ItemSpawn: Ok, final one.. i hope

This commit is contained in:
zaCade 2018-08-12 16:49:58 +02:00
parent 27f2eb92a5
commit daa75af559

View File

@ -316,7 +316,7 @@ public void SpawnBalrog(float fOrigin[3])
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,ClearParent,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetAnimation,balrog_death,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_spawn_zombie_filter,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_filter_human_ignored,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1");
// DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,gravity 2,0,-1");