removed message forwarding. people demanded that self mute also should serve as a self gag

This commit is contained in:
jenz 2025-10-20 20:58:50 +02:00
parent c002407410
commit fca3e99528

View File

@ -101,7 +101,7 @@ public void OnPluginStart()
if (SayText2 == INVALID_MESSAGE_ID) if (SayText2 == INVALID_MESSAGE_ID)
{ {
SetFailState("This game doesn't support SayText2 user messages."); SetFailState("This game doesnt support SayText2 user messages.");
} }
HookUserMessage(SayText2, Hook_UserMessage, true); HookUserMessage(SayText2, Hook_UserMessage, true);
@ -333,11 +333,11 @@ bool ForceColor(int client, char Key[64])
SetColor(SID, Key, sCol, -1, true); SetColor(SID, Key, sCol, -1, true);
if (!strcmp(Key, "namecolor")) if (!strcmp(Key, "namecolor"))
CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%N's{default} name color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]); CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%Ns{default} name color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
else if (!strcmp(Key, "tagcolor")) else if (!strcmp(Key, "tagcolor"))
CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%N's{default} tag color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]); CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%Ns{default} tag color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
else else
CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%N's{default} text color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]); CPrintToChat(client, "{green}[{red}C{green}C{blue}C{green}-ADMIN]{default} Successfully set {green}%Ns{default} text color to: \x07%s#%s{default}!", iTarget, sCol[1], sCol[1]);
} }
else else
{ {
@ -2543,7 +2543,7 @@ public void OnClientPostAdminCheck(int client)
Call_Finish(); Call_Finish();
} }
public Action Hook_UserMessage(UserMsg msg_id, Handle bf, const players[], int playersNum, bool reliable, bool init) public Action Hook_UserMessage(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
{ {
char sAuthorTag[64]; char sAuthorTag[64];
g_msgAuthor = BfReadByte(bf); g_msgAuthor = BfReadByte(bf);
@ -2718,7 +2718,7 @@ public Action Event_PlayerSay(Handle event, const char[] name, bool dontBroadcas
{ {
if (IsClientInGame(client) && GetClientTeam(client) == team) if (IsClientInGame(client) && GetClientTeam(client) == team)
{ {
if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] && MessageForward(client, g_msgAuthor, g_msgText)) if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] /*&& MessageForward(client, g_msgAuthor, g_msgText)*/ )
players[playersNum++] = client; players[playersNum++] = client;
} }
} }
@ -2729,7 +2729,7 @@ public Action Event_PlayerSay(Handle event, const char[] name, bool dontBroadcas
{ {
if (IsClientInGame(client)) if (IsClientInGame(client))
{ {
if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] && MessageForward(client, g_msgAuthor, g_msgText)) if(!g_Ignored[client * (MAXPLAYERS + 1) + g_msgAuthor] /* && MessageForward(client, g_msgAuthor, g_msgText)*/ )
players[playersNum++] = client; players[playersNum++] = client;
} }
} }