6255e871d3
now adding cvar to exclude fakeclients, afks and autism bots from being mother zombie, also cvar for how long people must be afk before they cant be mother zombie. also critically a cvar that says fakeclients, autismbots and afks can actually be mother zombie if less than this cvar amount of players are connected. with 3 real players its not good if they constantly are mother zombie, hence at a low player count we still allow afks, fakes and autismbots to be. this update was done by claude AI
new2026
jenz2026-10-06 12:41:15 +02:00
29dc99af0c
removed the tier based infection again, its just randomized again
jenz2026-09-01 17:35:03 +02:00
572ced8387
had forgotten these two files
jenz2026-08-15 12:36:00 +02:00
206bbfdd91
adding the zvolume and ambient features over here
jenz2026-08-15 12:33:05 +02:00
99b0a6aa12
AI generated update to add a feature for selecting randomized weapon selection on round spawn.
jenz2026-06-19 20:57:51 +02:00
29badd3d87
make afk infectable
jenz2026-06-18 16:38:56 +02:00
ca9f7b0d13
instead of randomly picking eligble clients we sort eligble clients by lowest tier
jenz2026-06-18 11:09:58 +02:00
208ddb392d
ZR: Correct item_kevlar and add all other items.
master
zaCade2026-01-19 13:48:32 +01:00
323d46bbc2
ZR: Allow DMG_BLAST and DMG_BURN if teams are different
zaCade2025-03-03 08:23:32 +01:00
3b88ace7f5
fixing endless loop happening when doing testround and alone on team
jenz2024-01-19 17:02:27 +01:00
a424ccaa39
fixing underscores lost by discord formatting
jenz2023-12-19 20:18:35 +01:00
111d7a7374
instead of just infecting one left over we keep infecting people until hitting the required amount. We should no longer experience cases of missing main or alt candidates due to updating zombiemanager
jenz2023-12-19 20:09:38 +01:00
e6304d17a0
when there is max 1 mother zombie to be infected we sometimes have rounds with no mother zombies, this instead just picks one client randomly
jenz2023-09-11 19:31:40 +02:00
2e4058f772
add "identifier" to playerclasses (kv section name) and use it as default for cookies, zr_class_modify, etc.
BotoX2019-11-01 16:17:50 +01:00
4fe16c5ffb
Few more for organization :D
zaCade2019-09-29 10:37:23 +02:00
b32134d16c
Move the set functions behind the get functions.
zaCade2019-09-29 10:24:22 +02:00
9834a80246
Add max client total velocity for knockback in addition to max force per tick.
BotoX2019-09-29 01:13:13 +02:00
3111ac0e75
Improve custom knockback API
BotoX2019-09-28 16:11:01 +02:00
c58dfaa4eb
Cleanup duplicated code, and a big wtf?
zaCade2019-09-28 13:19:56 +02:00
7dce46cd72
Add support for DamageProxy plugin.
BotoX2019-09-27 17:40:51 +02:00
a28615c5fa
Read offset from gamedata instead of hardcoded.
zaCade2019-09-27 17:23:39 +02:00
577b5d1af5
change KnockbackOnClientHurt to KnockbackOnTakeDamageAlivePost
BotoX2019-09-27 16:40:58 +02:00
2179907d2e
fix warning caused by compiler update
BotoX2019-09-27 13:17:30 +02:00
917ec936f8
Update spcomp and includes to latest 1.10-fork disable warning 241: Array-based enum structs will be removed in 1.11
BotoX2019-09-27 13:14:44 +02:00
689c4e89cf
use new OnEntitySpawned forward
BotoX2019-09-27 13:04:30 +02:00