e05a9ac0b4
Fix gitignore and missing include folders compile script python backwards compat.
289 lines
4.2 KiB
SourcePawn
289 lines
4.2 KiB
SourcePawn
#if defined entWatch_included
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#endinput
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#endif
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#define entWatch_included
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#define DISPLAY_CHAT (1 << 0)
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#define DISPLAY_HUD (1 << 1)
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#define DISPLAY_USE (1 << 2)
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enum items
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{
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String:item_name[32],
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String:item_short[32],
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String:item_color[32],
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String:item_filter[32],
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item_buttonid,
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item_weaponid,
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item_triggerid,
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item_owner,
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item_button,
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item_weapon,
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item_trigger,
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item_display,
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item_mode,
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item_uses,
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item_maxuses,
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item_nextuse,
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item_cooldown,
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};
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/*
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methodmap CItem < Basic
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{
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public CItem()
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{
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Basic myclass = new Basic();
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myclass.SetHandle("hConfig", INVALID_HANDLE);
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myclass.SetInt("iOwner", INVALID_ENT_REFERENCE);
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myclass.SetInt("iButton", INVALID_ENT_REFERENCE);
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myclass.SetInt("iWeapon", INVALID_ENT_REFERENCE);
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myclass.SetInt("iTrigger", INVALID_ENT_REFERENCE);
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myclass.SetInt("iLastActivation", 0);
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myclass.SetInt("iActivations", 0);
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return myclass;
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}
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property CConfig hConfig
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{
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public get()
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{
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return this.GetHandle("hConfig");
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}
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public set(CConfig value)
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{
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this.SetHandle("hConfig", value);
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}
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}
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property int iOwner
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{
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public get()
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{
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return this.GetInt("iOwner");
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}
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public set(int value)
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{
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this.SetInt("iOwner", value);
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}
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}
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property int iButton
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{
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public get()
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{
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return this.GetInt("iButton");
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}
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public set(int value)
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{
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this.SetInt("iButton", value);
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}
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}
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property int iWeapon
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{
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public get()
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{
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return this.GetInt("iWeapon");
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}
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public set(int value)
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{
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this.SetInt("iWeapon", value);
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}
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}
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property int iTrigger
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{
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public get()
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{
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return this.GetInt("iTrigger");
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}
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public set(int value)
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{
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this.SetInt("iTrigger", value);
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}
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}
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property int iLastActivation
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{
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public get()
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{
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return this.GetInt("iLastActivation");
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}
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public set(int value)
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{
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this.SetInt("iLastActivation", value);
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}
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}
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property int iActivations
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{
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public get()
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{
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return this.GetInt("iActivations");
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}
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public set(int value)
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{
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this.SetInt("iActivations", value);
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}
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}
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}
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methodmap CConfig < Basic
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{
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public CConfig()
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{
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Basic myclass = new Basic();
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myclass.SetString("sName", "");
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myclass.SetString("sShort", "");
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myclass.SetString("sColor", "");
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myclass.SetString("sFilter", "");
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myclass.SetInt("iButtonID", 0);
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myclass.SetInt("iWeaponID", 0);
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myclass.SetInt("iTriggerID", 0);
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myclass.SetInt("iDisplay", 0);
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myclass.SetInt("iMode", 0);
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myclass.SetInt("iCooldown", 0);
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myclass.SetInt("iMaxActivations", 0);
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return myclass;
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}
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property char sName
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{
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public get()
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{
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return this.GetString("sName");
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}
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public set(char[] value)
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{
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this.SetString("sName", value);
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}
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}
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property char sShort
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{
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public get()
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{
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return this.GetString("sShort");
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}
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public set(char[] value)
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{
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this.SetString("sShort", value);
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}
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}
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property char sColor
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{
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public get()
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{
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return this.GetString("sColor");
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}
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public set(char[] value)
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{
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this.SetString("sColor", value);
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}
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}
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property char sFilter
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{
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public get()
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{
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return this.GetString("sFilter");
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}
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public set(char[] value)
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{
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this.SetString("sFilter", value);
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}
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}
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property int iButtonID
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{
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public get()
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{
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return this.GetInt("iButtonID");
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}
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public set(int value)
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{
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this.SetInt("iButtonID", value);
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}
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}
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property int iWeaponID
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{
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public get()
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{
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return this.GetInt("iWeaponID");
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}
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public set(int value)
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{
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this.SetInt("iWeaponID", value);
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}
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}
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property int iTriggerID
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{
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public get()
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{
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return this.GetInt("iTriggerID");
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}
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public set(int value)
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{
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this.SetInt("iTriggerID", value);
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}
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}
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property int iDisplay
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{
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public get()
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{
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return this.GetInt("iDisplay");
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}
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public set(int value)
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{
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this.SetInt("iDisplay", value);
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}
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}
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property int iMode
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{
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public get()
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{
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return this.GetInt("iMode");
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}
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public set(int value)
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{
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this.SetInt("iMode", value);
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}
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}
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property int iCooldown
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{
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public get()
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{
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return this.GetInt("iCooldown");
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}
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public set(int value)
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{
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this.SetInt("iCooldown", value);
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}
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}
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property int iMaxActivations
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{
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public get()
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{
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return this.GetInt("iMaxActivations");
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}
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public set(int value)
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{
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this.SetInt("iMaxActivations", value);
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}
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}
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}
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*/ |