sm-plugins/PushNades/scripting/PushNades.sp
2018-08-09 19:44:44 +02:00

111 lines
3.2 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombiereloaded>
#pragma semicolon 1
#pragma newdecls required
Handle g_hCVar_PushNadesEnabled = INVALID_HANDLE;
Handle g_hCVar_PushRange = INVALID_HANDLE;
Handle g_hCVar_PushStrength = INVALID_HANDLE;
Handle g_hCVar_PushScale = INVALID_HANDLE;
public Plugin myinfo =
{
name = "PushNades",
author = "Neon",
description = "Push Zombies away from the Human that threw the HE-Grenade",
version = "1.0",
url = "https://steamcommunity.com/id/n3ontm"
}
public void OnPluginStart()
{
g_hCVar_PushNadesEnabled = CreateConVar("sm_hegrenade_push_enabled", "0", "Enable PushBack for HE-Grenades", 0, true, 0.0, true, 1.0);
g_hCVar_PushScale = CreateConVar("sm_hegrenade_push_scale", "0", "Make the push scale with the distance to the explosion", 0, true, 0.0, true, 1.0);
g_hCVar_PushRange = CreateConVar("sm_hegrenade_push_range", "500", "Range arround Explosion in which Zombies are affected by the push.");
g_hCVar_PushStrength = CreateConVar("sm_hegrenade_push_strength", "2500", "How strong the HE-Grenade pushes back");
AutoExecConfig(true, "plugin.PushNades");
HookEvent("hegrenade_detonate", OnHEDetonate);
}
public Action OnHEDetonate(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
if (!GetConVarBool(g_hCVar_PushNadesEnabled))
return Plugin_Continue;
float fNadeOrigin[3];
fNadeOrigin[0] = hEvent.GetFloat("x");
fNadeOrigin[1] = hEvent.GetFloat("y");
fNadeOrigin[2] = hEvent.GetFloat("z");
int iOwner = GetClientOfUserId(hEvent.GetInt("userid"));
if (!IsValidClient(iOwner, false))
return Plugin_Continue;
if (!IsPlayerAlive(iOwner) || !ZR_IsClientHuman(iOwner))
return Plugin_Continue;
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client, false))
{
if (IsPlayerAlive(client) && ZR_IsClientZombie(client))
{
float fZombieOrigin[3];
GetClientAbsOrigin(client, fZombieOrigin);
float fDistance = GetVectorDistance(fZombieOrigin, fNadeOrigin, false);
float fMaxRange = GetConVarFloat(g_hCVar_PushRange);
if (fDistance <= fMaxRange)
{
float fOwnerOrigin[3];
GetClientAbsOrigin(iOwner, fOwnerOrigin);
float fPushVector[3];
MakeVectorFromPoints(fOwnerOrigin, fZombieOrigin, fPushVector);
float fCurrentVector[3];
//GetEntPropVector(iOwner, Prop_Data, "m_vecVelocity", fCurrentVector);
float fPushStrength = GetConVarFloat(g_hCVar_PushStrength);
float fDistanceScalingFactor = 1.0;
if (GetConVarBool(g_hCVar_PushScale))
fDistanceScalingFactor = 1.0 - ((1.0/fMaxRange) * fDistance);
NormalizeVector(fPushVector, fPushVector);
fPushVector[0] *= fPushStrength * fDistanceScalingFactor;
fPushVector[1] *= fPushStrength * fDistanceScalingFactor;
fPushVector[2] *= fPushStrength * fDistanceScalingFactor;
fPushVector[0] += fCurrentVector[0];
fPushVector[1] += fCurrentVector[1];
fPushVector[2] += fCurrentVector[2];
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fPushVector);
}
}
}
}
return Plugin_Continue;
}
bool IsValidClient(int client, bool nobots = true)
{
if (client <= 0 || client > MaxClients || !IsClientInGame(client) || (nobots && IsFakeClient(client)))
{
return false;
}
return IsClientInGame(client);
}