928 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			928 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//=============================================================================
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// No spaces in event names, max length 32
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// All strings are case sensitive
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// total game event byte length must be < 1024
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//
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// valid data key types are:
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//   none   : value is not networked
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//   string : a zero terminated string
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//   bool   : unsigned int, 1 bit
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//   byte   : unsigned int, 8 bit
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//   short  : signed int, 16 bit
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//   long   : signed int, 32 bit
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//   float  : float, 32 bit
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// gameevents + hltvevents + replayevents + engineevents
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"allevents"
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{
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//////////////////////////////////////////////////////////////////////
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// Game events
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//////////////////////////////////////////////////////////////////////
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	"team_info"				// info about team
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	{
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		"teamid"	"byte"		// unique team id
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		"teamname"	"string"	// team name eg "Team Blue"
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	}
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	"team_score"				// team score changed
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	{
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		"teamid"	"byte"		// team id
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		"score"		"short"		// total team score
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	}
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	"teamplay_broadcast_audio"	// emits a sound to everyone on a team
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	{
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		"team"	"byte"			// unique team id
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		"sound"	"string"		// name of the sound to emit
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	}
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	//////////////////////////////////////////////////////////////////////
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	// Player events
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	//////////////////////////////////////////////////////////////////////
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//	"player_team"				// player change his team
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//	{
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//		"userid"	"short"		// user ID on server
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//		"team"		"byte"		// team id
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//		"oldteam" "byte"		// old team id
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//		"disconnect" "bool"	// team change because player disconnects
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//		"autoteam" "bool"		// true if the player was auto assigned to the team
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//		"silent" "bool"			// if true wont print the team join messages
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//		"name"	"string"		// player's name
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//	}
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	"player_class"				// a player changed his class
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	{
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		"userid"	"short"		// user ID on server
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		"class"		"string"	// new player class / model
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	}
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//	"player_death"				// a game event, name may be 32 charaters long
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//	{
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//		"userid"	"short"   	// user ID who died
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//		"attacker"	"short"	 	// user ID who killed
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//	}
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//	"player_hurt"
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//	{
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//		"userid"	"short"   	// player index who was hurt
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//		"attacker"	"short"	 	// player index who attacked
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//		"health"	"byte"		// remaining health points
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//	}
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	"player_chat"				// a public player chat
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	{
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		"teamonly"	"bool"		// true if team only chat
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		"userid" 	"short"		// chatting player
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		"text" 	 	"string"	// chat text
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	}
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	"player_score"				// players scores changed
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	{
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		"userid"	"short"		// user ID on server
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		"kills"		"short"		// # of kills
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		"deaths"	"short"		// # of deaths
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		"score"		"short"		// total game score
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	}
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	"player_spawn"				// player spawned in game
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	{
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		"userid"	"short"		// user ID on server
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	}
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	"player_shoot"				// player shoot his weapon
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	{
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		"userid"	"short"		// user ID on server
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		"weapon"	"byte"		// weapon ID
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		"mode"		"byte"		// weapon mode
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	}
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	"player_use"
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	{
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		"userid"	"short"		// user ID on server
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		"entity"	"short"		// entity used by player
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	}
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	"player_changename"
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	{
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		"userid"	"short"		// user ID on server
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		"oldname"	"string"	// players old (current) name
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		"newname"	"string"	// players new name
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	}
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	"player_hintmessage"
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	{
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		"hintmessage"	"string"	// localizable string of a hint
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	}
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	"base_player_teleported"
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	{
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		"entindex"		"short"
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	}
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	//////////////////////////////////////////////////////////////////////
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	// Game events
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	//////////////////////////////////////////////////////////////////////
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	"game_init"				// sent when a new game is started
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	{
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	}
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	"game_newmap"				// send when new map is completely loaded
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	{
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		"mapname"	"string"	// map name
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	}
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	"game_start"				// a new game starts
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	{
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		"roundslimit"	"long"		// max round
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		"timelimit"	"long"		// time limit
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		"fraglimit"	"long"		// frag limit
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		"objective"	"string"	// round objective
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	}
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	"game_end"				// a game ended
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	{
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		"winner"	"byte"		// winner team/user id
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	}
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	"round_start"
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	{
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		"timelimit"	"long"		// round time limit in seconds
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		"fraglimit"	"long"		// frag limit in seconds
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		"objective"	"string"	// round objective
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	}
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	"round_end"
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	{
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		"winner"	"byte"		// winner team/user i
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		"reason"	"byte"		// reson why team won
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		"message"	"string"	// end round message
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	}
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	"game_message"				// a message send by game logic to everyone
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	{
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		"target"	"byte"		// 0 = console, 1 = HUD
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		"text"		"string"	// the message text
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	}
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	"break_breakable"
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	{
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		"entindex"	"long"
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		"userid"		"short"
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		"material"	"byte"	// BREAK_GLASS, BREAK_WOOD, etc
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	}
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	"break_prop"
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	{
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		"entindex"	"long"
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		"userid"	"short"
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	}
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	"entity_killed"
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	{
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		"entindex_killed" 	"long"
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		"entindex_attacker"	"long"
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		"entindex_inflictor"	"long"
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		"damagebits"		"long"
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	}
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	"bonus_updated"
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	{
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		"numadvanced"	"short"
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		"numbronze"	"short"
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		"numsilver"	"short"
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		"numgold"	"short"
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	}
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	"achievement_event"
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	{
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		"achievement_name"	"string"	// non-localized name of achievement
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		"cur_val"		"short"		// # of steps toward achievement
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		"max_val"		"short"		// total # of steps in achievement
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	}
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	// sent whenever an achievement that's tracked on the HUD increases
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	"achievement_increment"
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	{
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		"achievement_id"	"long"	// ID of achievement that went up
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		"cur_val"		"short"		// # of steps toward achievement
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		"max_val"		"short"		// total # of steps in achievement
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	}
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	"physgun_pickup"
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	{
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		"entindex"		"long"		// entity picked up
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	}
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	"flare_ignite_npc"
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	{
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		"entindex"		"long"		// entity ignited
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	}
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	"helicopter_grenade_punt_miss"
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	{
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	}
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	"user_data_downloaded"				// fired when achievements/stats are downloaded from Steam or XBox Live
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	{
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	}
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	"ragdoll_dissolved"
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	{
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		"entindex"	"long"
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	}
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	"hltv_changed_mode"
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	{
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		"oldmode"	"short"
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		"newmode"	"short"
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		"obs_target" "short"
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	}
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	"hltv_changed_target"
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	{
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		"mode"		 "short"
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		"old_target" "short"
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		"obs_target" "short"
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	}
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	// Client side VoteController talking to HUD
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	"vote_ended"
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	{
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	}
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	"vote_started"
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	{
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		"issue"			"string"
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		"param1"		"string"
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		"team"			"byte"
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		"initiator"		"long" // entity id of the player who initiated the vote
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	}
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	"vote_changed"
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	{
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		"vote_option1"		"byte"
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		"vote_option2"		"byte"
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		"vote_option3"		"byte"
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		"vote_option4"		"byte"
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		"vote_option5"		"byte"
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		"potentialVotes"	"byte"
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	}
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	"vote_passed"
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	{
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		"details"		"string"
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		"param1"		"string"
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		"team"			"byte"
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	}
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	"vote_failed"
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	{
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		"team"			"byte"
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	}
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	"vote_cast"
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						|
	{
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						|
		"vote_option"	"byte"  // which option the player voted on
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		"team"			"short"
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		"entityid"		"long"	// entity id of the voter
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	}
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	"vote_options"
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	{
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		"count"			"byte"	// Number of options - up to MAX_VOTE_OPTIONS
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		"option1"		"string"
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		"option2"		"string"
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		"option3"		"string"
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		"option4"		"string"
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		"option5"		"string"
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	}
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	//////////////////////////////////////////////////////////////////////
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	// Replay events
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	//////////////////////////////////////////////////////////////////////
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	"replay_saved"
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	{
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	}
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	"entered_performance_mode"
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	{
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	}
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	"browse_replays"
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	{
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	}
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	"replay_youtube_stats"
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	{
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		"views"			"long"
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		"likes"			"long"
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		"favorited"		"long"
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	}
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	//////////////////////////////////////////////////////////////////////
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	// Economy events
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	//////////////////////////////////////////////////////////////////////
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	"inventory_updated"
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	{
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	}
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	"cart_updated"
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	{
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	}
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	"store_pricesheet_updated"
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	{
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	}
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	"gc_connected"
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	{
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	}
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	"item_schema_initialized"
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	{
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	}
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//////////////////////////////////////////////////////////////////////
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// HLTV specific events
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//////////////////////////////////////////////////////////////////////
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	"hltv_status"				// general HLTV status
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	{
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		"clients"	"long"		// number of HLTV spectators
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		"slots"		"long"		// number of HLTV slots
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		"proxies"	"short"		// number of HLTV proxies
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		"master"	"string"	// disptach master IP:port
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	}
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	"hltv_cameraman"			// a spectator/player is a cameraman
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						|
	{
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						|
		"index"		"short"			// camera man entity index
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	}
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						|
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						|
	"hltv_rank_camera"			// a camera ranking
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						|
	{
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						|
		"index"		"byte"			// fixed camera index
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						|
		"rank"		"float"			// ranking, how interesting is this camera view
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						|
		"target"	"short"			// best/closest target entity
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	}
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						|
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						|
	"hltv_rank_entity"			// an entity ranking
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						|
	{
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						|
		"index"		"short"			// entity index
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						|
		"rank"		"float"			// ranking, how interesting is this entity to view
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						|
		"target"	"short"			// best/closest target entity
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						|
	}
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						|
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						|
	"hltv_fixed"				// show from fixed view
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						|
	{
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						|
		"posx"		"long"		// camera position in world
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						|
		"posy"		"long"
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						|
		"posz"		"long"
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						|
		"theta"		"short"		// camera angles
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						|
		"phi"			"short"
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						|
		"offset"	"short"
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						|
		"fov"			"float"
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						|
		"target"	"short"		// follow this entity or 0
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						|
	}
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						|
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						|
	"hltv_chase"					// shot of a single entity
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						|
	{
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						|
		"target1"		"short"		// primary traget index
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						|
		"target2"		"short"		// secondary traget index or 0
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						|
		"distance"	"short"		// camera distance
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						|
		"theta"			"short"		// view angle horizontal
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						|
		"phi"				"short"		// view angle vertical
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						|
		"inertia"		"byte"		// camera inertia
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						|
		"ineye"			"byte"		// diretcor suggests to show ineye
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						|
	}
 | 
						|
 | 
						|
	"hltv_message"	// a HLTV message send by moderators
 | 
						|
	{
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						|
		"text"	"string"
 | 
						|
	}
 | 
						|
 | 
						|
	"hltv_title"
 | 
						|
	{
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						|
		"text"	"string"
 | 
						|
	}
 | 
						|
 | 
						|
	"hltv_chat"	// a HLTV chat msg send by spectators
 | 
						|
	{
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						|
		"text"	"string"
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	//////////////////////////////////////////////////////////////////////
 | 
						|
	// replay specific events
 | 
						|
	//////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
	"replay_startrecord"	// Sent when the server begins recording - only used to display UI
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	"replay_sessioninfo"	// Sent when the server begins recording, or when a client first connects - only sent once per recording session
 | 
						|
	{
 | 
						|
		"sn"	"string"	// session name
 | 
						|
		"di"	"byte"		// dump interval
 | 
						|
		"cb"	"long"		// current block
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						|
		"st"	"long"		// session start tick
 | 
						|
	}
 | 
						|
 | 
						|
	"replay_endrecord"
 | 
						|
	{
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						|
	}
 | 
						|
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						|
	"replay_replaysavailable"
 | 
						|
	{
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						|
	}
 | 
						|
 | 
						|
	"replay_servererror"
 | 
						|
	{
 | 
						|
		"error"	"string"
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
//////////////////////////////////////////////////////////////////////
 | 
						|
// Server events
 | 
						|
//////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
	"server_spawn"				// send once a server starts
 | 
						|
	{
 | 
						|
		"hostname"	"string"	// public host name
 | 
						|
		"address"	"string"	// hostame, IP or DNS name
 | 
						|
		"ip"		"long"
 | 
						|
		"port"		"short"		// server port
 | 
						|
		"game"		"string"	// game dir
 | 
						|
		"mapname"	"string"	// map name
 | 
						|
		"maxplayers"	"long"		// max players
 | 
						|
		"os"		"string"	// WIN32, LINUX
 | 
						|
		"dedicated"	"bool"		// true if dedicated server
 | 
						|
		"password"	"bool"		// true if password protected
 | 
						|
	}
 | 
						|
 | 
						|
	"server_changelevel_failed"
 | 
						|
	{
 | 
						|
		"levelname"	"string"	// The level name that failed changelevel
 | 
						|
	}
 | 
						|
 | 
						|
	"server_shutdown" 			// server shut down
 | 
						|
	{
 | 
						|
		"reason"	"string"	// reason why server was shut down
 | 
						|
	}
 | 
						|
 | 
						|
	"server_cvar" 				// a server console var has changed
 | 
						|
	{
 | 
						|
		"cvarname"	"string"	// cvar name, eg "mp_roundtime"
 | 
						|
		"cvarvalue"	"string"	// new cvar value
 | 
						|
	}
 | 
						|
 | 
						|
	"server_message"			// a generic server message
 | 
						|
	{
 | 
						|
		"text"		"string"	// the message text
 | 
						|
	}
 | 
						|
 | 
						|
	"server_addban"
 | 
						|
	{
 | 
						|
		"name"		"string"	// player name
 | 
						|
		"userid"	"short"		// user ID on server
 | 
						|
		"networkid"	"string"	// player network (i.e steam) id
 | 
						|
		"ip"		"string"	// IP address
 | 
						|
		"duration"	"string"	// length of the ban
 | 
						|
		"by"		"string"	// banned by...
 | 
						|
		"kicked"	"bool"		// whether the player was also kicked
 | 
						|
	}
 | 
						|
 | 
						|
	"server_removeban"
 | 
						|
	{
 | 
						|
		"networkid"	"string"	// player network (i.e steam) id
 | 
						|
		"ip"		"string"	// IP address
 | 
						|
		"by"		"string"	// removed by...
 | 
						|
	}
 | 
						|
 | 
						|
	"player_connect"			// a new client connected - we should only really have server listeners for this, due to the IP being exposed
 | 
						|
	{
 | 
						|
		"name"		"string"	// player name
 | 
						|
		"index"		"byte"		// player slot (entity index-1)
 | 
						|
		"userid"	"short"		// user ID on server (unique on server)
 | 
						|
		"networkid" "string" // player network (i.e steam) id
 | 
						|
		"address"	"string"	// ip:port
 | 
						|
		"bot"		"short"		// is a bot
 | 
						|
	}
 | 
						|
 | 
						|
	"player_connect_client"		// a new client connected
 | 
						|
	{
 | 
						|
		"name"		"string"	// player name
 | 
						|
		"index"		"byte"		// player slot (entity index-1)
 | 
						|
		"userid"	"short"		// user ID on server (unique on server)
 | 
						|
		"networkid" "string" // player network (i.e steam) id
 | 
						|
		"bot"		"short"		// is a bot
 | 
						|
	}
 | 
						|
 | 
						|
	"player_info"				// a player changed his name
 | 
						|
	{
 | 
						|
		"name"			"string"	// player name
 | 
						|
		"index"			"byte"		// player slot (entity index-1)
 | 
						|
		"userid"		"short"		// user ID on server (unique on server)
 | 
						|
		"networkid"		"string"	// player network (i.e steam) id
 | 
						|
		"bot"			"bool"		// true if player is a AI bot
 | 
						|
	}
 | 
						|
 | 
						|
	"player_disconnect"			// a client was disconnected
 | 
						|
	{
 | 
						|
		"userid"	"short"		// user ID on server
 | 
						|
		"reason"	"string"	// "self", "kick", "ban", "cheat", "error"
 | 
						|
		"name"		"string"	// player name
 | 
						|
		"networkid"	"string"	// player network (i.e steam) id
 | 
						|
		"bot"		"short"		// is a bot
 | 
						|
	}
 | 
						|
 | 
						|
	"player_activate"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// user ID on server
 | 
						|
	}
 | 
						|
 | 
						|
	"player_say"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// user ID on server
 | 
						|
		"text"		"string"	// the say text
 | 
						|
	}
 | 
						|
 | 
						|
	"client_disconnect"			// client side disconnect message
 | 
						|
	{
 | 
						|
		"message"	"string"		// Why are we disconnecting?  This could be a localization token or an English-language string
 | 
						|
	}
 | 
						|
 | 
						|
	"client_beginconnect"			// client tries to connect to server
 | 
						|
	{
 | 
						|
		"address"	"string"		// Name we used to connect to the server
 | 
						|
		"ip"		"long"
 | 
						|
		"port"		"short"			// server port
 | 
						|
		"source"	"string"		// what caused us to attempt this connection?  (blank for general command line, "serverbrowser", "quickplay", etc)
 | 
						|
	}
 | 
						|
 | 
						|
	"client_connected"			// client has completed the challenge / handshake process and is in SIGNONSTATE_CONNECTED
 | 
						|
	{
 | 
						|
		"address"	"string"		// Name we used to connect to the server
 | 
						|
		"ip"		"long"
 | 
						|
		"port"		"short"			// server port
 | 
						|
	}
 | 
						|
 | 
						|
	"client_fullconnect"
 | 
						|
	{
 | 
						|
		"address"	"string"		// Name we used to connect to the server
 | 
						|
		"ip"		"long"
 | 
						|
		"port"		"short"			// server port
 | 
						|
	}
 | 
						|
 | 
						|
	"host_quit"
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
//////////////////////////////////////////////////////////////////////
 | 
						|
// CStrike events
 | 
						|
//////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
	"player_death"				// a game event, name may be 32 characters long
 | 
						|
	{
 | 
						|
		// this extents the original player_death by a new fields
 | 
						|
		"userid"	"short"   	// user ID who died
 | 
						|
		"attacker"	"short"	 	// user ID who killed
 | 
						|
		"weapon"	"string" 	// weapon name killer used
 | 
						|
		"headshot"	"bool"		// singals a headshot
 | 
						|
		"dominated"	"short"		// did killer dominate victim with this kill
 | 
						|
		"revenge"	"short"		// did killer get revenge on victim with this kill
 | 
						|
	}
 | 
						|
 | 
						|
	"player_hurt"
 | 
						|
	{
 | 
						|
		"userid"	"short"   	// player index who was hurt
 | 
						|
		"attacker"	"short"	 	// player index who attacked
 | 
						|
		"health"	"byte"		// remaining health points
 | 
						|
		"armor"		"byte"		// remaining armor points
 | 
						|
		"weapon"	"string"	// weapon name attacker used, if not the world
 | 
						|
		"dmg_health"	"byte"	// damage done to health
 | 
						|
		"dmg_armor"	"byte"		// damage done to armor
 | 
						|
		"hitgroup"	"byte"		// hitgroup that was damaged
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_beginplant"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who is planting the bomb
 | 
						|
		"site"		"short"		// bombsite index
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_abortplant"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who is planting the bomb
 | 
						|
		"site"		"short"		// bombsite index
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_planted"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who planted the bomb
 | 
						|
		"site"		"short"		// bombsite index
 | 
						|
		"posx"		"short"		// position x
 | 
						|
		"posy"		"short"		// position y
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_defused"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who defused the bomb
 | 
						|
		"site"		"short"		// bombsite index
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_exploded"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who planted the bomb
 | 
						|
		"site"		"short"		// bombsite index
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_dropped"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who dropped the bomb
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_pickup"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who picked up the bomb
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_begindefuse"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who is defusing
 | 
						|
		"haskit"	"bool"
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_abortdefuse"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who was defusing
 | 
						|
	}
 | 
						|
 | 
						|
	"hostage_follows"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who touched the hostage
 | 
						|
		"hostage"	"short"		// hostage entity index
 | 
						|
	}
 | 
						|
 | 
						|
	"hostage_hurt"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who hurt the hostage
 | 
						|
		"hostage"	"short"		// hostage entity index
 | 
						|
	}
 | 
						|
 | 
						|
	"hostage_killed"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who killed the hostage
 | 
						|
		"hostage"	"short"		// hostage entity index
 | 
						|
	}
 | 
						|
 | 
						|
	"hostage_rescued"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who rescued the hostage
 | 
						|
		"hostage"	"short"		// hostage entity index
 | 
						|
		"site"		"short"		// rescue site index
 | 
						|
	}
 | 
						|
 | 
						|
	"hostage_stops_following"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who rescued the hostage
 | 
						|
		"hostage"	"short"		// hostage entity index
 | 
						|
	}
 | 
						|
 | 
						|
	"hostage_rescued_all"
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	"hostage_call_for_help"
 | 
						|
	{
 | 
						|
		"hostage"	"short"		// hostage entity index
 | 
						|
	}
 | 
						|
 | 
						|
	"vip_escaped"
 | 
						|
	{
 | 
						|
		"userid"	"short"		// player who was the VIP
 | 
						|
	}
 | 
						|
 | 
						|
	"vip_killed"
 | 
						|
	{
 | 
						|
		"userid"		"short"		// player who was the VIP
 | 
						|
		"attacker"	"short"	 	// user ID who killed the VIP
 | 
						|
	}
 | 
						|
 | 
						|
	"player_radio"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
		"slot"		"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"bomb_beep"
 | 
						|
	{
 | 
						|
		"entindex"	"long"		// c4 entity
 | 
						|
	}
 | 
						|
 | 
						|
	"weapon_fire"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
		"weapon"	"string" 	// weapon name used
 | 
						|
	}
 | 
						|
 | 
						|
	"weapon_fire_on_empty"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
		"weapon"	"string" 	// weapon name used
 | 
						|
	}
 | 
						|
 | 
						|
	"weapon_reload"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"weapon_zoom"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"item_pickup"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
		"item"		"string"	// either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'
 | 
						|
	}
 | 
						|
 | 
						|
	"grenade_bounce"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"hegrenade_detonate"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	        "x"        "float"
 | 
						|
	        "y"        "float"
 | 
						|
	        "z"        "float"
 | 
						|
	}
 | 
						|
 | 
						|
	"flashbang_detonate"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	        "x"        "float"
 | 
						|
	        "y"        "float"
 | 
						|
	        "z"        "float"
 | 
						|
	}
 | 
						|
 | 
						|
	"smokegrenade_detonate"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	        "x"        "float"
 | 
						|
	        "y"        "float"
 | 
						|
	        "z"        "float"
 | 
						|
	}
 | 
						|
 | 
						|
	"bullet_impact"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
		"x"		"float"
 | 
						|
		"y"		"float"
 | 
						|
		"z"		"float"
 | 
						|
	}
 | 
						|
 | 
						|
	"player_footstep"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"player_jump"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"player_blind"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"player_falldamage"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
		"damage"	"float"
 | 
						|
	}
 | 
						|
 | 
						|
	"door_moving"
 | 
						|
	{
 | 
						|
		"entindex"	"long"
 | 
						|
		"userid"		"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"round_freeze_end"
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	"nav_blocked"
 | 
						|
	{
 | 
						|
		"area"		"long"
 | 
						|
		"blocked"	"bool"
 | 
						|
	}
 | 
						|
 | 
						|
	"nav_generate"
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	"player_stats_updated"
 | 
						|
	{
 | 
						|
		"forceupload"	"bool"
 | 
						|
	}
 | 
						|
 | 
						|
	"spec_target_updated"
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	"cs_win_panel_round"
 | 
						|
	{
 | 
						|
		"show_timer_defend"	"bool"
 | 
						|
		"show_timer_attack"	"bool"
 | 
						|
		"timer_time"		"short"
 | 
						|
 | 
						|
		"final_event"		"byte"		//define in cs_gamerules.h
 | 
						|
 | 
						|
		"funfact_token"		"string"
 | 
						|
		"funfact_player"	"short"
 | 
						|
		"funfact_data1"		"long"
 | 
						|
		"funfact_data2"		"long"
 | 
						|
		"funfact_data3"		"long"
 | 
						|
	}
 | 
						|
 | 
						|
	"cs_win_panel_match"
 | 
						|
	{
 | 
						|
		"t_score"						"short"
 | 
						|
		"ct_score"						"short"
 | 
						|
		"t_kd"							"float"
 | 
						|
		"ct_kd"							"float"
 | 
						|
		"t_objectives_done"				"short"
 | 
						|
		"ct_objectives_done"			"short"
 | 
						|
		"t_money_earned"				"long"
 | 
						|
		"ct_money_earned"				"long"
 | 
						|
	}
 | 
						|
 | 
						|
	"show_freezepanel"
 | 
						|
	{
 | 
						|
		"killer"	"short"		// entindex of the killer entity
 | 
						|
	}
 | 
						|
 | 
						|
	"hide_freezepanel"
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	"freezecam_started"
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	"player_avenged_teammate"
 | 
						|
	{
 | 
						|
		"avenger_id"			"short"
 | 
						|
		"avenged_player_id"		"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"achievement_earned"
 | 
						|
	{
 | 
						|
		"player"	"byte"		// entindex of the player
 | 
						|
		"achievement"	"short"		// achievement ID
 | 
						|
	}
 | 
						|
 | 
						|
	"achievement_earned_local"
 | 
						|
	{
 | 
						|
		"achievement"	"short"		// achievement ID
 | 
						|
	}
 | 
						|
 | 
						|
	"match_end_conditions"
 | 
						|
	{
 | 
						|
		"frags"			"long"
 | 
						|
		"max_rounds"	"long"
 | 
						|
		"win_rounds"	"long"
 | 
						|
		"time"			"long"
 | 
						|
	}
 | 
						|
 | 
						|
	"round_mvp"
 | 
						|
	{
 | 
						|
		"userid"		"short"
 | 
						|
		"reason"		"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"player_decal"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
 | 
						|
	"teamplay_round_start"			// round restart
 | 
						|
	{
 | 
						|
		"full_reset"	"bool"		// is this a full reset of the map
 | 
						|
	}
 | 
						|
 | 
						|
	"christmas_gift_grab"
 | 
						|
	{
 | 
						|
		"userid"	"short"
 | 
						|
	}
 | 
						|
}
 |