redid ongameframe iteration again to skip all people not eligeble for hide

This commit is contained in:
jenz 2023-11-26 23:19:21 +01:00
parent e10656b4d5
commit c6d13222ae

View File

@ -5,6 +5,7 @@
#include <zombiereloaded>
#include <leader>
/* BOOLS */
bool g_bHidePlayers[MAXPLAYERS+1][MAXPLAYERS+1];
bool g_bNewHidePlayers[MAXPLAYERS + 1][MAXPLAYERS + 1];
@ -12,6 +13,9 @@ bool g_bNewHidePlayers[MAXPLAYERS + 1][MAXPLAYERS + 1];
/* INTEGERS */
int g_iHideRange[MAXPLAYERS+1];
int g_iLeader = 0;
int g_iCountHide = 0;
int g_iMaxHide = 5;
int previous_clients[5]; //has to match g_iMaxHide
/* CONVARS */
ConVar g_hCVar_HideEnabled;
@ -45,26 +49,26 @@ public Plugin myinfo =
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_hCVar_HideEnabled = CreateConVar("sm_hide_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
g_hCVar_HideEnabled.AddChangeHook(OnConVarChanged);
AutoExecConfig(true);
g_hCVar_HideEnabled = CreateConVar("sm_hide_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
g_hCVar_HideEnabled.AddChangeHook(OnConVarChanged);
AutoExecConfig(true);
g_hCookie_HideRange = RegClientCookie("hide_range", "", CookieAccess_Private);
g_hCookie_HideRange = RegClientCookie("hide_range", "", CookieAccess_Private);
RegConsoleCmd("sm_hide", OnHideSettings, "Hiding near humans");
RegConsoleCmd("sm_hide", OnHideSettings, "Hiding near humans");
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
{
OnClientPutInServer(client);
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
{
OnClientPutInServer(client);
if(AreClientCookiesCached(client))
OnClientCookiesCached(client);
}
if(AreClientCookiesCached(client))
OnClientCookiesCached(client);
}
}
SetCookieMenuItem(MenuHandler_CookieMenu, 0, "Hide");
}
SetCookieMenuItem(MenuHandler_CookieMenu, 0, "Hide");
}
//----------------------------------------------------------------------------------------------------
@ -152,7 +156,7 @@ public Action UpdateHide(Handle timer)
{
if(!g_hCVar_HideEnabled.BoolValue)
return Plugin_Continue;
g_iCountHide = 0;
for(int client = 1; client <= MaxClients; client++)
{
if(g_iHideRange[client] == DISABLED)
@ -187,6 +191,7 @@ public Action UpdateHide(Handle timer)
if((GetVectorDistance(fOriginTarget, fOriginClient, true) <= float(g_iHideRange[client])) && (g_iLeader != target))
{
g_bHidePlayers[client][target] = true;
g_iCountHide++;
}
else
{
@ -217,14 +222,21 @@ public Action Hook_SetTransmit(int target, int client)
return Plugin_Continue;
}
//October 2023 edit: using OnGameFrame to just hide 5 player per frame. supposedly (a rumor) that is good enough to actually work.
public void OnGameFrame()
{
int local_clients = 0;
static int client = 0;
int iterate_amount = 5;
for (int i = 0; i < iterate_amount; i++)
int iterate_amount = g_iCountHide > g_iMaxHide ? g_iMaxHide : g_iCountHide;
for (int i = 0; i < iterate_amount;)
{
if (local_clients > MAXPLAYERS)
{
//if nobody is using hide anymore since the last timer trigger just exit out of the loop
//this is after having simply iterated all possible clients on each OnGameFrame.
return;
}
//restart from the beginning
if (client == MAXPLAYERS)
{
@ -232,18 +244,15 @@ public void OnGameFrame()
}
client++;
local_clients++;
//hide other players for this player?
if (!IsClientInGame(client) || g_iHideRange[client] == DISABLED || !IsPlayerAlive(client) || !ZR_IsClientHuman(client))
{
//in our iteration of max 5 clients per OnGameFrame we skip all clients who are not eligble for hide anyways.
continue;
}
int previous_client = client - ((i * 2) + 1); //example if client starts at 43 in loop. 43 - 1 = 42; 44 - 3 = 41; 45 - 5 = 40; 46 - 7 = 39; 47 - 9 = 38
if (previous_client < 1)
{
previous_client = MAXPLAYERS - (i + 1); //65 - 1 = 64; 65 - 2 = 63; 65 - 3 = 62 and so on
}
for (int target = 1; target <= MaxClients; target++)
{
if (IsClientInGame(target) && IsPlayerAlive(target))
@ -253,8 +262,16 @@ public void OnGameFrame()
g_bNewHidePlayers[client][target] = true;
}
}
g_bNewHidePlayers[previous_client][target] = false;
if (iterate_amount == g_iMaxHide)
{
//for example we are processing 5 out of 20 players on this gameframe that use hide
//we reset hiding the previous 5 out of 20 clients from the last gameframe so that at any given time maximal 5 clients actually get hidden.
//the main purpose is that each OnGameFrame only focuses on rotating between 5 players who actually have hide enabled.
g_bNewHidePlayers[previous_clients[i]][target] = false;
}
}
previous_clients[i] = client;
i++;
}
}