#include #include #include #pragma semicolon 1 #pragma newdecls required int g_iCounter = 0; //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Plugin myinfo = { name = "ItemSpawn", author = "Neon", description = "", version = "1.0", url = "https://steamcommunity.com/id/n3ontm" } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void OnPluginStart() { HookEvent("round_start", OnRoundStart, EventHookMode_Post); RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_RCON); RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_RCON); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void OnMapStart() { PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl"); // Vortigaunt PrecacheModel("models/vortigaunt_slave.mdl"); // Balrog AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx"); AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx"); AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl"); AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.sw.vtx"); AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.vvd"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf"); AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt"); PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl"); AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3"); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast) { g_iCounter = 0; // Human filter int iHumanFilter = CreateEntityByName("filter_activator_team"); DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter"); DispatchKeyValue(iHumanFilter, "Negated", "0"); DispatchKeyValue(iHumanFilter, "filterteam", "3"); DispatchSpawn(iHumanFilter); ActivateEntity(iHumanFilter); // Zombie filter int iZombieFilter = CreateEntityByName("filter_activator_team"); DispatchKeyValue(iZombieFilter, "targetname", "item_spawn_zombie_filter"); DispatchKeyValue(iZombieFilter, "Negated", "0"); DispatchKeyValue(iZombieFilter, "filterteam", "2"); DispatchSpawn(iZombieFilter); ActivateEntity(iZombieFilter); // player_weaponstrip int iWeaponStrip = CreateEntityByName("player_weaponstrip"); DispatchKeyValue(iWeaponStrip, "targetname", "item_spawn_weaponstrip"); DispatchSpawn(iWeaponStrip); ActivateEntity(iWeaponStrip); // speedmod int iSpeedMod = CreateEntityByName("player_speedmod"); DispatchKeyValue(iSpeedMod, "targetname", "item_spawn_speed"); DispatchSpawn(iSpeedMod); ActivateEntity(iSpeedMod); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_Balrog(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnBalrog(fOrigin); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnBalrog(fOrigin); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_Vortigaunt(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnVortigaunt(fOrigin); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnVortigaunt(fOrigin); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void SpawnBalrog(float fOrigin[3]) { char sBuffer[256]; float fOriginTemp[3]; // Knife int iKnife = CreateEntityByName("weapon_knife"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); DispatchKeyValue(iKnife, "targetname", sBuffer); Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter); DispatchKeyValue(iKnife, "hammerid", sBuffer); DispatchKeyValue(iKnife, "spawnflags", "1"); DispatchKeyValue(iKnife, "angles", "0 0 0"); DispatchKeyValueVector(iKnife, "origin", fOrigin); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter); DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); DispatchKeyValue(iKnife, "OnPlayerPickup", "item_spawn_speed,ModifySpeed,0.8,0,-1"); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter); DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d,Activate,,0,-1", g_iCounter); DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Enable,,0,-1", g_iCounter); DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1"); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1"); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,SetDamageFilter, ,0,-1"); DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1"); DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1"); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1"); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1"); DispatchSpawn(iKnife); ActivateEntity(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, false); // Model int iModel = CreateEntityByName("prop_dynamic"); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d", g_iCounter); DispatchKeyValue(iModel, "targetname", sBuffer); DispatchKeyValue(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl"); DispatchKeyValue(iModel, "DisableBoneFollowers", "1"); DispatchKeyValue(iModel, "DefaultAnim", "crouch_walk_lower"); DispatchKeyValue(iModel, "angles", "0 2 0"); DispatchKeyValue(iModel, "solid", "0"); fOriginTemp[0] = fOrigin[0] + 4.5; fOriginTemp[1] = fOrigin[1] + 1.26; fOriginTemp[2] = fOrigin[2] - 28.9; DispatchKeyValueVector(iModel, "origin", fOriginTemp); DispatchSpawn(iModel); ActivateEntity(iModel); //HookSingleEntityOutput(iModel, "OnTakeDamage", Balrogxxx, false); // pickup trigger_once int iTrigger = CreateEntityByName("trigger_once"); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_%d", g_iCounter); DispatchKeyValue(iTrigger, "targetname", sBuffer); DispatchKeyValue(iTrigger, "spawnflags", "1"); DispatchKeyValue(iTrigger, "startdisabled", "1"); DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1"); DispatchKeyValueVector(iTrigger, "origin", fOrigin); DispatchSpawn(iTrigger); ActivateEntity(iTrigger); SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl"); float fMinbounds[3] = {-10.0, -10.0, -36.0}; float fMaxbounds[3] = {10.0, 10.0, 36.0}; SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds); SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds); SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2); int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects"); enteffects |= 32; SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects); // kill trigger_once int iKillTrigger = CreateEntityByName("trigger_hurt"); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter); DispatchKeyValue(iKillTrigger, "targetname", sBuffer); DispatchKeyValue(iKillTrigger, "spawnflags", "1"); DispatchKeyValue(iKillTrigger, "startdisabled", "1"); DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iKillTrigger, "damagetype", "0"); DispatchKeyValue(iKillTrigger, "damagemodel", "0"); DispatchKeyValue(iKillTrigger, "damagecap", "20"); DispatchKeyValue(iKillTrigger, "damage", "200000"); DispatchKeyValueVector(iKillTrigger, "origin", fOrigin); DispatchSpawn(iKillTrigger); ActivateEntity(iKillTrigger); SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl"); float fMinbounds4[3] = {-10.0, -10.0, -36.0}; float fMaxbounds4[3] = {10.0, 10.0, 36.0}; SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4); SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4); SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3); int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects"); enteffects4 |= 32; SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4); // trigger_hurt walking int iKillTriggerWalking = CreateEntityByName("trigger_hurt"); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter); DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer); DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9"); DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0"); DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter"); DispatchKeyValue(iKillTriggerWalking, "damagetype", "128"); DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0"); DispatchKeyValue(iKillTriggerWalking, "damagecap", "20"); DispatchKeyValue(iKillTriggerWalking, "damage", "190"); fOriginTemp[0] = fOrigin[0] + 28.5; fOriginTemp[1] = fOrigin[1] - 2.74; fOriginTemp[2] = fOrigin[2] - 4.9; DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp); DispatchSpawn(iKillTriggerWalking); ActivateEntity(iKillTriggerWalking); SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl"); float fMinbounds5[3] = {-32.0, -72.0, -84.0}; float fMaxbounds5[3] = {32.0, 72.0, 84.0}; SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5); SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5); SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3); int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects"); enteffects5 |= 32; SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5); // trigger roar 1 int iTriggerRoar = CreateEntityByName("trigger_multiple"); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter); DispatchKeyValue(iTriggerRoar, "targetname", sBuffer); DispatchKeyValue(iTriggerRoar, "spawnflags", "1"); DispatchKeyValue(iTriggerRoar, "startdisabled", "1"); DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iTriggerRoar, "wait", "1"); DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1"); DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1"); fOriginTemp[0] = fOrigin[0] + 5.0; fOriginTemp[1] = fOrigin[1] - 0.0; fOriginTemp[2] = fOrigin[2] - 0.0; DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp); DispatchSpawn(iTriggerRoar); ActivateEntity(iTriggerRoar); SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl"); float fMinbounds6[3] = {-0.5, -0.5, -36.0}; float fMaxbounds6[3] = {0.5, 0.5, 36.0}; SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6); SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6); SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3); int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects"); enteffects6 |= 32; SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6); // trigger roar 2 int iTriggerRoar2 = CreateEntityByName("trigger_multiple"); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter); DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer); DispatchKeyValue(iTriggerRoar2, "spawnflags", "1"); DispatchKeyValue(iTriggerRoar2, "startdisabled", "1"); DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iTriggerRoar2, "wait", "1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1"); fOriginTemp[0] = fOrigin[0] - 15.5; fOriginTemp[1] = fOrigin[1] + 5.0; fOriginTemp[2] = fOrigin[2] + 31.0; DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp); DispatchSpawn(iTriggerRoar2); ActivateEntity(iTriggerRoar2); SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl"); float fMinbounds7[3] = {-736.0, -736.0, -560.0}; float fMaxbounds7[3] = {736.0, 736.0, 560.0}; SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7); SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7); SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3); int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects"); enteffects7 |= 32; SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7); // trigger_hurt attack int iKillTriggerAttack = CreateEntityByName("trigger_hurt"); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter); DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer); DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9"); DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1"); DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter"); DispatchKeyValue(iKillTriggerAttack, "damagetype", "128"); DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0"); DispatchKeyValue(iKillTriggerAttack, "damagecap", "20"); DispatchKeyValue(iKillTriggerAttack, "damage", "500"); fOriginTemp[0] = fOrigin[0] + 360.5; fOriginTemp[1] = fOrigin[1] - 58.74; fOriginTemp[2] = fOrigin[2] + 35.6; DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp); DispatchSpawn(iKillTriggerAttack); ActivateEntity(iKillTriggerAttack); SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl"); float fMinbounds8[3] = {-152.0, -256.0, -71.5}; float fMaxbounds8[3] = {152.0, 256.0, 71.5}; SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8); SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8); SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3); int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects"); enteffects8 |= 32; SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8); // Sound 1 int iSound1 = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter); DispatchKeyValue(iSound1, "targetname", sBuffer); DispatchKeyValue(iSound1, "spawnflags", "49"); DispatchKeyValue(iSound1, "radius", "8250"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); DispatchKeyValue(iSound1, "SourceEntityName", sBuffer); DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3"); DispatchKeyValue(iSound1, "volume", "10"); DispatchKeyValue(iSound1, "health", "10"); DispatchKeyValue(iSound1, "pitch", "100"); DispatchKeyValue(iSound1, "pitchstart", "100"); DispatchSpawn(iSound1); ActivateEntity(iSound1); // Sound 2 int iSound2 = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter); DispatchKeyValue(iSound2, "targetname", sBuffer); DispatchKeyValue(iSound2, "spawnflags", "48"); DispatchKeyValue(iSound2, "radius", "8250"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); DispatchKeyValue(iSound2, "SourceEntityName", sBuffer); DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav"); DispatchKeyValue(iSound2, "volume", "10"); DispatchKeyValue(iSound2, "health", "10"); DispatchKeyValue(iSound2, "pitch", "100"); DispatchKeyValue(iSound2, "pitchstart", "100"); DispatchSpawn(iSound2); ActivateEntity(iSound2); // Sound 3 int iSound3 = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter); DispatchKeyValue(iSound3, "targetname", sBuffer); DispatchKeyValue(iSound3, "spawnflags", "48"); DispatchKeyValue(iSound3, "radius", "8250"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); DispatchKeyValue(iSound3, "SourceEntityName", sBuffer); DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav"); DispatchKeyValue(iSound3, "volume", "10"); DispatchKeyValue(iSound3, "health", "10"); DispatchKeyValue(iSound3, "pitch", "100"); DispatchKeyValue(iSound3, "pitchstart", "100"); DispatchSpawn(iSound3); ActivateEntity(iSound3); // Timer int iTimer = CreateEntityByName("logic_timer"); Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter); DispatchKeyValue(iTimer, "targetname", sBuffer); DispatchKeyValue(iTimer, "spawnflags", "0"); DispatchKeyValue(iTimer, "startdisabled", "1"); DispatchKeyValue(iTimer, "UseRandomTime", "0"); DispatchKeyValue(iTimer, "RefireTime", "0.95"); Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter); DispatchKeyValue(iTimer, "OnTimer", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iTimer, "OnTimer", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter); DispatchKeyValue(iTimer, "OnTimer", sBuffer); DispatchSpawn(iTimer); ActivateEntity(iTimer); // Roar int iRoar = CreateEntityByName("logic_relay"); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter); DispatchKeyValue(iRoar, "targetname", sBuffer); DispatchKeyValue(iRoar, "spawnflags", "0"); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1"); DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1"); DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1"); DispatchSpawn(iRoar); ActivateEntity(iRoar); // Attack int iAttack = CreateEntityByName("logic_relay"); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter); DispatchKeyValue(iAttack, "targetname", sBuffer); DispatchKeyValue(iAttack, "spawnflags", "0"); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter); //DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter); //DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1"); DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1"); DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1"); DispatchSpawn(iAttack); ActivateEntity(iAttack); // Physbox int iPhysbox = CreateEntityByName("func_physbox_multiplayer"); Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter); DispatchKeyValue(iPhysbox, "targetname", sBuffer); DispatchKeyValue(iPhysbox, "spawnflags", "574464"); DispatchKeyValue(iPhysbox, "rendermode", "0"); DispatchKeyValue(iPhysbox, "renderfx", "0"); DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255"); DispatchKeyValue(iPhysbox, "renderamt", "255 255 255"); DispatchKeyValue(iPhysbox, "propdata", "0"); DispatchKeyValue(iPhysbox, "pressuredelay", "0"); DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0"); DispatchKeyValue(iPhysbox, "PerformanceMode", "0"); DispatchKeyValue(iPhysbox, "notsolid", "0"); DispatchKeyValue(iPhysbox, "nodamageforces", "0"); DispatchKeyValue(iPhysbox, "material", "0"); DispatchKeyValue(iPhysbox, "massScale", "0"); DispatchKeyValue(iPhysbox, "health", "32500"); DispatchKeyValue(iPhysbox, "gibdir", "0 0 0"); DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0"); DispatchKeyValue(iPhysbox, "explosion", "0"); DispatchKeyValue(iPhysbox, "ExplodeRadius", "0"); DispatchKeyValue(iPhysbox, "explodemagnitude", "0"); DispatchKeyValue(iPhysbox, "ExplodeDamage", "0"); DispatchKeyValue(iPhysbox, "disableshadows", "1"); DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0"); DispatchKeyValue(iPhysbox, "Damagetype", "0"); DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0"); DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl"); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); fOriginTemp[0] = fOrigin[0] + 44.0; fOriginTemp[1] = fOrigin[1] - 18.74; fOriginTemp[2] = fOrigin[2] + 126.89; DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp); DispatchSpawn(iPhysbox); ActivateEntity(iPhysbox); float fMinbounds3[3] = {-124.0, -120.0, -188.2}; float fMaxbounds3[3] = {124.0, 120.0, 188.2}; SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3); SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3); SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3); int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects"); enteffects3 |= 32; SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3); // Game UI int iUI = CreateEntityByName("game_ui"); Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter); DispatchKeyValue(iUI, "targetname", sBuffer); DispatchKeyValue(iUI, "spawnflags", "0"); DispatchKeyValue(iUI, "FieldOfView", "-1.0"); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter); DispatchKeyValue(iUI, "PressedAttack", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter); DispatchKeyValue(iUI, "PressedAttack2", sBuffer); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.1,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.2,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.3,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0.8,3.0,-1"); DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0,0,-1"); DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0.8,3.0,-1"); DispatchSpawn(iUI); ActivateEntity(iUI); SetVariantString("!activator"); AcceptEntityInput(iModel, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iTrigger, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iPhysbox, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iKillTrigger, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iTriggerRoar, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iTrigger, "Enable"); g_iCounter ++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void SpawnVortigaunt(float fOrigin[3]) { char sBuffer[256]; float fOriginTemp[3]; // Knife int iKnife = CreateEntityByName("weapon_knife"); Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter); DispatchKeyValue(iKnife, "targetname", sBuffer); Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter); DispatchKeyValue(iKnife, "hammerid", sBuffer); DispatchKeyValue(iKnife, "spawnflags", "1"); DispatchKeyValue(iKnife, "angles", "0 0 0"); DispatchKeyValueVector(iKnife, "origin", fOrigin); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1"); Format(sBuffer, sizeof(sBuffer), "vort_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter); DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_ui_%d,Activate,,0,-1", g_iCounter); DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); DispatchSpawn(iKnife); ActivateEntity(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, false); // Model int iModel = CreateEntityByName("prop_dynamic"); Format(sBuffer, sizeof(sBuffer), "vort_model_%d", g_iCounter); DispatchKeyValue(iModel, "targetname", sBuffer); DispatchKeyValue(iModel, "model", "models/vortigaunt_slave.mdl"); DispatchKeyValue(iModel, "DisableBoneFollowers", "1"); DispatchKeyValue(iModel, "DefaultAnim", "Run_all"); fOriginTemp[0] = fOrigin[0] + 7.0; fOriginTemp[1] = fOrigin[1] - 0.0; fOriginTemp[2] = fOrigin[2] - 34.24; DispatchKeyValueVector(iModel, "origin", fOriginTemp); DispatchSpawn(iModel); ActivateEntity(iModel); // pickup trigger_once int iTrigger = CreateEntityByName("trigger_once"); Format(sBuffer, sizeof(sBuffer), "vort_trigger_%d", g_iCounter); DispatchKeyValue(iTrigger, "targetname", sBuffer); DispatchKeyValue(iTrigger, "spawnflags", "1"); DispatchKeyValue(iTrigger, "startdisabled", "1"); DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1"); DispatchKeyValueVector(iTrigger, "origin", fOrigin); DispatchSpawn(iTrigger); ActivateEntity(iTrigger); SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl"); float fMinbounds[3] = {-10.0, -10.0, -36.0}; float fMaxbounds[3] = {10.0, 10.0, 36.0}; SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds); SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds); SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2); int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects"); enteffects |= 32; SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects); // Sound int iSound = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "vort_sound_%d", g_iCounter); DispatchKeyValue(iSound, "targetname", sBuffer); DispatchKeyValue(iSound, "spawnflags", "48"); DispatchKeyValue(iSound, "radius", "2250"); Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter); DispatchKeyValue(iSound, "SourceEntityName", sBuffer); DispatchKeyValue(iSound, "message", "ambient/energy/zap9.wav"); DispatchKeyValue(iSound, "volume", "10"); DispatchKeyValue(iSound, "health", "10"); DispatchKeyValue(iSound, "pitch", "100"); DispatchKeyValue(iSound, "pitchstart", "100"); DispatchSpawn(iSound); ActivateEntity(iSound); // Push int iPush = CreateEntityByName("trigger_push"); Format(sBuffer, sizeof(sBuffer), "vort_push_%d", g_iCounter); DispatchKeyValue(iPush, "targetname", sBuffer); DispatchKeyValue(iPush, "spawnflags", "1"); DispatchKeyValue(iPush, "startdisabled", "1"); DispatchKeyValue(iPush, "speed", "1800"); DispatchKeyValue(iPush, "pushdir", "0 180 0"); DispatchKeyValue(iPush, "filtername", "item_spawn_human_filter"); fOriginTemp[0] = fOrigin[0] + 899.0; fOriginTemp[1] = fOrigin[1] - 0.0; fOriginTemp[2] = fOrigin[2] - 8.0; DispatchKeyValueVector(iPush, "origin", fOriginTemp); DispatchSpawn(iPush); ActivateEntity(iPush); SetEntityModel(iPush, "models/vortigaunt_slave.mdl"); float fMinbounds2[3] = {-852.0, -16.0, -9.0}; float fMaxbounds2[3] = {852.0, 16.0, 17.0}; SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2); SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2); SetEntProp(iPush, Prop_Send, "m_nSolidType", 3); int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects"); enteffects2 |= 32; SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2); // Relay int iRelay = CreateEntityByName("logic_relay"); Format(sBuffer, sizeof(sBuffer), "vort_relay_%d", g_iCounter); DispatchKeyValueVector(iRelay, "origin", fOrigin); DispatchKeyValue(iRelay, "targetname", sBuffer); DispatchKeyValue(iRelay, "spawnflags", "0"); DispatchKeyValue(iRelay, "startdisabled", "0"); DispatchKeyValue(iRelay, "OnTrigger", "!self,Disable,,0,-1"); DispatchKeyValue(iRelay, "OnTrigger", "!self,Enable,,4,-1"); Format(sBuffer, sizeof(sBuffer), "vort_model_%d,SetAnimation,zapattack1,0,-1", g_iCounter); DispatchKeyValue(iRelay, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Enable,,1.5,-1", g_iCounter); DispatchKeyValue(iRelay, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Disable,,2,-1", g_iCounter); DispatchKeyValue(iRelay, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_sound_%d,PlaySound,,1.5,-1", g_iCounter); DispatchKeyValue(iRelay, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOn,,1.5,-1", g_iCounter); DispatchKeyValue(iRelay, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter); DispatchKeyValue(iRelay, "OnTrigger", sBuffer); DispatchSpawn(iRelay); ActivateEntity(iRelay); // Game UI int iUI = CreateEntityByName("game_ui"); Format(sBuffer, sizeof(sBuffer), "vort_ui_%d", g_iCounter); DispatchKeyValue(iUI, "targetname", sBuffer); DispatchKeyValue(iUI, "spawnflags", "0"); DispatchKeyValue(iUI, "FieldOfView", "-1.0"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,1.15,3.25,-1"); Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter); DispatchKeyValue(iUI, "PressedAttack2", sBuffer); DispatchSpawn(iUI); ActivateEntity(iUI); // beam start int iBeamStart = CreateEntityByName("prop_dynamic_override"); Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter); DispatchKeyValue(iBeamStart, "targetname", sBuffer); DispatchKeyValue(iBeamStart, "model", "models/props/cs_italy/bananna.mdl"); DispatchKeyValue(iBeamStart, "disableshadows", "1"); DispatchKeyValue(iBeamStart, "disablereceiveshadows", "1"); DispatchKeyValue(iBeamStart, "DisableBoneFollowers", "1"); DispatchKeyValue(iBeamStart, "rendermode", "10"); fOriginTemp[0] = fOrigin[0] + 29.0; fOriginTemp[1] = fOrigin[1] - 0.0; fOriginTemp[2] = fOrigin[2] - 8.0; DispatchKeyValueVector(iBeamStart, "origin", fOriginTemp); DispatchSpawn(iBeamStart); ActivateEntity(iBeamStart); // beam end int iBeamEnd = CreateEntityByName("prop_dynamic_override"); Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter); DispatchKeyValue(iBeamEnd, "targetname", sBuffer); DispatchKeyValue(iBeamEnd, "model", "models/props/cs_italy/bananna.mdl"); DispatchKeyValue(iBeamEnd, "disableshadows", "1"); DispatchKeyValue(iBeamEnd, "disablereceiveshadows", "1"); DispatchKeyValue(iBeamEnd, "DisableBoneFollowers", "1"); DispatchKeyValue(iBeamEnd, "rendermode", "10"); fOriginTemp[0] = fOrigin[0] + 1743.0; fOriginTemp[1] = fOrigin[1] - 0.0; fOriginTemp[2] = fOrigin[2] - 8.0; DispatchKeyValueVector(iBeamEnd, "origin", fOriginTemp); DispatchSpawn(iBeamEnd); ActivateEntity(iBeamEnd); // Beam int iBeam = CreateEntityByName("env_beam"); Format(sBuffer, sizeof(sBuffer), "vort_beam_%d", g_iCounter); DispatchKeyValue(iBeam, "targetname", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter); DispatchKeyValue(iBeam, "LightningStart", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter); DispatchKeyValue(iBeam, "LightningEnd", sBuffer); DispatchKeyValue(iBeam, "BoltWidth", "3"); DispatchKeyValue(iBeam, "NoiseAmplitude", "1"); DispatchKeyValue(iBeam, "decalname", "Bigshot"); DispatchKeyValue(iBeam, "framerate", "0"); DispatchKeyValue(iBeam, "framestart", "0"); DispatchKeyValue(iBeam, "life", "1"); DispatchKeyValue(iBeam, "spawnflags", "48"); DispatchKeyValue(iBeam, "TouchType", "1"); DispatchKeyValue(iBeam, "rendercolor", "0 200 0"); DispatchKeyValue(iBeam, "texture", "sprites/laserbeam.spr"); DispatchSpawn(iBeam); SetVariantString("!activator"); AcceptEntityInput(iModel, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iTrigger, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iBeamStart, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iBeamEnd, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iRelay, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iPush, "SetParent", iKnife); SetVariantString("!activator"); AcceptEntityInput(iTrigger, "Enable"); g_iCounter ++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void VortigauntPickup(const char[] output, int caller, int activator, float delay) { PrintToChatAll("** %N has picked up Vortigaunt **", activator); PrintToChat(activator, "Right Click to Pull Humans in front of you."); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void BalrogPickup(const char[] output, int caller, int activator, float delay) { PrintToChatAll("** %N has picked up Balrog **", activator); PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK."); }