UptimeRestarts: first major update

more to follow
This commit is contained in:
dogan 2020-07-06 13:10:22 +02:00
parent 62d14ea7b7
commit e27a18d42b

View File

@ -2,16 +2,22 @@
#include <sourcemod>
#include <files>
#include <multicolors>
float g_fUptime;
int g_iRestartCountdown;
bool g_bForcedRestart;
ConVar g_cvarMaxPlayersForControlledRestart;
ConVar g_cvarMinPlayersForForcedRestart;
ConVar g_cvarMinHoursUptimeForForcedRestart;
public Plugin myinfo =
{
name = "UptimeRestart",
author = "Dogan",
description = "Display Server Uptime and do controlled Restarts",
version = "1.1.0",
version = "2.0.0",
url = ""
};
@ -20,10 +26,56 @@ public void OnPluginStart()
RegAdminCmd("uptime", Command_Uptime, ADMFLAG_GENERIC, "Displays server Uptime");
RegAdminCmd("sm_uptime", Command_Uptime, ADMFLAG_GENERIC, "Displays server Uptime");
g_cvarMaxPlayersForControlledRestart = CreateConVar("sm_maxplayers_controlled_restart", "1", "Max Amount of Players Connected to Server to do a controlled restart in the night", FCVAR_NONE, true, 1.0, true, 64.0);
g_cvarMinPlayersForForcedRestart = CreateConVar("sm_minplayers_forced_restart", "55", "Min Amount of Players Connected to Server to do a forced restart in the afternoon", FCVAR_NONE, true, 1.0, true, 64.0);
g_cvarMinHoursUptimeForForcedRestart = CreateConVar("sm_minhours_forced_restart", "60", "Min Hours of Uptime to force a forced restart in the afternoon", FCVAR_NONE, true, 1.0, true, 96.0);
g_iRestartCountdown = 5;
g_bForcedRestart = false;
GetUptimeIfControlledRestart();
GetNextmapIfForcedRestart();
AutoExecConfig(true, "plugin.UptimeRestarts");
CreateTimer(60.0, CheckRestart, _, TIMER_REPEAT);
CreateTimer(20.0, ForceRestartMessage, _, TIMER_REPEAT);
}
public void OnMapEnd()
{
if(!g_bForcedRestart)
return;
CPrintToChatAll("{red}WARNING:{white} Restarting Server now!");
CPrintToChatAll("{red}WARNING:{white} Restarting Server now!");
CPrintToChatAll("{red}WARNING:{white} Restarting Server now!");
PrintCenterTextAll("WARNING: Restarting Server now!");
char sNextmap[64];
GetNextMap(sNextmap, sizeof(sNextmap));
if(!StrEqual(sNextmap, ""))
{
File NextmapFile = OpenFile("nextmap.txt", "w");
NextmapFile.WriteLine(sNextmap);
delete NextmapFile;
}
RequestFrame(ForceRestart);
}
public void GetNextmapIfForcedRestart()
{
File NextmapFile = OpenFile("nextmap.txt", "r");
if(NextmapFile != null)//There was a nextmap set
{
char sNextmap[64];
NextmapFile.ReadLine(sNextmap, sizeof(sNextmap));
delete NextmapFile;
DeleteFile("nextmap.txt");
ForceChangeLevel(sNextmap, "Set to Map that was next before Force Restart happened");
}
}
public void GetUptimeIfControlledRestart()
@ -87,11 +139,10 @@ public Action Command_Uptime(int client, int args)
public Action CheckRestart(Handle timer)
{
if(!IsItRestartTime())
if(g_bForcedRestart)
return Plugin_Continue;
if(GetEngineTime() < 57500) //16 hours
return Plugin_Continue;
float fMinHoursUptime = g_cvarMinHoursUptimeForForcedRestart.FloatValue * 60.0 * 60.0;
int iPlayers = GetClientCount(false);
for(int i = 1; i <= MaxClients; i++)
@ -99,7 +150,17 @@ public Action CheckRestart(Handle timer)
if(IsClientConnected(i) && IsFakeClient(i))
iPlayers--;
}
if(iPlayers > 1) //jenz's autism bot
if((GetEngineTime() > fMinHoursUptime) && (iPlayers > g_cvarMinPlayersForForcedRestart.IntValue))
{
g_bForcedRestart = true;
return Plugin_Continue;
}
if(!IsItRestartTime())
return Plugin_Continue;
if(iPlayers > g_cvarMaxPlayersForControlledRestart.IntValue) //jenz's autism bot
return Plugin_Continue;
float fUptime = GetEngineTime();
@ -135,7 +196,7 @@ stock bool IsItRestartTime()
public Action RestartCountdown(Handle timer)
{
PrintCenterTextAll("WARNING: Restarting Server in %d.", g_iRestartCountdown);
PrintToChatAll("WARNING: Restarting Server in %d.", g_iRestartCountdown);
CPrintToChatAll("{red}WARNING:{white} Restarting Server in %d.", g_iRestartCountdown);
g_iRestartCountdown--;
if(g_iRestartCountdown < 0)
@ -147,3 +208,20 @@ public Action RestartCountdown(Handle timer)
return Plugin_Handled; //Server is dead by here anyway xD
}
public void ForceRestart()
{
LogToFile("addons/sourcemod/logs/restarts.txt", "Successfully force-restarted the Server.");
ServerCommand("_restart");
}
public Action ForceRestartMessage(Handle timer)
{
if(!g_bForcedRestart)
return Plugin_Continue;
CPrintToChatAll("{red}WARNING:{white} Restarting Server when this Map ends!");
CPrintToChatAll("{red}WARNING:{white} Remember to join after couple seconds!");
return Plugin_Continue;
}