updated knockback low pop modifier

This commit is contained in:
jenz 2026-01-08 12:53:51 +01:00
parent 9606606baf
commit b57f8fdd68

View File

@ -13,7 +13,7 @@ public Plugin myinfo =
public void OnPluginStart() public void OnPluginStart()
{ {
HookEvent("round_end", OnRoundEnd); HookEvent("round_start", OnRoundStart);
} }
public void OnPluginEnd() public void OnPluginEnd()
@ -26,30 +26,40 @@ public void OnMapEnd()
ServerCommand("zr_class_set_multiplier zombies knockback 1.0"); ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
} }
public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast) public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{ {
int active_player_count = 0; int active_player_count = 0;
for (int i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && !IsFakeClient(i) && !IsClientAutismBot(i) && !IsClientSourceTV(i) && GetClientTeam(i) != CS_TEAM_SPECTATOR)
{
active_player_count++;
}
}
int zombie_ratio = GetConVarInt(FindConVar("zr_infect_mzombie_ratio")) * 2; for (int i = 1; i <= MaxClients; i++)
if (active_player_count < zombie_ratio) {
{ if(IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && !IsFakeClient(i) && !IsClientAutismBot(i) && !IsClientSourceTV(i) && GetClientTeam(i) > CS_TEAM_SPECTATOR)
float knockback_increase = float(zombie_ratio) / float(active_player_count); {
//random capacity of 3 active_player_count++;
if (knockback_increase > 3.0) }
{ }
knockback_increase = 3.0;
}
PrintToChatAll("LOW POP: increased zombie knockback to X%f to balance gameplay", knockback_increase); if (active_player_count < 24)
PrintToChatAll("LOW POP: increased zombie knockback to X%f to balance gameplay", knockback_increase); {
PrintToChatAll("LOW POP: increased zombie knockback to X%f to balance gameplay", knockback_increase); int zombie_ratio = GetConVarInt(FindConVar("zr_infect_mzombie_ratio"));
ServerCommand("zr_class_set_multiplier zombies knockback %f", knockback_increase);
} float knockback_increase = float(zombie_ratio) / float(active_player_count);
if (knockback_increase > 3.0)
knockback_increase = 3.0;
else if(knockback_increase < 1.0)
knockback_increase = 1.0
if (knockback_increase > 1.0)
{
PrintToChatAll("LOW POP: increased zombie knockback to X%.2f to balance gameplay", knockback_increase);
PrintToChatAll("LOW POP: increased zombie knockback to X%.2f to balance gameplay", knockback_increase);
PrintToChatAll("LOW POP: increased zombie knockback to X%.2f to balance gameplay", knockback_increase);
}
ServerCommand("zr_class_set_multiplier zombies knockback %.2f", knockback_increase);
}
else
{
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
}
} }