removed message forwarding. people demanded that self mute also should serve as a self gag
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c002407410
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fca3e99528
@ -101,7 +101,7 @@ public void OnPluginStart()
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if (SayText2 == INVALID_MESSAGE_ID)
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{
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SetFailState("This game doesn't support SayText2 user messages.");
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SetFailState("This game doesnt support SayText2 user messages.");
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}
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HookUserMessage(SayText2, Hook_UserMessage, true);
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@ -333,11 +333,11 @@ bool ForceColor(int client, char Key[64])
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SetColor(SID, Key, sCol, -1, true);
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if (!strcmp(Key, "namecolor"))
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CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%N's{default} name color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
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CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%Ns{default} name color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
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else if (!strcmp(Key, "tagcolor"))
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CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%N's{default} tag color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
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CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%Ns{default} tag color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
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else
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CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%N's{default} text color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
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CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%Ns{default} text color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
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}
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else
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{
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@ -2543,7 +2543,7 @@ public void OnClientPostAdminCheck(int client)
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Call_Finish();
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}
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public Action Hook_UserMessage(UserMsg msg_id, Handle bf, const players[], int playersNum, bool reliable, bool init)
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public Action Hook_UserMessage(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
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{
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char sAuthorTag[64];
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g_msgAuthor = BfReadByte(bf);
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@ -2718,7 +2718,7 @@ public Action Event_PlayerSay(Handle event, const char[] name, bool dontBroadcas
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{
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if (IsClientInGame(client) && GetClientTeam(client) == team)
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{
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] && MessageForward(client, g_msgAuthor, g_msgText))
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] /*&& MessageForward(client, g_msgAuthor, g_msgText)*/ )
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players[playersNum++] = client;
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}
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}
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@ -2729,7 +2729,7 @@ public Action Event_PlayerSay(Handle event, const char[] name, bool dontBroadcas
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{
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if (IsClientInGame(client))
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{
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] && MessageForward(client, g_msgAuthor, g_msgText))
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if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] /* && MessageForward(client, g_msgAuthor, g_msgText)*/ )
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players[playersNum++] = client;
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}
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}
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