ItemSpawn: Oops
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@ -253,17 +253,17 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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// filter_damage_type zombie items.
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int iZombieFilter3 = CreateEntityByName("filter_damage_type");
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DispatchKeyFormat(iZombieFilter3, "targetname", "item_filter_zombie_items");
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DispatchKeyFormat(iZombieFilter3, "Negated", "0");
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DispatchKeyFormat(iZombieFilter3, "damagetype", "128");
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DispatchKeyFormat(iZombieFilter3, "targetname", "item_filter_zombie_items");
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DispatchKeyFormat(iZombieFilter3, "Negated", "0");
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DispatchKeyFormat(iZombieFilter3, "damagetype", "128");
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SpawnAndActivate(iZombieFilter3);
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// filter_multi zombies.
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int iHumanFilter4 = CreateEntityByName("filter_multi");
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DispatchKeyFormat(iHumanFilter4, "targetname", "item_filter_zombies");
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DispatchKeyFormat(iHumanFilter4, "Negated", "0");
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DispatchKeyFormat(iHumanFilter4, "filtertype", "1");
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DispatchKeyFormat(iHumanFilter4, "filter01", "item_filter_zombie");
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DispatchKeyFormat(iHumanFilter4, "filter02", "item_filter_zombie_items");
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SpawnAndActivate(iHumanFilter4);
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int iZombieFilter4 = CreateEntityByName("filter_multi");
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DispatchKeyFormat(iZombieFilter4, "targetname", "item_filter_zombies");
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DispatchKeyFormat(iZombieFilter4, "Negated", "0");
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DispatchKeyFormat(iZombieFilter4, "filtertype", "1");
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DispatchKeyFormat(iZombieFilter4, "filter01", "item_filter_zombie");
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DispatchKeyFormat(iZombieFilter4, "filter02", "item_filter_zombie_items");
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SpawnAndActivate(iZombieFilter4);
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}
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