Disable entWatch4 autobuild.
Fix gitignore and missing include folders compile script python backwards compat.
This commit is contained in:
parent
0749b4de9c
commit
e05a9ac0b4
6
.gitignore
vendored
6
.gitignore
vendored
@ -1,4 +1,4 @@
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include
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spcomp
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spcomp.exe
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/include
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/spcomp
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/spcomp.exe
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*.secret
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1
AdvancedTargeting/scripting/.gitignore
vendored
1
AdvancedTargeting/scripting/.gitignore
vendored
@ -1 +0,0 @@
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SteamAPI.secret
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@ -15,7 +15,7 @@ if __name__ == "__main__":
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Plugins = []
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Path, Directories, Files = next(os.walk("."))
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for Directory in Directories:
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if not Directory.startswith(".") and Directory != "include" and Directory != "includes" and Directory != "plugins":
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if not Directory.startswith(".") and not Directory.startswith("_") and Directory != "include" and Directory != "includes" and Directory != "plugins":
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Plugins.append(Directory)
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for Plugin in Plugins:
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@ -38,7 +38,7 @@ if __name__ == "__main__":
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Compiler.append("-o" + OutPath)
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try:
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subprocess.run(Compiler, check=True)
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subprocess.call(Compiler)
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except Exception:
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sys.exit(1)
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@ -35,7 +35,7 @@ if __name__ == "__main__":
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Compiler.append("-o" + OutPath)
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try:
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subprocess.run(Compiler, check=True)
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subprocess.call(Compiler)
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except Exception:
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sys.exit(1)
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201
hlstatsx/scripting/include/loghelper.inc
Normal file
201
hlstatsx/scripting/include/loghelper.inc
Normal file
@ -0,0 +1,201 @@
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#define LOGHELPER_VERSION 3
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#include <sourcemod>
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#include <sdktools>
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new String:g_team_list[16][64];
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// Call this on map start to cache team names in g_team_list
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stock GetTeams(bool:insmod = false)
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{
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if (!insmod)
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{
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new max_teams_count = GetTeamCount();
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for (new team_index = 0; (team_index < max_teams_count); team_index++)
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{
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decl String: team_name[64];
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GetTeamName(team_index, team_name, sizeof(team_name));
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if (strcmp(team_name, "") != 0)
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{
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g_team_list[team_index] = team_name;
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}
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}
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}
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else
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{
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// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
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decl String:mapname[64];
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GetCurrentMap(mapname, sizeof(mapname));
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if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
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{
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g_team_list[1] = "Iraqi Insurgents";
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g_team_list[2] = "U.S. Marines";
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}
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else
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{
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g_team_list[1] = "U.S. Marines";
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g_team_list[2] = "Iraqi Insurgents";
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}
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g_team_list[0] = "Unassigned";
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g_team_list[3] = "SPECTATOR";
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}
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}
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stock LogPlayerEvent(client, const String:verb[], const String:event[], bool:display_location = false, const String:properties[] = "", iTeam=-1)
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{
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if (IsValidPlayer(client))
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{
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decl String:player_authid[32];
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if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
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{
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strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
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}
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if(iTeam == -1)
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iTeam = GetClientTeam(client);
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if (display_location)
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{
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decl Float:player_origin[3];
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GetClientAbsOrigin(client, player_origin);
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LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[iTeam], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]));
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}
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else
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{
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LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[iTeam], verb, event, properties);
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}
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}
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}
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stock LogPlyrPlyrEvent(client, victim, const String:verb[], const String:event[], bool:display_location = false, const String:properties[] = "")
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{
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if (IsValidPlayer(client) && IsValidPlayer(victim))
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{
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decl String:player_authid[32];
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if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
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{
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strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
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}
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decl String:victim_authid[32];
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if (!GetClientAuthString(victim, victim_authid, sizeof(victim_authid)))
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{
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strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
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}
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if (display_location)
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{
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decl Float:player_origin[3];
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GetClientAbsOrigin(client, player_origin);
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decl Float:victim_origin[3];
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GetClientAbsOrigin(victim, victim_origin);
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LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
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}
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else
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{
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LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties);
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}
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}
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}
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stock LogKill(attacker, victim, const String:weapon[], bool:display_location = false, const String:properties[] = "")
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{
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if (IsValidPlayer(attacker) && IsValidPlayer(victim))
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{
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decl String:attacker_authid[32];
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if (!GetClientAuthString(attacker, attacker_authid, sizeof(attacker_authid)))
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{
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strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
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}
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decl String:victim_authid[32];
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if (!GetClientAuthString(victim, victim_authid, sizeof(victim_authid)))
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{
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strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
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}
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if (display_location)
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{
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decl Float:attacker_origin[3];
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GetClientAbsOrigin(attacker, attacker_origin);
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decl Float:victim_origin[3];
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GetClientAbsOrigin(victim, victim_origin);
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LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
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}
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else
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{
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LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
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}
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}
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}
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// For Psychostats "KTRAJ" kill trajectory log lines
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stock LogPSKillTraj(attacker, victim, const String:weapon[])
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{
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if (IsValidPlayer(attacker) && IsValidPlayer(victim))
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{
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decl String:attacker_authid[32];
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if (!GetClientAuthString(attacker, attacker_authid, sizeof(attacker_authid)))
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{
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strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
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}
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decl String:victim_authid[32];
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if (!GetClientAuthString(victim, victim_authid, sizeof(victim_authid)))
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{
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strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
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}
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decl Float:attacker_origin[3];
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GetClientAbsOrigin(attacker, attacker_origin);
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decl Float:victim_origin[3];
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GetClientAbsOrigin(victim, victim_origin);
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LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
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}
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}
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// Verb should always be "triggered" for this.
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stock LogTeamEvent(team, const String:verb[], const String:event[], const String:properties[] = "")
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{
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if (team > -1)
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{
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LogToGame("Team \"%s\" %s \"%s\"%s", g_team_list[team], verb, event, properties);
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}
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}
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stock LogKillLoc(attacker, victim)
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{
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if (attacker > 0 && victim > 0)
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{
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decl Float:attacker_origin[3];
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GetClientAbsOrigin(attacker, attacker_origin);
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decl Float:victim_origin[3];
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GetClientAbsOrigin(victim, victim_origin);
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LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
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}
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}
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stock LogRoleChange(client, const String:role[], const String:properties[] = "")
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{
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LogPlayerEvent( client, "changed role to", role, false, properties );
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}
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stock LogMapLoad()
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{
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decl String:map[64];
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GetCurrentMap(map, sizeof(map));
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LogToGame("Loading map \"%s\"", map);
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}
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stock IsValidPlayer(client)
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{
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if (client > 0 && client <= MaxClients && IsClientInGame(client))
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{
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return true;
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}
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return false;
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}
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138
hlstatsx/scripting/include/wstatshelper.inc
Normal file
138
hlstatsx/scripting/include/wstatshelper.inc
Normal file
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#define HITGROUP_GENERIC 0
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#define HITGROUP_HEAD 1
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#define HITGROUP_CHEST 2
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#define HITGROUP_STOMACH 3
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#define HITGROUP_LEFTARM 4
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#define HITGROUP_RIGHTARM 5
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#define HITGROUP_LEFTLEG 6
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#define HITGROUP_RIGHTLEG 7
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#define LOG_HIT_OFFSET 7
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#define LOG_HIT_SHOTS 0
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#define LOG_HIT_HITS 1
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#define LOG_HIT_KILLS 2
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#define LOG_HIT_HEADSHOTS 3
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#define LOG_HIT_TEAMKILLS 4
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#define LOG_HIT_DAMAGE 5
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#define LOG_HIT_DEATHS 6
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#define LOG_HIT_GENERIC 7
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#define LOG_HIT_HEAD 8
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#define LOG_HIT_CHEST 9
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#define LOG_HIT_STOMACH 10
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#define LOG_HIT_LEFTARM 11
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#define LOG_HIT_RIGHTARM 12
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#define LOG_HIT_LEFTLEG 13
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#define LOG_HIT_RIGHTLEG 14
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new Handle:g_weapon_trie = INVALID_HANDLE;
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CreatePopulateWeaponTrie()
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{
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// Create a Trie
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g_weapon_trie = CreateTrie();
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// Initial populate
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for (new i = 0; i < MAX_LOG_WEAPONS; i++)
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{
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if (g_weapon_list[i][0] == 0)
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{
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// some games have a couple blanks as place holders (so array indexes match with weapon ids)
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decl String:randomKey[6];
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Format(randomKey, sizeof(randomKey), "%c%c%c%c%c%c", GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt());
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SetTrieValue(g_weapon_trie, randomKey, i);
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continue;
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}
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SetTrieValue(g_weapon_trie, g_weapon_list[i], i);
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}
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}
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dump_player_stats(client)
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{
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if (IsClientInGame(client) && IsClientConnected(client))
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{
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decl String: player_authid[64];
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if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
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{
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strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
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}
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new player_team_index = GetClientTeam(client);
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new player_userid = GetClientUserId(client);
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new is_logged;
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for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
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{
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#if defined INS
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if (g_weapon_stats[client][i][LOG_HIT_HITS] > 0)
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{
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#else
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if (g_weapon_stats[client][i][LOG_HIT_SHOTS] > 0)
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{
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#if defined GES
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#else
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#endif
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#endif
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is_logged++;
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}
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}
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if (is_logged > 0)
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{
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reset_player_stats(client);
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}
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}
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}
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reset_player_stats(client)
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{
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for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
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{
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||||
g_weapon_stats[client][i][LOG_HIT_SHOTS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_HITS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_KILLS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_HEADSHOTS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_TEAMKILLS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_DAMAGE] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_DEATHS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_GENERIC] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_HEAD] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_CHEST] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_STOMACH] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_LEFTARM] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_RIGHTARM] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_LEFTLEG] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_RIGHTLEG] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
stock get_weapon_index(const String:weapon_name[])
|
||||
{
|
||||
new index = -1;
|
||||
GetTrieValue(g_weapon_trie, weapon_name, index);
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
WstatsDumpAll()
|
||||
{
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
dump_player_stats(i);
|
||||
}
|
||||
}
|
||||
|
||||
OnPlayerDisconnect(client)
|
||||
{
|
||||
if(client > 0 && IsClientInGame(client))
|
||||
{
|
||||
dump_player_stats(client);
|
||||
reset_player_stats(client);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user