PushNades: add config
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@ -27,14 +27,12 @@ public void OnPluginStart()
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g_hCVar_PushScale = CreateConVar("sm_hegrenade_push_scale", "0", "Make the push scale with the distance to the explosion", 0, true, 0.0, true, 1.0);
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g_hCVar_PushRange = CreateConVar("sm_hegrenade_push_range", "500", "Range arround Explosion in which Zombies are affected by the push.");
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g_hCVar_PushStrength = CreateConVar("sm_hegrenade_push_strength", "2500", "How strong the HE-Grenade pushes back");
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AutoExecConfig(true, "plugin.PushNades");
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HookEvent("hegrenade_detonate", OnHEDetonate);
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}
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public void OnMapStart()
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{
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}
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public Action OnHEDetonate(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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if (!GetConVarBool(g_hCVar_PushNadesEnabled))
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@ -109,4 +107,4 @@ bool IsValidClient(int client, bool nobots = true)
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return false;
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}
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return IsClientInGame(client);
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}
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}
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