ConnectAnnounceNewPlayers: improve personal message

+ block other chat messages for 10 seconds to make it possible for the newcomer to see the actual message
This commit is contained in:
Dogan 2019-07-10 22:55:35 +02:00
parent 71717dbffa
commit a8964e3cb0

View File

@ -2,8 +2,10 @@
#include <sourcemod>
#include <multicolors>
#include <ccc>
bool g_bNewPlayer[MAXPLAYERS + 1] = { false, ... };
bool g_bNewPlayerChatBlock[MAXPLAYERS + 1] = { false, ...};
ConVar g_cvServerType;
char g_cServerMessage[128];
@ -15,7 +17,7 @@ public Plugin myinfo =
name = "ConnectAnnounceNewPlayers",
author = "Dogan",
description = "Connect Announcer for new Players",
version = "1.2.0",
version = "1.3.0",
url = ""
}
@ -161,7 +163,9 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
}
g_bNewPlayer[client] = true;
g_bNewPlayerChatBlock[client] = true;
NewPlayerMessage(client);
CreateTimer(10.0, BlockChat, client, TIMER_FLAG_NO_MAPCHANGE);
char sQuery[512];
Format(sQuery, sizeof(sQuery), "INSERT INTO connections (auth) VALUES ('%s')" , sAuthID);
@ -170,21 +174,40 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
public Action NewPlayerMessage(int client)
{
char sName[128];
GetClientName(client, sName, sizeof(sName));
CPrintToChatAll("{cyan}Player {blueviolet}%s {cyan}has just connected to an UNLOZE Server for the first time! Welcome!", sName);
CPrintToChatAll("{cyan}Player {lightgreen}%N {cyan}has just connected to an UNLOZE Server for the first time! Welcome!", client);
if(g_cvServerType.IntValue >= 1 && g_cvServerType.IntValue <= 3)
{
CPrintToChat(client, "{cyan}Hi %s. Welcome to the {blueviolet}Unloze %s Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", sName, g_cServerMessage);
CPrintToChat(client, "{purple}****************************************************");
CPrintToChat(client, "{purple}****************************************************");
CPrintToChat(client, "{cyan}Hi {lightgreen}%N{cyan}. Welcome to the {blueviolet}Unloze %s Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", client, g_cServerMessage);
CPrintToChat(client, "{purple}****************************************************");
CPrintToChat(client, "{purple}****************************************************");
}
else
{
CPrintToChat(client, "{cyan}Hi %s. Welcome to this {blueviolet}Unloze Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", sName);
CPrintToChat(client, "{purple}****************************************************");
CPrintToChat(client, "{purple}****************************************************");
CPrintToChat(client, "{cyan}Hi {lightgreen}%N. Welcome to this {blueviolet}Unloze Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", client);
CPrintToChat(client, "{purple}****************************************************");
CPrintToChat(client, "{purple}****************************************************");
}
}
public void OnClientDisconnect(int client)
{
g_bNewPlayer[client] = false;
g_bNewPlayerChatBlock[client] = false;
}
public Action BlockChat(Handle timer, int client)
{
g_bNewPlayerChatBlock[client] = false;
}
public Action CCC_OnChatMessage(int client, int author, const char[] message)
{
if(g_bNewPlayerChatBlock[client])
return Plugin_Handled;
return Plugin_Continue;
}