516 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			516 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_Balrog(int client, int argc)
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{
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	float fOrigin[3];
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	if (argc < 1)
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	{
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		GetClientEyePosition(client, fOrigin);
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		SpawnBalrog(fOrigin);
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		LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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		return Plugin_Handled;
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	}
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	char sArgs[64];
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	char sTargetName[MAX_TARGET_LENGTH];
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	int iTargets[MAXPLAYERS];
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	int iTargetCount;
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	bool bIsML;
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	GetCmdArg(1, sArgs, sizeof(sArgs));
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	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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	{
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		ReplyToTargetError(client, iTargetCount);
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		return Plugin_Handled;
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	}
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	for (int i = 0; i < iTargetCount; i++)
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	{
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		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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		{
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			GetClientEyePosition(iTargets[i], fOrigin);
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			SpawnBalrog(fOrigin);
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			LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]);
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		}
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	}
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	return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void SpawnBalrog(float fOrigin[3])
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{
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	float fOriginTemp[3];
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	// weapon_knife.
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	int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin);
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	DispatchKeyFormat(iKnife, "targetname",        "balrog_knife_%d", g_iCounter);
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	DispatchKeyFormat(iKnife, "hammerid",          "11051995%d", g_iCounter);
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	DispatchKeyFormat(iKnife, "spawnflags",        "1");
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	DispatchKeyFormat(iKnife, "angles",            "0 0 0");
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	DispatchKeyFormat(iKnife, "OnPlayerPickup",    "balrog_knife_%d,AddOutput,renderfx 6,0.02,1", g_iCounter);
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	DispatchKeyFormat(iKnife, "OnPlayerPickup",    "balrog_model_%d,SetAnimation,balrog_attack1,0,1", g_iCounter);
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	DispatchKeyFormat(iKnife, "OnPlayerPickup",    "balrog_timer_%d,Enable,,0,1", g_iCounter);
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	DispatchKeyFormat(iKnife, "OnPlayerPickup",    "balrog_ui_%d,Activate,,0,1", g_iCounter);
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	DispatchKeyFormat(iKnife, "OnPlayerPickup",    "item_spawn_speedmod,ModifySpeed,0.8,0,1");
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	DispatchKeyFormat(iKnife, "OnPlayerPickup",    "!activator,AddOutput,health 50000,0,1");
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	DispatchKeyFormat(iKnife, "OnPlayerPickup",    "!self,FireUser1,,0,1");
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	DispatchKeyFormat(iKnife, "OnUser1",           "!activator,AddOutput,rendermode 10,0,-1");
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	DispatchKeyFormat(iKnife, "OnUser1",           "!activator,AddOutput,renderfx 6,0,-1");
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	DispatchKeyFormat(iKnife, "OnUser1",           "!self,FireUser1,,1,-1");
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	ActivateAndSpawn(iKnife);
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	HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
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	fOriginTemp[0] = fOrigin[0] + 4.5;
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	fOriginTemp[1] = fOrigin[1] + 1.26;
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	fOriginTemp[2] = fOrigin[2] - 28.9;
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	// prop_dynamic model.
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	int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
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	DispatchKeyFormat(iModel, "targetname",            "item_balrog_model_%d", g_iCounter);
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	DispatchKeyFormat(iModel, "model",                 "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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	DispatchKeyFormat(iModel, "disablebonefollowers",  "1");
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	DispatchKeyFormat(iModel, "defaultanim",           "crouch_walk_lower");
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	DispatchKeyFormat(iModel, "angles",                "0 2 0");
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	DispatchKeyFormat(iModel, "solid",                 "0");
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	ActivateAndSpawn(iModel);
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	ParentToEntity(iModel, iKnife);
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	// trigger_once strip.
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	int iTriggerOnce = CreateEntityAtOrigin("trigger_once", fOrigin);
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	DispatchKeyFormat(iTriggerOnce, "targetname",       "item_balrog_trigger_%d", g_iCounter);
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	DispatchKeyFormat(iTriggerOnce, "filtername",       "item_spawn_zombie_filter");
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	DispatchKeyFormat(iTriggerOnce, "spawnflags",       "1");
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	DispatchKeyFormat(iTriggerOnce, "startdisabled",    "1");
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	DispatchKeyFormat(iTriggerOnce, "OnStartTouch",     "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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	ActivateAndSpawn(iTriggerOnce);
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	ParentToEntity(iTriggerOnce, iKnife);
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	SetEntityModel(iTriggerOnce, "models/vortigaunt_slave.mdl");
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	SetEntPropVector(iTriggerOnce, Prop_Send, "m_vecMins", {-8.0, -8.0, -8.0});
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	SetEntPropVector(iTriggerOnce, Prop_Send, "m_vecMaxs", { 8.0,  8.0,  8.0});
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	SetEntProp(iTriggerOnce, Prop_Send, "m_fEffects", GetEntProp(iTriggerOnce, Prop_Send, "m_fEffects") |= 32);
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	SetEntProp(iTriggerOnce, Prop_Send, "m_nSolidType", 2);
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	// trigger_hurt death.
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	int iTriggerHurt1 = CreateEntityAtOrigin("trigger_hurt", fOrigin);
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	DispatchKeyFormat(iTriggerHurt1, "targetname",       "item_balrog_death_%d", g_iCounter);
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	DispatchKeyFormat(iTriggerHurt1, "filtername",       "item_spawn_zombie_filter");
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	DispatchKeyFormat(iTriggerHurt1, "spawnflags",       "1");
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	DispatchKeyFormat(iTriggerHurt1, "startdisabled",    "1");
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	DispatchKeyFormat(iTriggerHurt1, "damagetype",       "0");
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	DispatchKeyFormat(iTriggerHurt1, "damagemodel",      "0");
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	DispatchKeyFormat(iTriggerHurt1, "damagecap",        "20");
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	DispatchKeyFormat(iTriggerHurt1, "damage",           "99999999");
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	ActivateAndSpawn(iTriggerHurt1);
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	ParentToEntity(iTriggerHurt1, iKnife);
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	SetEntityModel(iTriggerHurt1, "models/vortigaunt_slave.mdl");
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	SetEntPropVector(iTriggerHurt1, Prop_Send, "m_vecMins", {-8.0, -8.0, -8.0});
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	SetEntPropVector(iTriggerHurt1, Prop_Send, "m_vecMaxs", { 8.0,  8.0,  8.0});
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	SetEntProp(iTriggerHurt1, Prop_Send, "m_fEffects", GetEntProp(iTriggerOnce, Prop_Send, "m_fEffects") |= 32);
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	SetEntProp(iTriggerHurt1, Prop_Send, "m_nSolidType", 2);
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	// kill trigger_once
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	int iKillTrigger = CreateEntityByName("trigger_hurt");
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	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter);
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	DispatchKeyValue(iKillTrigger, "targetname", sBuffer);
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	DispatchKeyValue(iKillTrigger, "spawnflags", "1");
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	DispatchKeyValue(iKillTrigger, "startdisabled", "1");
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	DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter");
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	DispatchKeyValue(iKillTrigger, "damagetype", "0");
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	DispatchKeyValue(iKillTrigger, "damagemodel", "0");
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	DispatchKeyValue(iKillTrigger, "damagecap", "20");
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	DispatchKeyValue(iKillTrigger, "damage", "200000");
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	DispatchKeyValueVector(iKillTrigger, "origin", fOrigin);
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	DispatchSpawn(iKillTrigger);
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	ActivateEntity(iKillTrigger);
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	SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl");
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	float fMinbounds4[3] = {-10.0, -10.0, -36.0};
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	float fMaxbounds4[3] = {10.0, 10.0, 36.0};
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	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4);
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	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4);
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	SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3);
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	int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
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	enteffects4 |= 32;
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	SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
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	SetVariantString("!activator");
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	AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
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	// trigger_hurt walking
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	int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
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	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
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	DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
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	DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
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	DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
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	DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
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	DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
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	DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
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	DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
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	DispatchKeyValue(iKillTriggerWalking, "damage", "190");
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	fOriginTemp[0] = fOrigin[0] + 28.5;
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	fOriginTemp[1] = fOrigin[1] - 2.74;
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	fOriginTemp[2] = fOrigin[2] - 4.9;
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	DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
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	DispatchSpawn(iKillTriggerWalking);
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	ActivateEntity(iKillTriggerWalking);
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	SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
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	float fMinbounds5[3] = {-32.0, -72.0, -84.0};
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	float fMaxbounds5[3] = {32.0, 72.0, 84.0};
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	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
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	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
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	SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
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	int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
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	enteffects5 |= 32;
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	SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
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	SetVariantString("!activator");
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	AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
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	// trigger roar 1
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	int iTriggerRoar = CreateEntityByName("trigger_multiple");
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	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
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	DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
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	DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
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	DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
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	DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
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	DispatchKeyValue(iTriggerRoar, "wait", "1");
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	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,0,0,-1");
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	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,speed,ModifySpeed,0.8,3,-1");
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	fOriginTemp[0] = fOrigin[0] + 5.0;
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	fOriginTemp[1] = fOrigin[1] - 0.0;
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	fOriginTemp[2] = fOrigin[2] - 0.0;
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	DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
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	DispatchSpawn(iTriggerRoar);
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	ActivateEntity(iTriggerRoar);
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	SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
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	float fMinbounds6[3] = {-0.5, -0.5, -36.0};
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	float fMaxbounds6[3] = {0.5, 0.5, 36.0};
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	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
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	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
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	SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
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	int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
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	enteffects6 |= 32;
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	SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
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	SetVariantString("!activator");
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	AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
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	// trigger roar 2
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	int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
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	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
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	DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
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	DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
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	DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
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	DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
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	DispatchKeyValue(iTriggerRoar2, "wait", "1");
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	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
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	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.5,0,-1");
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	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.0,10,-1");
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	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
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	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
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	fOriginTemp[0] = fOrigin[0] - 15.5;
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	fOriginTemp[1] = fOrigin[1] + 5.0;
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	fOriginTemp[2] = fOrigin[2] + 31.0;
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	DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
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	DispatchSpawn(iTriggerRoar2);
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	ActivateEntity(iTriggerRoar2);
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	SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
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	float fMinbounds7[3] = {-736.0, -736.0, -560.0};
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	float fMaxbounds7[3] = {736.0, 736.0, 560.0};
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	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
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	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
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	SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
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	int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
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	enteffects7 |= 32;
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	SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
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	SetVariantString("!activator");
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	AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
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	// trigger_hurt attack
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	int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
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	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
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	DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
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	DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
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	DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
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	DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
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	DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
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	DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
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	DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
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	DispatchKeyValue(iKillTriggerAttack, "damage", "500");
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	fOriginTemp[0] = fOrigin[0] + 360.5;
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	fOriginTemp[1] = fOrigin[1] - 58.74;
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	fOriginTemp[2] = fOrigin[2] + 35.6;
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	DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
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	DispatchSpawn(iKillTriggerAttack);
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	ActivateEntity(iKillTriggerAttack);
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	SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
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	float fMinbounds8[3] = {-152.0, -256.0, -71.5};
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	float fMaxbounds8[3] = {152.0, 256.0, 71.5};
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	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
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	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
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	SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
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	int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
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	enteffects8 |= 32;
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	SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
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	SetVariantString("!activator");
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	AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
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	// Sound 1
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	int iSound1 = CreateEntityByName("ambient_generic");
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	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
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	DispatchKeyValue(iSound1, "targetname", sBuffer);
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	DispatchKeyValue(iSound1, "spawnflags", "49");
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	DispatchKeyValue(iSound1, "radius", "8250");
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	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
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	DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
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	DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
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	DispatchKeyValue(iSound1, "volume", "10");
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	DispatchKeyValue(iSound1, "health", "10");
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	DispatchKeyValue(iSound1, "pitch", "100");
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	DispatchKeyValue(iSound1, "pitchstart", "100");
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	DispatchSpawn(iSound1);
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	ActivateEntity(iSound1);
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	SetVariantString("!activator");
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	AcceptEntityInput(iSound1, "SetParent", iKnife);
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	// Sound 2
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	int iSound2 = CreateEntityByName("ambient_generic");
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	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
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	DispatchKeyValue(iSound2, "targetname", sBuffer);
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	DispatchKeyValue(iSound2, "spawnflags", "48");
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	DispatchKeyValue(iSound2, "radius", "8250");
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	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
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	DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
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	DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
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	DispatchKeyValue(iSound2, "volume", "10");
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	DispatchKeyValue(iSound2, "health", "10");
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	DispatchKeyValue(iSound2, "pitch", "100");
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	DispatchKeyValue(iSound2, "pitchstart", "100");
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	DispatchSpawn(iSound2);
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	ActivateEntity(iSound2);
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						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound2, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Sound 3
 | 
						|
	int iSound3 = CreateEntityByName("ambient_generic");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound3, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iSound3, "spawnflags", "48");
 | 
						|
	DispatchKeyValue(iSound3, "radius", "8250");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
 | 
						|
	DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
 | 
						|
	DispatchKeyValue(iSound3, "volume", "10");
 | 
						|
	DispatchKeyValue(iSound3, "health", "10");
 | 
						|
	DispatchKeyValue(iSound3, "pitch", "100");
 | 
						|
	DispatchKeyValue(iSound3, "pitchstart", "100");
 | 
						|
	DispatchSpawn(iSound3);
 | 
						|
	ActivateEntity(iSound3);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iSound3, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Timer
 | 
						|
	int iTimer = CreateEntityByName("logic_timer");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iTimer, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iTimer, "startdisabled", "1");
 | 
						|
	DispatchKeyValue(iTimer, "UseRandomTime", "0");
 | 
						|
	DispatchKeyValue(iTimer, "RefireTime", "0.95");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
 | 
						|
	DispatchSpawn(iTimer);
 | 
						|
	ActivateEntity(iTimer);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTimer, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Roar
 | 
						|
	int iRoar = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iRoar, "spawnflags", "0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
 | 
						|
	//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
 | 
						|
	DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
 | 
						|
	DispatchSpawn(iRoar);
 | 
						|
	ActivateEntity(iRoar);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iRoar, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Attack
 | 
						|
	int iAttack = CreateEntityByName("logic_relay");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iAttack, "spawnflags", "0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
 | 
						|
	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
 | 
						|
	//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
 | 
						|
	DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
 | 
						|
	DispatchSpawn(iAttack);
 | 
						|
	ActivateEntity(iAttack);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iAttack, "SetParent", iKnife);
 | 
						|
 | 
						|
	// Physbox
 | 
						|
	int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iPhysbox, "spawnflags", "574464");
 | 
						|
	DispatchKeyValue(iPhysbox, "rendermode", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "renderfx", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
 | 
						|
	DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
 | 
						|
	DispatchKeyValue(iPhysbox, "propdata", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "pressuredelay", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
 | 
						|
	DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "notsolid", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "nodamageforces", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "material", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "massScale", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "health", "32500");
 | 
						|
	DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
 | 
						|
	DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "explosion", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "disableshadows", "1");
 | 
						|
	DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "Damagetype", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
 | 
						|
	DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
 | 
						|
	DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
 | 
						|
	fOriginTemp[0] = fOrigin[0] + 44.0;
 | 
						|
	fOriginTemp[1] = fOrigin[1] - 18.74;
 | 
						|
	fOriginTemp[2] = fOrigin[2] + 126.89;
 | 
						|
	DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
 | 
						|
	DispatchSpawn(iPhysbox);
 | 
						|
	ActivateEntity(iPhysbox);
 | 
						|
	float fMinbounds3[3] = {-124.0, -120.0, -188.2};
 | 
						|
	float fMaxbounds3[3] = {124.0, 120.0, 188.2};
 | 
						|
	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
 | 
						|
	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
 | 
						|
	SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
 | 
						|
	int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
 | 
						|
	enteffects3 |= 32;
 | 
						|
	SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iPhysbox, "SetParent", iKnife);
 | 
						|
	HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true);
 | 
						|
 | 
						|
	// Game UI
 | 
						|
	int iUI = CreateEntityByName("game_ui");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "targetname", sBuffer);
 | 
						|
	DispatchKeyValue(iUI, "spawnflags", "0");
 | 
						|
	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack", sBuffer);
 | 
						|
	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.1,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.2,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.3,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0.8,3.0,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speedmod,ModifySpeed,0,0,-1");
 | 
						|
	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speedmod,ModifySpeed,0.8,3.0,-1");
 | 
						|
	DispatchSpawn(iUI);
 | 
						|
	ActivateEntity(iUI);
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iUI, "SetParent", iKnife);
 | 
						|
 | 
						|
	// enable pickup trigger
 | 
						|
	SetVariantString("!activator");
 | 
						|
	AcceptEntityInput(iTrigger, "Enable");
 | 
						|
 | 
						|
	g_iCounter ++;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void BalrogPickup(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	ServerCommand("say ** %N has picked up Balrog **", activator);
 | 
						|
 | 
						|
	PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
// Purpose:
 | 
						|
//----------------------------------------------------------------------------------------------------
 | 
						|
public void BalrogKill(const char[] output, int caller, int activator, float delay)
 | 
						|
{
 | 
						|
	ServerCommand("say ** %N has killed the Balrog **", activator);
 | 
						|
} |