Push stuff to this repo.
This commit is contained in:
parent
623b6ef3e0
commit
01ea902a8f
69
_CSGO/FixGloves/scripting/FixGloves.sp
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69
_CSGO/FixGloves/scripting/FixGloves.sp
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@ -0,0 +1,69 @@
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#pragma newdecls required
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include <cstrike>
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#define ARMS_MODEL_T "models/weapons/v_models/arms/glove_hardknuckle/v_glove_hardknuckle_black.mdl"
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#define ARMS_MODEL_CT "models/weapons/v_models/arms/glove_hardknuckle/v_glove_hardknuckle_black.mdl"
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "Fix Invisible Gloves",
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author = "zaCade",
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description = "Feex more volvo bullshiet!",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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for (int iClient = 1; iClient <= MaxClients; iClient++)
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{
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if (IsClientInGame(iClient))
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{
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OnClientPutInServer(iClient);
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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PrecacheModel(ARMS_MODEL_T);
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PrecacheModel(ARMS_MODEL_CT);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientPutInServer(int iClient)
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{
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SDKHook(iClient, SDKHook_SpawnPost, OnSpawnPost);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnSpawnPost(int iClient)
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{
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if(!IsClientInGame(iClient) || IsClientObserver(iClient) || !IsPlayerAlive(iClient))
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return;
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if (GetEntPropEnt(iClient, Prop_Send, "m_hMyWearables") == INVALID_ENT_REFERENCE)
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{
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switch(GetClientTeam(iClient))
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{
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case CS_TEAM_T: SetEntPropString(iClient, Prop_Send, "m_szArmsModel", ARMS_MODEL_T);
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case CS_TEAM_CT: SetEntPropString(iClient, Prop_Send, "m_szArmsModel", ARMS_MODEL_CT);
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}
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}
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}
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43
_CSGO/ForceCvars/scripting/ForceCvars.sp
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43
_CSGO/ForceCvars/scripting/ForceCvars.sp
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@ -0,0 +1,43 @@
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#pragma newdecls required
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#include <sourcemod>
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "Force CVars",
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author = "zaCade",
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description = "Force CVars to specific values.",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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RegServerCmd("sm_forcevar", Command_ForceCVar);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_ForceCVar(int args)
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{
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char sArguments[2][128];
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GetCmdArg(1, sArguments[0], sizeof(sArguments[]));
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GetCmdArg(2, sArguments[1], sizeof(sArguments[]));
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ConVar CVar;
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if ((CVar = FindConVar(sArguments[0])) != null)
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{
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float fValue = StringToFloat(sArguments[1]);
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CVar.SetBounds(ConVarBound_Lower, true, fValue);
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CVar.SetBounds(ConVarBound_Upper, true, fValue);
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CVar.SetFloat(fValue, true, false);
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}
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}
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192
_CSGO/NoSteamDetection/scripting/NoSteamDetection.sp
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192
_CSGO/NoSteamDetection/scripting/NoSteamDetection.sp
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@ -0,0 +1,192 @@
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#include <sourcemod>
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#include <SteamWorks>
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#pragma semicolon 1
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#pragma newdecls required
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#include "SteamAPI.secret"
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/* BOOLEANS */
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bool g_bValid[MAXPLAYERS+1] = {false, ...};
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bool g_bValidated[MAXPLAYERS+1] = {false, ...};
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/* FORWARDS */
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Handle g_hFwd_OnClientProfileValidated;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "NoSteamDetection",
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author = "zaCade",
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description = "Mark people as 'NoSteam' if their steam profiles are incorrect",
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version = "1.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public APLRes AskPluginLoad2(Handle myself, bool late, char [] error, int err_max)
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{
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CreateNative("IsClientProfileValid", Native_IsClientProfileValid);
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CreateNative("IsClientProfileValidated", Native_IsClientProfileValidated);
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RegPluginLibrary("NoSteamDetection");
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return APLRes_Success;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hFwd_OnClientProfileValidated = CreateGlobalForward("OnClientProfileValidated", ET_Ignore, Param_Cell, Param_Cell);
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsValidClient(client) && IsClientAuthorized(client))
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OnClientAuthorized(client, "");
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientAuthorized(int client, const char[] auth)
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{
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char sSteam64ID[32];
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GetClientAuthId(client, AuthId_SteamID64, sSteam64ID, sizeof(sSteam64ID));
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char sRequest[256];
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Format(sRequest, sizeof(sRequest), "http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s&format=vdf", STEAM_API_KEY, sSteam64ID);
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Handle hRequest = SteamWorks_CreateHTTPRequest(k_EHTTPMethodGET, sRequest);
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if (!hRequest ||
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!SteamWorks_SetHTTPCallbacks(hRequest, OnClientAuthorized_OnTransferComplete) ||
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!SteamWorks_SetHTTPRequestContextValue(hRequest, GetClientSerial(client)) ||
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!SteamWorks_SendHTTPRequest(hRequest))
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{
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delete hRequest;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public int OnClientAuthorized_OnTransferComplete(Handle hRequest, bool bFailure, bool bSuccessful, EHTTPStatusCode eStatusCode, int serial)
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{
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if (bFailure || !bSuccessful || eStatusCode != k_EHTTPStatusCode200OK)
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{
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delete hRequest;
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return;
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}
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SteamWorks_GetHTTPResponseBodyCallback(hRequest, OnClientAuthorized_OnTransferResponse, serial);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public int OnClientAuthorized_OnTransferResponse(char[] sData, int serial)
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{
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int client;
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if ((client = GetClientFromSerial(serial)) == 0)
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return;
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KeyValues Response = new KeyValues("SteamAPIResponse");
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if(!Response.ImportFromString(sData, "SteamAPIResponse"))
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{
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OnClientAuthorized_FinishCall(client, false);
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delete Response;
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return;
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}
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if(!Response.JumpToKey("players"))
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{
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OnClientAuthorized_FinishCall(client, false);
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delete Response;
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return;
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}
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if(!Response.GotoFirstSubKey())
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{
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OnClientAuthorized_FinishCall(client, false);
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delete Response;
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return;
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}
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if ((Response.GetNum("profilestate")) == 0)
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{
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OnClientAuthorized_FinishCall(client, false);
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delete Response;
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return;
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}
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OnClientAuthorized_FinishCall(client, true);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientAuthorized_FinishCall(int client, bool valid)
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{
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g_bValid[client] = valid;
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g_bValidated[client] = true;
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Call_StartForward(g_hFwd_OnClientProfileValidated);
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Call_PushCell(client);
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Call_PushCell(valid);
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Call_Finish();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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g_bValid[client] = false;
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g_bValidated[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public int Native_IsClientProfileValid(Handle hPlugin, int numParams)
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{
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int client = GetNativeCell(1);
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if (!IsValidClient(client))
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return false;
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return g_bValid[client];
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public int Native_IsClientProfileValidated(Handle hPlugin, int numParams)
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{
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int client = GetNativeCell(1);
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if (!IsValidClient(client))
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return false;
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return g_bValidated[client];
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public bool IsValidClient(int client)
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{
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if (client < 0)
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return false;
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if (client > GetMaxClients())
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return false;
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return true;
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}
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@ -0,0 +1,11 @@
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#if defined NoSteamDetection_included
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#endinput
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#endif
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#define NoSteamDetection_included
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native bool IsClientProfileValid(int client);
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native bool IsClientProfileValidated(int client);
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forward void OnClientProfileValidated(int client, bool valid);
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154
_CSGO/NoSteamManager/scripting/NoSteamManager.sp
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154
_CSGO/NoSteamManager/scripting/NoSteamManager.sp
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@ -0,0 +1,154 @@
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#pragma semicolon 1
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#include <sourcemod>
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#include <basecomm>
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#include <NoSteamDetection>
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#pragma newdecls required
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||||
/* CONVARS */
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||||
ConVar g_hCvar_BlockAdmin;
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ConVar g_hCvar_BlockVoice;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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||||
public Plugin myinfo =
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{
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||||
name = "NoSteamManager",
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author = "zaCade",
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description = "Manage No-Steam clients, denying admin access, ect.",
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version = "1.0.0"
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||||
};
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||||
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||||
//----------------------------------------------------------------------------------------------------
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||||
// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hCvar_BlockAdmin = CreateConVar("sm_nosteam_block_admin", "1", "Should people marked as nosteam be blocked from admin?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCvar_BlockVoice = CreateConVar("sm_nosteam_block_voice", "1", "Should people marked as nosteam be blocked from voice?", FCVAR_NONE, true, 0.0, true, 1.0);
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AddMultiTargetFilter("@steam", Filter_Steam, "Steam Players", false);
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AddMultiTargetFilter("@nosteam", Filter_NoSteam, "No-Steam Players", false);
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||||
RegConsoleCmd("sm_nosteam", Command_DisplaySteamStats, "Shows the number of Steam and No-Steam players");
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||||
RegConsoleCmd("sm_steam", Command_DisplaySteamStats, "Shows the number of Steam and No-Steam players");
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||||
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||||
AutoExecConfig();
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||||
}
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||||
|
||||
//----------------------------------------------------------------------------------------------------
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||||
// Purpose:
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||||
//----------------------------------------------------------------------------------------------------
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||||
public void OnPluginEnd()
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||||
{
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||||
RemoveMultiTargetFilter("@steam", Filter_Steam);
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||||
RemoveMultiTargetFilter("@nosteam", Filter_NoSteam);
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||||
}
|
||||
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||||
//----------------------------------------------------------------------------------------------------
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||||
// Purpose:
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||||
//----------------------------------------------------------------------------------------------------
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||||
public Action Command_DisplaySteamStats(int client, int args)
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{
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char aBuf[1024];
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||||
char aBuf2[MAX_NAME_LENGTH];
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||||
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||||
for(int i = 1; i <= MaxClients; i++)
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||||
{
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||||
if(IsClientInGame(i) && !IsFakeClient(i))
|
||||
{
|
||||
if(IsClientProfileValidated(i) && !IsClientProfileValid(i))
|
||||
{
|
||||
GetClientName(i, aBuf2, sizeof(aBuf2));
|
||||
StrCat(aBuf, sizeof(aBuf), aBuf2);
|
||||
StrCat(aBuf, sizeof(aBuf), ", ");
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||||
}
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||||
}
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||||
}
|
||||
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||||
if(strlen(aBuf))
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||||
{
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aBuf[strlen(aBuf) - 2] = 0;
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||||
ReplyToCommand(client, "[SM] No-Steam clients online: %s", aBuf);
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||||
}
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else
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ReplyToCommand(client, "[SM] No-Steam clients online: none");
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||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
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||||
//----------------------------------------------------------------------------------------------------
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||||
public bool Filter_Steam(const char[] sPattern, Handle hClients)
|
||||
{
|
||||
for(int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if(IsClientInGame(i) && !IsFakeClient(i))
|
||||
{
|
||||
if(IsClientProfileValidated(i) && IsClientProfileValid(i))
|
||||
PushArrayCell(hClients, i);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public bool Filter_NoSteam(const char[] sPattern, Handle hClients)
|
||||
{
|
||||
for(int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if(IsClientInGame(i) && !IsFakeClient(i))
|
||||
{
|
||||
if(IsClientProfileValidated(i) && !IsClientProfileValid(i))
|
||||
PushArrayCell(hClients, i);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action OnClientPreAdminCheck(int client)
|
||||
{
|
||||
if(!g_hCvar_BlockAdmin.BoolValue)
|
||||
return Plugin_Continue;
|
||||
|
||||
if(IsFakeClient(client) || IsClientSourceTV(client))
|
||||
return Plugin_Continue;
|
||||
|
||||
if(IsClientProfileValidated(client) && !IsClientProfileValid(client))
|
||||
{
|
||||
LogMessage("%L did not have a valid profile, denying admin.", client);
|
||||
NotifyPostAdminCheck(client);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnClientPostAdminCheck(int client)
|
||||
{
|
||||
if(!g_hCvar_BlockVoice.BoolValue)
|
||||
return;
|
||||
|
||||
if(IsFakeClient(client) || IsClientSourceTV(client))
|
||||
return;
|
||||
|
||||
if(IsClientProfileValidated(client) && !IsClientProfileValid(client))
|
||||
{
|
||||
LogMessage("%L did not have a valid profile, muting client.", client);
|
||||
BaseComm_SetClientMute(client, true);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
127
_CSGO/NoSteamPlayerCount/scripting/NoSteamPlayerCount.sp
Normal file
127
_CSGO/NoSteamPlayerCount/scripting/NoSteamPlayerCount.sp
Normal file
@ -0,0 +1,127 @@
|
||||
#include <sourcemod>
|
||||
#include <SteamWorks>
|
||||
#include <NoSteamDetection>
|
||||
|
||||
#pragma semicolon 1
|
||||
#pragma newdecls required
|
||||
|
||||
bool g_bHasFakeClient[MAXPLAYERS + 1] = {false,...};
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "NoSteamPlayerCount",
|
||||
author = "Neon",
|
||||
description = "",
|
||||
version = "1.0",
|
||||
url = "https://steamcommunity.com/id/n3ontm"
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnGameFrame()
|
||||
{
|
||||
SteamWorks_SetMaxPlayers(65);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnPluginStart()
|
||||
{
|
||||
RegAdminCmd("sm_addfake", Command_AddFake, ADMFLAG_ROOT, "");
|
||||
RegAdminCmd("sm_removefake", Command_RemoveFake, ADMFLAG_ROOT, "");
|
||||
RegAdminCmd("sm_countfakes", Command_CountFakes, ADMFLAG_BAN, "");
|
||||
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(IsValidClient(client) && IsClientProfileValidated(client))
|
||||
OnClientProfileValidated(client, false);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnPluginEnd()
|
||||
{
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(IsValidClient(client))
|
||||
OnClientDisconnect(client);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action Command_AddFake(int client, int argc)
|
||||
{
|
||||
SteamWorks_CreateFake("Kaitou Sinbad");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action Command_RemoveFake(int client, int argc)
|
||||
{
|
||||
SteamWorks_KickFake();
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action Command_CountFakes(int client, int argc)
|
||||
{
|
||||
int iFakes = SteamWorks_CountFakes();
|
||||
ReplyToCommand(client, "There are currently %d Fake Clients active.", iFakes);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnClientProfileValidated(int client, bool valid)
|
||||
{
|
||||
char sName[128];
|
||||
GetClientName(client, sName, sizeof(sName));
|
||||
|
||||
if(!IsClientProfileValid(client))
|
||||
{
|
||||
int iFakeID = SteamWorks_CreateFake(sName);
|
||||
g_bHasFakeClient[client] = true;
|
||||
LogMessage("\"%L\" connected as NoSteam. Fake Client with ID: \"%d\" got created.", client, iFakeID);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnClientDisconnect(int client)
|
||||
{
|
||||
if (!g_bHasFakeClient[client])
|
||||
return;
|
||||
|
||||
SteamWorks_KickFake();
|
||||
g_bHasFakeClient[client] = false;
|
||||
LogMessage("\"%L\" left as NoSteam. Fake Client got removed.", client);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public bool IsValidClient(int client)
|
||||
{
|
||||
if (client <= 0)
|
||||
return false;
|
||||
|
||||
if (client > GetMaxClients())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
1116
_CSGO/SelfMute/scripting/SelfMute.sp
Normal file
1116
_CSGO/SelfMute/scripting/SelfMute.sp
Normal file
File diff suppressed because it is too large
Load Diff
804
_CSGO/StopSound/scripting/StopSound.sp
Normal file
804
_CSGO/StopSound/scripting/StopSound.sp
Normal file
@ -0,0 +1,804 @@
|
||||
#pragma semicolon 1
|
||||
#pragma newdecls required
|
||||
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
#include <cstrike>
|
||||
#include <clientprefs>
|
||||
#include <multicolors>
|
||||
|
||||
#define PLUGIN_VERSION "3.1.0"
|
||||
|
||||
float g_fMusicVolume[MAXPLAYERS+1] = { 1.0, ... };
|
||||
|
||||
bool g_bStopWeaponSounds[MAXPLAYERS+1] = { false, ... };
|
||||
bool g_bStopMapMusic[MAXPLAYERS+1] = { false, ... };
|
||||
|
||||
bool g_bStopWeaponSoundsHooked = false;
|
||||
bool g_bStopMapMusicHooked = false;
|
||||
|
||||
StringMap g_MapMusic;
|
||||
|
||||
Handle g_hCookieStopSound = null;
|
||||
Handle g_hCookieStopMapMusic = null;
|
||||
Handle g_hCookieMusicVolume = null;
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "Toggle Game Sounds",
|
||||
author = "GoD-Tony, edit by Obus + BotoX, Oleg Tsvetkov",
|
||||
description = "Allows clients to stop hearing weapon sounds and map music",
|
||||
version = PLUGIN_VERSION,
|
||||
url = "http://www.sourcemod.net/"
|
||||
};
|
||||
|
||||
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
|
||||
{
|
||||
if(GetEngineVersion() != Engine_CSGO && GetEngineVersion() != Engine_CSS)
|
||||
{
|
||||
strcopy(error, err_max, "This plugin supports only CS:GO and CS:S!");
|
||||
return APLRes_Failure;
|
||||
}
|
||||
|
||||
return APLRes_Success;
|
||||
}
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
// Load translations
|
||||
LoadTranslations("plugin.stopsound.phrases");
|
||||
LoadTranslations("common.phrases"); // For On/Off buttons in Cookies Menu
|
||||
|
||||
g_MapMusic = new StringMap();
|
||||
|
||||
// Detect game and hook appropriate tempent.
|
||||
AddTempEntHook("Shotgun Shot", Hook_ShotgunShot);
|
||||
|
||||
// Ambient sounds
|
||||
AddAmbientSoundHook(Hook_AmbientSound);
|
||||
|
||||
// Map music will be caught here
|
||||
HookEvent("round_end", Event_RoundEnd);
|
||||
HookEvent("player_spawn", Event_PlayerSpawn);
|
||||
|
||||
CreateConVar("sm_stopsound_version", PLUGIN_VERSION, "Toggle Weapon Sounds", FCVAR_NOTIFY|FCVAR_DONTRECORD|FCVAR_REPLICATED);
|
||||
RegConsoleCmd("sm_stopsound", Command_StopSound, "Toggle hearing weapon sounds");
|
||||
RegConsoleCmd("sm_sound", Command_StopSound, "Toggle hearing weapon sounds");
|
||||
RegConsoleCmd("sm_stopmusic", Command_StopMusic, "Toggle hearing map music");
|
||||
RegConsoleCmd("sm_music", Command_StopMusic, "Toggle hearing map music");
|
||||
RegConsoleCmd("sm_volume", Command_Volume, "Change music volume");
|
||||
|
||||
// Cookies
|
||||
g_hCookieStopSound = RegClientCookie("weaponsound_blocked", "Are weapon sounds enabled", CookieAccess_Protected);
|
||||
g_hCookieStopMapMusic = RegClientCookie("mapmusic_blocked", "Are map music enabled", CookieAccess_Protected);
|
||||
g_hCookieMusicVolume = RegClientCookie("mapmusic_volume", "The volume for map music", CookieAccess_Protected);
|
||||
|
||||
SetCookieMenuItem(CookieMenuHandler_StopSounds, 0, "Stop sounds");
|
||||
|
||||
// Suppress reload sound effects
|
||||
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
|
||||
|
||||
// Game-specific setup
|
||||
if(GetEngineVersion() == Engine_CSGO)
|
||||
{
|
||||
// Weapon sounds will be caught here.
|
||||
AddNormalSoundHook(Hook_NormalSound_CSGO);
|
||||
|
||||
if(ReloadEffect != INVALID_MESSAGE_ID)
|
||||
{
|
||||
HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
|
||||
}
|
||||
}
|
||||
else // CS:S
|
||||
{
|
||||
// Weapon sounds will be caught here.
|
||||
AddNormalSoundHook(Hook_NormalSound_CSS);
|
||||
|
||||
if(ReloadEffect != INVALID_MESSAGE_ID)
|
||||
{
|
||||
HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Late load
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(IsClientInGame(client) && AreClientCookiesCached(client))
|
||||
{
|
||||
OnClientCookiesCached(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPluginEnd()
|
||||
{
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(IsClientInGame(client))
|
||||
{
|
||||
OnClientDisconnect(client);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove tempent hook
|
||||
RemoveTempEntHook("Shotgun Shot", Hook_ShotgunShot);
|
||||
|
||||
// Remove ambient sound hook
|
||||
RemoveAmbientSoundHook(Hook_AmbientSound);
|
||||
|
||||
// Find ReloadEffect
|
||||
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
|
||||
|
||||
// Remove game-specific
|
||||
if(GetEngineVersion() == Engine_CSGO)
|
||||
{
|
||||
RemoveNormalSoundHook(Hook_NormalSound_CSGO);
|
||||
|
||||
if(ReloadEffect != INVALID_MESSAGE_ID)
|
||||
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveNormalSoundHook(Hook_NormalSound_CSS);
|
||||
|
||||
if(ReloadEffect != INVALID_MESSAGE_ID)
|
||||
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMapStart()
|
||||
{
|
||||
g_MapMusic.Clear();
|
||||
}
|
||||
|
||||
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
|
||||
{
|
||||
g_MapMusic.Clear();
|
||||
}
|
||||
|
||||
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
|
||||
{
|
||||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||||
|
||||
if(!IsClientInGame(client) || GetClientTeam(client) <= CS_TEAM_SPECTATOR)
|
||||
return;
|
||||
|
||||
if(g_bStopWeaponSounds[client])
|
||||
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
|
||||
|
||||
if(g_bStopMapMusic[client])
|
||||
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
|
||||
}
|
||||
|
||||
public Action Command_StopSound(int client, int args)
|
||||
{
|
||||
if(client == 0)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Cannot use command from server console.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
|
||||
CheckWeaponSoundsHooks();
|
||||
|
||||
if(g_bStopWeaponSounds[client])
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopSound, "1");
|
||||
CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
|
||||
}
|
||||
else
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopSound, "");
|
||||
CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_StopMusic(int client, int args)
|
||||
{
|
||||
if(client == 0)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Cannot use command from server console.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_bStopMapMusic[client] = !g_bStopMapMusic[client];
|
||||
CheckMapMusicHooks();
|
||||
|
||||
if(g_bStopMapMusic[client])
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopMapMusic, "1");
|
||||
CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music disabled");
|
||||
StopMapMusic(client);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopMapMusic, "");
|
||||
CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music enabled");
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_Volume(int client, int args)
|
||||
{
|
||||
if(client == 0)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Cannot use command from server console.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
ShowStopSoundsVolumeMenu(client);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public void OnClientCookiesCached(int client)
|
||||
{
|
||||
char sBuffer[10];
|
||||
|
||||
// Weapon Sounds cookie
|
||||
GetClientCookie(client, g_hCookieStopSound, sBuffer, sizeof(sBuffer));
|
||||
|
||||
if(sBuffer[0] != '\0')
|
||||
{
|
||||
g_bStopWeaponSounds[client] = true;
|
||||
g_bStopWeaponSoundsHooked = true;
|
||||
}
|
||||
else
|
||||
g_bStopWeaponSounds[client] = false;
|
||||
|
||||
// Map Music cookie
|
||||
GetClientCookie(client, g_hCookieStopMapMusic, sBuffer, sizeof(sBuffer));
|
||||
|
||||
if(sBuffer[0] != '\0')
|
||||
{
|
||||
g_bStopMapMusic[client] = true;
|
||||
g_bStopMapMusicHooked = true;
|
||||
}
|
||||
else
|
||||
g_bStopMapMusic[client] = false;
|
||||
|
||||
// Music Volume cookie
|
||||
GetClientCookie(client, g_hCookieMusicVolume, sBuffer, sizeof(sBuffer));
|
||||
|
||||
if(sBuffer[0] != '\0')
|
||||
{
|
||||
g_fMusicVolume[client] = StringToFloat(sBuffer);
|
||||
g_bStopMapMusicHooked = true;
|
||||
}
|
||||
else
|
||||
g_fMusicVolume[client] = 1.0;
|
||||
}
|
||||
|
||||
public void OnClientDisconnect(int client)
|
||||
{
|
||||
g_bStopWeaponSounds[client] = false;
|
||||
g_bStopMapMusic[client] = false;
|
||||
|
||||
CheckWeaponSoundsHooks();
|
||||
CheckMapMusicHooks();
|
||||
}
|
||||
|
||||
void CheckWeaponSoundsHooks()
|
||||
{
|
||||
bool bShouldHook = false;
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if(g_bStopWeaponSounds[i])
|
||||
{
|
||||
bShouldHook = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Fake (un)hook because toggling actual hooks will cause server instability.
|
||||
g_bStopWeaponSoundsHooked = bShouldHook;
|
||||
}
|
||||
|
||||
void CheckMapMusicHooks()
|
||||
{
|
||||
bool bShouldHook = false;
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if(g_bStopMapMusic[i] || g_fMusicVolume[i] != 1.0)
|
||||
{
|
||||
bShouldHook = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Fake (un)hook because toggling actual hooks will cause server instability.
|
||||
g_bStopMapMusicHooked = bShouldHook;
|
||||
}
|
||||
|
||||
void StopMapMusic(int client)
|
||||
{
|
||||
int entity = INVALID_ENT_REFERENCE;
|
||||
|
||||
char sEntity[16];
|
||||
char sSample[PLATFORM_MAX_PATH];
|
||||
|
||||
StringMapSnapshot MapMusicSnap = g_MapMusic.Snapshot();
|
||||
for(int i = 0; i < MapMusicSnap.Length; i++)
|
||||
{
|
||||
MapMusicSnap.GetKey(i, sEntity, sizeof(sEntity));
|
||||
|
||||
if((entity = EntRefToEntIndex(StringToInt(sEntity))) == INVALID_ENT_REFERENCE)
|
||||
{
|
||||
g_MapMusic.Remove(sEntity);
|
||||
continue;
|
||||
}
|
||||
|
||||
g_MapMusic.GetString(sEntity, sSample, sizeof(sSample));
|
||||
|
||||
EmitSoundToClient(client, sSample, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOPLOOPING, SNDVOL_NORMAL, SNDPITCH_NORMAL);
|
||||
}
|
||||
delete MapMusicSnap;
|
||||
}
|
||||
|
||||
public void CookieMenuHandler_StopSounds(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
|
||||
{
|
||||
if(action == CookieMenuAction_DisplayOption)
|
||||
{
|
||||
Format(buffer, maxlen, "%T", "Cookie Menu Stop Sounds", client);
|
||||
}
|
||||
else if(action == CookieMenuAction_SelectOption)
|
||||
{
|
||||
ShowStopSoundsSettingsMenu(client);
|
||||
}
|
||||
}
|
||||
|
||||
void ShowStopSoundsSettingsMenu(int client)
|
||||
{
|
||||
Menu menu = new Menu(MenuHandler_StopSoundsSettings);
|
||||
|
||||
menu.SetTitle("%T", "Cookie Menu Stop Sounds Title", client);
|
||||
|
||||
char sBuffer[128];
|
||||
|
||||
Format(sBuffer, sizeof(sBuffer), "%T%T", "Weapon Sounds", client, g_bStopWeaponSounds[client] ? "Disabled" : "Enabled", client);
|
||||
menu.AddItem("0", sBuffer);
|
||||
|
||||
Format(sBuffer, sizeof(sBuffer), "%T%T", "Map Sounds", client, g_bStopMapMusic[client] ? "Disabled" : "Enabled", client);
|
||||
menu.AddItem("1", sBuffer);
|
||||
|
||||
menu.ExitBackButton = true;
|
||||
menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
public int MenuHandler_StopSoundsSettings(Menu menu, MenuAction action, int client, int selection)
|
||||
{
|
||||
if(action == MenuAction_Cancel)
|
||||
{
|
||||
ShowCookieMenu(client);
|
||||
}
|
||||
else if(action == MenuAction_Select)
|
||||
{
|
||||
if(selection == 0)
|
||||
{
|
||||
g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
|
||||
CheckWeaponSoundsHooks();
|
||||
|
||||
if(g_bStopWeaponSounds[client])
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopSound, "1");
|
||||
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
|
||||
}
|
||||
else
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopSound, "");
|
||||
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
|
||||
}
|
||||
|
||||
}
|
||||
else if(selection == 1)
|
||||
{
|
||||
g_bStopMapMusic[client] = !g_bStopMapMusic[client];
|
||||
CheckMapMusicHooks();
|
||||
|
||||
if(g_bStopMapMusic[client])
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopMapMusic, "1");
|
||||
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
|
||||
StopMapMusic(client);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetClientCookie(client, g_hCookieStopMapMusic, "");
|
||||
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music enabled");
|
||||
}
|
||||
}
|
||||
|
||||
ShowStopSoundsSettingsMenu(client);
|
||||
}
|
||||
else if(action == MenuAction_End)
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
}
|
||||
|
||||
void ShowStopSoundsVolumeMenu(int client)
|
||||
{
|
||||
Menu menu = new Menu(MenuHandler_StopSoundsVolume);
|
||||
|
||||
menu.SetTitle("Map music volume menu");
|
||||
|
||||
menu.AddItem("100", "100%");
|
||||
menu.AddItem("90", "90%");
|
||||
menu.AddItem("80", "80%");
|
||||
menu.AddItem("70", "70%");
|
||||
menu.AddItem("60", "60%");
|
||||
menu.AddItem("50", "50%");
|
||||
menu.AddItem("40", "40%");
|
||||
menu.AddItem("30", "30%");
|
||||
menu.AddItem("20", "20%");
|
||||
menu.AddItem("10", "10%");
|
||||
menu.AddItem("0", "0%");
|
||||
|
||||
menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
public int MenuHandler_StopSoundsVolume(Menu menu, MenuAction action, int client, int selection)
|
||||
{
|
||||
if(action == MenuAction_Select)
|
||||
{
|
||||
if (selection == 0)
|
||||
{
|
||||
g_fMusicVolume[client] = 1.0;
|
||||
}
|
||||
else if (selection == 1)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.9;
|
||||
}
|
||||
else if (selection == 2)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.8;
|
||||
}
|
||||
else if (selection == 3)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.7;
|
||||
}
|
||||
else if (selection == 4)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.6;
|
||||
}
|
||||
else if (selection == 5)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.5;
|
||||
}
|
||||
else if (selection == 6)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.4;
|
||||
}
|
||||
else if (selection == 7)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.3;
|
||||
}
|
||||
else if (selection == 8)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.2;
|
||||
}
|
||||
else if (selection == 9)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.1;
|
||||
}
|
||||
else if (selection == 10)
|
||||
{
|
||||
g_fMusicVolume[client] = 0.0;
|
||||
}
|
||||
|
||||
char sBuffer[10];
|
||||
FloatToString(g_fMusicVolume[client], sBuffer, sizeof(sBuffer));
|
||||
|
||||
SetClientCookie(client, g_hCookieMusicVolume, sBuffer);
|
||||
CPrintToChat(client, "%t Map music volume set to: %d", "Chat Prefix", RoundFloat(g_fMusicVolume[client] * 100));
|
||||
CheckMapMusicHooks();
|
||||
}
|
||||
else if(action == MenuAction_End)
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
}
|
||||
|
||||
public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
|
||||
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
|
||||
char soundEntry[PLATFORM_MAX_PATH], int &seed)
|
||||
{
|
||||
if(!g_bStopWeaponSoundsHooked)
|
||||
return Plugin_Continue;
|
||||
|
||||
// Ignore non-weapon sounds.
|
||||
if(channel != SNDCHAN_WEAPON &&
|
||||
!(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) &&
|
||||
!(channel == SNDCHAN_VOICE && StrContains(sample, "player/headshot", true) != -1))
|
||||
{
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
int j = 0;
|
||||
for(int i = 0; i < numClients; i++)
|
||||
{
|
||||
int client = clients[i];
|
||||
if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
|
||||
{
|
||||
// Keep client.
|
||||
clients[j] = clients[i];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
numClients = j;
|
||||
|
||||
return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
|
||||
}
|
||||
|
||||
public Action Hook_NormalSound_CSGO(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
|
||||
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
|
||||
char soundEntry[PLATFORM_MAX_PATH], int &seed)
|
||||
{
|
||||
if(!g_bStopWeaponSoundsHooked)
|
||||
return Plugin_Continue;
|
||||
|
||||
// Ignore non-weapon sounds.
|
||||
if(channel != SNDCHAN_WEAPON &&
|
||||
!(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) &&
|
||||
!(channel == SNDCHAN_STATIC && StrContains(sample, "player/headshot", true) != -1))
|
||||
{
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
int j = 0;
|
||||
for(int i = 0; i < numClients; i++)
|
||||
{
|
||||
int client = clients[i];
|
||||
if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
|
||||
{
|
||||
// Keep client.
|
||||
clients[j] = clients[i];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
numClients = j;
|
||||
|
||||
return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
|
||||
}
|
||||
|
||||
public Action Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
|
||||
{
|
||||
if(!g_bStopWeaponSoundsHooked)
|
||||
return Plugin_Continue;
|
||||
|
||||
// Check which clients need to be excluded.
|
||||
int[] newClients = new int[numClients];
|
||||
int newTotal = 0;
|
||||
|
||||
for(int i = 0; i < numClients; i++)
|
||||
{
|
||||
if(!g_bStopWeaponSounds[Players[i]])
|
||||
{
|
||||
newClients[newTotal++] = Players[i];
|
||||
}
|
||||
}
|
||||
|
||||
if(newTotal == numClients)
|
||||
{
|
||||
// No clients were excluded.
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else if(newTotal == 0)
|
||||
{
|
||||
// All clients were excluded and there is no need to broadcast.
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Re-broadcast to clients that still need it.
|
||||
if(GetEngineVersion() == Engine_CSGO)
|
||||
{
|
||||
float vTemp[3];
|
||||
TE_Start("Shotgun Shot");
|
||||
TE_ReadVector("m_vecOrigin", vTemp);
|
||||
TE_WriteVector("m_vecOrigin", vTemp);
|
||||
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
|
||||
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
|
||||
TE_WriteNum("m_weapon", TE_ReadNum("m_weapon"));
|
||||
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
|
||||
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
|
||||
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
|
||||
TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
|
||||
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
|
||||
TE_Send(newClients, newTotal, delay);
|
||||
}
|
||||
else
|
||||
{
|
||||
float vTemp[3];
|
||||
TE_Start("Shotgun Shot");
|
||||
TE_ReadVector("m_vecOrigin", vTemp);
|
||||
TE_WriteVector("m_vecOrigin", vTemp);
|
||||
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
|
||||
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
|
||||
TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
|
||||
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
|
||||
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
|
||||
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
|
||||
TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
|
||||
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
|
||||
TE_Send(newClients, newTotal, delay);
|
||||
}
|
||||
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
|
||||
{
|
||||
if(!g_bStopWeaponSoundsHooked)
|
||||
return Plugin_Continue;
|
||||
|
||||
int client = msg.ReadShort();
|
||||
|
||||
// Check which clients need to be excluded.
|
||||
int[] newClients = new int[playersNum];
|
||||
int newTotal = 0;
|
||||
|
||||
for(int i = 0; i < playersNum; i++)
|
||||
{
|
||||
int client_ = players[i];
|
||||
if(IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
|
||||
{
|
||||
newClients[newTotal++] = client_;
|
||||
}
|
||||
}
|
||||
|
||||
if(newTotal == playersNum)
|
||||
{
|
||||
// No clients were excluded.
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else if(newTotal == 0)
|
||||
{
|
||||
// All clients were excluded and there is no need to broadcast.
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
DataPack pack = new DataPack();
|
||||
pack.WriteCell(client);
|
||||
pack.WriteCell(newTotal);
|
||||
|
||||
for(int i = 0; i < newTotal; i++)
|
||||
{
|
||||
pack.WriteCell(newClients[i]);
|
||||
}
|
||||
|
||||
RequestFrame(OnReloadEffect, pack);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init)
|
||||
{
|
||||
if(!g_bStopWeaponSoundsHooked)
|
||||
return Plugin_Continue;
|
||||
|
||||
int client = PbReadInt(msg, "entidx");
|
||||
|
||||
// Check which clients need to be excluded.
|
||||
int[] newClients = new int[playersNum];
|
||||
int newTotal = 0;
|
||||
|
||||
for(int i = 0; i < playersNum; i++)
|
||||
{
|
||||
int client_ = players[i];
|
||||
if(IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
|
||||
{
|
||||
newClients[newTotal++] = client_;
|
||||
}
|
||||
}
|
||||
|
||||
if(newTotal == playersNum)
|
||||
{
|
||||
// No clients were excluded.
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else if(newTotal == 0)
|
||||
{
|
||||
// All clients were excluded and there is no need to broadcast.
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
DataPack pack = new DataPack();
|
||||
pack.WriteCell(client);
|
||||
pack.WriteCell(newTotal);
|
||||
|
||||
for(int i = 0; i < newTotal; i++)
|
||||
{
|
||||
pack.WriteCell(newClients[i]);
|
||||
}
|
||||
|
||||
RequestFrame(OnReloadEffect, pack);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public void OnReloadEffect(DataPack pack)
|
||||
{
|
||||
pack.Reset();
|
||||
int client = pack.ReadCell();
|
||||
int newTotal = pack.ReadCell();
|
||||
|
||||
int[] players = new int[newTotal];
|
||||
int playersNum = 0;
|
||||
|
||||
for(int i = 0; i < newTotal; i++)
|
||||
{
|
||||
int client_ = pack.ReadCell();
|
||||
if(IsClientInGame(client_))
|
||||
{
|
||||
players[playersNum++] = client_;
|
||||
}
|
||||
}
|
||||
|
||||
CloseHandle(pack);
|
||||
|
||||
Handle ReloadEffect = StartMessage("ReloadEffect", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
|
||||
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
|
||||
{
|
||||
PbSetInt(ReloadEffect, "entidx", client);
|
||||
}
|
||||
else
|
||||
{
|
||||
BfWriteShort(ReloadEffect, client);
|
||||
}
|
||||
|
||||
EndMessage();
|
||||
}
|
||||
|
||||
public Action Hook_AmbientSound(char sample[PLATFORM_MAX_PATH], int &entity, float &volume, int &level, int &pitch, float pos[3], int &flags, float &delay)
|
||||
{
|
||||
// Are we playing music?
|
||||
if(!strncmp(sample, "music", 5, false) && !strncmp(sample, "#", 1, false))
|
||||
return Plugin_Continue;
|
||||
|
||||
char sEntity[16];
|
||||
IntToString(EntIndexToEntRef(entity), sEntity, sizeof(sEntity));
|
||||
|
||||
g_MapMusic.SetString(sEntity, sample, true);
|
||||
|
||||
if(!g_bStopMapMusicHooked)
|
||||
return Plugin_Continue;
|
||||
|
||||
switch(flags)
|
||||
{
|
||||
case(SND_NOFLAGS):
|
||||
{
|
||||
// Starting sound..
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if (!IsClientInGame(client) || g_bStopMapMusic[client])
|
||||
continue;
|
||||
|
||||
// Stop the old sound..
|
||||
EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOPLOOPING, SNDVOL_NORMAL, SNDPITCH_NORMAL);
|
||||
|
||||
// Pass through the new sound..
|
||||
EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, level, flags, volume * g_fMusicVolume[client], pitch);
|
||||
}
|
||||
}
|
||||
default:
|
||||
{
|
||||
// Nothing special going on.. Pass it through..
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if (!IsClientInGame(client) || g_bStopMapMusic[client])
|
||||
continue;
|
||||
|
||||
EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, level, flags, volume * g_fMusicVolume[client], pitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Block the default sound..
|
||||
return Plugin_Handled;
|
||||
}
|
68
_CSGO/StopSound/translations/plugin.stopsound.phrases.txt
Normal file
68
_CSGO/StopSound/translations/plugin.stopsound.phrases.txt
Normal file
@ -0,0 +1,68 @@
|
||||
"Phrases"
|
||||
{
|
||||
"Chat Prefix"
|
||||
{
|
||||
"en" "{green}[StopSound]{default}"
|
||||
"ru" "{green}[StopSound]{default}"
|
||||
}
|
||||
|
||||
"Weapon sounds enabled"
|
||||
{
|
||||
"en" "Weapon sounds {green}enabled{default}!"
|
||||
"ru" "Звуки стрельбы {green}включены{default}!"
|
||||
}
|
||||
|
||||
"Weapon sounds disabled"
|
||||
{
|
||||
"en" "Weapon sounds {darkred}disabled{default}!"
|
||||
"ru" "Звуки стрельбы {darkred}отключены{default}!"
|
||||
}
|
||||
|
||||
"Map music enabled"
|
||||
{
|
||||
"en" "Map music {green}enabled{default}!"
|
||||
"ru" "Музыка на картах {green}включена{default}!"
|
||||
}
|
||||
|
||||
"Map music disabled"
|
||||
{
|
||||
"en" "Map music {darkred}disabled{default}!"
|
||||
"ru" "Музыка на картах {darkred}отключена{default}!"
|
||||
}
|
||||
|
||||
"Cookie Menu Stop Sounds"
|
||||
{
|
||||
"en" "Stop Sounds"
|
||||
"ru" "Отключение звуков"
|
||||
}
|
||||
|
||||
"Cookie Menu Stop Sounds Title"
|
||||
{
|
||||
"en" "Stop Sounds Configuration"
|
||||
"ru" "Настройки Отключения Звуков"
|
||||
}
|
||||
|
||||
"Weapon Sounds"
|
||||
{
|
||||
"en" "Weapon sounds"
|
||||
"ru" "Звуки стрельбы"
|
||||
}
|
||||
|
||||
"Map Sounds"
|
||||
{
|
||||
"en" "Map music"
|
||||
"ru" "Музыка на картах"
|
||||
}
|
||||
|
||||
"Disabled"
|
||||
{
|
||||
"en" ": Disabled"
|
||||
"ru" " [Выключено]"
|
||||
}
|
||||
|
||||
"Enabled"
|
||||
{
|
||||
"en" ": Enabled"
|
||||
"ru" " [Включено]"
|
||||
}
|
||||
}
|
67
_CSGO/_IncreaseReserveAmmo/scripting/IncreaseReserveAmmo.sp
Normal file
67
_CSGO/_IncreaseReserveAmmo/scripting/IncreaseReserveAmmo.sp
Normal file
@ -0,0 +1,67 @@
|
||||
#include <sourcemod>
|
||||
#include <sdkhooks>
|
||||
#include <sdktools>
|
||||
|
||||
#define MAXAMMO 10000
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "IncreaseReserveAmmo",
|
||||
author = "zaCade",
|
||||
description = "Feex volvo bullshiet!",
|
||||
version = "1.0.0"
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnPluginStart()
|
||||
{
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(IsClientInGame(client) && !IsFakeClient(client))
|
||||
OnClientPutInServer(client);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnClientPutInServer(int client)
|
||||
{
|
||||
if (!IsFakeClient(client))
|
||||
{
|
||||
SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponAction);
|
||||
SDKHook(client, SDKHook_WeaponDropPost, OnWeaponAction);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnWeaponAction(int client, int weapon)
|
||||
{
|
||||
if (IsValidEntity(weapon))
|
||||
{
|
||||
if (!HasEntProp(client, Prop_Send, "m_iAmmo"))
|
||||
return;
|
||||
|
||||
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", MAXAMMO);
|
||||
SetEntProp(weapon, Prop_Send, "m_iSecondaryReserveAmmoCount", MAXAMMO);
|
||||
|
||||
int AmmoTypePrimary = GetEntProp(weapon, Prop_Data, "m_iPrimaryAmmoType");
|
||||
int AmmoTypeSecondary = GetEntProp(weapon, Prop_Data, "m_iSecondaryAmmoType");
|
||||
|
||||
// PrintToChatAll("Primary: %d | Secondary: %d", AmmoTypePrimary, AmmoTypeSecondary)
|
||||
|
||||
if (AmmoTypePrimary >= 0 && AmmoTypePrimary <= 13 || AmmoTypePrimary == 20)
|
||||
if (GetEntProp(client, Prop_Send, "m_iAmmo", _, AmmoTypePrimary) >= 0)
|
||||
SetEntProp(client, Prop_Send, "m_iAmmo", MAXAMMO, _, AmmoTypePrimary);
|
||||
|
||||
if (AmmoTypeSecondary >= 0 && AmmoTypeSecondary <= 13 || AmmoTypeSecondary == 20)
|
||||
if (GetEntProp(client, Prop_Send, "m_iAmmo", _, AmmoTypeSecondary) >= 0)
|
||||
SetEntProp(client, Prop_Send, "m_iAmmo", MAXAMMO, _, AmmoTypeSecondary);
|
||||
}
|
||||
}
|
431
_CSS/Meteors/scripting/Meteors.sp
Normal file
431
_CSS/Meteors/scripting/Meteors.sp
Normal file
@ -0,0 +1,431 @@
|
||||
#include <zombiereloaded>
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
#include <morecolors.inc>
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "Meteors",
|
||||
author = "Neon",
|
||||
description = "",
|
||||
version = "Meteors",
|
||||
url = "https://steamcommunity.com/id/n3ontm"
|
||||
}
|
||||
|
||||
//ambient/explosions/explode_9.wav
|
||||
//models/effects/vol_light128x512.mdl
|
||||
|
||||
new String:debugString[64];
|
||||
|
||||
bool g_bEnabled = false;
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
HookEvent("round_end", OnRoundEnding);
|
||||
RegAdminCmd("sm_meteors", Command_Meteors, ADMFLAG_ROOT);
|
||||
}
|
||||
|
||||
public void OnMapStart()
|
||||
{
|
||||
g_bEnabled = false;
|
||||
PrecacheModel("models/props/cs_office/vending_machine.mdl");
|
||||
CreateTimer(5.0, MeteorMain, INVALID_HANDLE, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||||
}
|
||||
|
||||
public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
|
||||
{
|
||||
g_bEnabled = false;
|
||||
}
|
||||
|
||||
public Action Command_Meteors(int client, int args)
|
||||
{
|
||||
if (g_bEnabled)
|
||||
{
|
||||
g_bEnabled = false;
|
||||
CPrintToChatAll("{darkred}[Meteors] {white}%N has disabled Meteors!", client);
|
||||
}
|
||||
else if (!(g_bEnabled))
|
||||
{
|
||||
g_bEnabled = true;
|
||||
CPrintToChatAll("{darkred}[Meteors] {white}%N has enabled Meteors!", client);
|
||||
}
|
||||
}
|
||||
|
||||
public Action MeteorMain(Handle timer)
|
||||
{
|
||||
if (!(g_bEnabled))
|
||||
return;
|
||||
|
||||
int victimClient = GetTargetClient()
|
||||
|
||||
if (victimClient == -1)
|
||||
return;
|
||||
|
||||
int indicator = SpawnIndicator(victimClient);
|
||||
int model = SpawnMeteor2(victimClient);
|
||||
int hurt = SpawnTriggerHurt(victimClient);
|
||||
int move = SpawnMoveLinear(victimClient);
|
||||
int explosion = SpawnExplosion(victimClient);
|
||||
int sound = SpawnAmbientGeneric(victimClient);
|
||||
int particle = SpawnParticle(victimClient);
|
||||
int particle2 = SpawnParticle(victimClient);
|
||||
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(model, "SetParent", move);
|
||||
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(hurt, "SetParent", move);
|
||||
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(particle, "SetParent", move);
|
||||
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(particle2, "SetParent", move);
|
||||
|
||||
AcceptEntityInput(move, "Open");
|
||||
}
|
||||
|
||||
public Action SpawnParticle(int client)
|
||||
{
|
||||
new Entity;
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_particle");
|
||||
DispatchKeyValue(Entity, "effect_name", "fire_large_01");
|
||||
DispatchSpawn(Entity);
|
||||
ActivateEntity(Entity);
|
||||
AcceptEntityInput(Entity, "start");
|
||||
|
||||
float fVector[3];
|
||||
float fAngles[3];
|
||||
GetClientAbsOrigin(client, fVector);
|
||||
GetClientAbsAngles(client, fAngles);
|
||||
|
||||
fVector[2] += 7000.0;
|
||||
|
||||
TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
|
||||
|
||||
return Entity;
|
||||
|
||||
}
|
||||
|
||||
public Action SpawnAmbientGeneric(int client)
|
||||
{
|
||||
new Entity;
|
||||
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_sound");
|
||||
DispatchKeyValue(Entity, "spawnflags", "48");
|
||||
DispatchKeyValue(Entity, "SourceEntityName", "meteor_model2");
|
||||
DispatchKeyValue(Entity, "radius", "3050");
|
||||
DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
|
||||
DispatchKeyValue(Entity, "volume", "10");
|
||||
DispatchKeyValue(Entity, "health", "10");
|
||||
DispatchKeyValue(Entity, "preset", "0");
|
||||
DispatchKeyValue(Entity, "pitch", "100");
|
||||
DispatchKeyValue(Entity, "pitchstart", "100");
|
||||
DispatchSpawn(Entity);
|
||||
ActivateEntity(Entity);
|
||||
|
||||
return Entity;
|
||||
}
|
||||
|
||||
public Action SpawnTriggerHurt(int client)
|
||||
{
|
||||
new Entity;
|
||||
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("trigger_hurt")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_hurt_%i", Entity);
|
||||
|
||||
float fVector[3];
|
||||
float fAngles[3];
|
||||
GetClientAbsOrigin(client, fVector);
|
||||
GetClientAbsAngles(client, fAngles);
|
||||
|
||||
fVector[2] += 7000.0;
|
||||
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_hurt");
|
||||
DispatchKeyValue(Entity, "spawnflags", "1");
|
||||
DispatchKeyValue(Entity, "StartDisabled", "0");
|
||||
DispatchKeyValueVector(Entity, "origin", fVector);
|
||||
DispatchKeyValue(Entity, "nodmgforce", "0");
|
||||
DispatchKeyValue(Entity, "damage", "320");
|
||||
DispatchKeyValue(Entity, "damagetype", "128");
|
||||
DispatchKeyValue(Entity, "damagemodel", "0");
|
||||
DispatchSpawn(Entity);
|
||||
ActivateEntity(Entity);
|
||||
|
||||
SetEntityModel(Entity, "models/props/cs_office/vending_machine.mdl");
|
||||
|
||||
new Float:minbounds[3] = {-50.0, -50.0, -100.0};
|
||||
new Float:maxbounds[3] = {50.0, 50.0, 100.0};
|
||||
SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
|
||||
SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
|
||||
|
||||
SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
|
||||
|
||||
new enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
|
||||
enteffects |= 32;
|
||||
SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
|
||||
|
||||
return Entity;
|
||||
}
|
||||
|
||||
public Action SpawnMeteor2(int client)
|
||||
{
|
||||
new Entity;
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("prop_physics_multiplayer")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_model2");
|
||||
DispatchKeyValue(Entity, "model", "models/props/cs_militia/militiarock05.mdl");
|
||||
DispatchKeyValue(Entity, "spawnflags", "8");
|
||||
DispatchKeyValue(Entity, "pressuredelay", "0");
|
||||
DispatchKeyValue(Entity, "physicsmode", "2");
|
||||
DispatchKeyValue(Entity, "physdamagescale", "0.1");
|
||||
DispatchKeyValue(Entity, "modelscale", "2.0");
|
||||
DispatchSpawn(Entity);
|
||||
|
||||
float fVector[3];
|
||||
float fAngles[3];
|
||||
GetClientAbsOrigin(client, fVector);
|
||||
GetClientAbsAngles(client, fAngles);
|
||||
|
||||
fVector[2] += 7000.0;
|
||||
//fVector[1] += 1000.0;
|
||||
|
||||
TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
|
||||
|
||||
return Entity;
|
||||
|
||||
}
|
||||
public Action SpawnExplosion(int client)
|
||||
{
|
||||
new Entity;
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_explosion");
|
||||
DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
|
||||
DispatchKeyValue(Entity, "rendermode", "5");
|
||||
DispatchKeyValue(Entity, "iMagnitude", "300");
|
||||
DispatchKeyValue(Entity, "iRadiusOverride", "70");
|
||||
|
||||
DispatchKeyValue(Entity, "spawnflags", "81");
|
||||
|
||||
DispatchSpawn(Entity);
|
||||
|
||||
float fVector[3];
|
||||
float fAngles[3];
|
||||
GetClientAbsOrigin(client, fVector);
|
||||
GetClientAbsAngles(client, fAngles);
|
||||
|
||||
TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
|
||||
|
||||
return Entity;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public Action SpawnMeteor(int client)
|
||||
{
|
||||
new Entity;
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_model");
|
||||
DispatchKeyValue(Entity, "model", "models/props/cs_militia/militiarock05.mdl");
|
||||
DispatchKeyValue(Entity, "solid", "0");
|
||||
DispatchKeyValue(Entity, "modelscale", "1.0");
|
||||
DispatchKeyValue(Entity, "renderamt", "255");
|
||||
DispatchKeyValue(Entity, "rendercolor", "0 181 240");
|
||||
DispatchKeyValue(Entity, "renderfx", "0");
|
||||
DispatchKeyValue(Entity, "rendermode", "0");
|
||||
|
||||
DispatchSpawn(Entity);
|
||||
|
||||
float fVector[3];
|
||||
float fAngles[3];
|
||||
GetClientAbsOrigin(client, fVector);
|
||||
GetClientAbsAngles(client, fAngles);
|
||||
|
||||
fVector[2] += 7000.0;
|
||||
//fVector[1] += 1000.0;
|
||||
|
||||
TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
|
||||
|
||||
return Entity;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public Action SpawnMoveLinear(int client)
|
||||
{
|
||||
new Entity;
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
|
||||
|
||||
float fVectorClient[3];
|
||||
float fVectorStart[3];
|
||||
float fAngles[3];
|
||||
float fVectorCalculated[3];
|
||||
float fAnglesCalculated[3];
|
||||
GetClientAbsOrigin(client, fVectorClient);
|
||||
GetClientAbsAngles(client, fAngles);
|
||||
|
||||
fVectorStart = fVectorClient;
|
||||
fVectorStart[2] += 7000.0;
|
||||
|
||||
SubtractVectors(fVectorClient, fVectorStart, fVectorCalculated);
|
||||
float distanceF = GetVectorLength(fVectorCalculated, false)
|
||||
distanceF -= 128.0;
|
||||
NormalizeVector(fVectorCalculated, fVectorCalculated);
|
||||
GetVectorAngles(fVectorCalculated, fAnglesCalculated);
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_linear");
|
||||
DispatchKeyValueVector(Entity, "movedir", fAnglesCalculated);
|
||||
DispatchKeyValueVector(Entity, "origin", fVectorStart);
|
||||
DispatchKeyValue(Entity, "speed", "3000");
|
||||
DispatchKeyValueFloat(Entity, "movedistance", distanceF);
|
||||
DispatchKeyValue(Entity, "spawnflags", "8");
|
||||
DispatchKeyValue(Entity, "rendermode", "3");
|
||||
DispatchKeyValue(Entity, "rendercolor", "136 0 0");
|
||||
DispatchKeyValue(Entity, "OnFullyOpen", "!self,KillHierarchy,,0.01,1");
|
||||
DispatchKeyValue(Entity, "OnFullyOpen", "meteor_indicator,Kill,,0,1");
|
||||
DispatchKeyValue(Entity, "OnFullyOpen", "meteor_explosion,Explode,,0,1");
|
||||
DispatchKeyValue(Entity, "OnFullyOpen", "meteor_explosion,Kill,,0.01,1");
|
||||
DispatchKeyValue(Entity, "OnFullyOpen", "meteor_sound,PlaySound,,0,1");
|
||||
DispatchKeyValue(Entity, "OnFullyOpen", "meteor_sound,Kill,,0.01,1");
|
||||
DispatchSpawn(Entity);
|
||||
|
||||
return Entity;
|
||||
}
|
||||
|
||||
|
||||
public Action SpawnIndicator(int client)
|
||||
{
|
||||
new Entity;
|
||||
// Spawn dynamic prop entity
|
||||
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
|
||||
return -1;
|
||||
|
||||
// Generate unique id for the entity
|
||||
new String:StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
|
||||
|
||||
// Setup entity
|
||||
DispatchKeyValue(Entity, "targetname", "meteor_indicator");
|
||||
DispatchKeyValue(Entity, "model", "models/effects/vol_light128x512.mdl");
|
||||
DispatchKeyValue(Entity, "solid", "0");
|
||||
DispatchKeyValue(Entity, "modelscale", "1.0");
|
||||
DispatchKeyValue(Entity, "angles", "0 0 180");
|
||||
DispatchKeyValue(Entity, "renderamt", "255");
|
||||
DispatchKeyValue(Entity, "rendercolor", "0 181 240");
|
||||
DispatchKeyValue(Entity, "renderfx", "0");
|
||||
DispatchKeyValue(Entity, "rendermode", "0");
|
||||
|
||||
DispatchSpawn(Entity);
|
||||
|
||||
float fVector[3];
|
||||
float fAngles[3];
|
||||
GetClientAbsOrigin(client, fVector);
|
||||
GetClientAbsAngles(client, fAngles);
|
||||
|
||||
//fVector[2] += 320.0;
|
||||
|
||||
TeleportEntity(Entity, fVector, NULL_VECTOR, NULL_VECTOR);
|
||||
|
||||
return Entity;
|
||||
}
|
||||
|
||||
public int GetTargetClient()
|
||||
{
|
||||
|
||||
int outsideClientCount = 0;
|
||||
new int:outsideClients[MaxClients];
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if(IsClientInGame(i) && IsPlayerAlive(i) && (ZR_IsClientHuman(i)) && (GetClientDistanceToCeiling(i) > 200.0))
|
||||
{
|
||||
outsideClients[outsideClientCount] = i
|
||||
outsideClientCount += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (outsideClientCount == 0)
|
||||
return -1;
|
||||
|
||||
int randomIndex = GetRandomInt(0, outsideClientCount - 1)
|
||||
|
||||
return outsideClients[randomIndex];
|
||||
|
||||
}
|
||||
|
||||
public float GetClientDistanceToCeiling(int client)
|
||||
{
|
||||
float distanceF = 0.0;
|
||||
|
||||
new Float:fOrigin[3], Float:fCeiling[3];
|
||||
GetClientAbsOrigin(client, fOrigin);
|
||||
|
||||
fOrigin[2] += 10.0;
|
||||
|
||||
TR_TraceRayFilter(fOrigin, Float:{-90.0,0.0,0.0}, MASK_PLAYERSOLID, RayType_Infinite, TraceRayNoPlayers, client);
|
||||
if (TR_DidHit())
|
||||
{
|
||||
TR_GetEndPosition(fCeiling);
|
||||
fOrigin[2] -= 10.0;
|
||||
distanceF = GetVectorDistance(fOrigin, fCeiling);
|
||||
}
|
||||
//PrintToChatAll("Client: %d - %f", client,distanceF);
|
||||
return distanceF;
|
||||
}
|
||||
|
||||
public bool:TraceRayNoPlayers(entity, mask, any:data)
|
||||
{
|
||||
if(entity == data || (entity >= 1 && entity <= MaxClients))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
14
_CSS/RandomizeSpawns/gamedata/RandomizeSpawns.games.txt
Normal file
14
_CSS/RandomizeSpawns/gamedata/RandomizeSpawns.games.txt
Normal file
@ -0,0 +1,14 @@
|
||||
"Games"
|
||||
{
|
||||
"cstrike"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
"SelectSpawnPoint"
|
||||
{
|
||||
"windows" "392"
|
||||
"linux" "393"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
147
_CSS/RandomizeSpawns/scripting/RandomizeSpawns.sp
Normal file
147
_CSS/RandomizeSpawns/scripting/RandomizeSpawns.sp
Normal file
@ -0,0 +1,147 @@
|
||||
#pragma newdecls required
|
||||
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
#include <dhooks>
|
||||
|
||||
Handle hSelectSpawnPoint;
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "RandomizeSpawns",
|
||||
author = "zaCade",
|
||||
description = "Randomize player spawns.",
|
||||
version = "1.0.0"
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnPluginStart()
|
||||
{
|
||||
Handle hGameConf;
|
||||
if ((hGameConf = LoadGameConfigFile("RandomizeSpawns.games")) == INVALID_HANDLE)
|
||||
{
|
||||
SetFailState("Couldn't load \"RandomizeSpawns.games\" game config!");
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
int iOffset;
|
||||
if ((iOffset = GameConfGetOffset(hGameConf, "SelectSpawnPoint")) == -1)
|
||||
{
|
||||
CloseHandle(hGameConf);
|
||||
SetFailState("GameConfGetOffset(hGameConf, \"SelectSpawnPoint\") failed!");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((hSelectSpawnPoint = DHookCreate(iOffset, HookType_Entity, ReturnType_CBaseEntity, ThisPointer_CBaseEntity, OnPlayerSelectSpawnPoint)) == INVALID_HANDLE)
|
||||
{
|
||||
CloseHandle(hGameConf);
|
||||
SetFailState("DHookCreate(iOffset, HookType_Entity, ReturnType_CBaseEntity, ThisPointer_CBaseEntity, OnPlayerSelectSpawnPoint) failed!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Late load.
|
||||
for (int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
OnClientPutInServer(client);
|
||||
}
|
||||
}
|
||||
|
||||
CloseHandle(hGameConf);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void OnClientPutInServer(int client)
|
||||
{
|
||||
DHookEntity(hSelectSpawnPoint, false, client);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public int RandomizeSpawnPoints(int elem1, int elem2, int[] array, Handle hndl)
|
||||
{
|
||||
return GetRandomInt(-1, 1);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public MRESReturn OnPlayerSelectSpawnPoint(int client, Handle hReturn)
|
||||
{
|
||||
if (IsValidEntity(client) && !IsClientInGame(client))
|
||||
return MRES_Ignored;
|
||||
|
||||
static int spawnPoints[128];
|
||||
static int spawnCount;
|
||||
|
||||
if (!spawnCount)
|
||||
{
|
||||
int spawnPoint = INVALID_ENT_REFERENCE;
|
||||
while ((spawnPoint = FindEntityByClassname(spawnPoint, "info_player_*")) != INVALID_ENT_REFERENCE)
|
||||
{
|
||||
char sClassname[64];
|
||||
GetEntityClassname(spawnPoint, sClassname, sizeof(sClassname));
|
||||
|
||||
if (StrEqual(sClassname, "info_player_terrorist", true) || StrEqual(sClassname, "info_player_counterterrorist", true))
|
||||
{
|
||||
spawnPoints[spawnCount++] = spawnPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spawnCount)
|
||||
{
|
||||
int spawnCountAttempts;
|
||||
while (spawnCountAttempts >= spawnCount)
|
||||
{
|
||||
SortCustom1D(spawnPoints, spawnCount, RandomizeSpawnPoints);
|
||||
|
||||
int spawnPoint = spawnPoints[0];
|
||||
if (IsValidEntity(spawnPoint) && IsValidPlayerSpawn(client, spawnPoint))
|
||||
{
|
||||
DHookSetReturn(hReturn, spawnPoint);
|
||||
return MRES_Supercede;
|
||||
}
|
||||
|
||||
spawnCountAttempts++;
|
||||
}
|
||||
}
|
||||
|
||||
return MRES_Ignored;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
stock bool IsValidPlayerSpawn(int client, int spawnPoint)
|
||||
{
|
||||
float clientMins[3];
|
||||
float clientMaxs[3];
|
||||
GetClientMins(client, clientMins);
|
||||
GetClientMaxs(client, clientMaxs);
|
||||
|
||||
float spawnPointOrigin[3];
|
||||
GetEntPropVector(spawnPoint, Prop_Send, "m_vecOrigin", spawnPointOrigin);
|
||||
|
||||
TR_TraceHullFilter(spawnPointOrigin, spawnPointOrigin, clientMins, clientMaxs, MASK_PLAYERSOLID, IsValidPlayerSpawnFilter);
|
||||
|
||||
return !TR_DidHit();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public bool IsValidPlayerSpawnFilter(int entity, int contentsMask)
|
||||
{
|
||||
return view_as<bool>(entity);
|
||||
}
|
Loading…
Reference in New Issue
Block a user