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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
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"#default"
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{
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"Keys"
{
"PriceKey" "in game price"
}
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"Offsets"
{
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// Offset of szClassName in CCSWeaponData, szDefaultName is @ 140 which returns the default weapon class for the loadoutslot ignoring the users inventory.
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"WeaponName"
{
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"windows" "4"
"linux" "4"
"mac" "4"
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}
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// In HandleCommand_Buy_Internal
// -*(_DWORD *)(v34 + 204)
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"WeaponPrice"
{
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"windows" "204"
"linux" "204"
"mac" "204"
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}
//Offset into CheckRestartRound
"CTTeamScoreOffset"
{
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"windows" "98"
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"linux" "115"
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"mac" "150"
}
//Offset into CheckRestartRound
"TTeamScoreOffset"
{
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"windows" "125"
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"linux" "148"
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"mac" "185"
}
"ClanTagOffset"
{
"windows" "12"
"linux" "29"
"mac" "22"
}
//Offset into HandleCommand_Buy_Internal
"CCSPlayerInventoryOffset"
{
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"windows" "60"
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"linux" "97"
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"mac" "109"
}
"GetItemInLoadout"
{
"windows" "8"
"linux" "9"
"mac" "9"
}
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"GetItemDefintionByName" //_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc
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{
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"windows" "42"
"linux" "41"
"mac" "41"
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}
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// Search for "%s (ID %llu) at backpack slot %d" (CCSPlayerInventory::DumpInventoryToConsole(bool))
// Jump to the vtable 2 functions above calls CCStrike15ItemDefinition::GetLoadoutSlot(CCStrike15ItemDefinition *this, int)
// This is an offset into CCStrike15ItemDefinition that contains the loadoutslot IGNORING the team param (the second param in the function)
"LoadoutSlotOffset"
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{
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"windows" "588"
"linux" "588"
"mac" "588"
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}
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// Offset into CEconItemSchema * to a hashmap of all itemdefs
// Offset can be found in... GetItemDefinitionMutable (easy to get offset on windows should be the same)
"ItemDefHashOffset"
{
"windows" "172"
"linux" "172"
"mac" "172"
}
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}
"Signatures"
{
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"GetItemSchema"
{
"library" "server"
"windows" "\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xA1\x2A\x2A\x2A\x2A\x56\x68\x2A\x2A\x00\x00\x8B"
"linux" "\x55\x89\xE5\x83\xEC\x08\xE8\x2A\x2A\x2A\x2A\xC9\x83\xC0\x04\xC3"
}
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"RoundRespawn"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x0C\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x8B\x01"
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"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x89\x04\x24"
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}
"SwitchTeam"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B\xF9\x85\xF6\x0F\x88\x2A\x2A\x2A\x2A\x3B\x35"
"linux" "\x55\x89\xE5\x83\xEC\x68\x89\x75\xF8\x8B\x75\x0C\x89\x5D\xF4\x8B\x5D\x08\x89\x7D\xFC\x89\x34\x24\xE8\x2A\x2A\x2A\x2A\x85\xC0"
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}
"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
{
"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x0C\x53\x56\x57\x6A\x01"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x0F\xB6\x55\x14\x89\x75\xF8\x8B\x75\x08"
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}
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"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM (kept for backcompat with old SM versions)
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{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x81\xEC\x7C\x02\x00\x00\x8B\x5D\x0C\x8B\x75\x08\x85\xDB\x74\x2A\xC7\x44\x24\x2A\x2A\x2A\x2A\x00"
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}
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"CSWeaponDropBB" //Revert back to using CSWeaponDrop(weapon, bool, bool)
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xE4\xF8\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x34\x56"
"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x7C\x8B\x5D\x08\x0F\xB6\x7D\x14"
}
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"TerminateRound"
{
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"library" "server"
"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x8B\xD9\xF3\x0F\x2A\x2A\x2A\x2A\x56\x57\x89\x2A\x2A\x2A\x83\xBB"
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"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xDC\x00\x00\x00\x8B\x75\x08\x8B\x86"
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}
//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
"CheckWinLimit"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9"
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"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x70\xA1\x2A\x2A\x2A\x2A\x8B\x35\x2A\x2A\x2A\x2A\x8B"
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}
"SetClanTag"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x55\x08\x85\xD2\x74\x2A\x8D\x81\x34\x25\x00\x00"
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"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x45\x0C\x85\xC0\x74\x2A\x89\x44\x24\x04\x8B\x45\x08\xC7\x44\x24\x08\x10\x00\x00\x00"
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}
"SetModelFromClass"
{
"library" "server"
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"windows" "\x53\x56\x57\x8B\xF9\x8B\x87\x00\x03\x00\x00"
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"linux" "\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x89\x1C\x24\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
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}
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//GetCCSWeaponData Found in HandleCommand_Buy_Internal
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//Uses an econitemview
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"GetCCSWeaponData"
{
"library" "server"
"windows" "\x85\xC9\x75\x2A\x33\xC0\xC3\xE8\x2A\x2A\x2A\x2A\x8B"
"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x45\x08\x85\xC0\x74\x2A\x89\x04\x24"
}
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}
}
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"#default"
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{
"Keys"
{
"AssistsBase" "m_iFrags"
}
"Offsets"
{
"Assists"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
}
}
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"#default"
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{
"Keys"
{
"CScoreBase" "m_bIsHoldingLookAtWeapon"
}
"Offsets"
{
"CScore"
{
"windows" "75"
"linux" "75"
"mac" "75"
}
}
}
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"#default"
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{
"Keys"
{
"MVPsBase" "m_bIsHoldingLookAtWeapon"
}
"Offsets"
{
"MVPs"
{
"windows" "15"
"linux" "15"
"mac" "15"
}
}
}
}