839 lines
39 KiB
SourcePawn
839 lines
39 KiB
SourcePawn
#include <sourcemod>
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#include <sdktools>
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#include <zombiereloaded>
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#pragma semicolon 1
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#pragma newdecls required
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int g_iCounter = 0;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "ItemSpawn",
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author = "Neon",
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description = "",
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version = "1.0",
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url = "https://steamcommunity.com/id/n3ontm"
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_RCON);
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RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_RCON);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
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// Vortigaunt
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PrecacheModel("models/vortigaunt_slave.mdl");
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// Balrog
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AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx");
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AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx");
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AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.sw.vtx");
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AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.vvd");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf");
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
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PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_iCounter = 0;
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// Human filter
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int iHumanFilter = CreateEntityByName("filter_activator_team");
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DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter");
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DispatchKeyValue(iHumanFilter, "Negated", "0");
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DispatchKeyValue(iHumanFilter, "filterteam", "3");
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DispatchSpawn(iHumanFilter);
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ActivateEntity(iHumanFilter);
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// Zombie filter
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int iZombieFilter = CreateEntityByName("filter_activator_team");
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DispatchKeyValue(iZombieFilter, "targetname", "item_spawn_zombie_filter");
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DispatchKeyValue(iZombieFilter, "Negated", "0");
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DispatchKeyValue(iZombieFilter, "filterteam", "2");
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DispatchSpawn(iZombieFilter);
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ActivateEntity(iZombieFilter);
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// player_weaponstrip
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int iWeaponStrip = CreateEntityByName("player_weaponstrip");
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DispatchKeyValue(iWeaponStrip, "targetname", "item_spawn_weaponstrip");
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DispatchSpawn(iWeaponStrip);
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ActivateEntity(iWeaponStrip);
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// speedmod
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int iSpeedMod = CreateEntityByName("player_speedmod");
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DispatchKeyValue(iSpeedMod, "targetname", "item_spawn_speed");
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DispatchSpawn(iSpeedMod);
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ActivateEntity(iSpeedMod);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_Balrog(int client, int argc)
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{
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float fOrigin[3];
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if (argc < 1)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnBalrog(fOrigin);
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return Plugin_Handled;
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}
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char sArgs[64];
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char sTargetName[MAX_TARGET_LENGTH];
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int iTargets[MAXPLAYERS];
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int iTargetCount;
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bool bIsML;
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GetCmdArg(1, sArgs, sizeof(sArgs));
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if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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{
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ReplyToTargetError(client, iTargetCount);
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return Plugin_Handled;
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}
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for (int i = 0; i < iTargetCount; i++)
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{
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnBalrog(fOrigin);
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}
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}
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_Vortigaunt(int client, int argc)
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{
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float fOrigin[3];
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if (argc < 1)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnVortigaunt(fOrigin);
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return Plugin_Handled;
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}
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char sArgs[64];
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char sTargetName[MAX_TARGET_LENGTH];
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int iTargets[MAXPLAYERS];
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int iTargetCount;
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bool bIsML;
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GetCmdArg(1, sArgs, sizeof(sArgs));
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if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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{
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ReplyToTargetError(client, iTargetCount);
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return Plugin_Handled;
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}
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for (int i = 0; i < iTargetCount; i++)
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{
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnVortigaunt(fOrigin);
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}
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}
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void SpawnBalrog(float fOrigin[3])
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{
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char sBuffer[256];
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float fOriginTemp[3];
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// Knife
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int iKnife = CreateEntityByName("weapon_knife");
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Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
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DispatchKeyValue(iKnife, "targetname", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
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DispatchKeyValue(iKnife, "hammerid", sBuffer);
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DispatchKeyValue(iKnife, "spawnflags", "1");
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DispatchKeyValue(iKnife, "angles", "0 0 0");
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DispatchKeyValueVector(iKnife, "origin", fOrigin);
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
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Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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DispatchKeyValue(iKnife, "OnPlayerPickup", "item_spawn_speed,ModifySpeed,0.8,0,-1");
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Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d,Activate,,0,-1", g_iCounter);
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Enable,,0,-1", g_iCounter);
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,SetDamageFilter, ,0,-1");
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DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1");
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DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1");
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DispatchSpawn(iKnife);
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ActivateEntity(iKnife);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, false);
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// Model
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int iModel = CreateEntityByName("prop_dynamic");
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Format(sBuffer, sizeof(sBuffer), "balrog_model_%d", g_iCounter);
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DispatchKeyValue(iModel, "targetname", sBuffer);
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DispatchKeyValue(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
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DispatchKeyValue(iModel, "DefaultAnim", "crouch_walk_lower");
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DispatchKeyValue(iModel, "angles", "0 2 0");
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DispatchKeyValue(iModel, "solid", "0");
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fOriginTemp[0] = fOrigin[0] + 4.5;
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fOriginTemp[1] = fOrigin[1] + 1.26;
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fOriginTemp[2] = fOrigin[2] - 28.9;
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DispatchKeyValueVector(iModel, "origin", fOriginTemp);
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DispatchSpawn(iModel);
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ActivateEntity(iModel);
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//HookSingleEntityOutput(iModel, "OnTakeDamage", Balrogxxx, false);
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// pickup trigger_once
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int iTrigger = CreateEntityByName("trigger_once");
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Format(sBuffer, sizeof(sBuffer), "balrog_trigger_%d", g_iCounter);
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DispatchKeyValue(iTrigger, "targetname", sBuffer);
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DispatchKeyValue(iTrigger, "spawnflags", "1");
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DispatchKeyValue(iTrigger, "startdisabled", "1");
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DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1");
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DispatchKeyValueVector(iTrigger, "origin", fOrigin);
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DispatchSpawn(iTrigger);
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ActivateEntity(iTrigger);
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SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
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float fMinbounds[3] = {-10.0, -10.0, -36.0};
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float fMaxbounds[3] = {10.0, 10.0, 36.0};
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SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
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SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
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SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
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int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
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enteffects |= 32;
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SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
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// kill trigger_once
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int iKillTrigger = CreateEntityByName("trigger_hurt");
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Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter);
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DispatchKeyValue(iKillTrigger, "targetname", sBuffer);
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DispatchKeyValue(iKillTrigger, "spawnflags", "1");
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DispatchKeyValue(iKillTrigger, "startdisabled", "1");
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DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iKillTrigger, "damagetype", "0");
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DispatchKeyValue(iKillTrigger, "damagemodel", "0");
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DispatchKeyValue(iKillTrigger, "damagecap", "20");
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DispatchKeyValue(iKillTrigger, "damage", "200000");
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DispatchKeyValueVector(iKillTrigger, "origin", fOrigin);
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DispatchSpawn(iKillTrigger);
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ActivateEntity(iKillTrigger);
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SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl");
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float fMinbounds4[3] = {-10.0, -10.0, -36.0};
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float fMaxbounds4[3] = {10.0, 10.0, 36.0};
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SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4);
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SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4);
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SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3);
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int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
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enteffects4 |= 32;
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SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
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// trigger_hurt walking
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int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
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Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
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DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
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DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
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DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
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DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
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DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
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DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
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DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
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DispatchKeyValue(iKillTriggerWalking, "damage", "190");
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fOriginTemp[0] = fOrigin[0] + 28.5;
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fOriginTemp[1] = fOrigin[1] - 2.74;
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fOriginTemp[2] = fOrigin[2] - 4.9;
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DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
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DispatchSpawn(iKillTriggerWalking);
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ActivateEntity(iKillTriggerWalking);
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SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
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float fMinbounds5[3] = {-32.0, -72.0, -84.0};
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float fMaxbounds5[3] = {32.0, 72.0, 84.0};
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SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
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SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
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SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
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int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
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enteffects5 |= 32;
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SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
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// trigger roar 1
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int iTriggerRoar = CreateEntityByName("trigger_multiple");
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Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
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DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
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DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
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DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
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DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iTriggerRoar, "wait", "1");
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DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1");
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DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1");
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fOriginTemp[0] = fOrigin[0] + 5.0;
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fOriginTemp[1] = fOrigin[1] - 0.0;
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fOriginTemp[2] = fOrigin[2] - 0.0;
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DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
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DispatchSpawn(iTriggerRoar);
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ActivateEntity(iTriggerRoar);
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SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
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float fMinbounds6[3] = {-0.5, -0.5, -36.0};
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float fMaxbounds6[3] = {0.5, 0.5, 36.0};
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SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
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SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
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SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
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int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
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enteffects6 |= 32;
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SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
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// trigger roar 2
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int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
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Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
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DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
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DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
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DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
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DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iTriggerRoar2, "wait", "1");
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DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
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DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1");
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DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1");
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DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
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DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
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fOriginTemp[0] = fOrigin[0] - 15.5;
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fOriginTemp[1] = fOrigin[1] + 5.0;
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fOriginTemp[2] = fOrigin[2] + 31.0;
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DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
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DispatchSpawn(iTriggerRoar2);
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ActivateEntity(iTriggerRoar2);
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SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
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float fMinbounds7[3] = {-736.0, -736.0, -560.0};
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float fMaxbounds7[3] = {736.0, 736.0, 560.0};
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SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
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SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
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SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
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int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
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enteffects7 |= 32;
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SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
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// trigger_hurt attack
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int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
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Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
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DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
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DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
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DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
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DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
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DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
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DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
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DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
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DispatchKeyValue(iKillTriggerAttack, "damage", "500");
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fOriginTemp[0] = fOrigin[0] + 360.5;
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fOriginTemp[1] = fOrigin[1] - 58.74;
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fOriginTemp[2] = fOrigin[2] + 35.6;
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DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
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DispatchSpawn(iKillTriggerAttack);
|
|
ActivateEntity(iKillTriggerAttack);
|
|
SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
|
|
float fMinbounds8[3] = {-152.0, -256.0, -71.5};
|
|
float fMaxbounds8[3] = {152.0, 256.0, 71.5};
|
|
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
|
|
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
|
|
SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
|
|
int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
|
|
enteffects8 |= 32;
|
|
SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
|
|
|
|
// Sound 1
|
|
int iSound1 = CreateEntityByName("ambient_generic");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
|
|
DispatchKeyValue(iSound1, "targetname", sBuffer);
|
|
DispatchKeyValue(iSound1, "spawnflags", "49");
|
|
DispatchKeyValue(iSound1, "radius", "8250");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
|
|
DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
|
|
DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
|
|
DispatchKeyValue(iSound1, "volume", "10");
|
|
DispatchKeyValue(iSound1, "health", "10");
|
|
DispatchKeyValue(iSound1, "pitch", "100");
|
|
DispatchKeyValue(iSound1, "pitchstart", "100");
|
|
DispatchSpawn(iSound1);
|
|
ActivateEntity(iSound1);
|
|
|
|
// Sound 2
|
|
int iSound2 = CreateEntityByName("ambient_generic");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
|
|
DispatchKeyValue(iSound2, "targetname", sBuffer);
|
|
DispatchKeyValue(iSound2, "spawnflags", "48");
|
|
DispatchKeyValue(iSound2, "radius", "8250");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
|
|
DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
|
|
DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
|
|
DispatchKeyValue(iSound2, "volume", "10");
|
|
DispatchKeyValue(iSound2, "health", "10");
|
|
DispatchKeyValue(iSound2, "pitch", "100");
|
|
DispatchKeyValue(iSound2, "pitchstart", "100");
|
|
DispatchSpawn(iSound2);
|
|
ActivateEntity(iSound2);
|
|
|
|
// Sound 3
|
|
int iSound3 = CreateEntityByName("ambient_generic");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
|
|
DispatchKeyValue(iSound3, "targetname", sBuffer);
|
|
DispatchKeyValue(iSound3, "spawnflags", "48");
|
|
DispatchKeyValue(iSound3, "radius", "8250");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
|
|
DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
|
|
DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
|
|
DispatchKeyValue(iSound3, "volume", "10");
|
|
DispatchKeyValue(iSound3, "health", "10");
|
|
DispatchKeyValue(iSound3, "pitch", "100");
|
|
DispatchKeyValue(iSound3, "pitchstart", "100");
|
|
DispatchSpawn(iSound3);
|
|
ActivateEntity(iSound3);
|
|
|
|
// Timer
|
|
int iTimer = CreateEntityByName("logic_timer");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
|
|
DispatchKeyValue(iTimer, "targetname", sBuffer);
|
|
DispatchKeyValue(iTimer, "spawnflags", "0");
|
|
DispatchKeyValue(iTimer, "startdisabled", "1");
|
|
DispatchKeyValue(iTimer, "UseRandomTime", "0");
|
|
DispatchKeyValue(iTimer, "RefireTime", "0.95");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
|
|
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
|
|
DispatchSpawn(iTimer);
|
|
ActivateEntity(iTimer);
|
|
|
|
// Roar
|
|
int iRoar = CreateEntityByName("logic_relay");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
|
|
DispatchKeyValue(iRoar, "targetname", sBuffer);
|
|
DispatchKeyValue(iRoar, "spawnflags", "0");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
|
|
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
|
|
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
|
|
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
|
|
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
|
|
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
|
|
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
|
|
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
|
|
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
|
DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
|
|
DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
|
|
DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
|
|
DispatchSpawn(iRoar);
|
|
ActivateEntity(iRoar);
|
|
|
|
// Attack
|
|
int iAttack = CreateEntityByName("logic_relay");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
|
|
DispatchKeyValue(iAttack, "targetname", sBuffer);
|
|
DispatchKeyValue(iAttack, "spawnflags", "0");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
|
|
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
|
|
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
|
|
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
|
|
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
|
|
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
|
|
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
|
|
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
|
DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
|
|
DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
|
|
DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
|
|
DispatchSpawn(iAttack);
|
|
ActivateEntity(iAttack);
|
|
|
|
// Physbox
|
|
int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "targetname", sBuffer);
|
|
DispatchKeyValue(iPhysbox, "spawnflags", "574464");
|
|
DispatchKeyValue(iPhysbox, "rendermode", "0");
|
|
DispatchKeyValue(iPhysbox, "renderfx", "0");
|
|
DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
|
|
DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
|
|
DispatchKeyValue(iPhysbox, "propdata", "0");
|
|
DispatchKeyValue(iPhysbox, "pressuredelay", "0");
|
|
DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
|
|
DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
|
|
DispatchKeyValue(iPhysbox, "notsolid", "0");
|
|
DispatchKeyValue(iPhysbox, "nodamageforces", "0");
|
|
DispatchKeyValue(iPhysbox, "material", "0");
|
|
DispatchKeyValue(iPhysbox, "massScale", "0");
|
|
DispatchKeyValue(iPhysbox, "health", "32500");
|
|
DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
|
|
DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
|
|
DispatchKeyValue(iPhysbox, "explosion", "0");
|
|
DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
|
|
DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
|
|
DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
|
|
DispatchKeyValue(iPhysbox, "disableshadows", "1");
|
|
DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
|
|
DispatchKeyValue(iPhysbox, "Damagetype", "0");
|
|
DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
|
|
DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
|
fOriginTemp[0] = fOrigin[0] + 44.0;
|
|
fOriginTemp[1] = fOrigin[1] - 18.74;
|
|
fOriginTemp[2] = fOrigin[2] + 126.89;
|
|
DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
|
|
DispatchSpawn(iPhysbox);
|
|
ActivateEntity(iPhysbox);
|
|
float fMinbounds3[3] = {-124.0, -120.0, -188.2};
|
|
float fMaxbounds3[3] = {124.0, 120.0, 188.2};
|
|
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
|
|
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
|
|
SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
|
|
int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
|
|
enteffects3 |= 32;
|
|
SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
|
|
|
|
// Game UI
|
|
int iUI = CreateEntityByName("game_ui");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter);
|
|
DispatchKeyValue(iUI, "targetname", sBuffer);
|
|
DispatchKeyValue(iUI, "spawnflags", "0");
|
|
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iUI, "PressedAttack", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
|
|
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1");
|
|
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.1,-1");
|
|
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.2,-1");
|
|
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.3,-1");
|
|
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
|
|
DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0,0,-1");
|
|
DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
|
|
DispatchSpawn(iUI);
|
|
ActivateEntity(iUI);
|
|
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iModel, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iTrigger, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iPhysbox, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
|
|
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iTrigger, "Enable");
|
|
|
|
g_iCounter ++;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//----------------------------------------------------------------------------------------------------
|
|
public void SpawnVortigaunt(float fOrigin[3])
|
|
{
|
|
char sBuffer[256];
|
|
float fOriginTemp[3];
|
|
|
|
// Knife
|
|
int iKnife = CreateEntityByName("weapon_knife");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
|
|
DispatchKeyValue(iKnife, "targetname", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
|
|
DispatchKeyValue(iKnife, "hammerid", sBuffer);
|
|
DispatchKeyValue(iKnife, "spawnflags", "1");
|
|
DispatchKeyValue(iKnife, "angles", "0 0 0");
|
|
DispatchKeyValueVector(iKnife, "origin", fOrigin);
|
|
DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
|
|
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_ui_%d,Activate,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
|
|
DispatchSpawn(iKnife);
|
|
ActivateEntity(iKnife);
|
|
HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, false);
|
|
|
|
// Model
|
|
int iModel = CreateEntityByName("prop_dynamic");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_model_%d", g_iCounter);
|
|
DispatchKeyValue(iModel, "targetname", sBuffer);
|
|
DispatchKeyValue(iModel, "model", "models/vortigaunt_slave.mdl");
|
|
DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
|
|
DispatchKeyValue(iModel, "DefaultAnim", "Run_all");
|
|
fOriginTemp[0] = fOrigin[0] + 7.0;
|
|
fOriginTemp[1] = fOrigin[1] - 0.0;
|
|
fOriginTemp[2] = fOrigin[2] - 34.24;
|
|
DispatchKeyValueVector(iModel, "origin", fOriginTemp);
|
|
DispatchSpawn(iModel);
|
|
ActivateEntity(iModel);
|
|
|
|
// pickup trigger_once
|
|
int iTrigger = CreateEntityByName("trigger_once");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_trigger_%d", g_iCounter);
|
|
DispatchKeyValue(iTrigger, "targetname", sBuffer);
|
|
DispatchKeyValue(iTrigger, "spawnflags", "1");
|
|
DispatchKeyValue(iTrigger, "startdisabled", "1");
|
|
DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
|
|
DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1");
|
|
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
|
|
DispatchSpawn(iTrigger);
|
|
ActivateEntity(iTrigger);
|
|
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
|
|
float fMinbounds[3] = {-10.0, -10.0, -36.0};
|
|
float fMaxbounds[3] = {10.0, 10.0, 36.0};
|
|
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
|
|
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
|
|
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
|
|
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
|
|
enteffects |= 32;
|
|
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
|
|
|
|
// Sound
|
|
int iSound = CreateEntityByName("ambient_generic");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_sound_%d", g_iCounter);
|
|
DispatchKeyValue(iSound, "targetname", sBuffer);
|
|
DispatchKeyValue(iSound, "spawnflags", "48");
|
|
DispatchKeyValue(iSound, "radius", "2250");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
|
|
DispatchKeyValue(iSound, "SourceEntityName", sBuffer);
|
|
DispatchKeyValue(iSound, "message", "ambient/energy/zap9.wav");
|
|
DispatchKeyValue(iSound, "volume", "10");
|
|
DispatchKeyValue(iSound, "health", "10");
|
|
DispatchKeyValue(iSound, "pitch", "100");
|
|
DispatchKeyValue(iSound, "pitchstart", "100");
|
|
DispatchSpawn(iSound);
|
|
ActivateEntity(iSound);
|
|
|
|
// Push
|
|
int iPush = CreateEntityByName("trigger_push");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_push_%d", g_iCounter);
|
|
DispatchKeyValue(iPush, "targetname", sBuffer);
|
|
DispatchKeyValue(iPush, "spawnflags", "1");
|
|
DispatchKeyValue(iPush, "startdisabled", "1");
|
|
DispatchKeyValue(iPush, "speed", "1800");
|
|
DispatchKeyValue(iPush, "pushdir", "0 180 0");
|
|
DispatchKeyValue(iPush, "filtername", "item_spawn_human_filter");
|
|
fOriginTemp[0] = fOrigin[0] + 899.0;
|
|
fOriginTemp[1] = fOrigin[1] - 0.0;
|
|
fOriginTemp[2] = fOrigin[2] - 8.0;
|
|
DispatchKeyValueVector(iPush, "origin", fOriginTemp);
|
|
DispatchSpawn(iPush);
|
|
ActivateEntity(iPush);
|
|
SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
|
|
float fMinbounds2[3] = {-852.0, -16.0, -9.0};
|
|
float fMaxbounds2[3] = {852.0, 16.0, 17.0};
|
|
SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
|
|
SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
|
|
SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
|
|
int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
|
|
enteffects2 |= 32;
|
|
SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
|
|
|
|
// Relay
|
|
int iRelay = CreateEntityByName("logic_relay");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_relay_%d", g_iCounter);
|
|
DispatchKeyValueVector(iRelay, "origin", fOrigin);
|
|
DispatchKeyValue(iRelay, "targetname", sBuffer);
|
|
DispatchKeyValue(iRelay, "spawnflags", "0");
|
|
DispatchKeyValue(iRelay, "startdisabled", "0");
|
|
DispatchKeyValue(iRelay, "OnTrigger", "!self,Disable,,0,-1");
|
|
DispatchKeyValue(iRelay, "OnTrigger", "!self,Enable,,4,-1");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_model_%d,SetAnimation,zapattack1,0,-1", g_iCounter);
|
|
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Enable,,1.5,-1", g_iCounter);
|
|
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Disable,,2,-1", g_iCounter);
|
|
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_sound_%d,PlaySound,,1.5,-1", g_iCounter);
|
|
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOn,,1.5,-1", g_iCounter);
|
|
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter);
|
|
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
|
|
DispatchSpawn(iRelay);
|
|
ActivateEntity(iRelay);
|
|
|
|
// Game UI
|
|
int iUI = CreateEntityByName("game_ui");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_ui_%d", g_iCounter);
|
|
DispatchKeyValue(iUI, "targetname", sBuffer);
|
|
DispatchKeyValue(iUI, "spawnflags", "0");
|
|
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
|
|
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1");
|
|
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,1.15,3.25,-1");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter);
|
|
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
|
|
DispatchSpawn(iUI);
|
|
ActivateEntity(iUI);
|
|
|
|
// beam start
|
|
int iBeamStart = CreateEntityByName("prop_dynamic_override");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
|
|
DispatchKeyValue(iBeamStart, "targetname", sBuffer);
|
|
DispatchKeyValue(iBeamStart, "model", "models/props/cs_italy/bananna.mdl");
|
|
DispatchKeyValue(iBeamStart, "disableshadows", "1");
|
|
DispatchKeyValue(iBeamStart, "disablereceiveshadows", "1");
|
|
DispatchKeyValue(iBeamStart, "DisableBoneFollowers", "1");
|
|
DispatchKeyValue(iBeamStart, "rendermode", "10");
|
|
fOriginTemp[0] = fOrigin[0] + 29.0;
|
|
fOriginTemp[1] = fOrigin[1] - 0.0;
|
|
fOriginTemp[2] = fOrigin[2] - 8.0;
|
|
DispatchKeyValueVector(iBeamStart, "origin", fOriginTemp);
|
|
DispatchSpawn(iBeamStart);
|
|
ActivateEntity(iBeamStart);
|
|
|
|
// beam end
|
|
int iBeamEnd = CreateEntityByName("prop_dynamic_override");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
|
|
DispatchKeyValue(iBeamEnd, "targetname", sBuffer);
|
|
DispatchKeyValue(iBeamEnd, "model", "models/props/cs_italy/bananna.mdl");
|
|
DispatchKeyValue(iBeamEnd, "disableshadows", "1");
|
|
DispatchKeyValue(iBeamEnd, "disablereceiveshadows", "1");
|
|
DispatchKeyValue(iBeamEnd, "DisableBoneFollowers", "1");
|
|
DispatchKeyValue(iBeamEnd, "rendermode", "10");
|
|
fOriginTemp[0] = fOrigin[0] + 1743.0;
|
|
fOriginTemp[1] = fOrigin[1] - 0.0;
|
|
fOriginTemp[2] = fOrigin[2] - 8.0;
|
|
DispatchKeyValueVector(iBeamEnd, "origin", fOriginTemp);
|
|
DispatchSpawn(iBeamEnd);
|
|
ActivateEntity(iBeamEnd);
|
|
|
|
// Beam
|
|
int iBeam = CreateEntityByName("env_beam");
|
|
Format(sBuffer, sizeof(sBuffer), "vort_beam_%d", g_iCounter);
|
|
DispatchKeyValue(iBeam, "targetname", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
|
|
DispatchKeyValue(iBeam, "LightningStart", sBuffer);
|
|
Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
|
|
DispatchKeyValue(iBeam, "LightningEnd", sBuffer);
|
|
DispatchKeyValue(iBeam, "BoltWidth", "3");
|
|
DispatchKeyValue(iBeam, "NoiseAmplitude", "1");
|
|
DispatchKeyValue(iBeam, "decalname", "Bigshot");
|
|
DispatchKeyValue(iBeam, "framerate", "0");
|
|
DispatchKeyValue(iBeam, "framestart", "0");
|
|
DispatchKeyValue(iBeam, "life", "1");
|
|
DispatchKeyValue(iBeam, "spawnflags", "48");
|
|
DispatchKeyValue(iBeam, "TouchType", "1");
|
|
DispatchKeyValue(iBeam, "rendercolor", "0 200 0");
|
|
DispatchKeyValue(iBeam, "texture", "sprites/laserbeam.spr");
|
|
DispatchSpawn(iBeam);
|
|
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iModel, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iTrigger, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iBeamStart, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iBeamEnd, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iRelay, "SetParent", iKnife);
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iPush, "SetParent", iKnife);
|
|
|
|
SetVariantString("!activator");
|
|
AcceptEntityInput(iTrigger, "Enable");
|
|
|
|
g_iCounter ++;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//----------------------------------------------------------------------------------------------------
|
|
public void VortigauntPickup(const char[] output, int caller, int activator, float delay)
|
|
{
|
|
PrintToChatAll("** %N has picked up Vortigaunt **", activator);
|
|
PrintToChat(activator, "Right Click to Pull Humans in front of you.");
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//----------------------------------------------------------------------------------------------------
|
|
public void BalrogPickup(const char[] output, int caller, int activator, float delay)
|
|
{
|
|
PrintToChatAll("** %N has picked up Balrog **", activator);
|
|
PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
|
|
} |