adding loghelper.inc for hlstats-logging

This commit is contained in:
neon 2018-07-23 10:38:46 +02:00
parent 03186397a0
commit eab6aa47ea

245
includes/loghelper.inc Normal file
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#define LOGHELPER_VERSION 5
#include <sourcemod>
#include <sdktools>
char g_team_list[16][64];
// Call this on map start to cache team names in g_team_list
stock void GetTeams(bool insmod = false)
{
if (!insmod)
{
int max_teams_count = GetTeamCount();
for (int team_index = 0; (team_index < max_teams_count); team_index++)
{
char team_name[64];
GetTeamName(team_index, team_name, sizeof(team_name));
if (strcmp(team_name, "") != 0)
{
g_team_list[team_index] = team_name;
}
}
}
else
{
// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
char mapname[64];
GetCurrentMap(mapname, sizeof(mapname));
if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
{
g_team_list[1] = "Iraqi Insurgents";
g_team_list[2] = "U.S. Marines";
}
else
{
g_team_list[1] = "U.S. Marines";
g_team_list[2] = "Iraqi Insurgents";
}
g_team_list[0] = "Unassigned";
g_team_list[3] = "SPECTATOR";
}
}
stock void LogPlayerEvent(int client, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(client))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
if (display_location)
{
float player_origin[3];
GetClientAbsOrigin(client, player_origin);
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties);
}
}
}
stock void LogPlyrPlyrEvent(int client, int victim, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(client) && IsValidPlayer(victim))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
float player_origin[3];
GetClientAbsOrigin(client, player_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties);
}
}
}
stock void LogKill(int attacker, int victim, const char[] weapon, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
{
char attacker_authid[32];
if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false))
{
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
}
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
float attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
}
}
}
stock void LogSuicide(int victim, const char[] weapon, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(victim))
{
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s (victim_position \"%d %d %d\")", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
}
}
}
// For Psychostats "KTRAJ" kill trajectory log lines
stock void LogPSKillTraj(int attacker, int victim, const char[] weapon)
{
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
{
char attacker_authid[32];
if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false))
{
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
}
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
float attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
}
// Verb should always be "triggered" for this.
stock void LogTeamEvent(int team, const char[] verb, const char[] event, const char[] properties = "")
{
if (team > -1)
{
LogToGame("Team \"%s\" %s \"%s\"%s", g_team_list[team], verb, event, properties);
}
}
stock void LogKillLoc(int attacker, int victim)
{
if (attacker > 0 && victim > 0)
{
float attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
}
stock void LogTeamChange(int client, int newteam, const char[] properties = "")
{
if (IsValidPlayer(client))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
LogToGame("\"%N<%d><%s><%s>\" joined team \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], g_team_list[newteam], properties);
}
}
stock void LogRoleChange(int client, const char[] role, const char[] properties = "")
{
if (IsValidPlayer(client))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
LogToGame("\"%N<%d><%s><%s>\" changed role to \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], role, properties);
}
}
stock void LogMapLoad()
{
char map[64];
GetCurrentMap(map, sizeof(map));
LogToGame("Loading map \"%s\"", map);
}
static stock bool IsValidPlayer(int client)
{
if (client > 0 && client <= MaxClients && IsClientInGame(client))
{
return true;
}
return false;
}