entwatch template to tab indentation
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@ -1,34 +1,34 @@
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"items"
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{
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"0"
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{
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"name" "" // The "full" name of the item. (Used in CHAT)
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"short" "" // The "short" name of the item. (Used on the HUD)
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"color" "" // The HEX color code of the item.
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"filter" "" // The targetname maps use for filtering. (Leave empty if none)
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"weaponid" "0" // The HammerID of the weapon.
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"buttonid" "0" // The HammerID of the button.
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"triggerid" "0" // The HammerID of the trigger.
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"display" "0" // The Bitflag for displays.
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// 1 = CHAT.
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// 2 = USE.
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// 3 = CHAT & USE.
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// 4 = HUD.
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// 5 = CHAT & HUD.
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// 6 = USE & HUD.
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// 7 = ALL.
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"slot" "0" // The weapon slot.
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// 0 = None
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// 1 = Primary
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// 2 = Secondary
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// 3 = Knife
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// 4 = Grenades
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"mode" "0" // The mode of the item.
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// 1 = Cooldown.
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// 2 = Limited uses.
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// 3 = Limited uses with cooldown.
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// 4 = Cooldown after multiple uses.
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"maxuses" "0" // The maximum amount of uses.
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"cooldown" "0" // The cooldown between uses.
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}
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"0"
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{
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"name" "" // The "full" name of the item. (Used in CHAT)
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"short" "" // The "short" name of the item. (Used on the HUD)
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"color" "" // The HEX color code of the item.
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"filter" "" // The targetname maps use for filtering. (Leave empty if none)
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"weaponid" "0" // The HammerID of the weapon.
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"buttonid" "0" // The HammerID of the button.
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"triggerid" "0" // The HammerID of the trigger.
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"display" "0" // The Bitflag for displays.
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// 1 = CHAT.
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// 2 = USE.
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// 3 = CHAT & USE.
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// 4 = HUD.
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// 5 = CHAT & HUD.
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// 6 = USE & HUD.
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// 7 = ALL.
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"slot" "0" // The weapon slot.
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// 0 = None
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// 1 = Primary
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// 2 = Secondary
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// 3 = Knife
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// 4 = Grenades
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"mode" "0" // The mode of the item.
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// 1 = Cooldown.
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// 2 = Limited uses.
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// 3 = Limited uses with cooldown.
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// 4 = Cooldown after multiple uses.
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"maxuses" "0" // The maximum amount of uses.
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"cooldown" "0" // The cooldown between uses.
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}
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}
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