diff --git a/includes/loghelper.inc b/includes/loghelper.inc new file mode 100644 index 00000000..170708e7 --- /dev/null +++ b/includes/loghelper.inc @@ -0,0 +1,245 @@ +#define LOGHELPER_VERSION 5 + +#include +#include + +char g_team_list[16][64]; + +// Call this on map start to cache team names in g_team_list + +stock void GetTeams(bool insmod = false) +{ + if (!insmod) + { + int max_teams_count = GetTeamCount(); + for (int team_index = 0; (team_index < max_teams_count); team_index++) + { + char team_name[64]; + GetTeamName(team_index, team_name, sizeof(team_name)); + + if (strcmp(team_name, "") != 0) + { + g_team_list[team_index] = team_name; + } + } + } + else + { + // they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent + char mapname[64]; + GetCurrentMap(mapname, sizeof(mapname)); + if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0) + { + g_team_list[1] = "Iraqi Insurgents"; + g_team_list[2] = "U.S. Marines"; + } + else + { + g_team_list[1] = "U.S. Marines"; + g_team_list[2] = "Iraqi Insurgents"; + } + g_team_list[0] = "Unassigned"; + g_team_list[3] = "SPECTATOR"; + } +} + +stock void LogPlayerEvent(int client, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "") +{ + if (IsValidPlayer(client)) + { + char player_authid[32]; + if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) + { + strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); + } + + if (display_location) + { + float player_origin[3]; + GetClientAbsOrigin(client, player_origin); + LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2])); + } + else + { + LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties); + } + } +} + +stock void LogPlyrPlyrEvent(int client, int victim, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "") +{ + if (IsValidPlayer(client) && IsValidPlayer(victim)) + { + char player_authid[32]; + if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) + { + strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); + } + char victim_authid[32]; + if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) + { + strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); + } + + if (display_location) + { + float player_origin[3]; + GetClientAbsOrigin(client, player_origin); + + float victim_origin[3]; + GetClientAbsOrigin(victim, victim_origin); + + LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); + } + else + { + LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties); + } + } +} + +stock void LogKill(int attacker, int victim, const char[] weapon, bool display_location = false, const char[] properties = "") +{ + if (IsValidPlayer(attacker) && IsValidPlayer(victim)) + { + char attacker_authid[32]; + if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false)) + { + strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN"); + } + char victim_authid[32]; + if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) + { + strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); + } + + if (display_location) + { + float attacker_origin[3]; + GetClientAbsOrigin(attacker, attacker_origin); + float victim_origin[3]; + GetClientAbsOrigin(victim, victim_origin); + + LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); + } + else + { + LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties); + } + } +} + +stock void LogSuicide(int victim, const char[] weapon, bool display_location = false, const char[] properties = "") +{ + if (IsValidPlayer(victim)) + { + char victim_authid[32]; + if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) + { + strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); + } + + if (display_location) + { + float victim_origin[3]; + GetClientAbsOrigin(victim, victim_origin); + + LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s (victim_position \"%d %d %d\")", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); + } + else + { + LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties); + } + } +} + +// For Psychostats "KTRAJ" kill trajectory log lines +stock void LogPSKillTraj(int attacker, int victim, const char[] weapon) +{ + if (IsValidPlayer(attacker) && IsValidPlayer(victim)) + { + char attacker_authid[32]; + if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false)) + { + strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN"); + } + char victim_authid[32]; + if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) + { + strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); + } + + float attacker_origin[3]; + GetClientAbsOrigin(attacker, attacker_origin); + float victim_origin[3]; + GetClientAbsOrigin(victim, victim_origin); + + LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); + } +} + +// Verb should always be "triggered" for this. +stock void LogTeamEvent(int team, const char[] verb, const char[] event, const char[] properties = "") +{ + if (team > -1) + { + LogToGame("Team \"%s\" %s \"%s\"%s", g_team_list[team], verb, event, properties); + } +} + +stock void LogKillLoc(int attacker, int victim) +{ + if (attacker > 0 && victim > 0) + { + float attacker_origin[3]; + GetClientAbsOrigin(attacker, attacker_origin); + float victim_origin[3]; + GetClientAbsOrigin(victim, victim_origin); + + LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); + } +} + +stock void LogTeamChange(int client, int newteam, const char[] properties = "") +{ + if (IsValidPlayer(client)) + { + char player_authid[32]; + if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) + { + strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); + } + + LogToGame("\"%N<%d><%s><%s>\" joined team \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], g_team_list[newteam], properties); + } +} + +stock void LogRoleChange(int client, const char[] role, const char[] properties = "") +{ + if (IsValidPlayer(client)) + { + char player_authid[32]; + if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) + { + strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); + } + + LogToGame("\"%N<%d><%s><%s>\" changed role to \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], role, properties); + } +} + +stock void LogMapLoad() +{ + char map[64]; + GetCurrentMap(map, sizeof(map)); + LogToGame("Loading map \"%s\"", map); +} + +static stock bool IsValidPlayer(int client) +{ + if (client > 0 && client <= MaxClients && IsClientInGame(client)) + { + return true; + } + return false; +} \ No newline at end of file