simple feature through cvar to report when people shoot the couch

This commit is contained in:
jenz 2026-08-18 15:02:18 +02:00
parent 2e21de0c47
commit cb8d244030

View File

@ -1,6 +1,7 @@
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
public Plugin myinfo =
{
@ -19,6 +20,10 @@ Menu g_NpcMenu = null;
KeyValues g_Models;
ConVar g_cvNotifyShot;
ArrayList g_aSpawnedProps; // Tracks entity indices of props spawned by this plugin so we can unhook them
public void OnPluginStart()
{
@ -42,6 +47,48 @@ public void OnPluginStart()
g_Models.Rewind(); // Go back to the root node
RegAdminCmd("sm_propspawner", Command_MainMenu, ADMFLAG_CHANGEMAP); //g
g_cvNotifyShot = CreateConVar("sm_propspawner_notify_shot", "0", "If set to 1, announces in chat when a plugin-spawned prop is shot.", FCVAR_NOTIFY, true, 0.0, true, 1.0);
AutoExecConfig(true, "PropSpawner");
g_aSpawnedProps = new ArrayList();
HookEvent("round_end", Event_RoundEnd);
}
public void OnEntityDestroyed(int entity)
{
// Safety net: if a tracked prop is removed by any means other than DeleteProp()
// (e.g. an explosion, another plugin, map cleanup), stop tracking it here too.
if (entity <= 0 || g_aSpawnedProps == null)
return;
int index = g_aSpawnedProps.FindValue(entity);
if (index != -1)
{
g_aSpawnedProps.Erase(index);
}
}
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{
UnhookAllSpawnedProps();
}
void UnhookAllSpawnedProps()
{
if (g_aSpawnedProps == null || !g_cvNotifyShot.BoolValue)
return;
for (int i = 0; i < g_aSpawnedProps.Length; i++)
{
int prop = g_aSpawnedProps.Get(i);
if (IsValidEntity(prop))
{
SDKUnhook(prop, SDKHook_OnTakeDamage, OnPropTakeDamage);
}
}
g_aSpawnedProps.Clear();
}
public void OnMapStart()
@ -82,6 +129,8 @@ public void OnMapEnd()
delete(g_NpcMenu);
g_NpcMenu = null;
}
UnhookAllSpawnedProps();
}
/* ----------------------------------- */
@ -177,6 +226,7 @@ public int MainMenuHandler(Menu menu, MenuAction action, int client, int param2)
}
}
}
return 0;
}
public RotationHandler(Menu menu, MenuAction action, int client, int param2)
@ -320,6 +370,15 @@ void DeleteProp(int client){
GetEdictClassname(DeleteIndex, classname, sizeof(classname));
if(isAProp(classname))
{
if (g_cvNotifyShot.BoolValue)
{
int propIndex = g_aSpawnedProps.FindValue(DeleteIndex);
if (propIndex != -1)
{
SDKUnhook(DeleteIndex, SDKHook_OnTakeDamage, OnPropTakeDamage);
g_aSpawnedProps.Erase(propIndex);
}
}
AcceptEntityInput(DeleteIndex, "Kill", -1, -1, 0);
ShowActivity2(client, "\x01[SM] \x04", "deleted a prop.");
LogAction(client, -1, "\"%L\" deleted a prop.", client);
@ -405,7 +464,7 @@ void prop_any_create(int client)
char sModelExplodeRadius[11];
int iModelExplode = g_Models.GetNum("explode",0); // if "explode" is not set, then it's 0
g_Models.GetString("health", sModelHealth, sizeof(sModelHealth),"0"); // if "health" is not set, then it's 0
g_Models.GetString("health", sModelHealth, sizeof(sModelHealth),"0"); // if "health" is not set, then its 0
g_Models.GetString("explodedamage", sModelExplodeDamage, sizeof(sModelExplodeDamage),"1");
g_Models.GetString("exploderadius", sModelExplodeRadius, sizeof(sModelExplodeRadius),"1");
@ -484,7 +543,36 @@ void prop_any_create(int client)
DispatchSpawn(prop);
AcceptEntityInput(prop, "TurnOn", prop, prop, 0);
AcceptEntityInput(prop, "EnableCollision");
// Hook the prop so we can detect when it gets shot/damaged, and track it so we can unhook later
if (g_cvNotifyShot.BoolValue)
{
SDKHook(prop, SDKHook_OnTakeDamage, OnPropTakeDamage);
g_aSpawnedProps.Push(prop);
}
ShowActivity2(client, "\x01[SM] \x04", "\x01Spawned \x04%s\x01.", sModelName);
LogAction(client, -1, "\"%L\" Spawned \"%s\".", client, sModelName);
}
}
/* ----------------------------------- */
public Action OnPropTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom)
{
if (!g_cvNotifyShot.BoolValue)
return Plugin_Continue;
if (attacker < 1 || attacker > MaxClients || !IsClientInGame(attacker))
return Plugin_Continue;
char sPropName[64];
GetEntPropString(victim, Prop_Data, "m_ModelName", sPropName, sizeof(sPropName));
char sAttackerName[MAX_NAME_LENGTH];
GetClientName(attacker, sAttackerName, sizeof(sAttackerName));
PrintToChatAll("\x01[SM] \x04%s\x01 is shooting the couch.", sAttackerName);
return Plugin_Continue;
}