1437 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			1437 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| #include <sourcemod>
 | |
| #include <sdkhooks>
 | |
| #include <sdktools>
 | |
| #include <PhysHooks>
 | |
| #include <dhooks>
 | |
| #include <clientprefs>
 | |
| 
 | |
| #define PLUGIN_VERSION "1.0.4"
 | |
| 
 | |
| #define SetBit(%1,%2)		((%1)[(%2) >> 5] |= (1 << ((%2) & 31)))
 | |
| #define ClearBit(%1,%2)		((%1)[(%2) >> 5] &= ~(1 << ((%2) & 31)))
 | |
| #define CheckBit(%1,%2)		!!((%1)[(%2) >> 5] & (1 << ((%2) & 31)))
 | |
| 
 | |
| #pragma semicolon 1
 | |
| #pragma newdecls required
 | |
| 
 | |
| public Plugin myinfo =
 | |
| {
 | |
| 	name 			= "LagCompensation",
 | |
| 	author 			= "BotoX",
 | |
| 	description 	= "",
 | |
| 	version 		= PLUGIN_VERSION,
 | |
| 	url 			= ""
 | |
| };
 | |
| 
 | |
| bool g_bLateLoad = false;
 | |
| bool g_bHasPhysHooks = true;
 | |
| bool g_bHasOnEntitySpawned = false;
 | |
| 
 | |
| // Don't change this.
 | |
| #define MAX_EDICTS 2048
 | |
| #define FSOLID_FORCE_WORLD_ALIGNED 0x0040
 | |
| #define FSOLID_ROOT_PARENT_ALIGNED 0x0100
 | |
| #define EFL_DIRTY_ABSTRANSFORM (1<<11)
 | |
| #define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
 | |
| #define EFL_CHECK_UNTOUCH (1<<24)
 | |
| #define COORDINATE_FRAME_SIZE 14
 | |
| 
 | |
| enum
 | |
| {
 | |
| 	USE_OBB_COLLISION_BOUNDS = 0,
 | |
| 	USE_BEST_COLLISION_BOUNDS,
 | |
| 	USE_HITBOXES,
 | |
| 	USE_SPECIFIED_BOUNDS,
 | |
| 	USE_GAME_CODE,
 | |
| 	USE_ROTATION_EXPANDED_BOUNDS,
 | |
| 	USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
 | |
| }
 | |
| 
 | |
| enum
 | |
| {
 | |
| 	SOLID_NONE			= 0,	// no solid model
 | |
| 	SOLID_BSP			= 1,	// a BSP tree
 | |
| 	SOLID_BBOX			= 2,	// an AABB
 | |
| 	SOLID_OBB			= 3,	// an OBB (not implemented yet)
 | |
| 	SOLID_OBB_YAW		= 4,	// an OBB, constrained so that it can only yaw
 | |
| 	SOLID_CUSTOM		= 5,	// Always call into the entity for tests
 | |
| 	SOLID_VPHYSICS		= 6,	// solid vphysics object, get vcollide from the model and collide with that
 | |
| 	SOLID_LAST,
 | |
| };
 | |
| 
 | |
| enum
 | |
| {
 | |
| 	SF_TRIGGER_ALLOW_CLIENTS				= 0x01,		// Players can fire this trigger
 | |
| 	SF_TRIGGER_ALLOW_NPCS					= 0x02,		// NPCS can fire this trigger
 | |
| 	SF_TRIGGER_ALLOW_PUSHABLES				= 0x04,		// Pushables can fire this trigger
 | |
| 	SF_TRIGGER_ALLOW_PHYSICS				= 0x08,		// Physics objects can fire this trigger
 | |
| 	SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS		= 0x10,		// *if* NPCs can fire this trigger, this flag means only player allies do so
 | |
| 	SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES		= 0x20,		// *if* Players can fire this trigger, this flag means only players inside vehicles can
 | |
| 	SF_TRIGGER_ALLOW_ALL					= 0x40,		// Everything can fire this trigger EXCEPT DEBRIS!
 | |
| 	SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES	= 0x200,	// *if* Players can fire this trigger, this flag means only players outside vehicles can
 | |
| 	SF_TRIG_PUSH_ONCE						= 0x80,		// trigger_push removes itself after firing once
 | |
| 	SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER	= 0x100,	// if pushed object is player on a ladder, then this disengages them from the ladder (HL2only)
 | |
| 	SF_TRIG_TOUCH_DEBRIS 					= 0x400,	// Will touch physics debris objects
 | |
| 	SF_TRIGGER_ONLY_NPCS_IN_VEHICLES		= 0x800,	// *if* NPCs can fire this trigger, only NPCs in vehicles do so (respects player ally flag too)
 | |
| };
 | |
| 
 | |
| #define SF_LAGCOMP_DISABLE (1 << 30)
 | |
| 
 | |
| #define MAX_RECORDS 32
 | |
| #define MAX_ENTITIES 256
 | |
| 
 | |
| enum struct LagRecord
 | |
| {
 | |
| 	float vecOrigin[3];
 | |
| 	float vecAbsOrigin[3];
 | |
| 	float angRotation[3];
 | |
| 	float angAbsRotation[3];
 | |
| 	float vecMins[3];
 | |
| 	float vecMaxs[3];
 | |
| 	float flSimulationTime;
 | |
| 	float rgflCoordinateFrame[COORDINATE_FRAME_SIZE];
 | |
| }
 | |
| 
 | |
| enum struct EntityLagData
 | |
| {
 | |
| 	int iEntity;
 | |
| 	int iRecordIndex;
 | |
| 	int iNumRecords;
 | |
| 	int iRecordsValid;
 | |
| 	int iSpawned;
 | |
| 	int iDeleted;
 | |
| 	int iNotMoving;
 | |
| 	bool bRestore;
 | |
| 	bool bLateKill;
 | |
| }
 | |
| 
 | |
| LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
 | |
| EntityLagData g_aEntityLagData[MAX_ENTITIES];
 | |
| int g_iNumEntities = 0;
 | |
| bool g_bCleaningUp = true;
 | |
| 
 | |
| // Cache
 | |
| int g_iGameTick;
 | |
| float g_fTickInterval;
 | |
| int g_aLerpTicks[MAXPLAYERS + 1];
 | |
| 
 | |
| // SDKCall
 | |
| Handle g_hCalcAbsolutePosition;
 | |
| Handle g_hMarkPartitionHandleDirty;
 | |
| 
 | |
| // DHooks Detour
 | |
| Handle g_hUTIL_Remove;
 | |
| Handle g_hRestartRound;
 | |
| Handle g_hSetTarget;
 | |
| Handle g_hSetTargetPost;
 | |
| Handle g_hFrameUpdatePostEntityThink;
 | |
| 
 | |
| // DHooks Virtual
 | |
| Handle g_hActivate;
 | |
| Handle g_hAcceptInput;
 | |
| Handle g_hEndGameFrame;
 | |
| 
 | |
| int g_iNetworkableOuter;
 | |
| int g_iParent;
 | |
| int g_iSpawnFlags;
 | |
| int g_iCollision;
 | |
| int g_iSolidFlags;
 | |
| int g_iSolidType;
 | |
| int g_iSurroundType;
 | |
| int g_iEFlags;
 | |
| 
 | |
| int g_iVecOrigin;
 | |
| int g_iVecAbsOrigin;
 | |
| int g_iAngRotation;
 | |
| int g_iAngAbsRotation;
 | |
| int g_iVecMins;
 | |
| int g_iVecMaxs;
 | |
| int g_iSimulationTime;
 | |
| int g_iCoordinateFrame;
 | |
| 
 | |
| int g_aLagCompensated[MAX_EDICTS] = {-1, ...};
 | |
| int g_aBlockTriggerTouchPlayers[MAX_EDICTS / 32];
 | |
| int g_aaFilterClientSolidTouch[((MAXPLAYERS + 1) * MAX_EDICTS) / 32];
 | |
| int g_aBlockTriggerMoved[MAX_EDICTS / 32];
 | |
| int g_aBlacklisted[MAX_EDICTS / 32];
 | |
| 
 | |
| //Handle g_hCookie_DisableLagComp;
 | |
| //bool g_bDisableLagComp[MAXPLAYERS + 1];
 | |
| //int g_iDisableLagComp[MAXPLAYERS + 1];
 | |
| 
 | |
| ConVar g_bLagCompTriggers;
 | |
| ConVar g_bLagCompPhysboxes;
 | |
| 
 | |
| public void OnPluginStart()
 | |
| {
 | |
| 	CreateConVar("sm_lagcomp_version", PLUGIN_VERSION, "LagCompensation Version", FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD).SetString(PLUGIN_VERSION);
 | |
| 
 | |
| 	g_bLagCompTriggers = CreateConVar("sm_lagcomp_triggers", "1", "Lag compensate triggers", FCVAR_NONE, true, 0.0, true, 1.0);
 | |
| 	g_bLagCompPhysboxes = CreateConVar("sm_lagcomp_physboxes", "1", "Lag compensate physboxes", FCVAR_NONE, true, 0.0, true, 1.0);
 | |
| 
 | |
| 	AutoExecConfig(true);
 | |
| 
 | |
| 	Handle hGameData = LoadGameConfigFile("LagCompensation.games");
 | |
| 	if(!hGameData)
 | |
| 		SetFailState("Failed to load LagCompensation gamedata.");
 | |
| 
 | |
| 	// CBaseEntity::CalcAbsolutePosition
 | |
| 	StartPrepSDKCall(SDKCall_Entity);
 | |
| 	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CalcAbsolutePosition"))
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"CalcAbsolutePosition\") failed!");
 | |
| 	}
 | |
| 	g_hCalcAbsolutePosition = EndPrepSDKCall();
 | |
| 
 | |
| 	// CCollisionProperty::MarkPartitionHandleDirty
 | |
| 	StartPrepSDKCall(SDKCall_Raw);
 | |
| 	if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "MarkPartitionHandleDirty"))
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"MarkPartitionHandleDirty\") failed!");
 | |
| 	}
 | |
| 	g_hMarkPartitionHandleDirty = EndPrepSDKCall();
 | |
| 
 | |
| 
 | |
| 	// ::UTIL_Remove
 | |
| 	g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
 | |
| 	if(!g_hUTIL_Remove)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to setup detour for UTIL_Remove");
 | |
| 	}
 | |
| 
 | |
| 	if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to detour UTIL_Remove.");
 | |
| 	}
 | |
| 
 | |
| 	// CCSGameRules::RestartRound
 | |
| 	g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
 | |
| 	if(!g_hRestartRound)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
 | |
| 	}
 | |
| 
 | |
| 	if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to detour CCSGameRules__RestartRound.");
 | |
| 	}
 | |
| 
 | |
| 	// CLogicMeasureMovement::SetTarget
 | |
| 	g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
 | |
| 	if(!g_hSetTarget)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
 | |
| 	}
 | |
| 
 | |
| 	if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
 | |
| 	}
 | |
| 
 | |
| 	// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
 | |
| 	g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
 | |
| 	if(!g_hSetTargetPost)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
 | |
| 	}
 | |
| 
 | |
| 	if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
 | |
| 	}
 | |
| 
 | |
| 	// CEntityTouchManager::FrameUpdatePostEntityThink
 | |
| 	g_hFrameUpdatePostEntityThink = DHookCreateFromConf(hGameData, "CEntityTouchManager__FrameUpdatePostEntityThink");
 | |
| 	if(!g_hFrameUpdatePostEntityThink)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to setup detour for CEntityTouchManager__FrameUpdatePostEntityThink");
 | |
| 	}
 | |
| 
 | |
| 	if(!DHookEnableDetour(g_hFrameUpdatePostEntityThink, false, Detour_OnFrameUpdatePostEntityThink))
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to detour CEntityTouchManager__FrameUpdatePostEntityThink.");
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	g_iNetworkableOuter = GameConfGetOffset(hGameData, "CServerNetworkableProperty::m_pOuter");
 | |
| 	if(g_iNetworkableOuter == -1)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("GameConfGetOffset(hGameData, \"CServerNetworkableProperty::m_pOuter\") failed!");
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	int offset = GameConfGetOffset(hGameData, "CGameRules::EndGameFrame");
 | |
| 	if(offset == -1)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to find CGameRules::EndGameFrame offset.");
 | |
| 	}
 | |
| 
 | |
| 	// CGameRules::EndGameFrame
 | |
| 	g_hEndGameFrame = DHookCreate(offset, HookType_GameRules, ReturnType_Void, ThisPointer_Ignore, Hook_EndGameFrame);
 | |
| 	if(g_hEndGameFrame == INVALID_HANDLE)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to DHook CGameRules::EndGameFrame.");
 | |
| 	}
 | |
| 	delete hGameData;
 | |
| 
 | |
| 
 | |
| 	hGameData = LoadGameConfigFile("sdktools.games");
 | |
| 	if(!hGameData)
 | |
| 		SetFailState("Failed to load sdktools gamedata.");
 | |
| 
 | |
| 	offset = GameConfGetOffset(hGameData, "Activate");
 | |
| 	if(offset == -1)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to find Activate offset");
 | |
| 	}
 | |
| 
 | |
| 	// CPhysForce::Activate
 | |
| 	g_hActivate = DHookCreate(offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_CPhysForce_Activate);
 | |
| 	if(g_hActivate == INVALID_HANDLE)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to DHookCreate Activate");
 | |
| 	}
 | |
| 
 | |
| 	offset = GameConfGetOffset(hGameData, "AcceptInput");
 | |
| 	if(offset == -1)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to find AcceptInput offset.");
 | |
| 	}
 | |
| 
 | |
| 	// CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
 | |
| 	g_hAcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, Hook_AcceptInput);
 | |
| 	if(g_hAcceptInput == INVALID_HANDLE)
 | |
| 	{
 | |
| 		delete hGameData;
 | |
| 		SetFailState("Failed to DHook AcceptInput.");
 | |
| 	}
 | |
| 
 | |
| 	DHookAddParam(g_hAcceptInput, HookParamType_CharPtr);
 | |
| 	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
 | |
| 	DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
 | |
| 	DHookAddParam(g_hAcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP); // variant_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
 | |
| 	DHookAddParam(g_hAcceptInput, HookParamType_Int);
 | |
| 
 | |
| 	delete hGameData;
 | |
| 
 | |
| 	// Capability provider from https://github.com/alliedmodders/sourcemod/pull/1078
 | |
| 	g_bHasOnEntitySpawned = true;
 | |
| 
 | |
| 	//g_hCookie_DisableLagComp = RegClientCookie("disable_lagcomp", "", CookieAccess_Private);
 | |
| 	//RegConsoleCmd("sm_lagcomp", OnToggleLagCompSettings);
 | |
| 	//RegConsoleCmd("sm_0ping", OnToggleLagCompSettings);
 | |
| 	//SetCookieMenuItem(MenuHandler_CookieMenu, 0, "LagCompensation");
 | |
| 
 | |
| 	//CreateTimer(0.1, DisableLagCompTimer, _, TIMER_REPEAT);
 | |
| 
 | |
| 	RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
 | |
| 	RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
 | |
| 
 | |
| 	FilterClientSolidTouch(g_aaFilterClientSolidTouch, true);
 | |
| 	BlockTriggerMoved(g_aBlockTriggerMoved, true);
 | |
| }
 | |
| 
 | |
| public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
 | |
| {
 | |
| 	g_bLateLoad = late;
 | |
| 	return APLRes_Success;
 | |
| }
 | |
| 
 | |
| public void OnLibraryRemoved(const char[] name)
 | |
| {
 | |
| 	if(StrEqual(name, "PhysHooks"))
 | |
| 		g_bHasPhysHooks = false;
 | |
| }
 | |
| 
 | |
| public void OnPluginEnd()
 | |
| {
 | |
| 	g_bCleaningUp = true;
 | |
| 	if(g_bHasPhysHooks)
 | |
| 	{
 | |
| 		FilterClientSolidTouch(g_aaFilterClientSolidTouch, false);
 | |
| 		BlockTriggerMoved(g_aBlockTriggerMoved, false);
 | |
| 		BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, false);
 | |
| 	}
 | |
| 
 | |
| 	DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
 | |
| 
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		if(!IsValidEntity(g_aEntityLagData[i].iEntity))
 | |
| 			continue;
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iDeleted)
 | |
| 		{
 | |
| 			RemoveEdict(g_aEntityLagData[i].iEntity);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| public void OnMapStart()
 | |
| {
 | |
| 	bool bLate = g_bLateLoad;
 | |
| 
 | |
| 	DHookGamerules(g_hEndGameFrame, true);
 | |
| 
 | |
| 	g_bCleaningUp = false;
 | |
| 
 | |
| 	g_fTickInterval = GetTickInterval();
 | |
| 
 | |
| 	g_iParent = FindDataMapInfo(0, "m_pParent");
 | |
| 	g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
 | |
| 	g_iCollision = FindDataMapInfo(0, "m_Collision");
 | |
| 	g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
 | |
| 	g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
 | |
| 	g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
 | |
| 	g_iEFlags = FindDataMapInfo(0, "m_iEFlags");
 | |
| 
 | |
| 	g_iVecOrigin = FindDataMapInfo(0, "m_vecOrigin");
 | |
| 	g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
 | |
| 	g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
 | |
| 	g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
 | |
| 	g_iVecMins = FindDataMapInfo(0, "m_vecMins");
 | |
| 	g_iVecMaxs = FindDataMapInfo(0, "m_vecMaxs");
 | |
| 	g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
 | |
| 	g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
 | |
| 
 | |
| 	/* Late Load */
 | |
| 	if(bLate)
 | |
| 	{
 | |
| 		for (int client = 1; client <= MaxClients; client++)
 | |
| 		{
 | |
| 			if(IsClientInGame(client))
 | |
| 			{
 | |
| 				OnClientConnected(client);
 | |
| 				if(AreClientCookiesCached(client))
 | |
| 					OnClientCookiesCached(client);
 | |
| 				OnClientSettingsChanged(client);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		int entity = INVALID_ENT_REFERENCE;
 | |
| 		while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | |
| 		{
 | |
| 			char sClassname[64];
 | |
| 			if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
 | |
| 			{
 | |
| 				OnEntityCreated(entity, sClassname);
 | |
| 				OnEntitySpawned(entity, sClassname);
 | |
| 
 | |
| 				if(StrEqual(sClassname, "phys_thruster", false))
 | |
| 				{
 | |
| 					Hook_CPhysForce_Activate(entity);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	g_bLateLoad = false;
 | |
| }
 | |
| 
 | |
| public void OnMapEnd()
 | |
| {
 | |
| 	Detour_OnRestartRound();
 | |
| 	g_bCleaningUp = true;
 | |
| }
 | |
| 
 | |
| //public void OnClientConnected(int client)
 | |
| //{
 | |
| //	g_bDisableLagComp[client] = false;
 | |
| //	g_iDisableLagComp[client] = 0;
 | |
| //}
 | |
| //
 | |
| //public void OnClientCookiesCached(int client)
 | |
| //{
 | |
| //	char sBuffer[16];
 | |
| //	GetClientCookie(client, g_hCookie_DisableLagComp, sBuffer, sizeof(sBuffer));
 | |
| //	if(sBuffer[0])
 | |
| //		g_bDisableLagComp[client] = true;
 | |
| //	else
 | |
| //		g_bDisableLagComp[client] = false;
 | |
| //}
 | |
| 
 | |
| public void OnClientSettingsChanged(int client)
 | |
| {
 | |
| 	if(!IsClientInGame(client))
 | |
| 		return;
 | |
| 
 | |
| 	float fLerpTime = GetEntPropFloat(client, Prop_Data, "m_fLerpTime");
 | |
| 	g_aLerpTicks[client] = RoundToNearest(fLerpTime / g_fTickInterval);
 | |
| }
 | |
| 
 | |
| //public void OnClientDisconnect(int client)
 | |
| //{
 | |
| //	g_bDisableLagComp[client] = false;
 | |
| //	g_iDisableLagComp[client] = 0;
 | |
| //}
 | |
| 
 | |
| public void OnEntityCreated(int entity, const char[] classname)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return;
 | |
| 
 | |
| 	if(StrEqual(classname, "phys_thruster", false))
 | |
| 	{
 | |
| 		DHookEntity(g_hActivate, true, entity);
 | |
| 	}
 | |
| 	else if(StrEqual(classname, "game_ui", false))
 | |
| 	{
 | |
| 		DHookEntity(g_hAcceptInput, true, entity);
 | |
| 	}
 | |
| 
 | |
| 	if(!g_bHasOnEntitySpawned)
 | |
| 	{
 | |
| 		SDKHook(entity, SDKHook_SpawnPost, OnSDKHookEntitySpawnPost);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| public void OnSDKHookEntitySpawnPost(int entity)
 | |
| {
 | |
| 	char classname[64];
 | |
| 	GetEntityClassname(entity, classname, sizeof(classname));
 | |
| 
 | |
| 	OnEntitySpawned(entity, classname);
 | |
| }
 | |
| 
 | |
| public void OnEntitySpawned(int entity, const char[] classname)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return;
 | |
| 
 | |
| 	CheckEntityForLagComp(entity, classname);
 | |
| }
 | |
| 
 | |
| public MRESReturn Hook_AcceptInput(int entity, Handle hReturn, Handle hParams)
 | |
| {
 | |
| 	if(!IsValidEntity(entity))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	char sCommand[128];
 | |
| 	DHookGetParamString(hParams, 1, sCommand, sizeof(sCommand));
 | |
| 
 | |
| 	if(!StrEqual(sCommand, "Activate", false))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	if(DHookIsNullParam(hParams, 3))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	int iCaller = DHookGetParam(hParams, 3);
 | |
| 	if(iCaller <= 0 || iCaller >= MAX_EDICTS)
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	// Don't lagcompensate anything that has a game_ui button in their hierarchy.
 | |
| 	BlacklistFamily(iCaller);
 | |
| 
 | |
| 	return MRES_Ignored;
 | |
| }
 | |
| 
 | |
| void BlacklistFamily(int entity)
 | |
| {
 | |
| 	if(entity > 0 && entity < MAX_EDICTS)
 | |
| 	{
 | |
| 		SetBit(g_aBlacklisted, entity);
 | |
| 		RemoveEntityFromLagCompensation(entity);
 | |
| 	}
 | |
| 
 | |
| 	// Blacklist children of this entity
 | |
| 	BlacklistChildren(entity);
 | |
| 
 | |
| 	// And blacklist all parents and their children
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		entity = GetEntDataEnt2(entity, g_iParent);
 | |
| 		if(entity == INVALID_ENT_REFERENCE)
 | |
| 			break;
 | |
| 
 | |
| 		if(entity > 0 && entity < MAX_EDICTS)
 | |
| 		{
 | |
| 			SetBit(g_aBlacklisted, entity);
 | |
| 			RemoveEntityFromLagCompensation(entity);
 | |
| 		}
 | |
| 
 | |
| 		// And their children
 | |
| 		BlacklistChildren(entity);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void BlacklistChildren(int parent)
 | |
| {
 | |
| 	int entity = INVALID_ENT_REFERENCE;
 | |
| 	while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | |
| 	{
 | |
| 		if(GetEntDataEnt2(entity, g_iParent) != parent)
 | |
| 			continue;
 | |
| 
 | |
| 		if(entity > 0 && entity < MAX_EDICTS)
 | |
| 		{
 | |
| 			SetBit(g_aBlacklisted, entity);
 | |
| 			RemoveEntityFromLagCompensation(entity);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=false, bool bGoodParents=false)
 | |
| {
 | |
| 	if(entity < 0 || entity > MAX_EDICTS)
 | |
| 		return false;
 | |
| 
 | |
| 	if(!IsValidEntity(entity))
 | |
| 		return false;
 | |
| 
 | |
| 	if(g_aLagCompensated[entity] != -1)
 | |
| 		return false;
 | |
| 
 | |
| 	int SpawnFlags = GetEntData(entity, g_iSpawnFlags);
 | |
| 	if(SpawnFlags & SF_LAGCOMP_DISABLE)
 | |
| 		return false;
 | |
| 
 | |
| 	bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
 | |
| 					StrEqual(classname, "trigger_push", false) ||
 | |
| 					StrEqual(classname, "trigger_teleport", false);
 | |
| 
 | |
| 	if(bTrigger && !g_bLagCompTriggers.BoolValue)
 | |
| 		return false;
 | |
| 
 | |
| 	bool bPhysbox = !strncmp(classname, "func_physbox", 12, false);
 | |
| 
 | |
| 	if(bPhysbox && !g_bLagCompPhysboxes.BoolValue)
 | |
| 		return false;
 | |
| 
 | |
| 	bool bBlacklisted = CheckBit(g_aBlacklisted, entity);
 | |
| 
 | |
| 	if(!bTrigger && !bPhysbox || bBlacklisted)
 | |
| 		return false;
 | |
| 
 | |
| 	// Don't lag compensate anything that could be parented to a player
 | |
| 	// The player simulation would usually move the entity,
 | |
| 	// but we would overwrite that position change by restoring the entity to its previous state.
 | |
| 	int iParent = INVALID_ENT_REFERENCE;
 | |
| 	char sParentClassname[64];
 | |
| 	for(int iTmp = entity;;)
 | |
| 	{
 | |
| 		iTmp = GetEntDataEnt2(iTmp, g_iParent);
 | |
| 		if(iTmp == INVALID_ENT_REFERENCE)
 | |
| 			break;
 | |
| 
 | |
| 		iParent = iTmp;
 | |
| 		GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
 | |
| 
 | |
| 		if((iParent >= 1 && iParent <= MaxClients) ||
 | |
| 			!strncmp(sParentClassname, "weapon_", 7))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		if(CheckBit(g_aBlacklisted, entity))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		if(g_aLagCompensated[iParent] != -1)
 | |
| 		{
 | |
| 			bGoodParents = true;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if(strncmp(sParentClassname, "func_", 5))
 | |
| 			continue;
 | |
| 
 | |
| 		if(StrEqual(sParentClassname[5], "movelinear") ||
 | |
| 			StrEqual(sParentClassname[5], "door") ||
 | |
| 			StrEqual(sParentClassname[5], "rotating") ||
 | |
| 			StrEqual(sParentClassname[5], "tracktrain"))
 | |
| 		{
 | |
| 			bGoodParents = true;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(!bGoodParents)
 | |
| 		return false;
 | |
| 
 | |
| 	if(AddEntityForLagCompensation(entity, bTrigger))
 | |
| 	{
 | |
| 		if(bTrigger)
 | |
| 		{
 | |
| 			if(!(SpawnFlags & (SF_TRIGGER_ALLOW_PUSHABLES | SF_TRIGGER_ALLOW_PHYSICS | SF_TRIGGER_ALLOW_ALL | SF_TRIG_TOUCH_DEBRIS)))
 | |
| 				SetBit(g_aBlockTriggerMoved, entity);
 | |
| 		}
 | |
| 
 | |
| 		if(bRecursive)
 | |
| 		{
 | |
| 			CheckEntityChildrenForLagComp(entity);
 | |
| 		}
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void CheckEntityChildrenForLagComp(int parent)
 | |
| {
 | |
| 	int entity = INVALID_ENT_REFERENCE;
 | |
| 	while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
 | |
| 	{
 | |
| 		if(GetEntDataEnt2(entity, g_iParent) != parent)
 | |
| 			continue;
 | |
| 
 | |
| 		char sClassname[64];
 | |
| 		if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
 | |
| 		{
 | |
| 			CheckEntityForLagComp(entity, sClassname, _, true);
 | |
| 			CheckEntityChildrenForLagComp(entity);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| public void OnEntityDestroyed(int entity)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return;
 | |
| 
 | |
| 	if(entity < 0 || entity > MAX_EDICTS)
 | |
| 		return;
 | |
| 
 | |
| 	ClearBit(g_aBlacklisted, entity);
 | |
| 
 | |
| 	int iIndex = g_aLagCompensated[entity];
 | |
| 	if(iIndex == -1)
 | |
| 		return;
 | |
| 
 | |
| 	RemoveRecord(iIndex);
 | |
| }
 | |
| 
 | |
| 
 | |
| public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	if(DHookIsNullParam(hParams, 1))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	int entity = DHookGetParamObjectPtrVar(hParams, 1, g_iNetworkableOuter, ObjectValueType_CBaseEntityPtr);
 | |
| 	if(entity < 0 || entity > MAX_EDICTS)
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	int iIndex = g_aLagCompensated[entity];
 | |
| 	if(iIndex == -1)
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	// let it die
 | |
| 	if(!g_aEntityLagData[iIndex].bLateKill)
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	// ignore sleeping entities
 | |
| 	if(g_aEntityLagData[iIndex].iNotMoving >= MAX_RECORDS)
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	if(!g_aEntityLagData[iIndex].iDeleted)
 | |
| 	{
 | |
| 		g_aEntityLagData[iIndex].iDeleted = GetGameTickCount();
 | |
| 	}
 | |
| 
 | |
| 	return MRES_Supercede;
 | |
| }
 | |
| 
 | |
| public MRESReturn Detour_OnRestartRound()
 | |
| {
 | |
| 	g_bCleaningUp = true;
 | |
| 
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		int iEntity = g_aEntityLagData[i].iEntity;
 | |
| 
 | |
| 		g_aLagCompensated[iEntity] = -1;
 | |
| 		ClearBit(g_aBlockTriggerTouchPlayers, iEntity);
 | |
| 		ClearBit(g_aBlockTriggerMoved, iEntity);
 | |
| 
 | |
| 		for(int client = 1; client <= MaxClients; client++)
 | |
| 		{
 | |
| 			ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
 | |
| 		}
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iDeleted)
 | |
| 		{
 | |
| 			if(IsValidEntity(iEntity))
 | |
| 				RemoveEdict(iEntity);
 | |
| 		}
 | |
| 
 | |
| 		g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
 | |
| 	}
 | |
| 
 | |
| 	for(int i = 0; i < sizeof(g_aBlacklisted); i++)
 | |
| 		g_aBlacklisted[i] = 0;
 | |
| 
 | |
| 	g_iNumEntities = 0;
 | |
| 
 | |
| 	g_bCleaningUp = false;
 | |
| 	return MRES_Ignored;
 | |
| }
 | |
| 
 | |
| // https://developer.valvesoftware.com/wiki/Logic_measure_movement
 | |
| int g_OnSetTarget_pThis;
 | |
| public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
 | |
| {
 | |
| 	g_OnSetTarget_pThis = pThis;
 | |
| 	return MRES_Ignored;
 | |
| }
 | |
| public MRESReturn Detour_OnSetTargetPost(Handle hParams)
 | |
| {
 | |
| 	int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
 | |
| 	if(!IsValidEntity(entity))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	char sClassname[64];
 | |
| 	if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	CheckEntityForLagComp(entity, sClassname, true, true);
 | |
| 
 | |
| 	return MRES_Ignored;
 | |
| }
 | |
| 
 | |
| public MRESReturn Hook_CPhysForce_Activate(int entity)
 | |
| {
 | |
| 	int attachedObject = GetEntPropEnt(entity, Prop_Data, "m_attachedObject");
 | |
| 	if(!IsValidEntity(attachedObject))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	char sClassname[64];
 | |
| 	if(!GetEntityClassname(attachedObject, sClassname, sizeof(sClassname)))
 | |
| 		return MRES_Ignored;
 | |
| 
 | |
| 	CheckEntityForLagComp(attachedObject, sClassname, true, true);
 | |
| 
 | |
| 	return MRES_Ignored;
 | |
| }
 | |
| 
 | |
| public MRESReturn Detour_OnFrameUpdatePostEntityThink()
 | |
| {
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		// Don't make the entity check untouch in FrameUpdatePostEntityThink.
 | |
| 		// If the player didn't get simulated in the current frame then
 | |
| 		// they didn't have a chance to touch this entity.
 | |
| 		// Hence the touchlink could be broken and we only let the player check untouch.
 | |
| 		int EFlags = GetEntData(g_aEntityLagData[i].iEntity, g_iEFlags);
 | |
| 		EFlags &= ~EFL_CHECK_UNTOUCH;
 | |
| 		SetEntData(g_aEntityLagData[i].iEntity, g_iEFlags, EFlags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| public void OnRunThinkFunctions(bool simulating)
 | |
| {
 | |
| 	g_iGameTick = GetGameTickCount();
 | |
| 	BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, false);
 | |
| }
 | |
| 
 | |
| public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
 | |
| {
 | |
| 	if(!IsPlayerAlive(client) || IsFakeClient(client))
 | |
| 		return Plugin_Continue;
 | |
| 
 | |
| 	int iTargetTick = tickcount - g_aLerpTicks[client];
 | |
| 
 | |
| 	// -1 because the newest record in the list is one tick old
 | |
| 	// this is because we simulate players first
 | |
| 	// hence no new entity record was inserted on the current tick
 | |
| 	int iDelta = g_iGameTick - iTargetTick - 1;
 | |
| 
 | |
| 	// The player is stupid and doesn't want lag compensation.
 | |
| 	// To get the original behavior back lets assume they actually have 0 latency.
 | |
| 	// To avoid abusing toggling lagcomp we increase/decrease this var by 1 every 100ms.
 | |
| 	// This is so we only skip single ticks at a time. Fully ON = 0, Fully OFF = MAX_RECORDS
 | |
| 	//iDelta -= g_iDisableLagComp[client];
 | |
| 
 | |
| 	if(iDelta < 0)
 | |
| 		iDelta = 0;
 | |
| 	if(iDelta > MAX_RECORDS)
 | |
| 		iDelta = MAX_RECORDS;
 | |
| 
 | |
| 	int iPlayerSimTick = g_iGameTick - iDelta;
 | |
| 
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		int iEntity = g_aEntityLagData[i].iEntity;
 | |
| 
 | |
| 		// Entity too new, the client couldn't even see it yet.
 | |
| 		if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
 | |
| 		{
 | |
| 			SetBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iDeleted)
 | |
| 		{
 | |
| 			if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
 | |
| 			{
 | |
| 				SetBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
 | |
| 		}
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | |
| 			continue;
 | |
| 
 | |
| 		int iRecord = iDelta;
 | |
| 		if(iRecord >= g_aEntityLagData[i].iNumRecords)
 | |
| 			iRecord = g_aEntityLagData[i].iNumRecords - 1;
 | |
| 
 | |
| 		int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iRecord;
 | |
| 		if(iRecordIndex < 0)
 | |
| 			iRecordIndex += MAX_RECORDS;
 | |
| 
 | |
| 		RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
 | |
| 		g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
 | |
| 	}
 | |
| 
 | |
| 	return Plugin_Continue;
 | |
| }
 | |
| 
 | |
| public void OnPostPlayerThinkFunctions()
 | |
| {
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		if(!g_aEntityLagData[i].bRestore)
 | |
| 			continue;
 | |
| 
 | |
| 		RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
 | |
| 		g_aEntityLagData[i].bRestore = false;
 | |
| 	}
 | |
| 
 | |
| 	BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, true);
 | |
| }
 | |
| 
 | |
| public MRESReturn Hook_EndGameFrame()
 | |
| {
 | |
| 	for(int i = 0; i < g_iNumEntities; i++)
 | |
| 	{
 | |
| 		if(g_aEntityLagData[i].iDeleted)
 | |
| 		{
 | |
| 			if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= g_iGameTick)
 | |
| 			{
 | |
| 				// calls OnEntityDestroyed right away
 | |
| 				// which calls RemoveRecord
 | |
| 				// which moves the next element to our current position
 | |
| 				RemoveEdict(g_aEntityLagData[i].iEntity);
 | |
| 				i--; continue;
 | |
| 			}
 | |
| 
 | |
| 			if(g_aEntityLagData[i].iRecordsValid)
 | |
| 			{
 | |
| 				g_aEntityLagData[i].iRecordIndex++;
 | |
| 
 | |
| 				if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | |
| 					g_aEntityLagData[i].iRecordIndex = 0;
 | |
| 
 | |
| 				g_aEntityLagData[i].iRecordsValid--;
 | |
| 			}
 | |
| 
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		LagRecord TmpRecord;
 | |
| 		RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
 | |
| 
 | |
| 		// sleep detection
 | |
| 		{
 | |
| 			int iOldRecord = g_aEntityLagData[i].iRecordIndex;
 | |
| 
 | |
| 			if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecAbsOrigin, TmpRecord.vecAbsOrigin) &&
 | |
| 				CompareVectors(g_aaLagRecords[i][iOldRecord].angAbsRotation, TmpRecord.angAbsRotation))
 | |
| 			{
 | |
| 				g_aEntityLagData[i].iNotMoving++;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				g_aEntityLagData[i].iNotMoving = 0;
 | |
| 			}
 | |
| 
 | |
| 			if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		g_aEntityLagData[i].iRecordIndex++;
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
 | |
| 			g_aEntityLagData[i].iRecordIndex = 0;
 | |
| 
 | |
| 		if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
 | |
| 			g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
 | |
| 
 | |
| 		LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
 | |
| 	}
 | |
| 
 | |
| 	return MRES_Ignored;
 | |
| }
 | |
| 
 | |
| 
 | |
| void RecordDataIntoRecord(int iEntity, LagRecord Record)
 | |
| {
 | |
| 	// Force recalculation of all values
 | |
| 	int EFlags = GetEntData(iEntity, g_iEFlags);
 | |
| 	EFlags |= EFL_DIRTY_ABSTRANSFORM;
 | |
| 	SetEntData(iEntity, g_iEFlags, EFlags);
 | |
| 
 | |
| 	SDKCall(g_hCalcAbsolutePosition, iEntity);
 | |
| 
 | |
| 	GetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
 | |
| 	GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
 | |
| 	GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
 | |
| 	GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
 | |
| 	GetEntDataVector(iEntity, g_iVecMins, Record.vecMins);
 | |
| 	GetEntDataVector(iEntity, g_iVecMaxs, Record.vecMaxs);
 | |
| 	GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
 | |
| 	Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
 | |
| }
 | |
| 
 | |
| bool DoesRotationInvalidateSurroundingBox(int iEntity)
 | |
| {
 | |
| 	int SolidFlags = GetEntData(iEntity, g_iSolidFlags);
 | |
| 	if(SolidFlags & FSOLID_ROOT_PARENT_ALIGNED)
 | |
| 		return true;
 | |
| 
 | |
| 	int SurroundType = GetEntData(iEntity, g_iSurroundType);
 | |
| 	switch(SurroundType)
 | |
| 	{
 | |
| 		case USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
 | |
| 			 USE_OBB_COLLISION_BOUNDS,
 | |
| 			 USE_BEST_COLLISION_BOUNDS:
 | |
| 		{
 | |
| 			// IsBoundsDefinedInEntitySpace()
 | |
| 			int SolidType = GetEntData(iEntity, g_iSolidType);
 | |
| 			return ((SolidFlags & FSOLID_FORCE_WORLD_ALIGNED) == 0) &&
 | |
| 					(SolidType != SOLID_BBOX) && (SolidType != SOLID_NONE);
 | |
| 		}
 | |
| 
 | |
| 		case USE_HITBOXES,
 | |
| 			 USE_GAME_CODE:
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		case USE_ROTATION_EXPANDED_BOUNDS,
 | |
| 			 USE_SPECIFIED_BOUNDS:
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InvalidatePhysicsRecursive(int iEntity)
 | |
| {
 | |
| 	// CollisionProp()->MarkPartitionHandleDirty();
 | |
| 	Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
 | |
| 	SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
 | |
| 
 | |
| 	if(DoesRotationInvalidateSurroundingBox(iEntity))
 | |
| 	{
 | |
| 		// CollisionProp()->MarkSurroundingBoundsDirty();
 | |
| 		int EFlags = GetEntData(iEntity, g_iEFlags);
 | |
| 		EFlags |= EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS;
 | |
| 		SetEntData(iEntity, g_iEFlags, EFlags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RestoreEntityFromRecord(int iEntity, LagRecord Record)
 | |
| {
 | |
| 	SetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
 | |
| 	SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
 | |
| 	SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
 | |
| 	SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
 | |
| 	SetEntDataVector(iEntity, g_iVecMins, Record.vecMins);
 | |
| 	SetEntDataVector(iEntity, g_iVecMaxs, Record.vecMaxs);
 | |
| 	SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
 | |
| 	SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
 | |
| 
 | |
| 	InvalidatePhysicsRecursive(iEntity);
 | |
| }
 | |
| 
 | |
| 
 | |
| bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return false;
 | |
| 
 | |
| 	if(g_iNumEntities == MAX_ENTITIES)
 | |
| 	{
 | |
| 		char sClassname[64];
 | |
| 		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 		char sTargetname[64];
 | |
| 		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 		PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if(g_aLagCompensated[iEntity] != -1)
 | |
| 		return false;
 | |
| 
 | |
| 	int i = g_iNumEntities;
 | |
| 	g_iNumEntities++;
 | |
| 
 | |
| 	g_aLagCompensated[iEntity] = i;
 | |
| 
 | |
| 	g_aEntityLagData[i].iEntity = iEntity;
 | |
| 	g_aEntityLagData[i].iRecordIndex = 0;
 | |
| 	g_aEntityLagData[i].iNumRecords = 1;
 | |
| 	g_aEntityLagData[i].iRecordsValid = 1;
 | |
| 	g_aEntityLagData[i].iSpawned = GetGameTickCount();
 | |
| 	g_aEntityLagData[i].iDeleted = 0;
 | |
| 	g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
 | |
| 	g_aEntityLagData[i].bRestore = false;
 | |
| 	g_aEntityLagData[i].bLateKill = bLateKill;
 | |
| 
 | |
| 	if(bLateKill)
 | |
| 	{
 | |
| 		SetBit(g_aBlockTriggerTouchPlayers, iEntity);
 | |
| 	}
 | |
| 
 | |
| 	RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
 | |
| 
 | |
| 	{
 | |
| 		char sClassname[64];
 | |
| 		GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 		char sTargetname[64];
 | |
| 		GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 		int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 		PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool RemoveEntityFromLagCompensation(int iEntity)
 | |
| {
 | |
| 	int index = g_aLagCompensated[iEntity];
 | |
| 	if(index == -1)
 | |
| 		return false;
 | |
| 
 | |
| 	RemoveRecord(index);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void RemoveRecord(int index)
 | |
| {
 | |
| 	if(g_bCleaningUp)
 | |
| 		return;
 | |
| 
 | |
| 	int iEntity = g_aEntityLagData[index].iEntity;
 | |
| 
 | |
| 	if(IsValidEntity(iEntity))
 | |
| 	{
 | |
| 		char sClassname[64];
 | |
| 		GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 		char sTargetname[64];
 | |
| 		GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 		int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 		PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
 | |
| 	}
 | |
| 
 | |
| 	g_aLagCompensated[iEntity] = -1;
 | |
| 	ClearBit(g_aBlockTriggerTouchPlayers, iEntity);
 | |
| 	ClearBit(g_aBlockTriggerMoved, iEntity);
 | |
| 
 | |
| 	for(int client = 1; client <= MaxClients; client++)
 | |
| 	{
 | |
| 		ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
 | |
| 	}
 | |
| 
 | |
| 	g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
 | |
| 
 | |
| 	for(int src = index + 1; src < g_iNumEntities; src++)
 | |
| 	{
 | |
| 		int dest = src - 1;
 | |
| 
 | |
| 		EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
 | |
| 		g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
 | |
| 		g_aLagCompensated[g_aEntityLagData[dest].iEntity] = dest;
 | |
| 
 | |
| 		int iNumRecords = g_aEntityLagData[dest].iNumRecords;
 | |
| 		for(int i = 0; i < iNumRecords; i++)
 | |
| 		{
 | |
| 			LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	g_iNumEntities--;
 | |
| }
 | |
| 
 | |
| void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
 | |
| {
 | |
| 	obj.iEntity = other.iEntity;
 | |
| 	obj.iRecordIndex = other.iRecordIndex;
 | |
| 	obj.iNumRecords = other.iNumRecords;
 | |
| 	obj.iRecordsValid = other.iRecordsValid;
 | |
| 	obj.iSpawned = other.iSpawned;
 | |
| 	obj.iDeleted = other.iDeleted;
 | |
| 	obj.iNotMoving = other.iNotMoving;
 | |
| 	obj.bRestore = other.bRestore;
 | |
| 	obj.bLateKill = other.bLateKill;
 | |
| }
 | |
| 
 | |
| void LagRecord_Copy(LagRecord obj, const LagRecord other)
 | |
| {
 | |
| 	for(int i = 0; i < 3; i++)
 | |
| 	{
 | |
| 		obj.vecOrigin[i] = other.vecOrigin[i];
 | |
| 		obj.vecAbsOrigin[i] = other.vecAbsOrigin[i];
 | |
| 		obj.angRotation[i] = other.angRotation[i];
 | |
| 		obj.angAbsRotation[i] = other.angAbsRotation[i];
 | |
| 		obj.vecMins[i] = other.vecMins[i];
 | |
| 		obj.vecMaxs[i] = other.vecMaxs[i];
 | |
| 	}
 | |
| 
 | |
| 	obj.flSimulationTime = other.flSimulationTime;
 | |
| 
 | |
| 	for(int i = 0; i < COORDINATE_FRAME_SIZE; i++)
 | |
| 	{
 | |
| 		obj.rgflCoordinateFrame[i] = other.rgflCoordinateFrame[i];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CompareVectors(const float vec1[3], const float vec2[3])
 | |
| {
 | |
| 	return vec1[0] == vec2[0] && vec1[1] == vec2[1] && vec1[2] == vec2[2];
 | |
| }
 | |
| 
 | |
| 
 | |
| public Action Command_AddLagCompensation(int client, int argc)
 | |
| {
 | |
| 	if(argc < 1)
 | |
| 	{
 | |
| 		ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
 | |
| 		return Plugin_Handled;
 | |
| 	}
 | |
| 
 | |
| 	char sArgs[32];
 | |
| 	GetCmdArg(1, sArgs, sizeof(sArgs));
 | |
| 
 | |
| 	int entity = StringToInt(sArgs);
 | |
| 
 | |
| 	bool late = false;
 | |
| 	if(argc >= 2)
 | |
| 	{
 | |
| 		GetCmdArg(2, sArgs, sizeof(sArgs));
 | |
| 		late = view_as<bool>(StringToInt(sArgs));
 | |
| 	}
 | |
| 
 | |
| 	AddEntityForLagCompensation(entity, late);
 | |
| 
 | |
| 	return Plugin_Handled;
 | |
| }
 | |
| 
 | |
| public Action Command_CheckLagCompensated(int client, int argc)
 | |
| {
 | |
| 	if(argc == 0)
 | |
| 	{
 | |
| 		for(int i = 0; i < g_iNumEntities; i++)
 | |
| 		{
 | |
| 			char sClassname[64];
 | |
| 			GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
 | |
| 
 | |
| 			char sTargetname[64];
 | |
| 			GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 
 | |
| 			int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
 | |
| 
 | |
| 			PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
 | |
| 		}
 | |
| 
 | |
| 		return Plugin_Handled;
 | |
| 	}
 | |
| 
 | |
| 	for(int iEntity = 0; iEntity < MAX_EDICTS; iEntity++)
 | |
| 	{
 | |
| 		bool bDeleted = false;
 | |
| 		for(int j = 1; j <= MaxClients; j++)
 | |
| 		{
 | |
| 			if(CheckBit(g_aaFilterClientSolidTouch, j * MAX_EDICTS + iEntity))
 | |
| 			{
 | |
| 				bDeleted = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		bool bBlockPhysics = CheckBit(g_aBlockTriggerTouchPlayers, iEntity);
 | |
| 		bool bBlockTriggerMoved = CheckBit(g_aBlockTriggerMoved, iEntity);
 | |
| 		bool bBlacklisted = CheckBit(g_aBlacklisted, iEntity);
 | |
| 
 | |
| 		if(bDeleted || bBlockPhysics || bBlockTriggerMoved || bBlacklisted)
 | |
| 		{
 | |
| 			int index = -1;
 | |
| 			for(int j = 0; j < g_iNumEntities; j++)
 | |
| 			{
 | |
| 				if(g_aEntityLagData[j].iEntity == iEntity)
 | |
| 				{
 | |
| 					index = j;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			char sClassname[64] = "INVALID";
 | |
| 			char sTargetname[64] = "INVALID";
 | |
| 			int iHammerID = -1;
 | |
| 
 | |
| 			if(IsValidEntity(iEntity))
 | |
| 			{
 | |
| 				GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
 | |
| 				GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
 | |
| 				iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
 | |
| 			}
 | |
| 
 | |
| 			PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> Phys: %d / TrigMov: %d / Deleted: %d / Black: %d",
 | |
| 				index, iEntity, sClassname, sTargetname, iHammerID, bBlockPhysics, bBlockTriggerMoved, bDeleted, bBlacklisted);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return Plugin_Handled;
 | |
| }
 | |
| 
 | |
| 
 | |
| stock void PrintToBoth(const char[] format, any ...)
 | |
| {
 | |
| 	char buffer[254];
 | |
| 	VFormat(buffer, sizeof(buffer), format, 2);
 | |
| 	LogMessage(buffer);
 | |
| 
 | |
| 	for(int client = 1; client <= MaxClients; client++)
 | |
| 	{
 | |
| 		if(IsClientInGame(client))
 | |
| 		{
 | |
| 			PrintToConsole(client, "%s", buffer);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //public Action DisableLagCompTimer(Handle timer)
 | |
| //{
 | |
| //	for(int client = 1; client <= MaxClients; client++)
 | |
| //	{
 | |
| //		if(g_bDisableLagComp[client] && g_iDisableLagComp[client] < MAX_RECORDS)
 | |
| //		{
 | |
| //			g_iDisableLagComp[client]++;
 | |
| //		}
 | |
| //		else if(!g_bDisableLagComp[client] && g_iDisableLagComp[client] > 0)
 | |
| //		{
 | |
| //			g_iDisableLagComp[client]--;
 | |
| //		}
 | |
| //	}
 | |
| //
 | |
| //	return Plugin_Continue;
 | |
| //}
 | |
| //
 | |
| //public Action OnLagCompSettings(int client, int args)
 | |
| //{
 | |
| //	ShowSettingsMenu(client);
 | |
| //	return Plugin_Handled;
 | |
| //}
 | |
| 
 | |
| //public Action OnToggleLagCompSettings(int client, int args)
 | |
| //{
 | |
| //	ToggleLagCompSettings(client);
 | |
| //	return Plugin_Handled;
 | |
| //}
 | |
| //
 | |
| //public void ToggleLagCompSettings(int client)
 | |
| //{
 | |
| //	if(!client)
 | |
| //		return;
 | |
| //
 | |
| //	g_bDisableLagComp[client] = !g_bDisableLagComp[client];
 | |
| //	SetClientCookie(client, g_hCookie_DisableLagComp, g_bDisableLagComp[client] ? "1" : "");
 | |
| //
 | |
| //	PrintToChat(client, "\x04[LagCompensation]\x01 LagCompensation has been %s.", g_bDisableLagComp[client] ? "disabled" : "enabled");
 | |
| //}
 | |
| //
 | |
| //public void ShowSettingsMenu(int client)
 | |
| //{
 | |
| //	Menu menu = new Menu(MenuHandler_MainMenu);
 | |
| //	menu.SetTitle("LagCompensation Settings", client);
 | |
| //	menu.ExitBackButton = true;
 | |
| //
 | |
| //	char sBuffer[128];
 | |
| //	Format(sBuffer, sizeof(sBuffer), "LagCompensation: %s", g_bDisableLagComp[client] ? "Disabled" : "Enabled");
 | |
| //	menu.AddItem("0", sBuffer);
 | |
| //
 | |
| //	menu.Display(client, MENU_TIME_FOREVER);
 | |
| //}
 | |
| //
 | |
| //public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
 | |
| //{
 | |
| //	switch(action)
 | |
| //	{
 | |
| //		case(CookieMenuAction_DisplayOption):
 | |
| //		{
 | |
| //			Format(buffer, maxlen, "LagCompensation", client);
 | |
| //		}
 | |
| //		case(CookieMenuAction_SelectOption):
 | |
| //		{
 | |
| //			ShowSettingsMenu(client);
 | |
| //		}
 | |
| //	}
 | |
| //}
 | |
| //
 | |
| //public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
 | |
| //{
 | |
| //	switch(action)
 | |
| //	{
 | |
| //		case(MenuAction_Select):
 | |
| //		{
 | |
| //			switch(selection)
 | |
| //			{
 | |
| //				case(0): ToggleLagCompSettings(client);
 | |
| //			}
 | |
| //
 | |
| //			ShowSettingsMenu(client);
 | |
| //		}
 | |
| //		case(MenuAction_Cancel):
 | |
| //		{
 | |
| //			ShowCookieMenu(client);
 | |
| //		}
 | |
| //		case(MenuAction_End):
 | |
| //		{
 | |
| //			delete menu;
 | |
| //		}
 | |
| //	}
 | |
| //}
 |