804 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			804 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#pragma newdecls required
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#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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#include <clientprefs>
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#include <multicolors>
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#define PLUGIN_VERSION "3.1.0"
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float g_fMusicVolume[MAXPLAYERS+1] = { 1.0, ... };
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bool g_bStopWeaponSounds[MAXPLAYERS+1] = { false, ... };
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bool g_bStopMapMusic[MAXPLAYERS+1] = { false, ... };
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bool g_bStopWeaponSoundsHooked = false;
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bool g_bStopMapMusicHooked = false;
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StringMap g_MapMusic;
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Handle g_hCookieStopSound = null;
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Handle g_hCookieStopMapMusic = null;
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Handle g_hCookieMusicVolume = null;
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public Plugin myinfo =
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{
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	name = "Toggle Game Sounds",
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	author = "GoD-Tony, edit by Obus + BotoX, Oleg Tsvetkov",
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	description = "Allows clients to stop hearing weapon sounds and map music",
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	version = PLUGIN_VERSION,
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	url = "http://www.sourcemod.net/"
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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	if(GetEngineVersion() != Engine_CSGO && GetEngineVersion() != Engine_CSS)
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	{
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		strcopy(error, err_max, "This plugin supports only CS:GO and CS:S!");
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		return APLRes_Failure;
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	}
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	return APLRes_Success;
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}
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public void OnPluginStart()
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{
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	// Load translations
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	LoadTranslations("plugin.stopsound.phrases");
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	LoadTranslations("common.phrases"); // For On/Off buttons in Cookies Menu
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	g_MapMusic = new StringMap();
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	// Detect game and hook appropriate tempent.
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	AddTempEntHook("Shotgun Shot", Hook_ShotgunShot);
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	// Ambient sounds
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	AddAmbientSoundHook(Hook_AmbientSound);
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	// Map music will be caught here
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	HookEvent("round_end", Event_RoundEnd);
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	HookEvent("player_spawn", Event_PlayerSpawn);
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	CreateConVar("sm_stopsound_version", PLUGIN_VERSION, "Toggle Weapon Sounds", FCVAR_NOTIFY|FCVAR_DONTRECORD|FCVAR_REPLICATED);
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	RegConsoleCmd("sm_stopsound", Command_StopSound, "Toggle hearing weapon sounds");
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	RegConsoleCmd("sm_sound", Command_StopSound, "Toggle hearing weapon sounds");
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	RegConsoleCmd("sm_stopmusic", Command_StopMusic, "Toggle hearing map music");
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	RegConsoleCmd("sm_music", Command_StopMusic, "Toggle hearing map music");
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	RegConsoleCmd("sm_volume", Command_Volume, "Change music volume");
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	// Cookies
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	g_hCookieStopSound = RegClientCookie("weaponsound_blocked", "Are weapon sounds enabled", CookieAccess_Protected);
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	g_hCookieStopMapMusic = RegClientCookie("mapmusic_blocked", "Are map music enabled", CookieAccess_Protected);
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	g_hCookieMusicVolume = RegClientCookie("mapmusic_volume", "The volume for map music", CookieAccess_Protected);
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	SetCookieMenuItem(CookieMenuHandler_StopSounds, 0, "Stop sounds");
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	// Suppress reload sound effects
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	UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
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	// Game-specific setup
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	if(GetEngineVersion() == Engine_CSGO)
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	{
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		// Weapon sounds will be caught here.
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		AddNormalSoundHook(Hook_NormalSound_CSGO);
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		if(ReloadEffect != INVALID_MESSAGE_ID)
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		{
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			HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
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		}
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	}
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	else // CS:S
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	{
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		// Weapon sounds will be caught here.
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		AddNormalSoundHook(Hook_NormalSound_CSS);
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		if(ReloadEffect != INVALID_MESSAGE_ID)
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		{
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			HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
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		}
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	}
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	// Late load
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	for(int client = 1; client <= MaxClients; client++)
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	{
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		if(IsClientInGame(client) && AreClientCookiesCached(client))
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		{
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			OnClientCookiesCached(client);
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		}
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	}
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}
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public void OnPluginEnd()
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{
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	for(int client = 1; client <= MaxClients; client++)
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	{
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		if(IsClientInGame(client))
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		{
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			OnClientDisconnect(client);
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		}
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	}
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	// Remove tempent hook
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	RemoveTempEntHook("Shotgun Shot", Hook_ShotgunShot);
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	// Remove ambient sound hook
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	RemoveAmbientSoundHook(Hook_AmbientSound);
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	// Find ReloadEffect
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	UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
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	// Remove game-specific
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	if(GetEngineVersion() == Engine_CSGO)
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	{
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		RemoveNormalSoundHook(Hook_NormalSound_CSGO);
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		if(ReloadEffect != INVALID_MESSAGE_ID)
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			UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
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	}
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	else
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	{
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		RemoveNormalSoundHook(Hook_NormalSound_CSS);
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		if(ReloadEffect != INVALID_MESSAGE_ID)
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			UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
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	}
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}
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public void OnMapStart()
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{
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	g_MapMusic.Clear();
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}
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public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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	g_MapMusic.Clear();
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}
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public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
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{
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	int client = GetClientOfUserId(event.GetInt("userid"));
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	if(!IsClientInGame(client) || GetClientTeam(client) <= CS_TEAM_SPECTATOR)
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		return;
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	if(g_bStopWeaponSounds[client])
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		CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
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	if(g_bStopMapMusic[client])
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		CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
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}
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public Action Command_StopSound(int client, int args)
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{
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	if(client == 0)
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	{
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		ReplyToCommand(client, "[SM] Cannot use command from server console.");
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		return Plugin_Handled;
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	}
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	g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
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	CheckWeaponSoundsHooks();
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	if(g_bStopWeaponSounds[client])
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	{
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		SetClientCookie(client, g_hCookieStopSound, "1");
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		CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
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	}
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	else
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	{
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		SetClientCookie(client, g_hCookieStopSound, "");
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		CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
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	}
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	return Plugin_Handled;
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}
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public Action Command_StopMusic(int client, int args)
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{
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	if(client == 0)
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	{
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		ReplyToCommand(client, "[SM] Cannot use command from server console.");
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		return Plugin_Handled;
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	}
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	g_bStopMapMusic[client] = !g_bStopMapMusic[client];
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	CheckMapMusicHooks();
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	if(g_bStopMapMusic[client])
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	{
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		SetClientCookie(client, g_hCookieStopMapMusic, "1");
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		CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music disabled");
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		StopMapMusic(client);
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	}
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	else
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	{
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		SetClientCookie(client, g_hCookieStopMapMusic, "");
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		CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music enabled");
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	}
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	return Plugin_Handled;
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}
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public Action Command_Volume(int client, int args)
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{
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	if(client == 0)
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	{
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		ReplyToCommand(client, "[SM] Cannot use command from server console.");
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		return Plugin_Handled;
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	}
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	ShowStopSoundsVolumeMenu(client);
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	return Plugin_Handled;
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}
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public void OnClientCookiesCached(int client)
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{
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	char sBuffer[10];
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	// Weapon Sounds cookie
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	GetClientCookie(client, g_hCookieStopSound, sBuffer, sizeof(sBuffer));
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	if(sBuffer[0] != '\0')
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	{
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		g_bStopWeaponSounds[client] = true;
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		g_bStopWeaponSoundsHooked = true;
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	}
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	else
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		g_bStopWeaponSounds[client] = false;
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	// Map Music cookie
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	GetClientCookie(client, g_hCookieStopMapMusic, sBuffer, sizeof(sBuffer));
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	if(sBuffer[0] != '\0')
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	{
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		g_bStopMapMusic[client] = true;
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		g_bStopMapMusicHooked = true;
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	}
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	else
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		g_bStopMapMusic[client] = false;
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	// Music Volume cookie
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	GetClientCookie(client, g_hCookieMusicVolume, sBuffer, sizeof(sBuffer));
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	if(sBuffer[0] != '\0')
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	{
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		g_fMusicVolume[client] = StringToFloat(sBuffer);
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		g_bStopMapMusicHooked = true;
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	}
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	else
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		g_fMusicVolume[client] = 1.0;
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}
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public void OnClientDisconnect(int client)
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{
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	g_bStopWeaponSounds[client] = false;
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	g_bStopMapMusic[client] = false;
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	CheckWeaponSoundsHooks();
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	CheckMapMusicHooks();
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}
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void CheckWeaponSoundsHooks()
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{
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	bool bShouldHook = false;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(g_bStopWeaponSounds[i])
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		{
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			bShouldHook = true;
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			break;
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		}
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	}
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	// Fake (un)hook because toggling actual hooks will cause server instability.
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	g_bStopWeaponSoundsHooked = bShouldHook;
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}
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void CheckMapMusicHooks()
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{
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	bool bShouldHook = false;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(g_bStopMapMusic[i] || g_fMusicVolume[i] != 1.0)
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		{
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			bShouldHook = true;
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			break;
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		}
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	}
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	// Fake (un)hook because toggling actual hooks will cause server instability.
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	g_bStopMapMusicHooked = bShouldHook;
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}
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void StopMapMusic(int client)
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{
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	int entity = INVALID_ENT_REFERENCE;
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	char sEntity[16];
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	char sSample[PLATFORM_MAX_PATH];
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	StringMapSnapshot MapMusicSnap = g_MapMusic.Snapshot();
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	for(int i = 0; i < MapMusicSnap.Length; i++)
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	{
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		MapMusicSnap.GetKey(i, sEntity, sizeof(sEntity));
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		if((entity = EntRefToEntIndex(StringToInt(sEntity))) == INVALID_ENT_REFERENCE)
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		{
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			g_MapMusic.Remove(sEntity);
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			continue;
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		}
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		g_MapMusic.GetString(sEntity, sSample, sizeof(sSample));
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		EmitSoundToClient(client, sSample, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOPLOOPING, SNDVOL_NORMAL, SNDPITCH_NORMAL);
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	}
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	delete MapMusicSnap;
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}
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public void CookieMenuHandler_StopSounds(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
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{
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	if(action == CookieMenuAction_DisplayOption)
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	{
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		Format(buffer, maxlen, "%T", "Cookie Menu Stop Sounds", client);
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	}
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	else if(action == CookieMenuAction_SelectOption)
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	{
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		ShowStopSoundsSettingsMenu(client);
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	}
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}
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void ShowStopSoundsSettingsMenu(int client)
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{
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	Menu menu = new Menu(MenuHandler_StopSoundsSettings);
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	menu.SetTitle("%T", "Cookie Menu Stop Sounds Title", client);
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	char sBuffer[128];
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	Format(sBuffer, sizeof(sBuffer), "%T%T", "Weapon Sounds", client, g_bStopWeaponSounds[client] ? "Disabled" : "Enabled", client);
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	menu.AddItem("0", sBuffer);
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	Format(sBuffer, sizeof(sBuffer), "%T%T", "Map Sounds", client, g_bStopMapMusic[client] ? "Disabled" : "Enabled", client);
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	menu.AddItem("1", sBuffer);
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	menu.ExitBackButton = true;
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	menu.Display(client, MENU_TIME_FOREVER);
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}
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public int MenuHandler_StopSoundsSettings(Menu menu, MenuAction action, int client, int selection)
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{
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	if(action == MenuAction_Cancel)
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	{
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		ShowCookieMenu(client);
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	}
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	else if(action == MenuAction_Select)
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	{
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		if(selection == 0)
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		{
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			g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
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			CheckWeaponSoundsHooks();
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			if(g_bStopWeaponSounds[client])
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			{
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				SetClientCookie(client, g_hCookieStopSound, "1");
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				CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
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			}
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			else
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			{
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				SetClientCookie(client, g_hCookieStopSound, "");
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				CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
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			}
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		}
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		else if(selection == 1)
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		{
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			g_bStopMapMusic[client] = !g_bStopMapMusic[client];
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			CheckMapMusicHooks();
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			if(g_bStopMapMusic[client])
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			{
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				SetClientCookie(client, g_hCookieStopMapMusic, "1");
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				CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
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				StopMapMusic(client);
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			}
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			else
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			{
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				SetClientCookie(client, g_hCookieStopMapMusic, "");
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				CPrintToChat(client, "%t %t", "Chat Prefix", "Map music enabled");
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			}
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		}
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		ShowStopSoundsSettingsMenu(client);
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	}
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	else if(action == MenuAction_End)
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	{
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		delete menu;
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	}
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}
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void ShowStopSoundsVolumeMenu(int client)
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{
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	Menu menu = new Menu(MenuHandler_StopSoundsVolume);
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	menu.SetTitle("Map music volume menu");
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	menu.AddItem("100", "100%");
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	menu.AddItem("90", "90%");
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	menu.AddItem("80", "80%");
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	menu.AddItem("70", "70%");
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	menu.AddItem("60", "60%");
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	menu.AddItem("50", "50%");
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	menu.AddItem("40", "40%");
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	menu.AddItem("30", "30%");
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	menu.AddItem("20", "20%");
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	menu.AddItem("10", "10%");
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	menu.AddItem("0", "0%");
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	menu.Display(client, MENU_TIME_FOREVER);
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}
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public int MenuHandler_StopSoundsVolume(Menu menu, MenuAction action, int client, int selection)
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{
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	if(action == MenuAction_Select)
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	{
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		if (selection == 0)
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		{
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			g_fMusicVolume[client] = 1.0;
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		}
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		else if (selection == 1)
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		{
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			g_fMusicVolume[client] = 0.9;
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		}
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		else if (selection == 2)
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		{
 | 
						|
			g_fMusicVolume[client] = 0.8;
 | 
						|
		}
 | 
						|
		else if (selection == 3)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.7;
 | 
						|
		}
 | 
						|
		else if (selection == 4)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.6;
 | 
						|
		}
 | 
						|
		else if (selection == 5)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.5;
 | 
						|
		}
 | 
						|
		else if (selection == 6)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.4;
 | 
						|
		}
 | 
						|
		else if (selection == 7)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.3;
 | 
						|
		}
 | 
						|
		else if (selection == 8)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.2;
 | 
						|
		}
 | 
						|
		else if (selection == 9)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.1;
 | 
						|
		}
 | 
						|
		else if (selection == 10)
 | 
						|
		{
 | 
						|
			g_fMusicVolume[client] = 0.0;
 | 
						|
		}
 | 
						|
 | 
						|
		char sBuffer[10];
 | 
						|
		FloatToString(g_fMusicVolume[client], sBuffer, sizeof(sBuffer));
 | 
						|
 | 
						|
		SetClientCookie(client, g_hCookieMusicVolume, sBuffer);
 | 
						|
		CPrintToChat(client, "%t Map music volume set to: %d", "Chat Prefix", RoundFloat(g_fMusicVolume[client] * 100));
 | 
						|
		CheckMapMusicHooks();
 | 
						|
	}
 | 
						|
	else if(action == MenuAction_End)
 | 
						|
	{
 | 
						|
		delete menu;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
 | 
						|
	  int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
 | 
						|
	  char soundEntry[PLATFORM_MAX_PATH], int &seed)
 | 
						|
{
 | 
						|
	if(!g_bStopWeaponSoundsHooked)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	// Ignore non-weapon sounds.
 | 
						|
	if(channel != SNDCHAN_WEAPON &&
 | 
						|
		!(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) &&
 | 
						|
		!(channel == SNDCHAN_VOICE && StrContains(sample, "player/headshot", true) != -1))
 | 
						|
	{
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	int j = 0;
 | 
						|
	for(int i = 0; i < numClients; i++)
 | 
						|
	{
 | 
						|
		int client = clients[i];
 | 
						|
		if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
 | 
						|
		{
 | 
						|
			// Keep client.
 | 
						|
			clients[j] = clients[i];
 | 
						|
			j++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	numClients = j;
 | 
						|
 | 
						|
	return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
 | 
						|
}
 | 
						|
 | 
						|
public Action Hook_NormalSound_CSGO(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
 | 
						|
	  int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
 | 
						|
	  char soundEntry[PLATFORM_MAX_PATH], int &seed)
 | 
						|
{
 | 
						|
	if(!g_bStopWeaponSoundsHooked)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	// Ignore non-weapon sounds.
 | 
						|
	if(channel != SNDCHAN_WEAPON &&
 | 
						|
		!(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) &&
 | 
						|
		!(channel == SNDCHAN_STATIC && StrContains(sample, "player/headshot", true) != -1))
 | 
						|
	{
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	int j = 0;
 | 
						|
	for(int i = 0; i < numClients; i++)
 | 
						|
	{
 | 
						|
		int client = clients[i];
 | 
						|
		if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
 | 
						|
		{
 | 
						|
			// Keep client.
 | 
						|
			clients[j] = clients[i];
 | 
						|
			j++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	numClients = j;
 | 
						|
 | 
						|
	return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
 | 
						|
}
 | 
						|
 | 
						|
public Action Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
 | 
						|
{
 | 
						|
	if(!g_bStopWeaponSoundsHooked)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	// Check which clients need to be excluded.
 | 
						|
	int[] newClients = new int[numClients];
 | 
						|
	int newTotal = 0;
 | 
						|
 | 
						|
	for(int i = 0; i < numClients; i++)
 | 
						|
	{
 | 
						|
		if(!g_bStopWeaponSounds[Players[i]])
 | 
						|
		{
 | 
						|
			newClients[newTotal++] = Players[i];
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(newTotal == numClients)
 | 
						|
	{
 | 
						|
		// No clients were excluded.
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
	else if(newTotal == 0)
 | 
						|
	{
 | 
						|
		// All clients were excluded and there is no need to broadcast.
 | 
						|
		return Plugin_Stop;
 | 
						|
	}
 | 
						|
 | 
						|
	// Re-broadcast to clients that still need it.
 | 
						|
	if(GetEngineVersion() == Engine_CSGO)
 | 
						|
	{
 | 
						|
		float vTemp[3];
 | 
						|
		TE_Start("Shotgun Shot");
 | 
						|
		TE_ReadVector("m_vecOrigin", vTemp);
 | 
						|
		TE_WriteVector("m_vecOrigin", vTemp);
 | 
						|
		TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
 | 
						|
		TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
 | 
						|
		TE_WriteNum("m_weapon", TE_ReadNum("m_weapon"));
 | 
						|
		TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
 | 
						|
		TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
 | 
						|
		TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
 | 
						|
		TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
 | 
						|
		TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
 | 
						|
		TE_Send(newClients, newTotal, delay);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		float vTemp[3];
 | 
						|
		TE_Start("Shotgun Shot");
 | 
						|
		TE_ReadVector("m_vecOrigin", vTemp);
 | 
						|
		TE_WriteVector("m_vecOrigin", vTemp);
 | 
						|
		TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
 | 
						|
		TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
 | 
						|
		TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
 | 
						|
		TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
 | 
						|
		TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
 | 
						|
		TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
 | 
						|
		TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
 | 
						|
		TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
 | 
						|
		TE_Send(newClients, newTotal, delay);
 | 
						|
	}
 | 
						|
 | 
						|
	return Plugin_Stop;
 | 
						|
}
 | 
						|
 | 
						|
public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
 | 
						|
{
 | 
						|
	if(!g_bStopWeaponSoundsHooked)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	int client = msg.ReadShort();
 | 
						|
 | 
						|
	// Check which clients need to be excluded.
 | 
						|
	int[] newClients = new int[playersNum];
 | 
						|
	int newTotal = 0;
 | 
						|
 | 
						|
	for(int i = 0; i < playersNum; i++)
 | 
						|
	{
 | 
						|
		int client_ = players[i];
 | 
						|
		if(IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
 | 
						|
		{
 | 
						|
			newClients[newTotal++] = client_;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(newTotal == playersNum)
 | 
						|
	{
 | 
						|
		// No clients were excluded.
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
	else if(newTotal == 0)
 | 
						|
	{
 | 
						|
		// All clients were excluded and there is no need to broadcast.
 | 
						|
		return Plugin_Handled;
 | 
						|
	}
 | 
						|
 | 
						|
	DataPack pack = new DataPack();
 | 
						|
	pack.WriteCell(client);
 | 
						|
	pack.WriteCell(newTotal);
 | 
						|
 | 
						|
	for(int i = 0; i < newTotal; i++)
 | 
						|
	{
 | 
						|
		pack.WriteCell(newClients[i]);
 | 
						|
	}
 | 
						|
 | 
						|
	RequestFrame(OnReloadEffect, pack);
 | 
						|
 | 
						|
	return Plugin_Handled;
 | 
						|
}
 | 
						|
 | 
						|
public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init)
 | 
						|
{
 | 
						|
	if(!g_bStopWeaponSoundsHooked)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	int client = PbReadInt(msg, "entidx");
 | 
						|
 | 
						|
	// Check which clients need to be excluded.
 | 
						|
	int[] newClients = new int[playersNum];
 | 
						|
	int newTotal = 0;
 | 
						|
 | 
						|
	for(int i = 0; i < playersNum; i++)
 | 
						|
	{
 | 
						|
		int client_ = players[i];
 | 
						|
		if(IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
 | 
						|
		{
 | 
						|
			newClients[newTotal++] = client_;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(newTotal == playersNum)
 | 
						|
	{
 | 
						|
		// No clients were excluded.
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
	else if(newTotal == 0)
 | 
						|
	{
 | 
						|
		// All clients were excluded and there is no need to broadcast.
 | 
						|
		return Plugin_Handled;
 | 
						|
	}
 | 
						|
 | 
						|
	DataPack pack = new DataPack();
 | 
						|
	pack.WriteCell(client);
 | 
						|
	pack.WriteCell(newTotal);
 | 
						|
 | 
						|
	for(int i = 0; i < newTotal; i++)
 | 
						|
	{
 | 
						|
		pack.WriteCell(newClients[i]);
 | 
						|
	}
 | 
						|
 | 
						|
	RequestFrame(OnReloadEffect, pack);
 | 
						|
 | 
						|
	return Plugin_Handled;
 | 
						|
}
 | 
						|
 | 
						|
public void OnReloadEffect(DataPack pack)
 | 
						|
{
 | 
						|
	pack.Reset();
 | 
						|
	int client = pack.ReadCell();
 | 
						|
	int newTotal = pack.ReadCell();
 | 
						|
 | 
						|
	int[] players = new int[newTotal];
 | 
						|
	int playersNum = 0;
 | 
						|
 | 
						|
	for(int i = 0; i < newTotal; i++)
 | 
						|
	{
 | 
						|
		int client_ = pack.ReadCell();
 | 
						|
		if(IsClientInGame(client_))
 | 
						|
		{
 | 
						|
			players[playersNum++] = client_;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	CloseHandle(pack);
 | 
						|
 | 
						|
	Handle ReloadEffect = StartMessage("ReloadEffect", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
 | 
						|
	if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
 | 
						|
	{
 | 
						|
		PbSetInt(ReloadEffect, "entidx", client);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		BfWriteShort(ReloadEffect, client);
 | 
						|
	}
 | 
						|
 | 
						|
	EndMessage();
 | 
						|
}
 | 
						|
 | 
						|
public Action Hook_AmbientSound(char sample[PLATFORM_MAX_PATH], int &entity, float &volume, int &level, int &pitch, float pos[3], int &flags, float &delay)
 | 
						|
{
 | 
						|
	// Are we playing music?
 | 
						|
	if(!strncmp(sample, "music", 5, false) && !strncmp(sample, "#", 1, false))
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	char sEntity[16];
 | 
						|
	IntToString(EntIndexToEntRef(entity), sEntity, sizeof(sEntity));
 | 
						|
 | 
						|
	g_MapMusic.SetString(sEntity, sample, true);
 | 
						|
 | 
						|
	if(!g_bStopMapMusicHooked)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	switch(flags)
 | 
						|
	{
 | 
						|
		case(SND_NOFLAGS):
 | 
						|
		{
 | 
						|
			// Starting sound..
 | 
						|
			for(int client = 1; client <= MaxClients; client++)
 | 
						|
			{
 | 
						|
				if (!IsClientInGame(client) || g_bStopMapMusic[client])
 | 
						|
					continue;
 | 
						|
 | 
						|
				// Stop the old sound..
 | 
						|
				EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOPLOOPING, SNDVOL_NORMAL, SNDPITCH_NORMAL);
 | 
						|
 | 
						|
				// Pass through the new sound..
 | 
						|
				EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, level, flags, volume * g_fMusicVolume[client], pitch);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		default:
 | 
						|
		{
 | 
						|
			// Nothing special going on.. Pass it through..
 | 
						|
			for(int client = 1; client <= MaxClients; client++)
 | 
						|
			{
 | 
						|
				if (!IsClientInGame(client) || g_bStopMapMusic[client])
 | 
						|
					continue;
 | 
						|
 | 
						|
				EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, level, flags, volume * g_fMusicVolume[client], pitch);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Block the default sound..
 | 
						|
	return Plugin_Handled;
 | 
						|
} |