//---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_Balrog(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnBalrog(fOrigin); LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnBalrog(fOrigin); LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void SpawnBalrog(float fOrigin[3]) { float fOriginTemp[3]; // weapon_knife. int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin); DispatchKeyFormat(iKnife, "targetname", "balrog_knife_%d", g_iCounter); DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter); DispatchKeyFormat(iKnife, "spawnflags", "1"); DispatchKeyFormat(iKnife, "angles", "0 0 0"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_knife_%d,AddOutput,renderfx 6,0.02,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_model_%d,SetAnimation,balrog_attack1,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_timer_%d,Enable,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_ui_%d,Activate,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_spawn_speedmod,ModifySpeed,0.8,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,FireUser1,,0,1"); DispatchKeyFormat(iKnife, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1"); DispatchKeyFormat(iKnife, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1"); DispatchKeyFormat(iKnife, "OnUser1", "!self,FireUser1,,1,-1"); ActivateAndSpawn(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true); fOriginTemp[0] = fOrigin[0] + 4.5; fOriginTemp[1] = fOrigin[1] + 1.26; fOriginTemp[2] = fOrigin[2] - 28.9; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp); DispatchKeyFormat(iModel, "targetname", "item_balrog_model_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl"); DispatchKeyFormat(iModel, "disablebonefollowers", "1"); DispatchKeyFormat(iModel, "defaultanim", "crouch_walk_lower"); DispatchKeyFormat(iModel, "angles", "0 2 0"); DispatchKeyFormat(iModel, "solid", "0"); ActivateAndSpawn(iModel); ParentToEntity(iModel, iKnife); // trigger_once strip. int iTriggerOnce = CreateEntityAtOrigin("trigger_once", fOrigin); DispatchKeyFormat(iTriggerOnce, "targetname", "item_balrog_trigger_%d", g_iCounter); DispatchKeyFormat(iTriggerOnce, "filtername", "item_spawn_zombie_filter"); DispatchKeyFormat(iTriggerOnce, "spawnflags", "1"); DispatchKeyFormat(iTriggerOnce, "startdisabled", "1"); DispatchKeyFormat(iTriggerOnce, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); ActivateAndSpawn(iTriggerOnce); ParentToEntity(iTriggerOnce, iKnife); SetEntityModel(iTriggerOnce, "models/vortigaunt_slave.mdl"); SetEntPropVector(iTriggerOnce, Prop_Send, "m_vecMins", {-8.0, -8.0, -8.0}); SetEntPropVector(iTriggerOnce, Prop_Send, "m_vecMaxs", { 8.0, 8.0, 8.0}); SetEntProp(iTriggerOnce, Prop_Send, "m_fEffects", GetEntProp(iTriggerOnce, Prop_Send, "m_fEffects") |= 32); SetEntProp(iTriggerOnce, Prop_Send, "m_nSolidType", 2); // trigger_hurt death. int iTriggerHurt1 = CreateEntityAtOrigin("trigger_hurt", fOrigin); DispatchKeyFormat(iTriggerHurt1, "targetname", "item_balrog_death_%d", g_iCounter); DispatchKeyFormat(iTriggerHurt1, "filtername", "item_spawn_zombie_filter"); DispatchKeyFormat(iTriggerHurt1, "spawnflags", "1"); DispatchKeyFormat(iTriggerHurt1, "startdisabled", "1"); DispatchKeyFormat(iTriggerHurt1, "damagetype", "0"); DispatchKeyFormat(iTriggerHurt1, "damagemodel", "0"); DispatchKeyFormat(iTriggerHurt1, "damagecap", "20"); DispatchKeyFormat(iTriggerHurt1, "damage", "99999999"); ActivateAndSpawn(iTriggerHurt1); ParentToEntity(iTriggerHurt1, iKnife); SetEntityModel(iTriggerHurt1, "models/vortigaunt_slave.mdl"); SetEntPropVector(iTriggerHurt1, Prop_Send, "m_vecMins", {-8.0, -8.0, -8.0}); SetEntPropVector(iTriggerHurt1, Prop_Send, "m_vecMaxs", { 8.0, 8.0, 8.0}); SetEntProp(iTriggerHurt1, Prop_Send, "m_fEffects", GetEntProp(iTriggerOnce, Prop_Send, "m_fEffects") |= 32); SetEntProp(iTriggerHurt1, Prop_Send, "m_nSolidType", 2); // kill trigger_once int iKillTrigger = CreateEntityByName("trigger_hurt"); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter); DispatchKeyValue(iKillTrigger, "targetname", sBuffer); DispatchKeyValue(iKillTrigger, "spawnflags", "1"); DispatchKeyValue(iKillTrigger, "startdisabled", "1"); DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iKillTrigger, "damagetype", "0"); DispatchKeyValue(iKillTrigger, "damagemodel", "0"); DispatchKeyValue(iKillTrigger, "damagecap", "20"); DispatchKeyValue(iKillTrigger, "damage", "200000"); DispatchKeyValueVector(iKillTrigger, "origin", fOrigin); DispatchSpawn(iKillTrigger); ActivateEntity(iKillTrigger); SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl"); float fMinbounds4[3] = {-10.0, -10.0, -36.0}; float fMaxbounds4[3] = {10.0, 10.0, 36.0}; SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4); SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4); SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3); int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects"); enteffects4 |= 32; SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4); SetVariantString("!activator"); AcceptEntityInput(iKillTrigger, "SetParent", iKnife); // trigger_hurt walking int iKillTriggerWalking = CreateEntityByName("trigger_hurt"); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter); DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer); DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9"); DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0"); DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter"); DispatchKeyValue(iKillTriggerWalking, "damagetype", "128"); DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0"); DispatchKeyValue(iKillTriggerWalking, "damagecap", "20"); DispatchKeyValue(iKillTriggerWalking, "damage", "190"); fOriginTemp[0] = fOrigin[0] + 28.5; fOriginTemp[1] = fOrigin[1] - 2.74; fOriginTemp[2] = fOrigin[2] - 4.9; DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp); DispatchSpawn(iKillTriggerWalking); ActivateEntity(iKillTriggerWalking); SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl"); float fMinbounds5[3] = {-32.0, -72.0, -84.0}; float fMaxbounds5[3] = {32.0, 72.0, 84.0}; SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5); SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5); SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3); int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects"); enteffects5 |= 32; SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5); SetVariantString("!activator"); AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife); // trigger roar 1 int iTriggerRoar = CreateEntityByName("trigger_multiple"); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter); DispatchKeyValue(iTriggerRoar, "targetname", sBuffer); DispatchKeyValue(iTriggerRoar, "spawnflags", "1"); DispatchKeyValue(iTriggerRoar, "startdisabled", "1"); DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iTriggerRoar, "wait", "1"); DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,0,0,-1"); DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,speed,ModifySpeed,0.8,3,-1"); fOriginTemp[0] = fOrigin[0] + 5.0; fOriginTemp[1] = fOrigin[1] - 0.0; fOriginTemp[2] = fOrigin[2] - 0.0; DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp); DispatchSpawn(iTriggerRoar); ActivateEntity(iTriggerRoar); SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl"); float fMinbounds6[3] = {-0.5, -0.5, -36.0}; float fMaxbounds6[3] = {0.5, 0.5, 36.0}; SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6); SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6); SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3); int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects"); enteffects6 |= 32; SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6); SetVariantString("!activator"); AcceptEntityInput(iTriggerRoar, "SetParent", iKnife); // trigger roar 2 int iTriggerRoar2 = CreateEntityByName("trigger_multiple"); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter); DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer); DispatchKeyValue(iTriggerRoar2, "spawnflags", "1"); DispatchKeyValue(iTriggerRoar2, "startdisabled", "1"); DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iTriggerRoar2, "wait", "1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.5,0,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.0,10,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1"); DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1"); fOriginTemp[0] = fOrigin[0] - 15.5; fOriginTemp[1] = fOrigin[1] + 5.0; fOriginTemp[2] = fOrigin[2] + 31.0; DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp); DispatchSpawn(iTriggerRoar2); ActivateEntity(iTriggerRoar2); SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl"); float fMinbounds7[3] = {-736.0, -736.0, -560.0}; float fMaxbounds7[3] = {736.0, 736.0, 560.0}; SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7); SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7); SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3); int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects"); enteffects7 |= 32; SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7); SetVariantString("!activator"); AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife); // trigger_hurt attack int iKillTriggerAttack = CreateEntityByName("trigger_hurt"); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter); DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer); DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9"); DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1"); DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter"); DispatchKeyValue(iKillTriggerAttack, "damagetype", "128"); DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0"); DispatchKeyValue(iKillTriggerAttack, "damagecap", "20"); DispatchKeyValue(iKillTriggerAttack, "damage", "500"); fOriginTemp[0] = fOrigin[0] + 360.5; fOriginTemp[1] = fOrigin[1] - 58.74; fOriginTemp[2] = fOrigin[2] + 35.6; DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp); DispatchSpawn(iKillTriggerAttack); ActivateEntity(iKillTriggerAttack); SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl"); float fMinbounds8[3] = {-152.0, -256.0, -71.5}; float fMaxbounds8[3] = {152.0, 256.0, 71.5}; SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8); SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8); SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3); int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects"); enteffects8 |= 32; SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8); SetVariantString("!activator"); AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife); // Sound 1 int iSound1 = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter); DispatchKeyValue(iSound1, "targetname", sBuffer); DispatchKeyValue(iSound1, "spawnflags", "49"); DispatchKeyValue(iSound1, "radius", "8250"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); DispatchKeyValue(iSound1, "SourceEntityName", sBuffer); DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3"); DispatchKeyValue(iSound1, "volume", "10"); DispatchKeyValue(iSound1, "health", "10"); DispatchKeyValue(iSound1, "pitch", "100"); DispatchKeyValue(iSound1, "pitchstart", "100"); DispatchSpawn(iSound1); ActivateEntity(iSound1); SetVariantString("!activator"); AcceptEntityInput(iSound1, "SetParent", iKnife); // Sound 2 int iSound2 = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter); DispatchKeyValue(iSound2, "targetname", sBuffer); DispatchKeyValue(iSound2, "spawnflags", "48"); DispatchKeyValue(iSound2, "radius", "8250"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); DispatchKeyValue(iSound2, "SourceEntityName", sBuffer); DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav"); DispatchKeyValue(iSound2, "volume", "10"); DispatchKeyValue(iSound2, "health", "10"); DispatchKeyValue(iSound2, "pitch", "100"); DispatchKeyValue(iSound2, "pitchstart", "100"); DispatchSpawn(iSound2); ActivateEntity(iSound2); SetVariantString("!activator"); AcceptEntityInput(iSound2, "SetParent", iKnife); // Sound 3 int iSound3 = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter); DispatchKeyValue(iSound3, "targetname", sBuffer); DispatchKeyValue(iSound3, "spawnflags", "48"); DispatchKeyValue(iSound3, "radius", "8250"); Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); DispatchKeyValue(iSound3, "SourceEntityName", sBuffer); DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav"); DispatchKeyValue(iSound3, "volume", "10"); DispatchKeyValue(iSound3, "health", "10"); DispatchKeyValue(iSound3, "pitch", "100"); DispatchKeyValue(iSound3, "pitchstart", "100"); DispatchSpawn(iSound3); ActivateEntity(iSound3); SetVariantString("!activator"); AcceptEntityInput(iSound3, "SetParent", iKnife); // Timer int iTimer = CreateEntityByName("logic_timer"); Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter); DispatchKeyValue(iTimer, "targetname", sBuffer); DispatchKeyValue(iTimer, "spawnflags", "0"); DispatchKeyValue(iTimer, "startdisabled", "1"); DispatchKeyValue(iTimer, "UseRandomTime", "0"); DispatchKeyValue(iTimer, "RefireTime", "0.95"); Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter); DispatchKeyValue(iTimer, "OnTimer", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iTimer, "OnTimer", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter); DispatchKeyValue(iTimer, "OnTimer", sBuffer); DispatchSpawn(iTimer); ActivateEntity(iTimer); SetVariantString("!activator"); AcceptEntityInput(iTimer, "SetParent", iKnife); // Roar int iRoar = CreateEntityByName("logic_relay"); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter); DispatchKeyValue(iRoar, "targetname", sBuffer); DispatchKeyValue(iRoar, "spawnflags", "0"); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter); //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter); DispatchKeyValue(iRoar, "OnTrigger", sBuffer); //DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1"); DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1"); DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1"); DispatchSpawn(iRoar); ActivateEntity(iRoar); SetVariantString("!activator"); AcceptEntityInput(iRoar, "SetParent", iKnife); // Attack int iAttack = CreateEntityByName("logic_relay"); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter); DispatchKeyValue(iAttack, "targetname", sBuffer); DispatchKeyValue(iAttack, "spawnflags", "0"); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter); //DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter); //DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter); DispatchKeyValue(iAttack, "OnTrigger", sBuffer); //DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1"); DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1"); DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1"); DispatchSpawn(iAttack); ActivateEntity(iAttack); SetVariantString("!activator"); AcceptEntityInput(iAttack, "SetParent", iKnife); // Physbox int iPhysbox = CreateEntityByName("func_physbox_multiplayer"); Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter); DispatchKeyValue(iPhysbox, "targetname", sBuffer); DispatchKeyValue(iPhysbox, "spawnflags", "574464"); DispatchKeyValue(iPhysbox, "rendermode", "0"); DispatchKeyValue(iPhysbox, "renderfx", "0"); DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255"); DispatchKeyValue(iPhysbox, "renderamt", "255 255 255"); DispatchKeyValue(iPhysbox, "propdata", "0"); DispatchKeyValue(iPhysbox, "pressuredelay", "0"); DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0"); DispatchKeyValue(iPhysbox, "PerformanceMode", "0"); DispatchKeyValue(iPhysbox, "notsolid", "0"); DispatchKeyValue(iPhysbox, "nodamageforces", "0"); DispatchKeyValue(iPhysbox, "material", "0"); DispatchKeyValue(iPhysbox, "massScale", "0"); DispatchKeyValue(iPhysbox, "health", "32500"); DispatchKeyValue(iPhysbox, "gibdir", "0 0 0"); DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0"); DispatchKeyValue(iPhysbox, "explosion", "0"); DispatchKeyValue(iPhysbox, "ExplodeRadius", "0"); DispatchKeyValue(iPhysbox, "explodemagnitude", "0"); DispatchKeyValue(iPhysbox, "ExplodeDamage", "0"); DispatchKeyValue(iPhysbox, "disableshadows", "1"); DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0"); DispatchKeyValue(iPhysbox, "Damagetype", "0"); DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0"); DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter"); DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl"); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter); DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); fOriginTemp[0] = fOrigin[0] + 44.0; fOriginTemp[1] = fOrigin[1] - 18.74; fOriginTemp[2] = fOrigin[2] + 126.89; DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp); DispatchSpawn(iPhysbox); ActivateEntity(iPhysbox); float fMinbounds3[3] = {-124.0, -120.0, -188.2}; float fMaxbounds3[3] = {124.0, 120.0, 188.2}; SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3); SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3); SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3); int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects"); enteffects3 |= 32; SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3); SetVariantString("!activator"); AcceptEntityInput(iPhysbox, "SetParent", iKnife); HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true); // Game UI int iUI = CreateEntityByName("game_ui"); Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter); DispatchKeyValue(iUI, "targetname", sBuffer); DispatchKeyValue(iUI, "spawnflags", "0"); DispatchKeyValue(iUI, "FieldOfView", "-1.0"); Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter); DispatchKeyValue(iUI, "PressedAttack", sBuffer); Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter); DispatchKeyValue(iUI, "PressedAttack2", sBuffer); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.1,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.2,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.3,-1"); DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0.8,3.0,-1"); DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speedmod,ModifySpeed,0,0,-1"); DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speedmod,ModifySpeed,0.8,3.0,-1"); DispatchSpawn(iUI); ActivateEntity(iUI); SetVariantString("!activator"); AcceptEntityInput(iUI, "SetParent", iKnife); // enable pickup trigger SetVariantString("!activator"); AcceptEntityInput(iTrigger, "Enable"); g_iCounter ++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void BalrogPickup(const char[] output, int caller, int activator, float delay) { ServerCommand("say ** %N has picked up Balrog **", activator); PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK."); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void BalrogKill(const char[] output, int caller, int activator, float delay) { ServerCommand("say ** %N has killed the Balrog **", activator); }