updated knockback low pop modifier

This commit is contained in:
jenz 2026-01-08 12:53:51 +01:00
parent 9606606baf
commit b57f8fdd68

View File

@ -1,55 +1,65 @@
#include <sourcemod>
#include <BotTargeting>
#include <cstrike>
public Plugin myinfo =
{
name = "knockback low pop modifier",
author = "jenz",
description = "balances knockback for low population",
version = "1.0.0",
url = ""
}
public void OnPluginStart()
{
HookEvent("round_end", OnRoundEnd);
}
public void OnPluginEnd()
{
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
}
public void OnMapEnd()
{
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
}
public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int active_player_count = 0;
for (int i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && !IsFakeClient(i) && !IsClientAutismBot(i) && !IsClientSourceTV(i) && GetClientTeam(i) != CS_TEAM_SPECTATOR)
{
active_player_count++;
}
}
int zombie_ratio = GetConVarInt(FindConVar("zr_infect_mzombie_ratio")) * 2;
if (active_player_count < zombie_ratio)
{
float knockback_increase = float(zombie_ratio) / float(active_player_count);
//random capacity of 3
if (knockback_increase > 3.0)
{
knockback_increase = 3.0;
}
PrintToChatAll("LOW POP: increased zombie knockback to X%f to balance gameplay", knockback_increase);
PrintToChatAll("LOW POP: increased zombie knockback to X%f to balance gameplay", knockback_increase);
PrintToChatAll("LOW POP: increased zombie knockback to X%f to balance gameplay", knockback_increase);
ServerCommand("zr_class_set_multiplier zombies knockback %f", knockback_increase);
}
}
#include <sourcemod>
#include <BotTargeting>
#include <cstrike>
public Plugin myinfo =
{
name = "knockback low pop modifier",
author = "jenz",
description = "balances knockback for low population",
version = "1.0.0",
url = ""
}
public void OnPluginStart()
{
HookEvent("round_start", OnRoundStart);
}
public void OnPluginEnd()
{
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
}
public void OnMapEnd()
{
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
}
public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int active_player_count = 0;
for (int i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && !IsFakeClient(i) && !IsClientAutismBot(i) && !IsClientSourceTV(i) && GetClientTeam(i) > CS_TEAM_SPECTATOR)
{
active_player_count++;
}
}
if (active_player_count < 24)
{
int zombie_ratio = GetConVarInt(FindConVar("zr_infect_mzombie_ratio"));
float knockback_increase = float(zombie_ratio) / float(active_player_count);
if (knockback_increase > 3.0)
knockback_increase = 3.0;
else if(knockback_increase < 1.0)
knockback_increase = 1.0
if (knockback_increase > 1.0)
{
PrintToChatAll("LOW POP: increased zombie knockback to X%.2f to balance gameplay", knockback_increase);
PrintToChatAll("LOW POP: increased zombie knockback to X%.2f to balance gameplay", knockback_increase);
PrintToChatAll("LOW POP: increased zombie knockback to X%.2f to balance gameplay", knockback_increase);
}
ServerCommand("zr_class_set_multiplier zombies knockback %.2f", knockback_increase);
}
else
{
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
}
}