g_Cvar_FreezeDuration));
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Froze target", "_s", name);
|
||||
}
|
||||
|
||||
@ -442,7 +412,7 @@ public MenuHandler_FreezeBomb(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformFreezeBomb(param1, target, 2);
|
||||
PerformFreezeBomb(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", name);
|
||||
}
|
||||
|
||||
@ -465,7 +435,7 @@ public Action:Command_Freeze(client, args)
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new seconds = GetConVarInt(g_FreezeDuration);
|
||||
new seconds = GetConVarInt(g_Cvar_FreezeDuration);
|
||||
|
||||
if (args > 1)
|
||||
{
|
||||
@ -516,27 +486,12 @@ public Action:Command_FreezeBomb(client, args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_freezebomb <#userid|name> [0/1]");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_freezebomb <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new toggle = 2;
|
||||
if (args > 1)
|
||||
{
|
||||
decl String:arg2[2];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
if (arg2[0])
|
||||
{
|
||||
toggle = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
toggle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
@ -557,7 +512,7 @@ public Action:Command_FreezeBomb(client, args)
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformFreezeBomb(client, target_list[i], toggle);
|
||||
PerformFreezeBomb(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
|
@ -30,11 +30,6 @@
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
SetupNoClip()
|
||||
{
|
||||
RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>");
|
||||
}
|
||||
|
||||
PerformNoClip(client, target)
|
||||
{
|
||||
|
@ -31,107 +31,79 @@
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
new Handle:g_TimeBombTimers[MAXPLAYERS+1];
|
||||
new g_TimeBombTracker[MAXPLAYERS+1];
|
||||
new g_TimeBombSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_TimeBombTime[MAXPLAYERS+1] = { 0, ... };
|
||||
|
||||
new Handle:g_TimeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_TimeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_TimeBombMode = INVALID_HANDLE;
|
||||
|
||||
SetupTimeBomb()
|
||||
{
|
||||
RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]");
|
||||
|
||||
g_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0);
|
||||
g_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
|
||||
g_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
|
||||
}
|
||||
new Handle:g_Cvar_TimeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_TimeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_TimeBombMode = INVALID_HANDLE;
|
||||
|
||||
CreateTimeBomb(client)
|
||||
{
|
||||
g_TimeBombTimers[client] = CreateTimer(1.0, Timer_TimeBomb, client, TIMER_REPEAT);
|
||||
g_TimeBombTracker[client] = GetConVarInt(g_TimeBombTicks);
|
||||
g_TimeBombSerial[client] = ++g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_TimeBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
g_TimeBombTime[client] = GetConVarInt(g_Cvar_TimeBombTicks);
|
||||
}
|
||||
|
||||
KillTimeBomb(client)
|
||||
{
|
||||
KillTimer(g_TimeBombTimers[client]);
|
||||
g_TimeBombTimers[client] = INVALID_HANDLE;
|
||||
g_TimeBombSerial[client] = 0;
|
||||
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
KillAllTimeBombs()
|
||||
{
|
||||
new maxclients = GetMaxClients();
|
||||
|
||||
for (new i = 1; i <= maxclients; i++)
|
||||
{
|
||||
if (g_TimeBombTimers[i] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimeBomb(i);
|
||||
}
|
||||
KillTimeBomb(i);
|
||||
}
|
||||
}
|
||||
|
||||
PerformTimeBomb(client, target, toggle)
|
||||
PerformTimeBomb(client, target)
|
||||
{
|
||||
switch (toggle)
|
||||
if (g_TimeBombSerial[target] == 0)
|
||||
{
|
||||
case (2):
|
||||
{
|
||||
if (g_TimeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateTimeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillTimeBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (1):
|
||||
{
|
||||
if (g_TimeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateTimeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (0):
|
||||
{
|
||||
if (g_TimeBombTimers[target] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimeBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
CreateTimeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillTimeBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
public Action:Timer_TimeBomb(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerAlive(client))
|
||||
{
|
||||
KillTimeBomb(client);
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_TimeBombTracker[client]--;
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| serial != g_TimeBombSerial[client])
|
||||
{
|
||||
KillTimeBomb(client);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
g_TimeBombTime[client]--;
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
|
||||
if (g_TimeBombTracker[client] > 0)
|
||||
if (g_TimeBombTime[client] > 0)
|
||||
{
|
||||
new color;
|
||||
|
||||
if (g_TimeBombTracker[client] > 1)
|
||||
if (g_TimeBombTime[client] > 1)
|
||||
{
|
||||
color = RoundToFloor(g_TimeBombTracker[client] * (128.0 / GetConVarFloat(g_TimeBombTicks)));
|
||||
color = RoundToFloor(g_TimeBombTime[client] * (128.0 / GetConVarFloat(g_Cvar_TimeBombTicks)));
|
||||
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
else
|
||||
@ -144,19 +116,20 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
|
||||
decl String:name[64];
|
||||
GetClientName(client, name, sizeof(name));
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTracker[client]);
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]);
|
||||
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_TimeBombRadius), 5000);
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_Cvar_TimeBombRadius), 5000);
|
||||
TE_SendToAll();
|
||||
|
||||
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
@ -165,13 +138,11 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
KillTimeBomb(client);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
|
||||
if (GetConVarInt(g_TimeBombMode) > 0)
|
||||
if (GetConVarInt(g_Cvar_TimeBombMode) > 0)
|
||||
{
|
||||
new teamOnly = ((GetConVarInt(g_TimeBombMode) == 1) ? true : false);
|
||||
new teamOnly = ((GetConVarInt(g_Cvar_TimeBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients();
|
||||
|
||||
//g_FilteredEntity = client;
|
||||
|
||||
for (new i = 1; i < maxClients; i++)
|
||||
{
|
||||
if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client)
|
||||
@ -189,19 +160,19 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
|
||||
new Float:distance = GetVectorDistance(vec, pos);
|
||||
|
||||
if (distance > GetConVarFloat(g_TimeBombRadius))
|
||||
if (distance > GetConVarFloat(g_Cvar_TimeBombRadius))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
new damage = 220;
|
||||
damage = RoundToFloor(damage * ((GetConVarFloat(g_TimeBombRadius) - distance) / GetConVarFloat(g_TimeBombRadius)));
|
||||
damage = RoundToFloor(damage * ((GetConVarFloat(g_Cvar_TimeBombRadius) - distance) / GetConVarFloat(g_Cvar_TimeBombRadius)));
|
||||
|
||||
SlapPlayer(i, damage, false);
|
||||
TE_SetupExplosion(pos, g_ExplosionSprite, 0.05, 1, 0, 1, 1);
|
||||
TE_SendToAll();
|
||||
|
||||
/*
|
||||
/* ToDo
|
||||
new Float:dir[3];
|
||||
SubtractVectors(vec, pos, dir);
|
||||
TR_TraceRayFilter(vec, dir, MASK_SOLID, RayType_Infinite, TR_Filter_Client);
|
||||
@ -209,7 +180,7 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
if (i == TR_GetEntityIndex())
|
||||
{
|
||||
new damage = 100;
|
||||
new radius = GetConVarInt(g_TimeBombRadius) / 2;
|
||||
new radius = GetConVarInt(g_Cvar_TimeBombRadius) / 2;
|
||||
|
||||
if (distance > radius)
|
||||
{
|
||||
@ -222,9 +193,8 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
*/
|
||||
}
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public AdminMenu_TimeBomb(Handle:topmenu,
|
||||
@ -292,7 +262,7 @@ public MenuHandler_TimeBomb(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformTimeBomb(param1, target, 2);
|
||||
PerformTimeBomb(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled TimeBomb on target", "_s", name);
|
||||
}
|
||||
|
||||
@ -308,27 +278,12 @@ public Action:Command_TimeBomb(client, args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_timebomb <#userid|name> [0/1]");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_timebomb <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new toggle = 2;
|
||||
if (args > 1)
|
||||
{
|
||||
decl String:arg2[2];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
if (arg2[0])
|
||||
{
|
||||
toggle = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
toggle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
@ -349,7 +304,7 @@ public Action:Command_TimeBomb(client, args)
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformTimeBomb(client, target_list[i], toggle);
|
||||
PerformTimeBomb(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
|
117
plugins/sounds.sp
Normal file
117
plugins/sounds.sp
Normal file
@ -0,0 +1,117 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod Sound Commands Plugin
|
||||
* Implements basic sound commands.
|
||||
*
|
||||
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#pragma semicolon 1
|
||||
|
||||
#include <sourcemod>
|
||||
|
||||
public Plugin:myinfo =
|
||||
{
|
||||
name = "Sound Commands",
|
||||
author = "AlliedModders LLC",
|
||||
description = "Sound Commands",
|
||||
version = SOURCEMOD_VERSION,
|
||||
url = "http://www.sourcemod.net/"
|
||||
};
|
||||
|
||||
public OnPluginStart( )
|
||||
{
|
||||
RegAdminCmd("sm_play", Command_Play, ADMFLAG_GENERIC, "sm_play <#userid|name> <filename>");
|
||||
}
|
||||
|
||||
public Action:Command_Play(client, args)
|
||||
{
|
||||
if (args < 2)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
|
||||
}
|
||||
|
||||
new String:Arguments[PLATFORM_MAX_PATH + 65];
|
||||
GetCmdArgString(Arguments, sizeof(Arguments));
|
||||
|
||||
decl String:Arg[65];
|
||||
new len = BreakString(Arguments, Arg, sizeof(Arg));
|
||||
|
||||
/* Make sure it does not go out of bound by doing "sm_play user "*/
|
||||
if (len == -1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
/* Incase they put quotes and white spaces after the quotes */
|
||||
if (Arguments[len] == '"')
|
||||
{
|
||||
len++;
|
||||
new FileLen = TrimString(Arguments[len]) + len;
|
||||
|
||||
if (Arguments[FileLen - 1] == '"')
|
||||
{
|
||||
Arguments[FileLen - 1] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
|
||||
if ((target_count = ProcessTargetString(
|
||||
Arg,
|
||||
client,
|
||||
target_list,
|
||||
MAXPLAYERS,
|
||||
COMMAND_FILTER_NO_BOTS,
|
||||
target_name,
|
||||
sizeof(target_name),
|
||||
tn_is_ml)) <= 0)
|
||||
{
|
||||
ReplyToTargetError(client, target_count);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
ClientCommand(target_list[i], "playgamesound \"%s\"", Arguments[len]);
|
||||
LogAction(client, target_list[i], "\"%L\" played sound on \"%L\" (file \"%s\")", client, target_list[i], Arguments[len]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Played sound to target", target_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Played sound to target", "_s", target_name);
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
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Reference in New Issue
Block a user