Update cstrike extension gamedata.
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@ -82,79 +82,68 @@
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x8B\x01\xFF\x50\x2A\x83"
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"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
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"mac" "@_ZN9CCSPlayer12RoundRespawnEv"
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"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x89\x04\x24"
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}
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"SwitchTeam"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B\xF9\x85\xF6\x0F\x88\x2A\x2A\x2A\x2A\x3B\x35"
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"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
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"mac" "@_ZN9CCSPlayer10SwitchTeamEi"
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"linux" "\x55\x89\xE5\x83\xEC\x68\x89\x75\xF8\x8B\x75\x0C\x89\x5D\xF4\x8B\x5D\x08\x89\x7D\xFC\x89\x34\x24\xE8\x2A\x2A\x2A\x2A\x85\xC0"
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}
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"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x7C\x01\x00\x00\x53\x56\x57\x6A\x00"
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"linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKcib"
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"mac" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKcib"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x9C\x01\x00\x00\x8B\x5D\x08\xC7\x44\x24\x04\x00\x00\x00\x00"
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}
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"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
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{
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
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"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeapon6Vectorb"
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"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeapon6Vectorb"
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"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x81\xEC\x7C\x02\x00\x00\x8B\x5D\x0C\x8B\x75\x08\x85\xDB\x74\x2A\xC7\x44\x24\x2A\x2A\x2A\x2A\x00"
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}
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"TerminateRound"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x64\x53\x8B\xD9\xF3\x0F\x2A\x2A\x2A\x2A\x56\x57\x89\x2A\x2A\x2A\x83\xBB\x2A\x2A\x2A\x2A\x00"
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"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
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"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
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"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xDC\x00\x00\x00\x8B\x75\x08\x8B\x86\xE8\x0A\x00\x00"
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}
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"GetTranslatedWeaponAlias"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x33\xC0\x89\x4D\xF8\x56\x57\x89\x45\xFC\x33\xDB\x8B\xB3\x2A\x2A\x2A\x2A\x3B\xF1\x74\x2A\x8B\xF9\x90\x0F\xB6\x06\x0F\xB6\x17\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x75\x2A\x0F\xB6\x46\x01\x83\xC6\x02\x0F\xB6\x57\x01\x83\xC7\x02\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x0F\x84\x2A\x2A\x2A\x2A\x2B\xC2\x85\xC0\x74\x2A\xFF\x45\xFC\x83\xC3\x08\x8B\x4D\xF8\x81\xFB\xC0\x00\x00\x00\x0F\x82\x2A\x2A\x2A\x2A\x5F\x5E\x8B\xC1\x5B\x8B\xE5\x5D\xC3"
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"linux" "@_Z24GetTranslatedWeaponAliasPKc"
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"mac" "@_Z24GetTranslatedWeaponAliasPKc"
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"linux" "\x55\x89\xE5\x56\x53\x31\xDB\x83\xEC\x10\x8B\x75\x08\xEB\x2A\x90\x83\xC3\x01\x83\xFB\x18"
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}
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"GetWeaponInfo"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x2A\x72\x2A\x33\xC0"
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"linux" "@_Z13GetWeaponInfo10CSWeaponID"
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"mac" "@_Z13GetWeaponInfo10CSWeaponID"
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"linux" "\x55\x89\xE5\x56\x53\x31\xDB\x83\xEC\x10\x8B\x55\x08\x85\xD2"
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}
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//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
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"CheckWinLimit"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9"
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"linux" "@_ZN12CCSGameRules17CheckRestartRoundEv"
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"mac" "@_ZN12CCSGameRules17CheckRestartRoundEv"
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"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x70\xA1\x2A\x2A\x2A\x2A\x8B\x35\x2A\x2A\x2A\x2A\x8B"
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}
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"AliasToWeaponID"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x57\x8B\xF9\x33\xC0"
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"linux" "@_Z15AliasToWeaponIDPKc"
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"mac" "@_Z15AliasToWeaponIDPKc"
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"linux" "\x55\x31\xC0\x89\xE5\x56\x53\x83\xEC\x10\x8B\x75\x08\x85\xF6\x74\x2A\x31\xDB\xEB\x2A\x8D"
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}
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"WeaponIDToAlias"
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{
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"library" "server"
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"windows" "\x33\xC0\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x3E\x72\x2A\x33\xC0\xC3\x6A\x5F"
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"linux" "@_Z15WeaponIDToAliasi"
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"mac" "@_Z15WeaponIDToAliasi"
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"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x55\x08\x39\x15\x2A\x2A\x2A\x2A\x74"
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}
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"SetClanTag"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x55\x08\x85\xD2\x74\x28\x8D\x81\x2A\x2A\x2A\x2A\x56\x8D\x70\x0F\x3B\xC6\x73\x16\x2B\xD0\x8D"
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"linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
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"mac" "@_ZN9CCSPlayer10SetClanTagEPKc"
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"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x45\x0C\x85\xC0\x74\x2A\x89\x44\x24\x04\x8B\x45\x08\xC7\x44\x24\x08\x10\x00\x00\x00"
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}
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//In windows this is CCSPlayer::GetWeaponPrice NOT CCSWeaponInfo::GetWeaponPrice
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"GetWeaponPrice"
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@ -167,9 +156,8 @@
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"SetModelFromClass"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x57\x8B\xF9\xC7\x45\xFC\x2A\x2A\x2A\x2A\x8B\x87"
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"linux" "@_ZN9CCSPlayer17SetModelFromClassEv"
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"mac" "@_ZN9CCSPlayer17SetModelFromClassEv"
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"windows" "\x55\x8B\xEC\x51\x56\x57\x8B\xF9\x8B\x87\x00\x03\x00\x00"
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"linux" "\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x89\x1C\x24\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
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}
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}
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}
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