ItemSpawn: Ok, final one.. i hope
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@ -316,7 +316,7 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,ClearParent,,0,1", g_iCounter);
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DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetAnimation,balrog_death,0,1", g_iCounter);
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DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,1", g_iCounter);
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DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_spawn_zombie_filter,0,-1");
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DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_filter_human_ignored,0,-1");
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DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1");
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DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1");
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// DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,gravity 2,0,-1");
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