simple feature through cvar to report when people shoot the couch
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2e21de0c47
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cb8d244030
@ -1,6 +1,7 @@
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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public Plugin myinfo =
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{
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@ -19,6 +20,10 @@ Menu g_NpcMenu = null;
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KeyValues g_Models;
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ConVar g_cvNotifyShot;
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ArrayList g_aSpawnedProps; // Tracks entity indices of props spawned by this plugin so we can unhook them
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public void OnPluginStart()
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{
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@ -42,6 +47,48 @@ public void OnPluginStart()
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g_Models.Rewind(); // Go back to the root node
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RegAdminCmd("sm_propspawner", Command_MainMenu, ADMFLAG_CHANGEMAP); //g
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g_cvNotifyShot = CreateConVar("sm_propspawner_notify_shot", "0", "If set to 1, announces in chat when a plugin-spawned prop is shot.", FCVAR_NOTIFY, true, 0.0, true, 1.0);
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AutoExecConfig(true, "PropSpawner");
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g_aSpawnedProps = new ArrayList();
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HookEvent("round_end", Event_RoundEnd);
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}
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public void OnEntityDestroyed(int entity)
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{
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// Safety net: if a tracked prop is removed by any means other than DeleteProp()
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// (e.g. an explosion, another plugin, map cleanup), stop tracking it here too.
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if (entity <= 0 || g_aSpawnedProps == null)
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return;
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int index = g_aSpawnedProps.FindValue(entity);
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if (index != -1)
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{
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g_aSpawnedProps.Erase(index);
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}
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}
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public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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UnhookAllSpawnedProps();
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}
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void UnhookAllSpawnedProps()
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{
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if (g_aSpawnedProps == null || !g_cvNotifyShot.BoolValue)
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return;
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for (int i = 0; i < g_aSpawnedProps.Length; i++)
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{
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int prop = g_aSpawnedProps.Get(i);
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if (IsValidEntity(prop))
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{
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SDKUnhook(prop, SDKHook_OnTakeDamage, OnPropTakeDamage);
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}
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}
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g_aSpawnedProps.Clear();
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}
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public void OnMapStart()
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@ -82,6 +129,8 @@ public void OnMapEnd()
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delete(g_NpcMenu);
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g_NpcMenu = null;
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}
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UnhookAllSpawnedProps();
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}
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/* ----------------------------------- */
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@ -177,6 +226,7 @@ public int MainMenuHandler(Menu menu, MenuAction action, int client, int param2)
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}
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}
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}
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return 0;
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}
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public RotationHandler(Menu menu, MenuAction action, int client, int param2)
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@ -320,6 +370,15 @@ void DeleteProp(int client){
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GetEdictClassname(DeleteIndex, classname, sizeof(classname));
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if(isAProp(classname))
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{
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if (g_cvNotifyShot.BoolValue)
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{
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int propIndex = g_aSpawnedProps.FindValue(DeleteIndex);
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if (propIndex != -1)
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{
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SDKUnhook(DeleteIndex, SDKHook_OnTakeDamage, OnPropTakeDamage);
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g_aSpawnedProps.Erase(propIndex);
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}
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}
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AcceptEntityInput(DeleteIndex, "Kill", -1, -1, 0);
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ShowActivity2(client, "\x01[SM] \x04", "deleted a prop.");
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LogAction(client, -1, "\"%L\" deleted a prop.", client);
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@ -405,7 +464,7 @@ void prop_any_create(int client)
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char sModelExplodeRadius[11];
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int iModelExplode = g_Models.GetNum("explode",0); // if "explode" is not set, then it's 0
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g_Models.GetString("health", sModelHealth, sizeof(sModelHealth),"0"); // if "health" is not set, then it's 0
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g_Models.GetString("health", sModelHealth, sizeof(sModelHealth),"0"); // if "health" is not set, then its 0
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g_Models.GetString("explodedamage", sModelExplodeDamage, sizeof(sModelExplodeDamage),"1");
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g_Models.GetString("exploderadius", sModelExplodeRadius, sizeof(sModelExplodeRadius),"1");
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@ -484,7 +543,36 @@ void prop_any_create(int client)
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DispatchSpawn(prop);
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AcceptEntityInput(prop, "TurnOn", prop, prop, 0);
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AcceptEntityInput(prop, "EnableCollision");
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// Hook the prop so we can detect when it gets shot/damaged, and track it so we can unhook later
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if (g_cvNotifyShot.BoolValue)
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{
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SDKHook(prop, SDKHook_OnTakeDamage, OnPropTakeDamage);
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g_aSpawnedProps.Push(prop);
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}
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ShowActivity2(client, "\x01[SM] \x04", "\x01Spawned \x04%s\x01.", sModelName);
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LogAction(client, -1, "\"%L\" Spawned \"%s\".", client, sModelName);
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}
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}
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/* ----------------------------------- */
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public Action OnPropTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom)
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{
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if (!g_cvNotifyShot.BoolValue)
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return Plugin_Continue;
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if (attacker < 1 || attacker > MaxClients || !IsClientInGame(attacker))
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return Plugin_Continue;
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char sPropName[64];
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GetEntPropString(victim, Prop_Data, "m_ModelName", sPropName, sizeof(sPropName));
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char sAttackerName[MAX_NAME_LENGTH];
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GetClientName(attacker, sAttackerName, sizeof(sAttackerName));
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PrintToChatAll("\x01[SM] \x04%s\x01 is shooting the couch.", sAttackerName);
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return Plugin_Continue;
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}
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