91 lines
2.5 KiB
SourcePawn
91 lines
2.5 KiB
SourcePawn
#pragma semicolon 1
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#include <sourcemod>
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#include <zombiereloaded>
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#define PLUGIN_NAME "ZR Repeat Kill Detector"
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#define PLUGIN_VERSION "1.0.3"
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new Handle:g_hCvar_RepeatKillDetectThreshold = INVALID_HANDLE;
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new Float:g_fRepeatKillDetectThreshold;
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new Handle:g_hRespawnDelay = INVALID_HANDLE;
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new Float:g_fDeathTime[MAXPLAYERS+1];
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new bool:g_bBlockRespawn = false;
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public Plugin:myinfo =
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{
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name = PLUGIN_NAME,
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author = "GoD-Tony + BotoX",
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description = "Disables respawning on maps with repeat killers",
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version = PLUGIN_VERSION,
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url = "http://www.sourcemod.net/"
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};
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public OnAllPluginsLoaded()
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{
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if((g_hRespawnDelay = FindConVar("zr_respawn_delay")) == INVALID_HANDLE)
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SetFailState("Failed to find zr_respawn_delay cvar.");
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g_hCvar_RepeatKillDetectThreshold = CreateConVar("zr_repeatkill_threshold", "1.0", "Zombie Reloaded Repeat Kill Detector Threshold", 0, true, 0.0, true, 10.0);
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g_fRepeatKillDetectThreshold = GetConVarFloat(g_hCvar_RepeatKillDetectThreshold);
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HookConVarChange(g_hCvar_RepeatKillDetectThreshold, OnConVarChanged);
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CreateConVar("zr_repeatkill_version", PLUGIN_VERSION, PLUGIN_NAME, FCVAR_NOTIFY|FCVAR_DONTRECORD);
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
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AutoExecConfig(true, "plugin.RepeatKillDetector");
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}
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public OnConVarChanged(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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if(cvar == g_hCvar_RepeatKillDetectThreshold)
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{
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g_fRepeatKillDetectThreshold = GetConVarFloat(g_hCvar_RepeatKillDetectThreshold);
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}
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}
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public OnClientDisconnect(client)
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{
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g_fDeathTime[client] = 0.0;
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}
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public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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g_bBlockRespawn = false;
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}
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public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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if(g_bBlockRespawn)
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return;
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decl String:weapon[32];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if(victim && !attacker && StrEqual(weapon, "trigger_hurt"))
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{
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new Float:fGameTime = GetGameTime();
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if(fGameTime - g_fDeathTime[victim] - GetConVarFloat(g_hRespawnDelay) < g_fRepeatKillDetectThreshold)
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{
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PrintToChatAll("\x04[ZR]\x01 Repeat killer detected. Disabling respawn for this round.");
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g_bBlockRespawn = true;
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}
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g_fDeathTime[victim] = fGameTime;
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}
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}
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public Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition)
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{
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if(g_bBlockRespawn)
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return Plugin_Handled;
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return Plugin_Continue;
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}
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